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  • How to force VS to react on a changing of an attached property in design time?

    - by sedovav
    Imagine, we have a wpf class library with a window1.xaml and a resource dictionary res.xaml defined in it. I know how to use styles that defined in the res.xaml for the controls that defined into the window: <Window x:Class="...Window1"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="res.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> <\Window.Resources> </Window> So we can use the dictionary's styles for all elements into the window (except the window element... I don't know how to set the style from the res.xaml for the window :( ). I saw the article where describes how to create and use attached property to add resource dictionaries to a FrameworkElement.Resources.MergedDictionaries list. It's good! We can do the same as we done in the example above but we can use the window style now. It looks like this: <Window x:Class="...Window1" xmlns: resources="..." resources:SharedResources.MergedDictionaries="res.xaml"> </Window> That's good but VS2008 cannot recognize resources from res.xaml in design time. So we have a sad situation: all styles from res.xaml are available in run-time but in the design-time VS cannot display the window (it can't find the mentioned styles). Does anybody know how to fix this situation?

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  • Is there a way to capture a bitmap from a WPF window using native C++?

    - by Mike Caron
    Imagine a document window in a MDI application which contains a child WPF window, say a sidebar for example. How can one get a bitmap containing both the WPF pixels AND the GDI (non-wpf) pixels? I've discovered that when making my thumbnail preview for the Win7 taskbar app icon hover, I get black in the parts of the preview where the WPF pixels should be. My current method simply grabs a bitmap capture of the document window. Then I get a DC for the preview, make a memory DC from it and select my bitmap into it. Then I do some size adjustments and bitblt the memory dc to the real dc. I'm guessing that the BitBlt operation doesn't take into account the fact that the WPF pixels are hardware accelerated and therefore need to be grabbed from the graphics hardware. All the stuff in GDI is managed just fine, though and when there's no WPF child windows, the preview image looks fine. I'm wondering if it's at all possible to grab a bitmap of the WPF window from native C++. Then I can blt that onto the black area of the previous preview.

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  • dwoo template variables inside JavaScript?

    - by user344711
    Hi everyone! i have this code. {if $loginUrl} {literal} <script type="text/javascript"> var newwindow; var intId; function login() { var screenX = typeof window.screenX != 'undefined' ? window.screenX : window.screenLeft, screenY = typeof window.screenY != 'undefined' ? window.screenY : window.screenTop, outerWidth = typeof window.outerWidth != 'undefined' ? window.outerWidth : document.body.clientWidth, outerHeight = typeof window.outerHeight != 'undefined' ? window.outerHeight : (document.body.clientHeight - 22), width = 500, height = 270, left = parseInt(screenX + ((outerWidth - width) / 2), 10), top = parseInt(screenY + ((outerHeight - height) / 2.5), 10), features = ( 'width=' + width + ',height=' + height + ',left=' + left + ',top=' + top ); newwindow=window.open('{$loginUrl}','Login by facebook',features); if (window.focus) {newwindow.focus()} return false; } </script> {/literal} {/if} It is dwoo templates, i wonder how can i use my dwoo variables inside javascript? im trying to do it just at you can see at the code, but it doesnt work. I need to warp my code between {literal} so it can work.

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  • Passing an arbritrary JavaScript object in Xul

    - by Tom Brito
    I'm following this example to pass an object to a window, but when it as an argument it's with "undefined" value. This is my first window (obs. dump is the way to print to console when debug options are turned on): <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window id="windowID" width="400" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> <![CDATA[ function onClickMe(event) { dump("begin\n"); try { var args = { param1: true, param2: 42 }; args.wrappedJSObject = args; var watcher = Components.classes["@mozilla.org/embedcomp/window-watcher;1"].getService(Components.interfaces.nsIWindowWatcher); watcher.openWindow(null, "chrome://XulWindowArgTest/content/about.xul", "windowName", "chrome", args); } catch (e) { dump("error: " + e + "\n"); } dump("end\n"); } ]]> </script> <button label="Click me !" oncommand="onClickMe();" /> </window> and my second window: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="onload()"> <script> <![CDATA[ function onload() { dump('arg = ' + window.arguments[0].wrappedJSObject + "\n"); } ]]> </script> <label value="test" /> </window> when the second window loads, it calls the onload and prints: arg = undefined Any idea how to fix it?

