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  • CodeIgniter load class into class

    - by user355510
    Hello guys, i have start working with CodeIgniter, but i can't understand one think. How do i load one class into another? $this->load->library("hello_world"); This is not working? my class - load - hello_world class class myclass { function test() { $this->load->library("hello_world"); $this->hello_world->hello(); } } Message: Undefined property: myclass::$load

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  • Get derived class type from a base's class static method

    - by Marco Bettiolo
    Hi, i would like to get the type of the derived class from a static method of its base class. How can this be accomplished? Thanks! class BaseClass { static void Ping () { Type t = this.GetType(); // should be DerivedClass, but it is not possible with a static method } } class DerivedClass : BaseClass {} // somewhere in the code DerivedClass.Ping();

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  • Class Design -- Multiple Calls from One Method or One Call from Multiple Methods?

    - by Andrew
    I've been working on some code recently that interfaces with a CMS we use and it's presented me with a question on class design that I think is applicable in a number of situations. Essentially, what I am doing is extracting information from the CMS and transforming this information into objects that I can use programatically for other purposes. This consists of two steps: Retrieve the data from the CMS (we have a DAL that I use, so this is essentially just specifying what data from the CMS I want--no connection logic or anything like that) Map the parsed data to my own [C#] objects There are basically two ways I can approach this: One call from multiple methods public void MainMethodWhereIDoStuff() { IEnumerable<MyObject> myObjects = GetMyObjects(); // Do other stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); List<MyObject> mappedObjects = new List<MyObject>(); // do stuff to map the CmsDataItems to MyObjects return mappedObjects; } private static IEnumerable<CmsDataItem> GetCmsDataItems() { List<CmsDataItem> cmsDataItems = new List<CmsDataItem>(); // do stuff to get the CmsDataItems I want return cmsDataItems; } Multiple calls from one method public void MainMethodWhereIDoStuff() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); IEnumerable<MyObject> myObjects = GetMyObjects(cmsDataItems); // do stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects(IEnumerable<CmsDataItem> itemsToMap) { // ... } private static IEnumerable<CmsDataItem> GetCmsDataItems() { // ... } I am tempted to say that the latter is better than the former, as GetMyObjects does not depend on GetCmsDataItems, and it is explicit in the calling method the steps that are executed to retrieve the objects (I'm concerned that the first approach is kind of an object-oriented version of spaghetti code). On the other hand, the two helper methods are never going to be used outside of the class, so I'm not sure if it really matters whether one depends on the other. Furthermore, I like the fact that in the first approach the objects can be retrieved from one line-- most likely anyone working with the main method doesn't care how the objects are retrieved, they just need to retrieve the objects, and the "daisy chained" helper methods hide the exact steps needed to retrieve them (in practice, I actually have a few more methods but am still able to retrieve the object collection I want in one line). Is one of these methods right and the other wrong? Or is it simply a matter of preference or context dependent?

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  • Cheetah with Cherrypy: how to load base templates, and do so automatically on change during developm

    - by Heikki Toivonen
    I am working on a cherrypy+cheetah app and would like to improve the development experience. I have everything working when I manually compile templates beforehand. However, during development I'd rather just load the templates every time they are referenced so that I don't need to kill and restart my application. I have a couple of issues I am facing: If I have templates inheriting from base templates, I get import errors (can't find base templates). I think I had this actually working during my experiments, but unfortunately didn't save it and now I can't make it work. Suppose I get 1. working, how do make it so that edits even in base templates get picked up without restart. Below is my sample application that should demonstrate the problems. The directory structure is as follows: t.py templates/ base.tmpl index.tmpl t.py: import sys import cherrypy from Cheetah.Template import Template class T: def __init__(self, foo): self.foo = foo @cherrypy.expose def index(self): return Template(file='templates/index.tmpl', searchList=[{'foo': self.foo}]).respond() cherrypy.quickstart(T(sys.argv[1])) base.tmpl: #def body This is the body from the base #end def This is the base doc index.tmpl: #from templates.base import base #extends base #def body $base.body(self) This is the extended body #end def This is from index Run it like this: python t.py Something

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  • PHP extend a class method that is called from another class which extends it and calls the method wi

    - by dan.codes
    I am trying to extend a class and override one of its methods. lets call that class A. My class, class B, is overiding a protected method. Class C extends class A and Class D extends class C. Inside of Class D, the method I am trying to overwrite is also extended here and that calls parent::mymethodimoverriding. That method does not exist in class C so it goes to it in class A. That is the method I am overiding in class B and obviously you can't extend A with B and have those changes show up in D since it does not fall in line with the class hierarchy. I might be wrong, so correct me please. so if my class b is called and ran then class D gets called it runs the method in A and overwrites what I had set. I am thinking there must be a way to get this to work, I am just missing something. here is an example, as you can see in class A there is a call to setTitle and it is set to "Example" In my class I set it to "NewExample". My class is getting called before class D so when class D is called it goes back to the parent and sets the title back to "Example" class A{ protected function _thefunction(){ setTitle("Example"); } } class B extends A{ protected function _thefunction(){ My new code here setTitle("NewExample"); } } class C extends A{ nothing that matters in here for what I am doing } class D extends C{ protected function _thefunction(){ parent::_thefunction(); additional code here } }

