Search Results

Search found 45836 results on 1834 pages for 'right to left layout'.

Page 169/1834 | < Previous Page | 165 166 167 168 169 170 171 172 173 174 175 176  | Next Page >

  • C# - Parse HTML source as XML

    - by fonix232
    I would like to read in a dynamic URL what contains a HTML file, and read it like an XML file, based on nodes (HTML tags). Is this somehow possible? I mean, there is this HTML code: <table class="bidders" cellpadding="0" cellspacing="0"> <tr class="bidRow4"> <td>kucik (automata)</td> <td class="right">9 374 Ft</td> <td class="bidders_date">2010-06-10 18:19:52</td> </tr> <tr class="bidRow4"> <td>macszaf (automata)</td> <td class="right">9 373 Ft</td> <td class="bidders_date">2010-06-10 18:19:52</td> </tr> <tr class="bidRow2"> <td>kucik (automata)</td> <td class="right">9 372 Ft</td> <td class="bidders_date">2010-06-10 18:19:42</td> </tr> <tr class="bidRow2"> <td>macszaf (automata)</td> <td class="right">9 371 Ft</td> <td class="bidders_date">2010-06-10 18:19:42</td> </tr> <tr class="bidRow0"> <td>kucik (automata)</td> <td class="right">9 370 Ft</td> <td class="bidders_date">2010-06-10 18:19:32</td> </tr> <tr class="bidRow0"> <td>macszaf (automata)</td> <td class="right">9 369 Ft</td> <td class="bidders_date">2010-06-10 18:19:32</td> </tr> <tr class="bidRow8"> <td>kucik (automata)</td> <td class="right">9 368 Ft</td> <td class="bidders_date">2010-06-10 18:19:22</td> </tr> <tr class="bidRow8"> <td>macszaf (automata)</td> <td class="right">9 367 Ft</td> <td class="bidders_date">2010-06-10 18:19:22</td> </tr> <tr class="bidRow6"> <td>kucik (automata)</td> <td class="right">9 366 Ft</td> <td class="bidders_date">2010-06-10 18:19:12</td> </tr> <tr class="bidRow6"> <td>macszaf (automata)</td> <td class="right">9 365 Ft</td> <td class="bidders_date">2010-06-10 18:19:12</td> </tr> </table> I want to parse this into a ListView (or a Grid) to create rows with the data contained. All tr are different row, and all td in a given td is a column in the given row. And also I want it to be as fast as possible, as it would update itself in 5 seconds. Is there any library for this?

    Read the article

  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

    Read the article

  • Why won't my DIV height grow? Is it because I am using floats?

    - by user1684636
    Please help! I am trying to create some div sections and some of these div sections have some other divs that are floated. All of which I have cleared. But the sections are not growing to accomodate the content inside of them. The following is my HTML - <div class="data"> <div class="name">Data</div> <div class="first section"> <div class="title">First Section</div> <div class="left settings"> <div class="row"> <div class="field">First Name</div> <div class="value">John</div> </div> <div class="row"> <div class="field">Last Name</div> <div class="value">Smith</div> </div> </div> <div class="right settings"> <div class="row"> <div class="field">ID</div> <div class="value">321</div> </div> <div class="row"> <div class="field">Group</div> <div class="value">Eng</div> </div> </div> </div> <div class="second section"> <div class="title">Second Section</div> </div> <div class="third section"> <div class="title">Third Section</div> </div> </div> The following is my CSS - div.data { position: relative; top: 1em; width: 100em; } div.data div.name { color: #0066FF; font-weight: bold; } div.data div.section div.title { color: green; font-weight: bold; } /** first section **/ div.data div.first div.settings { position: relative; width: 799px; border-top: 1px solid; float: left; } div.data div.first div.left { border-left: 1px solid; } div.data div.first div.settings div.row { border-bottom: 1px solid; clear: both; height: 2em; } div.data div.first div.settings div.row div { float: left; height: 22px; padding: 5px; border-right: 1px solid; } div.data div.first div.settings div.row div.field { width: 192px; } div.data div.first div.settings div.row div.value { width: 585px; } /** second section **/ div.data div.second { clear: both; } For the first section, I have a title and a table that is made up of a left and right. Both of these are floated left and cleared. The rows of the left and right table have a field and value which are also floated left and right and cleared. At this point, I expect "first section" to grow as the content inside of it grows. But instead the height is stuck at 22px, the same height as the section title! What is going on? I tried overflow:auto for div.section and that worked. But when I tried to set this style for div.settings in "first section": div.data div.first div.settings { position: relative; top: 1em; } I end up with these scroll bars, instead of the height growing to fit the new changes. And everything was out of whack. I am really at my wit's end trying to figure this out. If anyone can give me any suggestions on what I am doing wrong, it would be a great help. Thanks.

