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  • Handling multiple HTTP requests from one source (e.g.a hacker)

    - by Haraldo
    Hi there, I have a script to handle http requests. I'm trying to think of some of the security issues I might have with it. My biggest concern at the moment is how I can manage multiple requests from the same source over and over. For instance someone trying to shut down my system. Do I need to be concerned or will Apache handling this issue. If not what is the best approach to take using php? Thanks,

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  • [PHP] md5(uniqid) makes sense for random unique tokens?

    - by Exception e
    I want to create a token generator that generates tokens that cannot be guessed by the user and that are still unique (to be used for password resets and confirmation codes). I often see this code; does it make sense? md5(uniqid(rand(), true)); According to a comment uniqid($prefix, $moreEntopy = true) yields first 8 hex chars = Unixtime, last 5 hex chars = microseconds. I don't know how the $prefix-parameter is handled.. So if you don't set the $moreEntopy flag to true, it gives a predictable outcome. QUESTION: But if we use uniqid with $moreEntopy, what does hashing it with md5 buy us? Is it better than: md5(mt_rand())

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  • How to get N random string from a {a1|a2|a3} format string?

    - by Pentium10
    Take this string as input: string s="planets {Sun|Mercury|Venus|Earth|Mars|Jupiter|Saturn|Uranus|Neptune}" How would I choose randomly N from the set, then join them with comma. The set is defined between {} and options are separated with | pipe. The order is maintained. Some output could be: string output1="planets Sun, Venus"; string output2="planets Neptune"; string output3="planets Earth, Saturn, Uranus, Neptune"; string output4="planets Uranus, Saturn";// bad example, order is not correct Java 1.5

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  • How can I generate a random human-readable colour from a seed? C#

    - by SLC
    Got a logfile, and it has all kinds of text in it. Currently it is just displayed as one colour, and each entry says something like: Log from section 1: Some text here Log from section 125: Some text here Log from section 17: Some text here Log from section 1: Some text here Log from section 125: Some text here Log from section 1: Some text here Log from section 17: Some text here Now the logfile is displayed in real time, and it would be nice to make the rows with the same section number the same colour. However there could be potentially quite a large range of numbers. What I want to do is create a method that will take a number, and randomly generate a unique colour. The colour must be readable against a black background though, so #000000 is no good, nor is #101010 or anything too dark to read. Ideally two similar numbers will not produce the same colour because in the above examples, the numbers 1 and 17 might be too similar, and some numbers might be in the 10,000 range. Any ideas on this?

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  • What is this hacker trying to do?

    - by JW
    If you do a search for: http://www.google.co.uk/search?q=0x57414954464F522044454C4159202730303A30303A313527&hl=en&start=30&sa=N you will see a lot of examples of an attempted hack along the lines of: 1) declare @q varchar(8000) select @q = 0x57414954464F522044454C4159202730303A30303A313527 exec(@q) -- What is exactly is it trying to do? Which db is it trying to work on? Do you know of any advisories about this?

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  • Creating a newspaper that effects the game's economy?

    - by zardon
    I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce Y) The newspaper is a bit like a "Chance card" in Monopoly, it has an effect on something. My question is, what is the best way to do write a newspaper that has both a random and specific effect within the game. Would the best strategy be to write out all the things a newspaper can affect, a PLIST of headlines (with placeholders). I think Tiny Tower uses a PLIST of events and it randomly picks an event, but I'm not sure how it actually parses it because certain events do different things. But then how do I parse all the scenarios that a newspaper can deliver? A big switch statement seems very long and complicated to do. I am wondering if there is a simpler way to handle this kind of thing. Related to this is that there might be no news that day and I'm not sure what the newspaper should display, should it just display the last headline? So, in summary. 1) A newspaper generates a headline, it affects different things, such as the world economy, prices, how city reacts 2) I need the newspaper to generate headlines (although there may be days when there are no headlines at all), but I am not sure how to parse it without using a big-ass switch statement. Thanks in advance.

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  • Randomly and uniquely iterating over a range

    - by Synetech
    Say you have a range of values (or anything else) and you want to iterate over the range and stop at some indeterminate point. Because the stopping value could be anywhere in the range, iterating sequentially is no good because it causes the early values to be accessed more often than later values (which is bad for things that wear out), and also because it reduces performance since it must traverse extra values. Randomly iterating is better because it will (on average) increase the hit-rate so that fewer values have to be accessed before finding the right one, and also distribute the accesses more evenly (again, on average). The problem is that the standard method of randomly jumping around will result in values being accessed multiple times, and has no automatic way of determining when each value has been checked and thus the whole range has been exhausted. One simplified and contrived solution could be to make a list of each value, pick one at random, then remove it. Each time through the loop, you pick one fromt he set of remaining items. Unfortunately this only works for small lists. As a (forced) example, say you are creating a game where the program tries to guess what number you picked and shows how many guess it took. The range is between 0-255 and instead of asking Is it 0? Is it 1? Is it 2?…, you have it guess randomly. You could create a list of 255 numbers, pick randomly and remove it. But what if the range was between 0-232? You can’t really create a 4-billion item list. I’ve seen a couple of implementations RNGs that are supposed to provide a uniform distribution, but none that area also supposed to be unique, i.e., no repeated values. So is there a practical way to randomly, and uniquely iterate over a range?

