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  • boost spirit semantic action parameters

    - by lurscher
    Hi, in this article about boost spirit semantic actions it is mentioned that There are actually 2 more arguments being passed: the parser context and a reference to a boolean ‘hit’ parameter. The parser context is meaningful only if the semantic action is attached somewhere to the right hand side of a rule. We will see more information about this shortly. The boolean value can be set to false inside the semantic action invalidates the match in retrospective, making the parser fail. All fine, but i've been trying to find an example passing a function object as semantic action that uses the other parameters (parser context and hit boolean) but i haven't found any. I would love to see an example using regular functions or function objects, as i barely can grok the phoenix voodoo

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  • Pass by reference in Boost::Python

    - by Fabzter
    Hi everybody. Consider something like: struct Parameter { int a; Parameter(){a = 0} void setA(int newA){a = newA;} }; struct MyClass { void changeParameter(Parameter &p){ p.setA(-1);} }; Well, let's fast forward, and imagine I already wrapped those classes, exposing everything to python, and imagine also I instantiate an object of Parameter in the C++ code, which I pass to the python script, and that python script uses a MyClass object to modify the instance of Parameter I created at the beginning in the C++ code. After that code executes, in C++ Parameter instance is unchanged!!! This means it was passed by value (or something alike :S), not by reference. But I thought I declared it to be passed by reference... I can't seem to find Boost::Python documentation about passing by reference (although there seems to be enough doc about returning by reference...). Can anyone give some hint or pointer please?

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  • Boost bind function

    - by Gokul
    Hi, I have a abstract base class A and a set of 10 derived classes. The infix operator is overloaded in all of the derived classes class A{ void printNode( std::ostream& os ) { this->printNode_p(); } void printNode_p( std::ostream& os ) { os << (*this); } }; There is a container which stores the base class pointers. I want to use boost::bind function to call the overloaded infix operator in each of its derived class. I have written like this std::vector<A*> m_args .... std::ostream os; for_each( m_args.begin(), m_args.end(), bind(&A::printNode, _1, os) ); What is the problem with this code? Thanks, Gokul.

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  • Boost.Program_Options not working with short options

    - by inajamaica
    I have the following options_description: po::options_description config("Configuration File or Command Line"); config.add_options() ("run-time,t", po::value(&runTime_)-default_value(1440.0), "set max simulation duration") ("starting-iteration,i", po::value(&startingIteration_)-default_value(1), "set starting simulation iteration") ("repetitions,r", po::value(&repetitions_)-default_value(100), "set number of iterations") ... ; As you can see the three shown have a long,short names employed. The long versions all work. However, none of the short ones do, and each time I try a -t 12345.0 or a -i 12345, etc., I get the following from Program_Options: std::logic_error: in option 'starting-iteration': invalid option value I'm using Boost 1.42 on Win32. Any thoughts on what might be going on here? Thanks!

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  • Using STL/Boost to initialize a hard-coded set<vector<int> >

    - by Hooked
    Like this question already asked, I'd like to initialize a container using STL where the elements are hard-coded in the cleanest manner possible. In this case, the elements are a doubly nested container: set<vector<int> > A; And I'd like (for example) to put the following values in: A = [[0,0,1],[0,1,0],[1,0,0],[0,0,0]]; C++0x fine, using g++ 4.4.1. STL is preferable as I don't use Boost for any other parts of the code (though I wouldn't mind an example with it!).

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  • pushing back an boost::ptr_vector<...>::iterator in another boost::ptr_vector?

    - by Ethan Nash
    Hi all, I have the following code (just typed it in here, might have typos or stuff): typedef boost::ptr_vector<SomeClass> tvec; tvec v; // ... fill v ... tvec vsnap; for(tvec::iterator it = v.begin(); it != v.end(); ++it) { if((*v).anyCondition) vsnap.push_back( it ); // (*it) or &(*it) doesn't work } My problem is now that i cant push_back an iterator in any way, I just don't get the pointer out of the iterator. Is there an easy way i didnt see, or are boosts ptr_vector the false choice for this case? Thanks in advance.

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  • Boost python module building

    - by Ockonal
    Hello, I'm using boost.python and I need in building some module for it. I have an some_module.cpp file in project. How can I build it correctly to the shared library for using it with python in future? When I learned it, I had only 1 file and I built it with command: gcc -shared -Wl,-soname,hello.so -o hello.so test.cpp -I /usr/include/python2.6/ -lboost_python And I don't know how to configure it in whole project. I'm using Eclipse and Code::Blocks IDEs.

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  • Boost graph libraries: setting edge weight values

    - by AndyUK
    I am investigating the use of the boost graph libraries in order to apply them to various network problems I have in mind. In the examples I have been looking at the graph edge values ("weights") are always initialized as integers, such as in these Bellman-Ford and Kruskal algorithms eg: int weights[] = { 1, 1, 2, 7, 3, 1, 1, 1 }; My problem is if I try and change the weights to double, I get a heap of warning messages about conversions etc, which so far I have not been able to figure out how to overcome. Does anyone see a way around this?

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  • Passing Boost uBLAS matrices to OpenGL shader

    - by AJM
    I'm writing an OpenGL program where I compute my own matrices and pass them to shaders. I want to use Boost's uBLAS library for the matrices, but I have little idea how to get a uBLAS matrix into OpenGL's shader uniform functions. matrix<GLfloat, column_major> projection(4, 4); // Fill matrix ... GLuint projectionU = glGetUniformLocation(shaderProgram, "projection"); glUniformMatrix4fv(projectionU, 1, 0, (GLfloat *)... Um ...); Trying to cast the matrix to a GLfloat pointer causes an invalid cast error on compile.

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  • Sample the deltas between values using boost::accumulators

    - by Checkers
    I have a data set with N integers (say, 13, 16, 17, 20) where each next sample is incremented by some value (3, 1, 3 in this case) and I want to use boost::accumulators::accumulator_set to find various statistics of the second sequence. I want to be able to do something like this: accumulator_set< double, features< tag::mean > > acc; ... acc(13); acc(16); acc(17); acc(20); ...BUT sampling the differences instead of the actual values. How can I do that with accumulator_set without keeping track of the last value manually?

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  • basic boost date_time input format question

    - by Chris H
    I've got a pointer to a string, (char *) as input. The date/time looks like this: Sat, 10 Apr 2010 19:30:00 I'm only interested in the date, not the time. I created an "input_facet" with the format I want: boost::date_time::date_input_facet inFmt("%a %d %b %Y"); but I'm not sure what to do with it. Ultimately I'd like to create a date object from the string. I'm pretty sure I'm on the right track with that input facet and format, but I have no idea how to use it. Thanks.

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  • unique_ptr boost equivalent?

    - by wowus
    Is there some equivalent class for C++1x's std::unique_ptr in the boost libraries? The behavior I'm looking for is being able to have an exception-safe factory function, like so... std::unique_ptr<Base> create_base() { return std::unique_ptr<Base>(new Derived); } void some_other_function() { std::unique_ptr<Base> b = create_base(); // Do some stuff with b that may or may not throw an exception... // Now b is destructed automagically. }

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  • Boost signals and passing class method

    - by Ockonal
    Hello, I've defined some signal: typedef boost::signals2::signal<void (int temp)> SomeSig; typedef SomeSig::slot_type SomeSigType; I have some class: class SomeClass { SomeClass() { SomeSig.connect(&SomeClass::doMethod); } void doMethod(const SomeSig &slot); }; And got a lot of errors: error: ‘BOOST_PP_ENUM_SHIFTED_PARAMS_M’ was not declared in this scope error: ‘T’ was not declared in this scope error: a function call cannot appear in a constant-expression error: a function call cannot appear in a constant-expression error: template argument 1 is invalid error: ‘BOOST_SIGNALS2_MISC_STATEMENT’ has not been declared error: expected identifier before ‘~’ token error: expected ‘)’ before ‘~’ token error: expected ‘;’ before ‘~’ token

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  • Boost multiindex complex struct

    - by StrifeLow
    In boost multiindex example complex_structs, it use one key in the car_manufacturer struct for car_table. If car_manufacturer have been modify to have 2 ID struct car_manufacturer { std::string name; int cm_code; car_manufacturer(const std::string& name_, const int& cm_code_):name(name_), cm_code(cm_code_){} }; What will be the key_from_key struct looks like? Have try to add another KeyExtractor or use composite index inside key_from_key, but still cannot compile. Please help on this. Thanks.

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  • number of months between two dates - using boost's date

    - by MartinP
    I've used boost::gregorian::date a bit now. I can see that there are the related months & years & weeks duration types. I can see how to use known durations to advance a given date. Qu: But how can I get the difference between two dates in months (or years or weeks) ? I was hoping to find a function like: template<typename DURATION> DURATION date_diff<DURATION>(const date& d1,const date& d2); There would need to be some handling of rounding too.

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • C++ boost ublas + units dimension constraints

    - by aaa
    hello. I am seeking advice on design/general idea on how to force matrix dimension constraints on ublas matrix/vector possibly using boost units. For example, let matrix A have dimensions of time x force (for example) // does not have dimensions, time x force and force x time are not distinguished. matrix<double> A; //something like? dimension<time, force, matrix<double> > A; dimension<force, time, matrix<double> > B = trans(A); have you done something like this or do you have some good idea about how to organize such constraints? Thank you

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  • Purpose of boost::checked_delete

    - by Channel72
    I don't understand the purpose of boost::checked_delete. The documentation says: The C++ Standard allows, in 5.3.5/5, pointers to incomplete class types to be deleted with a delete-expression. When the class has a non-trivial destructor, or a class-specific operator delete, the behavior is undefined. Some compilers issue a warning when an incomplete type is deleted, but unfortunately, not all do, and programmers sometimes ignore or disable warnings. The supplied function and class templates can be used to prevent these problems, as they require a complete type, and cause a compilation error otherwise. So the C++ standard allows you to delete incomplete types, which causes undefined behavior if the type has a non-trivial destructor. What? How can an incomplete type have any destructor at all? Isn't an incomplete type just a prototype?

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  • [C++] Boost test: catch user defined exceptions

    - by user231536
    If I have user defined exceptions in my code, I can't get Boost test to consider them as failures. For example, BOOST_AUTO_TEST_CASE_EXPECTED_FAILURES(MyTest,1) BOOST_AUTO_TEST_CASE(MyTest) { // code which throws user defined exception, not derived from std::exception. } I get a generic message: Caught exception: .... unknown location(0):.... It does not recognize this error as a failure since it is not a std::exception. So it does not honor the expected_failures clause. How do I enforce that the piece of code should always throw an exception? THis seems to be a useful thing to want. In case future code changes cause the code to pass and the exception is not thrown, I want to know that.

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  • Boost singleton trouble

    - by Ockonal
    Hi guys, I have some class which uses boost singleton. It calls some function from own c++ library. This library is written in make file as dependence. Now I have another singleton class and it should call first singleton class. After this code I got linkers error about undefined references for functions which are used in first singleton. When I remove calling first singleton class from second the errors remove. Maybe there is something wrong?

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  • Subtracting months/years from boost::posix_time::ptime

    - by Zack
    I have a boost::posix_time::ptime that points to March 31st 2010 like this: ptime p(date(2010, Mar, 31)); I would like to subtract a month (and possibly years) from this date. From the docs I see these two operators: ptime operator-(time_duration) and ptime operator-(days) but none of them can work with months/years. If I try and do: time_duration duration = hours(24 * 30); ptime pp = p - duration; I'm getting March 1st and if I'm trying: ptime pp = p - days(30); I'm still getting March 1st, while I'd like to get February 28th. How can I achieve my desired result? (I would like to get the desired result also when subtracting a month from March 28, 29, 30)

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  • How to include only BOOST smart pointer codes into a project?

    - by afriza
    What are best practices to include boost smart pointer library only without adding all boost libraries into the project? I only want boost smart pointer library in my project and I don't want to check in/commit 200 MB source codes (boost 1.42.0) into my project repository just for that. What more, my windows mobile project itself doesn't even reach 10% of that size!

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  • missing ';' before namespace when using boost 1.4.2

    - by Adam Haile
    Working on moving some C++ code from Linux over to Windows. The code uses boost 1.4.2, however it keeps failing out on building the boost modules. Basically, every boost hpp file that happens to contain "namespace boost" errors with: error C2143: syntax error : missing ';' before 'namespace' Any idea what could be causing this?

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  • Can I add Boost source+header files to my own (Open Source) project?

    - by rubenvb
    Is it allowed by the Boost License to just add the source code of the stuff I need to my project (accompanied by the license of course?). I couldn't find any "descriptive" confirmation. I would have seperate Include/boost and Source/boost directories for easy access. PS: Seeing as boost::filesystem is going into C++0x TR2, and lambda's are already in c++0x TR1, I don't see any reason to be juggling with C functions like realpath, getcwd and the like. They don't work well anyways...

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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