Search Results

Search found 562 results on 23 pages for 'discrete mathematics'.

Page 17/23 | < Previous Page | 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • The Definition of Regular Languages

    - by AraK
    Good Day, I have tried, and burned my brain to understand the definition of Regular Languages in Discrete Mathematics and its Applications(Rosen) without reaching the goal of understanding why the definition is like that in this book. On page(789), I am rephrasing the definition: Type 3 grammars are defined as: w1 --> w2 Where w1 is a non-terminal, and w2 is of the form: w2 = aB w2 = a Where B is a non-terminal, and a is a terminal. A special case is when w1 is the starting symbol and w2 is lambda(the empty string): w1 = S S --> lambda Two questions I couldn't find an answer for. First, Why can't w2 be of the form Ba. Second, Why lambda is only allowed for the starting symbol only. The book states that, regular languages are equivalent to Finite State Automaton, and we can easily see that a we can build FSA for both cases. I took a look at other resources, and these restrictions don't exist in these resources. Thanks,

    Read the article

  • R ggplot barplot; Fill based on two separate variables

    - by user1476968
    A picture says more than a thousand words. As you can see, my fill is based on the variable variable. Within each bar there is however multiple data entities (black borders) since the discrete variable complexity make them unique. What I am trying to find is something that makes each section of the bar more distinguishable than the current look. Preferable would be if it was something like shading. Here's an example (not the same dataset, since the original was imported): dat <- read.table(text = "Complexity Method Sens Spec MMC 1 L Alpha 50 20 10 2 M Alpha 40 30 80 3 H Alpha 10 10 5 4 L Beta 70 50 60 5 M Beta 49 10 80 6 H Beta 90 17 48 7 L Gamma 19 5 93 8 M Gamma 18 39 4 9 H Gamma 10 84 74", sep = "", header=T) library(ggplot2) library(reshape) short.m <- melt(dat) ggplot(short.m, aes(x=Method, y= value/100 , fill=variable)) + geom_bar(stat="identity",position="dodge", colour="black") + coord_flip()

    Read the article

  • Android material L image transition interpolator

    - by Diolor
    This is more of a mathematics question rather than programming. Well, I would like to ask id you know what is the interpolator described in Material design: It looks to be an AccelerateDecelerateInterpolator but the deceleration effect decays slower. My best hatch is : public class MaterialInterpolator implements Interpolator { @Override public float getInterpolation(float input) { if(input<1./3f) return new AccelerateInterpolator().getInterpolation(input); else return new DecelerateInterpolator().getInterpolation(input); } } Which creates a gap between the values: Time / Value 0.3,0.09 0.317,0.100489 0.333,0.110889 <-- gap 0.35,0.57750005 0.367,0.599311 0.383,0.61931103 0.4,0.64 Source: http://www.google.com/design/spec/patterns/imagery-treatment.html

    Read the article

  • What explains the term orthogonal in a more non-nerd fashion?

    - by dontWatchMyProfile
    For example: Cardinality and optionality are orthogonal properties of a relationship. You can specify that a relationship is optional, even if you have specified upper and/or lower bounds. This means that there do not have to be any objects at the destination, but if there are then the number of objects must lie within the bounds specified. What exactly does "orthogonal" mean? I bet it's just a fancy soundig nerd-style word for something that could be expressed a lot easier to understand for average people ;) From wikipedia: In mathematics, two vectors are orthogonal if they are perpendicular, i.e., they form a right angle. The word comes from the Greek ????? (orthos), meaning "straight", and ????a (gonia), meaning "angle". Anyone?

    Read the article

  • object representation and value representation

    - by FredOverflow
    3.9 §4 says: The object representation of an object of type T is the sequence of N unsigned char objects taken up by the object of type T, where N equals sizeof(T). The value representation of an object is the set of bits that hold the value of type T. For trivially copyable types, the value representation is a set of bits in the object representation that determines a value, which is one discrete element of an implementation-defined set of values. Does "The value representation of an object" imply that values are always stored in objects? What is the value representation of non-trivially copyable types?