    Read the article

  • PHP Form not working IE and Chrome, but fine in FF

    - by RO
    <? if(isset($_POST['accountUser']) && isset($_POST['accountPassword'])) { include("dbase.php"); include("settings.php"); if ($_POST['accountType']=="member") { $database="chatusers"; } else if ($_POST['accountType']=="model") { $database="chatmodels"; } else if ($_POST['accountType']=="studioop") { $database="chatoperators"; } $userExists=false; $result = mysql_query("SELECT id,user,password,status FROM $database WHERE status!='pending' AND status!='rejected' "); while($row = mysql_fetch_array($result)) { $tempUser=$row["user"]; $tempPass=$row["password"]; $tempId=$row["id"]; if ($_POST['accountUser']==$tempUser && md5($_POST['accountPassword'])==$tempPass) { if ($row["status"]=="blocked") { $userExists=true; $errorMsg="Account is blocked, please contact the administrator for more details"; } else { $userExists=true; $currentTime=time(); mysql_query("UPDATE $database SET lastLogIn='$currentTime' WHERE id = '$tempId' LIMIT 1"); setcookie("usertype", $database, time()+3600); setcookie("id", $tempId, time()+3600); header("Location: cp/$database/"); } } } if (!$userExists){ $errorMsg="Wrong Username or password"; } } else if (isset($_GET['from']) && $_GET['from']=="recoverpass"){ $errorMsg="Your new password has been sent to your mail"; } else { $errorMsg="Please complete username and password fields"; } ?> <? include("_main.header.php"); ?> <table width="720" height="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center" valign="middle"><form action="login.php" method="post" enctype="application/x-www-form-urlencoded" name="form1"> <p>&nbsp;</p> <table width="720" border="0" align="center"> <tr> <td colspan="2"><p align="left"> <span class="error"><?php if ( isset($errorMsg) && $errorMsg!=""){ echo $errorMsg; } ?></span> <br> <br> </p></td> </tr> <tr> <td width="210" align="right" valign="top" class="form_definitions"><div align="right">Username:</div></td> <td align="left" valign="top"><input name="accountUser" type="text" id="accountUser" value="<? echo $_GET[user];?>" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Password:</div></td> <td align="left" valign="top"><input name="accountPassword" type="password" id="accountPassword2" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Account type:</div></td> <td align="left" valign="top"> <select name="accountType" id="select"> <option value="member" selected>Member</option> <option value="model">Model</option> <option value="studioop">Studio Operator</option> </select> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"> <input type="submit" name="Submit" value="Log In to your account"> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"><a href="lostpassword.php" class="left">Lost Password? Press Here!</a></td> </tr> </table> </form></td> </tr> </table> <br> <br> <? include("_main.footer.php"); ?>

