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  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

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  • How to detect a gamepad button press on OSX 10.5 and higher?

    - by Steph Thirion
    How do I detect a button press on a USB gamepad on OSX 10.5 and higher? I can't wrap my head around the ridiculously complex HID Manager (even though apparently it was simplified with 10.5), and the code samples at Apple have thousands of lines of code that would take days to understand and isolate what I need, so I'd appreciate if someone posts a simple, and fully coded solution for this isolated problem. EDIT: so far all answers are links to source code or semi obscure libraries for all kinds of HID devices, which will require more research time than what I'd like to invest on this. I am starting a bounty to get an actual snippet of code that solves this simple problem (using an external library or not). EDIT POS BOUNTY: thanks to all for you help; but unfortunately the answer that has been automatically selected by the system is not working for me, can't figure out why; and the author has not yet replied to my comments. Any insight would be appreciated, but until a fix is found, anyone looking for resources on this topic should take this answer with a pinch of salt.

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  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

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  • I dont know how or where to add the correct encoding code to this iPhone code...

    - by BC
    Ok, I understand that using strings that have special characters is an encoding issue. However I am not sure how to adjust my code to allow these characters. Below is the code that works great for text that contains no special characters, but can you show me how and where to change the code to allow for the special characters to be used. Right now those characters crash the app. enter code here - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{ if (buttonIndex == 1) { //iTunes Audio Search NSString *stringURL = [NSString stringWithFormat:@"http://phobos.apple.com/WebObjects/MZSearch.woa/wa/search?WOURLEncoding=ISO8859_1&lang=1&output=lm&term=\"%@\"",currentSong.title]; stringURL = [stringURL stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSURL *url = [NSURL URLWithString:stringURL]; [[UIApplication sharedApplication] openURL:url]; } } And this: -(IBAction)launchLyricsSearch:(id)sender{ WebViewController * webView = [[WebViewController alloc] initWithNibName:@"WebViewController" bundle:[NSBundle mainBundle]]; webView.webURL = [NSString stringWithFormat:@"http://www.google.com/m/search?hl=es&q=\"%@\"+letras",currentSong.title]; webView.webTitle = @"Letras"; [self.navigationController pushViewController:webView animated:YES]; } Please show me how and where to do this for these two bits of code.

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Why can't I display a unicode character in the Python Interpreter on Mac OS X Terminal.app?

    - by apphacker
    If I try to paste a unicode character such as the middle dot: · in my python interpreter it does nothing. I'm using Terminal.app on Mac OS X and when I'm simply in in bash I have no trouble: :~$ · But in the interpreter: :~$ python Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> ^^ I get nothing, it just ignores that I just pasted the character. If I use the escape \xNN\xNN representation of the middle dot '\xc2\xb7', and try to convert to unicode, trying to show the dot causes the interpreter to throw an error: >>> unicode('\xc2\xb7') Traceback (most recent call last): File "<stdin>", line 1, in <module> UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 0: ordinal not in range(128) I have setup 'utf-8' as my default encoding in sitecustomize.py so: >>> sys.getdefaultencoding() 'utf-8' What gives? It's not the Terminal. It's not Python, what am I doing wrong?! This question is not related to this question, as that indivdiual is able to paste unicode into his Terminal.

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Read quicktime movie from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\\TEMP\\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using embed or object tag to read the media stream from the response? Here is my code in the servlet: public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { request.getParameter("location"); uploadFile(response); } private void uploadFile(HttpServletResponse response) { File transferFile = new File("C:/TEMP/captured.mov"); FileInputStream in = null; try { in = new FileInputStream(transferFile); } catch (FileNotFoundException e) { System.out.println("File not found"); } try { System.out.println("in byes i s" + in.available()); } catch (IOException e) { } DataOutputStream responseStream = null; try { responseStream = new DataOutputStream(response.getOutputStream()); } catch (IOException e) { System.out.println("Io exception"); } try { Util.copyStream(in, responseStream); } catch (CopyStreamException e) { System.out.println("copy Stream exception"); } try { responseStream.flush(); } catch (IOException e) { } try { responseStream.close(); } catch (IOException e) { } } And here is html page as Ryan suggested: <embed SRC="http://localhost:7101/movies/transferservlet" WIDTH=100 HEIGHT=196 AUTOPLAY=true CONTROLLER=true LOOP=false PLUGINSPAGE="http://www.apple.com/quicktime/"> Any ideas?

