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  • Is there a search engine that indexes source code of a web-page?

    - by Dexter
    I need to search the web for sites that are in our industry that use the same Adwords management company, to ensure that the said company is not violating our contract, as they have been accused of doing. They use a tracking code in the template of every page which has a certain domain in the URL, and I'm wondering if it's possible "Google" the source code using some bot that crawls the code rather than the content? For example, I bought an unlimited license for an image gallery, and I was asked to type the license number in a comment just before the script. I thought it was just so a human could look at the source and find out if someone paid, but it turned out that it was actually that they had a crawler looking for their source code and that comment. If it ran across the code on your site, it would look for the comment, and if it found one, it would check to see if it was an existing one. If not, it would first notify you of your noncompliance, and then notify the owner of the script. Edit: I'm looking to index HTML and JavaScript only, not the server-side languages or Java.

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  • Who is code wanderer?

    - by DigiMortal
    In every area of life there are people with some bad habits or misbehaviors that affect the work process. Software development is also not free of this kind of people. Today I will introduce you code wanderer. Who is code wanderer? Code wandering is more like bad habit than serious diagnose. Code wanderers tend to review and “fix” source code in files written by others. When code wanderer has some free moments he starts to open the code files he or she has never seen before and starts making little fixes to these files. Why is code wanderer dangerous? These fixes seem correct and are usually first choice to do when considering nice code. But as changes are made by coder who has no idea about the code he or she “fixes” then “fixing” usually ends up with messing up working code written by others. Often these “fixes” are not found immediately because they doesn’t introduce errors detected by compilers. So these “fixes” find easily way to production environments because there is also very good chance that “fixed” code goes through all tests without any problems. How to stop code wanderer? The first thing is to talk with person and explain him or her why those changes are dangerous. It is also good to establish rules that state clearly why, when and how can somebody change the code written by other people. If this does not work it is possible to isolate this person so he or she can post his or her changes to code repository as patches and somebody reviews those changes before applying them.

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  • How do I deal with code of bad quality contributed by a third party?

    - by lindelof
    I've recently been promoted into managing one of our most important projects. Most of the code in this project has been written by a partner of ours, not by ourselves. The code in question is of very questionable quality. Code duplication, global variables, 6-page long functions, hungarian notation, you name it. And it's in C. I want to do something about this problem, but I have very little leverage on our partner, especially since the code, for all its problems, "just works, doesn't it?". To make things worse, we're now nearing the end of this project and must ship soon. Our partner has committed a certain number of person-hours to this project and will not put in more hours. I would very much appreciate any advice or pointers you could give me on how to deal with this situation.

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  • Is it common practice to hire third parties to do code reviews for contractors?

    - by blueberryfields
    I recently observed some contract offers which included a "code review by third party" clause - the contract would not pay out fully until the code review was completed and it received a pass. I was surprised, especially considering that these were fairly simple, and small-scale contracts (churning out vanity apps for the iPhone). Is this kind of third-party code review a common thing to run into when contracting out as a programmer?

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  • Konami Code on WordPress

    - by ninjaboi21
    Hey SuperUsers, I would love to get a Konami Code trigger on my WordPress blog, but I really have no idea how to implement it... For those of you who have no idea what Konami Code is, here is a link: http://en.wikipedia.org/wiki/Konami_Code It's a series of steps a user can use on a site and something pops up, user defined. What I would love to, is if someone tries the Konami Code on my website, everything shall fade away and some text shall appear instead. How do you do that? Here's an example of it: zeno.name Thanks in advance!

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  • Code review process when using GIT as a repository?

    - by Sid
    What is the best process for code review when using GIT? Current process: We have a GIT server with a master branch to which everyone commits Devs work off the local master mirror or a local feature branch Devs commit to server's master branch Devs request code review on last commit Problem: Any bug in code review are already in master by the time it's caught. Worse, usually someone has burnt a few hours trying to figure out what happened... So, we would like To do code review BEFORE delivery into the 'master'. Have a process that works with a global team (no over the shoulder reviews!) something that doesn't require an individual dev to be at his desk/machine to be powered up so someone else can remote in (remove human dependency, devs go home at different timezones) We use TortoiseGIT for a visual representation of a list of files changed, diff'ing files etc. Some of us drop into a GIT shell when the GUI isn't enough, but ideally we'd like the workflow to be simple and GUI based (I want the tool to lift any burden, not my devs).