    Read the article

  • IE7 li ul bug on dropdown menu

    - by Berns
    hoping one of you guys can help me please. I have a basic list menu with two dropdowns. This all works fine on all browsers except IE6 and IE7. Please take a look at my markup. <nav> <ul id="topNav" ><li id="topNavFirst"><a href="../about/about.php" id="aboutNav">About Us</a></li ><li id="topNavSecond"><a href="../people/our-people.php" id="peopleNav">Our People</a ><ul id="subList1"><li><a href="../people/mike-hadfield.php">Mike Hadfield</a></li ><li><a href="../people/karen-sampson.php">Karen Sampson</a></li ><li><a href="../people/milhana-farook.php">Milhana Farook</a></li ><li><a href="../people/kim-crook.php">Kim Crook</a></li ><li><a href="../people/amanda-lynch.php">Amanda Lynch</a></li ><li><a href="../people/gideon-scott.php">Gideon Scott</a></li ><li><a href="../people/paul-fuller.php">Paul Fuller</a></li ><li><a href="../people/peter-chaplain.php">Peter Chaplain</a></li ><li><a href="../people/laura-hutley.php">Laura Hutley</a></li ></ul ></li ><li id="topNavThird"><a href="../services/our-services.php" id="servicesNav">Our Services</a ><ul id="subList2"><li><a href="../services/company-and-commercial.php">Company &amp; Commercial</a></li ><li><a href="../services/employment.php">Employment</a></li ><li><a href="../services/civil-litigation.php">Civil Litigation</a></li ><li><a href="../services/debt-recovery.php">Debt Recovery</a></li ><li><a href="../services/conveyancing.php">Conveyancing</a></li ><li><a href="../services/commercial-property.php">Commerical Property</a></li ><li><a href="../services/wills-and-probate.php">Wills &amp; Probate</a></li ><li><a href="../services/family.php">Matrimonial &amp; Family</a></li ></ul ></li ><li><a href="../news/news.php" id="newsNav">News</a></li ><li><a href="../careers/careers.php" id="careersNav">Careers</a></li ><li><a href="../contact/contact.php" id="contactNav">Contact</a></li ></ul><!-- /topNav --> </nav>? and the css a {text-decoration:none;} #topNav { float:right; height:30px; margin:0; font-size:12px; } #topNav li { display:inline; float:left; list-style:none; color:#666; border-left: 1px solid #666; padding: 0 3px 0 3px; position:relative; } #topNav ul a { white-space:nowrap; } #topNav li a:hover { border-bottom:2px solid #369; } #topNavSecond a:hover { border-bottom:2px solid transparent !important; } #topNavFirst { border-left: 1px solid transparent !important; } /*****OUR-PEOPLE DROPDOWN*****/ #topNav ul{ background:#fff; border:1px solid #666; border-top:0px solid transparent; border-bottom:2px solid #666; list-style:none; position:absolute; left:-9999px; width:100px; text-align:left; padding:5px 0 5px 0px; margin:0 0 0 -4px; z-index:10; -webkit-box-shadow: 1px 1px 1px #666; -moz-box-shadow: 1px 1px 1px #666; box-shadow: 1px 1px 1px #666; vertical-align: bottom; } #topNav ul li{ display:block; border-left:0px; margin-bottom: 0px; padding:0; vertical-align: bottom; } #topNav ul a{ padding:0 0 0 5px; } #topNav li:hover ul{ left:auto; } #topNav li:hover a { color:#369; } #topNav li:hover ul a{ text-decoration:none; color:#666; } #topNav li:hover ul li a:hover{ color:#fff;; width:100%; border-bottom:0px solid transparent !important; } #topNav ul li:hover { background:#369; display: block; } #topNav ul li a { display: block; padding:0 0 0 4px; } /************/ /*****OUR-SERVICES DROPDOWN*****/ #topNavThird a:hover { border-bottom:2px solid transparent !important; } #topNavThird ul{ /*background:#fff url(images/service-ul-bg.png) no-repeat;*/ width:135px !important; /*margin-left:120px !important;*/ }? here it is working perfectly http://jsfiddle.net/BcWd9/ here is a screen shot of how it looks in IE7. hadfield.andymcnallydesign.co.uk/images/ie7-error.jpg as you can see the ul is appearing to the right of the li and not the left and it is overlaying the top list. I've tried removing white space, but no luck. Any ideas? If one of you can help it would be much appreciated.

    Read the article

  • Implementing a listview inside a sliding drawer with a listview already present

    - by Parker
    I have an app whose main class extends ListActivity: public class GUIPrototype extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Cursor c = managedQuery(People.CONTENT_URI, null, null, null, null); String[] from = new String[] {People.NAME}; int[] to = new int[] { R.id.row_entry }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,R.layout.drawer,c,from,to); setListAdapter(adapter); getListView().setTextFilterEnabled(true); } } I have a sliding drawer included in my XML, and I'm trying to get a separate listview to appear in the sliding drawer. I'm trying to populate the second listview using an inflater: View inflatedView = View.inflate(this, R.layout.main, null); ListView namesLV = (ListView) inflatedView.findViewById(R.id.content); String[] names2 = new String[] { "CS 345", "New Tag", "Untagged" }; ArrayAdapter<String> bb = new ArrayAdapter<String>(this, R.layout.main, R.id.row_entry, names2); namesLV.setAdapter(bb); This compiles, and runs, but the slidingdrawer is completely blank. My XML follows: <SlidingDrawer android:id="@+id/drawer" android:handle="@+id/handle" android:content="@+id/content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_gravity="bottom"> <ImageView android:id="@id/handle" android:layout_width="48px" android:layout_height="48px" android:background="@drawable/icon"/> <ListView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@id/content"/> </SlidingDrawer> I feel like I'm missing a vital step. I haven't found any resources on my problem by Googling, so any help would be greatly appreciated.

    Read the article

  • Android's EditText is hidden when the virtual keyboard is shown and a SurfaceView is involved

    - by Jan
    I have a simple user interface: an EditText should be located below a SurfaceView. I use a RelativeLayout to arrange these two views. Now, when I tap on the EditText to open the virtual keyboard the SurfaceView slides up but the EditText is hidden and does not show the typed string. To reproduce, use the following layout XML code: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout01" android:layout_height="fill_parent" android:layout_width="fill_parent"> <SurfaceView android:id="@+id/SurfaceView01" android:layout_width="fill_parent" android:layout_height="wrap_content"> </SurfaceView> <EditText android:id="@+id/EditText01" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentLeft="true" android:layout_alignParentBottom="true" android:selectAllOnFocus="true" android:textStyle="normal" android:singleLine="true"> </EditText> </RelativeLayout> The main Activity class only needs to show the layout. When I start the program and tap the EditText, the virtual keyboard appears but the EditText field is gone. Maybe the RelativeLayout is causing the problems, but I don't know how to reproduce the same layout with another Layout class. Any suggestions are welcome, I really appreciate your help. Thanks. Edit: Here are two screenshots, one showing the EditText at the bottom without virtual keyboard, one with virtual keyboard but with no EditText. It is interesting to note that the SurfaceView and the EditText actually shift upward, the EditText just disappears. BTW this also happens to a button if it is next to the EditText. EditText below a SurfaceView (left); EditText is gone (right)

