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  • AWS Amazon EC2 - password-less SSH login for non-root users using PEM keypairs

    - by Mark White
    We've got a couple of clusters running on AWS (HAProxy/Solr, PGPool/PostgreSQL) and we've setup scripts to allow new slave instances to be auto-included into the clusters by updating their IPs to config files held on S3, then SSHing to the master instance to kick them to download the revised config and restart the service. It's all working nicely, but in testing we're using our master pem for SSH which means it needs to be stored on an instance. Not good. I want a non-root user that can use an AWS keypair who will have sudo access to run the download-config-and-restart scripts, but nothing else. rbash seems to be the way to go, but I understand this can be insecure unless setup correctly. So what security holes are there in this approach: New AWS keypair created for user.pem (not really called 'user') New user on instances: user Public key for user is in ~user/.ssh/authorized_keys (taken by creating new instance with user.pem, and copying it from /root/.ssh/authorized_keys) Private key for user is in ~user/.ssh/user.pem 'user' has login shell of /home/user/bin/rbash ~user/bin/ contains symbolic links to /bin/rbash and /usr/bin/sudo /etc/sudoers has entry "user ALL=(root) NOPASSWD: ~user/.bashrc sets PATH to /home/user/bin/ only ~user/.inputrc has 'set disable-completion on' to prevent double tabbing from 'sudo /' to find paths. ~user/ -R is owned by root with read-only access to user, except for ~user/.ssh which has write access for user (for writing known_hosts), and ~user/bin/* which are +x Inter-instance communication uses 'ssh -o StrictHostKeyChecking=no -i ~user/.ssh/user.pem user@ sudo ' Any thoughts would be welcome. Mark...

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  • how to change UITabbar selected color?

    - by RAGOpoR
    according to this post for now, Is apple will also reject this code? and how to implement what apple will approve? @interface UITabBar (ColorExtensions) - (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur; @end @interface UITabBarItem (Private) @property(retain, nonatomic) UIImage *selectedImage; - (void)_updateView; @end @implementation UITabBar (ColorExtensions) - (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur { CGColorRef cgColor = [color CGColor]; CGColorRef cgShadowColor = [shadowColor CGColor]; for (UITabBarItem *item in [self items]) if ([item respondsToSelector:@selector(selectedImage)] && [item respondsToSelector:@selector(setSelectedImage:)] && [item respondsToSelector:@selector(_updateView)]) { CGRect contextRect; contextRect.origin.x = 0.0f; contextRect.origin.y = 0.0f; contextRect.size = [[item selectedImage] size]; // Retrieve source image and begin image context UIImage *itemImage = [item image]; CGSize itemImageSize = [itemImage size]; CGPoint itemImagePosition; itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2); itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2); UIGraphicsBeginImageContext(contextRect.size); CGContextRef c = UIGraphicsGetCurrentContext(); // Setup shadow CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor); // Setup transparency layer and clip to mask CGContextBeginTransparencyLayer(c, NULL); CGContextScaleCTM(c, 1.0, -1.0); CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]); // Fill and end the transparency layer CGContextSetFillColorWithColor(c, cgColor); contextRect.size.height = -contextRect.size.height; CGContextFillRect(c, contextRect); CGContextEndTransparencyLayer(c); // Set selected image and end context [item setSelectedImage:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); // Update the view [item _updateView]; } } @end

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  • How to add dynamic profile fields in Invision Power Board?

