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  • Audio switch with multiple 3.5mm input & outputs

    - by David Nguyen
    I've been searching for a device that simple allows me to pick one input and one output from multiple input/outputs. I thought this would be a called a switch but I can only find ones with one input. Is there such a device that can do this? I will be attaching various devices, i.e. multiple console sound, PC & Laptop inputs and outputting to my speakers or headphones. I'm looking for something small and simple. All inputs and outputs are 3.5mm.

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  • Audio Line-In on Ubuntu/Linux Mint

    - by hahuang65
    I'm currently on Windows, and want to switch to Linux, but some hardware issues are preventing me. Mainly, I have a sound card that supports Line-In. On Windows, anything I plug into the line-in gets outputted to the speakers. However, when I installed Linux, because there is not a control application that comes with the driver, I have no idea how to set this up. I tried going to the sound settings and it doesn't seem to be there. I also want to configure it for 2.1 sound, and do not know how to do that... Anyone here done it before? Thanks in advance for the help!

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  • How to install audio drivers for Acer Revo nettop?

    - by CT
    I have a Acer Revo nettop. I wiped the XP Home install that came on the machine and put XP Pro on. Acer's support website would lead you to believe that this product does not exist. I know it has a NVIDIA ION LE chipset so I headed over to nvidia.com to download drivers. Ive downloaded and installed the Chipset drivers, Graphics Drivers, and HDMI audio drivers. I have no sound. Under Device Manager there is an unknown Audio Device on High Definition Audio Bus. I do not have an HDMI cable to test hdmi audio. I would just like the standard audio mini-jack output to work. Anyone know of the correct driver or a generic driver that would work? Thanks

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  • How can I convert audio files to this format?

    - by jeffamaphone
    I have a bunch of audio files that are named .wav but it seems not all .wavs are created equal. For example: $ file * file1.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 44100 Hz file2.wav: Audio file with ID3 version 2.2.0, contains: MPEG ADTS, layer III, v1, 160 kbps, 44.1 kHz, JntStereo file3.wav: Claris clip art? file4.wav: Audio file with ID3 version 2.2.0, contains: MPEG ADTS, layer III, v1, 160 kbps, 44.1 kHz, JntStereo And for good measure, a non-wav: file5.m4a: ISO Media, MPEG v4 system, iTunes AAC-LC I would like to convert all of these files to the format that file1.wav is: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 44100 Hz What is the proper set of arguments to pass to afconvert to make that happen?

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  • How to record audio in Windows Server 2008 Web SP2?

    - by Aurelio De Rosa
    I face into this problem and before ask here I've searched and read a lot of question but no-one seems to fit to my problem. I have a server running Windows Server 2008 Web with the SP2 and a headset attached to it using audio jack. The server has audio driver since I can listen audio. This OS does not came with the built-in audio record tool (the one I have in Windows 7). I can access physically and remotely (using RDC) to this server with administration permission. My local pc has Windows 7 if it can help. All I want to do is to know if it's possible and how to record audio form the microphone (of the server) and store that file in the server from remote connection. I tried to install several software on the server but everyone fails with a different issues (missing DLL which if I put in the system the error doesn't go away).

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  • Channel Audio from .mp4?

    - by Kyle
    Hi there. I am at a loss here after searching around with no results. I am attempting to channel the audio specifically from an .mp4 for use in a driver. I am aware that there are programs which extract the audio from .mp4's, but I am looking for another approach without using external applications such as those.. is there any direction that someone can point me towards to solve this problem? Thanks, -K

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  • Determine the length of an audio recording?

    - by MikeN
    How do I determine the length of an audio recording I am recording programaticaly? My current solution is to just time the start/stop recording events on the User Interface (literally the time the user hits record, then hits stop recording.) Given a .aac audio file, is there some library call in Objective-C or Python to determine its length?

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  • Firefox 3.1 Beta 2 <audio> tag not working in RHEL 5

    - by emo
    Has anyone been playing with the Firefox 3.1 Beta 2 audio tag? The developer site says they added support for it but I can't get it to work in RHEL 5. I've tried it with both .wav and .ogg and all I get is the error message I put between the tags rather than it playing the audio file. Thanks.

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  • Audio player in flex

    - by prasanth
    Hi All, I want to play Audio in flex application.I am using SWFLoader for it.Is there any other way to load audio into Flex applications. Thanks & Regards, Prasanth Babu

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  • Channel Audio from .mp4?

    - by Kyle
    Hi there. I am at a loss here after searching around with no results. I am attempting to channel the audio specifically from an .mp4 for use in a driver. I am aware that there are programs which extract the audio from .mp4's, but I am looking for another approach without using external applications such as those.. is there any direction that someone can point me towards to solve this problem? Thanks, -K

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  • How to intercept and apply effects to Firefox audio/sound output

    - by Tom
    Hi I want to build a Firefox extension that will allow me to directly manipulate the audio output, applying live filters and effects, from (for example) a streaming video site. Im struggling to find any good resources to help me. I think the effects bit will be ok but I need to find a way of intercepting the audio stream output. Does anyone know if this is possible? Thanks, Tom

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  • Control over who can use audio output channel in XP

    - by Phil
    I have a need to turn off other audio sources when I plan to use the Text to Speech API. The other audio may be in another process. I have looked at the mixer control, but I really only have control of the output there. Is there another place in XP that I can control the output so only my app is able to be heard?

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  • How to use the Bass library to convert audio to another format (using C#)

    - by Siemsen
    Good day everyone and happy holidays. I'm trying to create a "simple" program that allows me to create a list of video files (Youtube video's to be precise) that are then run through by my program and converted any given format to pure MP3 audio. For this purpose I'm trying to use the BASS.dll and well it isn't going so well. I was wondering if anyone has used BASS to convert from one audio format to another? Or is there another library better suited for this?

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  • Audio Streaming API's: Wifi vs what?

    - by Moshe
    I've noticed certain radio apps, that some stations required wifi and others did not. What were those other stations possibly using? Are there other methods of streaming audio on iOS? Apparently, I was not clear in my question before. I'm asking in terms of API's. Is there an API to interact directly with say, FM radio, on iOS? Is wifi the only way of streaming audio?

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  • Low delay audio on Android via NDK

    - by hkhauke
    Hi, it seems that this question has been asked before, I just would like to know whether there is an update in Android. I plan to write an audio application involving low delay audio I/O (appr. < 10 ms). It seems not to be possible based on the methods proposed by the SDK, hence is there - in the meantime - a way to achieve this goal using the NDK? Best regards, HK

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • CMUS Error: opening audio device: No such device

    - by clamp
    I cant seem to play any audio with CMUS because it always gives the above error the output of lspci -v | grep -A7 -i "audio" gives 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) Subsystem: ASRock Incorporation Device c892 Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at dff00000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 02) (prog-if 00 [Normal decode]) what could be the problem?

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