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  • Not Working Nvidia GT 635M drivers

    - by Andres
    I'm having problems trying to use my Nvidia 635M in my asus N46VJ laptop. I open the "Nvidia X server settings" I get this message : "You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run nvidia-xconfig as root), and restart the X server." I open the terminal typi "sudo nvidia-xconf" and this creates a file, /etc/X11/xorg.conf After reboot I'm in a lower resolution of 640x480, without other options to change it, then open the Details system and it shows me this in the Graphic item: Intel® Ivybridge Mobile I type this in the terminal (no idea what that means, I just saw it in a forum!!!) lspci -vnn | grep '\''[030[02]]' and get this: 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF108M [GeForce GT 635M] [10de:0de3] (rev a1) (prog-if 00 [VGA controller]) I installed bumblebee but nothings happens additionally the additional drivers shows me "no propietary Drivers are in use on this system"

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  • Stupid Geek Tricks: How To Download Firefox On a New Computer Without Using Internet Explorer

    - by Chris Hoffman
    Internet Explorer-haters often say that the only good use for Internet Explorer is downloading Firefox or Chrome. But if you really don’t like IE, you can use Windows’ built-in FTP support to download and install Firefox without ever opening IE. Sure, you could just open Internet Explorer and download Firefox from Mozilla’s website, but where’s the geeky fun in that? This trick is about Firefox because Mozilla provides an FTP server, while Google doesn’t seem to. Downloading Firefox without using Internet Explorer may also come in handy if Internet Explorer is crashing and isn’t working properly on your system. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Setting effects variables in XNA

    - by Badescu Alexandru
    Hello ! I am currently reading a book named "3D Graphics with XNA Game Studio 4.0" by Sean James and have some questions to ask : If i create a effect parameter named lets say SpecularPower and have in my effect a variable named SpecularPower , if i do something like effect.Parameters["SpecularPower"].SetValue(3) That wil change the SpecularPower variable in my effect ? And a second question, not regarding the book : If i have a spaceship and i've created a "boost" functionality that speeds up my spaceship, what effects should i implement to create the impresion oh high speed ? I was thinking of making everything except my spaceship blurry but i think there would be something missing . Any ideas ? Regards, Alex Badescu

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  • How Does AutoPatch Handle Shared E-Business Suite Products?

    - by Steven Chan
    Space... is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is.~ Douglas AdamsDouglas Adams could have been talking about the E-Business Suite.  Depending upon whom you ask (and how you count them), there are between 200 to 240 products in Oracle E-Business Suite.  The products that make up Oracle E-Business Suite are tightly integrated. Some of these products are known as shared or dependent products. Installed and registered automatically by Rapid Install, such products depend on components from other products for full functionality.For example:General Ledger (GL) depends on Application Object Library (FND) and Oracle Receivables (AR)Inventory (INV) depends on FND and GLReceivables (AR) depends on FND, INV, and GLIt can sometimes be challenging to craft a patching strategy for these types of product dependencies.  To help you with that, our Applications Database (AD) team has recently published a new document that describes the actions AutoPatch takes with shared Oracle E-Business Suite products:Patching Shared Oracle E-Business Suite Products (Note 1069099.1)

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • apportcheckresume recurring error and gnome shell fixations

    - by feedyourhead
    Since installing Ubuntu 12.10 Gnome remix I encounter systemm's unpredictable and unwanted behavior. Almost after each resume from suspend (or even after unlocking the screen after it goes blank) I get apportcheckresume error and message "Ubuntu 12.10 has encountered an internal error".Many times the system event wont resume and I need to restart it. Other times log in screen is not visible, the screen is blank and i have to write my password "in blanco". Sometimes additional thing also happens - textures get messed up and background and windows get distorted by horizontal lines Sorry I can't localize the log file for the errors. My system specification: Ubuntu 12.10 3.5.0-19-generic Gnome 3.6 Thinkpad T400 Graphics Mobile Intel® GM45 Express Chipset Intel® Core™2 Duo CPU P8600

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • Using External Monitor with Laptop Monitor as separate monitors

    - by user14623
    I am trying to use 32"LCD monitor with my ubuntu 10.10 installation. I am trying to use my laptop screen and external monitor at the same time but having two separate desktops. I also want to use my laptop with 1280x800 resolution and external one with 1920 x 1080 using VGA. However, ubuntu sees my external LCD as a CRT and provide 13....x... resolution at the best not above. My graphics card driver is Nvidia 270.... driver. Is ubuntu capable of using two monitors separately or should i give up? Thank you

