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  • Python namespace in between builtins and global?

    - by Paul
    Hello, As I understand it python has the following outermost namespaces: Builtin - This namespace is global across the entire interpreter and all scripts running within an interpreter instance. Globals - This namespace is global across a module, ie across a single file. I am looking for a namespace in between these two, where I can share a few variables declared within the main script to modules called by it. For example, script.py: import Log from Log import foo from foo log = Log() foo() foo.py: def foo(): log.Log('test') # I want this to refer to the callers log object I want to be able to call script.py multiple times and in each case, expose the module level log object to the foo method. Any ideas if this is possible? It won't be too painful to pass down the log object, but I am working with a large chunk of code that has been ported from Javascript. I also understand that this places constraints on the caller of foo to expose its log object. Thanks, Paul

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  • How to use NetBeans to debug C++ libraries not compiled with NetBeans?

    - by Paul Gotzel
    Hello, I am using NetBeans 6.8 on Redhat Linux. Does anyone know how to configure NetBeans to debug (step into) libraries not compiled with NetBeans? In my particular case, I'm trying to debug the VTK library which is built using cmake with the Debug flag set. I've written a C++ application that uses the shared libraries from VTK. Any ideas? I'd tried the obvious things like adding the source locations to the project. Note that with gdb I can debug the application and set breakpoints anywhere in VTK. Any help would be appreciated. Thanks, Paul

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  • How come (a_method || :other) returns :other only when assigning to a var called a_method?

    - by Paul Annesley
    Given the following method: def some_method :value end The following statements work as I would expect: some_method || :other # => :value x = some_method || :other # => :value But the behaviour of the following statement perplexes me: some_method = some_method || :other # => :other It creates a local variable called some_method as expected, and subsequent calls to some_method return the value of that local variable. But why does it assign :other rather than :value? I understand that it's probably not a smart thing to do, and can see how it might be ambiguous, but I thought the right-hand-side of the assignment should be evaluated prior to the assignment being considered... I've tested this in Ruby 1.8.7 and Ruby 1.9.2 with identical results. Cheers! Paul

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  • Automatic layout of manual network mapping

    - by Paul
    So I have a small business network mainly consisting of two routed layer-2 domains with a total of ca. 100 devices spread over ca. 2000m² production and office spaces. Typical problems to solve using the graph would be: Over what (cable) path is a PC connected to the server? Where to expect devices connected to a switch port? I want to generate a graph of the physical network topology: Nodes are endpoint devices, switch ports, wall outlets, patch panel ports etc. Edges are cable connections. Ideally, grouping edges (or segments) that pass through the same bundle could be grouped. Also I would like to augment the graph data with automatically gathered data (monitoring state, MAC address, Switch port <- MAC entries to build up parts of the map). At the moment I use graphviz for this inside a Confluence wiki like that: layout = "neato" overlap = scale subgraph { rankdir = "TB" subgraph cluster_r1pf1 { r1pf1 [label="{ Rack 1 PF 1 | { <p1>P1 | <p2>P2 | <p3>P3} }", shape=record] } subgraph cluster_switch1 { switch1 [label="{ Rack 1 Switch 1 | { <p1> P1 | <p1> P1 | <p3> P3} }", shape=record] } r1pf1:p1 -> switch1:p1 (obviously there are dozens of entries omitted here) Problem is: I have a hard time to influence graphviz to generate a bearable layout. Edges overlap so bad that you can't read the diagram anymore. The question is: What other tools (be it interactive like Visio, Omnigraffle or I/O-oriented like graphviz) exist that would allow an easily versionable (as in: Operates on a text file) documentation that is both machine and human readable and editable? Why not OmniGraffle or Visio? Well we don't have Macs and Visio is not available at the moment. To buy it I would need good arguments. Automation would be one of that. But last time I looked, versioning Visio files or even thinking about automatic handling was a nightmare. Related: Network Mapping Tools basically asks the same with a focus on generating the complete graph automatically (but without the need to document cabling connections) Recommendations for automatic computer inventory brings up links of "all-in-one" solutions

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  • convert home phone wiring to Ethernet

    - by aaa
    can i convert phone wiring in walls to act as only Ethernet network cause the phone wiring is not in use and not connected to the phone company so there is no voltage in the wires i remove the wall plate and i find 6 wires blue,blue/white,green,green/white,orange,orange/white , and i know that Ethernet use 8 here is what i am thinking get Ethernet cable cut it in half and attach wires from wall to the first computer and the same with the other computer so if this is possible do i just attach wires in the same color and ignore brown wire or do i have to rearrange wires , and how much the speed will be thank you in advance

