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  • Silverlight Image Loading Question

    - by Matt
    I'm playing around with Silverlight Images and a listbox. Here's the scenario. Using WCF I grab some images out of my database and, using a custom class, add items to a listbox. It's working great right now. The images load and appear in the listbox, just like I want them to. I want to refine and improve my control just a little more so here's what I've done. <ListBox x:Name="lbMedia" Background="Transparent" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Auto"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <c:WrapPanel></c:WrapPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <im:MediaManagerItem></im:MediaManagerItem> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> Just a simple listbox. The datatemplate is a custom control and literally it contains a contentpresenter, nothing more. Now the class that I use as the ItemSource has a Source property. Here's what it looks like. private UIElement _LoadingSource; private UIElement _Source; public UIElement Source { get { if( _Source == null ) { LoadMedia(); return new LoadingElement(); } return _Source; } set { if( !( value is Image ) && !( value is MediaElement ) ) throw new Exception( "Media Source must be an Image or MediaElement" ); _Source = value; NotifyPropertyChanged( "Source" ); } } Essentially, on the get I check if the image/video has been loaded from the server. If it hasn't I return a loading control, then I proceed to load my image. Here's the code for my LoadMedia method. private void LoadMedia() { if( _Media != null && _Media.MediaId > 0 ) { //load the media BackgroundWorker mediaLoader = new BackgroundWorker(); mediaLoader.DoWork += mediaLoader_DoWork; mediaLoader.RunWorkerCompleted += mediaLoader_RunWorkerCompleted; mediaLoader.RunWorkerAsync(); } } void mediaLoader_RunWorkerCompleted( object sender, RunWorkerCompletedEventArgs e ) { if(_LoadingSource != null) Source = _LoadingSource; } void mediaLoader_DoWork( object sender, DoWorkEventArgs e ) { string url = App.siteUrl + "download.ashx?MediaId=" + _Media.MediaId; SmartDispatcher.BeginInvoke( () => { Image img = new Image(); img.Source = new BitmapImage( new Uri( url, UriKind.Absolute ) ); _LoadingSource = img; } ); } So as the code goes, I create a new image element, and set the Uri. The images that I'm downloading take about 2-5 seconds to download. Now for the problem / fine tuning. Right now my code will check if the source is null and if it is, return a loading element, and run the background worker to get the image. Once the background worker finishes, set the source to the new downloaded image. I want to be able to set the Source property AFTER the image has fully downloaded. Right now my loading element appears for a brief second, then there's nothing for 2-5 seconds until the image finishes downloading. I want the loading elements to stick around until the image is completely ready but I'm having troubles doing this. I've tried adding a a listener to the ImageOpened event and update the Source property then, but it doesn't work. Thanks in advance.

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Using PHP GD to create image form text with different fonts.

    - by Meredith
    I have been using this simple script to generate images from text: <?php header('Content-type: image/png'); $color = RgbfromHex($_GET['color']); $text = urldecode($_GET['text']); $font = 'arial.ttf'; $im = imagecreatetruecolor(400, 30); $bg_color = imagecolorallocate($im, 255, 255, 255); $font_color = imagecolorallocate($im, $color[0], $color[1], $color[2]); imagefilledrectangle($im, 0, 0, 399, 29, $bg_color); imagettftext($im, 20, 0, 10, 20, $font_color, $font, $text); imagepng($im); imagedestroy($im); function RgbfromHex($hexValue) { if(strlen(trim($hexValue))==6) { return array( hexdec(substr($hexValue,0,2)), // R hexdec(substr($hexValue,2,4)), // G hexdec(substr($hexValue,4,6)) // B ); } else return array(0, 0, 0); } ?> I call the script with file.php?text=testing script&color=000000 Now I'd like to know how could I generate text with normal and bold fonts mixed in the same image, something like file.php?text=testing <b>script</b>&color=000000

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  • Detecting when error image in PictureBox is used

    - by DMan
    I found this on Google, click here, which someone asked a similar question, receiving a response that they should check if their file exists. However, I'm loading images from web links, in which it displays an error image if A)The picture is not found or B)If, like in image hosting services like Photobucket, displays the 'Bandwidth exceeded' image. Is there a way to detect if either an error image is showing or if a image is invalid?