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  • How to verify the code that could take a substantial time to compile? [on hold]

    - by user18404
    As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" does not work. And to make it even worse the features like pre-compiled headers/multi-threaded compilation/incremental linking, etc is not available to me - hence I think that the best way out would be to add the extensive logging into the system and to start "coding in large chunks", which I understand as code for a two-three hours first (as opposed to 15-20 mins in TDD) - thoroughly eyeball the code for a 15 minutes and only after all that do the compilation and run the tests. As I have been doing TDD for a quite a while, my code eyeballing / code verification skills got rusty (you don't really need this that much if you can quickly verify what you've done in 5 seconds by running a test or two) - so I am after a recommendations on how to learn these source code verification/error spotting skills again. I know I was able to do that easily some 5-10 years ago when I din't have much support from the compiler/unit testing tools I had until recently, thus there should be a way to get back to the basics.

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  • Would there be any reason not to use github (or any open source hosting site) for my code?

    - by Jetti
    So I just created my first github repo and started to wonder if there would be any reason why somebody shouldn't post their code. I don't mean the obvious, such as code that is IP of somebody else or any other possible legal situation; I'm talking about a newbie posting their own, albeit terrible, code. I've heard several times on this site that one of the things that a some of the hiring managers do is check out the person on Github (or similar site), so what if the code is lacking? Would the position desired matter? (ex Junior Developer vs Senior)?

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  • Is "send us a page with code" a typical interview requirement?

    - by acm
    Recently I was asked to show "a page with code" for a job interview. Being mainly a back-end programmer, and that's the position I applied for, I first said to the person I was talking to exactly that: PHP is executed at the server and therefore not visible by just giving a "page". However, following their desire, I sent links to the pages I've worked on before. Obviously they couldn't see anything except for the HTML, CSS, JS... They said it was not enough, they could not see the PHP. Understanding that they probably just wanted to know my skills and/or interest I sent them my Stack Overflow profile. Among all my questions and answers, most of them with code, certainly the PHP is there. But it seems this is not what they wanted. Well, I don't have any code put together that I can simply publish for someone to see. And I would never do it for the code I have deployed, obviously. So my question is/are: What does "send us a page with code" mean? What should I send? Is this a typical interview requirement?

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  • How to make code-review feel less like a way to *shift* the responsibility? [duplicate]

    - by One Two Three
    This question already has an answer here: How do you make people accept code review? 33 answers Sometimes it seems to me that people ask for code-reviews just so they would be able to say "Xyz reviewed my code!"(1) when something broke. Question, is that ever the case? (Or is it just my imagination) If it is, how do I handle this? (1): What s/he really meant: It's Xyz's fault or something along those lines.

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  • My server cant resolve domains?

    - by Nuker
    I am on a VPS that is pretty much unmanaged so it means im on my own. I did my best to configure it so i can host my own site for other people to see it online but seems like i have network problems because in the last days many of my users report they cant enter my site from my domain and seems like Google and Facebook cant either (this never happened before). Its weird because i can enter my site without problems and so many other people as well. But then i tried to make a php include and i get this error: Warning: include(): php_network_getaddresses: getaddrinfo failed: Name or service not known in I was told that seems like my server cant resolve domains. The includes work if i use IPs instead of domains. So it means i have a DNS problem or something? What can i do to fix it? Im on a Linux 2.6.32-431.11.2.el6.x86_64 on x86_64 CentOS Linux 6.5 Thank you. EDIT: i have this on my resolv.conf # Generated by NetworkManager # No nameservers found; try putting DNS servers into your # ifcfg files in /etc/sysconfig/network-scripts like so: # # DNS1=xxx.xxx.xxx.xxx # DNS2=xxx.xxx.xxx.xxx # DOMAIN=lab.foo.com bar.foo.com nameserver 8.8.8.8 nameserver 8.8.4.4

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • Good way to backup code projects

    - by rkmax
    I work as a developer, and I have many projects for most of them use GIT for versioning the code, I have some projects that are not code such as interfaces sketches, idea, etc.. currently I have a disorder with the backups before Dejadup used, but the downside comes when I want to restore my backups from Windows. Periodically change of operating system (Windows or Linux). my question is which is better, copy each folder (project) directly to my external disk or create a repository (git - bare init) for each project I need or should do?

