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  • Polymorphic NHibernate mappings

    - by Ben Aston
    I have an interface IUserLocation and a concrete type UserLocation. When I use ICriteria, specifying the interface IUserLocation, I want NHibernate to instantiate a collection of the concrete UserLocation type. I have created an HBM mapping file using the table per concrete type strategy (shown below). However, when I query NHibernate using ICriteria I get: NHibernate cannot instantiate abstract class or interface MyNamespace.IUserLocation Can anyone see why this is? (source code for the relevant bit of NHibernate here (I think)) My ICriteria: var filter = DetachedCriteria.For<IUserLocation>() .Add(Restrictions.Eq("UserId", userId)); return filter.GetExecutableCriteria(UoW.Session) .List<IUserLocation>(); My mapping file: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" name="MyNamespace.IUserLocation,MyAssembly" abstract="true" table="IUserLocations"> <composite-id> <key-property name="UserId" column="UserId" type="System.Guid"></key-property> <key-many-to-one name="Location" column="LocationId" class="MyNamespace.ILocation,MyAssembly"></key-many-to-one> </composite-id> <union-subclass table="UserLocations" name="MyNamespace2.UserLocation,MyAssembly2"> <property name="IsAdmin" /> </union-subclass> </class> </hibernate-mapping>

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  • Hibernate mapping one-to-many problem

    - by Xorty
    Hello, I am not very experienced with Hibernate and I am trying to create one-to-many mapping. Here are relevant tables: And here are my mapping files: <hibernate-mapping package="com.xorty.mailclient.server.domain"> <class name="Attachment" table="Attachment"> <id name="id"> <column name="idAttachment"></column> </id> <property name="filename"> <column name="name"></column> </property> <property name="blob"> <column name="file"></column> <type name="blob"></type> </property> <property name="mailId"> <column name="mail_idmail"></column> </property> </class> </hibernate-mapping> <hibernate-mapping> <class name="com.xorty.mailclient.server.domain.Mail" table="mail"> <id name="id" type="integer" column="idmail"></id> <property name="content"> <column name="body"></column> </property> <property name="ownerAddress"> <column name="account_address"></column> </property> <property name="title"> <column name="head"></column> </property> <set name="receivers" table="mail_has_contact" cascade="all"> <key column="mail_idmail"></key> <many-to-many column="contact_address" class="com.xorty.mailclient.client.domain.Contact"></many-to-many> </set> <list name="attachments" cascade="save-update, delete" inverse="true"> <key column="mail_idmail" not-null="true"/> <index column="fk_Attachment_mail1"></index> <one-to-many class="com.xorty.mailclient.server.domain.Attachment"/> </list> </class> </hibernate-mapping> In plain english, one mail has more attachments. When I try to do CRUD on mail without attachments, everyting works just fine. When I add some attachment to mail, I cannot perform any CRUD operation. I end up with following trace: org.hibernate.exception.ConstraintViolationException: Could not execute JDBC batch update at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:96) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:275) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:268) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:184) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:51) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1216) at org.hibernate.impl.SessionImpl.managedFlush(SessionImpl.java:383) at org.hibernate.transaction.JDBCTransaction.commit(JDBCTransaction.java:133) at domain.DatabaseTest.testPersistMailWithAttachment(DatabaseTest.java:355) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at junit.framework.TestCase.runTest(TestCase.java:168) at junit.framework.TestCase.runBare(TestCase.java:134) at junit.framework.TestResult$1.protect(TestResult.java:110) at junit.framework.TestResult.runProtected(TestResult.java:128) at junit.framework.TestResult.run(TestResult.java:113) at junit.framework.TestCase.run(TestCase.java:124) at junit.framework.TestSuite.runTest(TestSuite.java:232) at junit.framework.TestSuite.run(TestSuite.java:227) at org.junit.internal.runners.JUnit38ClassRunner.run(JUnit38ClassRunner.java:83) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:49) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.sql.BatchUpdateException: Cannot add or update a child row: a foreign key constraint fails (`maildb`.`attachment`, CONSTRAINT `fk_Attachment_mail1` FOREIGN KEY (`mail_idmail`) REFERENCES `mail` (`idmail`) ON DELETE NO ACTION ON UPDATE NO ACTION) at com.mysql.jdbc.PreparedStatement.executeBatchSerially(PreparedStatement.java:1666) at com.mysql.jdbc.PreparedStatement.executeBatch(PreparedStatement.java:1082) at org.hibernate.jdbc.BatchingBatcher.doExecuteBatch(BatchingBatcher.java:70) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:268) ... 27 more Thank you