    Read the article

  • Is there any way to get an ExtJS GridPanel to automatically resize its width, but still be contained

    - by Micah
    I want to include an ExtJS GridPanel inside a larger layout, which in turn must be rendered inside a particular div in some pre-existing HTML that I don't control. From my experiments, it appears that the GridPanel only resizes itself correctly if it's within a Viewport. For instance, with this code the GridPanel automatically resizes: new Ext.Viewport( { layout: 'anchor', items: [ { xtype: 'panel', title: 'foo', layout: 'fit', items: [ { xtype: 'grid', // define the grid here... but if I replace the first three lines with the lines below, it doesn't: new Ext.Panel( { layout: 'anchor', renderTo: 'RenderUntoThisDiv', The trouble is, Viewport always renders directly to the body of the HTML document, and I need to render within a particular div. If there is a way to get the GridPanel to resize itself correctly, despite not being contained in a ViewPort, that would be ideal. If not, if I could get the Viewport to render the elements within the div, I'd be fine with that. All of my ExtJS objects can be contained within the same div. Does anybody know of a way to get a GridPanel to resize itself correctly, but still be contained inside some non-ExtJS-generated HTML?

    Read the article

  • Try to use Window.FEATURU_CUSTOM_TITLE but got Exception:You cannot combine custom titles with other

    - by xueru
    I am trying to use a custom title to include an image button to the title bar. I got a lot of help form this post: http://stackoverflow.com/questions/2569753/android-adding-button-to-the-title-of-the-app, but could not get it work for my ListActivity. In a nutshell, following is what I have: I hide the titlebar in the AndroidManifest.xml The specify a relative layout for the custom title (workorder_list_titlebar.xml) My Activity Class looks like the following: public class WorkOrderListActivity extends ListActivity { String[] orders={"WO-12022009", "WO-12302009", "WO-02122010", "02152010"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); this.getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.workorder_list_titlebar); setContentView(R.layout.workorder_list); setListAdapter(new ArrayAdapter(this,R.layout.workorder_list, R.id.label,orders)); } } When I ran the app, I got AndroidRuntimeException: You cannot combine custom titles with other title features. Base on the stack trace, the exception was thrown by com.android.internal.policy.impl.PhoneWindow.requestFeature(PhoneWindow.java:183), that was triggered by setlistAdapter call. Does anyone have the same problem with ListActivity? Also once I manage to get this work, how do I attach listeners to the image button for it to do something? Thanks in advance.

    Read the article

  • Android's RelativeLayout Unit Test setup

    - by dqminh
    i'm trying to write an unit test for my Android's RelativeLayout. Currently, my testcode setup is as follow: public class SampleRelativeLayoutTest extends AndroidTestCase { private ViewGroup testView; private ImageView icon; private TextView title; @Override protected void setUp() throws Exception { super.setUp(); // inflate the layout final Context context = getContext(); final LayoutInflater inflater = LayoutInflater.from(context); testView = (ViewGroup) inflater.inflate(R.layout.sample_layout, null); // manually measure and layout testView.measure(500, 500); testView.layout(0, 0, 500, 500); // init variables icon = (ImageView) testView.findViewById(R.id.icon); title = (TextView) testView.findViewById(R.id.title); } However, I encountered NullPointerException with the following stack trace java.lang.NullPointerException at android.widget.RelativeLayout.onMeasure(RelativeLayout.java:427) at android.view.View.measure(View.java:7964) at com.dqminh.test.view.SampleRelativeLayoutTest.setUp(SampleRelativeLayoutTest.java:33) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:169) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:154) at android.test.InstrumentationTestRunner.onStart(InstrumentationTestRunner.java:430) at android.app.Instrumentation$InstrumentationThread.run(Instrumentation.java:1447) What should I change in my setUp() code to make the test run properly ?

