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  • Repacked proprietary software keeps updating the same deb

    - by Johannes
    I repacked a proprietary program delivered as tar file to a deb file for having a company wide repository. I used reprepro to set up a repository and signed it. A unix timestamp is faking a versioning numbering, so I can have different (real) versions installed at the same time. Almost everything works as expected. The deb file looks like this: mysoft8.0v6_1366455181_amd64.deb Only problem on a client machine it tries to install the same deb file over and over again because it thinks its an update. What do I miss: control file in deb package looks like this: Package: mysoft8.0v6 Version: 1366455181 Section: base Priority: optional Architecture: amd64 Installed-Size: 1272572 Depends: Maintainer: me Description: mysoft 8.0v6 dpkg repackaging and the config in the repository: /mirror/mycompany.inc/conf/distributions: Origin: apt.mycompany.inc Label: apt repository Codename: precise Architectures: amd64 i386 Components: main Description: Mycompany debian/ubuntu package repo SignWith: yes Pull: precise Help much appreciated Added guide: This Is the guide I used to create the repository.

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  • Compiled code spreadsheet-like cell management? (auto-updating)

    - by proGrammar
    Okay so I am fully aware how spreadsheets manage cells, they build dependency graphs where when one cell changes it tells all the other cells that are dependent on it that it changed. So they can from there update. How they update I think involves either re-evaluating the formulas stored as strings, or re-evaluating the abstract syntax tree which I think is stored differently and might be faster. Something like that. What I'm looking to do is manage a few variables in my code so I don't have to update them in the correct way, which would be a nightmare. But I also want it much faster than spreadsheets. And since I'm not looking for any functionality as great as are in these spreadsheets, I just figured from that thought point that there has to be a way to have a very fast implementation of this functionality. Especially since I don't have to modify cells after compiling unless that would be an option. I'm very new to programming so I have no idea. One example might be to have a code-generator that generates code that does this for me. But I have no clue what the generated code would look like. Specifically, how exactly would variables inform others that they need to update, and what do those variables do to update? I'm looking for any kind of ideas. Programming is not my job but nonetheless I was hoping to have some kind of system like this that would greatly help me with some stuff. Of course I have been programming plenty lately so I can still program. I just don't have the full scope on things. I'm looking for any kind of ideas, thank you very much in advance! Also, please help me with the tags. I know C# and Java mainly and I'm hoping to implement this in either of those languages and I'm hoping this can stay in those tags. Forcing this into some kind of spreadsheet tag wouldn't be accurate.

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  • Updating password hashing without forcing a new password for existing users

    - by Willem
    You maintain an existing application with an established user base. Over time it is decided that the current password hashing technique is outdated and needs to be upgraded. Furthermore, for UX reasons, you don't want existing users to be forced to update their password. The whole password hashing update needs to happen behind the screen. Assume a 'simplistic' database model for users that contains: ID Email Password How does one go around to solving such a requirement? My current thoughts are: create a new hashing method in the appropriate class update the user table in the database to hold an additional password field Once a user successfully logs in using the outdated password hash, fill the second password field with the updated hash This leaves me with the problem that I cannot reasonable differentiate between users who have and those who have not updated their password hash and thus will be forced to check both. This seems horribly flawed. Furthermore this basically means that the old hashing technique could be forced to stay indefinitely until every single user has updated their password. Only at that moment could I start removing the old hashing check and remove the superfluous database field. I'm mainly looking for some design tips here, since my current 'solution' is dirty, incomplete and what not, but if actual code is required to describe a possible solution, feel free to use any language.