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  • Dispatcher for Filter Mapping

    - by George
    I have an app written for Servlet Spec 2.4 with an old webserver designed for Servlet Spec 2.3. The web.xml file has the following syntax: <filter-mapping> <filter-name>sitemesh</filter-name> <url-pattern>*.action</url-pattern> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> </filter-mapping> How can I re-write this mapping to be servlet 2.3 compliant?

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  • Multipart question: Mapping between xml and Json using xpath

    - by scope-creep
    This is a JSON mapping question from a json newbie. Currently i'm reading xml using xpath in C#, and the xpath are returning either the element or attribute node values, as is the schema's want. I want to write out some of the returned values into a json formatted file. I know i can faneigle the xpath expression to return the element or attribute names, so I can built the appropriate name/value json structure before serialization, but I was I'm wondering if their was some way of doing a mapping between the xml and json. The xml schema is fairly big, so potentially the mapping will be big, meaning a ton of cumbersom coding to make it work. Is their any way to automap somehow? I was planning to use json.net, which seems flexible enough, although their may be a better approach. Any help would be appreciated. Bob.

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  • Force Normal View when generating Word doc via HTML

    - by Jared
    I am creating an HTML document which we are then pushing out to MS Word using a "application/msword" content type. This works so far except that the files open in Word with Web View. Once Normal View is selected all works fine. Is there any way to force Word to open with Normal View instead of Web View?

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  • Vim: different key mapping for different window

    - by rahul
    My .vimrc file has filetype mappings for different filetypes such as : autocmd FileType sh map gf ... autocmd FileType ruby map gf ... While rewriting a program from one language to another, I have 2 splits, one with a shell script and one with ruby. I would assume that "gf" would take on its mapping based on filetype. However, it can only hold one mapping at a time. Is there any way to declare a mapping only for the existing file/window. I tried ":windo" and ":bufdo" but they work for all windows or buffers.

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  • styles/style.css No mapping found for HTTP request

    - by sonx
    Hi, it seems my styles folder added under the web folder is not getting mapped by dispatcher servlet on my JSP's. I get WARN : org.springframework.web.servlet.PageNotFound - No mapping found for HTTP request with URI [/onlinebasket/styles/style.css] in DispatcherServlet with name 'onlinebasket' here's my dispatcher servlet <servlet-mapping> <servlet-name>onlinebasket</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> and i this is my CSS URL on JSP <link rel="stylesheet" href="<c:url value="/styles/sytle.css"/>" type="text/css"/> This folder is on the web folder.

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  • generating class from hibernate mapping file

    - by Mrityunjay
    hi, i have one mapping file viz. student.hbm.xml.. i need to generate Student.java from the same. the file is below :- <?xml version="1.0" encoding="UTF-8"?> <hibernate-mapping> <class name="org.hibernate.entity.ClassRoom" table="class_room"> <id name="roomId" column="room_id" type="int"/> <property name="roomClass" column="room_class" type="string"/> <property name="floor" column="floor" type="int"/> <property name="roomMaster" column="room_mast" type="string"/> </class> </hibernate-mapping> is there any way i can create the class file from the above file.please help...

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  • Servlet mapping for ajax call parameters

    - by Woho87
    Hi guys! <servlet-mapping> <servlet-name>Test</servlet-name> <url-pattern>/GetContacts*</url-pattern> </servlet-mapping> I got a simple problem where I can't find any solution on the internet. I have a ajax calls that have the url http://localhost:80/Push/GetContacts?id=23..... The above servlet mapping is not correct for the AJAX call. it issues a http 404 not found call. What is the right syntax to enable my ajax call?

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  • Force Word Normal View

    - by Jared
    I am creating an HTML document which we are then pushing out to MS Word using a "application/msword" content type. This works so far except that the files open in Word with Web View. Once Normal View is selected all works fine. Is there any way to force Word to open with Normal View instead of Web View?

