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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • Move a player to another team, with players stored in one arraylist and teams in another using java

    - by user1056758
    Basically I have a team class, which has an array list that store the players in. In the driver class theres an arraylist that stores the teams. Anyhow I've worked out how to add a player to a specific team and like wise remove a player from said team. Where I'm hitting problems is when I try to transfer one player to another. My understanding is to scan through the first team,and get the player. Then some how add this player to another, by scanning through the chosen team and add to it? I've tried this way but it seems to replace the original player with the new player in both teams. My other approach would be to somehow return the parameters of the player object, create another with the return parameters, remove the orignal then add the new instance in the other team? Really not quite generally how I can go about this, been trying all afternoon! If someone could offer me a general idea, then I can go off and apply the understanding to practice. Many thanks

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  • How can I troubleshoot flash player/hardware conflict?

    - by sparthikas
    OBJECTIVE: Have a web browser on my Ubuntu install that can play youtube and hulu videos. Also would like to understand problem so that I can fix it again if I change software. Workarounds welcome, technical understanding and solution preferable. SYMPTOMS: Flash does not run - cannot make the right-click menu appear, an empty box is where video should be, changes to black box when hovering over other links. The "The Adobe Flash plugin has crashed" message does not appear with its sad lego face. cannot activate proprietary graphics driver - causes system to reboot to a prompt. SOLUTIONS TRIED: Replaced OS (tried slackware 13.37, fedora 17, linuxmint 13 maya, gentoo, lubuntu, and even winXP. lubuntu confirmed to work, don't remember how much tweaking, if any, this required. Slack, fedora, mint, and gentoo all failed to run flash just like ubuntu) many reinstalls of flash player via different methods, including cleaning up old installs first, also tried gnash and lightspark. replaced graphics card (replaced HIS IceQ Radeon HD 4670 AGP with older GeForce 5700 LE no change in problem) flash does successfully work on winXP installation with Catalyst AGP hotfix driver applied, however I consider windows wholly unacceptable for web browsing due to lack of security. Lubuntu install also works, however I do not want to be tied down to just using Lubuntu on this computer. SYSINFO: Have latest versions of Ubuntu, Firefox, and Flash on fresh Ubuntu install. Using Gigabyte 7s748 motherboard with Athlon XP 2800+ and 3 GB of RAM with Radeon HD 4670 AGP card, also a Dell soundblaster live series sound card (due to malfunction of onboard sound on motherboard) Wired internet connection, Maxtor 6Y120L3 HDD, Sony DVD RW AW-Q170A, Dell M993s monitor. NOTES: I do not know if the graphics driver issue and the flash troubles are linked. Substitution of older graphics card having same flash troubles seems to suggest they aren't. My troubleshooting method is rather reductionist, consisting mainly of "replace things until you find out what was causing the error by process of elimination" only it seems that this must be a conflict which arises when software decides how to configure itself on my hardware. That is, I know the hardware can run Flash, and I know that on other systems the same software can too, but somehow the combination fails. Consequently I feel out of my depth. I will keep trying things off and on, but I have spent probably about 30 man-hours in the last 4 months working on this problem with no joy other than the lubuntu workaround. Any help will be appreciated, I will be checking back and posting updates. Any pertinent questions regarding me or my computer will be answered, outputs from config files can be accessed and posted (IDK which ones or what parts to post).

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  • VMWare player - compiling server modules - Ubuntu 13.10

