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  • Detect ANY touch in a view (iPhone SDK)

    - by David
    Hello, I'm currently using ... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { to detect swipes. I've got everything working. The only problem is if the user touches on top of something (eg a UIButton or something) the - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { is not called. Is there something like touchesBegan but will work if I touch ANYWHERE on the view? Thanks in advance, David

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  • iPhone SDK page flip and Page curl

    - by Andre
    I got the page flips and curls to work. I'll describe what happens... I build and Go The App opens in simulator I press a button and the page curls to page 2... but when it gets to page 2 the page drops down a bit. Why does this happen?

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  • String contains string in objective-c (iphone)

    - by Jonathan
    How can I check if a string (NSString) contains another smaller string? I was hoping for something like: NSString *string = @"hello bla bla"; NSLog(@"%d",[string containsSubstring:@"hello"]); But the closest I could find was: if ([string rangeOfString:@"hello"] == 0) { NSLog(@sub string doesnt exist") } else { NSLog(@"exists") } I typed that straight into stack so sorry if there are errors, but there would be if I was doing it in Xcode so you don't need to point any out. Anyway is that the best way to find if a string contains another string.

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  • Drawing a route in mapkit in iphone sdk

    - by PRN
    Hello, I want to draw a route between 2 locations on the map.. something as a tour guide.When the tourist clicks another location i want to be able to draw the route as well as inform the distance from current location. I am aware of sites on the internet which tell how to draw polylines on map. But,one such example had a preloaded .csv file with various coordinates. Is there an alternate way to get the coordinates..as the location is selected dynamically.If no, how do i get the information for intermediate coordinates? Am a newbie. so please dont mind me asking this question. Thanks in advance.

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  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • iPhone Datepicker plays 'tick' sound

    - by DecodingSand
    Hey guys, Does any of you know what event I can tap into on the DatePicker when the wheel moves. I want to play a sound (got sound code) as the wheel spin. Just like the timer set picker in Apple's clock app. All that is there is a single event for ValueChanges which only fires once, at the end of a wheel spin. Thanks in advance

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  • Pop-up modal with UITableView on iPhone

    - by Meltemi
    I need to pop up a quick dialog for the user to select one option in a UITableView from a list of roughly 2-5 items. Dialog will be modal and only take up about 1/2 of screen. I go back and forth between how to handle this. Should I subclass UIView and make it a UITableViewDelegate & DataSource? I'd also prefer to lay out this view in IB. So to display I'd do something like this from my view controller (assume I have a property in my view controller for DialogView *myDialog;) NSArray* nibViews = [[NSBundle mainBundle] loadNibNamed:@"DialogView" owner:myDialog options:nil]; myDialog = [nibViews objectAtIndex:0]; [self.view addSubview:myDialog]; problem is i'm trying to pass owner:myDialog which is nil as it hasn't been instantiated...i could pass owner:self but that would make my view controller the File's Owner and that's not how that dialog view is wired in IB. So that leads me to think this dialog wants to be another full blown UIViewController... But, from all I've read you should only have ONE UIViewController per screen so this confuses me because I could benefit from viewDidLoad, etc. that come along with view controllers... Can someone please straighten this out for me?

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  • iPhone Audio Queue Service sample units

    - by pion
    I am looking at Audio Queue Services document specifically on the following code: // Writing an audio queue buffer to disk AudioFileWritePackets ( // 1 pAqData->mAudioFile, // 2 false, // 3 inBuffer->mAudioDataByteSize, // 4 inPacketDesc, // 5 pAqData->mCurrentPacket, // 6 &inNumPackets, // 7 inBuffer->mAudioData // 8 ); inBuffer-mAudioDataByteSize is the number of bytes of audio data being written. inBuffer-mAudioData is the new audio data to write to the audio file. Assuming the sample rate is 44100. AudioStreamBasicDescription mDataFormat; mDataFormat.mSampleRate = 44100.0f; mDataFormat.mBitsPerChannel = 16; ... NSInteger numberSamples = inBuffer->mAudioDataByteSize / 2; SInt16 *audioSample = (SInt16 *)inBuffer->mAudioData; I use core-plot to plot the above where x axis is number of sample [1 .. numberSamples] and the y axis is audioSample[0] .. audioSample[numberSamples]. I can see the chart in "real-time" where the y axis goes up and down depending the loudness of my voice. Beginner questions: What does the audioSample represent? What am I looking at here? What is the unit of audioSample? What do I need to do if I just want to plot the range between 50 - 100 Hz? Thanks in advance for your help.