    Read the article

  • log4j additivity, category logging level and appender threshold

    - by GBa
    I'm having troubles understanding the relation between additivity, category logging level and appender threshold... here's the scenario (my log4j.properties file): log4j.category.GeneralPurpose.classTypes=INFO, webAppLogger log4j.additivity.GeneralPurpose.classTypes=true log4j.category.GeneralPurpose=ERROR, defaultLogger log4j.additivity.GeneralPurpose=false log4j.appender.webAppLogger=org.apache.log4j.RollingFileAppender log4j.appender.webAppLogger.File=webapps/someWebApp/logs/webApp.log log4j.appender.webAppLogger.MaxFileSize=3000KB log4j.appender.webAppLogger.MaxBackupIndex=10 log4j.appender.webAppLogger.layout=org.apache.log4j.PatternLayout log4j.appender.webAppLogger.layout.ConversionPattern=%d [%t] (%F:%L) %-5p - %m%n log4j.appender.webAppLogger.Encoding=UTF-8 log4j.appender.defaultLogger=org.apache.log4j.RollingFileAppender log4j.appender.defaultLogger.File=logs/server.log log4j.appender.defaultLogger.MaxFileSize=3000KB log4j.appender.defaultLogger.MaxBackupIndex=10 log4j.appender.defaultLogger.layout=org.apache.log4j.PatternLayout log4j.appender.defaultLogger.layout.ConversionPattern=%d [%t] (%F:%L) %-5p - %m%n log4j.appender.defaultLogger.Encoding=UTF-8 insights: category GeneralPurpose.classTypes is INFO category GeneralPurpose.classTypes has additivity TRUE category GeneralPurpose is ERROR category GeneralPurpose has additivity FALSE with the current configuration I would have assumed that INFO messages sent to category GeneralPurpose.classTypes.* would be only logged to webAppLogger since the parent logger (cateogry) is set with ERROR level logging. However, this is not the case, the message is logged twice (one in each log file). Looks like the ERROR logging level for the parent category is not taken into consideration when the event is sent as part of additivity... is my observation correct or am I missing something ? how should I alter the configuration in order to achieve only ERROR level loggings in server.log ? thanks, GBa.

    Read the article

  • Hello, TabWidget each tab refer to new xml

    - by Clozecall
    Hey everyone I'm using Google's exmaple of Hello, TabWidget but altered it to look like this: main.xml: <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:text="@+layout/text" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@+id/textview2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is another tab" /> <TextView android:id="@+id/textview3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a third tab" /> </FrameLayout> </LinearLayout> java file: public class HelloTabWidget extends TabActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TabHost mTabHost = getTabHost(); mTabHost.addTab(mTabHost.newTabSpec("tab_test1").setIndicator("TAB 1").setContent(R.layout.text)); mTabHost.addTab(mTabHost.newTabSpec("tab_test2").setIndicator("TAB 2").setContent(R.id.textview2)); mTabHost.addTab(mTabHost.newTabSpec("tab_test3").setIndicator("TAB 3").setContent(R.id.textview3)); mTabHost.setCurrentTab(0); } } and here is the text.xml in res/layout: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <TextView android:layout_height="wrap_content" android:layout_width="fill_parent" android:text="This is Tab 1" /> What I'm basically trying to do is have each tab refer to its own xml file rather than all in main.xml, but the text in the first tab doesn't show up.

    Read the article

  • Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Inc

    - by Shalini Singh
    Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Incorrect signature" exception at the place of onLoginSuccess function. code is given bellow .... public class FacebookConnection extends Activity implements LoginListener { private FBRocket fbRocket; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // You need to put in your Facebook API key here: fbRocket = new FBRocket(this, "test", "e2c8deda78b007466c54f48e6359e02e"); // Determine whether there exists a previously-saved Facebook: if (fbRocket.existsSavedFacebook()) { String str =fbRocket.getAPIKey(); Log.e("Api key", str); fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.main); String str =fbRocket.getAPIKey(); Log.e("Api key", str); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.main); } public void onLoginSuccess(Facebook facebook) { fbRocket.displayToast("Login success!******************"); // Set the logged-in user's status: try { facebook.setStatus("I am using Facebook -- it's great!"); String uid = facebook.getFriendUIDs().get(0); // Just get the uid of the first friend returned... fbRocket.displayDialog("Friend's name: " + facebook.getFriend(uid).name); // ... and retrieve this friend's name. } catch (ServerErrorException e) { // Check if the exception was caused by not being logged-in: if (e.notLoggedIn()) { // ...if it was, then login again: fbRocket.login(R.layout.main); } else { System.out.println(e); e.printStackTrace(); } } }

    Read the article

  • Production settings file for log4j?

