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  • Draw a position from a 2d Array on respected canvas location

    - by Anon
    Background: I have two 2d arrays. Each index within each 2d array represents a tile which is drawn on a square canvas suitable for 8 x 8 tiles. The first 2d array represents the ground tiles and is looped and drawn on the canvas using the following code: //Draw the map from the land 2d array map = new Canvas(mainFrame, 20, 260, 281, 281); for(int i=0; i < world.length; i++){ for(int j=0; j < world[i].length; j++){ for(int x=0; x < 280; x=x+35){ for(int y=0; y < 280; y=y+35){ Point p = new Point(x,y); map.add(new RectangleObject(p,35,35,Colour.green)); } } } } This creates a grid of green tiles 8 x 8 across as intended. The second 2d array represents the position on the ground. This 2d array has everyone of its indexes as null apart from one which is comprised of a Person class. Problem I am unsure of how I can draw the position on the grid. I was thinking of a similar loop, so it draws over the previous 2d array another set of 64 tiles. Only this time they are all transparent but the one tile which isn't null. In other words, the tile where Person is located. I wanted to use a search throughout the loop using a comparative if statement along the lines of if(!(world[] == null)){ map.add(new RectangleObject(p,35,35,Colour.red));} However my knowledge is limited and I am confused on how to implement it.

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  • How to know which process hold a semnum with a specific number?

    - by Daniel
    For the following truss output, we can see the process post to 11 processes whose semnum is 49,32, ..etc, is there anyway to find out which process hold semnum 49, and which process holds setnum32, etc? /1: semop(67108928, 0xFFFFFFFF7FFF9F4C, 11) = 0 /1: semnum=49 semop=1 semflg=0 /1: semnum=32 semop=1 semflg=0 /1: semnum=52 semop=1 semflg=0 /1: semnum=41 semop=1 semflg=0 /1: semnum=40 semop=1 semflg=0 /1: semnum=55 semop=1 semflg=0 /1: semnum=46 semop=1 semflg=0 /1: semnum=35 semop=1 semflg=0 /1: semnum=37 semop=1 semflg=0 /1: semnum=48 semop=1 semflg=0 /1: semnum=39 semop=1 semflg=0

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  • How to deploy a number of disparate project types?

    - by niteice
    This question is similar to http://stackoverflow.com/questions/1900269/whats-the-best-way-to-deploy-an-executable-process-on-a-web-server. The situation is this: I'm developing a product that needs to be deployed to a web server. It consists of 4 website projects, a background service, a couple of command-line tools, and two assemblies shared by all of these components. Now, I also happen to administer the server that this product will be deployed on. So I'm familiar with everything that may need to be done to perform an update: Copy website files Replace the service binary Install updated components in the GAC Configure IIS Update database schema After some research it seems that, to reduce deployment time and to be able to let the other sysadmins handle deployment, I want to deploy all of these as an MSI, except that I don't know a thing about installers. I know VS can generate web deployment projects, but where do I go from there? Being able to simply click Next a few times on an installer is my goal for deploying updates. It would also be nice to modularize it, so for example, I could distribute the four websites among multiple servers and have everything appear as individual components in the installer, and as one entity in Add/Remove Programs. Is all of this too much to ask in a single package?

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  • usort - more parameters

    - by pgfonline
    Hallo, how can I pass more parameters to usort? I have different functions, which are very similar in structure, I want to have just one function: <?php $arr = array( array('number' => 100, 'string'=>'aaa'), array('number'=>50, 'string'=>'bdef'), array('number'=>150, 'string'=>'cbba') ); usort($arr, 'sortNumberDesc'); //How can I use just a single function? //How can I pass further parameters to usort? function sortNumberDesc($a, $b){ $a = $a['number']; $b = $b['number']; if ($a == $b) return 0; return ($a > $b) ? -1 : +1; } function sortNumberAsc($a, $b){ $a = $a['number']; $b = $b['number']; if ($a == $b) return 0; return ($a < $b) ? -1 : +1; } //I want to do the same with just one function: //Sort ID is the search index, reverse DESC or ASC function sort($a, $b, $sortId='number', $reverse = 0){ $a = $a[$sortId]; $b = $b[$sortId]; if ($a == $b) return 0; if($reverse == false) return ($a > $b) ? -1 : +1; else return ($a < $b) ? -1 : +1; } print_r($arr); ?>

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  • How to increment counters based on a printed array