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  • Playback random section from multiple videos changing every 5 minutes

    - by brian
    I'm setting up the A/V for a holiday party this weekend and have an idea that I'm not sure how to implement. I have a bunch of Christmas movies (Christmas Vacation, A Christmas Story, It's a Wonderful Life, etc.) that I'd like to have running continuously at the party. The setup is a MacBook connected to a projector. I want this to be a background ambiance thing so it's going to be running silently. Since all of the movies are in the +1 hour range, instead of just playing them all through from beginning to end, I'd like to show small samples randomly and continuously. Ideally the way it would work is that every five minutes it would choose a random 5-minute sample from a random movie in the playlist/directory and display it. Once that clip is over, it should choose another clip and do some sort of fade/wipe to the chosen clip. I'm not sure where to start on this, beginning with what player I should use. Can VLC do something like this? MPlayer? If there's a player with an extensive scripting language (support for rand(), video length discovery, random video access). If so, I will probably be able to RTFM and get it working; it's just that I don't have time to backtrack from dead-ends so I'd like to start off on the right track. Any suggestions?

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  • Randomly generate directed graph on a grid

    - by Talon876
    I am trying to randomly generate a directed graph for the purpose of making a puzzle game similar to the ice sliding puzzles from Pokemon. This is essentially what I want to be able to randomly generate: http://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Graph_theory. I need to be able to limit the size of the graph in an x and y dimension. In the example given in the link, it would be restricted to an 8x4 grid. The problem I am running into is not randomly generating the graph, but randomly generating a graph, which I can properly map out in a 2d space, since I need something (like a rock) on the opposite side of a node, to make it visually make sense when you stop sliding. The problem with this is that sometimes the rock ends up in the path between two other nodes or possibly on another node itself, which causes the entire graph to become broken. After discussing the problem with a few people I know, we came to a couple of conclusions that may lead to a solution. Including the obstacles in the grid as part of the graph when constructing it. Start out with a fully filled grid and just draw a random path and delete out blocks that will make that path work. The problem then becomes figuring out which ones to delete to avoid introducing an additional, shorter path. We were also thinking a dynamic programming algorithm may be beneficial, though none of us are too skilled with creating dynamic programming algorithms from nothing. Any ideas or references about what this problem is officially called (if it's an official graph problem) would be most helpful. Here are some examples of what I have accomplished so far by just randomly placing blocks and generating the navigation graph from the chosen start/finish. The idea (as described in the previous link) is you start at the green S and want to get to the green F. You do this by moving up/down/left/right and you continue moving in the direction chosen until you hit a wall. In these pictures, grey is a wall, white is the floor, and the purple line is the minimum length from start to finish, and the black lines and grey dots represented possible paths. Here are some bad examples of randomly generated graphs: http://i.stack.imgur.com/9uaM6.png Here are some good examples of randomly generated (or hand tweaked) graphs: i.stack.imgur.com/uUGeL.png (can't post another link, sorry) I've also seemed to notice the more challenging ones when actually playing this as a puzzle are ones which have lots of high degree nodes along the minimum path.

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  • iPhone OS: Fetching a random entity instance using NSPredicate Nsfetchrequest and core data

    - by nickthedude
    Working on an app where I have a large collections of managed objects against which I want to fetch a few random instances. My question is, is there any way I can use NSPredicate and NSFetchRequest to return several objects at random. I saw that you could actually add a NSFetchRequest into the entity using the data modeler, any way to do the random fetch using this? Also what would be the best method for determining the "count" of a table so I can set the bounds of the random number generator. let me know if you need more details. Thanks! Nick

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  • Salt question - using a "random salt"

    - by barfoon
    Hey everyone, Further to my question here, I have another question regarding salts. When someone says "use a random salt" to pre/append to a password, does this mean: Creating a static a 1 time randomly generated string of characters, or Creating a string of characters that changes at random every time a password is created? If the salt is random for every user and stored along with the hashed password, how is the original salt ever retrieved back for verification? Thanks!