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  • error: 'void Base::output()' is protected within this context

    - by Bill
    I'm confused about the errors generated by the following code. In Derived::doStuff, I can access Base::output directly by calling it. Why can't I create a pointer to output() in the same context that I can call output()? (I thought protected / private governed whether you could use a name in a specific context, but apparently that is incomplete?) Is my fix of writing callback(this, &Derived::output); instead of callback(this, Base::output) the correct solution? #include <iostream> using std::cout; using std::endl; template <typename T, typename U> void callback(T obj, U func) { ((obj)->*(func))(); } class Base { protected: void output() { cout << "Base::output" << endl; } }; class Derived : public Base { public: void doStuff() { // call it directly: output(); Base::output(); // create a pointer to it: // void (Base::*basePointer)() = &Base::output; // error: 'void Base::output()' is protected within this context void (Derived::*derivedPointer)() = &Derived::output; // call a function passing the pointer: // callback(this, &Base::output); // error: 'void Base::output()' is protected within this context callback(this, &Derived::output); } }; int main() { Derived d; d.doStuff(); }

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  • Putting a base in the middle

    - by PSteele
    From Eric Lippert's Blog: Here’s a crazy-seeming but honest-to-goodness real customer scenario that got reported to me recently. There are three DLLs involved, Alpha.DLL, Bravo.DLL and Charlie.DLL. The classes in each are: public class Alpha // In Alpha.DLL {   public virtual void M()   {     Console.WriteLine("Alpha");   } } public class Bravo: Alpha // In Bravo.DLL { } public class Charlie : Bravo // In Charlie.DLL {   public override void M()   {     Console.WriteLine("Charlie");     base.M();   } } Perfectly sensible. You call M on an instance of Charlie and it says “Charlie / Alpha”. Now the vendor who supplies Bravo.DLL ships a new version which has this code: public class Bravo: Alpha {   public override void M()   {     Console.WriteLine("Bravo");     base.M();   } } The question is: what happens if you call Charlie.M without recompiling Charlie.DLL, but you are loading the new version of Bravo.DLL? The customer was quite surprised that the output is still “Charlie / Alpha”, not “Charlie / Bravo / Alpha”. Read the full post for a very interesting discussion of the design of C#, the CLR, method resolution and more. Technorati Tags: .NET,C#,CLR

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  • Abstract class and constructor

    - by Amutha
    As abstract class can be instantiated ,still why constructor is allowed inside abstract class? public abstract class SomeClass { private string _label; public SomeClass(string label) { _label=label; } }

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  • Converting from One Class to another Class using Xml Serialization in C#

    - by nrk
    Hi, In our project we are consuming WCF webservices exposed at Central location as services with basicHttpBinding. In client desktop application we need consume those webservices. I am able to generate proxy class using WSDL.exe. But, I need to convert data/class given by the webservice into my local class, for that now I am xmlserialzing those class/objects given by webservice and deserializing into my local classes as both classes schema matches exactly same. Is there any better way that I can follow? or Do I need to assign each property from one class to another? thanks nRk.

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  • USE case to Class Diagram - How do I?

    - by 01010011
    Hi, I would like your guidance on how to create classes and their relationships (generalization, association, aggregation and composition) accurately from my USE case diagram (please see below). I am trying to create this class diagram so I can use it to create a simple online PHP application that allows the user to register an account, login and logout, and store, search and retrieve data from a MySQL database. Are my classes correct? Or should I create more classes? And if so, what classes are missing? What relationships should I use when connecting the register, login, logout, search_database and add_to_database to the users? I'm new to design patterns and UML class diagrams but from my understanding, the association relationship relates one object with another object; the aggregation relationship is a special kind of association that allows "a part" to belong to more than one "whole" (e.g. a credit card and its PIN - the PIN class can also be used in a debit card class); and a composition relationship is a special form of aggregation that allows each part to belong to only one whole at a time. I feel like I have left out some classes or something because I just can't seem to find the relationships from my understanding of relationships. Any assistance will be really appreciated. Thanks in advance. USE CASE DIAGRAM CLASS DIAGRAM

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • How to design shape class

    - by Tomek Tarczynski
    I want to design shape class. I need to distinguish several different shapes: -Point -Line -Triangle -Circle -Polygons The main purpose of this class is to calculate distance between two shapes. I've all methods for calculating those distances, but I want to have a single method that can be used, it should looks like this: float Distance(Shape a, Shape b) Simplest way to do it is to put a lot of if statements and then invoke proper method but this is deffinitely not OOP. How to design such class in OOP style?

