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  • LINQ + Find count of non-null values

    - by Ashutosh
    I have a table with the below structure. ID VALUE 1 3.2 2 NULL 4 NULL 5 NULL 7 NULL 10 1.8 11 NULL 12 3.2 15 4.7 17 NULL 22 NULL 24 NULL 25 NULL 27 NULL 28 7 I would like to get the max count of consecutive null values in the table. Any help would be greatly appreciated. THanks Ashutosh

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  • Is Operator Overloading supported in C

    - by caramel23
    Today when I was reading about LCC(windows) compiler I find out it has the implemention for operator overloading . I'm puzzled because after a bit of googling , it has been confirm that operator overloading ain't support in standard C , but I read some people's comment mentioning LCC is ANSI-compliant . So my real question is , is LCC really standard C or it's just like objective-c , a C variant with object-oriented feature ?

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  • LINQ query null reference exception

    - by user289082
    Hi! I have the next query: var bPermisos = from b in ruc.Permisos where b.IdUsuario == cu.Id select new Permisos(){ Id=b.Id, IdUsuario=b.Id, IdPerfil=b.Id, Estatus=b.Estatus }; var qSisPer = from perm in bPermisos select new { perm.IdPerfil,perm.Cat_Perfil.Nivel,perm.Cat_Perfil.Nombre,Nombre_Sistem=perm.Cat_Perfil.Cat_Sistema.Nombre}; And is throwing me an exception, plz help!

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  • What is wrong with this null check for data reader

    - by Phil
    c.Open() r = x.ExecuteReader If Not r("filename").IsDbnull Then imagepath = "<img src='images/'" & getimage(r("filename")) & " border='0' align='absmiddle'" End If c.Close() r.Close() I have also tried; If r("filename") Is DBNull.Value Then imagepath = String.Empty Else imagepath = "<img src='images/'" & getimage(r("filename")) & " border='0' align='absmiddle'" End If c.Close() r.Close() The error is: Invalid attempt to read when no data is present. The idea of my code is to build an img src string only when data is available. Help greatly appreciated. Thanks

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • Reportviewer stored procedure [closed]

    - by Liesl
    I want to write a stored procedure for my invoice reportviewer. After invoice is generated in reportviewer it must also add the data to my Invoice table. This is all my tables in my database: CREATE TABLE [dbo].[Waybills]( [WaybillID] [int] IDENTITY(1,1) NOT NULL, [SenderName] [varchar](50) NULL, [SenderAddress] [varchar](50) NULL, [SenderContact] [int] NULL, [ReceiverName] [varchar](50) NULL, [ReceiverAddress] [varchar](50) NULL, [ReceiverContact] [int] NULL, [UnitDescription] [varchar](50) NULL, [UnitWeight] [int] NULL, [DateReceived] [date] NULL, [Payee] [varchar](50) NULL, [CustomerID] [int] NULL, PRIMARY KEY CLUSTERED CREATE TABLE [dbo].[Customer]( [CustomerID] [int] IDENTITY(1,1) NOT NULL, [customerName] [varchar](30) NULL, [CustomerAddress] [varchar](30) NULL, [CustomerContact] [varchar](30) NULL, [VatNo] [int] NULL, CONSTRAINT [PK_Customer] PRIMARY KEY CLUSTERED ) CREATE TABLE [dbo].[Cycle]( [CycleID] [int] IDENTITY(1,1) NOT NULL, [CycleNumber] [int] NULL, [StartDate] [date] NULL, [EndDate] [date] NULL ) ON [PRIMARY] CREATE TABLE [dbo].[Payments]( [PaymentID] [int] IDENTITY(1,1) NOT NULL, [Amount] [money] NULL, [PaymentDate] [date] NULL, [CustomerID] [int] NULL, PRIMARY KEY CLUSTERED Create table Invoices ( InvoiceID int IDENTITY(1,1), InvoiceNumber int, InvoiceDate date, BalanceBroughtForward money, OutstandingAmount money, CustomerID int, WaybillID int, PaymentID int, CycleID int PRIMARY KEY (InvoiceID), FOREIGN KEY (CustomerID) REFERENCES Customer(CustomerID), FOREIGN KEY (WaybillID) REFERENCES Waybills(WaybillID), FOREIGN KEY (PaymentID) REFERENCES Payments(PaymentID), FOREIGN KEY (CycleID) REFERENCES Cycle(CycleID) ) I want my sp to find all waybills for specific customer in a specific cycle with payments made from this client. All this data must then be added into the INVOICE table. Can someone please help me or show me on the right direction? create proc GenerateInvoice @StartDate date, @EndDate date, @Payee varchar(30) AS SELECT Waybills.WaybillNumber Waybills.SenderName, Waybills.SenderAddress, Waybills.SenderContact, Waybills.ReceiverName, Waybills.ReceiverAddress, Waybills.ReceiverContact, Waybills.UnitDescription, Waybills.UnitWeight, Waybills.DateReceived, Waybills.Payee, Payments.Amount, Payments.PaymentDate, Cycle.CycleNumber, Cycle.StartDate, Cycle.EndDate FROM Waybills CROSS JOIN Payments CROSS JOIN Cycle WHERE Waybills.ReceiverName = @Payee AND (Waybills.DateReceived BETWEEN (@StartDate) AND (@EndDate)) Insert Into Invoices (InvoiceNumber, InvoiceDate, BalanceBroughtForward, OutstandingAmount) Values (@InvoiceNumber, @InvoiceDate, @BalanceBroughtForward, @ OutstandingAmount) go