    - by user361908
    I run a game server and want to link the persons in game character name and stats to Invision Power Board. I've setup IPB so players currently login with their in game login. That means their username on the forum is the same as their username for the game. They can have multiple characters on 1 account so ideally I'd like to allow them to choose a main character and display an actual image of that character and allow them to display other characters if they are online. Currently I'm doing something like this by hacking profileFields.php but it's messy and not very efficient on the user or server end. My code currently uses 2 custom fields which the player can enter their character names in. To display only their main character they enter the name in the first field. To also display other characters if they are online they enter the same name into the second field. To resolve the IDs I have to run a lot of queries. I know PHP but I am not familiar with IPBs code at all. I just need pointed in a direction where I can combine the 2 fields into 1 field. tl;dr: Here is my setup: Invision Power Board 3 Data is stored in MySQL on the same server the forum is hosted on. Usernames on the forum are identical to usernames in the game Here is a breakdown of what I'd like to do: In the edit profile section I need to resolve the forum username to the games account id then: Display a list of characters and allow them to choose which characters they want to display if they are online as well as a default character that will be displayed if none are online. In the posts user info pane: Display the online character or the default if none are online. Here is what I need to know: How to generate a list of characters in the profile edit form and allow selection (checkbox) of each character to display as well as the selection of a default character (radio or dropdown?) How to fetch the data and place it in the posts user info pane

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  • iPhone SDK UIScrollView doesn't get touch events after moving it

    - by newbie
    Hi! I'm subclassing UIScrollView and on the start I fill this ShowsScrollView with some items. After filling it, I setup frame and contentSize to this ShowsScrollView. Everything works fine for now, i get touches events, scrolling is working.. But after rotation to landscape, I change x and y coordinates of ShowsScrollView frame, to move it from bottom to top right corner. Then I resize it (change width and height of ShowsScrollView frame) and reorder items in this scroll. At the end I setup new contentSize. Now i get touches event only on first 1/4 of scrollview, scrolling also work only on 1/4 of scrollview, but scroll all items in scrollview. After all actions I write a log: NSLog(@"ViewController: setLandscape finished: size: %f, %f content: %f,%f",scrollView.frame.size.width,scrollView.frame.size.height, scrollView.contentSize.width, scrollView.contentSize.height ); Values are correct: ViewController: setLandscape finished: size: 390.000000, 723.000000 content: 390.000000,950.000000 On rotating back to portrait, I move and resize all thing back and everything works fine.. Please help!

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Unit testing Monorail's RenderText method

    - by MikeWyatt
    I'm doing some maintenance on an older web application written in Monorail v1.0.3. I want to unit test an action that uses RenderText(). How do I extract the content in my test? Reading from controller.Response.OutputStream doesn't work, since the response stream is either not setup properly in PrepareController(), or is closed in RenderText(). Example Action public DeleteFoo( int id ) { var success= false; var foo = Service.Get<Foo>( id ); if( foo != null && CurrentUser.IsInRole( "CanDeleteFoo" ) ) { Service.Delete<Foo>( id ); success = true; } CancelView(); RenderText( "{ success: " + success + " }" ); } Example Test (using Moq) [Test] public void DeleteFoo() { var controller = new FooController (); PrepareController ( controller ); var foo = new Foo { Id = 123 }; var mockService = new Mock < Service > (); mockService.Setup ( s => s.Get<Foo> ( foo.Id ) ).Returns ( foo ); controller.Service = mockService.Object; controller.DeleteTicket ( foo.Id ); mockService.Verify ( s => s.Delete<Foo> ( foo.Id ) ); Assert.AreEqual ( "{success:true}", GetResponse ( Response ) ); } // response.OutputStream.Seek throws an "System.ObjectDisposedException: Cannot access a closed Stream." exception private static string GetResponse( IResponse response ) { response.OutputStream.Seek ( 0, SeekOrigin.Begin ); var buffer = new byte[response.OutputStream.Length]; response.OutputStream.Read ( buffer, 0, buffer.Length ); return Encoding.ASCII.GetString ( buffer ); }

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  • C#/.NET: Process.HasExited returns true even though process is running??