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  • Class Self-Reference

    - by Free Bullets
    I have the following code. The angle function needs some information from the class it was called from. What's the best way to do this? class MyScannedRobotEvent extends robocode.ScannedRobotEvent { public int angle(robocode.Robot myRobot) { return (int) Math.toRadians((myRobot.getHeading() + getBearing()) % 360); } } public class MyRobot extends robocode.Robot { int a = angle(**WHATDOIPUTHERE?**) }

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  • GAE - Getting TypeError requiring class instance be passed to class's own method...

    - by Spencer Leland
    I'm really new to programming... I set up a class to give supporting information for Google's User API user object. I store this info in the datastore using db.model. When I call the okstatus method of my user_info class using this code: elif user_info.okstatus(user): self.response.out.write("user allowed") I get this error: unbound method okstatus() must be called with user_info instance as first argument (got User instance instead) Here is my user_info class. class user_info: def auth_ctrlr(self, user): if self.status(user) == status_allowed: return ("<a href=\"%s\">Sign Out</a>)" % (users.create_login_url("/"))) else: return ("<a href=\"%s\">Sign In or Get an Account</a>)" % (users.create_logout_url("/"))) def status(self, user): match = sub_user.gql(qu_by_user_id, user.user_id) return match.string_status def group(self, user): match = sub_user.gql(qu_by_user_id, user.user_id) grp = group_names.gql(qu_by_user_id, match.groupID) return grp def okstatus(self, user): match = self.status(user) if match == status_allowed: return True My understanding is that the argument "self" inside the method's calling arguments describes it as a child to the class. I've tried everything I can think of and can't find any related info online. Can someone please tell me what I'm doing wrong? Thanks

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  • Rails class << self

    - by xpepermint
    Hey. I would like to understand what "class << self" stands for in the next example. module Utility class Options #:nodoc: class << self def parse(args) end end end end Thx!

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  • State pattern: Why doesn't the context class implement or inherit the State abstract interface/class

    - by Ricket
    I'm reading about the State pattern. I have only just begun, so of course I begin by reading the entire Wikipedia article on it. I noticed that both of the examples in the article have some base abstract class or Java interface for a generic State's methods/functions. Then there are some states which inherit from the base and implement those methods/functions in different ways. Then there's a Context class which has a private member of type State and which, at any time, can be equal to an instance of one of the implementations. That context class also implements the same methods, and passes them onto the current state instance, and then has an additional method to change the state (or depending on design I understand the change of state could be a reaction to one of the implemented methods). Why doesn't this context class specifically "extend" or "implement" the generic State base class/interface?

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  • Do I correctly understand what a class is?

    - by Matt
    I've had trouble finding a clear, concise laymans definition of a class. Usually, they give general ideas without specifically spelling it out, and I'm wondering if I'm understanding this correctly. As I understand it, a class is the set of code that controls an object. For example, in an app that has a button for 'Yes' and a button for 'No', and a text box for output, the code that tells the computer what to do when the user uses the Yes button is one class, the code for hitting No is another class, and an object is the two buttons and what they do together to influence the output box. Am I right, or am I confusing terms here? Thanks

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  • java: can't use constructors in abstract class

    - by ufk
    Hi. I created the following abstract class for job scheduler in red5: package com.demogames.jobs; import com.demogames.demofacebook.MysqlDb; import org.red5.server.api.IClient; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.scheduling.IScheduledJob; import org.red5.server.api.so.ISharedObject; import org.apache.log4j.Logger; import org.red5.server.api.Red5; /** * * @author ufk */ abstract public class DemoJob implements IScheduledJob { protected IConnection conn; protected IClient client; protected ISharedObject so; protected IScope scope; protected MysqlDb mysqldb; protected static org.apache.log4j.Logger log = Logger .getLogger(DemoJob.class); protected DemoJob (ISharedObject so, MysqlDb mysqldb){ this.conn=Red5.getConnectionLocal(); this.client = conn.getClient(); this.so=so; this.mysqldb=mysqldb; this.scope=conn.getScope(); } protected DemoJob(ISharedObject so) { this.conn=Red5.getConnectionLocal(); this.client=this.conn.getClient(); this.so=so; this.scope=conn.getScope(); } protected DemoJob() { this.conn=Red5.getConnectionLocal(); this.client=this.conn.getClient(); this.scope=conn.getScope(); } } Then i created a simple class that extends the previous one: public class StartChallengeJob extends DemoJob { public void execute(ISchedulingService service) { log.error("test"); } } The problem is that my main application can only see the constructor without any parameters. with means i can do new StartChallengeJob() why doesn't the main application sees all the constructors ? thanks!

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