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  • How can I assign actions to all my mouse buttons?

    - by torbengb
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015.

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  • Elantech trackpad being identified as a logitech wheel mouse.

    - by Nathan Cox
    I recently purchased a Samsung RF510 laptop computer, which I absolutely love. However, upon installing Ubuntu 10.10 onto it I couldn't get the trackpad to function properly. It worked as a basic mouse (point and click) but had no functionality for edge scrolling or any of the multitouch settings the trackpad is capable of. After doing a lot of research I discovered the reason is a known issue where the Ubuntu kernel will improperly detect an Elantech trackpad as a logitech PS/2 wheel mouse, and as such will gain none of the functionality that seems to be coded for synaptics trackpads. The question I have is: does anyone know a way to get this working properly? This is my first time trying to run Ubuntu on a laptop (actually, it's my first laptop in the last 12 years) and I'm finding the experience to be intolerable without the basic scrolling/zooming/etc I've been used to using for as long as I can remember.

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  • Chrome mouse lag

    - by Mike Pateras
    I recently upgraded to Windows 7 Ultimate (without reinstalling, an actual upgrade) and now I'm experiencing some really annoying mouse lag in Chrome. It seems to happen most often when there is a Flash element on the page, though that's not always the case. I have a Windows Experience base of 7.5 (I just re-ran it), 7.7 in desktop and gaming graphics, and Skyrim still runs fine. I ran an Intel chipset update and re-installed my Catalyst drivers (I uninstalled them first), and I don't have any available Windows Update. I've also re-installed both Chrome and Flash, and I've disabled all of my Chrome extensions. Nothing has helped. What might be causing this very annoying issue, and what might I do to fix it, short of reformatting? Thank you.

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  • jQuery UI sortable scroll helper element offset Firefox issue

    - by James
    I have a problem with a jQuery UI 1.7.2 sortable list in Firefox 3.6, IE7-8 work fine. When I'm scrolled down a bit, the helper element seems to have an offset of the same height that I'm scrolled down from the mouse pointer which makes it impossible to see which item you originally started dragging. How do I fix this or work around the issue? If there is no fix what is a really good alternative drag-able plugin? Here are my initialization parameters for the sortable. $("#sortable").sortable( {placeholder: 'ui-state-highlight' } ); $("#sortable").disableSelection();

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  • Set mouse or keyboard button to simulate left click and hold or rapid left click repeating in Windows?

    - by miahelf
    Does anyone know a way to configure Windows 7 or use third party software to do this? I would like to click my middle mouse button and have it tell Windows to left click and hold until I click the middle mouse button again. A keyboard key would be fine as well. Some games and apps have me holding down the left mouse button for a long time and I would like to reduce the stress on my mouse hand. Also, I would like to do a similar thing but have it repeatedly click the left mouse button automatically if possible. If none of that is possible, how about temporalily setting a keyboard key to achieve a left mouse button emulation?

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  • How to connect Microsoft Bluetooth Mouse 5000 to Windows 7?

    - by davidshen84
    I have a Microsoft Bluetooth 5000 mouse, and I used it with my Linux and Windows 7 system. In Linux, the mouse can always connect to the system normally. But on Windows 7, after I have successfully added the mouse to Windows 7, if I have connected the mouse to the Linux system, it will not be able to connect to the Windows 7 system any more - unless I remove the mouse and add it again. I tried to play all settings I could find in the Bluetooth settings on Windows 7, but cannot fix this problem. How can I use the mouse without having to remove and add it again ?

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  • Doctrine - get the offset of an object in a collection (implementing an infinite scroll)

    - by dan
    I am using Doctrine and trying to implement an infinite scroll on a collection of notes displayed on the user's browser. The application is very dynamic, therefore when the user submits a new note, the note is added to the top of the collection straightaway, besides being sent (and stored) to the server. Which is why I can't use a traditional pagination method, where you just send the page number to the server and the server will figure out the offset and the number of results from that. To give you an example of what I mean, imagine there are 20 notes displayed, then the user adds 2 more notes, therefore there are 22 notes displayed. If I simply requests "page 2", the first 2 items of that page will be the last two items of the page currently displayed to the user. Which is why I am after a more sophisticated method, which is the one I am about to explain. Please consider the following code, which is part of the server code serving an AJAX request for more notes: // $lastNoteDisplayedId is coming from the AJAX request $lastNoteDisplayed = $repository->findBy($lastNoteDisplayedId); $allNotes = $repository->findBy($filter, array('createdAt' => 'desc')); $offset = getLastNoteDisplayedOffset($allNotes, $lastNoteDisplayedId); // retrieve the page to send back so that it can be appended to the listing $notesPerPage = 30 $notes = $repository->findBy( array(), array('createdAt' => 'desc'), $notesPerPage, $offset ); $response = json_encode($notes); return $response; Basically I would need to write the method getLastNoteDisplayedOffset, that given the whole set of notes and one particoular note, it can give me its offset, so that I can use it for the pagination of the previous Doctrine statement. I know probably a possible implementation would be: getLastNoteDisplayedOffset($allNotes, $lastNoteDisplayedId) { $i = 0; foreach ($allNotes as $note) { if ($note->getId() === $lastNoteDisplayedId->getId()) { break; } $i++; } return $i; } I would prefer not to loop through all notes because performance is an important factor. I was wondering if Doctrine has got a method itself or if you can suggest a different approach.