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  • convert home phone wiring to Ethernet

    - by aaa
    can i convert phone wiring in walls to act as only Ethernet network cause the phone wiring is not in use and not connected to the phone company so there is no voltage in the wires i remove the wall plate and i find 6 wires blue,blue/white,green,green/white,orange,orange/white , and i know that Ethernet use 8 here is what i am thinking get Ethernet cable cut it in half and attach wires from wall to the first computer and the same with the other computer so if this is possible do i just attach wires in the same color and ignore brown wire or do i have to rearrange wires , and how much the speed will be thank you in advance

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  • Facebook AS3 API publishPost() problem

    - by Alberto Moura
    I'm trying to finish a facebook app using the AS3 API. Im having trouble when using the publishPost (message, attachment, action_links, target_id, uid) function. I can get it to post on the user's wall setting the uid=user.uid BUT I can't make it post on the user's friends wall! Setting the target_id=friend.uid isnt working for me I've also tried uid=friend.uid / target_id=friend.uid, uid=friend.uid/ I have granted ExtendedPermission(ExtendedPermissionValues.PUBLISH_STREAM) as in the documentation. I repeat: I can make it post on the current user´s wall but not on its friends'. Can someone help me with this?

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  • Can this be done using Facebook Connect?

    - by SLoret
    Here is the sequence of events I would like to see happen: Visitor shows up to my site and clicks the connect button Visitor authorizes the connection by logging into their facebook account My site records their authorization My site posts to their wall "Sally just joined http://foo.com. A website about foo." Much later, my site can post other updates to the users wall using the stored authorization from step 3. Sally doesn't have to be actively on my site at the time this post to their wall happens. Thanks in advance.

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  • Access a facebook users photos and videos for the iPhone

    - by user255983
    Hey all, I was hoping someone can answer this question for me. I am trying to display wall posts, photos and videos for a certain user for example http://www.facebook.com/sony. I can see the wall posts, photos and videos without signing up for Facebook. Do I need to use the facebook connect API to access the photos and and videos for sony so that I can display them in my iPhone application? I need to display the wall posts as a table view and the images and videos as a gallery very much like how the facebook app displays it. Any help or a API specific page would be appreciated. Thanks, Firdosh

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  • Project Euler #163 understanding

    - by Paul
    I spent quite a long time searching for a solution to this problem. I drew tons of cross-hatched triangles, counted the triangles in simple cases, and searched for some sort of pattern. Unfortunately, I hit the wall. I'm pretty sure my programming/math skills did not meet the prereq for this problem. So I found a solution online in order to gain access to the forums. I didn't understand most of the methods at all, and some just seemed too complicated. Can anyone give me an understanding of this problem? One of the methods, found here: http://www.math.uni-bielefeld.de/~sillke/SEQUENCES/grid-triangles (Problem C) allowed for a single function to be used. How did they come up with that solution? At this point, I'd really just like to understand some of the concepts behind this interesting problem. I know looking up the solution was not part of the Euler spirit, but I'm fairly sure I would not have solved this problem anyhow.

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  • Multiple operations depending on the type of the object passed

    - by mixm
    Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object? I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right? edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

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  • Floating images with multiple sizes in CSS

    - by Jamie Chapman
    I'm wanting to be able to create a banner of floating images based on what are uploaded via users. The tool needs to have images of 50x50 and 100x100. At the moment, I just want to randomly display the images and tried to apply float:left. However, as you can see below - it leaves gaps. Is there an easy way to do this without programatically positioning the images? If you want the code so far, it's here: .wall { width: 300px; background-color: red; display: table; } .wall img { float: left; } and <div class="wall"> <img src="man1.png" alt=""/> <!-- ETC... !--> </div>

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  • Actionscript 3.0 platformer game

    - by Jez
    I have an flash game with the following code (http://pastie.org/9248528) When I run it, the player just falls and doesn't stop when he hits a platform. I tried debugging it and I had an error with moveCharacter's timer, but I don't know if that is the main problem. I put the player inside the wall and debugged it using breakpoints and it didn't detect that the player was inside the wall, skipping moving it to outside of the wall. If anyone has any ideas on what is wrong with my code then that would be great thanks!