    - by user211976
    While running Ubuntu 13.04 whenever the Linux kernel had been updated, this used to make vmware player happy: sudo apt-get install linux-headers-$(uname -r) sudo vmware-modconfig --console --install-all Yesterday I upgraded to Ubuntu 13.10 and lo and behold, the above workaround does not work anymore: Unable to install all modules. See log for details. I assume by "See log" it means the files in /tmp/vmware-root/*log root@hugin:/tmp/vmware-root# ls -ltr /tmp/vmware-root/ totalt 16 -rw-r--r-- 1 root root 3815 nov 6 13:54 vmware-apploader-17267.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-17693.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-17742.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-18701.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-18750.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-19100.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-19149.log -rw-r--r-- 1 root root 9250 nov 6 13:54 vmware-modconfig-17267.log root@hugin:/tmp/vmware-root# tail /tmp/vmware-root/vmware-modconfig-17267.log 2013-11-06T13:54:28.950+01:00| modconfig| I120: Copied Module.symvers from "/tmp/modconfig-wpDrtf/vmci-only/Module.symvers" to "/tmp/modconfig-wpDrtf/vsock-only/Module.symvers". 2013-11-06T13:54:28.950+01:00| modconfig| I120: Building module with command "/usr/bin/make -j8 -C /tmp/modconfig-wpDrtf/vsock-only auto-build HEADER_DIR=/lib/modules/3.11.0-12-generic/build/include CC=/usr/bin/gcc IS_GCC_3=no" 2013-11-06T13:54:31.048+01:00| modconfig| I120: Successfully built vsock. Module is currently at "/tmp/modconfig-wpDrtf/vsock.o". 2013-11-06T13:54:31.048+01:00| modconfig| I120: Found the vsock symvers file at "/tmp/modconfig-wpDrtf/vsock-only/Module.symvers". 2013-11-06T13:54:31.048+01:00| modconfig| I120: Installing vsock from /tmp/modconfig-wpDrtf/vsock.o to /lib/modules/3.11.0-12-generic/misc/vsock.ko. 2013-11-06T13:54:31.048+01:00| modconfig| I120: Registering file "/lib/modules/3.11.0-12-generic/misc/vsock.ko". 2013-11-06T13:54:31.400+01:00| modconfig| I120: "/usr/lib/vmware-installer/2.1.0/vmware-installer" exited with status 0. 2013-11-06T13:54:31.400+01:00| modconfig| I120: Registering file "/usr/lib/vmware/symvers/vsock-3.11.0-12-generic". 2013-11-06T13:54:31.764+01:00| modconfig| I120: "/usr/lib/vmware-installer/2.1.0vmware-installer" exited with status 0. 2013-11-06T13:54:31.786+01:00| modconfig| I120: We are now shutdown. Ready to die! root@hugin:/tmp/vmware-root# tail /tmp/vmware-root/vmware-apploader-17267.log 2013-11-06T13:54:20.911+01:00| appLoader| I120: libglib-2.0.so.0 <SYSTEM> 2013-11-06T13:54:20.911+01:00| appLoader| I120: libz.so.1 <SYSTEM> 2013-11-06T13:54:20.911+01:00| appLoader| I120: libvmware-modconfig-console.so <SHIPPED> 2013-11-06T13:54:20.912+01:00| appLoader| I120: Shipped glib version is 2.24 2013-11-06T13:54:20.912+01:00| appLoader| I120: System glib version is 2.38 2013-11-06T13:54:20.912+01:00| appLoader| I120: Using system version of glib. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libgcc_s.so.1. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libglib-2.0.so.0. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libz.so.1. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading shipped version of libxml2.so.2.

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • Start fail VMware-Player 3.1.5 on Ubuntu 12.04 32bit

    - by Chris Lee
    Install got no problem but at start of VMWare Player it want to compile and exit with this error: "Unable to build kernel module." Thats the log: Jun 05 00:03:36.153: app-3075712704| Log for VMware Workstation pid=3709 version=7.1.5 build=build-491717 option=Release Jun 05 00:03:36.153: app-3075712704| The process is 32-bit. Jun 05 00:03:36.153: app-3075712704| Host codepage=UTF-8 encoding=UTF-8 Jun 05 00:03:36.153: app-3075712704| Logging to /tmp/vmware-root/setup-3709.log Jun 05 00:03:36.284: app-3075712704| modconf query interface initialized Jun 05 00:03:36.284: app-3075712704| modconf library initialized Jun 05 00:03:36.336: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.350: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.371: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.417: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.429: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.521: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.526: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.529: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.533: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.536: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.579: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.583: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.586: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.589: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.593: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.602: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.624: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.677: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.689: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.694: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.697: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.701: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.711: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.733: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.854: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.858: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.862: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.865: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.868: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.065: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.066: app-3075712704| Building module vmmon. Jun 05 00:03:40.066: app-3075712704| Extracting the sources of the vmmon module. Jun 05 00:03:40.075: app-3075712704| Building module with command: /usr/bin/make -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-24-generic-pae/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 Jun 05 00:03:42.016: app-3075712704| Failed to compile module vmmon! Is it a gcc problem ?

