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  • Invalid view state exception in asp.net. do you know any solution?

    - by mmtemporary
    this problem make me crazy! i have asp.net website it raise periodically this error (in IE8): System.Web.HttpException: Invalid viewstate. at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.Handlers.AssemblyResourceLoader.System.Web.IHttpHandler .ProcessRequest(HttpContext context) ,... or (in IE6) System.FormatException: Invalid length for a Base-64 char array. at System.Convert.FromBase64String(String s) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString) or (in IE7) System.FormatException: Invalid character in a Base-64 string. at System.Convert.FromBase64String(String s) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString) i set enableViewStateMac in web.config to false and defined machinekey in my web.config and defined UTF-8 encoding for every page but i received this errors. do you have any solution? best regards

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  • A/UX cc compiler errors on trivial code: "declared argument argc is missing"

    - by Fzn
    On a quite ancient UNIX (Apple A/UX 3.0.1 for 680x0 processors) using the built-in c compiler (cc), this issue arrises. Here is the code I'm trying to compile: #include <stdlib.h> #include <stdio.h> int main() int argc; char **argv; { if (argc > 1) puts(argv[1]); return (EXIT_SUCCESS); } And here is the output I get: pigeonz.root # cc -c test.c "test.c", line 5: declared argument argc is missing "test.c", line 6: declared argument argv is missing Using a more modern prototype did not help, nor did the manual page, nor a quick google search. What am I doing wrong?

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  • HOM with Objective C

    - by Coxer
    Hey, i am new to objective C, but i tried to use HOM in order to iterate over an NSArray and append a string to each element. here is my code: void print( NSArray *array ) { NSEnumerator *enumerator = [array objectEnumerator]; id obj; while ( nil!=(obj = [enumerator nextObject]) ) { printf( "%s\n", [[obj description] cString] ); } } int main( int argc, const char *argv[] ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSArray *names = [[NSArray alloc] init]; NSArray *names_concat = [[NSArray alloc] init]; names = [NSArray arrayWithObjects:@"John",@"Mary",@"Bob",nil]; names_concat = [[names collect] stringByAppendingString: @" Doe"]; print(names_concat); [pool release]; } What is wrong with this code? My compiler (gcc) says NSArray may not respond to "-collect"

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  • f# naming conventions.. WTF??!!

    - by Peter Goras
    let w t f = have I missed something? do all value names in F# have to be a single char? preferably x? and do all method names have to abbreviated to a cryptic four chars?? we've had it rammed down our throats for years about descriptive variable/method names in other languages but now this doesnt apply to F#? or it is some coding 'style' bollox? Learning from code examples is hard enough with type inference. why make it harder?

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  • strchr in objective C?

    - by Brian Postow
    I'm trying to write the equivalent of strchr, but with NSStrings... I've currently got this: Boolean nsstrchr(NSString* s, char c) { NSString *tmps = [NSString stringWithFormat: @"%c", c]; NSCharacterSet *cSet = [NSCharacterSet characterSetWithCharactersInString: tmps]; NSRange rg = [s rangeOfCharacterFromSet: cSet]; return rg.location != NSNotFound; } This seems needlessly complex... Is there a way to do this (preferably, one that doesn't involve turning the NSString into a cstring which doubles the run time, or writing it myself using characterAtIndex:... Am I missing some obvious method in the NSString description?

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  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

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  • Opengl Triangle instead of square

    - by Dave
    Im trying to create a spinning square inside of xcode using opengl but instead for some reason I have a spinning triangle? I'm doing this inside of sio2 but I dont think this is the problem. Here is the triangle: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png Here is my code: void templateRender( void ) { const GLfloat squareVertices[] ={ 100.0f, -100.0f, 100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f, }; const unsigned char squareColors[] = { 255, 255, 0, 255, 0, 255, 255, 255, 0, 0, 0, 0, 255, 0, 255, 255, }; glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); // Your rendering code here... sio2WindowEnter2D( sio2->_SIO2window, 0.0f, 1.0f ); { glVertexPointer( 2, GL_FLOAT, 0, squareVertices ); glEnableClientState(GL_VERTEX_ARRAY); //set up the color array glColorPointer( 4, GL_UNSIGNED_BYTE, 0, squareColors ); glEnableClientState( GL_COLOR_ARRAY ); glTranslatef( sio2->_SIO2window->scl->x * 0.5f, sio2->_SIO2window->scl->y * 0.5f, 0.0f ); static float rotz = 0.0f; glRotatef( rotz, 0.0f, 0.0f, 1.0f ); rotz += 90.0f * sio2->_SIO2window->d_time; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } sio2WindowLeave2D(); }