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  • svn: Syncing main source code with committed source code

    - by alam
    To manage my source code I have created SVN subversion server by using command svnadmin create /myrepos svn import /root/MySourceCode file:///myrepos I have created user and provided rw access to him. User can easily commit their changes in repository. How can I update my sourcecode (/root/MySourceCode) used in command svn import ? Is there any svn command to update my MySourceCode with commited code?

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  • Multiline code in Word 2007

    - by WaelJ
    I am using word 2007 and am inserting code into the document. I have a style with a fixed-width font and light grey background and all, and I use Notepad++ for syntax highlighting. My problem is with a "line" of code that is too long to display, so is there a way to auto-insert an arrow symbol at the beginning of a such lines to indicate that it is the same line (kind of like hyphenating, except on long lines instead of long words) So for e.g. something like this: public static void foo(String abcdefg, Boolean 123, ?String xyz)

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  • What is a good program for storing "chunks" of commonly used source code

    - by Rob Wiley
    I've looked at CodeLocker (poorly styled and relatively unflexible, but free) and Source Code Library (Overzone software - very nicely styled, looks flexible, but very expensive - $80). Ideally, I'm looking for a relatively simple, inexpensive program (not an online website) that I can save text data (source code) with a title and keywords, maybe even a description. It would also have some type of search functionality.

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  • Inline code from iPhone keyboard [closed]

    - by lc
    When I'm writing a post here or on any of the sister sites (especially SO), I want to use the backquote for inline code blocks. Now, as far as it looks, there doesn't seem to be a backquote (backtick) on the iPhone keyboard. Under the single quote key, I've found two curly/angled quotes, but those (’ and ‘) don't seem to do the trick... So, how do I create an inline code block from iPhone/Safari?

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  • ruby nl2br outside <code> ... </code>

    - by Julien P.
    Hi everyone, I've been struggling on this thing for a week without being able to find what I'm looking for. Here is what I'd like to do: I'm setting up a wiki where I can post all my knowledge to (yes, I know a couple things :p) but I can't render it the way I'd like to. The bodies of my posts are text fields. In order to render them the right way I run the following command: @post.body.gsub("\n", "<br />") I also have some tags with some code inside that looks like this < code my code < /code. Here come's the issue. Every line between the < code and < /code tags are changed to but it doesn'r render properly since I'm using a code render template. Therefore, I'd like to know if there is a way to change all \n to < br / except for those between < code and < /code Thank you everyone for reading this and helping me out. PS: Please do not consider the spaces after the < in each tag. I had to do this to "espace" them. Julien

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  • How should I unit test a code-generator?

    - by jkp
    This is a difficult and open-ended question I know, but I thought I'd throw it to the floor and see if anyone had any interesting suggestions. I have developed a code-generator that takes our python interface to our C++ code (generated via SWIG) and generates code needed to expose this as WebServices. When I developed this code I did it using TDD, but I've found my tests to be brittle as hell. Because each test essentially wanted to verify that for a given bit of input code (which happens to be a C++ header) I'd get a given bit of outputted code I wrote a small engine that reads test definitions from XML input files and generates test cases from these expectations. The problem is I dread going in to modify the code at all. That and the fact that the unit tests themselves are a: complex, and b: brittle. So I'm trying to think of alternative approaches to this problem, and it strikes me I'm perhaps tackling it the wrong way. Maybe I need to focus more on the outcome, IE: does the code I generate actually run and do what I want it to, rather than, does the code look the way I want it to. Has anyone got any experiences of something similar to this they would care to share?