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  • Uploading Binary iPhone App "The signature was invalid" again again and again...

    - by user338386
    Hello! I'm going crazy! I'm trying to upload the binary of my first application but I have always the same error! "The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate." I did everything, EVERYTHING!! I created the request for the certificate, used it for both developer and distribution certificate, created the provisioning profile (12 times!!!) always cleaning my keychain and my Xcode deleting the old certificates and profiles.. I reboot the machine, reboot Xcode, the log is correct, but... I can't upload my app!!!! Checked if my iPhone is connected (i tried with iPhone disconneted too). I checked the certificate in both my project settings "Distribuition" Configuration (duplicate of "Release" configuration) and in my target settings. Reveal in finder, compress the app and sent the zip... I tried with Application Loader and iTunes connect online.. but nothing! NOTHING!! I've spent 8 hours! And again i can't have my app uploaded!!! I'm really going crazy! Can anyone help me pleeease? Thx!

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  • Visual Basic Express 2008 Help

    - by khalidfazeli
    I have been given a task to: Develop a program where a child will be presented with picture of a fruit (one of five possible fruit) on the screen at the click of a start button. The child will then try to recognise the fruit and write its name in a specified place on the screen. On the click of a check button the name of the fruit written by the child will be checked by your program and if correct will reward the child with a suitable message. If the name presented by the child is not correct, a suitable message should be presented on a red background with the correct name of the fruit included in the message. so far I have managed to create a form with 5 different fruit pictures and a text box below them. a button at the bottom of the form then checks the results and presents a message box to tell them if they have passed or failed. Private Sub btnResults_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnResults.Click If txtApple.Text = "APPLE" And txtOrange.Text = "ORANGES" And txtStrawberry.Text = "STRAWBERRIES" And txtGrapes.Text = "GRAPES" And txtBanana.Text = "BANANAS" Then MsgBox("Congratulations! you got it all right!", MsgBoxStyle.OkOnly) End Else MsgBox("Incorrect, please try again", MsgBoxStyle.OkOnly) End End If End Sub but I can't get it to randomise the picture of the fruit, so it only displays one fruit at a time and checks against it. Any help is appreciated. Thanks

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  • Adding dynamic data to a table

    - by user559780
    I've the following table in my application. I've a ajax request which will fetch the results to be shown in the table. How add these results to the table with out overridding the header every time? <table id="itemList"> <td>Name</td> <td>Price</td> <td>Quantity</td> <td>Total</td> </table> Then the ajax data is as shown below var items = [ { Name: "Apple", Price: "80", Quantity : "3", Total : "240" }, { Name: "Orance", Price: "50", Quantity : "4", Total : "200" }, { Name: "Banana", Price: "20", Quantity : "8", Total : "160" }, { Name: "Cherry", Price: "250", Quantity : "10", Total : "2500" } ]; Now I'm trying something like this but it is not working var rows = ""; $.each(items, function(){ rows += "<tr><td>" + this.Name + "</td><td>" + this.Price + "</td><td>" + this.Quantity + "</td><td>" + this.Total + "</td></tr>"; }); $( "#itemList" ).text('<tr><td>Name</td><td>Price</td><td>Quantity-</td><td>Total</td></tr>' + rows );

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  • Ruby On Rails with HTML5 offline apps - Firefox does not cache the application.manifest but Safari does

    - by hoitomt
    I'm working off of this Railscast tutorial: episode 247 I’m up to this point in the tutorial: added the rack-offline gem, added the application.manifest route, and added a reference to the manifest in the html tag. Right before it starts talking about problems with caching. Safari works as intended – When the server is running the page is served. From the server logs I can see that Safari is making a single request to the server every time for the items page. When I turn off the server the page displays as well, even after shutting down the browser and restarting. It appears to be pulling from the application.manifest (cache manifest). Firefox does not work as intended – When accessing the page for the first time, Firefox lets me know that the web page wants to store something locally, I allow. After clicking on allow, Firefox makes 5 requests to the server for the page (from the server log). The hash is different in every request. Is it is possible that the changing hash is triggering Firefox to keep trying to get the new manifest until it reaches some maximum (5 attempts)? Then, after the server is stopped, Firefox will not show the page at all. It looks like it isn’t caching the application.manifest. Firefox also gives you a way to see what sites are storing stuff locally by going to Tools/Options/Advanced/Network (Firefox/Preferences/Advanced/Network on Apple). I see localhost there but the size is 0 bytes. So for some reason, Firefox is not downloading my application.manifest along with the files

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  • HTML5 or Flash?