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  • Image rotation algorithm

    - by Stefano Driussi
    I'm looking for an algorithm that rotates an image by some degrees (input). public Image rotateImage(Image image, int degrees) (Image instances could be replaced with int[] containing each pixel RGB values, My problem is that i need to implement it for a JavaME MIDP 2.0 project so i must use code runnable on JVM prior to version 1.5 Can anyone help me out with this ? EDIT: I forgot to mention that i don't have SVG APIs available and that i need a method to rotate by arbitrary degree other than 90 - 180- 270 Also, no java.awt.* packages are available on MIDP 2.0

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  • Emulating Windows Photo Viewer image dragging in c#

    - by murasaki5
    Hi, i'm trying to emulate how image is being dragged inside the windows photo viewer when it is large. The problem is, i don't how to drag the image while keeping it intact in the form's edges. If you're observing windows photo viewer, when you drag the image downward for instance the image moves and stops when the top end of the image is visible, but in my app, it continues to move since i don't know how to check when to stop it. Any idea please?

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • jQuery Actual image diamension

    - by Mithun
    I have a 1024x768 image <span class="frame"> <img alt="Image" title="Image" src="http://localhost/zapav/site/assets/questions/D41120CA-7164-11DF-A79E-F4CE462E9D80_Green_Sea_Turtle.jpg"> </span> and the below CSS sets the image width to .frame img{ width:425px; } And the jQuery code $('.uploaded_image img').attr("width"); returns 425 How can i retrieve the actual width of the image 1024 in JavaScipt?

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  • Image panning in sencha touch 2

    - by MattD
    I'm trying to have show a large image that the user can pan around (so scroll vertically & horizontally). But I can't get the image to scroll. This is what I have: Ext.define('myapp.view.image.Floorplan', { extend: 'Ext.Container', requires: 'Ext.Img', xtype: 'floorplan', config: { title: 'Floorplan', iconCls: 'locate', items: [ { xtype: 'image', scrollable: true, src: './resources/images/floorplan.png', height: 1570, width: 1047 } ] } }); How can I make the image scrollable? Thanks Matt

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  • How to specify the image scaling algorithm used by a WPF Image?

    - by mackenir
    Is there a way to specify how an image is scaled up in an Image element with LayoutTransform set to a ScaleTransform with integer values for ScaleX and ScaleY? I want to display the scaled image crisply (ie using 'nearest neighbour' scaling), with no blurring. (Imagine how you would want a bitmap editing program to behave when zooming in). I noticed the protected property VisualBitmapScalingMode on Image, so created a subclass of Image that sets this property to BitmapScalingMode.NearestNeighbor. However, this had no effect.

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  • Image depending on the text in Python/Django

    - by PyOut
    Hello, How can I find an image, depending on the text? I have image model with keywords: class Post(models.Model): image = ImageField(_('Image'), blank=True, upload_to='folder') keywords = models.CharField(_('Keywords'), max_length=80) And model which will serve as the search for a suitable image class TextSearch(models.Model): body = models.TextField(_('Text'))

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  • MODx changing my image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be? Thanks in advance.

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  • swf to image on the website??

    - by eblek
    hi, i want to convert a swf to image on my website. a user makes some changes on the stage and if he press a button "get image link", the swf stage will be converted to an image and its image link will appear within a box. like imageshack.. so user can use it in forums as image. how can i do this? i even dont know it is about flash or html...