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  • Joystick acts as mouse; won't stop

    - by Shazzner
    Joystick acts as a mouse, even when I'm playing a game that uses a joystick so I get random mouse events going on. I plugged a joystick in to play Spiral Knights, also installed joystick and jcalibrate. Everything is working good, except by default the joystick moves the mouse around and the button activate mouse keys. Now normally this would be good behavior if I'm on a Myth-box or something, unfortunately when I play Spiral Knights with joystick input I see my mouse cursor moving in the back ground and when I hit a button it thinks I'm pressing right-click so it minimizes everything. Also it creates folders and probably deletes stuff. So, basically how the heck do I stop it from acting as a mouse?

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  • Upgrade a Retro Corded Mouse with Wireless Bluetooth Connectivity

    - by Jason Fitzpatrick
    If there’s a beloved retro mouse gathering dust in your office closet for want of wireless connectivity, this detailed tutorial will guide you through upgrading the guts to turn your corded mouse into a Bluetooth model. If you’re handy with a soldering iron and not afraid to hack apart the guts of a modern but inexpensive Bluetooth mouse, you should have no trouble digging right into this project. The end result is a modern mouse packed inside the casing of your old mouse–same old look and feel, brand new engine inside. Hit up the link below to check out the full tutorial. Retro Wireless Apple Mouse [via Lifehacker] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • checkbox unchecked when i scroll listview in android

    - by Mathew
    I am new to android development. I created a listview with textbox and checkbox. When I check the checkbox and scroll it down to check some other items in the list view, the older ones are unchecked. How to avoid this problem in listview? Please guide me with my code. Here is the code: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:text="List of items" android:textStyle="normal|bold" android:gravity="center_vertical|center_horizontal" android:layout_width="fill_parent"></TextView> <ListView android:id="@+id/ListView01" android:layout_height="250px" android:layout_width="fill_parent"> </ListView> <Button android:text="Save" android:id="@+id/btnSave" android:layout_width="wrap_content" android:layout_height="wrap_content"> </Button> </LinearLayout> This is the xml page I used to create dynamic list row: listview.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="hi"></TextView> <TextView android:text="hello" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10px" android:textColor="#0099CC"></TextView> <EditText android:id="@+id/txtbox" android:layout_width="120px" android:layout_height="wrap_content" android:textSize="12sp" android:layout_x="211px" android:layout_y="13px"> </EditText> <CheckBox android:id="@+id/chkbox1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> This is my activity class. CustomListViewActivity.java: package com.listivew; import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.CheckBox; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class CustomListViewActivity extends Activity { ListView lstView; static Context mContext; Button btnSave; private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); } public int getCount() { return country.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { final ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.listview, parent, false); holder = new ViewHolder(); holder.text = (TextView) convertView .findViewById(R.id.TextView01); holder.text2 = (TextView) convertView .findViewById(R.id.TextView02); holder.txt = (EditText) convertView.findViewById(R.id.txtbox); holder.cbox = (CheckBox) convertView.findViewById(R.id.chkbox1); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(curr[position]); holder.text2.setText(country[position]); holder.txt.setText(""); holder.cbox.setChecked(false); return convertView; } public class ViewHolder { TextView text; TextView text2; EditText txt; CheckBox cbox; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lstView = (ListView) findViewById(R.id.ListView01); lstView.setAdapter(new EfficientAdapter(this)); btnSave = (Button)findViewById(R.id.btnSave); mContext = this; btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // I want to print the text which is in the listview one by one. //Later i will insert it in the database // Toast.makeText(getBaseContext(), "EditText Value, checkbox value and other values", Toast.LENGTH_SHORT).show(); for (int i = 0; i < lstView.getCount(); i++) { View listOrderView; listOrderView = lstView.getChildAt(i); try{ EditText txtAmt = (EditText)listOrderView.findViewById(R.id.txtbox); CheckBox cbValue = (CheckBox)listOrderView.findViewById(R.id.chkbox1); if(cbValue.isChecked()== true){ String amt = txtAmt.getText().toString(); Toast.makeText(getBaseContext(), "Amount is :"+amt, Toast.LENGTH_SHORT).show(); } }catch (Exception e) { // TODO: handle exception } } } }); } private static final String[] country = { "item1", "item2", "item3", "item4", "item5", "item6","item7", "item8", "item9", "item10", "item11", "item12" }; private static final String[] curr = { "1", "2", "3", "4", "5", "6","7", "8", "9", "10", "11", "12" }; } Please help me to slove this problem. I have referred in many places. But I could not get proper answer to solve this problem. Please provide me the code to avoid unchecking the checkbox while scrolling up and down. Thank you.