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  • Java delimiter reader

    - by newbieprogrammer
    I have a colon-delimited text file containing grouped, related data. The People group contains people's names followed by their ages, separated by colons. How can I parse the text and group people according to their ages? The structure is as follows: Group.txt Age:10:20:30:40: Group:G1:10:G2:30:G3:20:G4:40: People:Jack:10:Tom:30:Dick:20:Harry:10:Paul:10:Peter:20: People:Mary:20:Lance:10: And I want to display something like this: G1 Jack Harry Paul Lance G2 Dick Peter Marry G3 Tom G4

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  • why is optional chaining required in an if let statement

    - by b-ryan ca
    Why would the Swift compiler expect me to write if let addressNumber = paul.residence?.address?.buildingNumber?.toInt() { } instead of just writing: if let addressNumber = paul.residence.address.buildingNumber.toInt() { } The compiler clearly has the static type information to handle the conditional statement for the first dereference of the optional value and each following value. Why would it not continue to do so for the following statements?

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  • Android SDK fails to install

    - by Paul Breed
    When I try to install the android SDK it fails to install. My OS is Windows XP I just downloaded and installed Java JDK 1.6 Java -version from the command line returns: http://stackoverflow.com/questions/ask java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04) Java HotSpot(TM) Client VM (build 14.3-b01, mixed mode, sharing) My environment vars have: JAVA_HOME=c:\progra~1\java\jdk1.6.0_11 I downloaded android-sdk-r04-windows.zip I unziped it in V:\AndroidInstall\ When I go to the V:\androindinstall\android-sdk-windows and type "SDK Install.exe" nothing happens... If I go this from graph When I do this from a graphical file viewer I get a quick flash that looks like a command line window and nothing.... When I try to run android list targets from the tool directory I get: Error: Error parsing the sdk. Error: V:\androindinstall\android-sdk-windows\platforms is missing. Error: Unable to parse SDK content. So the basic install setup is not happening. Additional clues: I have a G1 and Android 1.0 was running on this machine. (Almost a year ago) I've updated my G1 to 1.6 so I thought I'd update my SDK before starting new development. When I tried to upgrade it tried and then died as the "directory was in use" So I cleaned out all the android directories, rebooted and redownloaded everythign from scratch. Now it won't run at all. I've clearly got something in an unhappy state, but I've cleaned up all the directories and no remanants seem to be running I've rebooted.... I've missed somethign I just can't figure out what. Paul

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  • JScript.NET private variables

    - by Paul Podlipensky
    I'm wondering about JScript.NET private variables. Please take a look on the following code: import System; import System.Windows.Forms; import System.Drawing; var jsPDF = function(){ var state = 0; var beginPage = function(){ state = 2; out('beginPage'); } var out = function(text){ if(state == 2){ var st = 3; } MessageBox.Show(text + ' ' + state); } var addHeader = function(){ out('header'); } return { endDocument: function(){ state = 1; addHeader(); out('endDocument'); }, beginDocument: function(){ beginPage(); } } } var j = new jsPDF(); j.beginDocument(); j.endDocument(); Output: beginPage 2 header 2 endDocument 2 if I run the same script in any browser, the output is: beginPage 2 header 1 endDocument 1 Why it is so?? Thanks, Paul.

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  • Resolving ambiguous this pointer in C++

    - by Paul Tevis
    I'm trying to derive a new class from an old one. The base class declaration looks like this: class Driver : public Plugin, public CmdObject { protected: Driver(); public: static Driver* GetInstance(); virtual Engine& GetEngine(); public: // Plugin methods... virtual bool InitPlugin (Mgr* pMgr); virtual bool Open(); virtual bool Close(); // CmdObject virtual bool ExecObjCmd(uint16 cmdID, uint16 nbParams, CommandParam *pParams, CmdChannelError& error); Mgr *m_pMgr; protected: Services *m_pServices; Engine m_Engine; }; Its constructor looks like this: Driver::Driver() : YCmdObject("Driver", (CmdObjectType)100, true), m_Engine("MyEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } So when I created my derived class, I first tried to simply inherit from the base class: class NewDriver : public Driver and copy the constructor: NewDriver::NewDriver() : CmdObject("NewDriver", (EYCmdObjectType)100, true), m_Engine("MyNewEngine") { Services *m_pServices = NULL; Mgr *m_pMgr = NULL; } The compiler (VisualDSP++ 5.0 from Analog Devices) didn't like this: ".\NewDriver.cpp", line 10: cc0293: error: indirect nonvirtual base class is not allowed CmdObject("NewDriver", (EYCmdObjectType)100, true), That made sense, so I decided to directly inherit from Plugin and CmdObject. To avoid multiple inheritance ambiguity problems (so I thought), I used virtual inheritance: class NewDriver : public Driver, public virtual Plugin, public virtual CmdObject But then, in the implementation of a virtual method in NewDriver, I tried to call the Mgr::RegisterPlugin method that takes a Plugin*, and I got this: ".\NewDriver.cpp", line 89: cc0286: error: base class "Plugin" is ambiguous if (!m_pMgr->RegisterPlugin(this)) How is the this pointer ambiguous, and how do I resolve it? Thanks, --Paul