    Read the article

  • 2d parabolic projectile

    - by ndg
    I'm looking to create a basic Javascript implementation of a projectile that follows a parabolic arc (or something close to one) to arrive at a specific point. I'm not particularly well versed when it comes to complex mathematics and have spent days reading material on the problem. Unfortunately, seeing mathematical solutions is fairly useless to me. I'm ideally looking for pseudo code (or even existing example code) to try to get my head around it. Everything I find seems to only offer partial solutions to the problem. In practical terms, I'm looking to simulate the flight of an arrow from one location (the location of the bow) to another. It strikes me there are two distinct problems here: determining the position of interception between the projectile and a (moving) target, and then calculating the trajectory of the projectile. Any help would be greatly appreciated.

    Read the article

  • Scala downwards or decreasing for loop?

    - by Felix
    In scala, you often use an iterator to do a for loop in an increasing order like: for(i <- 1 to 10){ code } How would you do it so it goes from 10 to 1? I guess 10 to 1 gives an empty iterator (like usual range mathematics)? I made a scala script which solves it by calling reverse on the iterator, but it's not nice in my opinion, is this the way to go: def nBeers(n:Int) = n match { case 0 => ("No more bottles of beer on the wall, no more bottles of beer."+ "\nGo to the store and buy some more, "+ "99 bottles of beer on the wall.\n") case _ => (n+" bottles of beer on the wall, "+n +" bottles of beer.\n"+"Take one down and pass it around, "+ (if((n-1)==0) "no more" else (n-1))+ " bottles of beer on the wall.\n") } for(b <- (0 to 99).reverse)println(nBeers(b)) ?? Any comments/suggestions?

    Read the article

  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

    Read the article

  • Should I aim for fewer HTTP requests or more cacheable CSS files?

    - by Jonathan Hanson
    We're being told that fewer HTTP requests per page load is a Good Thing. The extreme form of that for CSS would be to have a single, unique CSS file per page, with any shared site-wide styles duplicated in each file. But there's a trade off there. If you have separate shared global CSS files, they can be cached once when the front page is loaded and then re-used on multiple pages, thereby reducing the necessary size of the page-specific CSS files. So which is better in real-world practice? Shorter CSS files through multiple discrete CSS files that are cacheable, or fewer HTTP requests through fewer-but-larger CSS files?

    Read the article

  • In Node.JS, how do I return an entire object from a separate .js file?

    - by Matthew Patrick Cashatt
    Thanks for looking. I am new to Node.js and trying to figure out how to request an object from a separate file (rather than just requesting a function) but everything I try--exports,module-exports,etc--is failing. So, for example, if I have foo.js: var methods = { Foobar:{ getFoo: function(){return "foo!!";}, getBar: function(){return "bar!!";} } }; And now I want to call a function within an object of foo.js from index.js: var m = require('./Methods'); function fooMain(){ return m.Foobar.getFoo(); }; How do I do this? I have tried all sorts of combinations of exports and module-exports but they seem to only work if I call a discrete function that is not part of an object. Thanks!

    Read the article

  • Two parallel line segments intersection

    - by Judarkness
    I know there are many algorithms to verify whether two line segments are intersected. But once they encountered parallel condition, they just tell the user a big "No" and pretend there is no overlap, share end point, or end point collusion. I know I can can calculate the distance between 2 lines segments. If the distance is 0, check the end points located in the other line segments or not. And this means I have to use a lot of if else and && || conditions. This is not difficult, but my question is "Is there a trick( or mathematics) method to calculate this special parallel case?"

    Read the article

  • Why do so many mathematicians format code so poorly? [closed]

    - by marcog
    I have done a fair amount of programming together with mathematicians. Now I am even teaching some high school kids coming from a mathematics background how to program. Most of these people format their code so hideously it's hard to believe. I've even worked with and taught mathematicians who will fight the auto-indenter! Why is this so common amongst mathematicians? BTW, this is one reason I have started teaching Python. Yet still they find ways other than indentation to produce whacked coding styles!