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • middle click works only once

    - by Ivan Peevski
    Just recently I'm having problems with middle click. After a reboot, it works the first time I use it, but then it doesn't work after that. As far as I've investigated, that's the same on Linux and Windows. The mouse is Reaper ZMS-1000. To me it sounds like a hardware issue, but it's strange that it works after a reboot every time just for one time. Any suggestions?

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  • scary islamic messages on mouse in libreoffice - a virus?

    - by yuvi
    This is weird. Today I opened an excel file with libre office. Suddenly I saw the mouse changed color, and stuck to it was a message in Arabic, which changed every second in a loop. I can actually read Arabic so I immediatly recognized it as Islamic messages praising Allah (including the Takbir). Here's a screenshot: At first I thought this was something with the file, but then I saw that this happens with any libre office program (but only libre-office programs), and even when they're open, it only changes the mouse when it's hovering over the libre program, and goes back to normal anywhere else. Also, re-installing did not help. I tried running software updater - but I got an error where it couldn't load some steam repositories, but that seems like a coincidence: Failed to fetch http://repo.steampowered.com/steam/dists/precise/steam/i18n/Translation-en_US Failed to fetch http://repo.steampowered.com/steam/dists/precise/steam/i18n/Translation-en Here's another hint - I tried taking several screenshots of several messages, but they all ended up showing the same message (the one above). Hopefully that means anything. I should note I haven't installed anything fishy lately, and I hardly ever use libre office at all (I prefer Google Drive whenever I need to work with documents), so I'm really unsure as to how this happened. Anyway, this is scary. Any help would be greatly appreciated!

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • Can't slow down the pointer speed enough

    - by murat güler
    I have changed my mouse, bought a new set but still no use - it's too fast for a designer. And in the new version (12.04) I don't even know how to find the xorg.conf, or anything would help Is not there any application for this to adjust mouse sensivity more than the default options like Logitech applications for Windows? Keyboard and mouse model: Logitech mk520 wireless laser mouse & keyboard set. Mouse model: m310 (laser, wireless)

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  • wpf: capturing mouse does not work

    - by amethyste
    hello I am developing an kind of outlook calendar application where I need to make the appointment resizable from mouse. My first try with a thumb did not work properly so I tried another way. What I did is that: 1) on the botton of the appointmennt panel I added a rectangle to figure out the resize zone (the thumb). The appointment panel is put on a grid panel. 2) I intercept down event on the rectangle and send event to this code: private Point startPoint; private void OnResizeElementMouseDown(object sender, MouseButtonEventArgs e) { e.Handled = true; this.MouseMove += new MouseEventHandler(ResizeEndElement_MouseMove); this.MouseLeftButtonUp += new MouseButtonEventHandler(OnResizeElementMouseUp); // some code to perform new height computation Mouse.Capture(this); } where this is the appointment panel that own the thumb. Decreasing height works well. But increasing is more difficult. If I move the mouse very very slowly it's OK, if I speed it up a little bit it tends to leave out the appointment panel and then all MouseMove event are lost. I thought Mouse.Capture() was propose to solve this kind of problem, but in fact not. Does anybody know what is wrong in my code?

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  • Make Your Mouse Pointers Left-hand Friendly