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  • In Firefox, how do I bring an existing popup window with multiple tabs to the front using javascript

    - by brahn
    I would like to have a button on a web page with the following behavior: On the first click, open a pop-up. On later clicks, if the pop-up is still open, just bring it to the front. If not, re-open. The below code generally works in Firefox, Safari, and IE8 (see here for Chrome woes). However, I have found a failure mode in Firefox that I don't know how to deal with: If for some reason the user has opened a second tab in the pop-up window and that second tab has focus within that window, the popupWindow.focus() command fails to have any effect. (If the first tab has focus within that window, everything works just great.) So, how can I focus the popup and the desired tab in Firefox? <head> <script type="text/javascript"> var popupWindow = null; var doPopup = function () { if (popupWindow && !popupWindow.closed) { popupWindow.focus(); } else { popupWindow = window.open("http://google.com", "_blank", "width=200,height=200"); } }; </script> </head> <body> <button onclick="doPopup(); return false"> create a pop-up </button> </body>

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  • Is there an application that will move an active window to the system tray without minimizing it

    - by Robert
    I have an active application (lets say an instant messaging client) whose buddy list I have up (active) on one side of my screen at all times in Windows 7. I would like to remove that icon from the taskbar either by moving it to the system tray (as happens when the app is minimized) or by just removing it altogether. To be clear: I do not want to minimize the window to the system tray (as described in Windows app to hide application from taskbar) I want to keep the window its NORMAL size and location and just get rid of the taskbar icon for the app. I'm looking for any tool, third party, native, registry hack, to accomplish this.

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  • Creating a new window that stays on top even when in full screen mode (Qt on Linux)

    - by Lorenz03Tx
    I'm using Qt 4.6.3, and ubuntu linux on an embedded target. I call dlg->setWindowState(Qt::WindowFullScreen); on my windows in my application (so I don't loose any real-estate on the touch screen to task bar and status panel on the top and bottom of the screen. This all works fine and as expected. The issue comes in when I want to popup the on screen keyboard to allow the user to input some data. I use m_keyProc= new QProcess(); m_keyProc->start("onboard -s 640x120"); This pops up the keyboard but it is behind the full screen window. The onbaord keyboards preferences are set such that it is always on top, but that seems to actually mean "except for full screen windows". I guess that makes sense and probably meets most use cases, but I need it to be really on top. Can I either A) Not be full screen mode (so the keyboard works) and programmatically hide the task bars? or B) Force the keyboard to be on top despite my full screen status? Note: On windows we call m_keyProc->start("C:\\Windows\\system32\\osk.exe"); and the osk keyboard is on top despite the full screen status. So, I'm guessing this is a difference in window mangers on the different operating systems. So do I need to set some flag on the window with the linux window manager?

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  • How to adjust wallpaper to make it fit the screen, for netbook using window 7 starter?

    - by Toan Tran
    I have a netbook, with window 7 starter. I was trying to change the wallpaper, and found this application: John's Background Switcher which said that I can make slide show of themes, I guess it's as you set wallpaper with window 7 ultimate. The default wallpaper was still fine until downloading that application. After trying it, error occurred, I couldnt change the background, so I closed it, but then the default wallpaper changed its size, the central image dropped out of screen, can see aaprt of it on `bottom right hand corner. I tried to adjust the image into center, but it didnt work when i right click on desktop - Graphic option - panel fit - "center image". Anybody can help me? how to adjust it back to normal as original?

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  • Accessing preloaded images from parent script too use in child script. How?

    - by Matt
    I'm trying to update an image in a parent window with clickable links in a child window. I've preloaded the images in the parent window with one javascript file. "scriptss.js" My problem is I need to access the preloaded images of the parent window with the childscript "scriptremote.js" Thanks again for all the JS Help! The JS (scriptss.js) var newWindow = null; window.onload = init; var i = 0; image_object = new Image(); myImages = new Array(); // declare array myImages[0]="images/img1.jpg" // load array myImages[1]="images/img2.jpg" myImages[2]="images/img3.jpg" myImages[3]="images/img4.jpg" myImages[4]="images/img5.jpg" myImages[5]="images/img6.jpg" Here's the HTML for parent window: <img src="" width="200px" height="200px" id="myimage" name="myimage" /></img> Here's the JS for child window: window.onload = init; function init() { } function first_image() { window.parent.image_object.src = myImages[3]; //Problem happens here I think document.getElementById("myimage")window.parent.src = window.parent.image_object.src; } The HTML Child Window <h1>My Remote</h1> <a href="#" id="first" onclick="first_image()" >First Image</a> </br>

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  • Accessing preloaded images from parent script two use in child script. How?