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  • iPhone SDK : UIWebView detect link on textfeild !

    - by Momeks
    Hi i create simple web browser for my app and i don't know why when user click a link the address bar doesn't change as link address here is my code : -(IBAction)webAddress:(id)sender { [site loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:[webAdress text]]]]; [webAdress resignFirstResponder]; } - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { //CAPTURE USER LINK-CLICK. if (navigationType == UIWebViewNavigationTypeLinkClicked) { NSURL *URL = [request URL]; if ([[URL scheme] isEqualToString:@"http"]) { [webAdress setText:[URL absoluteString]]; [self webAddress:nil]; } return NO; } return YES; } what's my problem ?

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  • Instruments memory leak iphone

    - by dubbeat
    Hi, I posted this problem a few days ago but it was very muddled and my question wasnt very clear so I removed it. I've been digging around and the memory leak is still persiting. Hopefully this attempt will be clearer. First off I've run the static analyzer and it reports no memory leaks. I then ran Instruments and it pointed to a memory leak at this line of code. As far as I can see there is no memory leak. featured=[[UILabel alloc]initWithFrame:CGRectMake(130,15, 200, 15)]; //[featured setFont:[UIFont UIFontboldSystemFontOfSize:20]]; featured.font = [UIFont boldSystemFontOfSize:20]; featured.backgroundColor= [UIColor clearColor]; featured.textColor=[UIColor blackColor]; featured.text= @"Featured Promo"; [self.view addSubview:featured]; [featured release]; featured=nil; If I comment out the above code Instruments reports another memory leak in another block of code where there is no discernible leak. UIButton *populartbutton = [[UIButton buttonWithType:UIButtonTypeRoundedRect]]; populartbutton.frame = CGRectMake(112, 145, 90, 22); // size and position of button [populartbutton setTitle:@"Popular" forState:UIControlStateNormal]; populartbutton.backgroundColor = [UIColor clearColor]; populartbutton.adjustsImageWhenHighlighted = YES; [populartbutton addTarget:self action:@selector(getpopular:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:populartbutton]; Instruments also says Responsible Library = Core Graphics Responsible Frame = open_handle_to_dylib_path This Is the stack trace. 53 Promo start 52 Promo main /Users/..2/main.m:14 51 UIKit UIApplicationMain 50 UIKit -[UIApplication _run] 49 CoreFoundation CFRunLoopRunInMode 48 CoreFoundation CFRunLoopRunSpecific 47 GraphicsServices PurpleEventCallback 46 UIKit _UIApplicationHandleEvent 45 UIKit -[UIApplication sendEvent:] 44 UIKit -[UIApplication handleEvent:withNewEvent:] 43 UIKit -[UIApplication _reportAppLaunchFinished] 42 QuartzCore CA::Transaction::commit() 41 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 40 QuartzCore CALayerLayoutIfNeeded 39 QuartzCore -[CALayer layoutSublayers] 38 UIKit -[UILayoutContainerView layoutSubviews] 37 UIKit -[UINavigationController _startDeferredTransitionIfNeeded] 36 UIKit -[UINavigationController _startTransition:fromViewController:toViewController:] 35 UIKit -[UINavigationController _layoutViewController:] 34 UIKit -[UINavigationController_computeAndApplyScrollContentInsetDeltaForViewController:] 33 UIKit -[UIViewController contentScrollView] 32 UIKit -[UIViewController view] 31 Promo -[FeaturedLevelViewController viewDidLoad] /Users/..s/FeaturedLevelViewController.m:67 // THIS IS MY CLASS WHERE THE CODE SAMPLES ABOVE ARE FROM 30 UIKit -[UILabel initWithFrame:] 29 UIKit -[UILabel _commonInit] 28 UIKit +[UILabel defaultFont] 27 UIKit +[UIFont systemFontOfSize:] 26 GraphicsServices GSFontCreateWithName 25 CoreGraphics CGFontCreateWithName 24 CoreGraphics CGFontCreateWithFontName 23 CoreGraphics CGFontFinderGetDefault 22 CoreGraphics CGFontGetVTable 21 libSystem.B.dylib pthread_once 20 CoreGraphics load_vtable 19 CoreGraphics load_library 18 CoreGraphics CGLibraryLoadFunction 17 CoreGraphics load_function 16 CoreGraphics open_handle_to_dylib_path 15 libSystem.B.dylib dlopen 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld malloc 0 libSystem.B.dylib malloc I'm really not too sure how to use this information to fix the problem so any guidance would be appreciated. Perhaps the answer is in the trace but I just don't know what to look for? EDIT:: The above stack trace is when running on the simulator. The following is from running on a device. This trace does not point to any of my own classes 23 Promo 0x0 22 libSystem.B.dylib _pthread_body 21 Foundation __NSThread__main__ 20 Foundation +[NSThread exit] 19 libSystem.B.dylib _pthread_exit 18 libSystem.B.dylib _pthread_tsd_cleanup 17 QuartzCore CA::Transaction::release_thread(void*) 16 QuartzCore CA::Transaction::commit() 15 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 14 QuartzCore CALayerDisplayIfNeeded 13 QuartzCore -[CALayer display] 12 QuartzCore -[CALayer _display] 11 QuartzCore CABackingStoreUpdate 10 QuartzCore backing_callback(CGContext*, void*) 9 QuartzCore -[CALayer drawInContext:] 8 UIKit -[UIView(CALayerDelegate) drawLayer:inContext:] 7 UIKit -[UILabel drawRect:] 6 UIKit -[UILabel drawTextInRect:] 5 UIKit -[UILabel _drawTextInRect:baselineCalculationOnly:] 4 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:] 3 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:letterSpacing:includeEmoji:] 2 WebCore WKSetCurrentGraphicsContext 1 WebCore CurrentThreadContext() 0 libSystem.B.dylib calloc