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  • Creating a multi-step process with mysql and php

    - by Paul Atkins
    Hi, I am working on a script which allows users to create a stepped process. The steps will consist of sending visitors to urls where they will fill out a form then be directed to the next step the user has created. Each user can create as many steps as they wish and the url for each step will be unique. I am not sure if I am doing this in the correct/most efficient way so I have a few questions about this. Before I begin here is a simple version of my table structure: step_id user_id step_url step_order 1 1 example.com?step=1 1 2 2 test.com?step=1 1 3 1 example.com?step=3 2 A visitor will be directed to step_url: example.com?step=1 by user_id: 1 On this page there will be a form which contains a hidden field with the value of the step_id like this: <input type="hidden" name="step_id" value="1"> Once the visitor has filled out this form it will be processed by my script at a url similar to: http://mysite.com/form-process.php Once the form has been submitted I then need to direct the visitor to the next step my user has created. I would currently do this using code similar to this: SELECT step_url FROM table WHERE step_order='$current_step_order'+1 Here are my questions about this: Is this the best most efficient way to accomplish this? Or is there a better way? As the step_id column is auto increment...how would I increment the order column by 1 each time a user inserts a new step? Thanks for taking the time to read this. Paul

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Windows Service Conundrum

    - by Paul Johnson
    All, I have a Custom object which I have written using VB.NET (.net 2.0). The object instantiates its own threading.timer object and carries out a number of background process including periodic interrogation of an oracle database and delivery of emails via smtp according to data detected in the database. The following is the code implemented in the windows service class Public Class IncidentManagerService 'Fakes Private _fakeRepoFactory As IRepoFactory Private _incidentRepo As FakeIncidentRepo Private _incidentDefinitionRepo As FakeIncidentDefinitionRepo Private _incManager As IncidentManager.Session 'Real Private _started As Boolean = False Private _repoFactory As New NHibernateRepoFactory Private _psalertsEventRepo As IPsalertsEventRepo = _repoFactory.GetPsalertsEventRepo() Protected Overrides Sub OnStart(ByVal args() As String) ' Add code here to start your service. This method should set things ' in motion so your service can do its work. If Not _started Then Startup() _started = True End If End Sub Protected Overrides Sub OnStop() 'Tear down class variables in order to ensure the service stops cleanly _incManager.Dispose() _incidentDefinitionRepo = Nothing _incidentRepo = Nothing _fakeRepoFactory = Nothing _repoFactory = Nothing End Sub Private Sub Startup() Dim incidents As IList(Of Incident) = Nothing Dim incidentFactory As New IncidentFactory incidents = IncidentFactory.GetTwoFakeIncidents _repoFactory = New NHibernateRepoFactory _fakeRepoFactory = New FakeRepoFactory(incidents) _incidentRepo = _fakeRepoFactory.GetIncidentRepo _incidentDefinitionRepo = _fakeRepoFactory.GetIncidentDefinitionRepo 'Start an incident manager session _incManager = New IncidentManager.Session(_incidentRepo, _incidentDefinitionRepo, _psalertsEventRepo) _incManager.Start() End Sub End Class After a little bit of experimentation I arrived at the above code in the OnStart method. All functionality passed testing when deployed from VS2005 on my development PC, however when deployed on a true target machine, the service would not start and responds with the following message: "The service on local computer started and then stopped..." Am I going about this the correct way? If not how can I best implement my incident manager within the confines of the Windows Service class. It seems pointless to implement a timer for the incidentmanager because this already implements its own timer... Any assistance much appreciated. Kind Regards Paul J.