    - by lewiguez
    I have to write a web application for a client soon. Looking at the specs, there is no reason why the project couldn't be an HTML5/CSS/Javascript project, but the client is arguing that it has to be Flash. The project has a number of dynamic elements and is web-based. It'll only be used in-house by a small number of people and all of those people use either Google Chrome or Safari 4. They are all pretty tech-savvy to boot. My question is this: what are some of the reasons (preferably technical since this is Stack Overflow) I can present to my client as to why HTML5 is better than Flash (that's assuming I'm right and it is in this case)? Is it OK to use HTML5 even though it's still a draft spec (I'm assuming it is after checking out all those Apple HTML5 demos a few days ago)? Also, would a hybrid approach be preferable for now? Something that uses Flash wherever the canvas object would've been used in the HTML5 approach and that conforms to a normal XHTML approach. Help!

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  • PDFParsing & extracting the images only in iPhone application.

    - by sagar
    Hello - Every one. ** : My Query : ** I want to extract only images from entire pdf document. ( Using Objective C - for iPhone Application ) : My Efforts : I have gone through this link which has details regarding different operators of PDF Document. ( http://mail-archives.apache.org/mod_mbox/pdfbox-commits/200912.mbox/%[email protected]%3E ) I also studied this document - ( http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_pdf_scan/dq_pdf_scan.html#//apple_ref/doc/uid/TP30001066-CH220-TPXREF101 ) I also have gone through entire document of PDFReference.pdf ( From original Adobe Site ) PDFReference.pdf (Adobe Document - says that - for image there are following operators ) q Q BI EI I have placed following table get the image myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "q", arrayCallback2); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); I have following arrayCallback2 method for getting image void arrayCallback2(CGPDFScannerRef inScanner, void *userInfo) { // how to extract image from this code // means I have tried too many different ways. following is incorrect way & not giving image // CGPDFStreamRef stream; // represents a sequence of bytes // if (CGPDFDictionaryGetStream (d, "BI", &stream)){ // CGPDFDataFormat t=CGPDFDataFormatJPEG2000; // CFDataRef data = CGPDFStreamCopyData (stream, &t); // } } above arrayCallback2 method is called for operator "q", But I don't know How to extract the image from it. In short. What should be the solution for extracting the images from the pdf documents? Thanks in advance for your kind help. Sagar kothari.

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  • How to visually reject user input in a table?

    - by FX
    In the programming of a table-based application module (i.e. the user mostly enters tabular data in an already laid-out table), how would you reject user input for a given cell? The scenario is: the user edits the cell, enters something (text, picture, ...) and you want them to notice when they finish editing (hitting enter, for example) that their entry is not valid for your given "format" (in the wider meaning: it can be that they entered a string instead of a number, that their entry is too long, too short, they include a picture while it's not acceptable, ...). I can see two different things happening: You can rather easily fit their entry into your format, and you do so, but you want them to notice it so they can change if your guess is not good enough (example: they entered "15.47" in a field that needs to be an integer, so your program makes it "15") You cannot guess what to do with their entry, and want to inform them that it's not valid. My question specifically is: what visual display can you offer to inform the user that his input is invalid? Is it preferable to refuse to leave the editing mode, or not? The two things I can imagine are: using colors (red background if invalid, yellow background for my case 1 above) when you reject an input, do something like Apple does for password entry of user accounts: you make the cell "shaking" (i.e. oscillating left and right) for one second, and keep the focus/editing in their so they don't loose what they've typed. Let's hear your suggestions. PS: This question is, at least in my thought process, somehow a continuation and a specialization of my previous question on getting users to read error messages. PPS: Made this community wiki, was that the right thing to do on this kind of question or not?

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  • Explanation of `self` usage during dealloc?

