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  • Why isn't INT more efficient than UNIQUEIDENTIFIER (according to the execution plan)?

    - by ck
    I have a parent table and child table where the columns that join them together are the UNIQUEIDENTIFIER type. The child table has a clustered index on the column that joins it to the parent table (its PK, which is also clustered). I have created a copy of both of these tables but changed the relationship columns to be INTs instead, have rebuilt the indexes so that they are essentially the same structure and can be queried in the same way. When I query for a known 20 records from the parent table, pulling in all the related records from the child tables, I get identical query costs across both, i.e. 50/50 cost for the batches. If this is true, then my giant project to change all of the tables like this appears to be pointless, other than speeding up inserts. Can anyone provide any light on the situation? EDIT: The question is not about which is more efficient, but why is the query execution plan showing both queries as having the same cost?

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  • More localized, efficient Lowest Common Ancestor algorithm given multiple binary trees?

    - by mstksg
    I have multiple binary trees stored as an array. In each slot is either nil (or null; pick your language) or a fixed tuple storing two numbers: the indices of the two "children". No node will have only one child -- it's either none or two. Think of each slot as a binary node that only stores pointers to its children, and no inherent value. Take this system of binary trees: 0 1 / \ / \ 2 3 4 5 / \ / \ 6 7 8 9 / \ 10 11 The associated array would be: 0 1 2 3 4 5 6 7 8 9 10 11 [ [2,3] , [4,5] , [6,7] , nil , nil , [8,9] , nil , [10,11] , nil , nil , nil , nil ] I've already written simple functions to find direct parents of nodes (simply by searching from the front until there is a node that contains the child) Furthermore, let us say that at relevant times, both all trees are anywhere between a few to a few thousand levels deep. I'd like to find a function P(m,n) to find the lowest common ancestor of m and n -- to put more formally, the LCA is defined as the "lowest", or deepest node in which have m and n as descendants (children, or children of children, etc.). If there is none, a nil would be a valid return. Some examples, given our given tree: P( 6,11) # => 2 P( 3,10) # => 0 P( 8, 6) # => nil P( 2,11) # => 2 The main method I've been able to find is one that uses an Euler trace, which turns the given tree, with a node A to be the invisible parent of 0 and 1 with a depth of -1, into: A-0-2-6-2-7-10-7-11-7-2-0-3-0-A-1-4-1-5-8-5-9-5-1-A And from that, simply find the node between your given m and n that has the lowest number; For example, to find P(6,11), look for a 6 and an 11 on the trace. The number between them that is the lowest is 2, and that's your answer. If A is in between them, return nil. -- Calculating P(6,11) -- A-0-2-6-2-7-10-7-11-7-2-0-3-0-A-1-4-1-5-8-5-9-5-1-A ^ ^ ^ | | | m lowest n Unfortunately, I do believe that finding the Euler trace of a tree that can be several thousands of levels deep is a bit machine-taxing...and because my tree is constantly being changed throughout the course of the programming, every time I wanted to find the LCA, I'd have to re-calculate the Euler trace and hold it in memory every time. Is there a more memory efficient way, given the framework I'm using? One that maybe iterates upwards? One way I could think of would be the "count" the generation/depth of both nodes, and climb the lowest node until it matched the depth of the highest, and increment both until they find someone similar. But that'd involve climbing up from level, say, 3025, back to 0, twice, to count the generation, and using a terribly inefficient climbing-up algorithm in the first place, and then re-climbing back up. Are there any other better ways?

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  • How John Got 15x Improvement Without Really Trying