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  • Peaceful Alpine River on a Sunny Day [Wallpaper]

    - by Asian Angel
    Lull [DesktopNexus] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • SpriteBatch.end() generating null pointer exception

    - by odaymichael
    I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this. Here is the offending code block, specifically the batch.end() line: batch.begin(); for (int j = 0; j < 3; j++) for (int i = 0; i < 3; i++) if (zoomgrid[i][j].getPiece().getImage() != null) zoomgrid[i][j].getPiece().getImage().draw(batch); batch.end(); The top of the stack is actually a line that calls lastTexture.bind(); In the flush() method of com.badlogic.gdx.graphics.g2d.SpriteBatch. I appreciate any input, let me know if I haven't included enough information.

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  • Sound driver for motherboard gigabyte ga-g1975x-c (Creative Sound Blaster Live 24-bit) (alsa, ca0106)

    - by Mikl
    My motherboard is gigabyte ga-g1975x-c with integrated audio "Creative Sound Blaster Live 24-bit". I have installed Ubuntu 10.10, and there was no sound at all. Alsa drivers was already installed. Finally after long searching, i have found how to make my sound work. /etc/modprobe.d/alsa-base.conf: options snd-ca0106 subsystem=0x10121102 //i have added this line and restart After restarting my speakers and microfon works fine. Maybe somebody knows different/better subsystem code for my sound card???

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Star Wars Roguelike Combines Star Wars and Old School ASCII Adventures

    - by Jason Fitzpatrick
    Mashup ASCII-based adventuring, Star Wars, and some sweet light saber sound effects, and you’ve got this old-school in-browser adventure game: Star Wars Roguelike. Play a Jedi or Sith and move about the ASCII world with simple keyboard commands. You’re not going to be blow away by the photo-realistic graphics, but you are going to be able to play it on your aging work computer. Hit up the link below to take the game for a spin. Star Wars Roguelike [via Boing Boing] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Windows Azure SDK 1.2 Available - .NET 4.0 Support

    - by Shaun
    The Windows Azure team had just announced the release of the latest version of its tools and SDK (v1.2) at the TechED 2010 New Orleans. You can download it here. The biggest new feature/improvement of this version of the SDK would be Visual Studio 2010 RTM and .NET 4.0 support. It gives us the facilities to build our azure-based applications on top of .NET 3.5 and 4.0 as well. So the guys who is working on, like me, or is going to be working on .NET 4 would better to have this SDK installed I think. Also there are some other information about the envolution of the Windows Azure at this TechED session you can find here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Portal Turret Recreation an Amazing Clone of the Original [Video]

    - by Jason Fitzpatrick
    Last week Valve, the company behind the Portal series, received a crate containing a stunning replica of the iconic Portal turret sentry. Check out this video to see the turret in action. Valve explains the origin of the crate: On September 13th, 2012, Valve received another mysterious crate from WETA Workshop. Inside was a full-scale, articulated Portal turret, complete with a motion sensor. Once again, WETA Workshop’s gone far, far beyond our expectations to deliver something truly amazing. Thank you, WETA Workshop! If you’re ready to waste a little time geeking out over awesome props, designs, and other special FX goodies, you’ll definitely want to check out WETA’s site. [via Geeks Are Sexy] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Compiz stop working

    - by Aikanáro
    I'm on a laptop sony vaio, vng-nw330f with ubuntu 11.10. One day I used my computer normally, I shutdown and the other day when I turn on it again, all was different. Compiz effects is not working at all, it doesn't matter what plugin (from ccsm) i enable or disable, nothings happens, nothings changes. I tried next commands: unity --reset unity --reset-icons sudo rm -rf .config .gnome .gnome2 .gnome2_private .compiz .icons .fonts .nautilus .themes .qt .local (from my home directory) gconftool-2 --recursive-unset /apps/compiz-1 I try reinstalling compiz (I remove compiz from software center and installed it again). I have just a couple of weeks using ubuntu, I'm not sure if exist a desktop call it unity 3d, but I think that it's missing. I want the graphics interface of ubuntu 11.10 by default.

