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  • Help me to find a better approach-Design Pattern

    - by DJay
    I am working on an ASP.Net web application in which several WCF services are being used. At client level, I am creating channel factory mechanism to invoke service operations. Right now, I have created an assembly having classes used for channel factory creation code for every service. As per my assumption this is some sort of facade pattern. Please help me to find a better approach or any design pattern, which I can use here.

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  • Developing web sites that imitate desktop apps. How to fight that paradigm? [closed]

    - by user1598390
    Supposse there's a company where web sites/apps are designed to resemble desktop apps. They struggle to add: Splash screens Drop-down menus Tab-pages Pages that don't grow downward with content, context is inside scrollable area so page is of a fixed size, as if resembling the one-screen limitation of desktop apps. Modal windows, pop-ups, etc. Tree views Absolutely no access to content unless you login-first, even with non-sensitive content. After splash screen desapears, you are presented with a login screen. No links - just simulated buttons. Fixed page-size. Cannot open a linked in other tab Print button that prints directly ( not showing printable page so the user can't print via the browser's print command ) Progress bars for loading content even when the browser indicates it with its own animation Fonts and color amulate a desktop app made with Visual Basic, PowerBuilder etc. Every app seems almost as if were made in Visual Basic. They reject this elements: Breadcrumbs Good old underlined links Generated/dynamic navigation, usage-based suggestions Ability to open links in multiple tabs Pagination Printable pages Ability to produce a URL you can save or share that links to an item, like when you send someone the link to an especific StackExchange question. The only URL is the main one. Back button To achieve this, tons of javascript code is needed. Lots and lots of Javascript and Ajax code for things not related with the business but with the necessity to hide/show that button, refresh this listbox, grey-out that label, etc. The coplexity generated by forcing one paradigm into another means most lines of code are dedicated to maintain the illusion of a desktop app. What is the best way to change this mindset, and make them embrace the web, and start producing modern, web apps instead of desktop imitations ? EDIT: These sites are intranet sites. Users hate these apps. They constantly whine about them, but they have to use them to do their daily work. These sites are in-house solutions, the end-users have no choice but to use them. They are a "captive audience". Also, substitution will not happen because of high costs. But at least if that mindset is changed, new developments would be more web-like.

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Creating quick GUI front ends

    - by Jeenu
    Hi, I wanted to have a GUI front-end for a script that accepts numerous command-line options, most of them are UNIX paths. So I thought rather than typing them in (even with auto-completion) every time, I'd create a GUI front end which contains text boxes with buttons beside them, which when clicked will invoke the file browser dialogue. Later, I thought I'd extend this to other scripts which would sure require a different set of GUI elements. This made me think if there's any existing app that would let me create a GUI dialog, after parsing some kind of description of the items that I want that window should contain. I know of programs like Zenity, but I think it's doesn't give me what I want. For example, if I were to use it for the first script, it'll end up flashing sequence of windows in succession rather than getting everything done from a single window. So, basically I'm looking at some program that lets me create a window from a text description, probably XML or the like. Please suggest. Thanks Jeenu

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • What's the difference between these design pattern books? [on hold]

    - by BSara
    I'm currently looking for a good reference/guide for design patterns and in my search I've found the following three books highly recommended: Design Patterns: Elements of Reusable Object-Oriented Software Pattern Hatching: Design Patterns Applied Design Patterns Explained: A New Perspective on Object-Oriented Design I can't decide which book (if any) to purchase. So, my question is this: What are the fundamental differences between these books?

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  • Why have column borders gone missing in Rhythmbox gui?

    - by amadis
    My theme doesn't use shading, only borders/outlines. Since a few weeks ago Rhythmbox has stopped drawing all borders so that I can't see columns or sections very well. Even my scrollbars are not being drawn correctly. This makes the gui really hard to use. When I change themes it seems that Rhythmbox has changed its gui to use only shading to delineate sections, tabs, columns, etc.. Rhythmbox seems to be the only program that has this problem so I'm guessing this is a Rhythmbox thing, but not sure. My theme is not updated for gtk 3.6 Maybe that is the issue? Anyone know what's going on?