    - by Matthew Guay
    It’s a right-centric world, with everything from pencils to computer mice expecting you to be right-handed.  Here’s how you can train your mouse and cursors in Windows 7 and Vista to respect your left-handedness. Using your Left Hand the Right Way It’s easy to switch your mouse to left-handed mode.  Enter “mouse” in your Start menu search, and select the first entry. Check the “Switch primary and secondary buttons” box to make your mouse more left-hand friendly.  Now your primary select button is your right button, and the secondary button (commonly referred to as right-click) is the left button. But, it can still be awkward to select items on screen with your left hand using the default cursors.  MSDN has a free set of cursors designed for left-handed users, that can fix this problem for you.  These cursors are exactly like the default Aero cursors in Windows 7 and Vista, except they are reversed to make them better for left-handed use. The cursors are available in 3 sizes: normal, large, and extra large.  The normal ones are the same size as the default ones in Windows 7; feel free to choose the other sizes if you prefer them.  Click each link to download all 6 cursors for your size (link below). Click “I Agree” after selecting the cursors to accept the license agreement and download them. Once you have all 6 cursors downloaded, select the Pointers tab in the Mouse Properties dialog.  Click the cursor to change, and then click Browse to select the new cursor. Browse to the folder you downloaded your new cursors to, select the correct cursor, and click Open. Do this for each of the 6 cursors to be changed.  Strangely, the Busy cursor (the spinning blue orb) is a static cursor, so you may not wish to change it.  All the other ones look and act like their standard counterparts. Here’s the cursors to be changed, and their equivalents in the default cursors: Normal Select: aero_arrow_left.cur Help Select: aero_helpsel_left.cur Working in Background: aero_working_left.ani Busy: aero_busy_left.cur Handwriting: aero_pen_left.cur Link Select: aero_link_left.cur After changing all the cursors, click Save As… to save this mouse scheme so you can easily select it in the future.  Finally click Ok to close the Mouse Properties dialog and accept the changes. Now your pointers will be easier to use left-handed! Conclusion Whether you’re right-handed or left-handed, you can enjoy the Aero cursors in Windows 7 or Vista in the way that works best for you.  Unfortunately, many mice are still designed for right-handed people, but this trick will help you make the best out of your mouse. We included all of the 6 cursors for you in a zip file you can download Here. This will make it easier for you to get them all together without having to download them individually. Link Download Left-Handed Mouse Pointers from MSDN Similar Articles Productive Geek Tips Prevent Themes From Modifying Icons and Cursors in Windows 7How To Personalize Windows 7 StarterShow Two Time Zones in Your Outlook 2007 CalendarMake Mouse Navigation Faster in WindowsWhy Doesn’t Tab Work for Drop-down Controls in Firefox on OS X? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Fatal Scroll&hellip;

    - by farid
    Hi. Actually I am a glad to writing with geekwithblogs service! but I decided to write a blog to improve my skills on different aspects. This post’s title is “Fatal Scroll”. Motivation for this post was the process of changing my blog theme. When I was trying to change the blog theme, encountered a killing scroll in configuration page of blog. you can see the sample in this picture. (10 inch screen) All I saw in my screen without scrolling was that. I tried to change my blog a few times. but the scroll slows down my try !! after all I gave up changing the FK theme!! In my opinion there is a check list for designing efficient and useful forms.(if you care about it!!) First of all, don’t forget wide range of screen sizes and screen resolutions. Second, always consider the cost of checking the changes made in fields. Third, never forget the scroll. scroll should not hide any main functionality (like save in this case). Forth, don’t use real data to preview the result. (like loading full blog to check new theme) and don’t forget didn’t say this list is a definitive list data entry form usability testing!  That’s it! MY FIRST BLOG POST!!

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  • Getting Custom NSCell with NSButtonCell instance to handle mouse click/mouse events

