Search Results

Search found 2131 results on 86 pages for 'scott brown'.

Page 17/86 | < Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >

  • ANTLR AST rules fail with RewriteEmptyStreamException

    - by Barry Brown
    I have a simple grammar: grammar sample; options { output = AST; } assignment : IDENT ':=' expr ';' ; expr : factor ('*' factor)* ; factor : primary ('+' primary)* ; primary : NUM | '(' expr ')' ; IDENT : ('a'..'z')+ ; NUM : ('0'..'9')+ ; WS : (' '|'\n'|'\t'|'\r')+ {$channel=HIDDEN;} ; Now I want to add some rewrite rules to generate an AST. From what I've read online and in the Language Patterns book, I should be able to modify the grammar like this: assignment : IDENT ':=' expr ';' -> ^(':=' IDENT expr) ; expr : factor ('*' factor)* -> ^('*' factor+) ; factor : primary ('+' primary)* -> ^('+' primary+) ; primary : NUM | '(' expr ')' -> ^(expr) ; But it does not work. Although it compiles fine, when I run the parser I get a RewriteEmptyStreamException error. Here's where things get weird. If I define the pseudo tokens ADD and MULT and use them instead of the tree node literals, it works without error. tokens { ADD; MULT; } expr : factor ('*' factor)* -> ^(MULT factor+) ; factor : primary ('+' primary)* -> ^(ADD primary+) ; Alternatively, if I use the node suffix notation, it also appears to work fine: expr : factor ('*'^ factor)* ; factor : primary ('+'^ primary)* ; Is this discrepancy in behavior a bug?

    Read the article

  • Convert Environment.OSVersion to NTDDI version format

    - by David Brown
    In sdkddkver.h of the Windows Platform SDK, there are various OS versions defined as NTDDI_*. For example, Windows XP and its service packs are defined as: #define NTDDI_WINXP 0x05010000 #define NTDDI_WINXPSP1 0x05010100 #define NTDDI_WINXPSP2 0x05010200 #define NTDDI_WINXPSP3 0x05010300 #define NTDDI_WINXPSP4 0x05010400 There are also masks which, along with the OSVER, SPVER, and SUBVER macros, allow you to pull the respective parts out of the NTDDI version. #define OSVERSION_MASK 0xFFFF0000 #define SPVERSION_MASK 0x0000FF00 #define SUBVERSION_MASK 0x000000FF I have all of these defined as constants in C# and what I'd like to do now is convert the data returned by Environment.OSVersion to a value corresponding to one of the NTDDI versions in sdkddkver.h. I could make a massive switch statement, but that's not really as future-proof as I'd like it to be. I would need to update the conversion method every time a new OS or service pack is released. I have a feeling this could be done with the help of some bitwise operators, but I'll be honest and say that those aren't my strong point. I appreciate any help!

    Read the article

  • Why does Graphviz fail on gvLayout?

    - by David Brown
    Once again, here I am writing C without really knowing what I'm doing... I've slapped together a simple function that I can call from a C# program that takes a DOT string, an output format, and a file name and renders a graph using Graphviz. #include "types.h" #include "graph.h" #include "gvc.h" #define FUNC_EXPORT __declspec(dllexport) // Return codes #define GVUTIL_SUCCESS 0 #define GVUTIL_ERROR_GVC 1 #define GVUTIL_ERROR_DOT 2 #define GVUTIL_ERROR_LAYOUT 3 #define GVUTIL_ERROR_RENDER 4 FUNC_EXPORT int RenderDot(char * dotData, const char * format, const char * fileName) { Agraph_t * g; // The graph GVC_t * gvc; // The Graphviz context int result; // Result of layout and render operations // Create a new graphviz context gvc = gvContext(); if (!gvc) return GVUTIL_ERROR_GVC; // Read the DOT data into the graph g = agmemread(dotData); if (!g) return GVUTIL_ERROR_DOT; // Layout the graph result = gvLayout(gvc, g, "dot"); if (result) return GVUTIL_ERROR_LAYOUT; // Render the graph result = gvRenderFilename(gvc, g, format, fileName); if (result) return GVUTIL_ERROR_RENDER; // Free the layout gvFreeLayout(gvc, g); // Close the graph agclose(g); // Free the graphviz context gvFreeContext(gvc); return GVUTIL_SUCCESS; } It compiles fine, but when I call it, I get GVUTIL_ERROR_LAYOUT. At first, I thought it might have been how I was declaring my P/Invoke signature, so I tested it from a C program instead, but it still failed in the same way. RenderDot("digraph graphname { a -> b -> c; }", "png", "C:\testgraph.png"); Did I miss something? EDIT If there's a chance it has to do with how I'm compiling the code, here's the command I'm using: cl gvutil.c /I "C:\Program Files (x86)\Graphviz2.26\include\graphviz" /LD /link /LIBPATH:"C:\Program Files (x86)\Graphviz2.26\lib\release" gvc.lib graph.lib cdt.lib pathplan.lib I've been following this tutorial that explains how to use Graphviz as a library, so I linked to the .lib files that it listed.

