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  • Recipe organizer for Windows with attractive GUI

    - by Bertolt
    Does anybody know a recipe manager for Windows 7 with a nice-looking GUI. I already peaked at BigOven and Rezkonv and the feature list is really impressive. Nevertheless the GUI of these recipe managers seems terrible to me compared to Mac solutions like MacGourmet. Does anybody know a Windows recipe manager with an acceptable GUI?

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  • Swing: what to do when a JTree update takes too long and freezes other GUI elements?

    - by java.is.for.desktop
    Hello, everyone! I know that GUI code in Java Swing must be put inside SwingUtilities.invokeAndWait or SwingUtilities.invokeLater. This way threading works fine. Sadly, in my situation, the GUI update it that thing which takes much longer than background thread(s). More specific: I update a JTree with about just 400 entries, nesting depth is maximum 4, so should be nothing scary, right? But it takes sometimes one second! I need to ensure that the user is able to type in a JTextPane without delays. Well, guess what, the slow JTree updates do cause delays for JTextPane during input. It refreshes only as soon as the tree gets updated. I am using Netbeans and know empirically that a Java app can update lots of information without freezing the rest of the UI. How can it be done? NOTE 1: All those DefaultMutableTreeNodes are prepared outside the invokeAndWait. NOTE 2: When I replace invokeAndWait with invokeLater the tree doesn't get updated. NOTE 3: Fond out that recursive tree expansion takes far the most time. NOTE 4: I'm using custom tree cell renderer, will try without and report. NOTE 4a: My tree cell renderer uses a map to cache and reuse created JTextComponents, depending on tree node (as a key). CLUE 1: Wow! Without setting custom cell renderer it's 10 times faster. I think, I'll need few good tutorials on writing custom tree cell renderers.

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  • How can I diff against a revision of a single file using only the default Git GUI tools?

    - by Rich
    I want to view the history of a single file, and then compare a single revision from that history against the current version. On the command line, this is easy: Run: git log -- <filename> Locate the version you want to compare, Run: git diff <commitid> -- <filename> But how can this be done using only the default Git gui tools, git gui and gitk? I know of two methods using gitk, but they're both horribly clunky: Either: Select the New View option from the View menu, Type in the full path to your file into the box labelled Enter files and directories to include, one per line, Locate the version you want to compare by looking at the highlighted items in the top pane, and click on it to select it, Right-click on the current version and select Diff selected - this, Or: Select Tree in the bottom right-hand pane, Locate the file you want to look at, right-click on it, and select Highlight this only, Locate the version you want to compare by looking at the highlighted items in the top pane, and click on it to select it, Right-click on the current version and select Diff selected - this, Click on the file in the bottom right-hand pane to jump to it in the diff output, or scroll manually. Is a better method than this?

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • How can I diff against a revision of a single file using the default Git GUI tools?

    - by Rich
    I want to view the history of a single file, and then compare a single revision from that history against the current version. On the command line, this is easy: Run: git log -- <filename> Locate the version you want to compare, Run: git diff <commitid> -- <filename> But how can this be done in the default Git gui tools, git gui and gitk? I know of two methods using gitk, but they're both horribly clunky: Either: Select the New View option from the View menu, Type in the full path to your file into the box labelled Enter files and directories to include, one per line, Locate the version you want to compare by looking at the highlighted items in the top pane, and click on it to select it, Right-click on the current version and select Diff selected - this, Or: Select Tree in the bottom right-hand pane, Locate the file you want to look at, right-click on it, and select Highlight this only, Locate the version you want to compare by looking at the highlighted items in the top pane, and click on it to select it, Right-click on the current version and select Diff selected - this, Click on the file in the bottom right-hand pane to jump to it in the diff output, or scroll manually. Is a better method than this?

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  • How do I log into bash shell only?

    - by Tom D
    On my home desktop I want to use Ubuntu Unity sometimes and just the bash shell (without any gui) other times. Is it possible to set up a login option where I can choose between using the Unity GUI or just the shell? For example, on the Ubuntu login screen I can choose among Unity, Gnome Shell, XFCE, etc. An option there for just the Bash shell command line would be ideal. I'm not trying to invite "why would you do that" debate here. I have my reasons. Thanks.