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  • Self Welcoming Post on geekswithblogs.net

    - by OscarRibbeck
    Hello!.As you may notice :), this is my first post on geekswithblogs.com . I  have been using the .Net Framework mainly to develop ASP.NET WebApps for some years now and I am moving from using the .Net Framework 2.0 to using the latest features on the 4.x Frameworks, I am planning to document whenever is possible some of the stuff I learn using this space kindly given by the staff of the site. The feedback I get will also be very important for my progress and my plan is to learn a lot from what you guys can teach me with your comments on here.I also found myself with the necessity of putting somewhere code samples because sometimes when you post on forums the entries get locked and you can't do anything to add relevant details on them. The code will either be explained on its entirety or will be posted on a link that has an explained working sample for you guys to test and learn from.My posts will be in English, and I am an intermediate English speaker/writer so bare with me if it's not perfect sometimes, I am always learning something new though.I hope this get to be a useful resource for anyone interested. Cheers and Happy Coding for everyone!,Oscar

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  • Proper updating of GeoClipMaps

    - by thr
    I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that i just can't seem to understand, specifically this paragraph and more precisely the bolded part: The choice of grid size n = 2k-1 has the further advantage that the finer level is never exactly centered with respect to its parent next-coarser level. In other words, it is always offset by 1 grid unit either left or right, as well as either top or bottom (see Figure 2-4), depending on the position of the viewpoint. In fact, it is necessary to allow a finer level to shift while its next-coarser level stays fixed, and therefore the finer level must sometimes be off-center with respect to the next-coarser level. An alternative choice of grid size, such as n = 2k-3, would provide the possibility for exact centering Let's take an example image from the article: My "understanding" of the way the clip maps were update was that you floor the position of the viewpoint to an int, and such get the center vertex point if this is not the same as the previous center point, you update the entire map. Now, this obviously is not the case - but what I am failing to understand is this: If you look at the image above, if the viewpoint was to move one unit to the right, then the inner ring (the one just around the view point + white center square) would end up getting a 1 unit space on both the left and right side of itself. But there is nothing in the paper that deals with this, what i mean is that it would end up looking like this (excuse my crummy cut-and-paste editing of the above image): This is obviously not a valid state of the. So, would the solution be that a clip ring (layer) can only move in increments of the ring/layer it's contained within? Wouldn't this end up being very restrictive? I feel like I am missing some crucial understanding of parts of the algorithm, but I have been over both this paper and the original paper from 2004 and I just can't see what I am not getting.

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  • Updating an Entity through a Service

    - by GeorgeK
    I'm separating my software into three main layers (maybe tiers would be a better term): Presentation ('Views') Business logic ('Services' and 'Repositories') Data access ('Entities' (e.g. ActiveRecords)) What do I have now? In Presentation, I use read-only access to Entities, returned from Repositories or Services, to display data. $banks = $banksRegistryService->getBanksRepository()->getBanksByCity( $city ); $banksViewModel = new PaginatedList( $banks ); // some way to display banks; // example, not real code I find this approach quite efficient in terms of performance and code maintanability and still safe as long as all write operations (create, update, delete) are preformed through a Service: namespace Service\BankRegistry; use Service\AbstractDatabaseService; use Service\IBankRegistryService; use Model\BankRegistry\Bank; class Service extends AbstractDatabaseService implements IBankRegistryService { /** * Registers a new Bank * * @param string $name Bank's name * @param string $bik Bank's Identification Code * @param string $correspondent_account Bank's correspondent account * * @return Bank */ public function registerBank( $name, $bik, $correspondent_account ) { $bank = new Bank(); $bank -> setName( $name ) -> setBik( $bik ) -> setCorrespondentAccount( $correspondent_account ); if( null === $this->getBanksRepository()->getDefaultBank() ) $this->setDefaultBank( $bank ); $this->getEntityManager()->persist( $bank ); return $bank; } /** * Makes the $bank system's default bank * * @param Bank $bank * @return IBankRegistryService */ public function setDefaultBank( Bank $bank ) { $default_bank = $this->getBanksRepository()->getDefaultBank(); if( null !== $default_bank ) $default_bank->setDefault( false ); $bank->setDefault( true ); return $this; } } Where am I stuck? I'm struggling about how to update certain fields in Bank Entity. Bad solution #1: Making a series of setters in Service for each setter in Bank; - seems to be quite reduntant, increases Service interface complexity and proportionally decreases it's simplicity - something to avoid if you care about code maitainability. I try to follow KISS and DRY principles. Bad solution #2: Modifying Bank directly through it's native setters; - really bad. If you'll ever need to move modification into the Service, it will be pain. Business logic should remain in Business logic layer. Plus, there are plans on logging all of the actions and maybe even involve user permissions (perhaps, through decorators) in future, so all modifications should be made only through the Service. Possible good solution: Creating an updateBank( Bank $bank, $array_of_fields_to_update) method; - makes the interface as simple as possible, but there is a problem: one should not try to manually set isDefault flag on a Bank, this operation should be performed through setDefaultBank method. It gets even worse when you have relations that you don't want to be directly modified. Of course, you can just limit the fields that can be modified by this method, but how do you tell method's user what they can and cannot modify? Exceptions?