    - by rchrd
    The following article was published on a Sun Microsystems website a number of years ago by John Feo. It is still useful and worth preserving. So I'm republishing it here.  How I Got 15x Improvement Without Really Trying John Feo, Sun Microsystems Taking ten "personal" program codes used in scientific and engineering research, the author was able to get from 2 to 15 times performance improvement easily by applying some simple general optimization techniques. Introduction Scientific research based on computer simulation depends on the simulation for advancement. The research can advance only as fast as the computational codes can execute. The codes' efficiency determines both the rate and quality of results. In the same amount of time, a faster program can generate more results and can carry out a more detailed simulation of physical phenomena than a slower program. Highly optimized programs help science advance quickly and insure that monies supporting scientific research are used as effectively as possible. Scientific computer codes divide into three broad categories: ISV, community, and personal. ISV codes are large, mature production codes developed and sold commercially. The codes improve slowly over time both in methods and capabilities, and they are well tuned for most vendor platforms. Since the codes are mature and complex, there are few opportunities to improve their performance solely through code optimization. Improvements of 10% to 15% are typical. Examples of ISV codes are DYNA3D, Gaussian, and Nastran. Community codes are non-commercial production codes used by a particular research field. Generally, they are developed and distributed by a single academic or research institution with assistance from the community. Most users just run the codes, but some develop new methods and extensions that feed back into the general release. The codes are available on most vendor platforms. Since these codes are younger than ISV codes, there are more opportunities to optimize the source code. Improvements of 50% are not unusual. Examples of community codes are AMBER, CHARM, BLAST, and FASTA. Personal codes are those written by single users or small research groups for their own use. These codes are not distributed, but may be passed from professor-to-student or student-to-student over several years. They form the primordial ocean of applications from which community and ISV codes emerge. Government research grants pay for the development of most personal codes. This paper reports on the nature and performance of this class of codes. Over the last year, I have looked at over two dozen personal codes from more than a dozen research institutions. The codes cover a variety of scientific fields, including astronomy, atmospheric sciences, bioinformatics, biology, chemistry, geology, and physics. The sources range from a few hundred lines to more than ten thousand lines, and are written in Fortran, Fortran 90, C, and C++. For the most part, the codes are modular, documented, and written in a clear, straightforward manner. They do not use complex language features, advanced data structures, programming tricks, or libraries. I had little trouble understanding what the codes did or how data structures were used. Most came with a makefile. Surprisingly, only one of the applications is parallel. All developers have access to parallel machines, so availability is not an issue. Several tried to parallelize their applications, but stopped after encountering difficulties. Lack of education and a perception that parallelism is difficult prevented most from trying. I parallelized several of the codes using OpenMP, and did not judge any of the codes as difficult to parallelize. Even more surprising than the lack of parallelism is the inefficiency of the codes. I was able to get large improvements in performance in a matter of a few days applying simple optimization techniques. Table 1 lists ten representative codes [names and affiliation are omitted to preserve anonymity]. Improvements on one processor range from 2x to 15.5x with a simple average of 4.75x. I did not use sophisticated performance tools or drill deep into the program's execution character as one would do when tuning ISV or community codes. Using only a profiler and source line timers, I identified inefficient sections of code and improved their performance by inspection. The changes were at a high level. I am sure there is another factor of 2 or 3 in each code, and more if the codes are parallelized. The study’s results show that personal scientific codes are running many times slower than they should and that the problem is pervasive. Computational scientists are not sloppy programmers; however, few are trained in the art of computer programming or code optimization. I found that most have a working knowledge of some programming language and standard software engineering practices; but they do not know, or think about, how to make their programs run faster. They simply do not know the standard techniques used to make codes run faster. In fact, they do not even perceive that such techniques exist. The case studies described in this paper show that applying simple, well known techniques can significantly increase the performance of personal codes. It is important that the scientific community and the Government agencies that support scientific research find ways to better educate academic scientific programmers. The inefficiency of their codes is so bad that it is retarding both the quality and progress of scientific research. # cacheperformance redundantoperations loopstructures performanceimprovement 1 x x 15.5 2 x 2.8 3 x x 2.5 4 x 2.1 5 x x 2.0 6 x 5.0 7 x 5.8 8 x 6.3 9 2.2 10 x x 3.3 Table 1 — Area of improvement and performance gains of 10 codes The remainder of the paper is organized as follows: sections 2, 3, and 4 discuss the three most common sources of inefficiencies in the codes studied. These are cache performance, redundant operations, and loop structures. Each section includes several examples. The last section summaries the work and suggests a possible solution to the issues raised. Optimizing cache performance Commodity microprocessor systems use caches to increase memory bandwidth and reduce memory latencies. Typical latencies from processor to L1, L2, local, and remote memory are 3, 10, 50, and 200 cycles, respectively. Moreover, bandwidth falls off dramatically as memory distances increase. Programs that do not use cache effectively run many times slower than programs that do. When optimizing for cache, the biggest performance gains are achieved by accessing data in cache order and reusing data to amortize the overhead of cache misses. Secondary considerations are prefetching, associativity, and replacement; however, the understanding and analysis required to optimize for the latter are probably beyond the capabilities of the non-expert. Much can be gained simply by accessing data in the correct order and maximizing data reuse. 