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  • Looking for a Python UI library comparable with Windows Forms [on hold]

    - by Mitten
    I am looking for a Python UI library which I could use to develop a desktop GUI comparable to what can be done with .NET Windows Forms. I have no previous experience programming UI in Python, so I would rather choose (if there is a choice) something simple. The application I am building would be a document oriented - rich texts, lists and grids, I don't expect to use much graphics - mostly formatted texts. Any pointers, and if there is more than one major GUI library available for Python - how could I quickly test them to see which one is a better fit for my needs?

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  • How do you take into account usability and user requirements for your application?

    - by voroninp
    Our team supports BackOffice application: a mix of WinForm and WPF windows. (about 80 including dialogs). Really a kind of a Swiss Army Knife. It is used by developers, tech writers, security developers, testers. The requirements for new features come quite often and sometimes we play Wizard of Oz to decide which GUI our users like the most. And it usually happens (I admit it can be just my subjective interpretation of the reality) that one tiny detail giving the flavor of good usability to our app requires a lot of time. This time is being spent on 'fighting' with GUI framework making it act like we need. And it very difficult to make estimations for this type of tasks (at least for me and most members of our team). Scrum poker is not a help either. Management often considers this usability perfectionism to be a waste of time. On the other hand an accumulated affect of features where each has some little usability flaw frustrates users. But the same users want frequent releases and instant bug fixes. Hence, no way to get the positive feedback: there is always somebody who is snuffy. I constantly feel myself as competing with ourselves: more features - more bugs/tasks/architecture. We are trying to outrun the cart we are pushing. New technologies arrive and some of them can potentially help to improve the design or decrease task implementation time but these technologies require learning, prototyping and so on. Well, that was a story. And now is the question: How do you balance between time pressure, product quality, users and management satisfaction? When and how do you decide to leave the problem with not a perfect but to some extent acceptable solution, how often do you make these decisions? How do you do with your own satisfaction? What are your priorities? P.S. Please keep in mind, we are a BackOffice team, we have neither dedicated technical writer nor GUI designer. The tester have joined us recently. We've much work to do and much freedom concerning 'how'. I like it because it fosters creativity but I don't want to become too nerdy perfectionist.

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  • Customizing Gnome Shell in 11.10

    - by gentmatt
    Since Unity on my old MBP is not that snappy, I really want to change my GUI to Gnome Shell. However, I've really been struggeling with the customization of Gnome Shell. Can you help me with the following: Is is possible to have the dock on the screen all the time? Can I enable 'hot corners' for features like 'scaling' in compiz? Is there a ccsm-like GUI configuration tool? Can I enable wobbly windows in Gnome Shell? How do I change the shortcut for the WIN-KEY to start this 'Gnome-Mission-Control' (by that I mean this thing u see when going to the top left corner). Thank you.

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  • I know Python, but I don't know how the hell I'm supposed to make my program do stuff [on hold]

    - by Relentless Pursuit
    Look, I know how to operate sets, open files, create algorithms, optimize my code, use for loops, while loops, etc btu I don't know how to do anything USEFUL NO BOOK HAS TAUGHT ME HOW TO BE USEFUL. ALL MY PROGRAMS ARE NOTHING BUT LINES OF PYTHON / C++ CODE WITH NO GUI, NO FUNCTIONALITY . nothing :( Is their some sort of secret? How do I go from command line interface, to actual GUI applications that can do useful stuff, I've heard the term being thrown around alot 'api' does that api have anything to do with this? ~A frustrated programmer

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  • Set up a GUI managed stateful filtering firewall?