    Read the article

  • Split string into sentences based on periods

    - by rookie
    Hi all, I have written this piece of code that splits a string and stores it in a string array:- String[] sSentence = sResult.split("[a-z]\.\s+"); However, I've added the [a-z] because I wanted to deal with some of the abbreviation problem. But then my result shows up as so:- Furthermore when Everett tried to instruct them in basic mathematics they proved unresponsiv I see that I loose the pattern specified in the split function. Its okay for me to loose the period, but loosing the last letter of the word disturbs its meaning. Could some one help me with this and in addition also could someone help me with dealing with abbreviations? Like because I split the string based on periods, I do not want to loose the abbreviations. Thanks in advance

    Read the article

  • Vectors for a 2D/3D World in Java

    - by jax
    I reading about Mathematics in Games and am wondering what is the best way to represent a Vector location in Java. I know there is a Vector class but I don't think this is what I need. There is also a Matrix class which looks like it may be what I want (a 1 dimensional matrix maybe). In particular, if I were to create a location Vector such as: v(x,y,z) where x,y and z are the coordinates in 3D space, what would be the best way to represent this in Java. It would be nice if I could also add, subtract and find the dot-product of Vectors. ideas?

    Read the article

  • Accurate clock in Erlang

    - by buddhabrot
    I was thinking about how to implement a process that gives the number of discrete intervals in time that occurred since it started. Am I losing accuracy here? How do I implement this without loss of accuracy after a while and after heavy client abuse. I am kind of stumped how to do this in Erlang. -module(clock). -compile([export_all]). start(Time) -> register(clock, spawn(fun() -> tick(Time, 0) end)). stop() -> clock ! stop. tick(Time, Count) -> receive nticks -> io:format("~p ticks have passed since start~n", [Count]) after 0 -> true end, receive stop -> void after Time -> tick(Time, Count + 1) end.

    Read the article

  • Good scalaz introduction

    - by Easy Angel
    Recently scalaz caught my eye. It looks very interesting, but I have not found any good introduction to the library. Seems that scalaz incorporates a lot of ideas from haskell and mathematics. Most articles that I found assume that you already feel comfortable with these concepts. What I'm looking for is gradual introduction to the library and underlying concepts - from simple and basic concepts to more advanced (which basesd in basics). I also looked to the examples, but it's hard for me to find the point where I should start to learn library. Can somebody recommend me some good scalaz introduction or tutorial (that covers basics and advanced concepts)? Or give me starting point in the answer. Thank you in advance!

    Read the article

  • php, js - echoing a number based on how many children there are?

    - by benbyford
    Creating a site in with FrogCMS and using alot of jquery to create an all in one screen site. having trouble in php echoing a number for the number of children for a subject in the database which i can then use as a var in js. some things ive tried, but im not really a developer so having issues here is some code frog supplies to show to utilise articles for example, and articles then has childen in the database. find('/articles/'); ? children(array('limit' = 1, 'order' = 'page.created_on DESC')); ? but im not sure how to create a discrete number to use with the jquery concerning the number of children?? thanks

    Read the article

  • assembly.GetTypes() does not return all types

    - by meta
    I try to lead the types from an .dll (which is also referenced in the executing project). I call: public static void LoadPlugin(string pluginFile) { Assembly assembly = Assembly.LoadFrom(pluginFile); foreach (Type type in assembly.GetTypes()) { // play with it } } It loads just a few of them: public partial class Mathematics : UserControl, IMathematics, IPortable and public partial class Welcome : UserControl but the next one, and some others, are ignored: public partial class Test : UserControl, ITest, IPortable They all stand in the same assembly, under the same namespace. The public static void LoadPlugin(string pluginFile) method is located in other assembly that is also referenced in the executing project. No exceptions are thrown. What could be the issues for not loading all the types? Any ideas?

