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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by charlie.berger
    Here's a great opportunity!If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. As applications of data mining and predictive analytics are always interesting, your chances of getting accepted by votes is higher.  Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle DevelopSuggest-a-Sessionhttps://mix.oracle.com/oow10/proposals FAQhttps://mix.oracle.com/oow10/faq

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Our Narrow Slice – Looking at History from a Different Perspective

    - by Akemi Iwaya
    When we learn about places, people, and events from history, we are usually taught about them in separate chunks or blocks, making them ‘seem’ rather separate and/or disconnected from each other. Vsauce provides a new perspective about some famous people, places, and events from history that you may not have known about or thought of as simultaneous/connected. Our Narrow Slice [YouTube]     

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  • WoW lua: Getting quest attributes before the QUEST_DETAIL event

    - by Matt DiTrolio
    I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail. I'm trying to write an add-on that handles accepting and completing of daily quests with a single click on the NPC, but I'm running into a problem whereby I can't find out anything about a given quest unless the quest text is currently being displayed, defeating the purpose of the add-on. Other add-ons of this nature seem to be getting around this limitation by hard-coding information about quests, an approach I don't much like as it requires constant maintenance. It seems to me that this information must be available somehow, as the game itself can properly figure out which icon to display over the head of the NPC without player interaction. The only question is, are add-on authors allowed access to this information? If so, how? EDIT: What I originally left out was that the situations I'm trying to address are when: An NPC has multiple quests The quest detail is not the first thing that shows up upon right-click Otherwise, the situation is much simpler, as I have the information I need provided immediately.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by Greg Kelly
    Here's a great opportunity! If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle Develop Suggest-a-Session https://mix.oracle.com/oow10/proposals FAQ https://mix.oracle.com/oow10/faq

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • About to graduate from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from a good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been taught how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Problem -- My Android "Hello World" App Won't Say 'Hello"

    - by keith
    Hello, I hope that I have come to the right post for a beginner’s question abut Android programming. If not, please feel free to direct me to a better forum. I created a hello world application, and the system generated most of the Android language below. When running the app without the system.out statement, there is no “hello” in the emulator. Then, using the Eclipse tutorial, I read that I can add the system.out.println statement to main. Again the app runs, but there is no output. What am I not understanding here? android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" System.out.println =" Hello world!" / Thank you, Keith

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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  • WinForms / .Net interactive world map - how?

    - by FerretallicA
    In a CD collection program, I have each artist's country of origin stored in the main database and want to display a map of the world which: Colour-codes each country depending on the number of CDs by artists in that country Allows clicking on each country to filter a list of CDs to only ones by artists in that country This is a heavily simplified version of what I'm trying to do, but if I can at least get this far the rest should be easy enough to figure out. So far the closest thing I've found to what I'm trying to do is here: http://www.synergetechsolutions.com/blog/analytics-world-map-control Ideally I don't want to be embedding Flash in my program though, and the only other solutions I've found all involve SVG which I haven't managed to get working in practice outside of a web browser control (and I DEFINITELY don't want to be embedding a browser in the forms). Something in pure managed code and either GDI+ or WPF would be preferable. Are there any existing components that would get me started, or can anyone suggest how to approach it from scratch?

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  • arp requests are sent continuously and my linux machine disconnected to the world

    - by sees
    I have the following problem and really need your help I'm implementing a small server to receive request from client on port 18999(just sample) using TCP socket. When I tested my server by using a lot of requests from a tablet through a router, I got the ARP problem(?) My net work just like: TABLET <------- WIRELESS ROUTER <------- MY SERVER (LINUX) Problems: 1. Can not connect to my Linux any more ( telnet, ping v.v...unreachable) 2. I use serial cable to connect to my Linux machine and use Wiresharp (from Windows) to catch the send message from Linux. It says that Linux keeps sending out continuously every 3 seconds ARP messages like the following: xx:xx:99:77:ff:69 ff:ff:ff:ff:ff:ff ARP 60 Who has 192.168.10.2? Tell 192.168.10.3 In the above message: xx:xx:99:77:ff:69 my Linux MAC address 192.168.10.2 my Tablet address 192.168.10.3 my Linux IP address Can you help me figure out the problem? Or tell me the way to detect the problem and reset the network back to normal (maybe restart Linux but I want to detect problem and restart automatically) UPDATE: 1. The above network works normally if tablet sends messages to my LINUX in normal speed (but also down after 48 hours) 2. The router works again after I unplugged my Linux ethernet cable (RJ45) from router. 3. The wireless network still works ( I can browser the router page from tablet) 4. When I use: ifconfig down then ifconfig up , the Linux restarts (?????????)

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  • Leaving my wifi open for the world

    - by Thomaschaaf
    For my home I want to be a nice neighbor actually I have let my wifi open for the past maybe 6 or 7 years. I know that WEP, etc can be cracked within a couple of minutes but my neighbors son who works in IT told his mom and she told me that I am doing bad things and you know the story.. Do you think it's okay to leave your wifi open to the public? I live in a suburb with a tiny street and about 8 houses in reach of my wifi. I have a 16k DSL line so if some one joins me for a couple hours I would probably not notice. I would love your thoughts on whether I should encrypt my wifi or not.

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  • InstantWild: Identify Animals From Around the World; Help Scientists

    - by Jason Fitzpatrick
    Web-based/iPhone: InstantWild is an iOS and web application that displays research cameras from around the world; help scientists by turning your eco-voyeurism into positive identification of endangered species. It’s a neat mashup of a fun application and legitimate research. There are hundreds of remote cameras set up around the world, designed to capture photographs of animals (especially endangered ones) in their native habitats. When you visit InstantWild (or load the app on your iPhone) you’re treated to pictures from all around the world. In the course of browsing those photos from around the world you can help out by tagging the animals in the photos to assist zoologists and other scientists in their research. Hit up the link below to check out the web-based version and even grab a copy for your phone. InstantWild [via Wired] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • World's simplest, LIGHTEST email client?

    - by rekindleMyLoveOf
    I do not want the bloat that is outlook, nor do I need exchange server-like nifty features. Most certainly do not want the bloat that is thunderbird. I just want to be able to send and receive email as/with the particular email account I set up on my domain. Pocomail sounded like a nice idea but apparently it does not deal with html and since this is for a tiny fledgling biz, i think I might need to accomodate html... so I didn't investigate further. Too bad gmail won't let me send from my own mail server, really. :o) What do you guys use that simple and nifty? ===edit=== forgot to mention this is going to be on Windows Vista. (Hey, I'm not a "superuser", okay? I got bounced from stackoverflow :-) )

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  • How can I read a portion of one Minecraft world file and write it into another?

    - by RapierMother
    I'm looking to read block data from one Minecraft world and write the data into certain places in another. I have a Minecraft world, let's say "TemplateWorld", and a 2D list of Point objects. I'm developing an application that should use the x and y values of these Points as x and z reference coordinates from which to read constant-sized areas of blocks from the TemplateWorld. It should then write these blocks into another Minecraft world at constant y coordinates, with x & z coordinates determined based on each Point's index in the 2D list. The issue is that, while I've found a decent amount of information online regarding Minecraft world formats, I haven't found what I really need: more of a breakdown by hex address of where/what everything is. For example, I could have the TemplateWorld actually be a .schematic file rather than a world; I just need to be able to read the bytes of the file, know that the actual block data starts always at a certain address (or after a certain instance of FF, etc.), and how it's stored. Once I know that, it's easy as pie to just read the bytes and store them.

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