    - by Matt
    I'm trying to update an image in a parent window with clickable links in a child window. I've preloaded the images in the parent window with one javascript file. "scriptss.js" My problem is I need to access the preloaded images of the parent window with the childscript "scriptremote.js" Thanks again for all the JS Help! The JS (scriptss.js) var newWindow = null; window.onload = init; var i = 0; image_object = new Image(); myImages = new Array(); // declare array myImages[0]="images/img1.jpg" // load array myImages[1]="images/img2.jpg" myImages[2]="images/img3.jpg" myImages[3]="images/img4.jpg" myImages[4]="images/img5.jpg" myImages[5]="images/img6.jpg" Here's the HTML for parent window: <img src="" width="200px" height="200px" id="myimage" name="myimage" /></img> Here's the JS for child window: window.onload = init; function init() { } function first_image() { window.parent.image_object.src = myImages[3]; //Problem happens here I think document.getElementById("myimage")window.parent.src = window.parent.image_object.src; } The HTML Child Window <h1>My Remote</h1> <a href="#" id="first" onclick="first_image()" >First Image</a> </br>

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  • double-click does not open the default program

    - by Chang
    I installed Ubuntu 12.04, with texlive-full and texworks. When I double-click a .tex file in Nautilus, it pops up a Do you want to run "xxxxxxxx.tex", or display it contents? "xxxxxxxx.tex" is an executable text file. Run in Terminal Display Cancel Run If I choose Display, it opens texworks. How can I make it open without seeing the above conversation window? By the way, is .tex file indeed an executable file? ADDED Just for the case, my ~/.local/share/applications/mimeapps.list file looks like the following: [Default Applications] text/html=google-chrome.desktop x-scheme-handler/http=google-chrome.desktop x-scheme-handler/https=google-chrome.desktop x-scheme-handler/about=google-chrome.desktop x-scheme-handler/unknown=google-chrome.desktop text/x-tex=texworks.desktop x-scheme-handler/mailto=google-chrome.desktop [Added Associations] text/x-tex=texworks.desktop; text/x-bibtex=jabref.desktop;gedit.desktop; I observe texworks are both up and down. Should I remove one? ADDED This does not happen with all .tex files. In fact, I am currently using Ubuntu 12.04 under Virtual Box with Windows 7 host. I have my Dropbox account synced with the Windows 7 host, and I access files in Dropbox in Ubuntu through Virtual Box's shared folder functionality. (I didn't install Dropbox client in Ubuntu.) Files in Dropbox are owned by root with group vboxsf. My personal account is in the group vboxsf. It seems that I have to uncheck the option for "executable", but I have all my .tex files in the Dropbox shared folder. Would there be any workaround?

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  • Why won't my vertex buffer render in GLFW3?

    - by sm81095
    I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it or how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f(), and such), I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • OpenGL VertexBuffer won'e render in GLFW3

    - by sm81095
    So I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it yet and how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f()), and such, I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • setting the position in different resolution

    - by Moaz
    I have a normal game window which is 640*480, and everything is fine, but when I try to maximize the window, the objects translate to different positions on the screen, for example If I have a circle which is drawn at the center in the normal window, when I try to maximize it, it shifts away from the center of the screen. How do I adjust it so it draws at the center in both normal window and maximized window ?

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  • Properties in partial class not appearing in Data Sources window!

    - by Tim Murphy
    Entity Framework has created the required partial classes. I can add these partial classes to the Data Sources window and the properties display as expected. However, if I extend any of the classes in a separate source file these properties do not appear in the Data Sources window even after a build and refresh. All properties in partial classes across source files work as expected in the Data Sources window except when the partial class has been created with EF. EDIT: After removing the offending table for edm designer, adding back in it all works are expected. Hardly a long term solution. Anyone else come across a similar problem?

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  • Pop-up Window was moved but its image still left behind.

    - by andrew
    Hi, I'm using VS 2005 and .NET framework 2.0 SP2 to build an application with a datagridview in it. I'm using Microsoft Word 11.0 Object Library to do the spelling checker on one of the field in datagridview. When it detected a spelling and grammar window would pop-up open on top of the datagridview. The problem I got was when I moved the pop-up window to the new location, there's still an image of the pop-up window left behind the previous location. The more I moved the more of those copied image would be created on screen. How I can overcome this problem? Thanks in advance, Andrew

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  • How to show/open/bringToFront a Window that is inside the MainMenu.xib File?