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  • Save Web Articles to Read Later with Instapaper

    - by Mysticgeek
    Have you ever come across a bunch of great articles that you want to read online, but just don’t have the time? Today we take a look at an online service that allows you to read your articles later, either online, or on an iPhone, or eReader. Instapaper Instapaper is an awesome tool that allows you to save web pages so you can read them at a later time. Not only does it save an online article to read later, but also gives you several choices for where you want to read it. Sign up for a free account, and drag the “Read Later” bookmarklet to the bookmarks bar in your browser. To save a page you’ll need to be logged into your account. When you’re at a page that you can’t read right away, just click on the Read Later button in the bookmarks bar. After clicking the Read Later button, a small message is displayed indicating that the page has been saved to the Instapaper site. Save as many pages as you want, and when you’re ready to read them, go to the Instapaper site and you’ll see a list of the articles you saved. You can click on the link to go directly to the saved oage, read it as text (leaving out a bunch of images), or archive the article for later. One of the really appealing beta features is you can save the article in .mobi format for a Kindle, or ePub format for other eReaders such a the Sony Reader. Another neat feature is the “Instapaper Text” bookmarklet that lets you view an article on a graphics heavy page with only text, but doesn’t save it to your account. Before After There are also other cool features such as iPhone Apps, Kindle automatic wireless delivery, send items to Google Reader, and more. If you wish you could collect all of the neat articles you run across each day for reading later via multiple formats, Instapaper is a great tool for the job. Check Out Instapaper Similar Articles Productive Geek Tips Save Pages for Later With Reading List Extension for FirefoxGreat Geek SitesAbout the GeekHow-To Geek Changes in ProgressMake Outlook 2007 Mark Items as Read When Viewed in Reading Pane TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data

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  • Google Image Search Quick Fix

    - by Asian Angel
    Are you tired of unneeded webpage loading and extra link clicking just to access an image found using Google Image Search? Now you can jump directly to the image itself with the clickGOOGLEview extension for Google Chrome. The Problem When you find an image that you like using Google Image Search you always have to go through extra hassle just to get to the image itself. First you have an entire webpage loading in your browser and then you have to click through that irritating “See full size image” link. All that you need is the image, right? Problem Fixed Once you have installed the clickGOOGLEview extension you will absolutely love the result. Find an image that you like, click the link, and there is your new image without any of the hassle or extra link clicking. Big or small having direct access to the image is how it should have been from the beginning. Conclusion The clickGOOGLEview extension does one thing and does it extremely well…it gets you to those images without the extra hassle or additional link clicking. Links Download the clickGOOGLEview extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysChange Internet Explorer in Windows Vista to Search Google by DefaultMake Firefox Built-In Search Box Use Google’s Experimental Search KeysQuick Tip: Show PageRank in Firefox while Google Toolbar is HiddenQuick Tip: Use Google Talk Sidebar in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher

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  • Burn Image context menu item missing in Windows 7

    - by Tim Jarvis
    My understanding is that in Windows 7 if I right click an ISO image I should have an option Burn Image, or if I double click an ISO I should get a dialog to let me burn the image.... Not happening for me, any idea's why? Edit: 29th April. I do have isoburn.exe in my system32 directory, and it works just fine if I launch it manually from cmd. However I simply do not have the context menu when I right click on a iso file. So my more specific question is, does anyone know how to simply restore this context menu item, an entry in the registry perhaps? (but where and what)

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  • Multicasting Windows 7 Image

    - by LawnChairSkank
    I am trying to deploy some new machines with windows 7 for the first time in our computer labs. We used to use third party imaging software and then run sysprep after the image was copied(XP), but it seems you can't go that route with windows 7. We set up a new imaging server with the windows system image manager, but when we try to multicast the image it pretty much takes down our whole staff and faculty network. I heard you can turn on a multicast feature on our cisco switches to help with the issue, but that it also slows the switches to a crawl. Another idea we have tried was pulling the the computer lab switch off the main network and plugging the imaging server directly into the computer lab switch so the multicast doesn't take down our network, but it doesn't seem to work without being able to hit a domain controller. Is there a way to multicast without taking out the network? I feel like I am missing something... Thanks in advance