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  • vmware player xorg driver broke after ubuntu 12.04 LTS automatic system update on 06/07/2014

    - by user291828
    I am running Ubuntu 12.04 LTS as a virtual machine on a Windows 7 host using vmware player 6.0.2. On Sat. 06/07/2014, Ubuntu performed an automatic system update as it does regularly, however after reboot, the display driver seems to be broken which causes the screen to split into many identical panels. This pretty much rendered the VM unusable. Below is the log entry for that update from /var/log/apt/history.log It appears that at least one of these updates have caused this problem. The exact same problem has been reported on the vmware forum as well, see https://communities.vmware.com/message/2388776#2388776 So far I have not been able so find a solution. Content in /var/log/apt/history.log Start-Date: 2014-06-07 15:04:46 Commandline: aptdaemon role='role-commit-packages' sender=':1.65' Install: linux-headers-3.2.0-64:amd64 (3.2.0-64.97), linux-image-3.2.0-64-generic:amd64 (3.2.0-64.97), linux-headers-3.2.0-64-generic:amd64 (3.2.0-64.97) Upgrade: iproute:amd64 (20111117-1ubuntu2.1, 20111117-1ubuntu2.3), libknewstuff3-4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeclarative5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukquery4a:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls-openssl27:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libthreadweaver4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdecore5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libktexteditor4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkmediaplayer4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkrosscore4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls26:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libgnutls26:i386 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libsolid4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomuk4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdnssd4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkparts4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdoctools:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl-dev:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl-doc:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libkidletime4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-headers-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), linux-image-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkcmutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkfile4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkpty4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkntlm4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libplasma3:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkemoticons4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs-bin:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdewebkit5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsembed4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkio5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsapi4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), openssl:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), kdelibs5-data:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-libc-dev:amd64 (3.2.0-63.95, 3.2.0-64.97), libkde3support4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libknotifyconfig4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs5-plugins:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkhtml5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeui5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdesu5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl1.0.0:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl1.0.0:i386 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14) End-Date: 2014-06-07 15:09:08

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  • Video freezes when larger than a certain size

    - by Poyan
    I have a weird problem playing video files. I have a fairly new (a few years old) graphic card that should and has played up to 1080p video files without much a lot of trouble. I seem to be having a weird issue where the video plays back fine if the window is below a certain size, but as soon as the windowsize increases, the picture freezes. The audio still plays. Usually this is mitigated by killing som applications. Especially GTK (?) apps seem to cause this lag, like having a Nautilus window open usually triggers this error for me. With hardware rendering I get the error regardless of application. I have tried enabling software rendering in VLC and that eliminates the problem (but I get other problems using software rendering, so I've avoided it). I know this is pretty fuzzy, but I'm not sure how to approach this problem. Do you have any idea? EDIT: Some more information. I have the correct and latest drivers installed. My graphics card is a Nvidia 7600 GT.

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  • Python: does it make sense to refactor this check into it's own method?

    - by Jeff Fry
    I'm still learning python. I just wrote this method to determine if a player has won a game of tic-tac-toe yet, given a board state like:'[['o','x','x'],['x','o','-'],['x','o','o']]' def hasWon(board): players = ['x', 'o'] for player in players: for row in board: if row.count(player) == 3: return player top, mid, low = board for i in range(3): if [ top[i],mid[i],low[i] ].count(player) == 3: return player if [top[0],mid[1],low[2]].count(player) == 3: return player if [top[2],mid[1],low[0]].count(player) == 3: return player return None It occurred to me that I check lists of 3 chars several times and could refactor the checking to its own method like so: def check(list, player): if list.count(player) == 3: return player ...but then realized that all that really does is change lines like: if [ top[i],mid[i],low[i] ].count(player) == 3: return player to: if check( [top[i],mid[i],low[i]], player ): return player ...which frankly doesn't seem like much of an improvement. Do you see a better way to refactor this? Or in general a more Pythonic option? I'd love to hear it!

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  • JW Player can not play m3u8 stream?

    - by why
    with check this example, http://developer.longtailvideo.com/player/branches/adaptive/test/provider.html , I tried the example myself, There is my code: <html> <head> <script type="text/javascript" src="jwplayer.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <title>Provider tests</title> <style> body { padding: 50px; font: 13px/20px Arial; background: #EEE; } form { margin-top: 20px; } #player { -webkit-box-shadow: 0 0 5px #999; background: #000; } ul { margin-top: 40px; padding: 0 0 0 20px; list-style-type: square; } </style> </head> <body> Test M3U8 <div id="player">You need Flash to play these tests</div> <script type="text/javascript"> jwplayer("player").setup({ file: '../m3u8/index.m3u8', flashplayer: 'player.swf', provider:'adaptiveProvider.swf', height: 360, width: 640 }); function loadStream(url) { jwplayer("player").load({file: url,provider: 'adaptiveProvider.swf'}); jwplayer("player").play(); return false; } $(document).ready(function() { loadStream('http://localhost/m3u8/index.m3u8'); }); </script> <ul id="streamlist"></ul> <div id="panel"></div> </body> </html> But the Jw Play can not work BTW: my vlc can play http://localhost/m3u8/index.m3u8 well