    - by 0SX
    This is a stupid question that I should be able to answer myself but I can't seem to get it to work. I have a window inside my MainMenu.xib file that I want to show or bring to front. Right now I have it visible at launch and it works but if I close it with orderOut: and do another instance of it, buttons quit working. How can I reopen the same window that the NSApplication launched at the beginning of the app? I've spent 2+ days trying to figure a way to make it work but no luck. I've even tried to split the window out to it's own xib file but when I do that my methods from the appDelegate fail to respond/work. Any help would be much appreciated. I feel stupid for even asking such a simplistic question. lol Thanks.

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  • Are there any free .NET OCR libraries that will perform OCR on an application window directly?

    - by Kelsey
    I am looking for a free .NET OCR library that will be able to do OCR on a given application window or even a image in memory (I can take a snapshot of the application window myself). I have looked at tessnet2 and MODI but both require an image located on disk. I need to use OCR because the application I am trying to write a script for does some wacky stuff that cannot be read using windows API and I need to scrape data from the screen. I have tested both of tessnet2 and MODI and they both can read the text mostly but because this has to run in an enviroment that will not be able to write to disk, I need it to be able to read directly from the applciation window or some type of memory stream. I am thinking OCR is my only soution but there could be other methods that I am not thinking of. Suggestions?

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  • Why doesn't this jQuery snippet work in IE8 like it does in Chrome/Firefox (live demo included)?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • How to use TJvBalloonWindow as the hint window for Virtual treeview?

    - by Edwin
    I have a 'hint window leftovers' problem with Virtual Treeview in an Office add-in, and now I want to customize the hint window to solve the problem. I want to use TJvBallonHint from the JVCL package, which is also used in other parts of my program. I inherited TVirtualStringTree and have overridden the GetHintWindowClass method like the following code. The TJvBallonHint window class is applied, but the hint text is not drawn. Any tips for me? Thank you! function TMyStringTree.GetHintWindowClass: THintWindowClass; begin Result :=TJvBalloonWindow;; end;

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  • How can I pause the console window in .pl and .bat file?

    - by Nano HE
    As I know, when I run cs myConsoleApp.cs from windows command line, I can pause the Console Window by add the code below: Console.ReadLine(); Then How can I pause Console Window in myConsoleApp.pl and myConsoleApp.bat? I just want to monitor the running result from the Console window. Thank you. Suppose myConsoleApp.bat like this: taskkill /f /im "E1.exe" taskkill /f /im "E2.exe" pause Suppose myConsoleApp.pl like this: use strict; use warnings; print "Hello World!"; <>;

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  • Why doesn't this jQuery snippet work in IE8 like it does in Firefox or Chrome (Live Demo Included) ?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • In Windows 7, clicking between file explorer windows does not generate window events. What's up?

    - by asmw
    I have a custom made global hook installed and am monitoring for window messages when file explorer windows are clicked on. The funny thing is that they don't generate any window messages! I click between two file explorer windows and nothing. No VM_CREATE, no VM_ACTIVATE. Nothing. Why is this? Spy++ crashes on my machine so I can't use it but my hook is pretty good and should pick everything up. For some reason these windows just don't function like normal windows in that they don't generate the standard window messages when they become active. It seems windows 7 does not see them as normal windows? what's going on?

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  • IWebBrowser2: how to force links to open in new window?

    - by Rob McAfee
    The MSDN documentation on WebBrowser Customization explains how to prevent new windows from being opened and how to cancel navigation. In my case, my application is hosting an IWebBrowser2 but I don't want the user to navigate to new pages within my app. Instead, I'd like to open all links in a new IE window. The desired behavior is: user clicks a link, and a new window opens with that URL. A similar question was asked and answered here and rather than pollute that answered post, it was suggested I open a new discussion. The members on the related post suggested I should be able to do this by trapping DISPID_BEFORENAVIGATE2, setting the cancel flag, and writing code to open a new window, but I've found out that the browser control gets lots of BeforeNavigate2 events that seem to be initiated by scripts on the main page. For example, amazon.com fires BeforeNavigate2 events like crazy, and they are not a result of link invocation. Replies appreciated!

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  • For Facebook Apps, how to call the parent window in the iframe?

    - by seatoskyhk
    So, in facebook, I cannot call myFrame.window to get the iframe parent window. How can I do it? What I'm trying archieve is: I have a popup (div) that will load a iframe. And then in the iframe will have a button. Once people click the button inside the iframe, I want to close the popup(div). Normally, I need to get the parent window. Then I can destroy the popup div. But in facebook, how can I do it? any alternative way to do that? I don't want to refresh the page. :)

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