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  • Wrapping/warping a CALayer/UIView (or OpenGL) in 3D (iPhone)

    - by jbrennan
    I've got a UIView (and thus a CALayer) which I'm trying to warp or bend slightly in 3D space. That is, imagine my UIView is a flat label which I want to partially wrap around a beer bottle (not 360 degrees around, just on one "side"). I figured this would be possible by applying a transform to the view's layer, but as far as I can tell, this transform is limited to rotation, scale and translation of the layer uniformly. I could be wrong here, as my linear algebra is foggy at this point, to say the least. How can I achieve this?

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  • iphone zoom to user location on mapkit

    - by satyam
    I'm using map kit and showing user's location using "showsUserLocation" I"m using following code to zoom to user's location, but not zooming. Its zooming to some location in Africa, though the user location on map is showing correct. MKCoordinateRegion newRegion; MKUserLocation* usrLocation = mapView.userLocation; newRegion.center.latitude = usrLocation.location.coordinate.latitude; newRegion.center.longitude = usrLocation.location.coordinate.longitude; newRegion.span.latitudeDelta = 20.0; newRegion.span.longitudeDelta = 28.0; [self.mapView setRegion:newRegion animated:YES]; Why is user's location correctly showing and not zooming properly. Can some one correct me please?

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  • Intercepting/Hijacking iPhone Touch Events for MKMapView

    - by Shawn
    Is there a bug in the 3.0 SDK that disables real-time zooming and intercepting the zoom-in gesture for the MKMapView? I have some real simple code so I can detect tap events, but there are two problems: zoom-in gesture is always interpreted as a zoom-out none of the zoom gestures update the Map's view in realtime. In hitTest, if I return the "map" view, the MKMapView functionality works great, but I don't get the opportunity to intercept the events. Any ideas? MyMapView.h: @interface MyMapView : MKMapView { UIView *map; } MyMapView.m: - (id)initWithFrame:(CGRect)frame { if (![super initWithFrame:frame]) return nil; self.multipleTouchEnabled = true; return self; } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { NSLog(@"Hit Test"); map = [super hitTest:point withEvent:event]; return self; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"%s", __FUNCTION__); [map touchesCancelled:touches withEvent:event]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { NSLog(@"%s", __FUNCTION__); [map touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesEnded:touches withEvent:event]; }