6 out of the 10 codes studied here benefited from such high level optimizations. Array Accesses The most important cache optimization is the most basic: accessing Fortran array elements in column order and C array elements in row order. Four of the ten codes—1, 2, 4, and 10—got it wrong. Compilers will restructure nested loops to optimize cache performance, but may not do so if the loop structure is too complex, or the loop body includes conditionals, complex addressing, or function calls. In code 1, the compiler failed to invert a key loop because of complex addressing do I = 0, 1010, delta_x IM = I - delta_x IP = I + delta_x do J = 5, 995, delta_x JM = J - delta_x JP = J + delta_x T1 = CA1(IP, J) + CA1(I, JP) T2 = CA1(IM, J) + CA1(I, JM) S1 = T1 + T2 - 4 * CA1(I, J) CA(I, J) = CA1(I, J) + D * S1 end do end do In code 2, the culprit is conditionals do I = 1, N do J = 1, N If (IFLAG(I,J) .EQ. 0) then T1 = Value(I, J-1) T2 = Value(I-1, J) T3 = Value(I, J) T4 = Value(I+1, J) T5 = Value(I, J+1) Value(I,J) = 0.25 * (T1 + T2 + T5 + T4) Delta = ABS(T3 - Value(I,J)) If (Delta .GT. MaxDelta) MaxDelta = Delta endif enddo enddo I fixed both programs by inverting the loops by hand. Code 10 has three-dimensional arrays and triply nested loops. The structure of the most computationally intensive loops is too complex to invert automatically or by hand. The only practical solution is to transpose the arrays so that the dimension accessed by the innermost loop is in cache order. The arrays can be transposed at construction or prior to entering a computationally intensive section of code. The former requires all array references to be modified, while the latter is cost effective only if the cost of the transpose is amortized over many accesses. I used the second approach to optimize code 10. Code 5 has four-dimensional arrays and loops are nested four deep. For all of the reasons cited above the compiler is not able to restructure three key loops. Assume C arrays and let the four dimensions of the arrays be i, j, k, and l. In the original code, the index structure of the three loops is L1: for i L2: for i L3: for i for l for l for j for k for j for k for j for k for l So only L3 accesses array elements in cache order. L1 is a very complex loop—much too complex to invert. I brought the loop into cache alignment by transposing the second and fourth dimensions of the arrays. Since the code uses a macro to compute all array indexes, I effected the transpose at construction and changed the macro appropriately. The dimensions of the new arrays are now: i, l, k, and j. L3 is a simple loop and easily inverted. L2 has a loop-carried scalar dependence in k. By promoting the scalar name that carries the dependence to an array, I was able to invert the third and fourth subloops aligning the loop with cache. Code 5 is by far the most difficult of the four codes to optimize for array accesses; but the knowledge required to fix the problems is no more than that required for the other codes. I would judge this code at the limits of, but not beyond, the capabilities of appropriately trained computational scientists. Array Strides When a cache miss occurs, a line (64 bytes) rather than just one word is loaded into the cache. If data is accessed stride 1, than the cost of the miss is amortized over 8 words. Any stride other than one reduces the cost savings. Two of the ten codes studied suffered from non-unit strides. The codes represent two important classes of "strided" codes. Code 1 employs a multi-grid algorithm to reduce time to convergence. The grids are every tenth, fifth, second, and unit element. Since time to convergence is inversely proportional to the distance between elements, coarse grids converge quickly providing good starting values for finer grids. The better starting values further reduce the time to convergence. The downside is that grids of every nth element, n > 1, introduce non-unit strides into the computation. In the original code, much of the savings of the multi-grid algorithm were lost due to this problem. I eliminated the problem by compressing (copying) coarse grids into continuous memory, and rewriting the computation as a function of the compressed grid. On convergence, I copied the final values of the compressed grid back to the original grid. The savings gained from unit stride access of the compressed grid more than paid for the cost of copying. Using compressed grids, the loop from code 1 included in the previous section becomes do j = 1, GZ do i = 1, GZ T1 = CA(i+0, j-1) + CA(i-1, j+0) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) S1 = T1 + T4 - 4 * CA1(i+0, j+0) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 enddo enddo where CA and CA1 are compressed arrays of size GZ. Code 7 traverses a list of objects selecting objects for later processing. The labels of the selected objects are stored in an array. The selection step has unit stride, but the processing steps have irregular stride. A fix is to save the parameters of the selected objects in temporary arrays as they are selected, and pass the temporary arrays to the processing functions. The fix is practical if the same parameters are used in selection as in processing, or if processing comprises a series of distinct steps which use overlapping subsets of the parameters. Both conditions are true for code 7, so I achieved significant improvement by copying parameters to temporary arrays during selection. Data reuse In the previous sections, we optimized for spatial locality. It is also important to optimize for temporal locality. Once read, a datum should be used as much as possible before it is forced from cache. Loop fusion and loop unrolling are two techniques that increase temporal locality. Unfortunately, both techniques increase register pressure—as loop bodies become larger, the number of registers required to hold temporary values grows. Once register spilling occurs, any gains evaporate quickly. For multiprocessors with small register sets or small caches, the sweet spot can be very small. In the ten codes presented here, I found no opportunities for loop fusion and only two opportunities for loop unrolling (codes 1 and 3). In code 1, unrolling the outer and inner loop one iteration increases the number of result values computed by the loop body from 1 to 4, do J = 1, GZ-2, 2 do I = 1, GZ-2, 2 T1 = CA1(i+0, j-1) + CA1(i-1, j+0) T2 = CA1(i+1, j-1) + CA1(i+0, j+0) T3 = CA1(i+0, j+0) + CA1(i-1, j+1) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) T5 = CA1(i+2, j+0) + CA1(i+1, j+1) T6 = CA1(i+1, j+1) + CA1(i+0, j+2) T7 = CA1(i+2, j+1) + CA1(i+1, j+2) S1 = T1 + T4 - 4 * CA1(i+0, j+0) S2 = T2 + T5 - 4 * CA1(i+1, j+0) S3 = T3 + T6 - 4 * CA1(i+0, j+1) S4 = T4 + T7 - 4 * CA1(i+1, j+1) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 CA(i+1, j+0) = CA1(i+1, j+0) + DD * S2 CA(i+0, j+1) = CA1(i+0, j+1) + DD * S3 CA(i+1, j+1) = CA1(i+1, j+1) + DD * S4 enddo enddo The loop body executes 12 reads, whereas as the rolled loop shown in the previous section executes 20 reads to compute the same four values. In code 3, two loops are unrolled 8 times and one loop is unrolled 4 times. Here is the before for (k = 0; k < NK[u]; k++) { sum = 0.0; for (y = 0; y < NY; y++) { sum += W[y][u][k] * delta[y]; } backprop[i++]=sum; } and after code for (k = 0; k < KK - 8; k+=8) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (y = 0; y < NY; y++) { sum0 += W[y][0][k+0] * delta[y]; sum1 += W[y][0][k+1] * delta[y]; sum2 += W[y][0][k+2] * delta[y]; sum3 += W[y][0][k+3] * delta[y]; sum4 += W[y][0][k+4] * delta[y]; sum5 += W[y][0][k+5] * delta[y]; sum6 += W[y][0][k+6] * delta[y]; sum7 += W[y][0][k+7] * delta[y]; } backprop[k+0] = sum0; backprop[k+1] = sum1; backprop[k+2] = sum2; backprop[k+3] = sum3; backprop[k+4] = sum4; backprop[k+5] = sum5; backprop[k+6] = sum6; backprop[k+7] = sum7; } for one of the loops unrolled 8 times. Optimizing for temporal locality is the most difficult optimization considered in this paper. The concepts are not difficult, but the sweet spot is small. Identifying where the program can benefit from loop unrolling or loop fusion is not trivial. Moreover, it takes some effort to get it right. Still, educating scientific programmers about temporal locality and teaching them how to optimize for it will pay dividends. Reducing instruction count Execution time is a function of instruction count. Reduce the count and you usually reduce the time. The best