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  • The Bizarre Hidden Powers of the Preprocessor? [closed]

    - by ApprenticeHacker
    The preprocessor in C and C++ deserves an entire essay on its own to explore its rich possibilities for obfuscation. It is true that the C++ (and C) preprocessor can be used for a lot of powerful stuff. #ifdefs and #defines are often used to determine platforms, compilers and backends. Manipulating the code likewise. However, can anyone list some of the most powerful and bizarre things you can do with the preprocessor? The most sinister use of the preprocessor I've found is this: #ifndef DONE #ifdef TWICE // put stuff here to declare 3rd time around void g(char* str); #define DONE #else // TWICE #ifdef ONCE // put stuff here to declare 2nd time around void g(void* str); #define TWICE #else // ONCE // put stuff here to declare 1st time around void g(std::string str); #define ONCE #endif // ONCE #endif // TWICE #endif // DONE This declares different things based on how many times the header is included. Are there any other bizarre unknown powers of the C++ preprocessor?

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  • how to close a popup screen in blackberry bold

    - by SWATI
    hey i have displayed a pop-up screen when i click on a menu item now i want to close that pop-up screen when user presses escape key.but it does not work and remain stuck,till i click on a button on the pop=up screen. how can i achieve that???? filter is my pop-up screen my code is ::: protected boolean keyChar(char c, int status, int time) { boolean retVal = false; if (c == Characters.ESCAPE) { close(); UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { //UiApplication.getUiApplication().popScreen(filter); UiApplication.getUiApplication(). popScreen(UiApplication.getUiApplication().getActiveScreen());//(filter); } }); retVal = super.keyChar(c,status,time); } return retVal; }

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  • string parsing to double fails in C++

    - by helixed
    Here's a fun one I've been trying to figure out. I have the following program: #include <iostream> #include <string> #include <sstream> using namespace std; int main(int argc, char *argv[]) { string s("5"); istringstream stream(s); double theValue; stream >> theValue; cout << theValue << endl; cout << stream.fail(); } The output is: 0 1 I don't understand why this is failing. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • MemSet & MemCopy

    - by pws5068
    I'm writing a memory allocator, and I need a way to store an integer inside of a chunk of memory. This integer will represent the size of the block so I can navigate to the end given the pointer to the beginning. Here's my test example: head_ptr = (char*) malloc(4*1024*1024); // Allocate 4MB memset(head_ptr,12345,sizeof(int)); // Set Address head_ptr = 12345 memcpy(testInt,head_ptr,sizeof(int)); // Set testInt = head_ptr printf("testInt = %i",testInt); This throws a segmentation fault on the second to last line. Does what I'm trying to do make sense? If so, what is the correct approach?

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  • Storing a SHA512 Password Hash in Database

    - by Chris
    In my ASP.NET web app I'm hashing my user passwords with SHA512. Despite much SO'ing and Googling I'm unclear how I should be storing them in the database (SQL2005) - the code below shows the basics of how I'm creating the hash as a string and I'm currently inserting it into the database into a Char(88) column as that seems to be the length created consistently Is holding it as a String the best way to do it, if so will it always be 88 chars on a SHA512 (as I have seen some bizarre stuff on Google)? Dim byteInput As Byte() = Encoding.UTF8.GetBytes(sSalt & sInput) Dim hash As HashAlgorithm = New SHA512Managed() Dim sInsertToDatabase As String = Convert.ToBase64String(hash.ComputeHash(byteInput))

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  • Setting glutBitmapCharacter color?

    - by colordot
    Just wondering if someone can help me track down my issue with the following code where the text color is not being set correctly (its just rendering whatever color is in the background) void RenderText(int x, int y, const char *string) { int i, len; glUseProgram(0); glLoadIdentity(); glColor3f(1.0f, 1.0f, 1.0f); glTranslatef(0.0f, 0.0f, -5.0f); glRasterPos2i(x, y); glDisable(GL_TEXTURE_2D); for (i = 0, len = strlen(string); i < len; i++) { glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int)string[i]); } glEnable(GL_TEXTURE_2D); } I've checked all the usual things (I think), disabling texturing, setting color before rasterPos'ing, etc Ive disabled shaders but Im still having issues

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  • Cannot convert CString to BYTE array

    - by chekalin-v
    I need to convert CString to BYTE array. I don't know why, but everything that I found in internet does not work :( For example, I have CString str = _T("string"); I've been trying so 1) BYTE *pbBuffer = (BYTE*)(LPCTSTR)str; 2) BYTE *pbBuffer = new BYTE[str.GetLength()+1]; memcpy(pbBuffer, (VOID*)(LPCTSTR)StrRegID, str.GetLength()); 3) BYTE *pbBuffer = (BYTE*)str.GetString(); And always pbBuffer contains just first letter of str DWORD dwBufferLen = strlen((char *)pbBuffer)+1; is 2 But if I use const string: BYTE *pbBuffer = (BYTE*)"string"; pbBuffer contains whole string Where is my mistake?

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  • Making a DateTime field in a database automatic?

    - by Mike
    I'm putting together a simple test database to learn MVC with. I want to add a DateTime field to show when the record was CREATED. ID = int Name = Char DateCreated = (dateTime, DateTime2..?) I have a feeling that this type of DateTime capture can be done automatically - but that's all I have, a feeling. Can it be done? And if so how? While we're on the subject: if I wanted to include another field that captured the DateTime of when the record was LAST UPDATED how would I do that. I'm hoping to not do this manually. Many thanks Mike

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  • Making a DateTime field in SQLExpress database?

    - by Mike
    I'm putting together a simple test database to learn MVC with. I want to add a DateTime field to show when the record was CREATED. ID = int Name = Char DateCreated = (dateTime, DateTime2..?) I have a feeling that this type of DateTime capture can be done automatically - but that's all I have, a feeling. Can it be done? And if so how? While we're on the subject: if I wanted to include another field that captured the DateTime of when the record was LAST UPDATED how would I do that. I'm hoping to not do this manually. Many thanks Mike

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  • sql-server: Can I update two table with Single Query?

    - by RedsDevils
    How can I write single UPDATE query to change value of COL1 to ‘X’ if COL2 < 10 otherwise change it to ‘Y’, where the following two tables are linked by ID CREATE TABLE TEMP(ID TINYINT, COL1 CHAR(1)) INSERT INTO TEMP(ID,COL1) VALUES (1,'A') INSERT INTO TEMP(ID,COL1) VALUES (2,'B') INSERT INTO TEMP(ID,COL1) VALUES (11,'A') INSERT INTO TEMP(ID,COL1) VALUES (17,'B') CREATE TABLE TEMP2(ID TINYINT, COL2 TINYINT) INSERT INTO TEMP2(ID,COL2) VALUES (1,1) INSERT INTO TEMP2(ID,COL2) VALUES (2,5) INSERT INTO TEMP2(ID,COL2) VALUES (11,10) INSERT INTO TEMP2(ID,COL2) VALUES (17,15) Thanks in advance!

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  • Purpose of lua_lock and lua_unlock?

    - by anon
    What is the point of lua_lock and lua_unlock? The following implies it's important: LUA_API void lua_gettable (lua_State *L, int idx) { StkId t; lua_lock(L); t = index2adr(L, idx); api_checkvalidindex(L, t); luaV_gettable(L, t, L->top - 1, L->top - 1); lua_unlock(L); } LUA_API void lua_getfield (lua_State *L, int idx, const char *k) { StkId t; TValue key; lua_lock(L); t = index2adr(L, idx); api_checkvalidindex(L, t); setsvalue(L, &key, luaS_new(L, k)); luaV_gettable(L, t, &key, L->top); api_incr_top(L); lua_unlock(L); } The following implies it does nothing: #define lua_lock(L) ((void) 0) #define lua_unlock(L) ((void) 0) Please enlighten.

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  • Conceal packet loss in PCM stream

    - by ZeroDefect
    I am looking to use 'Packet Loss Concealment' to conceal lost PCM frames in an audio stream. Unfortunately, I cannot find a library that is accessible without all the licensing restrictions and code bloat (...up for some suggestions though). I have located some GPL code written by Steve Underwood for the Asterisk project which implements PLC. There are several limitations; although, as Steve suggests in his code, his algorithm can be applied to different streams with a bit of work. Currently, the code works with 8kHz 16-bit signed mono streams. Variations of the code can be found through a simple search of Google Code Search. My hope is that I can adapt the code to work with other streams. Initially, the goal is to adjust the algorithm for 8+ kHz, 16-bit signed, multichannel audio (all in a C++ environment). Eventually, I'm looking to make the code available under the GPL license in hopes that it could be of benefit to others... Attached is the code below with my efforts. The code includes a main function that will "drop" a number of frames with a given probability. Unfortunately, the code does not quite work as expected. I'm receiving EXC_BAD_ACCESS when running in gdb, but I don't get a trace from gdb when using 'bt' command. Clearly, I'm trampimg on memory some where but not sure exactly where. When I comment out the *amdf_pitch* function, the code runs without crashing... int main (int argc, char *argv[]) { std::ifstream fin("C:\\cc32kHz.pcm"); if(!fin.is_open()) { std::cout << "Failed to open input file" << std::endl; return 1; } std::ofstream fout_repaired("C:\\cc32kHz_repaired.pcm"); if(!fout_repaired.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } std::ofstream fout_lossy("C:\\cc32kHz_lossy.pcm"); if(!fout_lossy.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } audio::PcmConcealer Concealer; Concealer.Init(1, 16, 32000); //Generate random numbers; srand( time(NULL) ); int value = 0; int probability = 5; while(!fin.eof()) { char arr[2]; fin.read(arr, 2); //Generate's random number; value = rand() % 100 + 1; if(value <= probability) { char blank[2] = {0x00, 0x00}; fout_lossy.write(blank, 2); //Fill in data; Concealer.Fill((int16_t *)blank, 1); fout_repaired.write(blank, 2); } else { //Write data to file; fout_repaired.write(arr, 2); fout_lossy.write(arr, 2); Concealer.Receive((int16_t *)arr, 1); } } fin.close(); fout_repaired.close(); fout_lossy.close(); return 0; } PcmConcealer.hpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #ifndef __PCMCONCEALER_HPP__ #define __PCMCONCEALER_HPP__ /** 1. What does it do? The packet loss concealment module provides a suitable synthetic fill-in signal, to minimise the audible effect of lost packets in VoIP applications. It is not tied to any particular codec, and could be used with almost any codec which does not specify its own procedure for packet loss concealment. Where a codec specific concealment procedure exists, the algorithm is usually built around knowledge of the characteristics of the particular codec. It will, therefore, generally give better results for that particular codec than this generic concealer will. 2. How does it work? While good packets are being received, the plc_rx() routine keeps a record of the trailing section of the known speech signal. If a packet is missed, plc_fillin() is called to produce a synthetic replacement for the real speech signal. The average mean difference function (AMDF) is applied to the last known good signal, to determine its effective pitch. Based on this, the last pitch period of signal is saved. Essentially, this cycle of speech will be repeated over and over until the real speech resumes. However, several refinements are needed to obtain smooth pleasant sounding results. - The two ends of the stored cycle of speech will not always fit together smoothly. This can cause roughness, or even clicks, at the joins between cycles. To soften this, the 1/4 pitch period of real speech preceeding the cycle to be repeated is blended with the last 1/4 pitch period of the cycle to be repeated, using an overlap-add (OLA) technique (i.e. in total, the last 5/4 pitch periods of real speech are used). - The start of the synthetic speech will not always fit together smoothly with the tail of real speech passed on before the erasure was identified. Ideally, we would like to modify the last 1/4 pitch period of the real speech, to blend it into the synthetic speech. However, it is too late for that. We could have delayed the real speech a little, but that would require more buffer manipulation, and hurt the efficiency of the no-lost-packets case (which we hope is the dominant case). Instead we use a degenerate form of OLA to modify the start of the synthetic data. The last 1/4 pitch period of real speech is time reversed, and OLA is used to blend it with the first 1/4 pitch period of synthetic speech. The result seems quite acceptable. - As we progress into the erasure, the chances of the synthetic signal being anything like correct steadily fall. Therefore, the volume of the synthesized signal is made to decay linearly, such that after 50ms of missing audio it is reduced to silence. - When real speech resumes, an extra 1/4 pitch period of sythetic speech is blended with the start of the real speech. If the erasure is small, this smoothes the transition. If the erasure is long, and the synthetic signal has faded to zero, the blending softens the start up of the real signal, avoiding a kind of "click" or "pop" effect that might occur with a sudden onset. 3. How do I use it? Before audio is processed, call plc_init() to create an instance of the packet loss concealer. For each received audio packet that is acceptable (i.e. not including those being dropped for being too late) call plc_rx() to record the content of the packet. Note this may modify the packet a little after a period of packet loss, to blend real synthetic data smoothly. When a real packet is not available in time, call plc_fillin() to create a sythetic substitute. That's it! */ /*! Minimum allowed pitch (66 Hz) */ #define PLC_PITCH_MIN(SAMPLE_RATE) ((double)(SAMPLE_RATE) / 66.6) /*! Maximum allowed pitch (200 Hz) */ #define PLC_PITCH_MAX(SAMPLE_RATE) ((SAMPLE_RATE) / 200) /*! Maximum pitch OLA window */ //#define PLC_PITCH_OVERLAP_MAX(SAMPLE_RATE) ((PLC_PITCH_MIN(SAMPLE_RATE)) >> 2) /*! The length over which the AMDF function looks for similarity (20 ms) */ #define CORRELATION_SPAN(SAMPLE_RATE) ((20 * (SAMPLE_RATE)) / 1000) /*! History buffer length. The buffer must also be at leat 1.25 times PLC_PITCH_MIN, but that is much smaller than the buffer needs to be for the pitch assessment. */ //#define PLC_HISTORY_LEN(SAMPLE_RATE) ((CORRELATION_SPAN(SAMPLE_RATE)) + (PLC_PITCH_MIN(SAMPLE_RATE))) namespace audio { typedef struct { /*! Consecutive erased samples */ int missing_samples; /*! Current offset into pitch period */ int pitch_offset; /*! Pitch estimate */ int pitch; /*! Buffer for a cycle of speech */ float *pitchbuf;//[PLC_PITCH_MIN]; /*! History buffer */ short *history;//[PLC_HISTORY_LEN]; /*! Current pointer into the history buffer */ int buf_ptr; } plc_state_t; class PcmConcealer { public: PcmConcealer(); ~PcmConcealer(); void Init(int channels, int bit_depth, int sample_rate); //Process a block of received audio samples. int Receive(short amp[], int frames); //Fill-in a block of missing audio samples. int Fill(short amp[], int frames); void Destroy(); private: int amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames); void save_history(plc_state_t *s, short *buf, int channel_index, int frames); void normalise_history(plc_state_t *s); /** Holds the states of each of the channels **/ std::vector< plc_state_t * > ChannelStates; int plc_pitch_min; int plc_pitch_max; int plc_pitch_overlap_max; int correlation_span; int plc_history_len; int channel_count; int sample_rate; bool Initialized; }; } #endif PcmConcealer.cpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #include "audio/PcmConcealer.hpp" /* We do a straight line fade to zero volume in 50ms when we are filling in for missing data. */ #define ATTENUATION_INCREMENT 0.0025 /* Attenuation per sample */ #if !defined(INT16_MAX) #define INT16_MAX (32767) #define INT16_MIN (-32767-1) #endif #ifdef WIN32 inline