    Read the article

  • Common idiom in Java to Scala, traverse/Iterate Java list into Scala list

    - by Berlin Brown
    I am processing a XML document and iterating through nodes. I want to iterate through the nodes and build a new List of some type. How would I do this with Scala: Here is my XML traverse code: def findClassRef(xmlNode: Elem) = { xmlNode\"classDef" foreach { (entry) => val name = entry \ "@name" val classid = entry \ "@classId" println(name + "//" + classid) } } Where the line of println is, I want to append elements to a list.

    Read the article

  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

    Read the article

  • Read a text file and transfer contents to mysql database

    - by Jack Brown
    I need a php script to read a .txt file. The content of the text file are like this: data.txt 145|Joe Blogs|17/03/1954 986|Jim Smith|12/01/1976 234|Paul Jones|19/07/1923 098|James Smith|12/09/1998 234|Carl Jones|01/01/1925 These would then get stored into a database like this DataID |Name |DOB 234 |Carl Jones|01/01/1925 I would be so grateful if someone could give me script to achieve this.

    Read the article

  • RAD/Eclipse Eclipse Test and Performance Tools Platform, export data to text file

    - by Berlin Brown
    I am using the RAD (also on Eclipse) Test and Performance Monitoring. I monitor CPU performance time with it, on particular methods, etc. It is a good tool for my monitoring my applications but I can't copy/paste or export the output to a text file format. So I can send to the others. There has to be a way to export this? Also, I can save the output to file but it is '*.trcxml' binary file? has anyone seen a parser for this file format?

    Read the article

  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

    Read the article

  • ServiceRoute + WebServiceHostFactory kills WSDL generation? How to create extensionless WCF service

    - by Ethan J. Brown
    I'm trying to use extenionless / .svc-less WCF services. Can anyone else confirm or deny the issue I'm experiencing? I use routing in code, and do this in Application_Start of global.asax.cs: RouteTable.Routes.Add(new ServiceRoute("Data", new WebServiceHostFactory(), typeof(DataDips))); I have tested in both IIS 6 and IIS 7.5 and I can use the service just fine (ie my extensionless handler is correctly configured for ASP.NET). However, metadata generation is totally screwed up. I can hit my /mex endpoint with the WCF Test Client (and I presume svcutil.exe) -- but the ?wsdl generation you typically get with .svc is toast. I can't hit it with a browser (get 400 bad request), I can't hit it with wsdl.exe, etc. Metadata generation is configured correctly in web.config. This is a problem of course, because the service is exposed as basicHttpBinding so that an old style ASMX client can get to it. But of course, the client can't generate the proxy without a WSDL description. If I instead use serviceActivation routing in config like this, rather than registering a route in code: <serviceHostingEnvironment aspNetCompatibilityEnabled="true"> <serviceActivations> <add relativeAddress="Data.svc" service="DataDips" /> </serviceActivations> </serviceHostingEnvironment> Then voila... it works. But then I don't have a clean extensionless url. If I change relativeAddress from Data.svc to Data, then I get a configuration exception as this is not supported by config. (Must use an extension registered to WCF). I've also attempted to use this code in conjunction with the above config: RouteTable.Routes.MapPageRoute("","Data/{*data}","~/Data.svc/{*data}",false); My thinking is that I can just point the extensionless url at the configured .svc url. This doesn't work -- the /Data.svc continues to work, but /Data returns a 404. Anyone with any bright ideas?

    Read the article

  • Javascript event chaining / binding

    - by Charlie Brown
    I have a select list which has a function with a jQuery .post bound on the change() event. <select id="location"> <option value="1"></option> <option value="2"></option> </select> $('#location').change(location_change); function location_change(){ var url = ''; $.post(url, callback); } What I would like to happen is other controls on the page can bind to the $.post callback function like it was an event, so after the location is changed the data is posted back to the server and once the post returns successfully, the subscriber events are fired.

    Read the article

  • R strsplit and vectorization

    - by James
    When creating functions that use strsplit, vector inputs do not behave as desired, and sapply needs to be used. This is due to the list output that strsplit produces. Is there a way to vectorize the process - that is, the function produces the correct element in the list for each of the elements of the input? For example, to count the lengths of words in a character vector: words <- c("a","quick","brown","fox") > length(strsplit(words,"")) [1] 4 # The number of words (length of the list) > length(strsplit(words,"")[[1]]) [1] 1 # The length of the first word only > sapply(words,function (x) length(strsplit(x,"")[[1]])) a quick brown fox 1 5 5 3 # Success, but potentially very slow Ideally, something like length(strsplit(words,"")[[.]]) where . is interpreted as the being the relevant part of the input vector.

    Read the article

  • Striping Rows of a UITableView

    - by Dan Brown
    Hello, I've read posts here on SO about striping a UITableView's cells, but have not been able to work out the details. My code is: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Setup code omitted cell.textLabel.text = @"Blah Blah"; cell.detailTextLabel.text = @"Blah blah blah"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; if ([indexPath row] % 2 == 1) { cell.contentView.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; cell.textLabel.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:0.0]; cell.detailTextLabel.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; cell.accessoryView.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; } return cell; } And my result is: Any ideas why this is happening? Thanks!