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  • Let&rsquo;s try this again&hellip;

    - by svanvliet
    So it’s been a really long time since I consistently blogged on my previous ASP.NET blog (and, let’s be honest, it wasn’t that consistent to begin with!)  With the mainstream use of microblogging sites like Facebook and Twitter, I’ve been able to post more frequent updates (http://www.facebook.com/scott.vanvliet & http://twitter.com/scottvanvliet) but haven’t really authored any good content lately. Well, I decided it’s time for me to try again! I’ve relocated my blog from the ASP.NET weblogs site to my new home here at http://geekswithblogs.net (thanks @jjulian and @jalexander!)  I hope to be posting musings on here about Silverlight, motion graphics, digital media, digital supply chain, and even personal/fun stuff. Stay tuned!

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  • Missed environment variables in Eclipse Juno

    - by hara
    I recently moved from Eclipse Indigo to Juno. I installed the IDE in my Ubuntu 12.04 by downloading the archive from here. Then I created an entry in the unity launcher for Juno as I done before for Indigo. Here is what I wrote in ~/.local/share/applications/eclipse-juno.desktop: [Desktop Entry] Type=Application Name=Eclipse Juno Comment=Eclipse Integrated Developmentm Environment Icon=~/.eclipse-juno/icon.xpm Exec=~/.eclipse-juno/eclipse -vmargs -Duser.name="my name" Terminal=false Categories=Development;IDE;Java; When I run eclipse from the unity launcher, eclipse does not see environment variables that I set in ~/.bascrc. Instead, if I run eclipse from shell, it can see all the env variables. How can I fix the problem? Thanks a lot.

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  • ubuntu 12.10 - nvidia gtx 550 ti proprietary drivers issue

    - by Phill
    I have installed Ubuntu 12.1 and own the nvidia gtx 550 ti (no integrated video). Installed it just fine but the buttons and text seem to get scrambled if using the nouveau drivers I guess. I tried installing the proprietary drivers manualy and from the Additional Drivers tab in software sources but every time I do that after it restarts the menus and icons dissapear an the only way getting them back is to revert to the nouveau drivers. I've tried noumerous attempts ending up reinstalling it. Any help would be apreciated, thanks.

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  • Peaceful Tropical Cavern Wallpaper

    - by Asian Angel
    colorful-hand-painted [DesktopNexus] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Why does my Ubuntu freeze in the middle of something with a blank screen?

    - by mohamed
    I am facing a serious problem as my Dell Optiplex 745 loaded with Ubuntu 12.04 32bit freezes with a blank screen no mouse cursor no keyboard activity in many occasions. Sometimes when I open firefox, or software center, I really can't tell what the main problem is, but what i am certain about is it i have to do a hard reset to reboot. I tried to use a live-cd to boot but it did the same, tried the recovery console but couldn't find a way to fix from there (I am a new user) suspected a hardware problem but windows runs flawlessly so I believe its something related to ubuntu. Specs: Intel Celeron D 3.06 GHZ 3.0 GB ram Intel built in graphics Q965 1 TB HDD Bios Phoenex 2.6.4 Please help I really love ubuntu and I don't want to go back to windows!

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  • Oracle OpenWorld 2012 Hands-on Lab: “Using Oracle AIA Foundation Pack for Oracle E-Business Suite Integration”

    - by Lionel Dubreuil
    Sharpen your Oracle skill sets and master Oracle technology in Oracle OpenWorld Hands-on Labs.In self-paced, practical learning sessions covering everything from business applications to middleware, database, storage, and enterprise management solutions, you'll discover new ways to derive maximum benefits from your Oracle hardware and software solutionsOracle experts will be available in person to answer questions and guide you through each lab.Hands-on Labs fill up early, and seats are limited, so don’t be late.This HOL10233 - Using Oracle AIA Foundation Pack for Oracle E-Business Suite Integration is scheduled for: Date: Monday, Oct 1 Time: 10:45 AM - 11:45 AM Location: Marriott Marquis - Nob Hill CD In this Hands-on Lab, learn how to integrate Oracle E-Business Suite with third-party applications in your ecosystem with Oracle Application Integration Architecture (AIA) Foundation Pack.This hands-on lab focuses on SOA-based integration with Oracle E-Business Suite, using Oracle E-Business Suite Integrated SOA Gateway or Oracle Applications Adapter to orchestrate a process across disparate applications in your ecosystem.Objectives for this session are to: Learn how to design and build an integration, from functional definition to development Learn how to automatically build services with robust error handling logic Learn how to discover and reuse services available in Oracle E-Business Suite