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  • Using Linq to SQL change events with attribute-based mapping

    - by R Mene
    I'm writing a new ASP.NET MVC2 application using Linq to SQL. This application depends on an existing SQL database. I am using attribute-based mapping to map my database fields to my Linq to SQL entities. I also need to make use of Linq to SQL's On[Property]Changed methods so I can perform change-auditing of database tables within my application. Whereas the documentation explains how to do this when using Linq to SQL's ORM and dbml files (i.e. by writing partial classes), it is not clear how to do with when using attribute-based mapping or when using XML-based mapping. It would be very helpful if someone could describe how to do this.

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  • Files mapping architecture

    - by user326198
    I need to know How I can achieve this goal by classes : we have two different applications in the company (App1 , App2) Appl can export xml with know items ( ID , Name) we need app2 to import this data but App2 display different items (CarID, CarName) and this items defined like this with the mapping info <CarID> <Mapping name="ID"/> </CarID> <CarNAme> <Mapping name="Name"/> </CarNAme>" How I can achieve this as classes or ARCHITECTURE , i will develop this with c# I need one interface because we may support different type of files not just xml

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  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

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  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

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  • Disable default Gnome Shell Super Key Mapping

    - by soares
    Gnome Shell by default uses the Super (Windows) key to display the activities overview. But I'd prefer to use the Super key to invoke Synapse. Right now I have to press Super+Super+Spacebar in order to invoke Synapse which is annoying (Super+Spacebar is the binding to invoke Synapse). Is there any way to remove the default Gnome Shell mapping? In the keyboard shortcuts system settings, only the Alt+F1 binding appears for the activities overview action.

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  • Wordpress domain mapping error but only from my connection

    - by Michael Shimmins
    Recently when trying to access a Wordpress blog from a my network I get this error: Warning! Domain mapping upgrade for this domain not found. Please log in and go to the Domains Upgrades page of your blog to use this domain. If I request that URL from another connection (ie: remote desktop into another network and try from there), it works perfectly. Anyone got suggestions/ideas on why from my network the site errors, but from others it loads?

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  • Change keyboard mapping (Input Source) from terminal in OS X

    - by simont
    I'd like to change the keyboard mapping from command-line (Terminal) in Mac OS X Lion (10.7). I can manually set it (System Preferences - Language & Text - Input Sources), and there's a nice option that lets me use different input sources for different documents, but I'd like to bind it to a key under zsh to easily swap between Qwerty and Dvorak layouts (I'm learning Dvorak, and having the option to switch easily would be sensational).

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  • LLBLGen Pro v3.0 with Entity Framework v4.0 (12m video)

    - by FransBouma
    Today I recorded a video in which I illustrate some of the database-first functionality available in LLBLGen Pro v3.0. LLBLGen Pro v3.0 also supports model-first functionality, which I hope to illustrate in an upcoming video. LLBLGen Pro v3.0 is currently in beta and is scheduled to RTM some time in May 2010. It supports the following frameworks out of the box, with more scheduled to follow in the coming year: LLBLGen Pro RTL (our own o/r mapper framework), Linq to Sql, NHibernate and Entity Framework (v1 and v4). The video I linked to below illustrates the creation of an entity model for Entity Framework v4, by reverse engineering the SQL Server 2008 example database 'AdventureWorks'. The following topics (among others) are included in the video: Abbreviation support (example: convert 'Qty' into 'Quantity' during name construction) Flexible, framework specific settings Attribute definitions for various elements (so no requirement for buddy-classes or messing with generated code or templates) Retrieval of relational model data from a database Reverse engineering of tables into entities, automatically placed in groups Auto-creation of inheritance hierarchies Refactoring of entity fields into Value Type Definitions (DDD) Mapping a Typed view onto a stored procedure resultset Creation of a Typed list (definition of a query with a projection) on a set of related entities Validation and correction of found inconsistencies and errors Generating code using one of the pre-defined presets Illustration of the code in vs.net 2010 It also gives a good overview of what it takes with LLBLGen Pro v3.0 to start from a new project, point it to a database, get an entity model, perform tweaks and validation and generate code which is ready to run. I am no video recording expert so there's no audio and some mouse movements might be a little too quickly. If that's the case, please pause the video. It's rather big (52MB). Click here to open the HTML page with the video (Flash). Opens in a new window. LLBLGen Pro v3.0 is currently in beta (available for v2.x customers) and scheduled to be released somewhere in May 2010.

