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  • UITableView: Juxtaposing row, header, and footer insertions/deletions

    - by jdandrea
    Consider a very simple UITableView with one of two states. First state: One (overall) table footer One section containing two rows, a section header, and a section footer Second state: No table footer One section containing four rows and no section header/footer In both cases, each row is essentially one of four possible UITableViewCell objects, each containing its own UITextField. We don't even bother with reuse or caching, since we're only dealing with four known cells in this case. They've been created in an accompanying XIB, so we already have them all wired up and ready to go. Now consider we want to toggle between the two states. Sounds easy enough. Let's suppose our view controller's right bar button item provides the toggling support. We'll also track the current state with an ivar and enumeration. To be explicit for a sec, here's how one might go from state 1 to 2. (Presume we handle the bar button item's title as well.) In short, we want to clear out our table's footer view, then insert the third and fourth rows. We batch this inside an update block like so: // Brute forced references to the third and fourth rows in section 0 NSUInteger row02[] = {0, 2}; NSUInteger row03[] = {0, 3}; [self.tableView beginUpdates]; state = tableStateTwo; // 'internal' iVar, not a property self.tableView.tableFooterView = nil; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObjects: [NSIndexPath indexPathWithIndexes:row02 length:2], [NSIndexPath indexPathWithIndexes:row03 length:2], nil] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView endUpdates]; For the reverse, we want to reassign the table footer view (which, like the cells, is in the XIB ready and waiting), and remove the last two rows: // Use row02 and row03 from earlier snippet [self.tableView beginUpdates]; state = tableStateOne; self.tableView.tableFooterView = theTableFooterView; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects: [NSIndexPath indexPathWithIndexes:row02 length:2], [NSIndexPath indexPathWithIndexes:row03 length:2], nil] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView endUpdates]; Now, when the table asks for rows, it's very cut and dry. The first two cells are the same in both cases. Only the last two appear/disappear depending on the state. The state ivar is consulted when the Table View asks for things like number of rows in a section, height for header/footer in a section, or view for header/footer in a section. This last bit is also where I'm running into trouble. Using the above logic, section 0's header/footer does not disappear. Specifically, the footer stays below the inserted rows, but the header now overlays the topmost row. If we switch back to state one, the section footer is removed, but the section header remains. How about using [self.tableView reloadData] then? Sure, why not. We take care not to use it inside the update block, per Apple's advisement, and simply add it after endUpdates. This time, good news! The section 0 header/footer disappears. :) However ... Toggling back to state one results in a most exquisite mess! The section 0 header returns, only to overlay the first row once again (instead of appear above it). The section 0 footer is placed below the last row just fine, but the overall table footer - now reinstated - overlays the section footer. Waaaaaah … now what? Just to be sure, let's toggle back to state two again. Yep, that looks fine. Coming back to state one? Yecccch. I also tried sprinkling in a few other stunts like using reloadSections:withRowAnimation:, but that only serves to make things worse. NSRange range = {0, 1}; NSIndexSet *indexSet = [NSIndexSet indexSetWithIndexesInRange:range]; ... [self.tableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationFade]; Case in point: If we invoke reloadSections... just before the end of the update block, changing to state two hides the first two rows from view, even though the space they would otherwise occupy remains. Switching back to state one returns section 0's header/footer to normal, but those first two rows remain invisible. Case two: Moving reloadSections... to just after the update block but before reloadData results in all rows becoming invisible! (I refer to the row as being invisible because, during tracing, tableView:cellForRowAtIndexPath: is returning bona-fide cell objects for those rows.) Case three: Moving reloadSections... after tableView:cellForRowAtIndexPath: brings us a bit closer, but the section 0 header/footer never returns when switching back to state one. Hmm. Perhaps it's a faux pas using both reloadSections... and reloadData, based on what I'm seeing at trace-time, which brings us to: Case four: Replacing reloadData with reloadSections... outright. All cells in state two disappear. All cells in state one remain missing as well (though the space is kept). So much for that theory. :) Tracing through the code, the cell and view objects, as well as the section heights, are all where they should be at the opportune times. They just aren't rendering sanely. So, how to crack this case? Clues welcome/appreciated!

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  • Sorting/Paginating/Filtering Complex Multi-AR Object Tables in Rails

    - by Matt Rogish
    I have a complex table pulled from a multi-ActiveRecord object array. This listing is a combined display of all of a particular user's "favorite" items (songs, messages, blog postings, whatever). Each of these items is a full-fledged AR object. My goal is to present the user with a simplified search, sort, and pagination interface. The user need not know that the Song has a singer, and that the Message has an author -- to the end user both entries in the table will be displayed as "User". Thus, the search box will simply be a dropdown list asking them which to search on (User name, created at, etc.). Internally, I would need to convert that to the appropriate object search, combine the results, and display. I can, separately, do pagination (mislav will_paginate), sorting, and filtering, but together I'm having some problems combining them. For example, if I paginate the combined list of items, the pagination plugin handles it just fine. It is not efficient since the pagination is happening in the app vs. the DB, but let's assume the intended use-case would indicate the vast majority of the users will have less than 30 favorited items and all other behavior, server capabilities, etc. indicates this will not be a bottleneck. However, if I wish to sort the list I cannot sort it via the pagination plugin because it relies on the assumption that the result set is derived from a single SQL query, and also that the field name is consistent throughout. Thus, I must sort the merged array via ruby, e.g. @items.sort_by{ |i| i.whatever } But, since the items do not share common names, I must first interrogate the object and then call the correct sort by. For example, if the user wishes to sort by user name, if the sorted object is a message, I sort by author but if the object is a song, I sort by singer. This is all very gross and feels quite un-ruby-like. This same problem comes into play with the filter. If the user filters on the "parent item" (the message's thread, the song's album), I must translate that to the appropriate collection object method. Also gross. This is not the exact set-up but is close enough. Note that this is a legacy app so changing it is quite difficult, although not impossible. Also, yes there is some DRY that can be done, but don't focus on the style or elegance of the following code. Style/elegance of the SOLUTION is important, however! :D models: class User < ActiveRecord::Base ... has_and_belongs_to_many :favorite_messages, :class_name => "Message" has_and_belongs_to_many :favorite_songs, :class_name => "Song" has_many :authored_messages, :class_name => "Message" has_many :sung_songs, :class_name => "Song" end class Message < ActiveRecord::Base has_and_belongs_to_many :favorite_messages belongs_to :author, :class_name => "User" belongs_to :thread end class Song < ActiveRecord::Base has_and_belongs_to_many :favorite_songs belongs_to :singer, :class_name => "User" belongs_to :album end controller: def show u = User.find 123 @items = Array.new @items << u.favorite_messages @items << u.favorite_songs # etc. etc. @items.flatten! @items = @items.sort_by{ |i| i.created_at } @items = @items.paginate :page => params[:page], :per_page => 20 end def search # Assume user is searching for username like 'Bob' u = User.find 123 @items = Array.new @items << u.favorite_messages.find( :all, :conditions => "LOWER( author ) LIKE LOWER('%bob%')" ) @items << u.favorite_songs.find( :all, :conditions => "LOWER( singer ) LIKE ... " ) # etc. etc. @items.flatten! @items = @items.sort_by{ |i| determine appropriate sorting based on user selection } @items = @items.paginate :page => params[:page], :per_page => 20 end view: #index.html.erb ... <table> <tr> <th>Title (sort ASC/DESC links)</th> <th>Created By (sort ASC/DESC links))</th> <th>Collection Title (sort ASC/DESC links)</th> <th>Created At (sort ASC/DESC links)</th> </tr> <% @items.each |item| do %> <%= render { :partial => "message", :locals => item } if item.is_a? Message %> <%= render { :partial => "song", :locals => item } if item.is_a? Song %> <%end%> ... </table> #message.html.erb # shorthand, not real ruby print out message title, author name, thread title, message created at #song.html.erb # shorthand print out song title, singer name, album title, song created at