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  • Display a ranking grid for game : optimization of left outer join and find a player

    - by Jerome C.
    Hello, I want to do a ranking grid. I have a table with different values indexed by a key: Table SimpleValue : key varchar, value int, playerId int I have a player which have several SimpleValue. Table Player: id int, nickname varchar Now imagine these records: SimpleValue: Key value playerId for 1 1 int 2 1 agi 2 1 lvl 5 1 for 6 2 int 3 2 agi 1 2 lvl 4 2 Player: id nickname 1 Bob 2 John I want to display a rank of these players on various SimpleValue. Something like: nickname for lvl Bob 1 5 John 6 4 For the moment I generate an sql query based on which SimpleValue key you want to display and on which SimpleValue key you want to order players. eg: I want to display 'lvl' and 'for' of each player and order them on the 'lvl' The generated query is: SELECT p.nickname as nickname, v1.value as lvl, v2.value as for FROM Player p LEFT OUTER JOIN SimpleValue v1 ON p.id=v1.playerId and v1.key = 'lvl' LEFT OUTER JOIN SimpleValue v2 ON p.id=v2.playerId and v2.key = 'for' ORDER BY v1.value This query runs perfectly. BUT if I want to display 10 different values, it generates 10 'left outer join'. Is there a way to simplify this query ? I've got a second question: Is there a way to display a portion of this ranking. Imagine I've 1000 players and I want to display TOP 10, I use the LIMIT keyword. Now I want to display the rank of the player Bob which is 326/1000 and I want to display 5 rank player above and below (so from 321 to 331 position). How can I achieve it ? thanks.

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • How to play 24 fps video smoothly on a 60Hz display? (or which player supports frame interpolation?)

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Extending the SketchFlow player

    - by Aravind
    I would like to add some controls to the SketchFlow player. For example, I would like to add a combo box with a list of values for a specific variable, and selecting a value will make a specific screen/state show up in the SketchFlow player canvas. Is this possible? I have seen that using the PlayerContext allows access to some controls/events in the Player, but I am not sure how extensible the Player itself is.

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  • Wire VMWare Player NIC to a VLAN in Ubuntu 8.04.3

    - by Sophie Charlesworth
    Hi, I've got VMWare Player 2.5.x installed on a Ubuntu 8.04.3 host running CentOS 5.3 running Cobbler. VMWare Player has two NICs (I actually took this image from an ESXi image, converted it to Player 2.x image via VMWare Standalone Converter). I've also setup a vlan (vlan5) on the host with 10.0.0.x and I'd like Cobbler to use that VLAN to serve any incoming requests. How do I wire up my VMWare to use the VLAN I've setup? Just one of the NICs. What I'm trying to do is to offer a laptop with a VM that our sysadmins can go, plug it into a box (which does not connect to the interwebs) and install RHEL images via cobbler. So essentially, its a cross over cable from the network port on the lappy to the Dell server box. PXE boot in the dell box and install RHEL. I have the cobbler working fine under VMWare ESXi but not so on the VMWare Player because of the VLAN issue - I think. Any ideas?

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  • Wire VMWare Player NIC to a VLAN in Ubuntu 8.04.3

    - by Sophie Charlesworth
    I've got VMWare Player 2.5.x installed on a Ubuntu 8.04.3 host running CentOS 5.3 running Cobbler. VMWare Player has two NICs (I actually took this image from an ESXi image, converted it to Player 2.x image via VMWare Standalone Converter). I've also setup a vlan (vlan5) on the host with 10.0.0.x and I'd like Cobbler to use that VLAN to serve any incoming requests. How do I wire up my VMWare to use the VLAN I've setup? Just one of the NICs. What I'm trying to do is to offer a laptop with a VM that our sysadmins can go, plug it into a box (which does not connect to the interwebs) and install RHEL images via cobbler. So essentially, its a cross over cable from the network port on the lappy to the Dell server box. PXE boot in the dell box and install RHEL. I have the cobbler working fine under VMWare ESXi but not so on the VMWare Player because of the VLAN issue - I think. Any ideas?