    - by James
    Here is my current log4j settings file. Are these settings ideal for production use or is there something I should remove/tweak or change? I ask because I was getting all my threads being hung due to log4j blocking. I checked my open file descriptors I was only using 113. # ***** Set root logger level to WARN and its two appenders to stdout and R. log4j.rootLogger=warn, stdout, R # ***** stdout is set to be a ConsoleAppender. log4j.appender.stdout=org.apache.log4j.ConsoleAppender # ***** stdout uses PatternLayout. log4j.appender.stdout.layout=org.apache.log4j.PatternLayout # ***** Pattern to output the caller's file name and line number. log4j.appender.stdout.layout.ConversionPattern=%5p [%t] (%F:%L) - %m%n # ***** R is set to be a RollingFileAppender. log4j.appender.R=org.apache.log4j.RollingFileAppender log4j.appender.R.File=logs/myapp.log # ***** Max file size is set to 100KB log4j.appender.R.MaxFileSize=102400KB # ***** Keep one backup file log4j.appender.R.MaxBackupIndex=5 # ***** R uses PatternLayout. log4j.appender.R.layout=org.apache.log4j.PatternLayout log4j.appender.R.layout.ConversionPattern=%p %t %d %c - %m%n #set httpclient debug levels log4j.logger.org.apache.component=ERROR,stdout log4j.logger.httpclient.wire=ERROR,stdout log4j.logger.org.apache.commons.httpclient=ERROR,stdout log4j.logger.org.apache.http.client.protocol=ERROR,stdout UPDATE*** Adding thread dump sample from all my threads (100) "pool-1-thread-5" - Thread t@25 java.lang.Thread.State: BLOCKED on org.apache.log4j.spi.RootLogger@1d45a585 owned by: pool-1-thread-35 at org.apache.log4j.Category.callAppenders(Category.java:201) at org.apache.log4j.Category.forcedLog(Category.java:388) at org.apache.log4j.Category.error(Category.java:302)

    Read the article

  • Looking for ideas how to refactor my (complex) algorithm

    - by _simon_
    I am trying to write my own Game of Life, with my own set of rules. First 'concept', which I would like to apply, is socialization (which basicaly means if the cell wants to be alone or in a group with other cells). Data structure is 2-dimensional array (for now). In order to be able to move a cell to/away from a group of another cells, I need to determine where to move it. The idea is, that I evaluate all the cells in the area (neighbours) and get a vector, which tells me where to move the cell. Size of the vector is 0 or 1 (don't move or move) and the angle is array of directions (up, down, right, left). This is a image with representation of forces to a cell, like I imagined it (but reach could be more than 5): Let's for example take this picture: Forces from lower left neighbour: down (0), up (2), right (2), left (0) Forces from right neighbour : down (0), up (0), right (0), left (2) sum : down (0), up (2), right (0), left (0) So the cell should go up. I could write an algorithm with a lot of if statements and check all cells in the neighbourhood. Of course this algorithm would be easiest if the 'reach' parameter is set to 1 (first column on picture 1). But what if I change reach parameter to 10 for example? I would need to write an algorithm for each 'reach' parameter in advance... How can I avoid this (notice, that the force is growing potentialy (1, 2, 4, 8, 16, 32,...))? Can I use specific design pattern for this problem? Also: the most important thing is not speed, but to be able to extend initial logic. Things to take into consideration: reach should be passed as a parameter i would like to change function, which calculates force (potential, fibonacci) a cell can go to a new place only if this new place is not populated watch for corners (you can't evaluate right and top neighbours in top-right corner for example)

    Read the article

  • How do I log from inside my web application in Tomcat 6.

    - by Carlos
    How do I log from within my web application deployed on Tomcat 6? Where should I expect the logging output to go (internal tomcat log files, or will another logfile be generated)? I see a ton of documentation but am having a hard time finding a direct answer to the above questions. Where should I expect the logging to show up (currently it is log4j is not generating a log file and it is not showing up in my console). I am trying to follow http://www.laliluna.de/articles/log4j-tutorial.html . ### direct log messages to stdout ### log4j.appender.stdout=org.apache.log4j.ConsoleAppender log4j.appender.stdout.Target=System.out log4j.appender.stdout.layout=org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n ### file appender log4j.appender.file=org.apache.log4j.RollingFileAppender log4j.appender.file.maxFileSize=100KB log4j.appender.file.maxBackupIndex=5 log4j.appender.file.File=test.log log4j.appender.file.threshold=info log4j.appender.file.layout=org.apache.log4j.PatternLayout log4j.appender.file.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.rootLogger=debug, stdout In my application I define a log object: private static org.apache.log4j.Logger log = Logger.getLogger(MyClass.class); log.error("LOGGING!"); Thanks for the help.

    Read the article

  • How to load static files from view HTML in web2py?

    - by MikeWyatt
    Given a view with layout, how can I load static files (CSS and JS, essentially) into the <head> from the view file? layout.html <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="{{=T.accepted_language or 'en'}}"> <head> <title>{{=response.title or request.application}}</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <!-- include requires CSS files {{response.files.append(URL(request.application,'static','base.css'))}} {{response.files.append(URL(request.application,'static','ez-plug-min.css'))}} --> {{include 'web2py_ajax.html'}} </head> <body> {{include}} </body> </html> myview.html {{extend 'layout.html'}} {{response.files.append(URL(r=request,c='static',f='myview.css'))}} <h1>Some header</h1> <div> some content </div> In the above example, the "myview.css" file is either ignored by web2py or stripped out by the browser. So what is the best way to load page-specific files like this CSS file? I'd rather not stuff all my static files into my layout.