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • How do you pronounce the '...' operator

    - by Uri
    Now, in c++ '...' became a first class operator. In speech, how do you pronounce it? So far I've heard: dot dot dot triple dot ellipsis related: Is it OK to replace ... with ellipsis in writing? e.g. "The ellipsis operator expands the pack" EDIT (clarification): We are all aware that '...' as a punctuation mark is indeed called ellipsis. But in the context of C++ we don't pronounce the names of the punctuation mark. For example, the '&' operator, depends on the context is pronounced as 'and', 'bitwise and', 'address of', 'logical and' (when && is used), or 'reference'. It is rarely pronounced as 'ampersand'. In speeches, I've a feeling that 'dot dot dot' is used more often. For example: http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Variadic-Templates-are-Funadic (an excellent presentation about variadic templates). On the other hand, 'dot dot dot' is awkward hard to pronouce ('d' and 't' are both pronounce with the tongue). Can we pronounce it 'unpack'?

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  • Distinct operator in Linq

    - by Jalpesh P. Vadgama
    Linq operator provides great flexibility and easy way of coding. Let’s again take one more example of distinct operator. As name suggest it will find the distinct elements from IEnumerable. Let’s take an example of array in console application and then we will again print array to see is it working or not. Below is the code for that. In this application I have integer array which contains duplicate elements and then I will apply distinct operator to this and then I will print again result of distinct operators to actually see whether its working or not. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Experiment { class Program { static void Main(string[] args) { int[] intArray = { 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5 }; var uniqueIntegers = intArray.Distinct(); foreach (var uInteger in uniqueIntegers) { Console.WriteLine(uInteger); } Console.ReadKey(); } } } Below is output as expected.. That’s cool..Stay tuned for more.. Happy programming. Technorati Tags: Linq,Distinct

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  • AND is better or using Internal "IF"

    - by BDotA
    In a situation like this:" if ((metadata != null) && (metadata.TypeEnum != VariantInfoMetadata.CellTypeEnum.Status)) do you recommend to keep the code as it is above or do you think it is better to make an internal "if" statement and brake that AND into two sections where "outer if" makes sure metadata is not null and inner if does the rest of the checking. I think this way will take care of possible null refrence exception if value of metadata gets null?

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  • Using macro to check null values [migrated]

    - by poliron
    My C code contains many functions with pointers to different structs as parameteres which shouldn't be NULL pointers. To make my code more readable, I decided to replace this code: if(arg1==NULL || arg2==NULL || arg3==NULL...) { return SOME_ERROR; } With that macro: NULL_CHECK(arg1,arg2,...) How should I write it, if the number of args is unknown and they can point to different structs?(I work in C99)

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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • Create a JSON Array using Java

    - by Ankur
    Hi I want to create a JSON array. I have tried using: JSONArray jArray = new JSONArray(); while(itr.hasNext()){ int objId = itr.next(); jArray.put(objId, odao.getObjectName(objId)); } results = jArray.toString(); Note: odao.getObjectName(objId) retrieves a name based on the "object Id" which is called objId However I get a very funny looking array like [null,null,null,"SomeValue",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"AnotherValue",null,null,null,null,null,null,null,null,null,null,"SomethingElse","AnotherOne","LastOne"] With only "LastOne" being displayed when I retrieve it using jQuery. The Array SHould look like {["3":"SomeValue"],["40":"AnotherValue"],["23":"SomethingElse"],["9":"AnotherOne"],["1":"LastOne"]} The numbers aren't showing up at all for some reason in the array that I am getting