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  • Cannot boot Win7 after updating to ubuntu 11.10

    - by angryInsomniac
    I had a dual boot setup on my system, with ubuntu 11.04 and Win7. Yesterday I updated ubuntu to 11.10. Now , I cannot seem to be able to load Win7 , I do see an entry for it on the boot menu. I select that entry and then the screen goes black , with everything coming to a standstill. I tried to wait for it to respond but nothing happened. I went through the forums and tried "grub-update" but when I do that , nothing really happens. I am not sure of this , but I get no output from grub for upto 10 minutes ( can grub-update be made verbose ) How can I fix this and get back to booting both OS'es properly ?

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Unity Dash and top toolbar won't open after updating to 12.10

    - by pgrytdal
    Today, I updated to Ubuntu 12.10. After re-starting, like the updater suggested, the toolbar on the top of the screen, and the dash won't load. I seem to be missing other features, as well, like alttab to switch windows, etc. I am able to access the Terminal, by typing CtrlAltT, which is how I was bale to access Firefox. How do I fix this problem? Edit: 2:10 PM on 10/19/12 As Chris Carter suggested, I'm including the results of the teminal command lspci (Sorry... I dont know how to format between Back-tics): 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS780 Host Bridge 00:01.0 PCI bridge: Acer Incorporated [ALI] AMD RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (PCIE port 0) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:07.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 3) 00:11.0 SATA controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.1 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0 USB OHCI1 Controller 00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 3a) 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller 00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor HyperTransport Configuration (rev 40) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 11h Processor Link Control 01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] 01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS780 HDMI Audio [Radeon HD 3000-3300 Series] 03:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 09:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01)

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  • unmet dependencies updating Intel graphics driver

    - by Nick Jacobs
    I am trying to update my graphics driver by running: sudo apt-get install xserver-xorg-video-intel But I keep getting this message: Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: xserver-xorg-video-intel : Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. When I run: sudo apt-get install -f Nothing happens, because the program doesn't even get half way to installing. I am running Lubuntu 12.04 on a HP Mini 110 netbook. I have tried changing to several different ppa's but that doesn't work. I want to update my driver so that my mouse stops flickering and ScummVM stops flickering every minute.

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  • Problems updating and re-installing VLC Ubuntu 11.10

