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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • How to distribute the android reusable code in a package?

    - by Kaillash
    Hi, I have developed some reusable android component which is basically a class . This class has some resource dependencies e.g. some png drawables, some xml layouts etc. So this class referenced the auto-generated R file.I would like to distribute this code in a single package like jar file to other developers for use in their applications. I have read that the only possible solution is to distribute code together with all my resources, which others have to copy to their "res" folder (source). So I created a jar file having the class file (say MyClass which is in the package com.xyz.android.app) and resources and tried to use this in my new application. So I added the jar file to my new applications build path using add external jars option in eclipse and copied all the resources to my new application's res folder. (The activity class say MainActivity of my new application is in com.abc.myapplication package, just for the case if it may helpful) But when I run this new application there is java.lang.ClassCastException in the MyClass class. I tried to debug the application and then I found that in the MyClass class, there is "R cannot be resolved" problem. Then I changed MainActivity's package to com.xyz.android.app (which is not the way, other developers will be happy to do), But again the same problem. But When I just copy the source java file such that both MainActivity.java and MyClass.java are in com.xyz.android.app package then application runs fine. So if I need to distribute such that other users need not to bother these package naming things, how can I accomplish this? Please help !!

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  • ISO/IEC Website and Charging for C and C++ Standards

    - by Michael Aaron Safyan
    The ISO C Standard (ISO/IEC 9899) and the ISO C++ Standard (ISO/IEC 14882) are not published online; instead, one must purchase the PDF for each of those standards. I am wondering what the rationale is behind this... is it not detrimental to both the C and C++ programming languages that the authoritative specification for these languages is not made freely available and searchable online? Doesn't this encourage the use of possibly inaccurate, non-authoritative sources for information regarding these standards? While I understand that much time and effort has gone into developing the C and C++ standards, I am still somewhat puzzled by the choice to charge for the specification. The OpenGroup Base Specification, for example, is available for free online; they make money buy charging for certification. Does anyone know why the ISO standards committees don't make their revenue in certifying standards compliance, instead of charging for these documents? Also, does anyone know if the ISO standards committee's atrociously looking website is intentionally made to look that way? It's as if they don't want people visiting and buying the spec. One last thing... the C and C++ standards are generally described as "open standards"... while I realize that this means that anyone is permitted to implement the standard, should that definition of "open" be revised? Charging for the standard rather than making it openly available seems contrary to the spirit of openness. P.S. I do have a copy of the ISO/IEC 9899:1999 and ISO/IEC 14882:2003, so please no remarks about being cheap or anything... although if you are tempted to say such things, you might want to consider the high school, undergraduate, and graduate students who might not have all that much extra cash. Also, you might want to consider the fact that the ISO website is really sketchy and they don't even tell you the cost until you proceed to the checkout... doesn't really encourage one to go and get a copy, now does it?

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  • BWToolkit inclusion crashing

    - by Schroedinger
    Hey guys I'm using the latest version of XCode (3.2.2) and I've linked the framework using the tutorial. I was building my app and tested it and I get a BWToolkit exception on decoding. I've included the Framework in the frameworks and added it to the copy files stage. I even created a new dummy app including the framework and adding it to the copy files stage and it still crashes when I try to run. Any ideas? Do I need to include it somewhere in the app? I'm worried I've overlooked something really simple. 2010-04-13 14:14:24.540 BWTestFramework[7504:a0f] An uncaught exception was raised 2010-04-13 14:14:24.543 BWTestFramework[7504:a0f] *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView) 2010-04-13 14:14:24.545 BWTestFramework[7504:a0f] *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (BWSplitView)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff84a77d24 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff82ba00f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff84a77b47 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff84a77ad4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff83804aa6 _decodeObjectBinary + 2427 5 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 6 Foundation 0x00007fff83805d65 -[NSArray(NSArray) initWithCoder:] + 462 7 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 8 Foundation 0x00007fff83803f99 _decodeObject + 208 9 AppKit 0x00007fff8069fbfb -[NSView initWithCoder:] + 362 10 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 11 Foundation 0x00007fff83803f99 _decodeObject + 208 12 AppKit 0x00007fff806adfbb -[NSWindowTemplate initWithCoder:] + 3824 13 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 14 Foundation 0x00007fff83805825 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1229 15 Foundation 0x00007fff83805268 -[NSSet(NSSet) initWithCoder:] + 447 16 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 17 Foundation 0x00007fff83803f99 _decodeObject + 208 18 AppKit 0x00007fff8062fcde -[NSIBObjectData initWithCoder:] + 1983 19 Foundation 0x00007fff83804b1f _decodeObjectBinary + 2548 20 Foundation 0x00007fff83803f99 _decodeObject + 208 21 AppKit 0x00007fff8062f40d loadNib + 146 22 AppKit 0x00007fff8062e96d +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 248 23 AppKit 0x00007fff8062e7a5 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 326 24 AppKit 0x00007fff8062bd27 NSApplicationMain + 279 25 BWTestFramework 0x0000000100001891 main + 33 26 BWTestFramework 0x0000000100001868 start + 52 ) terminate called after throwing an instance of 'NSException' That's the crash report

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  • Phonegap / jquery mobile slide transition not workign properly on first call

    - by Alexander Casassovici
    I have an awkward visual glitch. I want nice transition when changing pages on the app. Unfortunately first time i change to another page, Instead of sliding current pagg out and new page in , current page is immediately replaces by the new page, then slides out... and when it's out of view it's the new page is shown... the second time around it works like a charm though !!! This is running on iphone with jquery mobile + phonegap I made a video to make the issue clear: http://www.youtube.com/watch?v=Ybvzh_wTnSE <body style="background-color: #000;"> <div id="container" style="display:none;"> <div id="side-menu" style="display:none;"> <div id="header_top"></div> <a href="#dives" onclick="showdives();"><div id="header_dives" class="selected"></div></a> <div id="header_spacer1"></div> <a href="#explore" onclick="showexplore();"><div id="header_explore"></div></a> <div id="header_spacer2"></div> <a href="#search" onclick="showsearch();"><div id="header_search"></div></a> <div id="header_spacer3"></div> <a href="#settings" onclick="showsettings();"><div id="header_settings"></div></a> <div id="header_bottom"></div> </div> <div id="slide_mask"> <!-- START of LOGIN page --> <div data-role="page" id="login"> <div id="home_frame"> <div id="home_logo"></div> <div id="home_fblogin" onclick="login()"></div> <div class="home_login"> <p>Email: <input type="text" name="user[email]" size="30"/></p> <p>Password: <input type="password" name="user[password]" size="30"/></p> <button onclick="show_page_home();">LOGIN</button> </div> </div> </div> <!-- END of LOGIN page --> <!-- START of LOGIN page --> <div data-role="page" id="dives" class="right_pane"> <p>My dives !</p> </div><!-- /content --> <div data-role="page" id="explore" class="hidden right_pane"> <p>My explore !</p> </div><!-- /content --> <div data-role="page" id="search" class="hidden right_pane"> <p>My search !</p> </div><!-- /content --> <div data-role="page" id="settings" class="hidden right_pane"> <p>My settings !</p> <button onclick="logout_db();">logout</button> </div><!-- /content --> <!-- END of LOGIN page --> </div> </div> <div id="log"></div> <div id="data"></div> </body> And the relevant CSS: body {margin: 0; font: 18px Helvetica; text-align: center; background-color: #000; background: url(../img/bg_big.png) repeat; -webkit-user-select: none; /* prevent copy paste for all elements */ } #container { width:320px; height:460px; overflow: hidden;} input{ -webkit-user-select: text; /* enable copy paste for elements with this class */} a {-webkit-user-select: none; /* prevent copy paste for all elements */} span {-webkit-user-select: none; /* prevent copy paste for all elements */} #side-menu {z-index: 1000 !important; position: fixed; height: 460px; width: 56.5px; background: url(../img/bg_big.png) no-repeat; display: inline-block; overflow: hidden; top: 0px; left: 0px; } #header_top {background: url(../img/header/header_top.png) no-repeat; background-size: 56.5px 48.96px; width: 56.5px; height: 48.96px; display: block;} #header_dives {background: url(../img/header/dives.png) no-repeat; background-size: 56.5px 51.75px; width: 56.5px; height: 51.75px; display: block;} #header_dives.selected{background: url(../img/header/dives_selected.png) no-repeat;} #header_spacer1{background: url(../img/header/header_space1.png) no-repeat; background-size: 56.5px 13.9px; width: 56.5px; height: 13.9px; display: block;} #header_explore{background: url(../img/header/explore.png) no-repeat; background-size: 56.5px 51.75px; width: 56.5px; height: 51.75px; display: block;} #header_explore.selected{background: url(../img/header/explore_selected.png) no-repeat;} #header_spacer2{background: url(../img/header/header_space2.png) no-repeat; background-size: 56.5px 15.33px; width: 56.5px; height: 15.33px; display: block;} #header_search{background: url(../img/header/search.png) no-repeat; background-size: 56.5px 51.75px; width: 56.5px; height: 51.75px; display: block;} #header_search.selected{background: url(../img/header/search_selected.png) no-repeat;} #header_spacer3{background: url(../img/header/header_space3.png) no-repeat; background-size: 56.5px 17.73px; width: 56.5px; height: 17.73px; display: block;} #header_settings{background: url(../img/header/settings.png) no-repeat; background-size: 56.5px 51.75px; width: 56.5px; height: 51.75px; display: block;} #header_settings.selected{background: url(../img/header/settings_selected.png) no-repeat;} #header_bottom{background: url(../img/header/header_bottom.png) no-repeat; background-size: 56.5px 160px; width: 56.5px; height: 160px; display: block;} .hidden {display: none;} .right_pane{width: 263.5px !important; background: url(../img/right_bg.png) no-repeat; background-size:263.5px 460px; width: 263.5px; height: 460px; left: 56.5px !important;} #slide_mask{ display: inline-block; overflow: hidden; padding-left: 56.5px; width: 263.5px; height: 460px; top: 0;} and the bit of JS: /////////////////////////////////// //MENU MECHANICS /////////////////////////////////// function showdives(){ $("#side-menu .selected").removeClass("selected"); $("#header_dives").addClass("selected"); } function showexplore(){ $("#side-menu .selected").removeClass("selected"); $("#header_explore").addClass("selected"); } function showsearch(){ $("#side-menu .selected").removeClass("selected"); $("#header_search").addClass("selected"); } function showsettings(){ $("#side-menu .selected").removeClass("selected"); $("#header_settings").addClass("selected"); } the onclick only add/remove the "selected" class to the menu items so... any hint ? been trying eveything for hours and still can't get it neat .. :(

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  • How is a referencing environment generally implemented for closures?

    - by Alexandr Kurilin
    Let's say I have a statically/lexically scoped language with deep binding and I create a closure. The closure will consist of the statements I want executed plus the so called referencing environment, or, to quote this post, the collection of variables which can be used. What does this referencing environment actually look like implementation-wise? I was recently reading about ObjectiveC's implementation of blocks, and the author suggests that behind the scenes you get a copy of all of the variables on the stack and also of all the references to heap objects. The explanation claims that you get a "snapshot" of the referencing environment at the point in time of the closure's creation. Is that more or less what happens, or did I misread that? Is anything done to "freeze" a separate copy of the heap objects, or is it safe to assume that if they get modified between closure creation and the closure executing, the closure will no longer be operating on the original version of the object? If indeed there's copying being made, are there memory usage considerations in situations where one might want to create plenty of closures and store them somewhere? I think that misunderstanding of some of these concepts might lead to tricky issues like the ones Eric Lippert mentions in this blog post. It's interesting because you'd think that it wouldn't make sense to keep a reference to a value type that might be gone by the time the closure is called, but I'm guessing that in C# the compiler will figure out that the variable is needed later and put it into the heap instead. It seems that in most memory-managed languages everything is a reference and thus ObjectiveC is a somewhat unique situation with having to deal with copying what's on the stack.

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  • PostgreSQL, Foreign Keys, Insert speed & Django

    - by Miles
    A few days ago, I ran into an unexpected performance problem with a pretty standard Django setup. For an upcoming feature, we have to regenerate a table hourly, containing about 100k rows of data, 9M on the disk, 10M indexes according to pgAdmin. The problem is that inserting them by whatever method literally takes ages, up to 3 minutes of 100% disk busy time. That's not something you want on a production site. It doesn't matter if the inserts were in a transaction, issued via plain insert, multi-row insert, COPY FROM or even INSERT INTO t1 SELECT * FROM t2. After noticing this isn't Django's fault, I followed a trial and error route, and hey, the problem disappeared after dropping all foreign keys! Instead of 3 minutes, the INSERT INTO SELECT FROM took less than a second to execute, which isn't too surprising for a table <= 20M on the disk. What is weird is that PostgreSQL manages to slow down inserts by 180x just by using 3 foreign keys. Oh, disk activity was pure writing, as everything is cached in RAM; only writes go to the disks. It looks like PostgreSQL is working very hard to touch every row in the referred tables, as 3MB/sec * 180s is way more data than the 20MB this new table takes on disk. No WAL for the 180s case, I was testing in psql directly, in Django, add ~50% overhead for WAL logging. Tried @commit_on_success, same slowness, I had even implemented multi row insert and COPY FROM with psycopg2. That's another weird thing, how can 10M worth of inserts generate 10x 16M log segments? Table layout: id serial primary, a bunch of int32, 3 foreign keys to small table, 198 rows, 16k on disk large table, 1.2M rows, 59 data + 89 index MB on disk large table, 2.2M rows, 198 + 210MB So, am I doomed to either drop the foreign keys manually or use the table in a very un-Django way by defining saving bla_id x3 and skip using models.ForeignKey? I'd love to hear about some magical antidote / pg setting to fix this.

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  • NSString writeToFile operation couldn't be completed

    - by Chonch
    Hey, I have an xml file in my application bundle. I want to copy it to the documents folder at installation and then, every time the app launches, get the newest version of this file from the Internet. I use this code: // Check if the file exists in the documents folder NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; if (![[NSFileManager defaultManager] fileExistsAtPath:[documentsPath stringByAppendingPathComponent:@"fileName.xml"]]) // If not, copy it there (from the bundle) [[NSFileManager defaultManager] copyItemAtPath:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"OriginalFile.xml"] toPath:[documentsPath stringByAppendingPathComponent:@"fileName.xml"] error:nil]; // Get the newest version of the file from the server NSURL *url=[[NSURL alloc] initWithString:@"http://www.sitename.com/webservice.asmx/webserviceName"]; NSString *results = [[NSString alloc] initWithContentsOfURL:url]; // Replace the current version with the newest one, only if it is valid if (results != nil) [results writeToFile:[documentsPath stringByAppendingPathComponent:@"fileName.xml"] atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; The problem is that the writeToFile command always returns NO and the file's contents remain identical to the original file I included in my app bundle. I checked the value of results and it's correct. I also made sure that the app does perform the writeToString command, but still, it always returns NO. Can anybody tell me what I'm doing wrong? Thanks,

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  • What is the Proper approach for Constructing a PhysicalAddress object from Byte Array

    - by Paul Farry
    I'm trying to understand what the correct approach for a constructor that accepts a Byte Array with regard to how it stores it's data (specifically with PhysicalAddress) I have an array of 6 bytes (theAddress) that is constructed once. I have a source array of 18bytes (theAddresses) that is loaded from a TCP Connection. I then copy the 6bytes from theAddress+offset into theAddress and construct the PhysicalAddress from it. Problem is that the PhysicalAddress just stores the Reference to the array that was passed in. Therefore if you subsequently check the addresses they only ever point to the last address that was copied in. When I took a look inside the PhysicalAddress with reflector it's easy to see what's going on. public PhysicalAddress(byte[] address) { this.changed = true; this.address = address; } Now I know this can be solved by creating theAddress array on each pass, but I wanted to find out what really is the best practice for this. Should the constructor of an object that accepts a byte array create it's own private Variable for holding the data and copy it from the original Should it just hold the reference to what was passed in. Should I just created theAddress on each pass in the loop

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  • Analyze log files from many languages using a single tool. And recommendations of logging frameworks

    - by Binary255
    We have a system build on lots of languages. The ones we are interested in logging, in order of priority, are: C/C++ PHP C# Bash Java Wish list: If it is possible, we would like logging to be achieved from the above languages in such a way that we may use a single log viewing tool for all of them. Ideally they would be in the same format, but next to that in as few formats as possible and readable from as many log file viewers as possible. If it is possible logging to a single log file or a set of log files would be nice. With a possibility to filter based on the source language that is being logged. We would like to copy the log files (or should be log to a database and copy it instead?) from multiple servers to a single location. So that we can analyze the log files from many servers at the same time (to see if any of our servers execute a certain piece legacy code for example). Being able to change logging level at runtime would be nice. Thank you for reading! It's quite a complex problem, I hope someone has wrestled with it before and has some valuable information!

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  • Classloader issue (GWT)

    - by Banang
    I'm currently working on a gwt app, where the server uses a few third party libs. recently I discovered that one of these libs isn't being properly loaded when running my app in deployed mode, and I just can't seem to figure out what out is I'm doing wrong. In my build script I have the following classpath declaration: <path id="project.class.path"> <pathelement location="${war.dir}/WEB-INF/classes"/> <fileset dir="${war.dir}/WEB-INF/lib" includes="**/*.jar"/> </path> and in a later target I copy the jar I need to the right location: <copy todir="${war.dir}/WEB-INF/lib" file="someJar.jar" /> The project builds as it should, without any errors. The jars are copied to where the should be, and are included in the resulting war file. In development mode everything is working as it should, everything gets loaded properly and I hear no complaints. However, in the deployed version I get this thrown at me: java.lang.NoClassDefFoundError: org/apache/commons/lang/exception/NestableRuntimeException java.lang.ClassLoader.defineClass1(Native Method) java.lang.ClassLoader.defineClass(ClassLoader.java:621) java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) org.apache.catalina.loader.WebappClassLoader.findClassInternal(WebappClassLoader.java:2331) org.apache.catalina.loader.WebappClassLoader.findClass(WebappClassLoader.java:976) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1451) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1329) java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) my.package.server.util.SomeUtils.doSomethingFantastic(SomeUtils.java:84) Line 84 in SomeUtils is trying to instantiate a class from someJar.jar. I know very little about how the class loader for gwt works, and I sure could use a hand. Anyone got any ideas on how to solve this?

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  • Non-blocking TCP connection issues.

    - by Poni
    Hi! I think I'm in a problem. I have two TCP apps connected to each other which use winsock I/O completion ports to send/receive data (non-blocking sockets). Everything works just fine until there's a data transfer burst. The sender starts sending incorrect/malformed data. I allocate the buffers I'm sending on the stack, and if I understand correctly, that's a wrong to do, because these buffers should remain as I sent them until I get the "write complete" notification from IOCP. Take this for example: void some_function() { char cBuff[1024]; // filling cBuff with some data WSASend(...); // sending cBuff, non-blocking mode // filling cBuff with other data WSASend(...); // again, sending cBuff // ..... and so forth! } If I understand correctly, each of these WSASend() calls should have its own unique buffer, and that buffer can be reused only when the send completes. Correct? Now, what strategies can I implement in order to maintain a big sack of such buffers, how should I handle them etc'? And, if I am to use buffers that means I should copy the data to be sent from the source buffer to the temporary one, thus, I'd set SO_SNDBUF on each socket to zero, so the system will not re-copy what I already copied. Are you with me? Please let me know if I wasn't clear.

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  • writing CMS in ZEND

    - by Neoman
    Hello guys, I'm trying to write my own CMS using Zend framework and I created modular structure. I have modules like 'news', 'blog' and etc. Also I have "admin" module which has different layout and this is like the administrator panel where admin can edit all the content and etc. But the problem is that I'm looking for the best practice and solution to solve the problem. I don't like the idea that my admin module will have a lot of controllers which will be for administer all the other modules. So I want to ask you all, maybe you have some tuts or just have an advice how to implement admin module separated from other modules as much as it can be done. Because I just want to copy one module for example from one project to another and I want it will work same. I don't want to search the right admin controller, view or something like this in admin module and copy this part seperatelly into new admin module. Hope the question and situation is clear enough and I will be happy to hear any advice or see any tutorials how to do it. Thanks guys!

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  • How Do I Escape Apostrophes in Field Valued in SQL Server?

    - by Mikecancook
    I asked a question a couple days ago about creating INSERTs by running a SELECT to move data to another server. That worked great until I ran into a table that has full on HTML and apostrophes in it. What's the best way to deal with this? Lucking there aren't too many rows so it is feasible as a last resort to 'copy and paste'. But, eventually I will need to do this and the table by that time will probably be way too big to copy and paste these HTML fields. This is what I have now: select 'Insert into userwidget ([Type],[UserName],[Title],[Description],[Data],[HtmlOutput],[DisplayOrder],[RealTime],[SubDisplayOrder]) VALUES (' + ISNULL('N'''+Convert(varchar(8000),Type)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),Username)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),Title)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),Description)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),Data)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),HTMLOutput)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),DisplayOrder)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),RealTime)+'''','NULL') + ',' + ISNULL('N'''+Convert(varchar(8000),SubDisplayOrder)+'''','NULL') + ')' from userwidget Which is works fine except those pesky apostrophes in the HTMLOutput field. Can I escape them by having the query double up on the apostrophes or is there a way of encoding the field result so it won't matter?

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  • Should I return an NSMutableString in a method that returns NSString

    - by Casey Marshall
    Ok, so I have a method that takes an NSString as input, does an operation on the contents of this string, and returns the processed string. So the declaration is: - (NSString *) processString: (NSString *) str; The question: should I just return the NSMutableString instance that I used as my "work" buffer, or should I create a new NSString around the mutable one, and return that? So should I do this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return work; } Or this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return [NSString stringWithString: work]; // or [work stringValue]? } The second one makes another copy of the string I'm returning, unless NSString does smart things like copy-on-modify. But the first one is returning something the caller could, in theory, go and modify later. I don't care if they do that, since the string is theirs. But are there valid reasons for preferring the latter form over the former? And, is either stringWithString or stringValue preferred over the other?

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  • LaTex: how does the include-command work?

    - by HH
    I supposed the include-command copy-pastes code in the compilation, it is wrong because the code stopped working. Please, see the middle part in the code. I only copy-pasted the code to the file and added the include-command. $ cat results/frames.tex 10.31 & 8.50 & 7.40 \\ 10.34 & 8.53 & 7.81 \\ 8.22 & 8.62 & 7.78 \\ 10.16 & 8.53 & 7.44 \\ 10.41 & 8.38 & 7.63 \\ 10.38 & 8.57 & 8.03 \\ 10.13 & 8.66 & 7.41 \\ 8.50 & 8.60 & 7.15 \\ 10.41 & 8.63 & 7.21 \\ 8.53 & 8.53 & 7.12 \\ Latex code \begin{table} \begin{tabular}{ | l | m | r |} \hline $t$ / s & $d_{1}$ / s & $d_{2}$ / s \\ $\Delta h = 0,01 s$ & $\Delta d = 0,01 s$ & $\Delta d = 0,01 s$ \\ \hline % I JUST COPIED THE CODE from here to the file, included. % It stopped working, why? \include{results/frames.tex} \hline $\pi (\frac{d_{1}}{2} - \frac{d_{2}}{2})$ & $2 \pi R h$ & $2 \pi r h$ \\ \hline \end{tabular} \end{table}

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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  • how can a Win32 App plugin load its DLL in its own directory

    - by Jean-Denis Muys
    My code is a plugin for a specific Application, written in C++ using Visual Studio 8. It uses two DLL from an external provider. Unfortunately, my plugin fails to start because the DLLs are not found (I put them in the same directory as the plugin itself). When I manually move or copy the DLLs to the host application directory, then the plugin loads fine. This moving was deemed unacceptably cumbersome for the end user, and I am looking for a way for my plugin to load its DLLs transparently. What can I do? Relevant details: the host Application plugins are located in a directory mandated by the host application. That directory is not in the DLL search path and I don't control it. The plugin is itself packaged as a subdirectory of the plugin directory, holding the plugin code itself, but also any resource associated with the plugin (eg images, configuration files…). I control what's inside that subdirectory, called a "bundle", but not where it's located. the common plugin installation idiom for that App is for the end user to copy the plugin bundle to the plugin directory. This plugin is a port from the Macintosh version of the plugin. On the Mac there is no issue because each binary contains its own dynamic library search path, which I set as I needed to for my plugin binary. To set that on the Mac simply involves a project setting in the Xcode IDE. This is why I would hope for something similar in Visual Studio, but I could not find anything relevant. Moreover, Visual Studio's help was anything but, and neither was Google. A possible workaround would be for my code to explicitly tell Windows where to find the DLL, but I don't know how, and in any case, since my code is not even started, it hasn't got the opportunity to do so. As a Mac developer, I realize that I may be asking for something very elementary. If such is the case, I apologize, but I have run out of hair to pull out.

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  • Cheap cloning/local branching in Mercurial

    - by Zack
    Hi, Just started working with Mercurial a few days ago and there's something I don't understand. I have an experimental thing I want to do, so the normal thing to do would be to clone my repository, work on the clone and if eventually I want to keep those changes, I'll push them to my main repository. Problem is cloning my repository takes alot of time (we have alot of code) and just compiling the cloned copy would take up to an hour. So I need to somehow work on a different repository but still in my original working copy. Enter local branches. Problem is just creating a local branch takes forever, and working with them isn't all that fun either. Because when moving between local branches doesn't "revert" to the target branch state, I have to issue a hg purge (to remove files that were added in the moved from branch) and then hg update -c (to revert modified files in the moved from branch). (note: I did try PK11 fork of local branch extension, it a simple local branch creation crashes with an exception) At the end of the day, this is just too complex. What are my options?

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  • Characters in usernames that cause trouble

    - by acidzombie24
    I am testing out security and reliability issues on my site. I have made \n and \r illegal. I created a user with null in the name which caused my PM system to not message the user. However \b worked and \t didnt allow copy/paste to work correctly. The browser (firefox which i am testing with) copied the tab as a single space causing the name not to be the same thus not recognizing the username. Since i cant copy paste easily i'll probably disallow it. \f works as well although i do see a symbol in the title but nowhere else because of the \f. What else should i try? It appears 0-31 127-159 (i dont understand this range) are illegal. What characters in legal range might i want to disallow? I heard there was a 0 width character space. That may be something i want to disallow? What else is there?

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  • What kind of storage with two-way replication for multi site C# application?

    - by twk
    Hi I have a web-based system written using asp.net backed by mssql. A synchronized replica of this system is to be run on mobile locations and must be available regardless of the state of the connection to the main system (few hours long interruptions happens). For now I am using a copy of the main web application and a copy of the mssql server with merge replication to the main system. This works unreliably, and setting the replication is a pain. The amount of data the system contains is not huge, so I can migrate to different storage type. For the new version of this system I would like to implement a new replication system. I am considering migration to db4o for storage with it's replication support. I am thinking about other possible solutions like couchdb which had native replication support. I would like to stay with C#. Could you recommend a way to go for such a distributed environment? PS. Master-Slave replication is not an option: any side must be allowed to add/update data.

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • Managing multiple customer databases in ASP.NET MVC application

    - by Robert Harvey
    I am building an application that requires separate SQL Server databases for each customer. To achieve this, I need to be able to create a new customer folder, put a copy of a prototype database in the folder, change the name of the database, and attach it as a new "database instance" to SQL Server. The prototype database contains all of the required table, field and index definitions, but no data records. I will be using SMO to manage attaching, detaching and renaming the databases. In the process of creating the prototype database, I tried attaching a copy of the database (companion .MDF, .LDF pair) to SQL Server, using Sql Server Management Studio, and discovered that SSMS expects the database to reside in c:\program files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabaseName.MDF Is this a "feature" of SQL Server? Is there a way to manage individual databases in separate directories? Or am I going to have to put all of the customer databases in the same directory? (I was hoping for a little better control than this). NOTE: I am currently using SQL Server Express, but for testing purposes only. The production database will be SQL Server 2008, Enterprise version. So "User Instances" are not an option.

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  • Moving information between databases

    - by williamjones
    I'm on Postgres, and have two databases on the same machine, and I'd like to move some data from database Source to database Dest. Database Source: Table User has a primary key Table Comments has a primary key Table UserComments is a join table with two foreign keys for User and Comments Dest looks just like Source in structure, but already has information in User and Comments tables that needs to be retained. I'm thinking I'll probably have to do this in a few steps. Step 1, I would dump Source using the Postgres Copy command. Step 2, In Dest I would add a temporary second_key column to both User and Comments, and a new SecondUserComments join table. Step 3, I would import the dumped file into Dest using Copy again, with the keys input into the second_key columns. Step 4, I would add rows to UserComments in Dest based on the contents of SecondUserComments, only using the real primary keys this time. Could this be done with a SQL command or would I need a script? Step 5, delete the SecondUserComments table and remove the second_key columns. Does this sound like the best way to do this, or is there a better way I'm overlooking?

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