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  • ASMX Web Service online works when all of the code is in one file without code-behind

    - by Ben McCormack
    I have an ASMX Web Service that has its code entirely in a code-behind file, so that the entire contents of the .asmx file is: <%@ WebService Language="C#" CodeBehind="~/App_Code/AddressValidation.cs" Class="AddressValidation" %> On my test machine (Windows XP with IIS 5), I set up a virtual directory just for this ASP.NET 2.0 solution and everything works great. All my code is separated nicely and it just works. However, when we deployed this solution to our Windows Server 2003 development environment, we noticed that the code only compiled when all of the code was dropped directly into the .asmx file, meaning that the solution didn't work with code-behind. We can't figure out why this is happening. One thing that's different about our setup in our development environment is that instead of creating a separate virual directory just for this solution, we dropped it into an existing directory that runs a classic ASP application. So here we have a folder with an ASP.NET 2.0 application within a directory that contains a classic ASP application. Granted, everything in the ASP.NET 2.0 application works if all of the code is within the .asmx file and not in code-behind, but we'd really like to know why it's not recognizing the code-behind files and compiling it correctly.

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  • Do you know any code sharing sites?

    - by jasondavis
    I am always looking to organize and make my resource bookmarks better and easiar to access when I need them. 1 thing I really like is code sharing sites, they let you enter in code and then give you a special link to give a friend or a user on this site even to show then code, This is a very useful tool I believe. So below is my list of code sharing sites, there is 4 on the list and they all have unique features. Some have syntax highlighting for multiple languages, some allow you to save your code as private and only share with the people you give the link to, and some even run the run and output any possible errors. Do you know of any sites like this? if you know of any sites like this for programming code please post it here. http://pastie.org/ http://codepad.org/ http://pastebin.me/ http://jsbin.com/ allows you to auto-insert a javascript library like jquery and test live js code

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  • How do you protect code from leaking outside?

    - by cubex
    Besides open-sourcing your project and legislation, are there ways to prevent, or at least minimize the damages of code leaking outside your company/group? We obviously can't block Internet access (to prevent emailing the code) because programmer's need their references. We also can't block peripheral devices (USB, Firewire, etc.) The code matters most when it has some proprietary algorithms and in-house developed knowledge (as opposed to regular routine code to draw GUIs, connect to databases, etc.), but some applications (like accounting software and CRMs) are just that: complex collections of routine code that are simple to develop in principle, but will take years to write from scratch. This is where leaked code will come in handy to competitors. As far as I see it, preventing leakage relies almost entirely on human process. What do you think? What precautions and measures are you taking? And has code leakage affected you before?

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  • How to Format Code in Research Reports

    - by RoseOfJericho
    I am currently writing a formal research report, and I'll be including code with this report. Question: Is there an accepted way of displaying code in research reports? I'm thinking both in terms of font, spacing, et cetera, and whether the code should be displayed inside the document, or in an appendix. The code will be JavaScript and PHP. None of the sections of code will be more than 25 lines (so they're mere snippets). There will be approx. half a dozen snippets. Each of the snippets will have a couple of paragraphs explaining what is happening in the code, and a discussion on its pros/cons. I have no contact with the body the report will be submitted to, and they have no published guidelines on how to format code (please do not question these points). Any help considered and appreciated.

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  • How to debug/break in codedom compiled code

    - by Jason Coyne
    I have an application which loads up c# source files dynamically and runs them as plugins. When I am running the main application in debug mode, is it possible to debug into the dynamic assembly? Obviously setting breakpoints is problematic, since the source is not part of the original project, but should I be able to step into, or break on exceptions for the code? Is there a way to get codedom to generate PDBs for this or something? Here is the code I am using for dynamic compliation. CSharpCodeProvider codeProvider = new CSharpCodeProvider(new Dictionary<string, string>() { { "CompilerVersion", "v3.5" } }); //codeProvider. ICodeCompiler icc = codeProvider.CreateCompiler(); CompilerParameters parameters = new CompilerParameters(); parameters.GenerateExecutable = false; parameters.GenerateInMemory = true; parameters.CompilerOptions = string.Format("/lib:\"{0}\"", Application.StartupPath); parameters.ReferencedAssemblies.Add("System.dll"); parameters.ReferencedAssemblies.Add("System.Core.dll"); CompilerResults results = icc.CompileAssemblyFromSource(parameters, Source); DLL.CreateInstance(t.FullName, false, BindingFlags.Default, null, new object[] { engine }, null, null);

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