solution is to use a more efficient algorithm; that is, an algorithm whose order of complexity is smaller, that converges quicker, or is more accurate. Optimizing source code without changing the algorithm yields smaller, but still significant, gains. This paper considers only the latter because the intent is to study how much better codes can run if written by programmers schooled in basic code optimization techniques. The ten codes studied benefited from three types of "instruction reducing" optimizations. The two most prevalent were hoisting invariant memory and data operations out of inner loops. The third was eliminating unnecessary data copying. The nature of these inefficiencies is language dependent. Memory operations The semantics of C make it difficult for the compiler to determine all the invariant memory operations in a loop. The problem is particularly acute for loops in functions since the compiler may not know the values of the function's parameters at every call site when compiling the function. Most compilers support pragmas to help resolve ambiguities; however, these pragmas are not comprehensive and there is no standard syntax. To guarantee that invariant memory operations are not executed repetitively, the user has little choice but to hoist the operations by hand. The problem is not as severe in Fortran programs because in the absence of equivalence statements, it is a violation of the language's semantics for two names to share memory. Codes 3 and 5 are C programs. In both cases, the compiler did not hoist all invariant memory operations from inner loops. Consider the following loop from code 3 for (y = 0; y < NY; y++) { i = 0; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += delta[y] * I1[i++]; } } } Since dW[y][u] can point to the same memory space as delta for one or more values of y and u, assignment to dW[y][u][k] may change the value of delta[y]. In reality, dW and delta do not overlap in memory, so I rewrote the loop as for (y = 0; y < NY; y++) { i = 0; Dy = delta[y]; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += Dy * I1[i++]; } } } Failure to hoist invariant memory operations may be due to complex address calculations. If the compiler can not determine that the address calculation is invariant, then it can hoist neither the calculation nor the associated memory operations. As noted above, code 5 uses a macro to address four-dimensional arrays #define MAT4D(a,q,i,j,k) (double *)((a)->data + (q)*(a)->strides[0] + (i)*(a)->strides[3] + (j)*(a)->strides[2] + (k)*(a)->strides[1]) The macro is too complex for the compiler to understand and so, it does not identify any subexpressions as loop invariant. The simplest way to eliminate the address calculation from the innermost loop (over i) is to define a0 = MAT4D(a,q,0,j,k) before the loop and then replace all instances of *MAT4D(a,q,i,j,k) in the loop with a0[i] A similar problem appears in code 6, a Fortran program. The key loop in this program is do n1 = 1, nh nx1 = (n1 - 1) / nz + 1 nz1 = n1 - nz * (nx1 - 1) do n2 = 1, nh nx2 = (n2 - 1) / nz + 1 nz2 = n2 - nz * (nx2 - 1) ndx = nx2 - nx1 ndy = nz2 - nz1 gxx = grn(1,ndx,ndy) gyy = grn(2,ndx,ndy) gxy = grn(3,ndx,ndy) balance(n1,1) = balance(n1,1) + (force(n2,1) * gxx + force(n2,2) * gxy) * h1 balance(n1,2) = balance(n1,2) + (force(n2,1) * gxy + force(n2,2) * gyy)*h1 end do end do The programmer has written this loop well—there are no loop invariant operations with respect to n1 and n2. However, the loop resides within an iterative loop over time and the index calculations are independent with respect to time. Trading space for time, I precomputed the index values prior to the entering the time loop and stored the values in two arrays. I then replaced the index calculations with reads of the arrays. Data operations Ways to reduce data operations can appear in many forms. Implementing a more efficient algorithm produces the biggest gains. The closest I came to an algorithm change was in code 4. This code computes the inner product of K-vectors A(i) and B(j), 0 = i < N, 0 = j < M, for most values of i and j. Since the program computes most of the NM possible inner products, it is more efficient to compute all the inner products in one triply-nested loop rather than one at a time when needed. The savings accrue from reading A(i) once for all B(j) vectors and from loop unrolling. for (i = 0; i < N; i+=8) { for (j = 0; j < M; j++) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (k = 0; k < K; k++) { sum0 += A[i+0][k] * B[j][k]; sum1 += A[i+1][k] * B[j][k]; sum2 += A[i+2][k] * B[j][k]; sum3 += A[i+3][k] * B[j][k]; sum4 += A[i+4][k] * B[j][k]; sum5 += A[i+5][k] * B[j][k]; sum6 += A[i+6][k] * B[j][k]; sum7 += A[i+7][k] * B[j][k]; } C[i+0][j] = sum0; C[i+1][j] = sum1; C[i+2][j] = sum2; C[i+3][j] = sum3; C[i+4][j] = sum4; C[i+5][j] = sum5; C[i+6][j] = sum6; C[i+7][j] = sum7; }} This change requires knowledge of a typical run; i.e., that most inner products are computed. The reasons for the change, however, derive from basic optimization concepts. It is the type of change easily made at development time by a knowledgeable programmer. In code 5, we have the data version of the index optimization in code 6. Here a very expensive computation is a function of the loop indices and so cannot be hoisted out of the loop; however, the computation is invariant with respect to an outer iterative loop over time. We can compute its value for each iteration of the computation loop prior to entering the time loop and save the values in an array. The increase in memory required to store the values is small in comparison to the large savings in time. The main loop in Code 8 is doubly nested. The inner loop includes a series of guarded computations; some are a function of the inner loop index but not the outer loop index while others are a function of the outer loop index but not the inner loop index for (j = 0; j < N; j++) { for (i = 0; i < M; i++) { r = i * hrmax; R = A[j]; temp = (PRM[3] == 0.0) ? 1.0 : pow(r, PRM[3]); high = temp * kcoeff * B[j] * PRM[2] * PRM[4]; low = high * PRM[6] * PRM[6] / (1.0 + pow(PRM[4] * PRM[6], 2.0)); kap = (R > PRM[6]) ? high * R * R / (1.0 + pow(PRM[4]*r, 2.0) : low * pow(R/PRM[6], PRM[5]); < rest of loop omitted > }} Note that the value of temp is invariant to j. Thus, we can hoist the computation for temp out of the loop and save its values in an array. for (i = 0; i < M; i++) { r = i * hrmax; TEMP[i] = pow(r, PRM[3]); } [N.B. – the case for PRM[3] = 0 is omitted and will be reintroduced later.] We now hoist out of the inner loop the computations invariant to i. Since the conditional guarding the value of kap is invariant to i, it behooves us to hoist the computation out of the inner loop, thereby executing the guard once rather than M times. The final version of the code is for (j = 0; j < N; j++) { R = rig[j] / 1000.; tmp1 = kcoeff * par[2] * beta[j] * par[4]; tmp2 = 1.0 + (par[4] * par[4] * par[6] * par[6]); tmp3 = 1.0 + (par[4] * par[4] * R * R); tmp4 = par[6] * par[6] / tmp2; tmp5 = R * R / tmp3; tmp6 = pow(R / par[6], par[5]); if ((par[3] == 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp5; } else if ((par[3] == 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp4 * tmp6; } else if ((par[3] != 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp5; } else if ((par[3] != 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp4 * tmp6; } for (i = 0; i < M; i++) { kap = KAP[i]; r = i * hrmax; < rest of loop omitted > } } Maybe not the prettiest piece of code, but certainly much more efficient than the original loop, Copy operations Several programs unnecessarily copy data from one data structure to another. This problem occurs in both Fortran and C programs, although