    - by Azendale
    What ways are there of setting up a stateful filtering* firewall whose rules can be managed by a GUI? Can GUFW do it? FireStarter? (or should that be avoided because it is supposedly no longer updated?) *By filtering, I'm mean the traffic I am setting rules up for is not destined for this computer. It is either from or to other computers on my LAN. Say, for (a simplified, hypothetical) example: I have an ethernet connection at my dorm that I have plugged into eth0. It gets an address of 192.168.1.185 and I also have 192.168.185.0/24 routed to me, so I don't have to do any NAT. I have a hub attached to my second ethernet port (eth1) with a few Windows computers and I give addresses out of my 192.168.185.0/24 block with DHCP. How can I use my Ubuntu box to block incoming connections from eth0 that are being routed to my Windows computers and let through just a few specific ports (so fellow students can't see what files my Windows boxes are sharing via SMB)?

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  • Making a C# w/ WPF multiple frame text / pseudo-calendar GUI application [closed]

    - by Gregor Samsa
    I am editing a recently asked question and making it specific, taking the advice of some people here. I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. I want to use C## with WPF, in Microsoft's Visual C#. I do not yet know this language. I am sure I can pick up the syntax, but I would like to ask about some general advice for how to structure such a program. I have never made a GUI program, let alone one that interfaces with a notepad or some basic text editor. Can someone either direct me to a good resource that will teach me how to do the above? Or outline the basic ingredients that such a program will require, keeping in mind that though I know some C and Python, I have no experience with GUIs or advanced programming generally? In particular I don't know how to incorporate this "text editor" aspect of the program, as well as the resizable frames I would greatly appreciate any help.

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  • VMware Player- no Maverick GUI after install

    - by Jason
    I'm experimenting with using both VMware Player and Virtualbox to run an Ubuntu VM in Win7. I have the VB install of Maverick working fine, and with only a few quirks such as slow response in Firefox scrolling and the occasional freeze, it works fine. However, making backup copies of a VB machine for storage is a PIA, and so I would like to see how Player works in the same situation. I created a new VM with 2GB RAM & 30GB hard drive space. The install went smoothly, but everytime I start the VM, no GUI shows and I have no mouse control. It brings me to a screen saying Ubuntu Easy Install: VMware Player is installing VMware Tools.. please wait. At this point, I get a login prompt and then goes to a standard CLI interface. At this point, I have no mouse control at all. The CPU and memory gauge that I have as a Win7 screenlet shows no changes and minimal HDD activity. The VMWare site says to install the Tools by a tarball, going to VMInstall VMware Tools, but I can't do that with no mouse control. Any solutions?

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  • Customizing the NUnit GUI for data-driven testing

    - by rwong
    My test project consists of a set of input data files which is fed into a piece of legacy third-party software. Since the input data files for this software are difficult to construct (not something that can be done intentionally), I am not going to add new input data files. Each input data file will be subject to a set of "test functions". Some of the test functions can be invoked independently. Other test functions represent the stages of a sequential operation - if an earlier stage fails, the subsequent stages do not need to be executed. I have experimented with the NUnit parametrized test case (TestCaseAttribute and TestCaseSourceAttribute), passing in the list of data files as test cases. I am generally satisfied with the the ability to select the input data for testing. However, I would like to see if it is possible to customize its GUI's tree structure, so that the "test functions" become the children of the "input data". For example: File #1 CheckFileTypeTest GetFileTopLevelStructureTest CompleteProcessTest StageOneTest StageTwoTest StageThreeTest File #2 CheckFileTypeTest GetFileTopLevelStructureTest CompleteProcessTest StageOneTest StageTwoTest StageThreeTest This will be useful for identifying the stage that failed during the processing of a particular input file. Is there any tips and tricks that will enable the new tree layout? Do I need to customize NUnit to get this layout?

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  • NVIDIA proprietary driver logging me to console instead of GUI