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  • linq hierarchy problem

    - by Pratik
    I reterive a result from sql server as ProjectDetailID,ProjectID,ParentID,...,C1,C2,C3,... where C1 implies(=) companyOne, C2=CompanyTwo ... etc and dynamically can have 'n' companies For time being lets consider only 3 companies, So I get : ProjectDetailID,ProjectID,ParentID,C1,C2,C3 10,1,0,NULL,NULL,NULL 10,2,1,NULL,NULL,NULL 10,3,2,90,NULL,NULL 10,4,2,NULL,60,NULL 10,10,1,70,NULL,NULL 10,5,10,20,40,NULL 10,13,2,NULL,NULL,NULL I want from this following result using LINQ (C#) ProjectDetailID,ProjectID,ParentID,C1,C2,C3 10,1,0,180,100,NULL 10,2,1,90,60,NULL 10,3,2,90,NULL,NULL 10,4,2,NULL,60,NULL 10,10,1,90,40,NULL 10,5,10,20,40,NULL 10,13,2,NULL,NULL,NULL The problem is that at parent level i have null value for a company but at its child i have some value, which i keep on adding and have placed that in parent corresponding to that company only. I am not getting from where to start. Please share your ideas. And i am looking to do this in LINQ using C#

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  • How to have multiple tables with multiple joins

    - by williamsdb
    I have three tables that I need to join together and get a combination of results. I have tried using left/right joins but they don't give the desired results. For example: Table 1 - STAFF id name 1 John 2 Fred Table 2 - STAFFMOBILERIGHTS id staffid mobilerightsid rights --this table is empty-- Table 3 - MOBILERIGHTS id rightname 1 Login 2 View and what I need is this as the result... id name id staffid mobilerightsid rights id rightname 1 John null null null null 1 login 1 John null null null null 2 View 2 Fred null null null null 1 login 2 Fred null null null null 2 View I have tried the following : SELECT * FROM STAFFMOBILERIGHTS SMR RIGHT JOIN STAFF STA ON STA.STAFFID = SMR.STAFFID RIGHT JOIN MOBILERIGHTS MRI ON MRI.ID = SMR.MOBILERIGHTSID But this only returns two rows as follows: id name id staffid mobilerightsid rights id rightname null null null null null null 1 login null null null null null null 2 View Can what I am trying to achieve be done and if so how? Thanks

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  • Play music by Operator in asterisk?

    - by Rev
    Hi I want in call duration between operator and caller,play sound for operator(something like hold music). But in order to play this sound, operator must dial unique code and then sound will be play for caller, and caller only hear that sound file! After that (sound fully played), caller back to operator's queue or something like this. So is this possible to do or not? (if possible, post dial-plan for this too)

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  • Play music by Operator in asterisk?

    - by Rev
    Hi I want in call duration between operator and caller,play sound for operator(something like hold music). But in order to play this sound, operator must dial unique code and then sound will be play for caller, and caller only hear that sound file! After that (sound fully played), caller back to operator's queue or something like this. So is this possible to do or not? (if possible, post dial-plan for this too)

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  • using "IS" is better or checking for "NOT NULL"

    - by BDotA
    In C#.NET language: This style of coding is recommended or the one below it? if (sheet.Models.Data is GroupDataModel) { GroupDataModel gdm = (GroupDataModel)sheet.Models.Data; Group group = gdm.GetGroup(sheet.ActiveCell.Row.Index); if (group!=null && controller != null) { controller.CheckApplicationState(); } } or this one: var gdm = sheet.Models.Data as GroupDataModel; if (gdm != null) { Group group = gdm.GetGroup(sheet.ActiveCell.Row.Index); if (@group!=null && controller != null) { controller.CheckApplicationState(); } }

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  • Is it a bad idea if equals(null) throws NullPointerException instead?

    - by polygenelubricants
    The contract of equals with regards to null, is as follows: For any non-null reference value x, x.equals(null) should return false. This is rather peculiar, because if o1 != null and o2 == null, then we have: o1.equals(o2) // returns false o2.equals(o1) // throws NullPointerException The fact that o2.equals(o1) throws NullPointerException is a good thing, because it alerts us of programmer error. And yet, that error would not be catched if for various reasons we just switched it around to o1.equals(o2), which would just "silently fail" instead. So the questions are: Why is it a good idea that o1.equals(o2) should return false instead of throwing NullPointerException? Would it be a bad idea if wherever possible we rewrite the contract so that anyObject.equals(null) always throw NullPointerException instead?

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