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  • How should nested components interact with model in a GUI application?

    - by fig-gnuton
    Broad design/architecture question. If you have nested components in a GUI, what's the most common way for those components to interact with data? For example, let's say a component receives a click on one of its buttons to save data. Should the save request be delegated up that component's ancestors, with the uppermost ancestor ultimately passing the request to a controller? Or are models/datastores in a GUI application typically singletons, so that a component at any level of a hierarchy can directly get/set data? Or is a controller injected as a dependency down the hierarchy of components, so that any given component is only one intermediary away from the datastore/model?

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • Design Pattern for building a Budget

    - by Scott
    So I've looked at the Builder Pattern, Abstract Interfaces, other design patterns, etc. - and I think I'm over thinking the simplicity behind what I'm trying to do, so I'm asking you guys for some help with either recommending a design pattern I should use, or an architecture style I'm not familiar with that fits my task. So I have one model that represents a Budget in my code. At a high level, it looks like this: public class Budget { public int Id { get; set; } public List<MonthlySummary> Months { get; set; } public float SavingsPriority { get; set; } public float DebtPriority { get; set; } public List<Savings> SavingsCollection { get; set; } public UserProjectionParameters UserProjectionParameters { get; set; } public List<Debt> DebtCollection { get; set; } public string Name { get; set; } public List<Expense> Expenses { get; set; } public List<Income> IncomeCollection { get; set; } public bool AutoSave { get; set; } public decimal AutoSaveAmount { get; set; } public FundType AutoSaveType { get; set; } public decimal TotalExcess { get; set; } public decimal AccountMinimum { get; set; } } To go into more detail about some of the properties here shouldn't be necessary, but if you have any questions about those I will fill more out for you guys. Now, I'm trying to create code that builds one of these things based on a set of BudgetBuildParameters that the user will create and supply. There are going to be multiple types of these parameters. For example, on the sites homepage, there will be an example section where you can quickly see what your numbers look like, so they would be a much simpler set of SampleBudgetBuildParameters then say after a user registers and wants to create a fully filled out Budget using much more information in the DebtBudgetBuildParameters. Now a lot of these builds are going to be using similar code for certain tasks, but might want to also check the status of a users DebtCollection when formulating a monthly spending report, where as a Budget that only focuses on savings might not want to. I'd like to reduce code duplication (obviously) as much as possible, but in my head, every way I can think to do this would require using a base BudgetBuilderFactory to return the correct builder to the caller, and then creating say a SimpleBudgetBuilder that inherits from a BudgetBuilder, and put all duplicate code in the BudgetBuilder, and let the SimpleBudgetBuilder handle it's own cases. Problem is, a lot of the unique cases are unique to 2/4 builders, so there will be duplicate code somewhere in there obviously if I did that. Can anyone think of a better way to either explain a solution to this that may or may not be similar to mine, or a completely different pattern or way of thinking here? I really appreciate it.

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  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can easily re-use the code, so I can keep the controllers more simple. I can put it in a singleton (or in the app delegate), but I don't think that's a good approach. Or maybe make my own protocol for it with delegate callback. Any advice on a good design approach would be helpful. Thanks.

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  • Database design suggestions for a configurable product eshop

    - by solomongaby
    Hello, I am biulding an e-shop that will have configurable products. The configurable parts will need to have different prices and stocks from the main product. What database design would be best in this case? I started with something like this. Features id name Features Options id id_feature value Products id name price Products Features id id_product id_feature value ( save the value from the feature-options for ease in search ) configurable (yes, no) The problem is that now I am stuck on how to save the configurable product features. I was thinking of saving their value as a json. But that will make saving price modification for a certain option difficult. How would you go about this ? Thank you.