    Read the article

  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

    Read the article

  • Turning off hibernate logging console output

    - by Jared
    I'm using hibernate 3 and want to stop it from dumping all the startup messages to the console. I tried commenting out the stdout lines in log4j.properties but no luck. I've pasted my log file below. Also I'm using eclipse with the standard project structure and have a copy of log4j.properties in both the root of the project folder and the bin folder. ### direct log messages to stdout ### #log4j.appender.stdout=org.apache.log4j.ConsoleAppender #log4j.appender.stdout.Target=System.out #log4j.appender.stdout.layout=org.apache.log4j.PatternLayout #log4j.appender.stdout.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n ### direct messages to file hibernate.log ### log4j.appender.file=org.apache.log4j.FileAppender log4j.appender.file.File=hibernate.log log4j.appender.file.layout=org.apache.log4j.PatternLayout log4j.appender.file.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n ### set log levels - for more verbose logging change 'info' to 'debug' ### log4j.rootLogger=warn, stdout #log4j.logger.org.hibernate=info log4j.logger.org.hibernate=debug ### log HQL query parser activity #log4j.logger.org.hibernate.hql.ast.AST=debug ### log just the SQL #log4j.logger.org.hibernate.SQL=debug ### log JDBC bind parameters ### log4j.logger.org.hibernate.type=info #log4j.logger.org.hibernate.type=debug ### log schema export/update ### log4j.logger.org.hibernate.tool.hbm2ddl=debug ### log HQL parse trees #log4j.logger.org.hibernate.hql=debug ### log cache activity ### #log4j.logger.org.hibernate.cache=debug ### log transaction activity #log4j.logger.org.hibernate.transaction=debug ### log JDBC resource acquisition #log4j.logger.org.hibernate.jdbc=debug ### enable the following line if you want to track down connection ### ### leakages when using DriverManagerConnectionProvider ### #log4j.logger.org.hibernate.connection.DriverManagerConnectionProvider=trac5

    Read the article

  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

    Read the article

  • How to Find Intersections with Ellipses in PGF/TikZ

    - by infblnpf
    Hello, I am trying to display a sphere in PGF/TikZ to illustrate the idea of great circles. The code for my current result is: \begin{tikzpicture} \tikzfading[name=fade right, left color=transparent!20, right color=transparent!90] \tikzfading[name=fade out, inner color=transparent!100, outer color=transparent!10] \tikzfading[name=fade right gc, left color=transparent!0, right color=transparent!70] \draw [<->, dashed] (0,-5) -- (0,5); % y-axis \draw [->, dashed] (0, 0) -- (20:5); % x-axis \draw [->, dashed] (0, 0) -- (200:5); % x-axis \draw [->, dashed] (0, 0) -- (340:5); % z-axis \draw [->, dashed] (0, 0) -- (160:5); % z-axis \fill [color=cyan, opacity=0.15, path fading=fade out] (0,0) circle (4cm); % bounding circle \fill [color=cyan, opacity=0.25, path fading=fade right, fading angle=90] (0,0) ellipse (4cm and 1cm); % x-y-axis area % great circle 1 \draw [rotate=-40, color=red, path fading=fade right gc, fading angle=40] (0,0) ellipse (4cm and 1cm); % great circle 2 \draw[rotate=5, color=red, path fading=fade right gc, fading angle=5] (0,0) ellipse (1.5cm and 4cm); \end{tikzpicture} How do I find the two points of intersection of the two red ellipses (commented as great circle 1 and 2), find the point of intersection of a line (originating at the center (0,0)) with a ellipse, and place a little circle or rectangle there? Placing a little circle or rectangle there is not an issue. Thank you very much!

    Read the article

  • WPF DockPanel doesn't respect the "Filled" control's desired size

    - by Dan Puzey
    I have the following Xaml (simplified for brevity, but will repro the problem in Xamlpad or Kaxaml): <DockPanel Width="400"> <TextBlock DockPanel.Dock="Left" TextWrapping="Wrap"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum massa metus, ornare in fringilla nec, fringilla at orci. Nunc pharetra enim sit amet sapien aliquet eu euismod turpis vehicula. Aenean gravida tempus lectus ut ornare. Nullam massa augue, suscipit vel consectetur fringilla, pretium vitae neque. </TextBlock> <Button MinWidth="100" VerticalAlignment="Center" HorizontalAlignment="Left">Hello world</Button> </DockPanel> My problem is that I want the Button to take its minimum 100px of space, and for the text to wrap suitably to leave that space. However, what happens is that the text wraps as close to 400px as possible, and then the Button is clipped. If I Snoop the output I can see that the button is rendering at the desired 100px, but it's being clipped off the side of the DockPanel. If I reverse the Dock (so the button is docked "Right" and the TextBlock fills) then I get the layout I want, but unfortunately that's not an option due to the surrounding layout. Is there something I can do that will make the DockPanel a) not clip and b) layout in a way that respects the MinWidth? Or am I stuck finding an alternative layout mechanism? Thanks in advance!

    Read the article

  • slot function not getting called

    - by chappar
    I am learning QT and trying out some examples. I am trying to make a dialog that disappears a label when a button is pressed and makes it appear when the same button is pressed again. Below is the code. #include <QApplication> #include <QPushButton> #include <QLabel> #include <QDialog> #include <QObject> #include <QHBoxLayout> int main(int argc, char ** argv) { QApplication app(argc, argv); QDialog *dialog = new QDialog; QPushButton *testButton = new QPushButton(QObject::tr("test")); QLabel * testLabel = new QLabel (QObject::tr("test")); QHBoxLayout * layout = new QHBoxLayout; layout->addWidget(testButton); layout->addWidget(testLabel); QObject::connect(testButton, SIGNAL(toggled(bool)), testLabel, SLOT(setVisible(bool))); dialog->setLayout(layout); dialog->show(); return app.exec(); } It is not working. Whenever i press the test button nothing happens. But if i change the signal slot connections as QObject::connect(testButton, SIGNAL(clicked(bool)), testLabel, SLOT(setVisible(bool))); it makes the label disappear. So, why it is not working with signal "toggled". What i am guessing is, it is not able to find that signal. Can you guys throw some light?

    Read the article

  • Uncaught TypeError: Object [object Object] has no method 'onAdded'

    - by user3604227
    I am using ExtJS4 with Java servlets. I am following the MVC architecture for ExtJS. I am trying a simple example of displaying a border layout but it doesnt work and I get the following error in ext-all.js in the javascript console: Uncaught TypeError: Object [object Object] has no method 'onAdded' Here is my code: app.js Ext.Loader.setConfig({ enabled : true }); Ext.application({ name : 'IN', appFolder : 'app', controllers : [ 'Items' ], launch : function() { console.log('in LAUNCH-appjs'); Ext.create('Ext.container.Viewport', { items : [ { xtype : 'borderlyt' } ] }); } }); Items.js (controller) Ext.define('IN.controller.Items', { extend : 'Ext.app.Controller', views : [ 'item.Border' ], init : function() { this.control({ 'viewport > panel' : { render : this.onPanelRendered } }); }, onPanelRendered : function() { console.log('The panel was rendered'); } }); Border.js (view) Ext.define('IN.view.item.Border',{extend : 'Ext.layout.container.Border', alias : 'widget.borderlyt', title : 'Border layout' , autoShow : true, renderTo : Ext.getBody(), defaults : { split : true, layout : 'border', autoScroll : true, height : 800, width : 500 }, items : [ { region : 'north', html : "Header here..", id : 'mainHeader' }, { region : 'west', width : 140, html : "Its West..", }, { region : 'south', html : "This is my temp footer content", height : 30, margins : '0 5 5 5', bodyPadding : 2, id : 'mainFooter' }, { id : 'mainContent', collapsible : false, region : 'center', margins : '5', border : true, } ] }); The folder structure for the Webcontent is as follows: WebContent app controller Items.js model store view item Border.js ext_js resources src ext_all.js index.html app.js Can someone help me resolve this error? Thanks in advance

    Read the article

  • How to create a log file in the folder which will be created at run time

    - by swati
    Hello Everyone, I new to apache logger.I am using apache log4j for my application. I am using the following configuration file configure the root logger log4j.rootLogger=INFO, STDOUT, DAILY configure the console appender log4j.appender.STDOUT=org.apache.log4j.ConsoleAppender log4j.appender.STDOUT.Target=System.out log4j.appender.STDOUT.layout=org.apache.log4j.PatternLayout log4j.appender.STDOUT.layout.conversionPattern=%d{yyyy-MM-dd HH:mm:ss.SSS} [%p] %c:%L - %m%n configure the daily rolling file appender log4j.appender.DAILY=org.apache.log4j.DailyRollingFileAppender log4j.appender.DAILY.File=log4jtest.log log4j.appender.DAILY.DatePattern='.'yyyy-MM-dd-HH-mm log4j.appender.DAILY.layout=org.apache.log4j.PatternLayout log4j.appender.DAILY.layout.conversionPattern=%d{yyyy-MM-dd HH:mm:ss.SSS} [%p] %c:%L - %m%n So when my application runs it creates a folder called somename_2010-04-09-23-09 . My log file has to be created inside of this somename_2010-04-09-23-09 folder.(Which created at run time..). Is there anyway to do that.. Is there anyway we can specify in the configuration file so that it will create at run time the log file inside of the folder somename_2010-04-09-23-03 folder..? I would really appreciate if some one can answer to my questions. Thanks, Swati

    Read the article

< Previous Page | 165 166 167 168 169 170 171 172 173 174 175 176  | Next Page >