it manifests itself differently in the two languages. Code 1 declares two arrays—one for old values and one for new values. At the end of each iteration, the array of new values is copied to the array of old values to reset the data structures for the next iteration. This problem occurs in Fortran programs not included in this study and in both Fortran 77 and Fortran 90 code. Introducing pointers to the arrays and swapping pointer values is an obvious way to eliminate the copying; but pointers is not a feature that many Fortran programmers know well or are comfortable using. An easy solution not involving pointers is to extend the dimension of the value array by 1 and use the last dimension to differentiate between arrays at different times. For example, if the data space is N x N, declare the array (N, N, 2). Then store the problem’s initial values in (_, _, 2) and define the scalar names new = 2 and old = 1. At the start of each iteration, swap old and new to reset the arrays. The old–new copy problem did not appear in any C program. In programs that had new and old values, the code swapped pointers to reset data structures. Where unnecessary coping did occur is in structure assignment and parameter passing. Structures in C are handled much like scalars. Assignment causes the data space of the right-hand name to be copied to the data space of the left-hand name. Similarly, when a structure is passed to a function, the data space of the actual parameter is copied to the data space of the formal parameter. If the structure is large and the assignment or function call is in an inner loop, then copying costs can grow quite large. While none of the ten programs considered here manifested this problem, it did occur in programs not included in the study. A simple fix is always to refer to structures via pointers. Optimizing loop structures Since scientific programs spend almost all their time in loops, efficient loops are the key to good performance. Conditionals, function calls, little instruction level parallelism, and large numbers of temporary values make it difficult for the compiler to generate tightly packed, highly efficient code. Conditionals and function calls introduce jumps that disrupt code flow. Users should eliminate or isolate conditionls to their own loops as much as possible. Often logical expressions can be substituted for if-then-else statements. For example, code 2 includes the following snippet MaxDelta = 0.0 do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) if (Delta > MaxDelta) MaxDelta = Delta enddo enddo if (MaxDelta .gt. 0.001) goto 200 Since the only use of MaxDelta is to control the jump to 200 and all that matters is whether or not it is greater than 0.001, I made MaxDelta a boolean and rewrote the snippet as MaxDelta = .false. do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) MaxDelta = MaxDelta .or. (Delta .gt. 0.001) enddo enddo if (MaxDelta) goto 200 thereby, eliminating the conditional expression from the inner loop. A microprocessor can execute many instructions per instruction cycle. Typically, it can execute one or more memory, floating point, integer, and jump operations. To be executed simultaneously, the operations must be independent. Thick loops tend to have more instruction level parallelism than thin loops. Moreover, they reduce memory traffice by maximizing data reuse. Loop unrolling and loop fusion are two techniques to increase the size of loop bodies. Several of the codes studied benefitted from loop unrolling, but none benefitted from loop fusion. This observation is not too surpising since it is the general tendency of programmers to write thick loops. As loops become thicker, the number of temporary values grows, increasing register pressure. If registers spill, then memory traffic increases and code flow is disrupted. A thick loop with many temporary values may execute slower than an equivalent series of thin loops. The biggest gain will be achieved if the thick loop can be split into a series of independent loops eliminating the need to write and read temporary arrays. I found such an occasion in code 10 where I split the loop do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do into two disjoint loops do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) end do end do do i = 1, n do j = 1, m C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do Conclusions Over the course of the last year, I have had the opportunity to work with over two dozen academic scientific programmers at leading research universities. Their research interests span a broad range of scientific fields. Except for two programs that relied almost exclusively on library routines (matrix multiply and fast Fourier transform), I was able to improve significantly the single processor performance of all codes. Improvements range from 2x to 15.5x with a simple average of 4.75x. Changes to the source code were at a very high level. I did not use sophisticated techniques or programming tools to discover inefficiencies or effect the changes. Only one code was parallel despite the availability of parallel systems to all developers. Clearly, we have a problem—personal scientific research codes are highly inefficient and not running parallel. The developers are unaware of simple optimization techniques to make programs run faster. They lack education in the art of code optimization and parallel programming. I do not believe we can fix the problem by publishing additional books or training manuals. To date, the developers in questions have not studied the books or manual available, and are unlikely to do so in the future. Short courses are a possible solution, but I believe they are too concentrated to be much use. The general concepts can be taught in a three or four day course, but that is not enough time for students to practice what they learn and acquire the experience to apply and extend the concepts to their codes. Practice is the key to becoming proficient at optimization. I recommend that graduate students be required to take a semester length course in optimization and parallel programming. We would never give someone access to state-of-the-art scientific equipment costing hundreds of thousands of dollars without first requiring them to demonstrate that they know how to use the equipment. Yet the criterion for time on state-of-the-art supercomputers is at most an interesting project. Requestors are never asked to demonstrate that they know how to use the system, or can use the system effectively. A semester course would teach them the required skills. Government agencies that fund academic scientific research pay for most of the computer systems supporting scientific research as well as the development of most personal scientific codes. These agencies should require graduate schools to offer a course in optimization and parallel programming as a requirement for funding. About the Author John Feo received his Ph.D. in Computer Science from The University of Texas at Austin in 1986. After graduate school, Dr. Feo worked at Lawrence Livermore National Laboratory where he was the Group Leader of the Computer Research Group and principal investigator of the Sisal Language Project. In 1997, Dr. Feo joined Tera Computer Company where he was project manager for the MTA, and oversaw the programming and evaluation of the MTA at the San Diego Supercomputer Center. In 2000, Dr. Feo joined Sun Microsystems as an HPC application specialist. He works with university research groups to optimize and parallelize scientific codes. Dr. Feo has published over two dozen research articles in the areas of parallel parallel programming, parallel programming languages, and application performance.