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  • Oracle Spatial User Conference, Directions, and the US Census

    - by stephen.garth
    This year's Oracle Spatial User Conference should be a winner, featuring new workshops and case studies presented by Oracle Spatial customers on applications as diverse as natural resource management, gold mining, the growing of wine grapes, and the United States Census. This podcast by Directions Media, official media sponsor of the Oracle Spatial User Conference, provides a glimpse of what's in store at the conference. In the podcast, Directions interviewed senior cartographers from the US Census Bureau to explore the enormous challenges of database management, mapping and spatial analysis associated with the 2010 US Census. The Oracle Spatial User Conference is in Phoenix, AZ on April 29, held in conjunction with the GITA Geospatial Infrastructure Solutions Conference. Register for the Oracle Spatial User Conference Listen to the Directions podcast on the 2010 US Census Find out more about Oracle Spatial var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • How to correctly export UV coordinates from Blender

    - by KlashnikovKid
    Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using the UV data incorrectly (I really doubt it) or Blender doesn't seem to export the correct UV coordinates into the obj file because the texture is mapped differently in my game engine. And in Blender I've played with the texture panel and it's mapping options and have noticed it doesn't appear to affect the exported obj file's uv coordinates. So I guess my question is, is there something I need to do prior to exporting in order to bake the correct UV coordinates into the obj file? Or something else that needs to be done to massage the texture coordinates for sampling. Or any thoughts at all of what could be going wrong? (Also here is a screen shot of my diffused texture in blender and the game engine. As you can see in the image, I have the same problem with a simple test cube not getting correct uv's either) http://www.digitalinception.net/blenderSS.png http://www.digitalinception.net/gameSS.png

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  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

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  • Is there any difference between storing textures and baked lighting for environment meshes?

    - by Ben Hymers
    I assume that when texturing environments, one or several textures will be used, and the UVs of the environment geometry will likely overlap on these textures, so that e.g. a tiling brick texture can be used by many parts of the environment, rather than UV unwrapping the entire thing, and having several areas of the texture be identical. If my assumption is wrong, please let me know! Now, when thinking about baking lighting, clearly this can't be done the same way - lighting in general will be unique to every face so the environment must be UV unwrapped without overlap, and lighting must be baked onto unique areas of one or several textures, to give each surface its own texture space to store its lighting. My questions are: Have I got this wrong? If so, how? Isn't baking lighting going to use a lot of texture space? Will the geometry need two UV sets, one used for the colour/normal texture and one for the lighting texture? Anything else you'd like to add? :)

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  • how to make HLSL effect just for lighning without texture mapping?

    - by naprox
    I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the effect file: float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 output = float4(1,0,0,1); return output; } and if i want to see my model (appear like when i use basiceffect) must do texture mapping by UV coordinates. but my model does not have UV coordinates assigned or its UV coordinates is not exported. and if i do texture mapping i got error. (i do texture mapping by this line of code in vertexshaderfunction and other necessary codes) output.UV= input.UV i have many of this models and want to work with them.(my models are in .FBX format) when i use Bassiceffect i have no problem and model appears correctly. how can i use "just" lightnings in my custom effects? and don't do texture mapping (because i have no UV coordinates in my models) and my model be look like when i use BasicEffect? if you need my complete code Here it is: http://www.mediafire.com/?4jexhd4ulm2icm2 here is inside of my Model Using BasicEffect http://i.imgur.com/ygP2h.jpg?1 and this is my code for drawing with or without BasicEffect inside of my draw() method: Matrix baseWorld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach(ModelMesh mesh in Model.Meshes) { Matrix localWorld = ModelTransforms[mesh.ParentBone.Index] * baseWorld; foreach(ModelMeshPart part in mesh.MeshParts) { Effect effect = part.Effect; if (effect is BasicEffect) { ((BasicEffect)effect).World = localWorld; ((BasicEffect)effect).View = View; ((BasicEffect)effect).Projection = Projection; ((BasicEffect)effect).EnableDefaultLighting(); } else { setEffectParameter(effect, "World", localWorld); setEffectParameter(effect, "View", View); setEffectParameter(effect, "Projection", Projection); setEffectParameter(effect, "CameraPosition", CameraPosition); } } mesh.Draw(); } setEffectParameter is another method that sets effect parameter if i use my custom effect.

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