    - by Woozie
    Firstly i want to apologise for any mistakes, English is not my native language. My problem is I can't get NVIDIA proprietary drivers to work. I tried to install it on Ubuntu 12.04.1 32 and 64 bits, Ubuntu 12.10 Beta 2, Linux Mint 13 Cinnamon 64 bits and openSUSE 12.2 64 bits and the error code and symptoms (logging to tty1 instead of GUI logging, low-res bootscreen) are the same for all of these distros. Right, I didn't tell what's the error code. It appears on sudo startx. NVIDIA: could not open the device file /dev/nvidia0 (Input/output error). I know that's the common problem, but I tried to blacklist or even remove the noveau drivers, install NVIDIA driver from repo/from official script/in "Additional drivers", editing xorg.conf and using Xorg -configurate and nvidia-xconfig, actualizing the kernel and entire distro and many, many things that I don't remember. But the problem is even better: entire Cinnamon (Mint) is freezing during the work. I found the error code, which appears during the freeze: Oct 1 20:57:17 WoozieLaptop kernel: [ 308.120176] [drm] nouveau 0000:01:00.0: PFIFO_CACHE_ERROR - Ch 4/1 Mthd 0z0060 Data 0xbcef0201 My Xorg.0.log is here. It was made on Ubuntu 12.04.1 after installing NVIDIA drivers (obviously). inxi -G from Mint: Graphics: Card: NVIDIA GT216 [GeForce GT 240M] X.org: 1.11.3 drivers: (unloaded: nvidia) FAILED: nouveau,vesa,fbdev tty size: 80x25 Advanced Data: N/A for root out of X lspci -k | grep -A2 VGA from Mint: 01:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 240M] (rev a2) Subsystem: Lenovo Device 38ff Kernel driver in use: nvidia My hardware is: Lenovo IdeaPad Y550 Intel C2D T6600 NVIDIA GeForce GT 240M 4 GB of RAM Any help will be appreciated. This problem totally disabled my laptop from daily using. Cheers, Woozie

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  • How to structure my GUI agnostic project?

    - by Nezreli
    I have a project which loads from database a XML file which defines a form for some user. XML is transformed into a collection of objects whose classes derive from single parent. Something like Control - EditControl - TextBox Control - ContainterControl - Panel Those classes are responsible for creation of GUI controls for three different enviroments: WinForms, DevExpress XtraReports and WebForms. All three frameworks share mostly the same control tree and have a common single parent (Windows.Forms.Control, XrControl and WebControl). So, how to do it? Solution a) Control class has abstract methods Control CreateWinControl(); XrControl CreateXtraControl(); WebControl CreateWebControl(); This could work but the project has to reference all three frameworks and the classes are going to be fat with methods which would support all three implementations. Solution b) Each framework implementation is done in separate projects and have the exact class tree like the Core project. All three implementations are connected using a interface to the Core class. This seems clean but I'm having a hard time wrapping my head around it. Does anyone have a simpler solution or a suggestion how should I approach this task?

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  • JAVA Gui on Hello World [closed]

    - by user58892
    I am designing, implementing, testing, and debuging a GUI-based version of a “Hello, World!” program in a JFrame that includes a JLabel that reads “Hello, World!” and I am trying to use a layout manager, and an Exit button to close the program. Here's what I have so far, I would really apreciate if you could help on it syntax. I am 90% done but tried hard and it couldn't run. import java.awt.*; // Needed for flow layout manager import javax.swing.*; //All swing components live in the javax.swing package import javax.swing.JButton; //to recognize buttons import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextField; public class HelloWorld { public static void main(String[] args) { //creates the label. The JLabel constructor //takes an optional argument which set the text of the label /* The text will be aligned with the center of the frame * otherwise it will align on the left. */ JLabel label= new JLabel("Hello World!"); new FlowWindow(); label.setHorizontalAlignment (SwingConstants.CENTER); JFrame frame = new JFrame("Hello"); //create exit button JButton button1 = new JButton("Exit"); //Add exit button to the content pane. add(button1); frame.add(label); frame.setSize(300, 300); frame.setVisible(true); frame.setLocationRelativeTo(null); frame.toFront(); } public static void FlowWindow() { //Add a new FlowLayout()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • Auto-starting a GUI application that requires sudo