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  • Python coding with VLC player (quite a basic query I expect)

    - by Todd
    I'm fairly new to the whole coding realm so my knowledge is fairly limited, and I can't seem to find any basic tutorials on how to use scripts with VLC player. More specifically, the reason I'm asking here is because I stumbled across a post on this site about playing random clips from random videos on VLC player automatically. This is the forum post: Playback random section from multiple videos changing every 5 minutes My situation is similar to this lovely gentleman's was, though he clearly knows a lot more about coding than I do. In short, I'd like to copy this coding into a file of some sort and apply it to VLC player myself. Only I'm not sure what file type I'd have to save it as (I have Python by the way, and I tried saving it as a .py file but I didn't know if it was correct or where to go from there). Additionally, I'm not sure how to get VLC to "read" the script, so to speak - is there a specific location the file needs to be, and do I run the script from another program or through VLC? I'll reiterate that I'm relatively new to this, so if anybody would be so kind as to post a quick list of steps on how to save/place the file and use it with VLC player I really would appreciate it! P.S. I'm not computer illiterate, I'm fine with most programs and I'd understand if you just said things like "C:\Program Files (x86)\VideoLAN\VLC\plugins" or "in VLC, select Tools Plugins and extensions", I just wouldn't catch on to anything about adding a line of coding that does something without being told exactly what to write! Many thanks in advance! :) Todd

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  • Virtual machine image compatibility between VMware Server and VMware Player

    - by alexandrul
    I'm trying to minimize the number of different product versions used on my PC's both at work and at home. So far I have a mixture of: VMware Server 1.0.7 VMware Server 2.0.2 VMware Player 2.5.3 VMware Player 3.0.0 and I would love to upgrade each product family to the latest version. Since Virtual Machine Mobility Guide is marked as deprecated, can anyone point me to some fresh information about virtual machine compatibility between VMware Player and VMware Server, in order to still be able to move virtual machines back and forth between the mentioned products? Update What I'm looking for is an updated document with virtual machines hardware versions, and the VMware products that are able to use that specific hardware version, so I can know - given the products that are using a specific virtual machine - what is the maximum hardware version that I can update the virtual machine to.

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  • Stop VLC player from saving effects & filter settings

    - by bocamax
    VLC Player v1.1.11 Windows 7 Ultimate VLC player launches each new video with setting I used once to brighten a dark video. On a second computer, VLC player opens all videos rotated 270 which was a feature I used once. I now have to manually uncheck Image adjust on one computer & uncheck Transform on another for each video to have it play without these custom settings. I've custom mapped VLC Hotkeys that I use extensively. As a result, I do not want to "reset preferences" and lose my Hotkey mapping. VLC Tools Settings Video Effects Basic Image Adjust (Brightness, Contrast, etc.) VLC Tools Settings Video Effects Basic Transform (Rotate 90, 180, 270) Is there a setting I'm not finding to stop VLC from applying a one time adjustment to all videos?

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  • Media Player Classic creating folder

    - by radiok
    Whenever I open a file in Media Player Classic it creates a new folder "Media Player Classic" under the folder of the file I opened. Originally it was putting a playlist in that folder, "default.mpcpl", but I found that if you open the playlist (Ctrl+7) and right-click the playlist, there is an option "Remember items", unchecking that will prevent MPC from creating this playlist. I was hopeful that without the auto-generated playlist MPC would have no reason to create the folder. Wrong. Now the folder is empty, but I still have to follow MPC around deleting all these blank folders. I use Media Player Classic on several of my computers so I think I just screwed up some variable somewhere somehow regarding where it stores playlists or something, but I can't figure out what it is, I've tried uninstalling and reinstalling to little avail. Which makes me think it might be in the registry. Does anyone have any ideas?

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  • Trouble with installing VMWare-Player 3

    - by Peachy65
    After downloading the VMware-Player 3 from the VMware-Site I wanted to install it; because I used an older VMware-Player the system wanted this to be deinstalled this version first. After starting the deinstallation I had trouble with my machine - shutdown - now I have no proper deinstallation of the older VMware-Player and everytime, I want to install the 3.0, I get an error-message. Is there any possibility, to clean up the rest of the older installation (3-4 processes are still active or are starting again, when I try to close them and therefore I can't delete different .dll-files by hand)? Thanks for your help!

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