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  • How Can I Generate Random Unqiue Numbers in C#

    - by peace
    public int GenPurchaseOrderNum() { Random random = new Random(); _uniqueNum = random.Next(13287, 21439); return UniqueNum; } I removed unique constraint from the PONumber column in the db because an employee should only generate P.O. # when the deal is set. Otherwise, P.O. # would have 0. P.O. Number used to have unique constraint, this forces employee to generate P.O. in all cases so the db doesn't throw unique constraint error. Since i removed the unique constraint, any quote doesn't have P.O. will carry 0 value. Otherwise, a unique value is generated for P.O. #. However, i don't have a unique constraint in db which makes it hard for me to know whether the application generated P.O. # is unique or not. What should i do? I hope my question is clear enough

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  • generation of random numbers in java

    - by S.PRATHIBA
    Hi all, I want to create 30 tables which consists of the following fields.For example, Service_ID Service_Type consumer_feedback 75 Computing 1 35 Printer 0 33 Printer -1 3 rows in set (0.00 sec) mysql select * from consumer2; Service_ID Service_Type consumer_feedback 42 data 0 75 computing 0 mysql select * from consumer3; Service_ID Service_Type consumer_feedback 43 data -1 41 data 1 72 computing -1 As you can infer from the above tables, i am getting the feedback values.I have generated these consumer_feedback values,Service_ID,Service_Type using the concept of random numbers .I have used the funtion int min1=31;//printer int max1=35;//the values are generated if the Service_Type is printer. int provider1 = (int) (Math.random() * (max1 - min1 + 1) ) + min1; int min2=41;//data int max2 =45 int provider2 = (int) (Math.random() * (max2 - min2 + 1) ) + min2; int min3=71;//computing int max3=75; int provider3 = (int) (Math.random() * (max3 - min3 + 1) ) + min3; int min5 = -1;//feedback values int max5 =1; int feedback = (int) (Math.random() * (max5 - min5 + 1) ) + min5; I need the Service_Types to be distributed uniformly in all the 30 tables.Similarly I need feedback value of 1 to be generated many times other than 0 and -1.Please Help me.

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  • get Random in ArrayList has error of java.lang.IllegalArgumentException: n must be positive

    - by gabrielle fregil
    In my ArrayList, i have get a random Item from my ArrayList for the equip method. Whenever i use my tester, the terminal window prints java.lang.IllegalArgumentException: n must be positive when I try to call random for the size. I tried to change the value of totalElements to the integer size of the elements, then the error would be an OutOfBoundsExeption import java.util.*; import java.util.Scanner; import java.util.Random; public class GameMaster { private int turn, totalElements; private boolean winner; private Avatar x1; private Avatar x2; private ArrayList<Item> inventory; public GameMaster(Avatar a1, Avatar a2) { x2 = a1; x1 = a2; turn = 1; winner = false; inventory = new ArrayList<Item>(); totalElements = 0; } private void fillInventory() { inventory.add( new Item( "Zealot Blades", true, 8 ) ); inventory.add( new Item( "BFG", true, 13 ) ); inventory.add( new Item( "Synthetic Cloth", false, 7 ) ); // more items inventory.add( new Item( "Gauss Rifle", true, 9 ) ); inventory.add( new Item( "Flight Unit", false, 6 ) ); totalElements = inventory.size(); } public String equip() { Avatar w; String a; if (turn%2==1) w=x2; else w=x1; if (w.beltIsFull()) { a = w.getName() + "'s belt is full. \n"; } else { turn++; Random generator = new Random(); Item rand = inventory.get(generator.nextInt(totalElements)); //terminal window in blueJ: java.lang.IllegalArgumentException: n must be positive a = w.getName()+" is equiped with "+rand.getName()+"."; } return a; }

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  • Mysql random rows

    - by n00b
    please read the whole question... 90% of you dont seem to do that and some of you only read the title obviously... and if you dont know the solution, dont answer - i wont have to downvote you -.-'' im entertaining the idea of getting random rows directly from mysql. what i found was SELECT * FROM tablename WHERE somefield='something' ORDER BY RAND() LIMIT 5 but even i see how slow that would be.. is the only way to do this doing something like SELECT * FROM tablename WHERE somefield='something' LIMIT RAND(aincrementvalue-5), 1 5 times? or is there a way that i with my little knowlege of databases cant come up with ? (no i dont want random indexes. i hate the idea of them...) @commenters - please first look, then think, then look again, think again and then post. i wont point fingers but i dislike stupid comments and why i think random indexes are a nasty hack ? it doesnt give you random results. it gives you x results from a random index in a predefined order its like a gapless id only in the wrong order if you fetch by 1 row and get true randomness you fall back to my method but with an additional junk field finally the reason the field exists is only to serve as a helper to something that can be done without it with almost same performance (but the quality (randomness) is better), so it is a nasty hack ;) i solved it, look @ my answer... if you think its incorrect please tell me :)

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  • Random record from MongoDB

    - by Will M
    I am looking to get a random record from a huge (100 million record) mongodb. What is the fastest and most efficient way to do so? The data is already there and there are no field in which I can generate a random number and obtain a random row. Any suggestions?

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  • Random number from a range in a Bash Script

    - by Jack
    Hi, I need to generate a random port number between 2000-65000 from a shell script. The problem is $RANDOM is only a 16bit number, so im stuck! PORT=$(($RANDOM%63000+2001)) would work nicely if it wasn't for the size limitation. Does anyone have an example of how I can do this, maybe by extracting something from /dev/urandom and getting it within a range? Thanks.

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