    - by johnrl
    I have been observing that Process.HasExited sometimes returns true even though the process is still running. My code below starts a process with name "testprogram.exe" and then waits for it to exit. The problem is that sometimes I get thrown the exception; it seems that even though HasExited returns TRUE the process itself is still alive in the system - how can this be?? My program writes to a logfile just before it terminates and thus I need to be absolutely sure that this logfile exists (aka the process has terminated/finished) before reading it. Continuously checking for it's existence is not an option. // Create new process object process = new Process(); // Setup event handlers process.EnableRaisingEvents = true; process.OutputDataReceived += OutputDataReceivedEvent; process.ErrorDataReceived += ErrorDataReceivedEvent; process.Exited += ProgramExitedEvent; // Setup start info ProcessStartInfo psi = new ProcessStartInfo { FileName = ExePath, UseShellExecute = false, // Must be false to redirect IO RedirectStandardOutput = true, RedirectStandardError = true, Arguments = arguments }; process.StartInfo = psi; // Start the program process.Start(); while (!process.HasExited) Thread.Sleep( 500 ); Process[] p = Process.GetProcessesByName( "testprogram" ); if ( p.Length != 0 ) throw new Exception("Oh oh");

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  • How to best transfer large payloads of data using wsHttp with WCF with message security

    - by jpierson
    I have a case where I need to transfer large amounts of serialized object graphs (via NetDataContractSerializer) using WCF using wsHttp. I'm using message security and would like to continue to do so. Using this setup I would like to transfer serialized object graph which can sometimes approach around 300MB or so but when I try to do so I've started seeing a exception of type System.InsufficientMemoryException appear. After a little research it appears that by default in WCF that a result to a service call is contained within a single message by default which contains the serialized data and this data is buffered by default on the server until the whole message is completely written. Thus the memory exception is being caused by the fact that the server is running out of memory resources that it is allowed to allocate because that buffer is full. The two main recommendations that I've come across are to use streaming or chunking to solve this problem however it is not clear to me what that involves and whether either solution is possible with my current setup (wsHttp/NetDataContractSerializer/Message Security). So far I understand that to use streaming message security would not work because message encryption and decryption need to work on the whole set of data and not a partial message. Chunking however sounds like it might be possible however it is not clear to me how it would be done with the other constraints that I've listed. If anybody could offer some guidance on what solutions are available and how to go about implementing it I would greatly appreciate it. Related resources: Chunking Channel How to: Enable Streaming Large attachments over WCF Custom Message Encoder Another spotting of InsufficientMemoryException I'm also interested in any type of compression that could be done on this data but it looks like I would probably be best off doing this at the transport level once I can transition into .NET 4.0 so that the client will automatically support the gzip headers if I understand this properly.

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  • Codeigniter + TankAuth + Swfupload not able to get the logger user id

    - by Manny Calavera
    Hello. I am using Codeigniter with the TankAuth library installed and trying to upload to index.php/reuqests/doUpload from swfupload but can't access the page as authenticated. I have read many posts around the net about similar problem and tried to set $config['sess_match_useragent'] = FALSE; but still no difference. I have ended up skipping the login check in my controller for testing purposes. But now I need to access tankAuth library from my controller to get the current logged in user ID. It is requested in my application and cannot skip it, I really need to pass the logged in user id to that doUpload model. I have setup controller like this: function doUploadFileFn() { if (!$this->tank_auth->is_logged_in()) { return; } else { $user_id = $this->tank_auth->get_user_id(); $this->load->model('requests/doUploadFile'); $this->doUploadFile->uploadData($user_id); } } Now, it does not pass the is_logged_in() check, as I learned from other posts, CI deletes the session but I have setup the config not to match the user agent but still not working. Is there any solution to this out there ? Thank you.

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  • Using the Salesforce PHP API to generate a User Profile Report

    - by Phill Pafford
    Hi All, Looking to do a security audit of all user permissions. I think I can use the Salesforce PHPToolkit 11 API to generate the report but new to Salesforce and a little confused on where to start. In Salesforce Setup Under: Administration Setup -> Manage Users -> Profiles -> Profile Names If you click on each user name you can see the permissions set and the actions the user is allowed to perform. Wanted a way to generate an excel report for all users with all the permissions for that user. Example: User Name | Can view Case | Can edit case | Can delete case | etc... phill yes no no x... and so on. I see that in Salesforce I can run a high level report on the Profile but I need to drill down for each user. Has anyone every done this type of reporting before? any help on this would be great. Thanks in advacne, --Phill

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  • How to override ATTR_DEFAULT_IDENTIFIER_OPTIONS in Models in Doctrine?