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  • Where do I find scripts generated by SharePoint MCMS Migration Profiles

    - by HipCzeck
    I am attempting to migrate data from an Microsoft Content Management Server (MCMS) 2002 instance into a new Microsoft Office Sharepoint Server (MOSS) 2007 installation using the Manage Microsoft Content Management Server Migration Profiles tool in the Operations space of MOSS Central Administration. When analyzing the profile, I receive 4 warnings, all of which may be safely ignored, but when I actually execute the migration profile, I get the same warnings and an additional error with a description of: Line 6: Incorrect syntax near ';'. I have seen this error numerous times when mucking about in SQL Server and recognize it as a Transact SQL error message, but can't find the actual SQL statement that is being executed so that I may determine the source of the error. EDIT: After enabling verbose logging on the MCMS 2002 Migration category, and poring through the Unified Logging Service (ULS) logs, I received a more complete stack trace at the point of the error, and a couple more anomalies listed below. Anomalies: The following is an abbreviated listing from the ULS logs around the time of the pre-migration analysis. 01 MCMS 2002 Migration Verbose Start ConnectionCheck 02 MCMS 2002 Migration Verbose End ConnectionCheck 03 MCMS 2002 Migration Verbose Start DatabaseCheck 04 MCMS 2002 Migration High Extra table SiteDeployLock will not be migrated 05 MCMS 2002 Migration High Analysis: Extra index PK__SiteDeployLock__05D8E0BE 06 MCMS 2002 Migration Verbose End DatabaseCheck 07 MCMS 2002 Migration Medium Pre-migration analysis: RootCheckTask is skipped because database check is blocked. 08 MCMS 2002 Migration Medium Pre-migration analysis: RightsGroupNameCheckTask is skipped because database check is blocked. 09 MCMS 2002 Migration Medium Pre-migration analysis: InvalidNameCheckTask is skipped because database check is blocked. 10 MCMS 2002 Migration Medium Pre-migration analysis: LeafNameCheckTask is skipped because database check is blocked. 11 MCMS 2002 Migration Medium Pre-migration analysis: LeafLengthCheckTask is skipped because database check is blocked. 12 MCMS 2002 Migration Medium Pre-migration analysis: TemplateNameCheckTask is skipped because database check is blocked. 13 MCMS 2002 Migration Medium Pre-migration analysis: TemplateCollisionCheckTask is skipped because database check is blocked. 14 MCMS 2002 Migration Medium Pre-migration analysis: PlaceholderCheckTask is skipped because database check is blocked. 15 MCMS 2002 Migration Medium Pre-migration analysis: CheckedOutItemsCheckTask is skipped because database check is blocked. 16 MCMS 2002 Migration Medium Pre-migration analysis: SubmittedItemsCheckTask is skipped because database check is blocked. 17 MCMS 2002 Migration Medium Pre-migration analysis: DeletedItemsCheckTask is skipped because database check is blocked. 18 MCMS 2002 Migration Medium Pre-migration analysis: UserCheckTask is skipped because database check is blocked. 19 MCMS 2002 Migration Medium Pre-migration analysis: FileSizeCheckTask is skipped because database check is blocked. 20 MCMS 2002 Migration Medium Pre-migration analysis: HostHeaderMapCheckTask is skipped because database check is blocked. 21 MCMS 2002 Migration Verbose Start Server check 22 MCMS 2002 Migration Verbose End Server check 23 MCMS 2002 Migration Verbose Start Server emptyness check 24 MCMS 2002 Migration Verbose End Server emptyness check 25 MCMS 2002 Migration Medium PreMigrationAnalyzer: Dry run starts 26 MCMS 2002 Migration Verbose CleanLockProcedure: start. 27 MCMS 2002 Migration High CleanLockProcedure: connection system lock is null 28 MCMS 2002 Migration Verbose Finished all tasks 29 MCMS 2002 Migration High PreMigrationAnalyzer ends with True 30 MCMS 2002 Migration Verbose Migration profile status is changed to AnalysisPassed Specifically, the two High level alerts on lines 4 and 5 are reflected in the migration report as warnings when running Pre-migration Analysis or running the migration profile. In addition, two other warnings appear in the migration report indicating two tables containing data (LayoutProperty and NodeLayout) that should be empty. According to the documentation, warnings are not sufficient cause to stop migration from occurring. Other anomalies are on lines 7-20 indicating a series of tests that are skipped because database check is blocked. The ULS doesn't give any additional warnings to indicate that the database check was blocked or exited in exceptional circumstances. After switching the profile from pre-migration analysis to exporting, there is one medium level warning that LastChangeTime is not set or incorrect. (null). As with all the skipped test names and SQL table names from the warnings, the major search engines are unable (with the exception of LayoutProperty) to find any reference to these objects or tests. Finally, the section of the log indicating the actual live migration attempt is appended below: 01 MCMS 2002 Migration Medium LastChangeTime is not set or incorrect. (null) 02 MCMS 2002 Migration Verbose Set export lock 03 MCMS 2002 Migration Verbose CleanLockProcedure: start. 04 MCMS 2002 Migration Verbose CleanLockProcedure: end. 05 MCMS 2002 Migration Verbose Prepare for export 06 MCMS 2002 Migration Verbose Open connection... 07 MCMS 2002 Migration Verbose Create temporary stored procedures 08 MCMS 2002 Migration Verbose Create temporary tables... 09 MCMS 2002 Migration Verbose Initialize temporary tables... 10 MCMS 2002 Migration Verbose InitializeTemporaryTables: start 11 MCMS 2002 Migration Verbose Initialize export table... 12 MCMS 2002 Migration Verbose InitializeExportTable: start 13 MCMS 2002 Migration Verbose CleanLockProcedure: start. 14 MCMS 2002 Migration Verbose CleanLockProcedure: end. 15 MCMS 2002 Migration High Migration throws exception: Line 6: Incorrect syntax near ';'.. Stacktrace: at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SharePoint.Publishing.Internal.Administration... 16 MCMS 2002 Migration High ....MigrationBatchCommand.ExecuteImmediate(String command) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationBatchCommand.ExecuteWaitingCommands() at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDBSerializer.SerializeSelectedExportObject(StringCollection objectAttribs) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess.InitializeExportTable(ScopeType scopeType) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess.InitializeTemporaryTables(DateTime lastChangeTime) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess.InitializeDatabase(DateTime lastChangeTime, Boolean isAnalysis, SqlConnection connection) at Microsoft.SharePoint.Publishing.Internal.Admin... 17 MCMS 2002 Migration High ...stration.MigrationDataAccess.InitializeDatabase(DateTime lastChangeTime, Boolean isAnalysis) at Microsoft.SharePoint.Publishing.Administration.ContentMigration.Export(MigrationDataAccess dataAccess) at Microsoft.SharePoint.Publishing.Administration.ContentMigration.MigrateInternal(). 18 MCMS 2002 Migration Verbose MigrationProfile: GetInstance. Start. 19 MCMS 2002 Migration Verbose MigrationProfile: GetInstance. End. 20 MCMS 2002 Migration Verbose Migration profile status is changed to Failed The stack trace of the failed parsing of the SQL command appear on lines 15-17. A cleaner version of the stack trace is appended below. Full Stack Trace: Migration throws exception: Line 6: Incorrect syntax near ';'.. at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning( TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationBatchCommand .ExecuteImmediate(String command) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationBatchCommand .ExecuteWaitingCommands() at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDBSerializer .SerializeSelectedExportObject(StringCollection objectAttribs) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess .InitializeExportTable(ScopeType scopeType) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess .InitializeTemporaryTables(DateTime lastChangeTime) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess .InitializeDatabase(DateTime lastChangeTime, Boolean isAnalysis, SqlConnection connection) at Microsoft.SharePoint.Publishing.Internal.Administration.MigrationDataAccess .InitializeDatabase(DateTime lastChangeTime, Boolean isAnalysis) at Microsoft.SharePoint.Publishing.Administration.ContentMigration.Export (MigrationDataAccess dataAccess) at Microsoft.SharePoint.Publishing.Administration.ContentMigration .MigrateInternal(). None of this log information indicates the SQL command that is failing a parser check. I've checked the SQL servers hosting the source and destination databases for a trace of the query, but neither seems to have triggered the parse failure condition. That appears to have happened on the SharePoint server. Are there any other locations I should investigate that might tell me where to find the source of the error?