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  • iPhone CoreData join

    - by Ken
    Hi guys, long time reader, first time poster. (A link to this schema is located here) http://www.weeshsoft.com/pix/DatabasePic.jpg I'm trying to get all LanguageEntries from a database for a given category.categoryName and languageset.languageSetName e.g. NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"LanguageEntry" inManagedObjectContext:del.managedObjectContext]; [fetchRequest setEntity:entity]; NSString* predicateString = [NSString stringWithFormat:@"Category.categoryName = %@ AND LanguageSet.languageSetName = %@", @"Food", @"English####Spanish"]; fetchRequest.predicate = [NSPredicate predicateWithFormat:predicateString]; NSError *error = nil; NSArray* objects = [del.managedObjectContext executeFetchRequest:fetchRequest error:&error]; This always returns 0 objects. If I set the predicate string to match on one relationship (e.g. Category.categoryName = Food or languageSet.languageSetName = English####Spanish) it will return data. This is baffling, can anyone shed some light? -Ken

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  • iPhone instantiating a UITabBarItem programmatically

    - by William Jockusch
    Try as I might, I cannot get this to work. Here is my latest attempt. Can someone clue me in as to why this does not work? In a method which is called by my view controller's init method: UIImage *image = [UIImage imageNamed: @"window22.png"]; UITabBarItem *item = [[UITabBarItem alloc] initWithTitle: @"Some Title" image: image tag: 0]; self.tabBarItem = item; All it does is put a big square where the image should be. The title in the tab bar remains the same as the view controller's title. Everything is being instantiated programmatically here, including the tab bar controller.

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  • IPhone Plain TableView Section Header Image and Getting Text on Two Lines

    - by jp
    Hello, this is my first question, so if I didn't do the tags correctly, I'm sorry. I tried... Well here is my question: I am hoping someone can tell me how to do a 2-line section header for a plain tableview. The problems I am having are: 1) I cannot find an image that will mimic that of the default 1-line section header. Can someone share one with me, or tell me how I can find one? 2) I cannot seem to get the section header text on two lines, since I am pulling it from the fetched results controller, a "field" (sorry if wrong terminology) that I custom defined on the class for my table. So this "field" has multiple field values in it, and I have no way to take them apart... Any help would be appreciated.

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  • iPhone: CoreGraphics and memory management

    - by carloe
    Can someone tell me what I am doing wrong here? I use this method to flip through pages in a PDF. But something in the code seems to not be released properly because every-time I pull a PDF page that contains an image my memory footprint increases. I am fairly new to CoreGraphics, and can't for the life of me figure out where this method would leak memory. -(UIImage *)pageAtIndex:(NSInteger)pageNumber withWidth:(CGFloat)width andHeight:(CGFloat)height { if((pageNumber>0) && (pageNumber<=pageCount)) { CGFloat scaleRatio; // multiplier by which the PDF Page will be scaled UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGRect pageRect = CGPDFPageGetBoxRect(page, kCGPDFBleedBox); //Figure out the orientation of the PDF page and set the scaleRatio accordingly if(pageRect.size.width/pageRect.size.height < 1.0) { scaleRatio = height/pageRect.size.height; } else { scaleRatio = width/pageRect.size.width; } //Calculate the offset to center the image CGFloat xOffset = 0.0; CGFloat yOffset = height; if(pageRect.size.width*scaleRatio<width) { xOffset = (width/2)-(pageRect.size.width*scaleRatio/2); } else { yOffset = height-((height/2)-(pageRect.size.height*scaleRatio/2)); } CGContextTranslateCTM(context, xOffset, yOffset); CGContextScaleCTM(context, 1.0, -1.0); CGContextSaveGState(context); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFBleedBox, CGRectMake(0, 0, pageRect.size.width, pageRect.size.height), 0, true); pdfTransform = CGAffineTransformScale(pdfTransform, scaleRatio, scaleRatio); CGContextConcatCTM(context, pdfTransform); CGContextDrawPDFPage(context, page); UIImage *tempImage = [UIGraphicsGetImageFromCurrentImageContext() retain]; CGContextRestoreGState(context); UIGraphicsEndPDFContext(); UIGraphicsEndImageContext(); return tempImage; } return nil; }