    - by Greg
    I'm trying to lock down my understanding of proper memory management within Objective-C. I've gotten into the habit of explicitly declaring self.myProperty rather than just myProperty because I was encountering occasional scenarios where a property would not be set to the reference that I intended. Now, I'm reading Apple documentation on releasing IBOutlets, and they say that all outlets should be set to nil during dealloc. So, I put this in place as follows and experienced crashes as a result: - (void)dealloc { [self.dataModel close]; [self.dataModel release], self.dataModel = nil; [super dealloc]; } So, I tried taking out the "self" references, like so: - (void)dealloc { [dataModel close]; [dataModel release], dataModel = nil; [super dealloc]; } This second system seems to work as expected. However, it has me a bit confused. Why would self cause a crash in that case, when I thought self was a fairly benign reference more used as a formality than anything else? Also, if self is not appropriate in this case, then I have to ask: when should you include self references, and when should you not?

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  • Determine whether app is communicating with APNS sandbox or production environment

    - by goldierox
    I have push notifications set up in my app. I'm trying to determine whether the device token I've received from APNS in the application:didRegisterForRemoteNotificationsWithDeviceToken: method came from the sandbox or development environment. If I can distinguish which environment initialized the token, I'll be able to tell my server to which environment to send the push notification. I've tried using the DEBUG macro to determine this, but I've seen some strange behavior with this and don't trust it to be 100% correct. #ifdef DEBUG BOOL isProd = YES; #else BOOL isProd = NO; #endif Ideally, I'd be able to examine the aps-environment entitlement (value is Development or Production) in code, but I'm not sure if this is even possible. What's the proper way to determine whether your app is communicating with the APNS sandbox or production environments? I'm assuming that the server needs to know this in the first place. Please correct me if this is assumption is incorrect. Edited: Apple's documentation on Provider Communication with APNS details the difference between communicating with the sandbox and production. However, the documentation doesn't give information on how to be consistent with registering the token (from the iOS client app) and communicating with the server.

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  • XSLT - How to select top a to top b

    - by user812241
    how can I extract the first 2 C-Values ('Baby' and 'Cola') where B is 'RED'. Input instance is: <Root> <A> <B>BLACK</B> <C>Apple</C> </A> <A> <B>RED</B> <C>Baby</C> </A> <A> <B>GREEN</B> <C>Sun</C> </A> <A> <B>RED</B> <C>Cola</C> </A> <A> <B>RED</B> <C>Mobile</C> </A> </Root> Output instance must be: <Root> <D>Baby</D> <D>Cola</D> </Root> I thought about the combination of for-each and global variables. But in XSLT it is not possible to change the value for a global variable to break the for-each. I have no idea anymore.

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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • How to create a new ID for the new added node?

    - by marknt15
    Hi, I can normally get the ID of the default tree nodes but my problem is onCreate then jsTree will add a new node but it doesn't have an ID. My question is how can I add an ID to the newly created tree node? What I'm thinking to do is adding the ID HTML attribute to the newly created tree node but how? I need to get the ID of all of the nodes because it will serve as a reference for the node's respective div storage. HTML code: <div class="demo" id="demo_1"> <ul> <li id="phtml_1" class="file"><a href="#"><ins>&nbsp;</ins>Root node 1</a></li> <li id="phtml_2" class="file"><a href="#"><ins>&nbsp;</ins>Root node 2</a></li> </ul> </div> JS code: $("#demo_1").tree({ ui : { theme_name : "apple" }, callback : { onrename : function (NODE, TREE_OBJ) { alert(TREE_OBJ.get_text(NODE)); alert($(NODE).attr('id')); } } }); Cheers, Mark

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  • Defined outlets, connected them, they all returns (null)

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView: EDIT: That is how I call the view: DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; dvController.workflow_id = parent_id; Etape *etape = [[Etape alloc] init]; dvController.etapes = [etape getEtapes:parent_id]; [etape release]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release];

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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  • Should TcpClient be used for this scenario?

    - by Martín Marconcini
    I have to communicate with an iPhone. I have its IP Address and the port (obtained via Bonjour). I need to send a header that is “0x50544833” (or similar, It’s an HEX number), then the size of the data (below) and then the data itself. The data is just a string that looks like this: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE plist SYSTEM "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>clientName</key> <string>XXX</string> <key>clientService</key> <string>0be397e7-21f4-4d3c-89d0-cdf179a7e14d</string> <key>registerCode</key> <string>0000</string> </dict> </plist> The requirement also says that I must send the data in little endian format (which I think is the default for Intel anyway). So it would be: hex_number + size of data + string_with_the_above_xml. I need to send that to the iPhone and read the response. What would be, according to your experience, the best way to send this data (and read the response)?

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