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  • How to shoot yourself in the foot (DO NOT Read in the office)

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/how-to-shoot-yourself-in-the-foot-do-not-read.aspxLet me make it absolutely clear - the following is:merely collated by your Geek from http://www.codeproject.com/Lounge.aspx?msg=3917012#xx3917012xxvery, very very funny so you read it in the presence of others at your own riskso here is the list - you have been warned!C You shoot yourself in the foot.   C++ You accidently create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical assistance is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying "That's me, over there."   FORTRAN You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you have no exception-handling facility.   Modula-2 After realizing that you can't actually accomplish anything in this language, you shoot yourself in the head.   COBOL USEing a COLT 45 HANDGUN, AIM gun at LEG.FOOT, THEN place ARM.HAND.FINGER on HANDGUN.TRIGGER and SQUEEZE. THEN return HANDGUN to HOLSTER. CHECK whether shoelace needs to be retied.   Lisp You shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds...   BASIC Shoot yourself in the foot with a water pistol. On big systems, continue until entire lower body is waterlogged.   Forth Foot yourself in the shoot.   APL You shoot yourself in the foot; then spend all day figuring out how to do it in fewer characters.   Pascal The compiler won't let you shoot yourself in the foot.   Snobol If you succeed, shoot yourself in the left foot. If you fail, shoot yourself in the right foot.   HyperTalk Put the first bullet of the gun into foot left of leg of you. Answer the result.   Prolog You tell your program you want to be shot in the foot. The program figures out how to do it, but the syntax doesn't allow it to explain.   370 JCL You send your foot down to MIS with a 4000-page document explaining how you want it to be shot. Three years later, your foot comes back deep-fried.   FORTRAN-77 You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you still can't do exception-processing.   Modula-2 (alternative) You perform a shooting on what might be currently a foot with what might be currently a bullet shot by what might currently be a gun.   BASIC (compiled) You shoot yourself in the foot with a BB using a SCUD missile launcher.   Visual Basic You'll really only appear to have shot yourself in the foot, but you'll have so much fun doing it that you won't care.   Forth (alternative) BULLET DUP3 * GUN LOAD FOOT AIM TRIGGER PULL BANG! EMIT DEAD IF DROP ROT THEN (This takes about five bytes of memory, executes in two to ten clock cycles on any processor and can be used to replace any existing function of the language as well as in any future words). (Welcome to bottom up programming - where you, too, can perform compiler pre-processing instead of writing code)   APL (alternative) You hear a gunshot and there's a hole in your foot, but you don't remember enough linear algebra to understand what happened. or @#&^$%&%^ foot   Pascal (alternative) Same as Modula-2 except that the bullet is not the right type for the gun and your hand is blown off.   Snobol (alternative) You grab your foot with your hand, then rewrite your hand to be a bullet. The act of shooting the original foot then changes your hand/bullet into yet another foot (a left foot).   Prolog (alternative) You attempt to shoot yourself in the foot, but the bullet, failing to find its mark, backtracks to the gun, which then explodes in your face.   COMAL You attempt to shoot yourself in the foot with a water pistol, but the bore is clogged, and the pressure build-up blows apart both the pistol and your hand. or draw_pistol aim_at_foot(left) pull_trigger hop(swearing)   Scheme As Lisp, but none of the other appendages are aware of this happening.   Algol You shoot yourself in the foot with a musket. The musket is aesthetically fascinating and the wound baffles the adolescent medic in the emergency room.   Ada If you are dumb enough to actually use this language, the United States Department of Defense will kidnap you, stand you up in front of a firing squad and tell the soldiers, "Shoot at the feet." or The Department of Defense shoots you in the foot after offering you a blindfold and a last cigarette. or After correctly packaging your foot, you attempt to concurrently load the gun, pull the trigger, scream and shoot yourself in the foot. When you try, however, you discover that your foot is of the wrong type. or After correctly packing your foot, you attempt to concurrently load the gun, pull the trigger, scream, and confidently aim at your foot knowing it is safe. However the cordite in the round does an Unchecked Conversion, fires and shoots you in the foot anyway.   Eiffel   You create a GUN object, two FOOT objects and a BULLET object. The GUN passes both the FOOT objects a reference to the BULLET. The FOOT objects increment their hole counts and forget about the BULLET. A little demon then drives a garbage truck over your feet and grabs the bullet (both of it) on the way. Smalltalk You spend so much time playing with the graphics and windowing system that your boss shoots you in the foot, takes away your workstation and makes you develop in COBOL on a character terminal. or You send the message shoot to gun, with selectors bullet and myFoot. A window pops up saying Gunpowder doesNotUnderstand: spark. After several fruitless hours spent browsing the methods for Trigger, FiringPin and IdealGas, you take the easy way out and create ShotFoot, a subclass of Foot with an additional instance variable bulletHole. Object Oriented Pascal You perform a shooting on what might currently be a foot with what might currently be a bullet fired from what might currently be a gun.   PL/I You consume all available system resources, including all the offline bullets. The Data Processing & Payroll Department doubles its size, triples its budget, acquires four new mainframes and drops the original one on your foot. Postscript foot bullets 6 locate loadgun aim gun shoot showpage or It takes the bullet ten minutes to travel from the gun to your foot, by which time you're long since gone out to lunch. The text comes out great, though.   PERL You stab yourself in the foot repeatedly with an incredibly large and very heavy Swiss Army knife. or You pick up the gun and begin to load it. The gun and your foot begin to grow to huge proportions and the world around you slows down, until the gun fires. It makes a tiny hole, which you don't feel. Assembly Language You crash the OS and overwrite the root disk. The system administrator arrives and shoots you in the foot. After a moment of contemplation, the administrator shoots himself in the foot and then hops around the room rabidly shooting at everyone in sight. or You try to shoot yourself in the foot only to discover you must first reinvent the gun, the bullet, and your foot.or The bullet travels to your foot instantly, but it took you three weeks to load the round and aim the gun.   BCPL You shoot yourself somewhere in the leg -- you can't get any finer resolution than that. Concurrent Euclid You shoot yourself in somebody else's foot.   Motif You spend days writing a UIL description of your foot, the trajectory, the bullet and the intricate scrollwork on the ivory handles of the gun. When you finally get around to pulling the trigger, the gun jams.   Powerbuilder While attempting to load the gun you discover that the LoadGun system function is buggy; as a work around you tape the bullet to the outside of the gun and unsuccessfully attempt to fire it with a nail. In frustration you club your foot with the butt of the gun and explain to your client that this approximates the functionality of shooting yourself in the foot and that the next version of Powerbuilder will fix it.   Standard ML By the time you get your code to typecheck, you're using a shoot to foot yourself in the gun.   MUMPS You shoot 583149 AK-47 teflon-tipped, hollow-point, armour-piercing bullets into even-numbered toes on odd-numbered feet of everyone in the building -- with one line of code. Three weeks later you shoot yourself in the head rather than try to modify that line.   Java You locate the Gun class, but discover that the Bullet class is abstract, so you extend it and write the missing part of the implementation. Then you implement the ShootAble interface for your foot, and recompile the Foot class. The interface lets the bullet call the doDamage method on the Foot, so the Foot can damage itself in the most effective way. Now you run the program, and call the doShoot method on the instance of the Gun class. First the Gun creates an instance of Bullet, which calls the doFire method on the Gun. The Gun calls the hit(Bullet) method on the Foot, and the instance of Bullet is passed to the Foot. But this causes an IllegalHitByBullet exception to be thrown, and you die.   