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  • VIM is great for text. Is there, too, an efficient, mouseless way to manipulate files on OS X?

    - by Dokkat
    I am having trouble navigating through files on OS X. That is, creating files, copying, moving, and so on. I am currently using the Finder, but the act of clicking with the mouse is not very efficient. Acessing a deep folder takes a considerable amount of time and you'll have to know it's entire path. When I try to use the command line it is even worse. Going to a folder requires at least typing it's entire path with the 'cd' command; and, when you are there, you don't have full control over it. For example, how would you move 3 specific files to another folder? Some text editors offer a 'fuzzy search' function that allows a very fast form of jumping through files. What is a fast, efficient way to navigate through files on OS X?

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  • Binary search in a sorted (memory-mapped ?) file in Java

    - by sds
    I am struggling to port a Perl program to Java, and learning Java as I go. A central component of the original program is a Perl module that does string prefix lookups in a +500 GB sorted text file using binary search (essentially, "seek" to a byte offset in the middle of the file, backtrack to nearest newline, compare line prefix with the search string, "seek" to half/double that byte offset, repeat until found...) I have experimented with several database solutions but found that nothing beats this in sheer lookup speed with data sets of this size. Do you know of any existing Java library that implements such functionality? Failing that, could you point me to some idiomatic example code that does random access reads in text files? Alternatively, I am not familiar with the new (?) Java I/O libraries but would it be an option to memory-map the 500 GB text file (I'm on a 64-bit machine with memory to spare) and do binary search on the memory-mapped byte array? I would be very interested to hear any experiences you have to share about this and similar problems.

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • How can I store large amount of data from a database to XML (memory problem)?

    - by Andrija
    First, I had a problem with getting the data from the Database, it took too much memory and failed. I've set -Xmx1500M and I'm using scrolling ResultSet so that was taken care of. Now I need to make an XML from the data, but I can't put it in one file. At the moment, I'm doing it like this: while(rs.next()){ i++; xmlStringBuilder.append("\n\t<row>"); xmlStringBuilder.append("\n\t\t<ID>" + Util.transformToHTML(rs.getInt("id")) + "</ID>"); xmlStringBuilder.append("\n\t\t<JED_ID>" + Util.transformToHTML(rs.getInt("jed_id")) + "</JED_ID>"); xmlStringBuilder.append("\n\t\t<IME_PJ>" + Util.transformToHTML(rs.getString("ime_pj")) + "</IME_PJ>"); //etc. xmlStringBuilder.append("\n\t</row>"); if (i%100000 == 0){ //stores the data to a file with the name i.xml storeKBR(xmlStringBuilder.toString(),i); xmlStringBuilder= null; xmlStringBuilder= new StringBuilder(); } and it works; I get 12 100 MB files. Now, what I'd like to do is to do is have all that data in one file (which I then compress) but if just remove the if part, I go out of memory. I thought about trying to write to a file, closing it, then opening, but that wouldn't get me much since I'd have to load the file to memory when I open it. P.S. If there's a better way to release the Builder, do let me know :)

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  • Can I use Eclipse JDT to create new 'working copies' of source files in memory only?

    - by RYates
    I'm using Eclipse JDT to build a Java refactoring platform, for exploring different refactorings in memory before choosing one and saving it. I can create collections of working copies of the source files, edit them in memory, and commit the changes to disk using the JDT framework. However, I also want to generate new 'working copy' source files in memory as part of refactorings, and only create the corresponding real source file if I commit the working copy. I have seen various hints that this is possible, e.g. http://www.jarvana.com/jarvana/view/org/eclipse/jdt/doc/isv/3.3.0-v20070613/isv-3.3.0-v20070613.jar!/guide/jdt%5Fapi%5Fmanip.htm says "Note that the compilation unit does not need to exist in the Java model in order for a working copy to be created". So far I have only been able to create a new real file, i.e. ICompilationUnit newICompilationUnit = myPackage.createCompilationUnit(newName, "package piffle; public class Baz{private int i=0;}", false, null); This is not what I want. Does anyone know how to create a new 'working copy' source file, that does not appear in my file system until I commit it? Or any other mechanism to achieve the same thing?

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  • Image.Save(..) throws a GDI+ exception because the memory stream is closed.

    - by Pure.Krome
    Hi folks, i've got some binary data which i want to save as an image. When i try to save the image, it throws an exception if the memory stream used to create the image, was closed before the save. The reason i do this is because i'm dynamically creating images and as such .. i need to use a memory stream. this is the code: [TestMethod] public void TestMethod1() { // Grab the binary data. byte[] data = File.ReadAllBytes("Chick.jpg"); // Read in the data but do not close, before using the stream. Stream originalBinaryDataStream = new MemoryStream(data); Bitmap image = new Bitmap(originalBinaryDataStream); image.Save(@"c:\test.jpg"); originalBinaryDataStream.Dispose(); // Now lets use a nice dispose, etc... Bitmap2 image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); } image2.Save(@"C:\temp\pewpew.jpg"); // This throws the GDI+ exception. } Does anyone have any suggestions to how i could save an image with the stream closed? I cannot rely on the developers to remember to close the stream after the image is saved. In fact, the developer would have NO IDEA that the image was generated using a memory stream (because it happens in some other code, elsewhere). I'm really confused :(

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  • Would watching a file for changes or redundantly querying that file be more efficient?