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  • how to insert multiple rows using cakephp

    - by Paul
    In the cakePHP project I'm building, I want to insert a defined number of identical records. These will serve as placeholders records that will have additional data added later. Each record will insert the IDs taken from two belongs_to relationships as well as two other string values. What I want to do is be able to enter a value for the number of records I want created, which would equate to how many times the data is looped during save. What I don't know is: 1) how to setup a loop to handle a set number of inserts 2) how to define a form field in cakePHP that only sets the number of records to create. What I've tried is the following: function massAdd() { $inserts_required = 1; while ($inserts_required <= 10) { $this->Match->create(); $this->Match->save($this->data); echo $inserts_required++; } $brackets = $this->Match->Bracket->find('list'); $this->set(compact('brackets')); } What happens is: 1) at the top of the screen, above the doc type, the string 12345678910 is displayed, this is displayed on screen 2) a total of 11 records are created, and only the last record has the values passed in the form. I don't know why 11 records as opposed to 10 are created, and why only the last records has the entered form data? As always, your help and direction is appreciated. -Paul

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  • Help with MySQL query - Product orders report without duplicate shipping charges

    - by Paul
    Hello, I have an issue creating a custom report for an e-commerce store running on osCommerce. The client wants the report to have the following columns: Date, Order ID, Product Class, Product Price, Product Tax, Shipping, Order Total The criteria for generating the report are Date Range and Product Class (Textbooks for example) The client wants the report to list each Textbook purchased on its own line. Orders with multiple textbooks would display a separate line for each Textbook in the order. I have it all working except for one part: the shipping amount is order-specific (based on the order total), not product-specific, and is displaying for each product. I need it to display only for the first product of each order, so it is not counted more than once. My current query is: SELECT op.date_funds_captured as 'Date', op.orders_id as 'Order ID', pc.class as 'Product Class', round(op.products_price,2) as 'Product Price', round(op.products_tax*op.products_price/100,2) as 'Product Tax', round(otship.value,2) as 'Shipping', round(ot.value,2) as 'Order Total' from orders_products op, orders_total ot, orders_total otship, productclasses pc, products p where ot.orders_id = op.orders_id and ot.class='ot_total' and op.orders_id = otship.orders_id and otship.class = 'ot_shipping' and p.products_class_id = pc.id and op.products_id = p.products_id and pc.id = 1 pc.id = 1 -- Product class = Textbook Here is an example of the current report output. You can see the problem with order 2256 showing the shipping value three times instead of once: Date Order Product Class Price Tax Shipping Total 2010-01-04 2253 Textbook 24.95 2.43 10.03 37.41 2010-01-04 2256 Textbook 34.95 0.00 18.09 240.37 2010-01-04 2256 Textbook 55.50 0.00 18.09 240.37 2010-01-04 2256 Textbook 36.95 0.00 18.09 240.37 2010-01-04 2258 Textbook 55.50 5.41 12.17 124.24 Please help!!! Thanks, Paul

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  • IE performance issues with offsetHeight and offsetWidth

    - by Paul
    I have a site that grabs the response text from an AJAX call and does 'innerHTML' on a div that is going to contain it. After I do the 'innerHTML' I process the DIV by traversing the whole hierarchy of nodes and grabbing their [offsetWidth/offsetHeight] to do some operations with it. Why not css style width/height? because sometimes those values are not available since I don't control what is coming from the AJAX response, plus I want the real box dimensions including borders/scrolls/padding. On large injections (let's say 7,000 new DOM elements) IE takes way longer time than FF/Safari just to get this [offsetWidth/offsetHeight], actually if I wasn't doing injection but just render the contents of the HTML in the browser and processing it, it would be much faster. But that is not an option since I have to inject it on a div that will contain it. Anybody has deal with this kind of issue before? is there an alternative to innerHTML, I have try using documentFragment to inject and process and the move it to the div and still I don't see much gain. How can I get the values that are available with [offsetWidth/offsetHeight]? Thanks a bunch for any suggestions. Paul

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  • Return an Oracle Associative Array from a function

    - by Paul Johnson
    Does anybody know if it is possible to return an associative array as the result of an Oracle function, if so do you have any examples? I have an Oracle package which contains an associative array declaration as defined below: TYPE EVENTPARAM IS TABLE OF NUMBER INDEX BY BINARY_INTEGER; This is then used in a stored procedure outside the package as follows: v_CompParams areva_interface.eventparam; The intention is to store an associative array of strings in the variable v_CompParams, returned from a Parse function in another package. The definition for which is as follows: PACKAGE STRING_MANIP IS TYPE a_array IS TABLE OF NUMBER INDEX BY BINARY_INTEGER; FUNCTION Parse (v_string VARCHAR2, v_delim VARCHAR2) RETURN a_array; FUNCTION RowCount(colln IN a_array) RETURN NUMBER; END; The code which implements this is: v_CompParams := STRING_MANIP.PARSE(v_CompID,v_Delim); Unfortunately it doesn't work, I get the error 'PLS-00382: expression is of wrong type'. I foolishly assumed, that since a_array derives from the same source Oracle type as the variable v_CompParams, that there would be no problem casting between them. Any help much appreciated. Kind Regards Paul J.

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