    - by nanostuff
    Question: I need to auto-start a GUI application that requires sudo. I know I need to edit the sudoers file with: sudo visudo However, I don't know what to write in the file. What I already tried: sudo visudo and then added the following: nanostuff ALL = NOPASSWD: /usr/lib/AirVPN/AirVPN.exe I also tried with: nanostuff ALL = NOPASSWD /usr/bin/X11/airvpn and nanostuff ALL = NOPASSWD /usr/bin/airvpn None of those worked. By doing: ps aux | grep airvpn I get the following output: nanostuff 6805 0.2 0.4 483520 17384 ? Sl 17:13 0:01 /usr/bin/gksu -u root -m AirVPN Client needs administrative privileges. Please enter your password. mono /usr/lib/AirVPN/AirVPN.exe path=/home/nanostuff/.airvpn root 6806 0.0 0.0 78604 2392 ? Ss 17:13 0:00 /usr/bin/sudo -H -S -p GNOME_SUDO_PASS -u root -- mono /usr/lib/AirVPN/AirVPN.exe path=/home/nanostuff/.airvpn root 6808 3.2 2.0 1257532 83032 ? Sl 17:13 0:12 mono /usr/lib/AirVPN/AirVPN.exe path=/home/nanostuff/.airvpn root 6832 0.0 0.0 22652 3336 ? S 17:14 0:00 /usr/sbin/openvpn --config /home/nanostuff/.airvpn/384ef91f85df5ea2abc88c7416b95bbdf2bc4299edd2850614d4e343ba721ae3.tmp.ovpn nanostuff 6951 0.0 0.0 18932 932 pts/2 S+ 17:20 0:00 grep --color=auto airvpn Additional info: OS: Ubuntu 14.04 64bits Application: It's a VPN client

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  • Creating GUI desktop applications that call into either OCaml or Haskell -- Is it a fool's errand?

    - by Rob Lachlan
    In both Haskell and OCaml, it's possible to call into the language from C programs. How feasible would it be to create Native applications for either Windows, Mac, or Linux which made extensive use of this technique? (I know that there are GUI libraries like wxHaskell, but suppose one wanted to just have a portion of your application logic in the foreign language.) Or is this a terrible idea?

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  • How do I create a pull-down/up window in Android GUI?

    - by Sara
    For Android GUI: I would like to create a window that I can pull up from the bottom of another window, kind of like the Notification bar or the tab in the bottom on Spotify for Android. I want to be able to grab a small piece of the window and pull it up. Or just click it and it will "pop up". And afterwards be able to pull or click it so it returs to its original space. Does anyone know a good way to do this?

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  • Which GUI toolkit would you use for a touchscreen interface?

    - by Drealmer
    The only experience I have so far with a touchscreen interface was one where everything was custom drawn, and I get the feeling it's not the most efficient way of doing it (even the most basic layout change is hell to make). I know plenty of GUI toolkits intended at keyboard & mouse interfaces, but can you advise something suited for touchscreens? Target platform is Windows, but cross-platform would be nice.

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  • How the simples GUI countdown is supposed to work?

    - by Roman
    I am trying to write the simples GUI countdown. I found in Internet some code but it is already too fancy for me. I am trying to keep it as simple as possible. So, I just want to have a window saying "You have 10 second left". The number of second should decrease every second from 10 to 0. I wrote a code. And I think I am close to the working solution. But I still missing something. Could you pleas help me to find out what is wrong? Here is my code: import javax.swing.*; public class Countdown { static JLabel label; // Method which defines the appearance of the window. private static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JLabel label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } // The main method (entry point). public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); //counter.start(); } }); //counter.start(); } } And I have several concrete question about this code: Where should I place the counter.start();? (In my code I put it on 2 places. Which one is correct?) Why compiler complains about the constructor for Runnable? It says that I have an invalid method declaration and I need to specify the returned type. ADDED: I made the suggested corrections. And then I execute the code and get: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at Worker.run(Worker.java:12) In the Worker.java in the line 12 I have: label.setText("You have " + i + " seconds.");.

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  • Is possible to make sexy GUI with javaFX & swing ?

    - by phmr
    I would like to do a "sexy" / user-friendly / appealing GUI in java. Swing is a limited in terms of "skin" customisation. I'm thinking about JavaFX but I don't it yet, what can I achieve with this technology ? how hard is it ? do you have examples of real-life examples of Swing/JavaFX integration ? I would like to do something in this spirit of this, which is built on the .NET framework: original link: http://www.patrickpayet.com/net/?p=329

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