Unix You shoot yourself in the foot or % ls foot.c foot.h foot.o toe.c toe.o % rm * .o rm: .o: No such file or directory % ls %   370 JCL (alternative) You shoot yourself in the head just thinking about it.   DOS JCL You first find the building you're in in the phone book, then find your office number in the corporate phone book. Then you have to write this down, then describe, in cubits, your exact location, in relation to the door (right hand side thereof). Then you need to write down the location of the gun (loading it is a proprietary utility), then you load it, and the COBOL program, and run them, and, with luck, it may be run tonight.   VMS   $ MOUNT/DENSITY=.45/LABEL=BULLET/MESSAGE="BYE" BULLET::BULLET$GUN SYS$BULLET $ SET GUN/LOAD/SAFETY=OFF/SIGHT=NONE/HAND=LEFT/CHAMBER=1/ACTION=AUTOMATIC/ LOG/ALL/FULL SYS$GUN_3$DUA3:[000000]GUN.GNU $ SHOOT/LOG/AUTO SYS$GUN SYS$SYSTEM:[FOOT]FOOT.FOOT   %DCL-W-ACTIMAGE, error activating image GUN -CLI-E-IMGNAME, image file $3$DUA240:[GUN]GUN.EXE;1 -IMGACT-F-NOTNATIVE, image is not an OpenVMS Alpha AXP image or %SYS-F-FTSHT, foot shot (fifty lines of traceback omitted) sh,csh, etc You can't remember the syntax for anything, so you spend five hours reading manual pages, then your foot falls asleep. You shoot the computer and switch to C.   Apple System 7 Double click the gun icon and a window giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small bomb appears with note "Error of Type 1 has occurred."   Windows 3.1 Double click the gun icon and wait. Eventually a window opens giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small box appears with note "Unable to open Shoot.dll, check that path is correct."   Windows 95 Your gun is not compatible with this OS and you must buy an upgrade and install it before you can continue. Then you will be informed that you don't have enough memory.   CP/M I remember when shooting yourself in the foot with a BB gun was a big deal.   DOS You finally found the gun, but can't locate the file with the foot for the life of you.   MSDOS You shoot yourself in the foot, but can unshoot yourself with add-on software.   Access You try to point the gun at your foot, but it shoots holes in all your Borland distribution diskettes instead.   Paradox Not only can you shoot yourself in the foot, your users can too.   dBase You squeeze the trigger, but the bullet moves so slowly that by the time your foot feels the pain, you've forgotten why you shot yourself anyway. or You buy a gun. Bullets are only available from another company and are promised to work so you buy them. Then you find out that the next version of the gun is the one scheduled to actually shoot bullets.   DBase IV, V1.0 You pull the trigger, but it turns out that the gun was a poorly designed hand grenade and the whole building blows up.   SQL You cut your foot off, send it out to a service bureau and when it returns, it has a hole in it but will no longer fit the attachment at the end of your leg. or Insert into Foot Select Bullet >From Gun.Hand Where Chamber = 'LOADED' And Trigger = 'PULLED'   Clipper You grab a bullet, get ready to insert it in the gun so that you can shoot yourself in the foot and discover that the gun that the bullets fits has not yet been built, but should be arriving in the mail _REAL_SOON_NOW_. Oracle The menus for coding foot_shooting have not been implemented yet and you can't do foot shooting in SQL.   English You put your foot in your mouth, then bite it off. (For those who don't know, English is a McDonnell Douglas/PICK query language which allegedly requires 110% of system resources to run happily.) Revelation [an implementation of the PICK Operating System] You'll be able to shoot yourself in the foot just as soon as you figure out what all these bullets are for.   FlagShip Starting at the top of your head, you aim the gun at yourself repeatedly until, half an hour later, the gun is finally pointing at your foot and you pull the trigger. A new foot with a hole in it appears but you can't work out how to get rid of the old one and your gun doesn't work anymore.   FidoNet You put your foot in your mouth, then echo it internationally.   PicoSpan [a UNIX-based computer conferencing system] You can't shoot yourself in the foot because you're not a host. or (host variation) Whenever you shoot yourself in the foot, someone opens a topic in policy about it.   Internet You put your foot in your mouth, shoot it, then spam the bullet so that everybody gets shot in the foot.   troff rmtroff -ms -Hdrwp | lpr -Pwp2 & .*place bullet in footer .B .NR FT +3i .in 4 .bu Shoot! .br .sp .in -4 .br .bp NR HD -2i .*   Genetic Algorithms You create 10,000 strings describing the best way to shoot yourself in the foot. By the time the program produces the optimal solution, humans have evolved wings and the problem is moot.   CSP (Communicating Sequential Processes) You only fail to shoot everything that isn't your foot.   MS-SQL Server MS-SQL Server’s gun comes pre-loaded with an unlimited supply of Teflon coated bullets, and it only has two discernible features: the muzzle and the trigger. If that wasn't enough, MS-SQL Server also puts the gun in your hand, applies local anesthetic to the skin of your forefinger and stitches it to the gun's trigger. Meanwhile, another process has set up a spinal block to numb your lower body. It will then proceeded to surgically remove your foot, cryogenically freeze it for preservation, and attach it to the muzzle of the gun so that no matter where you aim, you will shoot your foot. In order to avoid shooting yourself in the foot, you need to unstitch your trigger finger, remove your foot from the muzzle of the gun, and have it surgically reattached. Then you probably want to get some crutches and go out to buy a book on SQL Server Performance Tuning.   Sybase Sybase's gun requires assembly, and you need to go out and purchase your own clip and bullets to load the gun. Assembly is complicated by the fact that Sybase has hidden the gun behind a big stack of reference manuals, but it hasn't told you where that stack is. While you were off finding the gun, assembling it, buying bullets, etc., Sybase was also busy surgically removing your foot and cryogenically freezing it for preservation. Instead of attaching it to the muzzle of the gun, though, it packed your foot on dry ice and sent it UPS-Ground to an unnamed hookah bar somewhere in the middle east. In order to shoot your foot, you must modify your gun with a GPS system for targeting and hire some guy named "Indy" to find the hookah bar and wire the coordinates back to you. By this time, you've probably become so daunted at the tasks stand between you and shooting your foot that you hire a guy who's read all the books on Sybase to help you shoot your foot. If you're lucky, he'll be smart enough both to find your foot and to stop you from shooting it.   Magic software You spend 1 week looking up the correct syntax for GUN. When you find it, you realise that GUN will not let you shoot in your own foot. It will allow you to shoot almost anything but your foot. You then decide to build your own gun. You can't use the standard barrel since this will only allow for standard bullets, which will not fire if the barrel is pointed at your foot. After four weeks, you have created your own custom gun. It blows up in your hand without warning, because you failed to initialise the safety catch and it doesn't know whether the initial state is "0", 0, NULL, "ZERO", 0.0, 0,0, "0.0", or "0,00". You fix the problem with your remaining hand by nesting 12 safety catches, and then decide to build the gun without safety catch. You then shoot the management and retire to a happy life where you code in languages that will allow you to shoot your foot in under 10 days.FirefoxLets you shoot yourself in as many feet as you'd like, while using multiple great addons! IEA moving target in terms of standard ammunition size and doesn't always work properly with non-Microsoft ammunition, so sometimes you shoot something other than your foot. However, it's the corporate world's standard foot-shooting apparatus. Hackers seem to enjoy rigging websites up to trigger cascading foot-shooting failures. Windows 98 About the same as Windows 95 in terms of overall bullet capacity and triggering mechanisms. Includes updated DirectShot API. A new version was released later on to support USB guns, Windows 98 SE.WPF:You get your baseball glove and a ball and you head out to your backyard, where you throw balls to your pitchback. Then your unkempt-haired-cargo-shorts-and-sandals-with-white-socks-wearing neighbor uses XAML to sculpt your arm into a gun, the ball into a bullet and the pitchback into your foot. By now, however, only the neighbor can get it to work and he's only around from 6:30 PM - 3:30 AM. LOGO: You very