    - by user309083
    Here someone explained that setting a 'primary' attribute for any row in your Model will override Doctrine_Manager's ATTR_DEFAULT_IDENTIFIER_OPTIONS attribute: http://stackoverflow.com/questions/2040675/how-do-you-override-a-constant-in-doctrines-models This works, however if you have a many to many relation whereby the intermediate table is created, even if you have set both columns in the intermediate to primary an error still results when Doctrine tries to place an index on the nonexistant 'id' column upon table creation. Here's my code: //Bootstrap // set the default primary key to be named 'id', integer, 4 bytes Doctrine_Manager::getInstance()->setAttribute( Doctrine_Core::ATTR_DEFAULT_IDENTIFIER_OPTIONS, array('name' => 'id', 'type' => 'integer', 'length' => 4)); //User Model class User extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('users'); } public function setUp() { $this->hasMany('Role as roles', array( 'local' => 'id', 'foreign' => 'user_id', 'refClass' => 'UserRole', 'onDelete' => 'CASCADE' )); } } //Role Model class Role extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles'); } public function setUp() { $this->hasMany('User as users', array( 'local' => 'id', 'foreign' => 'role_id', 'refClass' => 'UserRole' )); } } //UserRole Model class UserRole extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles_users'); $this->hasColumn('user_id', 'integer', 4, array('primary'=>true)); $this->hasColumn('role_id', 'integer', 4, array('primary'=>true)); } } Resulting error: SQLSTATE[42000]: Syntax error or access violation: 1072 Key column 'id' doesn't exist in table. Failing Query: "CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB". Failing Query: CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB I'm creating my tables using Doctrine::createTablesFromModels();

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  • Selenium - Could not start Selenium session: Failed to start new browser session: Error while launching browser

    - by Yatendra Goel
    I am new to Selenium. I generated my first java selenium test case and it has compiled successfully. But when I run that test I got the following RuntimeException java.lang.RuntimeException: Could not start Selenium session: Failed to start new browser session: Error while launching browser at com.thoughtworks.selenium.DefaultSelenium.start <DefaultSelenium.java:88> Kindly tell me how can I fix this error. This is the java file I want to run. import com.thoughtworks.selenium.*; import java.util.regex.Pattern; import junit.framework.*; public class orkut extends SeleneseTestCase { public void setUp() throws Exception { setUp("https://www.google.com/", "*chrome"); } public void testOrkut() throws Exception { selenium.setTimeout("10000"); selenium.open("/accounts/ServiceLogin?service=orkut&hl=en-US&rm=false&continue=http%3A%2F%2Fwww.orkut.com%2FRedirLogin%3Fmsg%3D0&cd=IN&skipvpage=true&sendvemail=false"); selenium.type("Email", "username"); selenium.type("Passwd", "password"); selenium.click("signIn"); selenium.selectFrame("orkutFrame"); selenium.click("link=Communities"); selenium.waitForPageToLoad("10000"); } public static Test suite() { return new TestSuite(orkut.class); } public void tearDown(){ selenium.stop(); } public static void main(String args[]) { junit.textui.TestRunner.run(suite()); } } I first started the selenium server through the command prompt and then execute the above java file through another command prompt. Second Question: Can I do right click on a specified place on a webpage with selenium.

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  • Using CakePHP with GoDaddy IIS 7 IIS7 and Microsoft URL Rewriter

    - by ricky
    Hi, I'm trying to move a CakePHP app from a Windows Apache setup to a GoDaddy shared IIS7 setup. It's been easy to migrate except for the Apache mod_rewrite part -- which obviously wouldn't work in IIS7. I basically have no url rewriting capability, which is crucial for Cake to work. GoDaddy now offers MS URL Rewriter, but they don't offer technical support for it. I haven't seen any blog post that discusses how to do this in detail. I'd really like to avoid third-party software, especially since GoDaddy provides MS URL Rewriter, which ought to be more than sufficient. The mod_rewrite directives that will allow Cake to work on GoDaddy look ridiculously easy (pasted below); can someone help me convert it to a web.config I can use with URL Rewriter? The URL Rewriter manual is really long and complicated. I'd rather not have to read the whole thing if I don't have to. Here's the contents of the apache .htaccess file: <IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ /index.php?url=$1 [QSA,L] </IfModule> Here's a link that discusses GoDaddy's limited support for URL Rewriter: http://stackoverflow.com/questions/416727/url-rewriting-under-iis-at-godaddy Many thanks! Rich

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  • Can a masterpage reference another masterpage with the same content and contentplaceholder tags?

    - by Peach
    Current Setup I currently have three masterpages and content pages in the following hierarchy : One root-level masterpage that displays the final result. Call this "A" Two sibling pages that don't reference each other but contain all the same contentplaceholder elements, just in a different order with different <div>'s surrounding them. Both reference the root-level masterpage. Call these "B1" and "B2". Several content pages that reference one or the other sibling master pages above (not both). Call these "C1" through "C-whatever". Basically I have: Cn = B1 = A Cm = B2 = A This hierarchy works fine. Desired Setup What I want to do is add in a new level to this hierarchy (a new master page) between the content pages and the sibling masterpages. Basically so it's like this: One root-level masterpage that displays the final result. Two sibling pages plus a third sibling. Call it B3 A new middle masterpage that dynamically 'chooses' one of the sibling masterpages. The desired behaviour is to pass through the content given by C directly to Bn without modifying it. The only thing D actively does is choose which Bn. Call this new masterpage D. Several content pages that reference the new middle master page instead of the old siblings. The challenge to this is, I'm working within the confines of a rather complex product and I cannot change the original two sibling masterpages (B1 and B2) or content pages (C) in any meaningful way. I want: Cn = D = B1 = A Cm = D = B2 = A Ck = D = B3 = A Essentially, D should "pass through" all it's content to whichever B-level masterpage it chooses. I can't put this logic in the C-level pages. Additional Details All B-level pages have the same content/contentplaceholder tags, just ordered and styled differently. D can be as convoluted as it has to be, so long as it doesn't require modifying C or B. I'm using ASP.Net 2.0 Is this possible?

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  • Question regarding the iPhone In App Purchase capabilities

    - by Wesley
    Hi everyone. I am working on releasing an app that will greatly benefit from using the in app purchase model. The app is a sort of book viewer, and the content I would like to make available for purchase will be more books in various languages. Each book is stored in sqlite format, in separate .db files. Now, the way that my developer has set it all up is that he added a line onto the bottom of the info.plist file called databases. Inside that database section, I can type in 'es' as the key, and for the value the name of the spanish database, and it populates in a uitableview in spanish, using NSLocale. So it is very easy to setup and implement different databases, which is great, but now I am confused about how I can implement my in app purchase model. Sorry about the long winded intro, here is my question: Is it possible to have an in app purchase add a line to my info.plist file? Or if not, is it possible to have the purchase reveal a new and updated plist file altogether that I would have already setup correctly? Any help here would be appreciated. Thanks

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  • Memory leak when using Workflow 4.0 SqlWorkflowInstanceStore and PersistableIdleAction.Unload

    - by Rohland
    Hi, This particular problem is driving me nuts. I wonder if anyone has experienced a similar problem. If I load up a workflow then unload it and perform a memory snapshot then the result is predictable - my workflow is no longer in memory. However, if I load up a workflow and set the PersistableIdle action to PersistableIdleAction.Unload and let the workflow idle the workflow remains in memory even though the Unload action fires. I used ANTS Memory Profiler to debug this issue. This is the object retention graph outputted showing that an internal object is hanging onto my workflow instance. Can anyone else verify this problem? My code amounts to the following: Create SqlWorkflowInstanceStore and setup lock owner handle -- At this point I take a memory snapshot Create an instance of Workflow1 Set the PersistableIdle action Apply the instancestore to Workflow1 Setup action event handlers for Idle, Unload, UnhandledException etc. Persist the workflow instance Run the workflow instance Wait for instance to idle (caused by Delay activity) Ensure the Unload action is fired -- At this point I take a second memory snapshot From the above image, it is clear that the only object referencing Workflow1 is some internal event handlers result which I have no ability to dispose of. Any clues?

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  • nMoq basic questions

    - by devoured elysium
    I made the following test for my class: var mock = new Mock<IRandomNumberGenerator>(); mock.Setup(framework => framework.Generate(0, 50)) .Returns(7.0) var rnac = new RandomNumberAverageCounter(mock.Object, 1, 100); rnac.Run(); double result = rnac.GetAverage(); Assert.AreEqual(result, 7.0, 0.1); The problem here was that I changed my mind about what range of values Generate(int min, int max) would use. I ran the test and it failed. I know that that is what it's supposed to happen but I was left wondering if isn't there a way to launch an exception or throw in a message when trying to run the method params. Also, if I want to run this Generate() method 10 times with different values (let's say, from 1 to 10), will I have to make 10 mock setups or something, or is there a special method for it? The best I could think of is this (which isn't bad, I'm just asking if there is other better way): for (int i = 1; i < 10; ++i) { mock.Setup(framework => framework.Generate(1, 100)) .Returns((double)i); } Thanks

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  • Zend headScript() and appendFile not working as expected

    - by Ryan
    I'm having an issue trying to append a javascript file using headScript()->appendFile('file name') with Zend. I have my layout setup like this: <?= $this->headScript() ->prependScript( 'BASE_URL = "' . $this->baseUrl() . '";' ) ->appendFile( $this->baseUrl('js/lib/jquery/jquery-1.4.2.min.js') ) ->appendFile( $this->baseUrl('js/admin.js') ); ?> Then, in my controller I am trying to append an additional js file only for this page, like: $this->view->headScript()->appendFile( 'another/js/file.js' ); This file needs to be appended to what is already setup in the layout. However, this file gets added before the other 'appendFile' files. I've also tried $this->headScript()->offsetSetFile(999, '/js/myfuncs.js'); But this still adds the file before the other files. This is not how I would expect this to work, especially when using the offsetSetFile method. How can I add this file after the other files? Thanks.

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  • Save UIwebview contents to photo gallery

    - by user307410
    There's a video tutorial on u tube that shows how to perform this.It consists of a UIwebview and toolbar button to save the contents.Haven't had any luck making this work.Could someone have a look and see they can make it work.Many thanks in advance. http://www.youtube.com/watch?v=gDPca3JIc_s&feature=player_embedded# /////////////////////////////////////////////////////////////////// // // SaveWebViewController.h // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import @interface SaveWebViewController : UIViewController { IBOutlet UIWebView *webview; } @property (nonatomic, retain) IBOutlet UIWebView *webview; [IBAction]saveWeb:(id)sender; @end //////////////////////////////////////////////////////////////////////////////// // // SaveWebViewController.m // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import "SaveWebViewController.h" @implementation SaveWebViewController (IBAction)saveWeb:(id)sender { UIGraphicsBeginImageContext(webView.frame.size); [self.view.layer renderInContext: UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); } // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://google.com"]]]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Building a Drupal Newsletter Module for handling Newsletter Articles

    - by Michael T. Smith
    We're building a module for generating HTML for email newsletters. We've looked into using a few other modules (SimpleNews, MailChimp, among others), but due to various requirements, it'll be easier and better for us to build a custom solution. Being a new Drupal developer, I'm a bit worried about handling this in a "non-Drupal" way. That being said, my plan is to setup a vocabulary with Newsletters as a term and the actual Newsletters as sub-terms, like so: Newsletters (term) - Newsletter A (sub-term) - Newsletter B (sub-term) This has the added benefit of being able to organize where articles were published (besides just on the site.) The question, though, is how to handle the different Newsletter issues. I could go another level deeper in the vocabulary, like so: Newsletters (term) - Newsletter A (sub-term) - Issue - 2010-03-01 - Issue - 2010-03-02 - Newsletter B (sub-term) - Issue - 2010-03-01 - Issue - 2010-03-08 But I'm wondering if this is adding a bit too much complexity. Once I have this taxonomy setup, when the user went to add new newsletters it would also create a node (content type: newsletter), and when he/she went to add new issues, it would also create a node (content type: issue.) Those would then be the landing pages for that content. So, the question is is there a better way for handling this structure? Is this a Drupal-like solution?