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  • Burn iTunes playlist to Audio Image

    - by MikeHoss
    I have Snow Leopard on an early model MacBook Pro. The CD Drive has been giving me fits the last few months -- I stick a blank CD in it, and it claims it's bad and spits it out. I can go through a pile of brand-new CD's and it will choose 1 out of 7 that it wants to use, even though all the CD's come from the same package. The rejected CD's work fine on a Linux machine I have. I need to burn an audio CD from iTunes and my thought was: Burn playlist to audio CD Image file (Red Book image?) Copy ISO file to Linux Machine Use Linux machine to burn audio image to a CD But looking around, it doesn't seem that iTunes on OSX will support this. I was wondering if anyone else has accomplished this.

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  • Django-imagekit: how to reduce image quality with a preprocessor_spec ?

    - by pierre-guillaume-degans
    Hi, please excuse me for my ugly english :p I've created this simple model class, with a Preprocessor to reduce my photos'quality (the photos'extension is .JPG): from django.db import models from imagekit.models import ImageModel from imagekit.specs import ImageSpec from imagekit import processors class Preprocessor(ImageSpec): quality = 50 processors = [processors.Format] class Picture(ImageModel): image = models.ImageField(upload_to='pictures') class IKOptions: preprocessor_spec = Preprocessor The problem : pictures'quality are not reduced. :( Any idea to fix it ? Thank you very much ;)

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  • Core Data Image Won't Load Into NSTableView Image Cell

    - by jcady
    In my code I am storing an image into my Core Data model (works fine). If I set up my view to have an NSImageView and bind its Data to Controller Key: selection and modelKeyPath: myImagePath, it works. It will show each image for the selected row. I then create a new column in my NSTableView and drag an image cell onto the column. However, I cannot get my Core Data bindings to have the image show up in the cell. I have tried binding both value and data, but no luck. Since I am sure the image is stored properly, what am I doing wrong in my binding to prevent the image from showing up in the table cell? Thanks so much. (My background: new Cocoa developer who has recently gone through the entire Hillegass book.)

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  • WPF Image change source when button is disabled

    - by Taylor
    Hi, I'm trying to show a different image when the button is disabled. Should be easy with triggers, right?! For some reason, I have not been able to get the images to switch. I've tried setting triggers on both the image and button. What is wrong with what I have below? How can I change the image source when the button is enabled/disabled? Thanks! <Button x:Name="rleft" Command="{Binding Path=Operation}" CommandParameter="{x:Static vm:Ops.OpA}"> <Button.Content> <StackPanel> <Image Width="24" Height="24" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" Source="/MyAssembly;component/images/enabled.png"> <Image.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=rleft, Path=Button.IsEnabled}" Value="False"> <Setter Property="Image.Source" Value="/MyAssembly;component/images/disabled.png" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> </StackPanel> </Button.Content> </Button>

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  • WPF image cropping

    - by Califer
    I'm loading layers of images to make a single image. I'm currently stacking them all onto a canvas. I've got it set up so the user can specify the final dimensions of the single image, but even when I change the size of the canvas the images retain their original sizes. I tried to modify the image size as I was loading them in, but the sizes were NaN and the Actual Sizes were 0 so I couldn't change them there. I'm starting to think that canvas might not be the way to go. Any suggestions to how I could clip images to fit a specific size? canvas1.Children.Clear(); int totalImages = Window1.GetNumberOfImages(); if (drawBackground) canvas1.Background = new SolidColorBrush(Color.FromArgb(a,r,g,b)); else canvas1.Background = new SolidColorBrush(Color.FromArgb(0, 0, 0, 0)); for (int i = 0; i < totalImages; i++) { Image image = new Image(); image.Source = Window1.GetNextImage(i); canvas1.Children.Add(image); }

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