carefully lay out the trajectory of the bullet. Then you start the gun, which fires very slowly. You walk precisely to the point where the bullet will travel and wait, but just before it gets to you, your class time is up and one of the other kids has already used the system to hack into Sony's PS3 network. Flash: Someone has designed a beautiful-looking gun that anyone can shoot their feet with for free. It weighs six hundred pounds. All kinds of people are shooting themselves in the feet, and sending the link to everyone else so that they can too. That is, except for the criminals, who are all stealing iOS devices that the gun won't work with.APL: Its (mostly) all greek to me. Lisp: Place ((gun in ((hand sight (foot then shoot))))) (Lots of Insipid Stupid Parentheses)Apple OS/X and iOS Once a year, Steve Jobs returns from sick leave to tell millions of unwavering fans how they will be able to shoot themselves in the foot differently this year. They retweet and blog about it ad nauseam, and wait in line to be the first to experience "shoot different".Windows ME Usually fails, even at shooting you in the foot. Yo dawg, I heard you like shooting yourself in the foot. So I put a gun in your gun, so you can shoot yourself in the foot while you shoot yourself in the foot. (Okay, I'm not especially proud of this joke.) Windows 2000 Now you really do have to log in, before you are allowed to shoot yourself in the foot.Windows XPYou thought you learned your lesson: Don't use Windows ME. Then, along came this new creature, built on top of Windows NT! So you spend the next couple days installing antivirus software, patches and service packs, just so you can get that driver to install, and then proceed to shoot yourself in the foot. Windows Vista Newer! Glossier! Shootier! Windows 7 The bullets come out a lot smoother. Active Directory Each bullet now has an attached Bullet Identifier, and can be uniquely identified. Policies can be applied to dictate fragmentation, and the gun will occasionally have a confusing delay after the trigger has been pulled. PythonYou try to use import foot; foot.shoot() only to realize that's only available in 3.0, to which you can't yet upgrade from 2.7 because of all those extension libs lacking support. Solaris Shoots best when used on SPARC hardware, but still runs the trigger GUI under Java. After weeks of learning the appropriate STOP command to prevent the trigger from automatically being pressed on boot, you think you've got it under control. Then the one time you ever use dtrace, it hits a bug that fires the gun. MySQL The feature that allows you to shoot yourself in the foot has been in development for about 6 years, and they are adding it into the next version, which is coming out REAL SOON NOW, promise! But you can always check it out of source control and try it yourself (just not in any environment where data integrity is important because it will probably explode.) PostgreSQLAllows you to have a smug look on your face while you shoot yourself in the foot, because those MySQL guys STILL don't have that feature. NoSQL Barrel? Who needs a barrel? Just put the bullet on your foot, and strike it with a hammer. See? It's so much simpler and more efficient that way. You can even strike multiple bullets in one swing if you swing with a good enough arc, because hammers are easy to use. Getting them to synchronize is a little difficult, though.Eclipse There are about a dozen different packages for shooting yourself in the foot, with weird interdependencies on outdated components. Once you finally navigate the morass and get one installed, you then have something to look at while you shoot yourself in the foot with that package: You can watch the screen redraw.Outlook Makes it really easy to let everyone know you shot yourself in the foot!Shooting yourself in the foot using delegates.You really need to shoot yourself in the foot but you hate firearms (you don't want any dependency on the specifics of shooting) so you delegate it to somebody else. You don't care how it is done as long is shooting your foot. You can do it asynchronously in case you know you may faint so you are called back/slapped in the face by your shooter/friend (or background worker) when everything is done.C#You prepare the gun and the bullet, carefully modeling all of the physics of a bullet traveling through a foot. Just before you're about to pull the trigger, you stumble on System.Windows.BodyParts.Foot.ShootAt(System.Windows.Firearms.IGun gun) in the extended framework, realize you just wasted the entire afternoon, and shoot yourself in the head.PHP<?phprequire("foot_safety_check.php");?><!DOCTYPE HTML><html><head> <!--Lower!--><title>Shooting me in the foot</title></head> <body> <!--LOWER!!!--><leg> <!--OK, I made this one up...--><footer><?php echo (dungSift($_SERVER['HTTP_USER_AGENT'], "ie"))?("Your foot is safe, but you might want to wear a hard hat!"):("<div class=\"shot\">BANG!</div>"); ?></footer></leg> </body> </html>

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  • FreeBSD 8.1 unstable network connection

    - by frankcheong
    I have three FreeBSD 8.1 running on three different hardware and therefore consist of different network adapter as well (bce, bge and igb). I found that the network connection is kind of unstable which I have tried to scp some 10MB file and found that I cannot always get the files completed successfully. I have further checked with my network admin and he claim that the problem is being caused by the network driver which cannot support the load whereby he tried to ping using huge packet size (around 15k) and my server will drop packet consistently at a regular interval. I found that this statement may not be valid since the three server is using three different network drive and it would be quite impossible that the same problem is being caused by three different network adapter and thus different network driver. Since then I have tried to tune up the performance by playing around with the /etc/sysctl.conf figures with no luck. kern.ipc.somaxconn=1024 kern.ipc.shmall=3276800 kern.ipc.shmmax=1638400000 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Required by pf net.inet.ip.forwarding=1 #Network Performance Tuning kern.ipc.maxsockbuf=16777216 net.inet.tcp.rfc1323=1 net.inet.tcp.sendbuf_max=16777216 net.inet.tcp.recvbuf_max=16777216 # Setting specifically for 1 or even 10Gbps network net.local.stream.sendspace=262144 net.local.stream.recvspace=262144 net.inet.tcp.local_slowstart_flightsize=10 net.inet.tcp.nolocaltimewait=1 net.inet.tcp.mssdflt=1460 net.inet.tcp.sendbuf_auto=1 net.inet.tcp.sendbuf_inc=16384 net.inet.tcp.recvbuf_auto=1 net.inet.tcp.recvbuf_inc=524288 net.inet.tcp.sendspace=262144 net.inet.tcp.recvspace=262144 net.inet.udp.recvspace=262144 kern.ipc.maxsockbuf=16777216 kern.ipc.nmbclusters=32768 net.inet.tcp.delayed_ack=1 net.inet.tcp.delacktime=100 net.inet.tcp.slowstart_flightsize=179 net.inet.tcp.inflight.enable=1 net.inet.tcp.inflight.min=6144 # Reduce the cache size of slow start connection net.inet.tcp.hostcache.expire=1 Our network admin also claim that they see quite a lot of network up and down from their cisco switch log while I cannot find any up down message inside the dmesg. Have further checked the netstat -s but dont have concrete idea. tcp: 133695291 packets sent 39408539 data packets (3358837321 bytes) 61868 data packets (89472844 bytes) retransmitted 24 data packets unnecessarily retransmitted 0 resends initiated by MTU discovery 50756141 ack-only packets (2148 delayed) 0 URG only packets 0 window probe packets 4372385 window update packets 39781869 control packets 134898031 packets received 72339403 acks (for 3357601899 bytes) 190712 duplicate acks 0 acks for unsent data 59339201 packets (3647021974 bytes) received in-sequence 114 completely duplicate packets (135202 bytes) 27 old duplicate packets 0 packets with some dup. data (0 bytes duped) 42090 out-of-order packets (60817889 bytes) 0 packets (0 bytes) of data after window 0 window probes 3953896 window update packets 64181 packets received after close 0 discarded for bad checksums 0 discarded for bad header offset fields 0 discarded because packet too short 45192 discarded due to memory problems 19945391 connection requests 1323420 connection accepts 0 bad connection attempts 0 listen queue overflows 0 ignored RSTs in the windows 21133581 connections established (including accepts) 21268724 connections closed (including 32737 drops) 207874 connections updated cached RTT on close 207874 connections updated cached RTT variance on close 132439 connections updated cached ssthresh on close 42392 embryonic connections dropped 72339338 segments updated rtt (of 69477829 attempts) 390871 retransmit timeouts 0 connections dropped by rexmit timeout 0 persist timeouts 0 connections dropped by persist timeout 0 Connections (fin_wait_2) dropped