    - by badpanda
    I am wondering whether watching a file/directory for changes using the FileSystemWatcher class is extremely memory intensive. I am developing a desktop application in C# that will be running behind the scenes continuously on low-performance computers, and I need some way of checking to see if various files have changed. I can think of a few solutions: Watch the directories using FileSystemWatcher. Run a timed thread on an interval that goes through and manually checks this. Check manually every time the actionhandler thread runs (the program will occasionally do something, on an action). Any suggestions? Thanks! badPanda

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  • Any efficient way to read datas from large binary file?

    - by limi
    Hi, I need to handle tens of Gigabytes data in one binary file. Each record in the data file is variable length. So the file is like: <len1><data1><len2><data2>..........<lenN><dataN> The data contains integer, pointer, double value and so on. I found python can not even handle this situation. There is no problem if I read the whole file in memory. It's fast. But it seems the struct package is not good at performance. It almost stuck on unpack the bytes. Any help is appreciated. Thanks.

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  • Alternative, more efficient scraping method for a noncoder, than Google doc's importxml and xpath?

    - by binarybunny
    I've searched throughout the net for a simple solution, but it seems everyone has their own unique method (coding language) of achieving this. I'm only just beginning to learn Linux, and my coding skills are thoroughly lacking (non-existent). I love the simplicity of using importxml and xpath, but copying and pasting values after reaching the spreadsheet limit of 50 is getting old. Now that I've seen the light, I would really just like to know of a simple, yet scalable solution to get more data into more spreadsheets/databases. Before I really start getting my hands dirty, I would love to know some of the ways you guys go about accomplishing this?

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  • What's the most efficient method for moving and transcoding HD video from my Tivo to iTunes on OS X

    - by Bryan Schuetz
    I've got a Tivo with some HD recordings on it. I'd like to move those files over to my Mac and add them into iTunes. I'd like the move and transcoding to be as painless as possible, and I'd like to preserve the quality of the original HD recording. I've got a network connection to the Tivo and can move the files over but the real problem seems to be transcoding. I tried using MEncoder to transcode to H.264 but the quality really suffered. I was doing the conversion at 10mbps so I'm not sure why the quality was so bad, lots of artifacting, etc.

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  • Most efficient way to use a laptop like a desktop? [closed]

    - by user74757
    When I'm at home (which is the vast majority of the time now in Summer), I rarely use my laptop away from my desk. When it is at the desk, I plug in a monitor through HDMI, a power cable, and a mouse and keyboard that always stay there. I was wondering if anyone had any recommendations as to a good dock or product that does a good job of transforming a laptop into a true "desktop replacement." Ideally, it would allow all the connections to remain in place, with minimal effort to take the laptop in and out of the fixture. Thanks for any suggestions!

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  • Does Ubuntu 12.04.1 come with everything I need for using virtual servers and are the tools efficient?

    - by orokusaki
    I noticed that Ubuntu 12.04.1 comes with Xen, OpenStack, KVM and other virtualization-related tools. I have used VMWare in the past. If I was to use Xen for visualization, would I see considerable performance lost, since Xen is run on the host OS? Is it even run on the host OS, or is it like VMWare where it's installed below any Linux OS on the machine (embedded, I guess is the word)? Do you have any recommendations on what sort of set up to use with these built-in tools? I have 2 physical servers, side-by-side. Each will need a VM used for Postgres and a VM used as an app server. One will be a failover for the other.

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  • Is it possible to efficiently store all possible phone numbers in memory?

    - by Spencer K
    Given the standard North American phone number format: (Area Code) Exchange - Subscriber, the set of possible numbers is about 6 billion. However, efficiently breaking down the nodes into the sections listed above would yield less than 12000 distinct nodes that can be arranged in groupings to get all the possible numbers. This seems like a problem already solved. Would it done via a graph or tree?

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  • WPF: Reloading app parts to handle persistence as well as memory management.

    - by Ingó Vals
    I created a app using Microsoft's WPF. It mostly handles data reading and input as well as associating relations between data within specific parameters. As a total beginner I made some bad design decision ( not so much decisions as using the first thing I got to work ) but now understanding WPF better I'm getting the urge to refactor my code with better design principles. I had several problems but I guess each deserves it's own question for clarity. Here I'm asking for proper ways to handle the data itself. In the original I wrapped each row in a object when fetched from database ( using LINQ to SQL ) somewhat like Active Record just not active or persistence (each app instance had it's own data handling part). The app has subunits handling different aspects. However as it was setup it loaded everything when started. This creates several problems, for example often it wouldn't be neccesary to load a part unless we were specifically going to work with that part so I wan't some form of lazy loading. Also there was problem with inner persistance because you might create a new object/row in one aspect and perhaps set relation between it and different object but the new object wouldn't appear until the program was restarted. Persistance between instances of the app won't be huge problem because of the small amount of people using the program. While I could solve this now using dirty tricks I would rather refactor the program and do it elegantly, Now the question is how. I know there are several ways and a few come to mind: 1) Each aspect of the program is it's own UserControl that get's reloaded/instanced everytime you navigate to it. This ensures you only load up the data you need and you get some persistancy. DB server located on same LAN and tables are small so that shouldn't be a big problem. Minor drawback is that you would have to remember the state of each aspect so you wouldn't always start at beginners square. 2) Having a ViewModel type object at the base level of the app with lazy loading and some kind of timeout. I would then propegate this object down the visual tree to ensure every aspect is getting it's data from the same instance 3) Semi active record data layer with static load methods. 4) Some other idea What in your opinion is the most practical way in WPF, what does MVVM assume?