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  • Core Data - JSON (TouchJSON) on iPhone

    - by Urizen
    I have the following code which seems to go on indefinitely until the app crashes. It seems to happen with the recursion in the datastructureFromManagedObject method. I suspect that this method: 1) looks at the first managed object and follows any relationship property recursively. 2) examines the object at the other end of the relationship found at point 1 and repeats the process. Is it possible that if managed object A has a to-many relationship with object B and that relationship is two-way (i.e an inverse to-one relationship to A from B - e.g. one department has many employees but each employee has only one department) that the following code gets stuck in infinite recursion as it follows the to-one relationship from object B back to object A and so on. If so, can anyone provide a fix for this so that I can get my whole object graph of managed objects converted to JSON. #import "JSONUtils.h" @implementation JSONUtils - (NSDictionary*)dataStructureFromManagedObject:(NSManagedObject *)managedObject { NSDictionary *attributesByName = [[managedObject entity] attributesByName]; NSDictionary *relationshipsByName = [[managedObject entity] relationshipsByName]; //getting the values correspoinding to the attributes collected in attributesByName NSMutableDictionary *valuesDictionary = [[managedObject dictionaryWithValuesForKeys:[attributesByName allKeys]] mutableCopy]; //sets the name for the entity being encoded to JSON [valuesDictionary setObject:[[managedObject entity] name] forKey:@"ManagedObjectName"]; NSLog(@"+++++++++++++++++> before the for loop"); //looks at each relationship for the given managed object for (NSString *relationshipName in [relationshipsByName allKeys]) { NSLog(@"The relationship name = %@",relationshipName); NSRelationshipDescription *description = [relationshipsByName objectForKey:relationshipName]; if (![description isToMany]) { NSLog(@"The relationship is NOT TO MANY!"); [valuesDictionary setObject:[self dataStructureFromManagedObject:[managedObject valueForKey:relationshipName]] forKey:relationshipName]; continue; } NSSet *relationshipObjects = [managedObject valueForKey:relationshipName]; NSMutableArray *relationshipArray = [[NSMutableArray alloc] init]; for (NSManagedObject *relationshipObject in relationshipObjects) { [relationshipArray addObject:[self dataStructureFromManagedObject:relationshipObject]]; } [valuesDictionary setObject:relationshipArray forKey:relationshipName]; } return [valuesDictionary autorelease]; } - (NSArray*)dataStructuresFromManagedObjects:(NSArray*)managedObjects { NSMutableArray *dataArray = [[NSArray alloc] init]; for (NSManagedObject *managedObject in managedObjects) { [dataArray addObject:[self dataStructureFromManagedObject:managedObject]]; } return [dataArray autorelease]; } //method to call for obtaining JSON structure - i.e. public interface to this class - (NSString*)jsonStructureFromManagedObjects:(NSArray*)managedObjects { NSLog(@"-------------> just before running the recursive method"); NSArray *objectsArray = [self dataStructuresFromManagedObjects:managedObjects]; NSLog(@"-------------> just before running the serialiser"); NSString *jsonString = [[CJSONSerializer serializer] serializeArray:objectsArray]; return jsonString; } - (NSManagedObject*)managedObjectFromStructure:(NSDictionary*)structureDictionary withManagedObjectContext:(NSManagedObjectContext*)moc { NSString *objectName = [structureDictionary objectForKey:@"ManagedObjectName"]; NSManagedObject *managedObject = [NSEntityDescription insertNewObjectForEntityForName:objectName inManagedObjectContext:moc]; [managedObject setValuesForKeysWithDictionary:structureDictionary]; for (NSString *relationshipName in [[[managedObject entity] relationshipsByName] allKeys]) { NSRelationshipDescription *description = [[[managedObject entity]relationshipsByName] objectForKey:relationshipName]; if (![description isToMany]) { NSDictionary *childStructureDictionary = [structureDictionary objectForKey:relationshipName]; NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [managedObject setValue:childObject forKey:relationshipName]; continue; } NSMutableSet *relationshipSet = [managedObject mutableSetValueForKey:relationshipName]; NSArray *relationshipArray = [structureDictionary objectForKey:relationshipName]; for (NSDictionary *childStructureDictionary in relationshipArray) { NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [relationshipSet addObject:childObject]; } } return managedObject; } //method to call for obtaining managed objects from JSON structure - i.e. public interface to this class - (NSArray*)managedObjectsFromJSONStructure:(NSString *)json withManagedObjectContext:(NSManagedObjectContext*)moc { NSError *error = nil; NSArray *structureArray = [[CJSONDeserializer deserializer] deserializeAsArray:[json dataUsingEncoding:NSUTF32BigEndianStringEncoding] error:&error]; NSAssert2(error == nil, @"Failed to deserialize\n%@\n%@", [error localizedDescription], json); NSMutableArray *objectArray = [[NSMutableArray alloc] init]; for (NSDictionary *structureDictionary in structureArray) { [objectArray addObject:[self managedObjectFromStructure:structureDictionary withManagedObjectContext:moc]]; } return [objectArray autorelease]; } @end