    Read the article

  • What Math topics & resources to consider as beginner to indulge the book - Introduction to Algorithm

    - by sector7
    I'm a programmer who's beginning to appreciate the knowledge & usability of Algorithms in my work as I move forward with my skill-set. I don't want to take the short path by learning how to apply algorithms "as-is" but would rather like to know the foundation and fundamentals behind them. For that I need Math, at which I'm pretty "basic". I'm considering getting tuition's for that. What I would like is to have a concise syllabus/set of topics/book which I could hand over to my math tutor to get started. HIGHLY DESIRED: one book. the silver bullet. (fingers crossed!) PS: I've got some leads but want to hear you guys/gurus out: Discrete Math, Combinatorics, Graph theory, Calculus, Linear Algebra, and Number Theory. Looking forward to your answers. Thanks!

    Read the article

  • SQL SERVER – Puzzle to Win Print Book – Explain Value of PERCENTILE_CONT() Using Simple Example

    - by pinaldave
    From last several days I am working on various Denali Analytical functions and it is indeed really fun to refresh the concept which I studied in the school. Earlier I wrote article where I explained how we can use PERCENTILE_CONT() to find median over here SQL SERVER – Introduction to PERCENTILE_CONT() – Analytic Functions Introduced in SQL Server 2012. Today I am going to ask question based on the same blog post. Again just like last time the intention of this puzzle is as following: Learn new concept of SQL Server 2012 Learn new concept of SQL Server 2012 even if you are on earlier version of SQL Server. On another note, SQL Server 2012 RC0 has been announced and available to download SQL SERVER – 2012 RC0 Various Resources and Downloads. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.5) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: The reason we get median is because we are passing value .05 to PERCENTILE_COUNT() function. Now run read the puzzle. Puzzle: Run following T-SQL code: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.9) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO Observe the result and you will notice that MidianCont has different value than before, the reason is PERCENTILE_CONT function has 0.9 value passed. For first four value the value is 775.1. Now run following T-SQL code: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, PERCENTILE_CONT(0.1) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS MedianCont FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO Observe the result and you will notice that MidianCont has different value than before, the reason is PERCENTILE_CONT function has 0.1 value passed. For first four value the value is 709.3. Now in my example I have explained how the median is found using this function. You have to explain using mathematics and explain (in easy words) why the value in last columns are 709.3 and 775.1 Hint: SQL SERVER – Introduction to PERCENTILE_CONT() – Analytic Functions Introduced in SQL Server 2012 Rules Leave a comment with your detailed answer by Nov 25's blog post. Open world-wide (where Amazon ships books) If you blog about puzzle’s solution and if you win, you win additional surprise gift as well. Prizes Print copy of my new book SQL Server Interview Questions Amazon|Flipkart If you already have this book, you can opt for any of my other books SQL Wait Stats [Amazon|Flipkart|Kindle] and SQL Programming [Amazon|Flipkart|Kindle]. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • When Less is More

    - by aditya.agarkar
    How do you reconcile the fact that while the overall warehouse volume is down you still need more workers in the warehouse to ship all the orders? A WMS customer recently pointed out this seemingly perplexing fact in a customer conference. So what is going on? Didn't we tell you before that for a warehouse the customer is really the "king"? In this case customers are merely responding to a low overall low demand and uncertainty. They do not want to hold down inventory and one of the ways to do that is by decreasing the order size and ordering more frequently. Overall impact to the warehouse? Two words: "More work!!" This is not all. Smaller order sizes also mean challenges from a transportation perspective including a rise in costlier parcel or LTL shipments instead of cheaper TL shipments. Here is a hypothetical scenario where a customer reduces the order size by 10% and increases the order frequency by 10%. As you can see in the following table, the overall volume declines by 1% but the warehouse has to ship roughly 10% more lines. Order Frequency (Line Count)Order Size (Units)Total VolumeChange (%)10010010,000 -110909,900-1% If you want to see how "Less is More" in graphical terms, this is how it appears: Even though the volume is down, there is going to be more work in the warehouse in terms of number of lines shipped. The operators need to pick more discrete orders, pack them into more shipping containers and ship more deliveries. What do you do differently if you are facing this situation?In this case here are some obvious steps to take:Uno: Change your pick methods. If you are used to doing order picks, it needs to go out the door. You need to evaluate batch picking and grouping techniques. Go for cluster picking, go for zone picking, pick and pass...anything that improves your picker productivity. More than anything, cluster picking works like a charm and above all, its simple and very effective. Dos: Are you minimize "touch" points in your pick process? Consider doing one step pick, pack and confirm i.e. pick and pack stuff directly into shipping cartons. Done correctly the container will not require any more "touch" points all the way to the trailer loading. Use cartonization!Tres: Are the being picked from an optimized pick face? Are the items slotted correctly? This needs to be looked into. Consider automated "pull" or "push" replenishment into your pick face and also make sure that high demand items are occupying the golden zones.  Cuatro: Are you tracking labor productivity? If not there needs to be a concerted push for having labor standards in place. Hope you found these ideas useful.