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  • Read only array, deep copy or retrieve copies one by one? (Performance and Memory)

    - by Arthur Wulf White
    In a garbage collection based system, what is the most effective way to handle a read only array if such a structure does not exist natively in the language. Is it better to return a copy of an array or allow other classes to retrieve copies of the objects stored in the array one by one? @JustinSkiles: It is not very broad. It is performance related and can actually be answered specifically for two general cases. You only need very few items: in this situation it's more effective to retrieve copies of the objects one by one. You wish to iterate over 30% or more objects. In this cases it is superior to retrieve all the array at once. This saves on functions calls. Function calls are very expansive when compared to reading directly from an array. A good specific answer could include performance, reading from an array and reading indirectly through a function. It is a simple performance related question.

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  • eAccelerator settings for PHP/Centos/Apache

    - by bobbyh
    I have eAccelerator installed on a server running Wordpress using PHP/Apache on CentOS. I am occassionally getting persistent "white pages", which presumably are PHP Fatal Errors (although these errors don't appear in my error_log). These "white pages" are sprinkled here and there throughout the site. They persist until I go to my eAccelerator control.php page and clear/clean/purge my caches, which suggests to me that I've configured eAccelerator improperly. Here are my current /etc/php.ini settings: memory_limit = 128M; eaccelerator.shm_size="64", where shm.size is "the amount of shared memory eAccelerator should allocate to cache PHP scripts" (see http://eaccelerator.net/wiki/Settings) eaccelerator.shm_max="0", where shm_max is "the maximum size a user can put in shared memory with functions like eaccelerator_put ... The default value is "0" which disables the limit" eaccelerator.shm_ttl="0" - "When eAccelerator doesn't have enough free shared memory to cache a new script it will remove all scripts from shared memory cache that haven't been accessed in at least shm_ttl seconds. By default this value is set to "0" which means that eAccelerator won't try to remove any old scripts from shared memory." eaccelerator.shm_prune_period="0" - "When eAccelerator doesn't have enough free shared memory to cache a script it tries to remove old scripts if the previous try was made more then "shm_prune_period" seconds ago. Default value is "0" which means that eAccelerator won't try to remove any old script from shared memory." eaccelerator.keys = "shm_only" - "These settings control the places eAccelerator may cache user content. ... 'shm_only' cache[s] data in shared memory" On my phpinfo page, it says: memory_limit 128M Version 0.9.5.3 and Caching Enabled true On my eAccelerator control.php page, it says 64 MB of total RAM available Memory usage 77.70% (49.73MB/ 64.00MB) 27.6 MB is used by cached scripts in the PHP opcode cache (I added up the file sizes myself) 22.1 MB is used by the cache keys, which is populated by the Wordpress object cache. My questions are: Is it true that there is only 36.4 MB of room in the eAccelerator cache for total "cache keys" (64 MB of total RAM minus whatever is taken by cached scripts, which is 27.6 MB at the moment)? What happens if my app tries to write more than 22.1 MB of cache keys to the eAccelerator memory cache? Does this cause eAccelerator to go crazy, like I've seen? If I change eaccelerator.shm_max to be equal to (say) 32 MB, would that avoid this problem? Do I also need to change shm_ttl and shm_prune_period to make eAccelerator respect the MB limit set by shm_max? Thanks! :-)

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  • Oracle Database In-Memory Launch - Featuring Larry Ellison - June 10 - Joint the live webcast!

    - by Javier Puerta
    For more than three-and-a-half decades, Oracle has defined database innovation. With our market-leading technologies, customers have been able to out-think and out-perform their competition. Soon they will be able to do that even faster. At a live launch event and simultaneous webcast, Larry Ellison will reveal the future of the database. Promote this strategic event to customers.  Watch Larry Ellison on Tuesday, June 10, 2014 19:00 – 20:30 a.m. CET  6:00 pm - 7:30 pm UK  Join the webcast here!

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  • Most cost efficient way to backup Subversion data to S3?

    - by sludge
    I'm looking at using S3 as an offsite backup repo for my Subversion database. When I dump my SVN database, it's about 10 gigabytes. I would like to avoid the charge of uploading that data repeatedly. The anatomy of this large file such that new changes to Subversion modify the tail of the file, with everything else staying the same. Because Amazon S3 does not allow you to "patch" files with changes, I will have to upload ten gigs every time I instantiate a backup after doing a simple submit to Subversion. Here are the options as I see them: Option 1 I am looking at duplicity which has --volsize which splits data over an amount of megs. Is it possible to split the Subversion dumps using this so further incremental backups are measured in megabytes? Option 2 Can I just backup the hot subversion repository? This seems like a bad idea if it is in the middle of writing a submit. However, I have the option of taking the repo offline between the hours of midnight and 4am. Each revision in my Berkeley DB uses a file as its record.

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  • Why is multithreading often preferred for improving performance?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approaches here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that manages the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about multi-threading when they want to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's in fact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async approach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

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  • Oracle Database In-Memory Launch - Featuring Larry Ellison - June 10 - Joint the webcast!

    - by Javier Puerta
    For more than three-and-a-half decades, Oracle has defined database innovation. With our market-leading technologies, customers have been able to out-think and out-perform their competition. Soon they will be able to do that even faster. At a live launch event and simultaneous webcast, Larry Ellison will reveal the future of the database. Promote this strategic event to customers.  Watch Larry Ellison on Tuesday, June 10, 2014 19:00 – 20:30 a.m. CET  6:00 pm - 7:30 pm UK  Join the webcast here!

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  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

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