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  • iPhone Development - CLLocationManager vs. MapKit

    - by Mustafa
    If i want to show userLocation on the map, and at the same time record the user's location, is it a good idea to add an observer to userLocation.location and record the locations, OR should i still use CLLocationManager for recording user location and use mapView.showUserLocation to show the user's current location (blue indicator)? I want to show the default blue indicator supported by the MapKit API. Also, here's a rough sample code: - (void)viewDidLoad { ... locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = DISTANCE_FILTER_VALUE; locationManager.delegate = self; [locationManager startUpdatingLocation]; myMapView.showUserLocation = YES; [myMapView addObserver:self forKeyPath:@"userLocation.location" options:0 context:nil]; ... } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { // Record the location information // ... } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"%s begins.", __FUNCTION__); // Make sure that the location returned has the desired accuracy if (newLocation.horizontalAccuracy <= manager.desiredAccuracy) return; // Record the location information // ... } Under the hood, i think MKMapView also uses CLLocationManager to get user's current location? So, will this create any problems because i believe both CLLocationManager and MapView will try to use same location services? Will there be any conflicts and lack of accurate/required or current data?

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  • How to quickly determine whether a file is an image file using iPhone/iPad SDK

    - by Josh Bleecher Snyder
    If I have a (potentially largish) file on disk, and I want to determine quickly whether UIImage will be able to load it. I don't necessarily trust the file extension to be reliable; I need to look at the actual data. I can (of course) load it into a UIImage, but that's relatively slow and rather memory intensive. I'd rather just peek at the first chunk of the file and make a decision. What's the fastest, most efficient way to go about this that is still fairly reliable? (Ideally, it'd be an Apple-provided API, but I didn't turn one up in my searches.) A 99.9% solution is good enough; I'm willing to have false positives in rare cases, such as when an image file has been truncated.

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  • Stanford iPhone dev Paparazzi 1 setup help

    - by cksubs
    Hi, I'm having trouble using a tab bar control. Basically, when I build and run I'm just getting the blank white default "Window" screen. I was following this guide: http://www.iphoneosdevcafe.com/2010/03/assignment-4-part-1/#comment-36 Drag a Tab Bar Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Tab Bar Controller. Drag a Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. Drag a second Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. This completes all the connections between the App Delegate and the tab bar and two navigation controllers. By using IB to set up the tab bar and navigation controllers in this way, you need not allocate and init the controllers in AppDelegate.m. When you build and run this, you will see the tab bar controller and two navigation controllers. Is there a step there that he missed? How do I hook the Tab Bar Controller up to the Window? EDIT: Do I need to do something like this? mainTabBar = [[UITabBarController alloc] init]; [window addSubview:mainTabBar.view]; That's still not working, but I feel like I'm on the right track? Why can't this all be done from Interface Builder?

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  • [UIScreen applicationFrame] returning incorrect rectangle on landscape application launch (iPhone/iP

    - by jbrennan
    Having trouble getting the correct bounds for my iPad application when launching it in landscape mode. I have the proper keys set in my Info.plist file, and my view controllers launch properly in landscape (and portrait, natch). In my applicationDidFinishLaunching: method I'm calling a selector after a 3 second delay, and that method makes a call to [[UIScreen applicationFrame]`, but it's returning me a portrait frame (ie height width). Does anyone know how to fix this? It smells like a bug to me (if so I'll file a radar), but if it's intended behaviour, where is it documented?

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