    Read the article

  • Visual Studio Add in to Add Tracing

    - by Eric Brown - Cal
    I was looking to write/get a visual studio addin. I want to be able to write descriptive log calls at the top and bottom of a function. like this log.debug("TheClass.TheMethod(string TheStringParam ="+TheStringParam+") - in"); log.debug("TheClass.TheMethod(string TheStringParam ="+TheStringParam+") - out"); Is there an adin that does this? Is there source anywhere for an add in like Ghost Doc that does reflection(or whatever) to parse the parameters and such?

    Read the article

  • ANTLR lexer mismatches tokens

    - by Barry Brown
    I have a simple ANTLR grammar, which I have stripped down to its bare essentials to demonstrate this problem I'm having. I am using ANTLRworks 1.3.1. grammar sample; assignment : IDENT ':=' NUM ';' ; IDENT : ('a'..'z')+ ; NUM : ('0'..'9')+ ; WS : (' '|'\n'|'\t'|'\r')+ {$channel=HIDDEN;} ; Obviously, this statement is accepted by the grammar: x := 99; But this one also is: x := @!$()()%99***; Output from the ANTLRworks Interpreter: What am I doing wrong? Even other sample grammars that come with ANTLR (such as the CMinus grammar) exhibit this behavior.

    Read the article

  • Anti-aliased text on HTML5's canvas element

    - by Matt Mazur
    I'm a bit confused with the way the canvas element anti-aliases text and am hoping you all can help. In the following screenshot the top "Quick Brown Fox" is an H1 element and the bottom one is a canvas element with text rendered on it. On the bottom you can see both "F"s placed side by side and zoomed in. Notice how the H1 element blends better with the background: http://jmockups.s3.amazonaws.com/canvas_rendering_both.png Here's the code I'm using to render the canvas text: var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillStyle = 'black'; ctx.font = '26px Arial'; ctx.fillText('Quick Brown Fox', 0, 26); } Is it possible to render the text on the canvas in a way so that it looks identical to the H1 element? And why are they different?

    Read the article

  • AutoScaleMode problems with changed default font

    - by Doc Brown
    Hi, I have some problems with the Form.AutoScaleMode property together with fixed size controls, when using a non-default font. I boiled it down to a simple test application (WinForms 2.0) with only one form, some fixed size controls and the following properties: class Form1 : Form { // ... private void InitializeComponent() { // ... this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; this.Font = new System.Drawing.Font("Tahoma", 9.25F); // ... } } Under 96dpi, Windows XP, the form looks correctly like this 96 dpi example. Under 120 dpi, Windows XP, the the Windows Forms autoscaling feature produces this 120 dpi example. As you can see, groupboxes, buttons, list or tree views are scaled correctly, multiline text boxes get too big in the vertical axis, and a fixed size label does not scale correctly in both vertical and horizontal direction. Seems to be bug in the .NET framework? Using the default font (Microsoft Sans Serif 8.25pt), this problem does not occur. Using AutoScaleMode=Font (with adequate AutoScaleDimensions, of course) either does not scale at all or scales exactly like seen above, depending on when the Font is set (before or after the change of AutoScaleMode). The problem is not specific to the "Tahoma" Font, it occurs also with Microsoft Sans Serif, 9.25pt. And yes, i already read this SO post http://stackoverflow.com/questions/2114857/high-dpi-problems but it does not really help me. Any suggestions how to come around this? EDIT: I changed my image hoster, hope this one works better. EDIT2: Some additional information about my intention: I have about 50 already working fixed size dialogs with several hundreds of properly placed, fixed size controls. They were migrated from an older C++ GUI framework to C#/Winforms, that's why they are all fixed-size. All of them look fine with 96 dpi using a 9.25pt font. Under the old framework, scaling to 120 dpi worked fine - all fixed size controls scaled equal in both dimensions. Last week, we detected this strange scaling behaviour under WinForms when switching to 120 dpi. You can imagine that most of our dialogs now look very bad under 120 dpi. We are looking for a solution that avoids a complete redesign all those dialogs.

    Read the article

  • How do I create a custom python interpreter? i.e. with certain modules already included?

    - by Johnny Brown
    If you've used Ruby on Rails, I'm thinking of the feature where the user types 'rails console' and instantly gets a Ruby console with rails and the current app already loaded. I want to make something like this for a python program I'm working on, does anyone know how I would get to type say, 'python myPythonConsole.py' and open up a regular python interpreter but with my program and all its dependencies loaded?

    Read the article

  • Using nullable types in C#

    - by Martin Brown
    I'm just interested in people's opinions. When using nullable types in C# what is the best practice way to test for null: bool isNull = (i == null); or bool isNull = !i.HasValue; Also when assigning to a non-null type is this: long? i = 1; long j = (long)i; better than: long? i = 1; long j = i.Value;

    Read the article

< Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >