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  • Mirror DFS configuration data between 2 servers/ sites

    - by Retro69
    I have 1 Windows 2008 R2 server in Site A running Domain Integrated DFS in 2008 mode with a Single Namespace with a large number of DFS Targets all configured to point to a share on our NetApp SAN. Step 1. I want to initially copy this configuration data across to a 2012 server in Site A preserving all the configuration data. Step 2. I need to mirror this configuration to a 2nd server in Site B so we dont have a single point of failure for the DFS namespace. For Example. A user in Site B would "connect" to the DFS server in Site B, but if that site was down, it would attempt to connect to the Server in site A and vice versa. Note im not interesting in replicating actual Data here, just the configuration. Our NetApp SANS have mirroring which take care of that. Is this possible? Many thanks.

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  • Bounding Box Collision Glitching Problem (Pygame)

    - by Ericson Willians
    So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, I've made a simplified example of the problem. (It's worth noticing that I don't have rotating sprites on my game or anything like that. After showing the code, I'll explain better). Here's the whole code: from pygame import * DONE = False screen = display.set_mode((1024,768)) class Thing(): def __init__(self,x,y,w,h,s,c): self.x = x self.y = y self.w = w self.h = h self.s = s self.sur = Surface((64,48)) draw.rect(self.sur,c,(self.x,self.y,w,h),1) self.sur.fill(c) def draw(self): screen.blit(self.sur,(self.x,self.y)) def move(self,x): if key.get_pressed()[K_w] or key.get_pressed()[K_UP]: if x == 1: self.y -= self.s else: self.y += self.s if key.get_pressed()[K_s] or key.get_pressed()[K_DOWN]: if x == 1: self.y += self.s else: self.y -= self.s if key.get_pressed()[K_a] or key.get_pressed()[K_LEFT]: if x == 1: self.x -= self.s else: self.x += self.s if key.get_pressed()[K_d] or key.get_pressed()[K_RIGHT]: if x == 1: self.x += self.s else: self.x -= self.s def warp(self): if self.y < -48: self.y = 768 if self.y > 768 + 48: self.y = 0 if self.x < -64: self.x = 1024 + 64 if self.x > 1024 + 64: self.x = -64 r1 = Thing(0,0,64,48,1,(0,255,0)) r2 = Thing(6*64,6*48,64,48,1,(255,0,0)) while not DONE: screen.fill((0,0,0)) r2.draw() r1.draw() # If not intersecting, then moves, else, it moves in the opposite direction. if not ((((r1.x + r1.w) > (r2.x - r1.s)) and (r1.x < ((r2.x + r2.w) + r1.s))) and (((r1.y + r1.h) > (r2.y - r1.s)) and (r1.y < ((r2.y + r2.h) + r1.s)))): r1.move(1) else: r1.move(0) r1.warp() if key.get_pressed()[K_ESCAPE]: DONE = True for ev in event.get(): if ev.type == QUIT: DONE = True display.update() quit() The problem: In my actual game, the grid is fixed and each tile has 64 by 48 pixels. I know how to deal with collision perfectly if I moved by that size. Nevertheless, obviously, the player moves really fast. In the example, the collision is detected pretty well (Just as I see in many examples throughout the internet). The problem is that if I put the player to move WHEN IS NOT intersecting, then, when it touches the obstacle, it does not move anymore. Giving that problem, I began switching the directions, but then, when it touches and I press the opposite key, it "glitches through". My actual game has many walls, and the player will touch them many times, and I can't afford letting the player go through them. The code-problem illustrated: When the player goes towards the wall (Fine). When the player goes towards the wall and press the opposite direction. (It glitches through). Here is the logic I've designed before implementing it: I don't know any other method, and I really just want to have walls fixed in a grid, but move by 1 or 2 or 3 pixels (Slowly) and have perfect collision without glitching-possibilities. What do you suggest?

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  • Checking for collisions on a 3D heightmap

    - by Piku
    I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are wound together to form a triangle, two triangles to make a quad. To stop the whole mesh being tiny I scale this by a certain amount called 'gridsize'. This produces a fairly nice and lumpy, angular terrain kind of similar to something you'd see in old Atari/Amiga or DOS '3D' games (think Virus/Zarch on the Atari ST). I'm now trying to work out how to do collision with the terrain, testing to see if the player is about to collide with a piece of scenery sticking upwards or fall into a hole. At the moment I am simply dividing the player's co-ordinates by the gridsize to find which vertex the player is on top of and it works well when the player is exactly over the corner of a triangle piece of terrain. However... How can I make it more accurate for the bits between the vertices? I get confused since they don't exist in my heightmap data, they're a product of the GPU trying to draw a triangle between three points. I can calculate the height of the point closest to the player, but not the space between them. I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.

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  • How do you QA and release software quickly (some call it agile) with a large team?

    - by sadadasd
    My work used to be a smaller team. We had less than 13 devs for a while. We are now growing rapidly, and are over 20 with plans to be over 30 in a few months (triple dev size!!!) Our process for QA'ing and releasing each build is no longer working. We currently have everyone develop the new code, and stick it onto a staging environment. A few days before our weekly release, we would freeze the staging environement and QA everything new / old. By our normal release time everything was usually deemed acceptable and pushed out the door to the main site. We reached a point where our code got too big so we could no longer regress the entire site each week in QA. We were ok with that, we jsut made a list of everything important and only covered that and the new stuff. Now we are reaching a point where all the new stuff each week is becoming too big and too unstable. Our staging environment is really buggy week after week, and we are usually 1-2 hrs behind the normal release time. As the team is growing further, we are going to drown with this same process. We are re-evaluating everything, and I personally am looking for suggestions / success stories. Many companies have been where before and progressed beyond, we need to do the same

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  • Security: Unable to display current owner

    - by Jim McKeeth
    I have a user with local administrative rights on their Windows 7 64-bit box. They extracted a file from a zip file they downloaded with the Zip shell extension to their desktop on a non-encrypted or compressed NTFS volume. Unfortunately they cannot open it. I tried to take ownership of it and it just reports "Access is Denied" and for the current owner it reports "Unable to display current owner." At this point the file cannot be deleted, executed or modified. I have actually seen this exact same happen in Vista before, but I can't for the life of me remember how to fix it. Any ideas how it happened or how to fix it? I'd be happy just to delete it without a format at this point.

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  • What is the value of workflow tools?

    - by user16549
    I'm new to Workflow developement, and I don't think I'm really getting the "big picture". Or perhaps to put it differently, these tools don't currently "click" in my head. So it seems that companies like to create business drawings to describe processes, and at some point someone decided that they could use a state machine like program to actually control processes from a line and boxes like diagram. Ten years later, these tools are huge, extremely complicated (my company is currently playing around with WebSphere, and I've attended some of the training, its a monster, even the so called "minimalist" versions of these workflow tools like Activiti are huge and complicated although not nearly as complicated as the beast that is WebSphere afaict). What is the great benefit in doing it this way? I can kind of understand the simple lines and boxes diagrams being useful, but these things, as far as I can tell, are visual programming languages at this point, complete with conditionals and loops. Programmers here appear to be doing a significant amount of work in the lines and boxes layer, which to me just looks like a really crappy, really basic visual programming language. If you're going to go that far, why not just use some sort of scripting language? Have people thrown the baby out with the bathwater on this? Has the lines and boxes thing been taken to an absurd level, or am I just not understanding the value in all this? I'd really like to see arguments in defense of this by people that have worked with this technology and understand why its useful. I don't see the value in it, but I recognize that I'm new to this as well and may not quite get it yet.

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  • Load multiple commands to execute in AutoCAD command

    - by JNL
    I am trying to load the .arx file for a particular program, once the User clicks on the customized tab in AUtoCAD. Requirements are: 1.When User Clicks on the customized tab, it loads the .arx 2.Runs the program 3.Unload the .arx file. I achieved Point 2 by acedRegCmds-(); I tried getting point 1 and 3 working, by using acedArxLoad(_T("C:\Example\Example.arx")); command, but it did not work. Any help with the same would be highly appreciated Also just curious, should loading multiple commands in LISP work for this?

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  • CodeStock 2012 Review: Eric Landes( @ericlandes ) - Automated Tests in to automated Builds! How to put the right type of automated tests in to the right automated builds.

    Automated Tests in to automated Builds! How to put the right type of automated tests in to the right automated builds.Speaker: Eric LandesTwitter: @ericlandesBlog: http://ericlandes.com/ This was one of the first sessions I attended during CodeStock 2012. Eric’s talk focused mostly on unit testing, and that the lack of proper unit testing can be compared to stealing from an employer. His point was that if you’re not doing proper unit testing then all of the time wasted on fixing issues that could have been detected with unit tests is like stealing money from employer. He makes the assumption that that time spent on fixing these issues could have been better spent developing new features that drive the business. To a point I can agree with Eric’s argument regarding unit testing and stealing from a company’s perspective. I can see how he relates resources being shifted from new development to bug fixes as stealing based on the fact that the resources used to fix bugs are directly taken from other projects. He also states that Boring/Redundant and Build/Test tasks should be automated because it reduces the changes of errors and frees up developer to do what they do best, DEVELOP! When he refers to testing, he breaks testing down in to four distinct types. Unit Test Acceptance Test (This also includes Integration Tests) Performance Test UI Test With this he also recommends that developers should not go buck wild striving for 100% code coverage because some test my not provide a great return on investment. In his experience he recommends that 70% test coverage was a very acceptable rate.

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  • Server speed: sharing one script.php or using many copies the same script.php

    - by Marco Demaio
    Let's assume: I have thousands of domains on same Apache server. Each domain is in a folder under server public_html document folder, so it can be accessed by calling "www.somedomain.com" or by calling "www.serverdomain.com/somedomain_folder" In each domain there is a website who needs a certain script.php (identical for each domain). From a coding point view, its obvious that it's better to use a unique script.php, so when i update it with new features/bug fixes etc, I need to update on server only one file and it will work for all domains. But from a server point of view? If i use a unique script all domains will access it at the same time, will the server run slower compared to the situation where each domain called its own script?

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  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • IRC News from #netbeans on FreeNode

    - by Geertjan
    I joined the #netbeans channel on FreeNode last week and the discussions there are really great. It's so cool to not have the endless back and forth of an e-mail exchange. Instead, you can hammer out a complete solution to a problem while chatting live in the channel. A case in point was yesterday, when someone named 'charmeleon' wanted to create a NetBeans Platform based application that includes the "image" module from the NetBeans IDE sources. That way, he'd have a starting point for his own image-oriented application, since he'd not only have the NetBeans Platform, but also the sources of the "image" module. Had we been communicating via e-mail, it would have taken weeks, at least, to come to a solution. Instead, we hashed it out together live, including some very specific problems that would have been hard to communicate about via e-mail. In the end, I made a movie showing exactly the scenario that charmeleon was interested in: And, right now, in the #netbeans channel, charmeleon said: "NetBeans RCP feels like cheating once you start getting over the hump." I'm sure the fact that the hump was handled within a few hours of chatting on irc is a big contributor to that impression.

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  • Line Intersection from parametric equation

    - by Sidar
    I'm sure this question has been asked before. However, I'm trying to connect the dots by translating an equation on paper into an actual function. I thought It would be interesting to ask here instead on the Math sites (since it's going to be used for games anyway ). Let's say we have our vector equation : x = s + Lr; where x is the resulting vector, s our starting point/vector. L our parameter and r our direction vector. The ( not sure it's called like this, please correct me ) normal equation is : x.n = c; If we substitute our vector equation we get: (s+Lr).n = c. We now need to isolate L which results in L = (c - s.n) / (r.n); L needs to be 0 < L < 1. Meaning it needs to be between 0 and 1. My question: I want to know what L is so if I were to substitute L for both vector equation (or two lines) they should give me the same intersection coordinates. That is if they intersect. But I can't wrap my head around on how to use this for two lines and find the parameter that fits the intersection point. Could someone with a simple example show how I could translate this to a function/method?

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  • Installing 13.04 on an EFI partition - Share with Windows 8?

    - by mengelkoch
    Information I've found here suggests that for my system, I need to install 13.04 into an EFI-type partition, since it needs to boot as UEFI. I also understand it is advisable to have only ONE EFI partition on the disk; I've read here that it is OK for Ubuntu and Windows to share the same partition (please confirm). When I try to install into the existing EFI drive, I get the message "No root file system is defined. Please correct from partitioning menu." Do I change the EFI boot partition to another type? Doesn't that defeat the purpose? If I change it to Ext4 Journaling File System, I am given the opportunity to define the '/' Mount point. I haven't proceeded beyond this point for fear I am going to destroy Windows 8 by altering this partition. BTW, I created three partitions in Windows before installing, per the helpful response to my previous question. But if I try to install into the partition I created for Ubuntu, I get the "No root file system..." error again.

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  • Connecting a print/file server with no wired access

    - by PeanutsMonkey
    We currently have a printer server which also serves as a file server. The server is located on premise however is not close to any wired access point i.e. a patch panel or point. The server also requires access to the Internet as it transmits files across. We have a wireless modem and a wireless router. I can run a cable between the server and wireless router. How can I have the wireless router communicate with the wireless modem? If the operating system of the server is concerned, it is running Windows Server 2003.

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • Transferring NS records to a new server

    - by lanemiller
    I feel like that was NOT worded well, but here is my current predicament. I recently had a GoDaddy dedicated server, and decided after their customer support failed to do anything but disappoint, to switch to Rackspace. We have 2 ns records that point to our godaddy server, and we have a few sites left on the server, that rely on it for their DNS zones, and the owners of the domains fail to respond to us. So, the question is, if I need to transfer the sites off of the OLD godaddy NS, can I point the A records from my ns1.domain.com and ns2.domain.com to match up with IP addresses of the Rackspace nameservers? OR, do I cname my NS records to match the rackspace ones? I DO know that this isn't advised, either method, but I need to get these sites moved before Godaddy tries charging another $2k for the server.

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  • Restoring a Windows 7 backup onto Server 2008 R2

    - by Colin Desmond
    I have recently moved my main machine from Windows 7 to Server 2008 R2. Just before I did the install, I used the Windows Backup facility to create a backup on a file share. I am now using the Server Backup facility in 2008 R2 to restore this and it is not working. When I use another Win7 machine, I point the restore program at the folder containing the backup fileset and it lets me look through them. In R2, I point it at the same folder and it tells me that "The specified remote share does not contain any backup." I naively assumed that the two systems would be compatible, is this not the case? Is there anyway to get that data back again?

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  • How to choose how to store data?

    - by Eldros
    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, but I want to learn to fish, so I don't need to ask for a fish each time I begin a new project. So, until I used two methods to store data on my non-game project: XML files, and relational databases. I know that there is also other kind of database, of the NoSQL kind. However I wouldn't know if there is more choice available to me, or how to choose in the first place, aside arbitrary picking one. So the question is the following: How should I choose the kind of data storage for a game project? And I would be interested on the following criterion when choosing: The size of the project. The platform targeted by the game. The complexity of the data structure. Added Portability of data amongst many project. Added How often should the data be accessed Added Multiple type of data for a same application Any other point you think is of interest when deciding what to use. EDIT I know about Would it be better to use XML/JSON/Text or a database to store game content?, but thought it didn't address exactly my point. Now if I am wrong, I would gladely be shown the error in my ways.

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  • How to redirect domain to new server?

    - by hfidgen
    I've got a domain registered with a hosting company who I no longer wish to use. I'm happy for them to keep managing my domain, but I want my domain to point to my new (better) server which i've just bought and set up. I know my new server's IP address and Nameservers, What do I need to do in my domain management control panel to make it point to my new server? Change the "A" record to the new IP? Change the nameservers to my new hosts nameservers? Is that it? Are there no other record on either server which need changing? I always get confused by who needs to do what when it comes to domains... Thanks, Hugh

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  • A simple example of movement prediction

    - by Daniel
    I've seen lots of examples of theory about the reason for client-side prediction, but I'm having a hard time converting it into code. I was wondering if someone knows of some specific examples that share some of the code, or can share their knowledge to shed some light into my situation. I'm trying to run some tests to get a the movement going (smoothly) between multiple clients. I'm using mouse input to initiate movement. I'm using AS3 and C# on a local Player.IO server. Right now I'm trying to get the Client side working, as I'm only forwarding position info with the client. I have 2 timers, one is an onEnterFrame and the other is a 100ms Timer, and one on mouseClick listener. When I click anywhere with a mouse, I update my player class to give it a destination point On every enterFrame Event for the player, it moves towards the destination point At every 100ms it sends a message to the server with the position of where it should be in a 100ms. The distance traveled is calculated by taking the distance (in Pixels) that the player can travel in one second, and dividing it by the framerate for the onEnterFrame handler, and by the update frequency (1/0.100s) for the server update. For the other Players, the location is interpolated and animated on every frame based on the new location. Is this the right way of doing it?

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  • How can I configure the embedded wireless card in a Toshiba Satellite Pro 4600 to work under Lubuntu 10.10?

    - by MoLE
    I'm struggling to get the embedded wireless card in this laptop to work. In 7.10 (gutsy) it worked fine. Now I'm trying to get 10.10 (maverick) working on it, and am using the Lubuntu flavour due to the low resources of this laptop. The hardware: Appears to be an embedded pcmcia card. pccardctl ident gives: Socket 0: product info: "TOSHIBA", "Wireless LAN Card", "Version 01.01", "" manfid: 0x0156, 0x0002 function: 6 (network) The default kernel recognises the card and loads the orinoco_cs driver. orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0001:0006:000e orinoco_cs 0.0: Firmware determined as Lucent/Agere 6.14 Then for some reason, the driver isn't happy with this and gives: orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0002:0009:0030 orinoco_cs 0.0: Firmware determined as Lucent/Agere 9.48 All seems ok until I try to associate with my access point using Network Manager. eth1: Lucent/Agere firmware doesn't support manual roaming repeated about 10 times then NM gives up. According to the linuxwireless.org wiki page on this driver, this is a known issue, and I quote: Known issues Roaming and WPA_supplicant Lucent/Agere firmware doesn't support manual roaming On the Agere cards, roaming is controlled by the firmware instead of userspace. You will get the above message if userspace attempts to associate with a specific AP rather than by SSID. If you are using wpa_supplicant use ap_scan=2 mode. NetworkManager uses wpa_supplicant, so the above also applies. At this point my google-fu has failed me, and I can't find how to configure network manager to use the mystical "ap_scan=2" mode via wpa_supplicant. I have tried the following suggested solutions (from launchpad or the forums) deleting the agere* files from /lib/firmware using wicd instead of network manager combining both blacklisting the orinoco_cs driver in an attempt to force use of the hostap_cs driver instead (in case it is a prism2 card). Obviously none of them have worked for me. Any hints on how to perform the suggested workaround above? Edit: I have also confirmed working on 8.10 (intrepid) live CD.

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  • How to Install WebLogic 12c ZIP on Linux

    - by Bruno.Borges
    I knew that WebLogic had this small ZIP distribution, of only 184M, but what I didn't know was that it is so easy to install it on Linux machines, specially for development purposes, that I thought I had to blog about it. You may want to check this blog, where I found the missing part on this how to, but I'm blogging this again because I wanted to put it in a simpler way, straight to the point. And if you are looking for a how to for Mac, check Arun Gupta's post.  So, here's the step-by-step: 1 - Download the ZIP distribution (don't worry if your system is x86_64)Don't forget to accept the OTN Free Developer License Agreement! 2 - Choose where to install your WebLogic server and your domain, and set as your MW_HOME environment variableI will use /opt/middleware/weblogic for this how to export MW_HOME=/opt/middleware/weblogicMake sure this path exists in your system. 'mydomains' will be used to keep your WebLogic domain. mkdir -p $MW_HOME/mydomain 3 - If you don't have your JAVA_HOME environment variable still configured, do it. Point it to where your JDK is installed. export JAVA_HOME=/usr/lib/jvm/default-java 4 - Unzip the downloaded file into MW_HOME unzip wls1211_dev.zip -d $MW_HOME 5 - Go to that directory and run configure.sh cd $MW_HOME ./configure.sh 6 - Call the setEnvs.sh script . $MW_HOME/wlserver/server/bin/setWLSEnv.sh7 - Create your development domain. It will ask you for username and password. I like to use weblogic / welcome1cd $MW_HOME/mydomain $JAVA_HOME/bin/java $JAVA_OPTIONS -Xmx1024m \ -Dweblogic.management.allowPasswordEcho=true weblogic.Server8 - Start WebLogic and access its web console(sh startWebLogic.sh &); sleep 10; firefox http://localhost:7001/consoleUsually, it takes only 10 seconds to start a domain, and 5 more to deploy the Administration Console (on my laptop). :-)Enjoy!

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  • Will USMT 4.0 in MDT 2010 Move/Migrate the .NK2 File for Outlook?

    - by Mitch
    We're about to begin a refresh project for about 100 XP Pro laptops and have a concern with regards to the .NK2 file which holds cached email addresses(?). If possible we'd like to have USMT move/migrate this but I can't find anything that confirms that this happens automatically or has been done before. I see lots of manual processes but at this point I'm not sure that we can use that. Has anyone done this or seen this done? Perhaps you can point me to a resource that can give me an idea how its done? Any information would be appreciated. USMT seems to get a lot of the details but missing this part seems odd. Thanks in advance for any responses.

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