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  • Facebooker Causing Problems with Rails Integration Testing

    - by Eric Lubow
    I am (finally) attempting to write some integration tests for my application (because every deploy is getting scarier). Since testing is a horribly documented feature of Rails, this was the best I could get going with shoulda. class DeleteBusinessTest < ActionController::IntegrationTest context "log skydiver in and" do setup do @skydiver = Factory( :skydiver ) @skydiver_session = SkydiverSession.create(@skydiver) @biz = Factory( :business, :ownership = Factory(:ownership, :skydiver = @skydiver )) end context "delete business" do setup do @skydiver_session = SkydiverSession.find post '/businesses/destroy', :id = @biz.id end should_redirect_to('businesses_path()'){businesses_path()} end end end In theory, this test seems like it should pass. My factories seem like they are pushing the right data in: Factory.define :skydiver do |s| s.sequence(:login) { |n| "test#{n}" } s.sequence(:email) { |n| "test#{n}@example.com" } s.crypted_password '1805986f044ced38691118acfb26a6d6d49be0d0' s.password 'secret' s.password_confirmation { |u| u.password } s.salt 'aowgeUne1R4-F6FFC1ad' s.firstname 'Test' s.lastname 'Salt' s.nickname 'Mr. Password Testy' s.facebook_user_id '507743444' end The problem I am getting seems to be from Facebooker only seems to happen on login attempts. When the test runs, I am getting the error: The error occurred while evaluating nil.set_facebook_session. I believe that error is to be expected in a certain sense since I am not using Facebook here for this session. Can anyone provide any insight as to how to either get around this or at least help me out with what is going wrong?

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  • Custom Installer class , rollback method never called.

    - by yossi1981
    Hi guys. I am having an installer class , Here is a snippet: [RunInstaller(true)] public partial class ServerWrapInstaller : Installer { public override void Install(IDictionary stateSaver) { EventLog.WriteEntry("Installer", "Install", EventLogEntryType.Information); base.Install(stateSaver); } public override void Commit(IDictionary savedState) { EventLog.WriteEntry("Installer", "Commit", EventLogEntryType.Information); base.Commit(savedState); } public override void Rollback(IDictionary savedState) { EventLog.WriteEntry("Installer", "Rollback", EventLogEntryType.Information); base.Rollback(savedState); } public override void Uninstall(IDictionary savedState) { EventLog.WriteEntry("Installer", "UnInstall", EventLogEntryType.Information); base.Uninstall(savedState); } } Now i start the installation in full GUI mode and then click the "Cancel" button in the middle of the process causing the installation to roll back. The problem is that the RollBack method is not called. I don't see the expected entry in the event log. I want to mention that if i let the installation to complete , I do see the "Install" message in the event log and If i then uninstall , I see the "uninstall" message in the event log. But if stop the installtion process in the middle , by pressing the "cancel" button , I do see the progress bar going backward , but the rollback method is not called. what am I doing wrong ? thanks in advance for any help. Edit: Providing more details... The installer is an MSI package. The package is built in vs2009 using a setup project. The installer class is used as a custom action by the setup project. Since this is a MSI Package I have an option to run it in silent mode or in user-interactive more . When I wrote "Full GUI mode" , I ment User-Interactive mode.

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  • Replication: SQL Server 2008 Publisher with SQL Server Express 2005 Subscriber

    - by Jeremy
    Here is the setup: SQL Server 2008 Enterprise Server with a Merge Publication. SQL Server 2005 Express with pull subscription. There is no web or ftp setup. This is direct merge replication. Using the RMO objects from C#, I get a "class cannot be found." COM Error when accessing the MergePullSubscription.SynchronizationAgent property. I've tried with both the 2008 RMO dll's (version 10 dll's) and the 2005 RMO dll's (version 9 dll's). When trying to use replmerge.exe, I get the following: 2010-04-10 04:12:05.263 Microsoft SQL Server Merge Agent 9.00.1399.06 2010-04-10 04:12:05.294 Copyright (c) 2000 Microsoft Corporation 2010-04-10 04:12:05.294 2010-04-10 04:12:05.294 The timestamps prepended to the output lines are express ed in terms of UTC time. 2010-04-10 04:12:05.294 User-specified agent parameter values: -Publisher SUN -PublisherDB PRIMROSE -PublisherSecurityMode 1 -Publication PRIMROSE -Distributor SUN -DistributorSecurityMode 1 -Subscriber PVILLE\SQLEXPRESS -SubscriberSecurityMode 1 -SubscriberDB PRIMROSE -SubscriptionType 1 -DistributorLogin sa -DistributorPassword ********** -DistributorSecurityMode 0 -PublisherLogin sa -PublisherPassword ********** -PublisherSecurityMode 0 -SubscriberLogin sa -SubscriberPassword ********** -SubscriberSecurityMode 0 2010-04-10 04:12:05.325 Connecting to Subscriber 'PVILLE\SQLEXPRESS' 2010-04-10 04:12:05.481 Connecting to Distributor 'SUN' 2010-04-10 04:12:05.513 The version of SQL Server running at the Distributor(10. 0.2531.??????????????????) is not compatible with the version of SQL Server runn ing at the Subscriber(9.00.1399.???????L?L?LHL?L?L?L?,?). 2010-04-10 04:12:05.513 Category:NULL Source: Merge Process Number: -2147200979 Message: The version of SQL Server running at the Distributor(10.0.2531.???????? ??????????) is not compatible with the version of SQL Server running at the Subs criber(9.00.1399.???????L?L?LHL?L?L?L?,?). Any ideas?

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  • MSI wrapper for msdeploy?

    - by Nate
    Just moved to vs2010 and found that deployment is quite different. The old way I did things (vs2008) was as follows: 1) I right-click on my web app and "Add web deployment project" 2) Start a web setup project, dump that web deployment project output in it, and add any custom installer actions (connection strings or other user input) as necessary using the custom installer class. Easy! Now that I don't have the "Add web deployment project" option (or can't find it!?!?), msdeploy seems to be the thing to do. I have successfully got this to work via command line, but I still need some custom actions. In this example, we have separated our web services deployment from our UI deployment (Silverlight) so that they can be hosted separately or together. So... during/after install I need to know from the user where the web services are located. So I tried this: 1) Start a web setup project, and include all of the deploy package files (.deploy.cmd, /setparameters.xml, etc) 2) Gather user input in my custom installer class, and shell execute the deploy.cmd. Problem is... the deploy fails on deleting the zip file since it's use by another process (I assume it's my installer). Anyone have any ideas on how to get around this? Or is there a better way to accomplish this task? Any input would be appreciated! Nate

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  • Moq for Silverlight doesn't raise event

    - by Budda
    Trying to write Unit test for Silverlight 4.0 using Moq 4.0.10531.7 public delegate void DataReceived(ObservableCollection<TeamPlayerData> AllReadyPlayers, GetSquadDataCompletedEventArgs squadDetails); public interface ISquadModel : IModelBase { void RequestData(int matchId, int teamId); void SaveData(); event DataReceived DataReceivedEvent; } void MyTest() { Mock<ISquadModel> mockSquadModel = new Mock<ISquadModel>(); mockSquadModel.Raise(model => model.DataReceivedEvent += null, EventArgs.Empty); } Instead of raising the 'DataReceivingEvent' the following error is received: Object of type 'Castle.Proxies.ISquadModelProxy' cannot be converted to type 'System.Collections.ObjectModel.ObservableCollection`1[TeamPlayerData]'. Why attempt to convert mock to the type of 1st event parameter is performed? How can I raise an event? I've also tried another approach: mockSquadModel .Setup(model => model.RequestData(TestMatchId, TestTeamId)) .Raises(model => model.DataReceivedEvent += null, EventArgs.Empty) ; this should raise event if case somebody calls 'Setup' method... Instead the same error is generated... Any thoughts are welcome. Thanks

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