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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • XNA clip plane effect makes models black

    - by user1990950
    When using this effect file: float4x4 World; float4x4 View; float4x4 Projection; float4 ClipPlane0; void vs(inout float4 position : POSITION0, out float4 clipDistances : TEXCOORD0) { clipDistances.x = dot(position, ClipPlane0); clipDistances.y = 0; clipDistances.z = 0; clipDistances.w = 0; position = mul(mul(mul(position, World), View), Projection); } float4 ps(float4 clipDistances : TEXCOORD0) : COLOR0 { clip(clipDistances); return float4(0, 0, 0, 0); } technique { pass { VertexShader = compile vs_2_0 vs(); PixelShader = compile ps_2_0 ps(); } } all models using this are rendered black. Is it possible to render them correctly?

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  • Targeting .Net framework version 3.0. (4 replies)

    I have developed a VB.NET application and am trying to target .net framework V3.0. The project was initially developed using Visual Studio 2005. I am now using VS 2008 Professional. I go to project\properties\compile\advanced compile options. From the &quot;Target Framework&quot; dropdown list box, I select .NET Framework 3.0. VS informs me that it needs to close and re open the project. Fine. Once the proj...

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  • Debugging Windows

    - by Bunch
    After installing VS 2008 on a new PC I noticed that the Autos and Locals windows did not show up when debugging. So I went to the logical place to find them View/Other Windows. No luck they were not there. I use VS every day but like a lot of folks I only need to install it every few years, usually with a new PC. So I forgot where they were. Finding them is easy, just start debugging a project and go to Debug/Windows. The Autos and Locals windows along with the others will be there. And I will probably be here reading this post a few years from now. Technorati Tags: Visual Studio

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  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

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  • Android, OpenGL and extending GLSurfaceView?

    - by Spoon Thumb
    This question is part-technical, part-meta, part-subjective and very specific: I'm an indie game dev working on android, and for the past 6 months I've struggled and finally succeeded in making my own 3D game app for android. So I thought I'd hop on SO and help out others struggling with android and openGL-ES However, the vast majority of questions relate to extending GLSurfaceView. I made my whole app without extending GLSurfaceView (and it runs fine). I can't see any reason at all to extend GLSurfaceView for the majority of questions I come across. Worse, the android documentation implies that you ought to, but gives no detailed explaination of why or what the pros/cons are vs not extending and doing everything through implementing your own GLSurfaceView.Renderer as I did Still, the sheer volume of questions where the problem is purely to do with extending GLSurfaceView is making me wonder whether actually there is some really good reason for doing it that way vs the way I've been doing it (and suggesting in my answers to others to do). So, is there something I'm missing? Should I stop answering questions in the meantime? Android openGL documentation

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  • Can I use Visual studio for Python and Django development?

    - by Pankaj Upadhyay
    I have been using Visual Studio for quite some time now, in fact from the VS 2005 version. Right now, I am not only comfortable but addict to using it(VS 2010) for all my development needs. Recently I have been learning Python and Django. In that getting the tutorial tasks up and running with IDLE seems very lame and outdated(I am following the Django Book). Therefore, I downloaded and configured Eclipse & PyDev. Eclipse seems good and fine but needs a bit of learning curve for itself. So, I am looking for a way to configure Visual Studio 2010 for Python and Django development if possible. Please tell me if that's possible and How ?

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  • Implementation of a Rules Engine in Your Business Applicaitons

    - by enonu
    I'm for an experience driven answer from a few software engineers who have implemented a rules engine in their internal business applications. How has it affected your business in the following ways: Ability to launch and iterate over business driven logic Ability to have "business users" perform the actual modification of those rules rather than developers. Ability to comprehend the business rules in general. Quality of the software releases. More or less bugs from the end-user's POV? Speed of the applications. If you had to do it all over again, what would you do differently? Lastly, I'm looking for a qualification of your answer w/ respect to the architecture. Would you do the same thing if you were deploying to a 1-machine setup vs. your architecture vs. a multi-tier cloud-based distributed architecture using 1000s of machines? How would it be different? Thanks!

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  • Targeting .Net framework version 3.0. (4 replies)

    I have developed a VB.NET application and am trying to target .net framework V3.0. The project was initially developed using Visual Studio 2005. I am now using VS 2008 Professional. I go to project\properties\compile\advanced compile options. From the &quot;Target Framework&quot; dropdown list box, I select .NET Framework 3.0. VS informs me that it needs to close and re open the project. Fine. Once the proj...

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  • Which is Better: Revo Uninstaller or a Free Alternative?

    - by The Geek
    The results might surprise you! Our friends over at 7 Tutorials did some testing and found that the free IObit uninstaller application actually stacked up pretty well against the paid solution from Revo—though perhaps with a few less features. Note: we’ve always been fans of Revo Uninstaller around here, since it does have a lot of features to help clean up bad apps that the free alternatives don’t have. Either way, the 7 Tutorials article is worth a read. Roundup of Software Uninstallers – Reviewing IObit vs Ashampoo vs Revo [7 Tutorials] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • low level api or graphics library?

    - by German
    Well, I want to learn game development, I've already know a little bit about xna, ogre and DX but, I want to choose one of them and stick with it. I'm not trying to make a "directx vs xna, ogre vs opengl, etc." thread. Some people told me that it's better to learn an engine like Ogre because you can develop games directly and you don't have to worry about the low level details, I know that. Other people told me that it's better to learn a low level api before learning something like Ogre because you will able to understand how it works. Is it valuable to have experience with Ogre or another engine but don't know anything about a low level api? What do you recommend me? Thanks in advance.

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  • Career Shifters: How to compete with IT/ComSci graduates

    - by CareerShifter
    I am wondering what are the chances of a career shifter (mid 20's), who have maybe 3-6 months programming experience vs. younger fresh IT/Com Sci graduates. You see, even though I really love programming (Java/J2EE), but nobody gives me a feedback when I apply online. maybe because they preferred IT/ComSci graduates vs a career shifter like me.. So can you advice on how to improve my chance on being hired. How can i get a real-job programming experince if nobody is hiring me. I can make my own projects (working e-commerce site blah blah) but it is still different from the real job. And my codes are working but it still needs a lot of improvement and no one can tell me how to improve it because no one sees it (because I'm doing it alone?). Do you know any open source websites (java/j2ee/jee) / online home-based jobs who accepts java/j2ee/jee trainees.. Thank you very much

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  • Missing feature in Hyper-V from Virtual PC

    - by Kevin Shyr
    One thing I really miss is the ability to create shared folder between host and guest.  Virtual PC does this well, you can create Shared Folder to be used every time, or just this one.  I have read some posts on how to do this.  Some people suggest using ISO Creator to package up the files and mount the image to DVD drive, but what I need is truly a "shared" environment, so I'm currently looking into creating Virtual switch and creating an internal network between the host and guest.  Let's see how that works out. I would have loved to give Virtual SAN Manager a try, but I don't have a local Fibre Channel to set one up. I guess this might be an extension to my original post:  http://geekswithblogs.net/LifeLongTechie/archive/2011/05/05/windows-virtual-pc-vs.-hyper-v-virtual-machines-vs.-windows-virtual.aspx

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  • Visual Basic 2010 is here!

    It was a very exciting time this week, with the launch of Visual Studio 2010 and .NET 4. On April 12th, 5 launch events took place around the world in Beijing, Kuala Lumpur, Bangalore, London and Las Vegas. The video from Bob Muglias VS 2010 Launch keynote is now available on-demand. The agenda for day was VS 2010 sessions, including Windows Development, SharePoint and Office, Dev & Test Collaboration, and Project Management. Follow the Visual Studio 2010 Launch tag on Channel9 for more There...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Back to the future! New version of the VB6 InteropForms toolkit is released!!

    Along with all the new goodies that we released yesterday as part of Visual Studio 2010, one additional thing we did yesterday as well is release an update to the popular interopforms toolkit.   This update brings VS 2010 (and VS 2008!) support to the toolkit and fixes a smattering of reported bugs.    As many of you are aware, VB6 applications are alive and well in the community and this toolkit has proven to be quite successful in helping developers evolve these apps with...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

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  • What is the most serious limitation of Unity?

    - by ashes999
    Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question non-subjective, again, I'm talking about the top repeated offender(s) of Unity are. This is something that, as a Unity user, you really wish someone had told you about before you started using it. I have heard from someone that Unity does not deal well with version control, since it generates a lot of binary files (which are un-diffable). This, to me, is not really crippling as I work alone. Thoughts?

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  • Writing scripts for Visual Studio project

    - by oillio
    What is the best way to write and run small scripts and tasks that are specific to a particular .Net project? Such things as configuring a database or confirming proper connections to servers. In Ruby, I would build rake tasks for this sort of thing. I am currently using unit tests for these tasks as they are easy to run within VS and they have access to all the necessary libraries and project code. However, this is not really their intended purpose and, with the dropping of Test Lists in VS 2012, it does not work nearly as well as it used to. Is there a better solution than writing a console project to handle these little code snippets I need to run periodically?

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  • Why does the use of interface-based programming appear to be limited to behaviour?

    - by Carnotaurus
    I have been doing a little thinking about inheritance vs. realization vs. composition. I am not about to post the whole detail here. So I was wondering, when are not talking about supporting unit testing: Why does interface-based programming seem to focus upon the grouping of common behaviour, e.g., IPettable (for an animal), IEditable (for a user control), ISubmitable (for a form), etc. Why does the use of interface-based programming appear to be limited to behaviour when we could pragmatically group not so much on behaviour but on commonsense physical similarities which could have nothing to do with behaviour? It is not that there is some limiting feature within OOP; so how come?

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  • Purchasing a TV show adaptation rights, how does it work?

    - by Mikalichov
    Basically, I was thinking about a game based on a TV show, just for fun, and ended up thinking "well, it's not like it can be made anyway". Or can it? In the present situation, developing a game by myself/ourselves on my/our free time, and then using crowdfunding to purchase the rights is not that crazy, if the show is really popular... and the rights not too expensive. Purchasing the rights of the whole show is obiously a sh!tload of money, but what about adaptation rights? What is the range of price it can be? Is it a percentage of the full rights? Does it depend on the kind of adaptation (novel vs. toy vs. game)? ps: if it can help answer, I was thinking about a MLPFIM retro RPG. Please don't laugh at me.

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  • How can I keep straight alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles. Now,I changed the title.For some software like maya or AE,what I want is called [straight alpha].

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  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

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  • Writing and Understanding code

    - by Kitex
    I can write code. I can read code but I can't implement good code. How to develop deep understanding of any framework or stuff that we are working on? Is it looking into documentation and working on it? I have seen in this form that people that have great understanding of things they are working on. How is this possible? How to not scrape on the surface only? How to manage time vs learning vs productivity?

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