because of timeout 13990 keepalive timeouts 2 keepalive probes sent 13988 connections dropped by keepalive 173044 correct ACK header predictions 36947371 correct data packet header predictions 1323420 syncache entries added 0 retransmitted 0 dupsyn 0 dropped 1323420 completed 0 bucket overflow 0 cache overflow 0 reset 0 stale 0 aborted 0 badack 0 unreach 0 zone failures 1323420 cookies sent 0 cookies received 1864 SACK recovery episodes 18005 segment rexmits in SACK recovery episodes 26066896 byte rexmits in SACK recovery episodes 147327 SACK options (SACK blocks) received 87473 SACK options (SACK blocks) sent 0 SACK scoreboard overflow 0 packets with ECN CE bit set 0 packets with ECN ECT(0) bit set 0 packets with ECN ECT(1) bit set 0 successful ECN handshakes 0 times ECN reduced the congestion window udp: 5141258 datagrams received 0 with incomplete header 0 with bad data length field 0 with bad checksum 1 with no checksum 0 dropped due to no socket 129616 broadcast/multicast datagrams undelivered 0 dropped due to full socket buffers 0 not for hashed pcb 5011642 delivered 5016050 datagrams output 0 times multicast source filter matched sctp: 0 input packets 0 datagrams 0 packets that had data 0 input SACK chunks 0 input DATA chunks 0 duplicate DATA chunks 0 input HB chunks 0 HB-ACK chunks 0 input ECNE chunks 0 input AUTH chunks 0 chunks missing AUTH 0 invalid HMAC ids received 0 invalid secret ids received 0 auth failed 0 fast path receives all one chunk 0 fast path multi-part data 0 output packets 0 output SACKs 0 output DATA chunks 0 retransmitted DATA chunks 0 fast retransmitted DATA chunks 0 FR's that happened more than once to same chunk 0 intput HB chunks 0 output ECNE chunks 0 output AUTH chunks 0 ip_output error counter Packet drop statistics: 0 from middle box 0 from end host 0 with data 0 non-data, non-endhost 0 non-endhost, bandwidth rep only 0 not enough for chunk header 0 not enough data to confirm 0 where process_chunk_drop said break 0 failed to find TSN 0 attempt reverse TSN lookup 0 e-host confirms zero-rwnd 0 midbox confirms no space 0 data did not match TSN 0 TSN's marked for Fast Retran Timeouts: 0 iterator timers fired 0 T3 data time outs 0 window probe (T3) timers fired 0 INIT timers fired 0 sack timers fired 0 shutdown timers fired 0 heartbeat timers fired 0 a cookie timeout fired 0 an endpoint changed its cookiesecret 0 PMTU timers fired 0 shutdown ack timers fired 0 shutdown guard timers fired 0 stream reset timers fired 0 early FR timers fired 0 an asconf timer fired 0 auto close timer fired 0 asoc free timers expired 0 inp free timers expired 0 packet shorter than header 0 checksum error 0 no endpoint for port 0 bad v-tag 0 bad SID 0 no memory 0 number of multiple FR in a RTT window 0 RFC813 allowed sending 0 RFC813 does not allow sending 0 times max burst prohibited sending 0 look ahead tells us no memory in interface 0 numbers of window probes sent 0 times an output error to clamp down on next user send 0 times sctp_senderrors were caused from a user 0 number of in data drops due to chunk limit reached 0 number of in data drops due to rwnd limit reached 0 times a ECN reduced the cwnd 0 used express lookup via vtag 0 collision in express lookup 0 times the sender ran dry of user data on primary 0 same for above 0 sacks the slow way 0 window update only sacks sent 0 sends with sinfo_flags !=0 0 unordered sends 0 sends with EOF flag set 0 sends with ABORT flag set 0 times protocol drain called 0 times we did a protocol drain 0 times recv was called with peek 0 cached chunks used 0 cached stream oq's used 0 unread messages abandonded by close 0 send burst avoidance, already max burst inflight to net 0 send cwnd full avoidance, already max burst inflight to net 0 number of map array over-runs via fwd-tsn's ip: 137814085 total packets received 0 bad header checksums 0 with size smaller than minimum 0 with data size < data length 0 with ip length > max ip packet size 0 with header length < data size 0 with data length < header length 0 with bad options 0 with incorrect version number 1200 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 300 packets reassembled ok 137813009 packets for this host 530 packets for unknown/unsupported protocol 0 packets forwarded (0 packets fast forwarded) 61 packets not forwardable 0 packets received for unknown multicast group 0 redirects sent 137234598 packets sent from this host 0 packets sent with fabricated ip header 685307 output packets dropped due to no bufs, etc. 52 output packets discarded due to no route 300 output datagrams fragmented 1200 fragments created 0 datagrams that can't be fragmented 0 tunneling packets that can't find gif 0 datagrams with bad address in header icmp: 0 calls to icmp_error 0 errors not generated in response to an icmp message Output histogram: echo reply: 305 0 messages with bad code fields 0 messages less than the minimum length 0 messages with bad checksum 0 messages with bad length 0 multicast echo requests ignored 0 multicast timestamp requests ignored Input histogram: destination unreachable: 530 echo: 305 305 message responses generated 0 invalid return addresses 0 no return routes ICMP address mask responses are disabled igmp: 0 messages received 0 messages received with too few bytes 0 messages received with wrong TTL 0 messages received with bad checksum 0 V1/V2 membership queries received 0 V3 membership queries received 0 membership queries received with invalid field(s) 0 general queries received 0 group queries received 0 group-source queries received 0 group-source queries dropped 0 membership reports received 0 membership reports received with invalid field(s) 0 membership reports received for groups to which we belong 0 V3 reports received without Router Alert 0 membership reports sent arp: 376748 ARP requests sent 3207 ARP replies sent 245245 ARP requests received 80845 ARP replies received 326090 ARP packets received 267712 total packets dropped due to no ARP entry 108876 ARP entrys timed out 0 Duplicate IPs seen ip6: 2226633 total packets received 0 with size smaller than minimum 0 with data size < data length 0 with bad options 0 with incorrect version number 0 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 0 fragments that exceeded limit 0 packets reassembled ok 2226633 packets for this host 0 packets forwarded 0 packets not forwardable 0 redirects sent 2226633 packets sent from this host 0 packets sent with fabricated ip header 0 output packets dropped due to no bufs, etc. 8 output packets discarded due to no route 0 output datagrams fragmented 0 fragments created 0 datagrams that can't be fragmented 0 packets that violated scope rules 0 multicast packets which we don't join Input histogram: UDP: 2226633 Mbuf statistics: 962679 one mbuf 1263954 one ext mbuf 0 two or more ext mbuf 0 packets whose headers are not continuous 0 tunneling packets that can't find gif 0 packets discarded because of too many headers 0 failures of source address selection Source addresses selection rule applied: icmp6: 0 calls to icmp6_error 0 errors not generated in response to an icmp6 message 0 errors not generated because of rate limitation 0 messages with bad code fields 0 messages < minimum length 0 bad checksums 0 messages with bad length Histogram of error messages to be generated: 0 no route 0 administratively prohibited 0 beyond scope 0 address unreachable 0 port unreachable 0 packet too big 0 time exceed transit 0 time exceed reassembly 0 erroneous header field 0 unrecognized next header 0 unrecognized option 0 redirect 0 unknown 0 message responses generated 0 messages with too many ND options 0 messages with bad ND options 0 bad neighbor solicitation messages 0 bad neighbor advertisement messages 0 bad router solicitation messages 0 bad router advertisement messages 0 bad redirect messages 0 path MTU changes rip6: 0 messages received 0 checksum calculations on inbound 0 messages with bad checksum 0 messages dropped due to no socket 0 multicast messages dropped due to no socket 0 messages dropped due to full socket buffers 0 delivered 0 datagrams output netstat -m 516/5124/5640 mbufs in use (current/cache/total) 512/1634/2146/32768 mbuf clusters in use (current/cache/total/max) 512/1536 mbuf+clusters out of packet secondary zone in use (current/cache) 0/1303/1303/12800 4k (page size) jumbo clusters in use (current/cache/total/max) 0/0/0/6400 9k jumbo clusters in use (current/cache/total/max) 0/0/0/3200 16k jumbo clusters in use (current/cache/total/max) 1153K/9761K/10914K bytes allocated to network (current/cache/total) 0/0/0 requests for mbufs denied (mbufs/clusters/mbuf+clusters) 0/0/0 requests for jumbo clusters denied (4k/9k/16k) 0/8/6656 sfbufs in use (current/peak/max) 0 requests for sfbufs denied 0 requests for sfbufs delayed 0 requests for I/O initiated by sendfile 0 calls to protocol drain routines Anyone got an idea what might be the possible cause?