    - by sidha
    OK I'm really stumped on this one. I want to make a checkbox with a NSTextFieldCell combined together. It's important that the checkbox goes ON if the mouse hits the box, NOT the text. I've accomplished this, more or less, but the issue is receiving the mouse event because I click one checkbox in a row, but ALL of them turn to NSOnState. I will show what I've done and my various failed attempts in order to get this to work. So this is how I've done it so far: header: @interface MyCheckboxCellToo : NSTextFieldCell { NSButtonCell *_checkboxCell; } implementation: - (NSUInteger)hitTestForEvent:(NSEvent *)event inRect:(NSRect)cellFrame ofView:(NSView *)controlView { NSPoint point = [controlView convertPoint:[event locationInWindow] fromView:nil]; NSLog(@"%@", NSStringFromPoint(point)); NSRect checkFrame; NSDivideRect(cellFrame, &checkFrame, &cellFrame, cellFrame.size.height/*3 + [[_checkboxCell image] size].width*/, NSMinXEdge); if (NSMouseInRect(point, checkFrame, [controlView isFlipped])) { // the checkbox, or the small region around it, was hit. so let's flip the state NSCellStateValue checkState = ([_checkboxCell state] == NSOnState) ? NSOffState:NSOnState; [self setState:checkState]; [_checkboxCell setState:checkState]; [controlView setNeedsDisplay:YES]; return NSCellHitTrackableArea; } return [super hitTestForEvent:event inRect:cellFrame ofView:controlView]; } I know I probably shouldn't be doing: [self setState:checkState]; [_checkboxCell setState:checkState]; [controlView setNeedsDisplay:YES]; in there... because the result is that EVERY checkbox in every goes to NSOnState. Is this because cells are re-used? How come the ImageAndTextCell can have different images in the same tableview? How do I handle the mouse event? I have tried: - (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)untilMouseUp { NSLog(@"%s %@", _cmd, theEvent); return [_checkboxCell trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; // return YES; // return [super trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; } - (BOOL)startTrackingAt:(NSPoint)startPoint inView:(NSView *)controlView { NSLog(@"%s %@", _cmd, NSStringFromPoint(startPoint)); return [super startTrackingAt:startPoint inView:controlView]; } - (BOOL)continueTracking:(NSPoint)lastPoint at:(NSPoint)currentPoint inView:(NSView *)controlView { NSLog(@"%s %@", _cmd, NSStringFromPoint(currentPoint)); return [super continueTracking:lastPoint at:currentPoint inView:controlView]; } - (void)stopTracking:(NSPoint)lastPoint at:(NSPoint)stopPoint inView:(NSView *)controlView mouseIsUp:(BOOL)flag { NSLog(@"%s %d %@", _cmd, flag, NSStringFromPoint(stopPoint)); } trackMouse: ... DOES gets called but startTrackingAt:..., continueTracking:..., and stopTracking:.... DO NOT get called when I click on the checkbox "hit area" in trackMouse:... I have tried return [_checkboxCell trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; and return [super trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; and neither seems to result in the mouse event being handled by the checkbox. How do I get that single checkbox to go NSOnState? I know I'm pretty close but after a lot of doc reading and google searching I haven't been successful at solving this. suggestions and comments welcome.. OK here is a bit more to show creation and destruction of the object.. - (id)init { if ((self = [super init])) { _checkboxCell = [[NSButtonCell alloc] init]; [_checkboxCell setButtonType:NSSwitchButton]; [_checkboxCell setTitle:@""]; [_checkboxCell setTarget:self]; [_checkboxCell setImagePosition:NSImageLeft]; [_checkboxCell setControlSize:NSRegularControlSize]; } return self; } - copyWithZone:(NSZone *)zone { MyCheckboxCellToo *cell = (MyCheckboxCellToo *)[super copyWithZone:zone]; cell->_checkboxCell = [_checkboxCell copyWithZone:zone]; return cell; } - (void)dealloc { [_checkboxCell release]; [super dealloc]; }

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  • Using scroll on one memo edit to scroll on another as well

    - by Nathan Koop
    I've got two memoedits which are similar (in order to compare two records) I would like to keep the scrolling in synch to ease comparison. I had originally thought there would be an OnScroll event, but didn't see one, nor anything similar, the closest I saw was Spin, this handles some possibilities, but not all. I also didn't see a way to navigate the rows. I did see the ScrollToCaret method, but this doesn't do what I want. Any ideas?

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  • Why does the mouse always move to the bottom left?

    - by AngryHacker
    In the course of doing stuff on the computer, the mouse always moves, by itself, to the bottom left of the screen - I'd say several times in the course of an hour. I thought this might be an issue with the driver, so I re-installed the driver, but the problem continued. Then thinking that the mouse is faulty, I replaced my Microsoft Wheel Mouse with a Dell mouse. The problem still continues. How can I fix this problem?

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  • Mouse interaction in ListBoxItem children (WPF)

    - by absence
    I have a ListBox with an ItemTemplate that contains a control that interacts with the mouse. This interfers with the selection functionality of the ListBox, i.e. clicking a control does not select the item. This is because ListBoxItem sets the Handled property of the mouse event to true in OnMouseLeftButtonDown. I tried the following protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); e.Handled = false; } but the ListBoxItem “takes over” the mouse and prevents the control from doing its own interaction. Then I had another idea protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); ((ListBoxItem)VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(this)))).IsSelected = true; } which actually works, but feels more like an ugly kludge than an elegant solution. Are there any better solutions that don't rely on the exact contents of the visual tree?

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  • Mouse configurable buttons for programming

    - by DavRob60
    Different mouse models has been already discussed. But all these mouse got configurable buttons. Has a programmer, how do you set them? I use The Microsoft Intellimouse Optical. So set the Left side button to "Copy" and the Right side button to "Paste". I did not set the Wheel click to anything. I'm curious to see if there is any better setup? UPDATE : I'm trying to find some interesting key I could map to my mouse buttons. Copy & paste are the best I' found so far, but i just want to know if there is something that could be more useful when programming.

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