    - by Sam Liew
    I managed to developed a simple board of 5x5 using random numbers and array. Big achievement for someone like me! :) Now I have to increment the counters depending on the frequency of the numbers. If the value within 0-49 is printed..then nCounter++ If the value within 50-75 is printed..then pCounter++ something like that. The problem is that I don't know how to increase the counters based on the printed board. Here is the code: #include <stdio.h> #include <stdlib.h> #include <time.h> int main() { //Initialize Variables int randomNumber; int rows; int columns; int hdCounter =0; int hCounter = 0; int cCounter = 0; int pCounter = 0; int nCounter = 0; //Declare board size int board[5][5]; //size of board is 5 x 5 //Create the random number generator seed srand(time(NULL)); //Assign the random numbers from 1 - 25 into variable randomNumber //Create the rows for the board for ( rows = 1; rows <= 5 ; rows++ ) { //Create the colimns for the board for ( columns = 1; columns <= 5 ; columns++ ) { //Assign variable randomNumber into variable board randomNumber = rand() %100 + 1; board[rows][columns] = randomNumber; //print the board printf("%d\t", board[rows][columns]); //calculate the frequency of numbers on the printed board if (randomNumber >= 85 && randomNumber <= 100 ) hdCounter++; else if ( randomNumber >= 75 ) hCounter++; else if ( randomNumber >= 65 ) cCounter++; else if ( randomNumber >= 50 ) pCounter++; else if ( randomNumber >= 1 ) nCounter++; else continue; } //Newline after the end of 5th column. printf("\n\n"); } printf( "N \t P \t C \t H \t HD\n\n" ); printf("%d \t %d \t %d \t %d \t %d \t", nCounter, pCounter, cCounter, hCounter, hdCounter); }//end main I tried replacing randomNumber in the if-statement with board[rows][columns] but I seem to get the same undesired results.

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • How do you print a limited number of characters?

    - by Mike Pateras
    Sorry to put a post up about something so simple, but I don't see what I'm doing wrong here. char data[1024]; DWORD numRead; ReadFile(handle, data, 1024, &numRead, NULL); if (numRead > 0) printf(data, "%.5s"); My intention with the above is to read data from a file, and then only print out 5 characters. However, it prints out all 1024 characters, which is contrary to what I'm reading here. The goal, of course, is to do something like: printf(data, "%.*s", numRead); What am I doing wrong here?

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  • Hibernate MapKeyManyToMany gives composite key where none exists

    - by larsrc
    I have a Hibernate (3.3.1) mapping of a map using a three-way join table: @Entity public class SiteConfiguration extends ConfigurationSet { @ManyToMany @MapKeyManyToMany(joinColumns=@JoinColumn(name="SiteTypeInstallationId")) @JoinTable( name="SiteConfig_InstConfig", joinColumns = @JoinColumn(name="SiteConfigId"), inverseJoinColumns = @JoinColumn(name="InstallationConfigId") ) Map<SiteTypeInstallation, InstallationConfiguration> installationConfigurations = new HashMap<SiteTypeInstallation, InstallationConfiguration>(); ... } The underlying table (in Oracle 11g) is: Name Null Type ------------------------------ -------- ---------- SITECONFIGID NOT NULL NUMBER(19) SITETYPEINSTALLATIONID NOT NULL NUMBER(19) INSTALLATIONCONFIGID NOT NULL NUMBER(19) The key entity used to have a three-column primary key in the database, but is now redefined as: @Entity public class SiteTypeInstallation implements IdResolvable { @Id @GeneratedValue(generator="SiteTypeInstallationSeq", strategy= GenerationType.SEQUENCE) @SequenceGenerator(name = "SiteTypeInstallationSeq", sequenceName = "SEQ_SiteTypeInstallation", allocationSize = 1) long id; @ManyToOne @JoinColumn(name="SiteTypeId") SiteType siteType; @ManyToOne @JoinColumn(name="InstalationRoleId") InstallationRole role; @ManyToOne @JoinColumn(name="InstallationTypeId") InstType type; ... } The table for this has a primary key 'Id' and foreign key constraints+indexes for each of the other columns: Name Null Type ------------------------------ -------- ---------- SITETYPEID NOT NULL NUMBER(19) INSTALLATIONROLEID NOT NULL NUMBER(19) INSTALLATIONTYPEID NOT NULL NUMBER(19) ID NOT NULL NUMBER(19) For some reason, Hibernate thinks the key of the map is composite, even though it isn't, and gives me this error: org.hibernate.MappingException: Foreign key (FK1A241BE195C69C8:SiteConfig_InstConfig [SiteTypeInstallationId])) must have same number of columns as the referenced primary key (SiteTypeInstallation [SiteTypeId,InstallationRoleId]) If I remove the annotations on installationConfigurations and make it transient, the error disappears. I am very confused why it thinks SiteTypeInstallation has a composite key at all when @Id is clearly defining a simple key, and doubly confused why it picks exactly just those two columns. Any idea why this happens? Is it possible that JBoss (5.0 EAP) + Hibernate somehow remembers a mistaken idea of the primary key across server restarts and code redeployments? Thanks in advance, -Lars

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  • Best way to keep a large number of hobby projects alive; open sourcing?