    Read the article

  • Cloud Application Management for Platforms

    - by user756764
    Today Oracle, along with CloudBees, Cloudsoft, Huawei, Rackspace, Red Hat, and Software AG, published the Cloud Application Management for Platforms (CAMP) specification. This spec deals with application management in the context of PaaS. It defines a model (consisting of a set resources and their relationships), a REST-based API for manipulating that model, and a packaging format for getting applications (and their attendant metadata) into and out of the platform. My colleague, Mark Carlson, has already provided an excellent writeup on the spec here. The following, additional points bear emphasizing: CAMP is language, framework and platform neutral; it should be equally applicable to the task of deploying and managing Ruby on Rails applications as Java/Spring applications (as Node.js applications, etc.) CAMP only covers the interactions between a Cloud Consumer and a Cloud Provider (using the definitions of these terms provided in the NIST Cloud Computing Reference Architecture). The internal APIs used by the Cloud Provider to, for example, deploy additional platform services (e.g. a new message queuing service) are out of CAMP's scope. CAMP supports the management of the entire lifecycle of the application (e.g. start/stop, suspend/resume, etc.) not just the deployment of the components that make up the application. Complexity is the antithesis of interoperability. One of CAMP's goals is to be as broadly interoperable as possible. To this end, the authors of CAMP tried to "make things as simple as possible, but no simpler". For example, JSON is the only serialization format used in the spec (although Providers can extend this to support additional serialization formats such as XML). It remains to be seen whether we can preserve this simplicity as the spec is processed by OASIS. So far, those who have indicated an interest in collaborating on the spec seem to be of a like mind with regards to the need for simplicity. The flip side to simplicity is the knowledge that you undoubtedly missed something that is important to someone. To make up for this, CAMP is designed to be extensible. The idea is to ship what we know will work, allow implementers to extend the spec, then re-factor the spec to incorporate the most popular extensions. Anyone interested in this effort, particularly those of you using PaaS-level services, is encouraged to join the forthcoming OASIS TC. As you may have noticed, CAMP is a bit of a departure from some of the more monolithic management standards that have preceded it. The idea is to develop simple, discrete standards targeted to address specific interoperability and portability problems and tie these standards together with common patterns based on REST and HATEOAS. I'm excited to see how this idea plays out.

    Read the article

  • Big Data – Interacting with Hadoop – What is PIG? – What is PIG Latin? – Day 16 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned the importance of the HIVE in Big Data Story. In this article we will understand what is PIG and PIG Latin in Big Data Story. Yahoo started working on Pig for their application deployment on Hadoop. The goal of Yahoo to manage their unstructured data. What is Pig and What is Pig Latin? Pig is a high level platform for creating MapReduce programs used with Hadoop and the language we use for this platform is called PIG Latin. The pig was designed to make Hadoop more user-friendly and approachable by power-users and nondevelopers. PIG is an interactive execution environment supporting Pig Latin language. The language Pig Latin has supported loading and processing of input data with series of transforming to produce desired results. PIG has two different execution environments 1) Local Mode – In this case all the scripts run on a single machine. 2) Hadoop – In this case all the scripts run on Hadoop Cluster. Pig Latin vs SQL Pig essentially creates set of map and reduce jobs under the hoods. Due to same users does not have to now write, compile and build solution for Big Data. The pig is very similar to SQL in many ways. The Ping Latin language provide an abstraction layer over the data. It focuses on the data and not the structure under the hood. Pig Latin is a very powerful language and it can do various operations like loading and storing data, streaming data, filtering data as well various data operations related to strings. The major difference between SQL and Pig Latin is that PIG is procedural and SQL is declarative. In simpler words, Pig Latin is very similar to SQ Lexecution plan and that makes it much easier for programmers to build various processes. Whereas SQL handles trees naturally, Pig Latin follows directed acyclic graph (DAG). DAGs is used to model several different kinds of structures in mathematics and computer science. DAG Tomorrow In tomorrow’s blog post we will discuss about very important components of the Big Data Ecosystem – Zookeeper. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

    Read the article

  • Per-vertex position/normal and per-index texture coordinate

    - by Boreal
    In my game, I have a mesh with a vertex buffer and index buffer up and running. The vertex buffer stores a Vector3 for the position and a Vector2 for the UV coordinate for each vertex. The index buffer is a list of ushorts. It works well, but I want to be able to use 3 discrete texture coordinates per triangle. I assume I have to create another vertex buffer, but how do I even use it? Here is my vertex/index buffer creation code: // vertices is a Vertex[] // indices is a ushort[] // VertexDefs stores the vertex size (sizeof(float) * 5) // vertex data numVertices = vertices.Length; DataStream data = new DataStream(VertexDefs.size * numVertices, true, true); data.WriteRange<Vertex>(vertices); data.Position = 0; // vertex buffer parameters BufferDescription vbDesc = new BufferDescription() { BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = VertexDefs.size * numVertices, StructureByteStride = VertexDefs.size, Usage = ResourceUsage.Default }; // create vertex buffer vertexBuffer = new Buffer(Graphics.device, data, vbDesc); vertexBufferBinding = new VertexBufferBinding(vertexBuffer, VertexDefs.size, 0); data.Dispose(); // index data numIndices = indices.Length; data = new DataStream(sizeof(ushort) * numIndices, true, true); data.WriteRange<ushort>(indices); data.Position = 0; // index buffer parameters BufferDescription ibDesc = new BufferDescription() { BindFlags = BindFlags.IndexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = sizeof(ushort) * numIndices, StructureByteStride = sizeof(ushort), Usage = ResourceUsage.Default }; // create index buffer indexBuffer = new Buffer(Graphics.device, data, ibDesc); data.Dispose(); Engine.Log(MessageType.Success, string.Format("Mesh created with {0} vertices and {1} indices", numVertices, numIndices)); And my drawing code: // ShaderEffect, ShaderTechnique, and ShaderPass all store effect data // e is of type ShaderEffect // get the technique ShaderTechnique t; if(!e.techniques.TryGetValue(techniqueName, out t)) return; // effect variables e.SetMatrix("worldView", worldView); e.SetMatrix("projection", projection); e.SetResource("diffuseMap", texture); e.SetSampler("textureSampler", sampler); // set per-mesh/technique settings Graphics.context.InputAssembler.SetVertexBuffers(0, vertexBufferBinding); Graphics.context.InputAssembler.SetIndexBuffer(indexBuffer, SlimDX.DXGI.Format.R16_UInt, 0); Graphics.context.PixelShader.SetSampler(sampler, 0); // render for each pass foreach(ShaderPass p in t.passes) { Graphics.context.InputAssembler.InputLayout = p.layout; p.pass.Apply(Graphics.context); Graphics.context.DrawIndexed(numIndices, 0, 0); } How can I do this?

    Read the article

  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

    Read the article

< Previous Page | 13 14 15 16 17 18 19 20 21 22 23  | Next Page >