    - by irma claeys
    I can't seem to fix or update, upgrade VLC AT ALL; this is what I get when trying to install, I had vlc before, but was not working properly so I uninstalled it; then I try to Install again to have the full properties. So now I cannot install as I get this message, I have tried everything and have checked with your site for additional info; any suggestions to someone who is new to Ubuntu and Linux altogether?? Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time The following packages have unmet dependencies: vlc: Depends: vlc-nox (= 1.1.12-2~oneiric1) but 2.1.0~~git20121022+r2158-0~r88~oneiric1 is to be installed Depends: libaa1 (>= 1.4p5) but 1.4p5-38build1 is to be installed Depends: libavcodec-extra-53 (>= 4:0.7-1) but 4:0.7.6ubuntu0.11.10.1+medibuntu1 is to be installed Depends: libavutil-extra-51 (>= 4:0.7-1) but 4:0.7.6ubuntu0.11.10.1+medibuntu1 is to be installed Depends: libc6 (>= 2.8) but 2.13-20ubuntu5.3 is to be installed Depends: libfreetype6 (>= 2.2.1) but 2.4.4-2ubuntu1.2 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.6.1-9ubuntu3 is to be installed Depends: libqtcore4 (>= 4:4.7.0~beta1) but 4:4.7.4-0ubuntu8.2 is to be installed Depends: libqtgui4 (>= 4:4.5.3) but 4:4.7.4-0ubuntu8.2 is to be installed Depends: libsdl-image1.2 (>= 1.2.10) but 1.2.10-2.1 is to be installed Depends: libsdl1.2debian (>= 1.2.10-1) but 1.2.14-6.1ubuntu4 is to be installed Depends: libstdc++6 (>= 4.6) but 4.6.1-9ubuntu3 is to be installed Depends: libxcb-xv0 (>= 1.2) but 1.7-3 is to be installed Depends: zlib1g (>= 1:1.2.3.3.dfsg) but 1:1.2.3.4.dfsg-3ubuntu3 is to be installed

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  • Terminal/Putty showing control characters (^M) after updating

    - by jaycee48
    I updated my system yesterday afternoon using the recommended updates from Update Manager. After it completed, I shutdown my system and went home for the day. I come in this morning and I am getting control characters displayed when using vi in both the standard terminal emulator, putty, and putty inside of my Windows virtual that I run with VirtualBox. I have made no other system changes and I cannot figure out how this occurred. It's as if every text file I have was created in DOS. I've searched the forums and I haven't found any answers. I am using xterm as my emulator and I checked with 3 of my coworkers and none of them are having this problem so we do not believe it is a server side issue. Especially since I've checked 3 different servers. There's nothing in my .profile other than PATH variables so I'm using the same terminal settings as everyone else. Some files are fine (I can open and read both /etc/environment and my .profile) but most of any kind of server generated log file is trash. Running cat or head on the same file displays the contents without the characters. Any ideas would be appreciated. Thanks.

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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Can't start x session after updating packages

    - by chaos
    I have recently upgraded to 12.04 and all seems ok except adobe flash plugin doesn't work. But one several days ago when I installed several update packages and rebooted the x session was unable to start and it automatically switches to console 1 for commandline login. What's frustrating is there's essentially no error messages when I click alt+F7 to see what's going on with the x session. There are a bunch of [ok]'s and the last line seems to be something like 'starting x font server' and it just hang there. The closest thing to an error is something like 'stopping system V compatability (*words I can't remember*) ... [ok]'. This is nearly the most frustrating experience I've ever had with linux in the past 10 years. Can anyone help me?

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  • Trouble Updating to Version 13.10 (from Version 13.04)

    - by user206783
    By trying to update to Version 13.10 (German) from Version 13.04 i'd received the following Problem-Message: W:Fehlschlag beim Holen von "http: //de.archive.ubuntu.com/ubuntu/dists/natty-backports/main/source/Sources 404 Not Found" W:Fehlschlag beim Holen von "http: //de.archive.ubuntu.com/ubuntu/dists/natty-backports/restricted/source/Sources 404 Not Found" W:Fehlschlag beim Holen von "http: //de.archive.ubuntu.com/ubuntu/dists/natty-backports/universe/source/Sources 404 Not Found" W:Fehlschlag beim Holen von "http: //de.archive.ubuntu.com/ubuntu/dists/natty-backports/multiverse/source/Sources 404 Not Found" E:Einige Indexdateien konnten nicht heruntergeladen werden. Sie wurden ignoriert oder alte an ihrer Stelle benutzt. Update rolls back Anyone got an solution?