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  • A way of doing real-world test-driven development (and some thoughts about it)

    - by Thomas Weller
    Lately, I exchanged some arguments with Derick Bailey about some details of the red-green-refactor cycle of the Test-driven development process. In short, the issue revolved around the fact that it’s not enough to have a test red or green, but it’s also important to have it red or green for the right reasons. While for me, it’s sufficient to initially have a NotImplementedException in place, Derick argues that this is not totally correct (see these two posts: Red/Green/Refactor, For The Right Reasons and Red For The Right Reason: Fail By Assertion, Not By Anything Else). And he’s right. But on the other hand, I had no idea how his insights could have any practical consequence for my own individual interpretation of the red-green-refactor cycle (which is not really red-green-refactor, at least not in its pure sense, see the rest of this article). This made me think deeply for some days now. In the end I found out that the ‘right reason’ changes in my understanding depending on what development phase I’m in. To make this clear (at least I hope it becomes clear…) I started to describe my way of working in some detail, and then something strange happened: The scope of the article slightly shifted from focusing ‘only’ on the ‘right reason’ issue to something more general, which you might describe as something like  'Doing real-world TDD in .NET , with massive use of third-party add-ins’. This is because I feel that there is a more general statement about Test-driven development to make:  It’s high time to speak about the ‘How’ of TDD, not always only the ‘Why’. Much has been said about this, and me myself also contributed to that (see here: TDD is not about testing, it's about how we develop software). But always justifying what you do is very unsatisfying in the long run, it is inherently defensive, and it costs time and effort that could be used for better and more important things. And frankly: I’m somewhat sick and tired of repeating time and again that the test-driven way of software development is highly preferable for many reasons - I don’t want to spent my time exclusively on stating the obvious… So, again, let’s say it clearly: TDD is programming, and programming is TDD. Other ways of programming (code-first, sometimes called cowboy-coding) are exceptional and need justification. – I know that there are many people out there who will disagree with this radical statement, and I also know that it’s not a description of the real world but more of a mission statement or something. But nevertheless I’m absolutely sure that in some years this statement will be nothing but a platitude. Side note: Some parts of this post read as if I were paid by Jetbrains (the manufacturer of the ReSharper add-in – R#), but I swear I’m not. Rather I think that Visual Studio is just not production-complete without it, and I wouldn’t even consider to do professional work without having this add-in installed... The three parts of a software component Before I go into some details, I first should describe my understanding of what belongs to a software component (assembly, type, or method) during the production process (i.e. the coding phase). Roughly, I come up with the three parts shown below:   First, we need to have some initial sort of requirement. This can be a multi-page formal document, a vague idea in some programmer’s brain of what might be needed, or anything in between. In either way, there has to be some sort of requirement, be it explicit or not. – At the C# micro-level, the best way that I found to formulate that is to define interfaces for just about everything, even for internal classes, and to provide them with exhaustive xml comments. The next step then is to re-formulate these requirements in an executable form. This is specific to the respective programming language. - For C#/.NET, the Gallio framework (which includes MbUnit) in conjunction with the ReSharper add-in for Visual Studio is my toolset of choice. The third part then finally is the production code itself. It’s development is entirely driven by the requirements and their executable formulation. This is the delivery, the two other parts are ‘only’ there to make its production possible, to give it a decent quality and reliability, and to significantly reduce related costs down the maintenance timeline. So while the first two parts are not really relevant for the customer, they are very important for the developer. The customer (or in Scrum terms: the Product Owner) is not interested at all in how  the product is developed, he is only interested in the fact that it is developed as cost-effective as possible, and that it meets his functional and non-functional requirements. The rest is solely a matter of the developer’s craftsmanship, and this is what I want to talk about during the remainder of this article… An example To demonstrate my way of doing real-world TDD, I decided to show the development of a (very) simple Calculator component. The example is deliberately trivial and silly, as examples always are. I am totally aware of the fact that real life is never that simple, but I only want to show some development principles here… The requirement As already said above, I start with writing down some words on the initial requirement, and I normally use interfaces for that, even for internal classes - the typical question “intf or not” doesn’t even come to mind. I need them for my usual workflow and using them automatically produces high componentized and testable code anyway. To think about their usage in every single situation would slow down the production process unnecessarily. So this is what I begin with: namespace Calculator {     /// <summary>     /// Defines a very simple calculator component for demo purposes.     /// </summary>     public interface ICalculator     {         /// <summary>         /// Gets the result of the last successful operation.         /// </summary>         /// <value>The last result.</value>         /// <remarks>         /// Will be <see langword="null" /> before the first successful operation.         /// </remarks>         double? LastResult { get; }       } // interface ICalculator   } // namespace Calculator So, I’m not beginning with a test, but with a sort of code declaration - and still I insist on being 100% test-driven. There are three important things here: Starting this way gives me a method signature, which allows to use IntelliSense and AutoCompletion and thus eliminates the danger of typos - one of the most regular, annoying, time-consuming, and therefore expensive sources of error in the development process. In my understanding, the interface definition as a whole is more of a readable requirement document and technical documentation than anything else. So this is at least as much about documentation than about coding. The documentation must completely describe the behavior of the documented element. I normally use an IoC container or some sort of self-written provider-like model in my architecture. In either case, I need my components defined via service interfaces anyway. - I will use the LinFu IoC framework here, for no other reason as that is is very simple to use. The ‘Red’ (pt. 1)   First I create a folder for the project’s third-party libraries and put the LinFu.Core dll there. Then I set up a test project (via a Gallio project template), and add references to the Calculator project and the LinFu dll. Finally I’m ready to write the first test, which will look like the following: namespace Calculator.Test {     [TestFixture]     public class CalculatorTest     {         private readonly ServiceContainer container = new ServiceContainer();           [Test]         public void CalculatorLastResultIsInitiallyNull()         {             ICalculator calculator = container.GetService<ICalculator>();               Assert.IsNull(calculator.LastResult);         }       } // class CalculatorTest   } // namespace Calculator.Test       This is basically the executable formulation of what the interface definition states (part of). Side note: There’s one principle of TDD that is just plain wrong in my eyes: I’m talking about the Red is 'does not compile' thing. How could a compiler error ever be interpreted as a valid test outcome? I never understood that, it just makes no sense to me. (Or, in Derick’s terms: this reason is as wrong as a reason ever could be…) A compiler error tells me: Your code is incorrect, but nothing more.  Instead, the ‘Red’ part of the red-green-refactor cycle has a clearly defined meaning to me: It means that the test works as intended and fails only if its assumptions are not met for some reason. Back to our Calculator. When I execute the above test with R#, the Gallio plugin will give me this output: So this tells me that the test is red for the wrong reason: There’s no implementation that the IoC-container could load, of course. So let’s fix that. With R#, this is very easy: First, create an ICalculator - derived type:        Next, implement the interface members: And finally, move the new class to its own file: So far my ‘work’ was six mouse clicks long, the only thing that’s left to do manually here, is to add the Ioc-specific wiring-declaration and also to make the respective class non-public, which I regularly do to force my components to communicate exclusively via interfaces: This is what my Calculator class looks like as of now: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult         {             get             {                 throw new NotImplementedException();             }         }     } } Back to the test fixture, we have to put our IoC container to work: [TestFixture] public class CalculatorTest {     #region Fields       private readonly ServiceContainer container = new ServiceContainer();       #endregion // Fields       #region Setup/TearDown       [FixtureSetUp]     public void FixtureSetUp()     {        container.LoadFrom(AppDomain.CurrentDomain.BaseDirectory, "Calculator.dll");     }       ... Because I have a R# live template defined for the setup/teardown method skeleton as well, the only manual coding here again is the IoC-specific stuff: two lines, not more… The ‘Red’ (pt. 2) Now, the execution of the above test gives the following result: This time, the test outcome tells me that the method under test is called. And this is the point, where Derick and I seem to have somewhat different views on the subject: Of course, the test still is worthless regarding the red/green outcome (or: it’s still red for the wrong reasons, in that it gives a false negative). But as far as I am concerned, I’m not really interested in the test outcome at this point of the red-green-refactor cycle. Rather, I only want to assert that my test actually calls the right method. If that’s the case, I will happily go on to the ‘Green’ part… The ‘Green’ Making the test green is quite trivial. Just make LastResult an automatic property:     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult { get; private set; }     }         One more round… Now on to something slightly more demanding (cough…). Let’s state that our Calculator exposes an Add() method:         ...   /// <summary>         /// Adds the specified operands.         /// </summary>         /// <param name="operand1">The operand1.</param>         /// <param name="operand2">The operand2.</param>         /// <returns>The result of the additon.</returns>         /// <exception cref="ArgumentException">         /// Argument <paramref name="operand1"/> is &lt; 0.<br/>         /// -- or --<br/>         /// Argument <paramref name="operand2"/> is &lt; 0.         /// </exception>         double Add(double operand1, double operand2);       } // interface ICalculator A remark: I sometimes hear the complaint that xml comment stuff like the above is hard to read. That’s certainly true, but irrelevant to me, because I read xml code comments with the CR_Documentor tool window. And using that, it looks like this:   Apart from that, I’m heavily using xml code comments (see e.g. here for a detailed guide) because there is the possibility of automating help generation with nightly CI builds (using MS Sandcastle and the Sandcastle Help File Builder), and then publishing the results to some intranet location.  This way, a team always has first class, up-to-date technical documentation at hand about the current codebase. (And, also very important for speeding up things and avoiding typos: You have IntelliSense/AutoCompletion and R# support, and the comments are subject to compiler checking…).     Back to our Calculator again: Two more R# – clicks implement the Add() skeleton:         ...           