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  • Adopt-a-JSR for Java EE 7 - Getting Started

    - by arungupta
    Adopt-a-JSR is an initiative started by JUG leaders to encourage JUG members to get involved in a JSR, in order to increase grass roots participation. This allows JUG members to provide early feedback to specifications before they are finalized in the JCP. The standards in turn become more complete and developer-friendly after getting feedback from a wide variety of audience. adoptajsr.org provide more details about the logistics and benefits for you and your JUG. A similar activity was conducted for OpenJDK as well. Markus Eisele also provide a great introduction to the program (in German). Java EE 7 (JSR 342) is scheduled to go final in Q2 2013. There are several new JSRs that are getting included in the platform (e.g. WebSocket, JSON, and Batch), a few existing ones are getting an overhaul (e.g. JAX-RS 2 and JMS 2), and several other getting minor updates (e.g. JPA 2.1 and Servlets 3.1). Each Java EE 7 JSR can leverage your expertise and would love your JUG to adopt a JSR. What does it mean to adopt a JSR ? Your JUG is going to identify a particular JSR, or multiple JSRs, that is of interest to the JUG members. This is mostly done by polling/discussing on your local JUG members list. Your JUG will download and review the specification(s) and javadocs for clarity and completeness. The complete set of Java EE 7 specifications, their download links, and EG archives are listed here. glassfish.org/adoptajsr provide specific areas where different specification leads are looking for feedback. Your JUG can then think of a sample application that can be built using the chosen specification(s). An existing use case (from work or a personal hobby project) may be chosen to be implemented instead. This is where your creativity and uniqueness comes into play. Most of the implementations are already integrated in GlassFish 4 and others will be integrated soon. You can also explore integration of multiple technologies and provide feedback on the simplicity and ease-of-use of the programming model. Especially look for integration with existing Java EE technologies and see if you find any discrepancies. Report any missing features that may be included in future release of the specification. The most important part is to provide feedback by filing bugs on the corresponding spec or RI project. Any thing that is not clear either in the spec or implementation should be filed as a bug. This is what will ensure that specification and implementation leads are getting the required feedback and improving the quality of the final deliverable of the JSR. How do I get started ? A simple way to get started can be achieved by following S.M.A.R.T. as explained below. Specific Identify who all will be involved ? What would you like to accomplish ? For example, even though building a sample app will provide real-world validity of the API but because of time constraints you may identify that reviewing the specification and javadocs only can be accomplished. Establish a time frame by which the activities need to be complete. Measurable Define a success for metrics. For example, this could be the number of bugs filed. Remember, quality of bugs is more important that quantity of bugs. Define your end goal, for example, reviewing 4 chapters of the specification or completing the sample application. Create a dashboard that will highlight your JUG's contribution to this effort. Attainable Make sure JUG members understand the time commitment required for providing feedback. This can vary based upon the level of involvement (any is good!) and the number of specifications picked. adoptajsr.org defines different categories of involvement. Once again, any level of involvement is good. Just reviewing a chapter, a section, or javadocs for your usecase is helpful. Relevant Pick JSRs that JUG members are willing and able to work. If the JUG members are not interested then they might loose motivation half-way through. The "able" part is tricky as you can always stretch yourself and learn a new skill ;-) Time-bound Define a time table of activities with clearly defined tasks. A tentative time table may look like: Dec 25: Discuss and agree upon the specifications with JUG Jan 1: Start Adopt-a-JSR for Java EE 7 Jan 15: Initial spec reading complete. Keep thinking through the application that will be implemented. Jan 22: Early design of the sample application is ready Jan 29: JUG members agree upon the application Next 4 weeks: Implement the application Of course, you'll need to alter this based upon your commitment. Maintaining an activity dashboard will help you monitor and track the progress. Make sure to keep filing bugs through out the process! 12 JUGs from around the world (SouJava, Campinas JUG, Chennai JUG, London Java Community, BeJUG, Morocco JUG, Peru JUG, Indonesia JUG, Congo JUG, Silicon Valley JUG, Madrid JUG, and Houston JUG) have already adopted one of the Java EE 7 JSRs. I'm already helping some JUGs bootstrap and would love to help your JUG too. What are you waiting for ?

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