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  • Updating Google sitemap for mobile

    - by dimo414
    I have a series of utilities to generate Google sitemaps for my whole site. These files are massive, and slow to build. We want to start telling Google these pages are mobile-crawl-able too, by adding them to mobile sitemaps, but the documentation is unclear if I need to specify physically different files for my mobile URLs than for my normal ones. If this is my current sitemap: <?xml version="1.0" encoding="UTF-8" ?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>http://mobile.example.com/article100.html</loc> </url> </urlset> Can I simply change it to: <?xml version="1.0" encoding="UTF-8" ?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:mobile="http://www.google.com/schemas/sitemap-mobile/1.0"> <url> <loc>http://mobile.example.com/article100.html</loc> <mobile:mobile/> </url> </urlset> Or do I need to create new files with the additional markup, alongside my existing files?

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  • Updating Ubuntu

    - by Richard
    I installed 9.04 from a disc but apparently need to download a new image then burn a CD to get n upgrade to later versions (v12) as there is no supported upgrade from 9.04. When I try to download the latest version I find my partition hasn't got sufficient space, but have no idea if (or how) I can resize the partition to store the image before I can burn the CD to update my version. Caught in a bit of a viscious circle here! Any suggestions please?

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  • Advice Required Regarding Creating a Self Learning, Self Organizing Programming Team....

    - by tGilani
    Hello I'm a senior student at my university and chairperson of IEEE Student Branch there. Recently I was thinking of some idea to acquaint students with the professional environment, how software is produced in the industry and get a practical experience.. Obviously trips to software houses are not enough and we cannot provide this many internships. So the idea of simulating a software house within the university popped in. Resources at my disposal are students with their own laptops, university UPS and lan network with internet access, and a reasonably sized room with a whiteboard and three hours free time daily.. :) However, I have absolutely no idea where to begin with. Milestones or whatever it may be called, are Requirements Document generation, sharing of resources, delegation of tasks, version controlling etc... I'd really appreciate some advice, programming tools (for JAVA), communication tools etc and other things used in a decent software house... Technologies to be targeted shall be random possibly starting with J2EE Spring Hibernate and Later Visual Programming in .NET C# and ASP.NET MVC as well as Android or iPhone development....

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • Self-censorship of our search results

    - by user5261
    We run a small search engine and have recently been notified of a number of hate related links in our results that would upset a significant proportion of our users. Our first instinct is to summarily remove these results, but I'm concerned that this makes us little better than the oppressive regimes that censor the web. Where does one draw the line and how might one justify removing results that we deem offensive?

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  • Mouse pointer hides at bad times after updating to 13.10

    - by Richard
    A bug, I think, though I can't even seem to find any information when searching for it. The mouse pointer hides itself, but it is still possible to use it. Whenever I start watching a video in VLC, or start playing KSP through Steam my mouse pointer disappears. It is not returned upon exiting the application. I have not tried with other games in Steam. The mouse pointer do not disappear when watching videos online through YouTube, though it properly hides itself after a few seconds. The bug came about after I updated to 13.10, it was not present with the same setup in 13.04. I have tried removing ~/.compiz and restarting the kernel module psmouse. Going to tty1 and back to the desktop reveals the pointer, though this fix is bothering me. How do I fix this problem?

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  • Git, auto updating, security and tampering?

    - by acidzombie24
    I was thinking about hosting my private project on my server (i may use 'gitolite') and have a copy on my local machine as backup (git clone then automated git fetch every few minute). I want to know what happens if there is a bug gitolite or somewhere else on my server and the source code and git repository has been tampered with? Will my backup also be corrupted? will i easily be able to revert the source using the history?

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  • "Failed to fetch" while updating

    - by Farouk BA
    I'm trying to update from ubuntu 12.10 lately but I keep getting the "Failed to fetch" error. W: Failed to fetch ht tp://security.ubuntu.com/ubuntu/dists/quantal-security/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal/Release Unable to find expected entry 'independent/source/Sources' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal-updates/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal-backports/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) E: Some index files failed to download. They have been ignored, or old ones used instead. I changed the server and deleted the source lists from /var/lib/apt/lists/ like some answers say but still. This is really annoiying.

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