public double Add(double operand1, double operand2)         {             throw new NotImplementedException();         }       } // class Calculator As we have stated in the interface definition (which actually serves as our requirement document!), the operands are not allowed to be negative. So let’s start implementing that. Here’s the test: [Test] [Row(-0.5, 2)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); } As you can see, I’m using a data-driven unit test method here, mainly for these two reasons: Because I know that I will have to do the same test for the second operand in a few seconds, I save myself from implementing another test method for this purpose. Rather, I only will have to add another Row attribute to the existing one. From the test report below, you can see that the argument values are explicitly printed out. This can be a valuable documentation feature even when everything is green: One can quickly review what values were tested exactly - the complete Gallio HTML-report (as it will be produced by the Continuous Integration runs) shows these values in a quite clear format (see below for an example). Back to our Calculator development again, this is what the test result tells us at the moment: So we’re red again, because there is not yet an implementation… Next we go on and implement the necessary parameter verification to become green again, and then we do the same thing for the second operand. To make a long story short, here’s the test and the method implementation at the end of the second cycle: // in CalculatorTest:   [Test] [Row(-0.5, 2)] [Row(295, -123)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); }   // in Calculator: public double Add(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }     if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }     throw new NotImplementedException(); } So far, we have sheltered our method from unwanted input, and now we can safely operate on the parameters without further caring about their validity (this is my interpretation of the Fail Fast principle, which is regarded here in more detail). Now we can think about the method’s successful outcomes. First let’s write another test for that: [Test] [Row(1, 1, 2)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } Again, I’m regularly using row based test methods for these kinds of unit tests. The above shown pattern proved to be extremely helpful for my development work, I call it the Defined-Input/Expected-Output test idiom: You define your input arguments together with the expected method result. There are two major benefits from that way of testing: In the course of refining a method, it’s very likely to come up with additional test cases. In our case, we might add tests for some edge cases like ‘one of the operands is zero’ or ‘the sum of the two operands causes an overflow’, or maybe there’s an external test protocol that has to be fulfilled (e.g. an ISO norm for medical software), and this results in the need of testing against additional values. In all these scenarios we only have to add another Row attribute to the test. Remember that the argument values are written to the test report, so as a side-effect this produces valuable documentation. (This can become especially important if the fulfillment of some sort of external requirements has to be proven). So your test method might look something like that in the end: [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 2)] [Row(0, 999999999, 999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, double.MaxValue)] [Row(4, double.MaxValue - 2.5, double.MaxValue)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } And this will produce the following HTML report (with Gallio):   Not bad for the amount of work we invested in it, huh? - There might be scenarios where reports like that can be useful for demonstration purposes during a Scrum sprint review… The last requirement to fulfill is that the LastResult property is expected to store the result of the last operation. I don’t show this here, it’s trivial enough and brings nothing new… And finally: Refactor (for the right reasons) To demonstrate my way of going through the refactoring portion of the red-green-refactor cycle, I added another method to our Calculator component, namely Subtract(). Here’s the code (tests and production): // CalculatorTest.cs:   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtract(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, result); }   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtractGivesExpectedLastResult(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, calculator.LastResult); }   ...   // ICalculator.cs: /// <summary> /// Subtracts the specified operands. /// </summary> /// <param name="operand1">The operand1.</param> /// <param name="operand2">The operand2.</param> /// <returns>The result of the subtraction.</returns> /// <exception cref="ArgumentException"> /// Argument <paramref name="operand1"/> is &lt; 0.<br/> /// -- or --<br/> /// Argument <paramref name="operand2"/> is &lt; 0. /// </exception> double Subtract(double operand1, double operand2);   ...   // Calculator.cs:   public double Subtract(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }       if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }       return (this.LastResult = operand1 - operand2).Value; }   Obviously, the argument validation stuff that was produced during the red-green part of our cycle duplicates the code from the previous Add() method. So, to avoid code duplication and minimize the number of code lines of the production code, we do an Extract Method refactoring. One more time, this is only a matter of a few mouse clicks (and giving the new method a name) with R#: Having done that, our production code finally looks like that: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         #region ICalculator           public double? LastResult { get; private set; }           public double Add(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 + operand2).Value;         }           public double Subtract(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 - operand2).Value;         }           #endregion // ICalculator           #region Implementation (Helper)           private static void ThrowIfOneOperandIsInvalid(double operand1, double operand2)         {             if (operand1 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand1");             }               if (operand2 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand2");             }         }           #endregion // Implementation (Helper)       } // class Calculator   } // namespace Calculator But is the above worth the effort at all? It’s obviously trivial and not very impressive. All our tests were green (for the right reasons), and refactoring the code did not change anything. It’s not immediately clear how this refactoring work adds value to the project. Derick puts it like this: STOP! Hold on a second… before you go any further and before you even think about refactoring what you just wrote to make your test pass, you need to understand something: if your done with your requirements after making the test green, you are not required to refactor the code. I know… I’m speaking heresy, here. Toss me to the wolves, I’ve gone over to the dark side! Seriously, though… if your test is passing for the right reasons, and you do not need to write any test or any more code for you class at this point, what value does refactoring add? Derick immediately answers his own question: So why should you follow the refactor portion of red/green/refactor? When you have added code that makes the system less readable, less understandable, less expressive of the domain or concern’s intentions, less architecturally sound, less DRY, etc, then you should refactor it. I couldn’t state it more precise. From my personal perspective, I’d add the following: You have to keep in mind that real-world software systems are usually quite large and there are dozens or even hundreds of occasions where micro-refactorings like the above can be applied. It’s the sum of them all that counts. And to have a good overall quality of the system (e.g. in terms of the Code Duplication Percentage metric) you have to be pedantic on the individual, seemingly trivial cases. My job regularly requires the reading and understanding of ‘foreign’ code. So code quality/readability really makes a HUGE difference for me – sometimes it can be even the difference between project success and failure… Conclusions The above described development process emerged over the years, and there were mainly two things that guided its evolution (you might call it eternal principles, personal beliefs, or anything in between): Test-driven development is the normal, natural way of writing software, code-first is exceptional. So ‘doing TDD or not’ is not a question. And good, stable code can only reliably be produced by doing TDD (yes, I know: many will strongly disagree here again, but I’ve never seen high-quality code – and high-quality code is code that stood the test of time and causes low maintenance costs – that was produced code-first…) It’s the production code that pays our bills in the end. (Though I have seen customers these days who demand an acceptance test battery as part of the final delivery. Things seem to go into the right direction…). The test code serves ‘only’ to make the production code work. But it’s the number of delivered features which solely counts at the end of the day - no matter how much test code you wrote or how good it is. With these two things in mind, I tried to optimize my coding process for coding speed – or, in business terms: productivity - without sacrificing the principles of TDD (more than I’d do either way…).  As a result, I consider a ratio of about 3-5/1 for test code vs. production code as normal and desirable. In other words: roughly 60-80% of my code is test code (This might sound heavy, but that is mainly due to the fact that software development standards only begin to evolve. The entire software development profession is very young, historically seen; only at the very beginning, and there are no viable standards yet. If you think about software development as a kind of casting process, where the test code is the mold and the resulting production code is the final product, then the above ratio sounds no longer extraordinary…) Although the above might look like very much unnecessary work at first sight, it’s not. With the aid of the mentioned add-ins, doing all the above is a matter of minutes, sometimes seconds (while writing this post took hours and days…). The most important thing is to have the right tools at hand. Slow developer machines or the lack of a tool or something like that - for ‘saving’ a few 100 bucks -  is just not acceptable and a very bad decision in business terms (though I quite some times have seen and heard that…). Production of high-quality products needs the usage of high-quality tools. This is a platitude that every craftsman knows… The here described round-trip will take me about five to ten minutes in my real-world development practice. I guess it’s about 30% more time compared to developing the ‘traditional’ (code-first) way. But the so manufactured ‘product’ is of much higher quality and massively reduces maintenance costs, which is by far the single biggest cost factor, as I showed in this previous post: It's the maintenance, stupid! (or: Something is rotten in developerland.). In the end, this is a highly cost-effective way of software development… But on the other hand, there clearly is a trade-off here: coding speed vs. code quality/later maintenance costs. The here described development method might be a perfect fit for the overwhelming majority of software projects, but there certainly are some scenarios where it’s not - e.g. if time-to-market is crucial for a software project. So this is a business decision in the end. It’s just that you have to know what you’re doing and what consequences this might have… Some last words First, I’d like to thank Derick Bailey again. His two aforementioned posts (which I strongly recommend for reading) inspired me to think deeply about my own personal way of doing TDD and to clarify my thoughts about it. I wouldn’t have done that without this inspiration. I really enjoy that kind of discussions… I agree with him in all respects. But I don’t know (yet?) how to bring his insights into the described production process without slowing things down. The above described method proved to be very “good enough” in my practical experience. But of course, I’m open to suggestions here… My rationale for now is: If the test is initially red during the red-green-refactor cycle, the ‘right reason’ is: it actually calls the right method, but this method is not yet operational. Later on, when the cycle is finished and the tests become part of the regular, automated Continuous Integration process, ‘red’ certainly must occur for the ‘right reason’: in this phase, ‘red’ MUST mean nothing but an unfulfilled assertion - Fail By Assertion, Not By Anything Else!

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