    - by Daan van Yperen
    Because my time is limited I can usually only focus on one or two of my hobby projects, while the others sit there wasting away. I am looking for a solution that would allow me to divide my time better. is open sourcing where I take the role of guiding the project realistic, or are there better solutions? In my case, one project has a reasonably sized community of users going for it but is currently closed source. There have been requests to open source it.

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  • How can you tell MYSQL to TRIM the X number of characters, beginning from the Back?

    - by Tim
    How do I write the following in MYSQL? SELECT SUBSTRING(value - (1 TRAILING CHARACTER)) FROM table; Basically substring(value, 2) trims the first letters. But I need to trim the last letters. I can't use substring(value, -4, 3) because I don't know the length of the value. Here's another example: SELECT * FROM table WHERE SUBSTRING(value - (4 TRAILING CHARACTER)) in (SELECT SUBSTRING(value - (1 TRAILING CHARACTER)) FROM table);

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  • Getting value from pointer

    - by Eric
    Hi, I'm having problem getting the value from a pointer. I have the following code in C++: void* Nodo::readArray(VarHash& var, string varName, int posicion, float& d) { //some code before... void* res; float num = bit.getFloatFromArray(arregloTemp); //THIS FUNCTION RETURN A FLOAT AND IT'S OK cout << "NUMBER " << num << endl; d = num; res = &num; return res } int main() { float d = 0.0; void* res = n.readArray(v, "c", 0, d); //THE VALUES OF THE ARRAY ARE: {65.5, 66.5}; float* car3 = (float*)res; cout << "RESULT_READARRAY " << *car3 << endl; cout << "FLOAT REFERENCE: " << d << endl; } The result of running this code is the following: NUMBER 65.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 65.5 //CORRECT NUMBER 66.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 66.5 //CORRECT For some reason, when I get the value of the pointer returned by the function called readArray is incorrect. I'm passing a float variable(d) as a reference in the same function just to verify that the value is ok, and as you can see, THE FLOAT REFERENCE matches the NUMBER. If I declare the variable num(read array) as a static float, the first RESULT_READARRAY will be 65.5, that is correct, however, the next value will be the same instead of 66.5. Let me show you the result of running the code using static float variable: NUMBER 65.5 RESULT_READARRAY 65.5 //PERFECT FLOAT REFERENCE: 65.5 //¨PERFECT NUMBER 65.5 //THIS IS INCORRECT, IT SHOULD BE 66.5 RESULT_READARRAY 65.5 FLOAT REFERENCE: 65.5 Do you know how can I get the correct value returned by the function called readArray()?

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  • Is there a problem when I call SqlAdapter.Update and at the same time call SqlDataReader.Read

    - by Ahmed Said
    I have two applications, one updates a single table which has constant number of rows (128 rows) using SqlDataAdapter.Update method , and another application that select from this table periodically using SqlDataReader. sometimes the DataReader returns only 127 rows not 128, and the update application does not remove or even insert any new rows, it just update. I am asking what is the cause of this behaviour?

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  • How to change the number of columns in a table dynamically but still keep the table layout intact?

    - by gurupriyan.e
    I have a 'n' column table , the first column is a drop down box , on selecting the options from the drop down, the other columns change. For eg: first drop down might need to display a text box and a button , the second drop down 3 text boxes and a button and so on. There is only one row in the table. What is the best solution to achieve this. with Sincere thanks,

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  • Possible to get the line number of the currently executing sproc in SQL Server?

    - by Ian Kemp
    A few years back I worked in a Sybase/Delphi environment, using the BDE to connect to the DB server. We had a little Delphi app that, given the name of a currently executing stored procedure, could tell you what line of that sproc was currently being executed. This was exceptionally useful for debugging sprocs that seemed to be hanging. I'd like to use this functionality in SQL Server, but I can't remember whether it was a Sybase or a BDE feature. Is this functionality available in SQL Server and if so, what command(s) do I need to use to view this information?

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