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  • Best approach to design a service oriented system

    - by Gustavo Paulillo
    Thinking about service orientation, our team are involved on new application designs. We consist in a group of 4 developers and a manager (that knows something about programming and distributed systems). Each one, having own opinion on service design. It consists in a distributed system: a user interface (web app) accessing the services in a dedicated server (inside the firewall), to obtain the business logic operations. So we got 2 main approachs that I list above : Modular services Having many modules, each one consisting of a service (WCF). Example: namespaces SystemX.DebtService, SystemX.CreditService, SystemX.SimulatorService Unique service All the business logic is centralized in a unique service. Example: SystemX.OperationService. The web app calls the same service for all operations. In your opinion, whats the best? Or having another approach is better for this scenario?

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  • Design Pattern for Server Emulator

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • Server Emulator Design Pattern

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • Java Program Design Layout Recommendations?

    - by Leebuntu
    I've learned enough to begin writing programs from scratch, but I'm running into the problem of not knowing how to design the layout and implementation of a program. To be more precise, I'm having difficulty finding a good way to come up with an action plan before I dive in to the programming part. I really want to know what classes, methods, and objects I would need beforehand instead of just adding them along the way. My intuition is leading me to using some kind of charting software that gives a hierarchal view of all the classes and methods. I've been using OmniGraffle Pro and while it does seem to work somewhat, I'm still having trouble planning out the program in its entirety. How should I approach this problem? What softwares out there are available to help with this problem? Any good reads out there on this issue? Thanks so much! Edit: Oh yeah, I'm using Eclipse and I code mainly in Java right now.

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  • Windows Services -- High availability scenarios and design approach

    - by Vadi
    Let's say I have a standalone windows service running in a windows server machine. How to make sure it is highly available? 1). What are all the design level guidelines that you can propose? 2). How to make it highly available like primary/secondary, eg., the clustering solutions currently available in the market 3). How to deal with cross-cutting concerns in case any fail-over scenarios If any other you can think of please add it here .. Note: The question is only related to windows and windows services, please try to obey this rule :)

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  • 'is instanceof' Interface bad design

    - by peterRit
    Say I have a class A class A { Z source; } Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree. I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it. But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something. The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different. I hope someone can give me and advice, maybe about some useful design pattern. Thanks

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  • design patterns for hierarchical structures

    - by JLBarros
    Anyone knows some design patterns for hierarchical structures? For example, to manage inventory categories, accounting chart of accounts, divisions of human resources, etc.. Thank you very much in advance EDIT: Thanks for your interest. I am looking for a better way of dealing with hierarchical items to which they should apply operations depending on the level of hierarchy. I have been studying the patterns by Martin Fowler, for example Accounting, but I wonder if there are other more generic. The problem is that operations apply to the items must be possible to change even at run time and may depend on other external variables. I thought of a kind of strategy pattern but would like to combine it with the fact that it is a hierarchical scheme. I would appreciate any reference to hierarchical patterns and you'll take care of them in depth.

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  • Fastest way to document software architecture and design

    - by Karsten
    We are a small team of 5 developers and I'm looking for some great advices about how to document the software architecture and design. I'm going for the sweet spot, where the time invested pays off. I don't want to use more time documenting than necessary. I'll quickly give you my thoughts. What are the diagrams I should made? I'm thinking an overall diagram showing the various applications and services. And then some sequence diagrams showing the most important or complicated processes. About the code it self, I really don't see much value in describing or making diagrams for the code outside the .cs files them self. About text documents, I'm a bit uncertain about when to put down on paper. Most developers don't like to either write or read long documents.

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  • SQL In The City Charlotte - Fundamentals of Database Design

    - by drsql
    Next Monday, October 14, at Red-Gate's SQL In The City conference in Charlotte, NC (one day before PASS), I will be presenting my Fundamentals of Database Design session. It is my big-time chestnut session, the one that I do the most and have the most fun with. This will be the "single" version of the session, weighing in at just under an hour, and it is a lot of material to go over (even with no code samples to go awry to take up time.)  In this hour long session (presented in widescreen...(read more)

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