double rint(double x) { return floor(x + 0.5); } #endif inline short fsaturate(double damp) { if (damp > 32767.0) return INT16_MAX; if (damp < -32768.0) return INT16_MIN; return (short)rint(damp); } namespace audio { PcmConcealer::PcmConcealer() : Initialized(false) { } PcmConcealer::~PcmConcealer() { Destroy(); } void PcmConcealer::Init(int channels, int bit_depth, int sample_rate) { if(Initialized) return; if(channels <= 0 || bit_depth != 16) return; Initialized = true; channel_count = channels; this->sample_rate = sample_rate; ////////////// double min = PLC_PITCH_MIN(sample_rate); int imin = (int)min; double max = PLC_PITCH_MAX(sample_rate); int imax = (int)max; plc_pitch_min = imin; plc_pitch_max = imax; plc_pitch_overlap_max = (plc_pitch_min >> 2); correlation_span = CORRELATION_SPAN(sample_rate); plc_history_len = correlation_span + plc_pitch_min; ////////////// for(int i = 0; i < channel_count; i ++) { plc_state_t *t = new plc_state_t; memset(t, 0, sizeof(plc_state_t)); t->pitchbuf = new float[plc_pitch_min]; t->history = new short[plc_history_len]; ChannelStates.push_back(t); } } void PcmConcealer::Destroy() { if(!Initialized) return; while(ChannelStates.size()) { plc_state_t *s = ChannelStates.at(0); if(s) { if(s->history) delete s->history; if(s->pitchbuf) delete s->pitchbuf; memset(s, 0, sizeof(plc_state_t)); delete s; } ChannelStates.erase(ChannelStates.begin()); } ChannelStates.clear(); Initialized = false; } //Process a block of received audio samples. int PcmConcealer::Receive(short amp[], int frames) { if(!Initialized) return 0; int j = 0; for(int k = 0; k < ChannelStates.size(); k++) { int i; int overlap_len; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples) { /* Although we have a real signal, we need to smooth it to fit well with the synthetic signal we used for the previous block */ /* The start of the real data is overlapped with the next 1/4 cycle of the synthetic data. */ pitch_overlap = s->pitch >> 2; if (pitch_overlap > frames) pitch_overlap = frames; gain = 1.0 - s->missing_samples * ATTENUATION_INCREMENT; if (gain < 0.0) gain = 0.0; new_step = 1.0/pitch_overlap; old_step = new_step*gain; new_weight = new_step; old_weight = (1.0 - new_step)*gain; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->pitchbuf[s->pitch_offset] + new_weight * amp[index]); if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->missing_samples = 0; } save_history(s, amp, j, frames); j++; } return frames; } //Fill-in a block of missing audio samples. int PcmConcealer::Fill(short amp[], int frames) { if(!Initialized) return 0; int j =0; for(int k = 0; k < ChannelStates.size(); k++) { short *tmp = new short[plc_pitch_overlap_max]; int i; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; short *orig_amp; int orig_len; orig_amp = amp; orig_len = frames; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples == 0) { // As the gap in real speech starts we need to assess the last known pitch, //and prepare the synthetic data we will use for fill-in normalise_history(s); s->pitch = amdf_pitch(plc_pitch_min, plc_pitch_max, s->history + plc_history_len - correlation_span - plc_pitch_min, j, correlation_span); // We overlap a 1/4 wavelength pitch_overlap = s->pitch >> 2; // Cook up a single cycle of pitch, using a single of the real signal with 1/4 //cycle OLA'ed to make the ends join up nicely // The first 3/4 of the cycle is a simple copy for (i = 0; i < s->pitch - pitch_overlap; i++) s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]; // The last 1/4 of the cycle is overlapped with the end of the previous cycle new_step = 1.0/pitch_overlap; new_weight = new_step; for ( ; i < s->pitch; i++) { s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]*(1.0 - new_weight) + s->history[plc_history_len - 2*s->pitch + i]*new_weight; new_weight += new_step; } // We should now be ready to fill in the gap with repeated, decaying cycles // of what is in pitchbuf // We need to OLA the first 1/4 wavelength of the synthetic data, to smooth // it into the previous real data. To avoid the need to introduce a delay // in the stream, reverse the last 1/4 wavelength, and OLA with that. gain = 1.0; new_step = 1.0/pitch_overlap; old_step = new_step; new_weight = new_step; old_weight = 1.0 - new_step; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->history[plc_history_len - 1 - i] + new_weight * s->pitchbuf[i]); new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->pitch_offset = i; } else { gain = 1.0 - s->missing_samples*ATTENUATION_INCREMENT; i = 0; } for ( ; gain > 0.0 && i < frames; i++) { int index = (i * channel_count) + j; amp[index] = s->pitchbuf[s->pitch_offset]*gain; gain -= ATTENUATION_INCREMENT; if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; } for ( ; i < frames; i++) { int index = (i * channel_count) + j; amp[i] = 0; } s->missing_samples += orig_len; save_history(s, amp, j, frames); delete [] tmp; j++; } return frames; } void PcmConcealer::save_history(plc_state_t *s, short *buf, int channel_index, int frames) { if (frames >= plc_history_len) { /* Just keep the last part of the new data, starting at the beginning of the buffer */ //memcpy(s->history, buf + len - plc_history_len, sizeof(short)*plc_history_len); int frames_to_copy = plc_history_len; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + frames - plc_history_len)) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = 0; return; } if (s->buf_ptr + frames > plc_history_len) { /* Wraps around - must break into two sections */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*(plc_history_len - s->buf_ptr)); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = plc_history_len - s->buf_ptr; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } frames -= (plc_history_len - s->buf_ptr); //memcpy(s->history, buf + (plc_history_len - s->buf_ptr), sizeof(short)*len); frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + (plc_history_len - s->buf_ptr))) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = frames; return; } /* Can use just one section */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*len); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } s->buf_ptr += frames; } void PcmConcealer::normalise_history(plc_state_t *s) { short *tmp = new short[plc_history_len]; if (s->buf_ptr == 0) return; memcpy(tmp, s->history, sizeof(short)*s->buf_ptr); memcpy(s->history, s->history + s->buf_ptr, sizeof(short)*(plc_history_len - s->buf_ptr)); memcpy(s->history + plc_history_len - s->buf_ptr, tmp, sizeof(short)*s->buf_ptr); s->buf_ptr = 0; delete [] tmp; } int PcmConcealer::amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames) { int i; int j; int acc; int min_acc; int pitch; pitch = min_pitch; min_acc = INT_MAX; for (i = max_pitch; i <= min_pitch; i++) { acc = 0; for (j = 0; j < frames; j++) { int index1 = (channel_count * (i+j)) + channel_index; int index2 = (channel_count * j) + channel_index; //std::cout << "Index 1: " << index1 << ", Index 2: " << index2 << std::endl; acc += abs(amp[index1] - amp[index2]); } if (acc < min_acc) { min_acc = acc; pitch = i; } } std::cout << "Pitch: " << pitch << std::endl; return pitch; } } P.S. - I must confess that digital audio is not my forte...

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  • Instantiating class with custom allocator in shared memory

    - by recipriversexclusion
    I'm pulling my hair due to the following problem: I am following the example given in boost.interprocess documentation to instantiate a fixed-size ring buffer buffer class that I wrote in shared memory. The skeleton constructor for my class is: template<typename ItemType, class Allocator > SharedMemoryBuffer<ItemType, Allocator>::SharedMemoryBuffer( unsigned long capacity ){ m_capacity = capacity; // Create the buffer nodes. m_start_ptr = this->allocator->allocate(); // allocate first buffer node BufferNode* ptr = m_start_ptr; for( int i = 0 ; i < this->capacity()-1; i++ ) { BufferNode* p = this->allocator->allocate(); // allocate a buffer node } } My first question: Does this sort of allocation guarantee that the buffer nodes are allocated in contiguous memory locations, i.e. when I try to access the n'th node from address m_start_ptr + n*sizeof(BufferNode) in my Read() method would it work? If not, what's a better way to keep the nodes, creating a linked list? My test harness is the following: // Define an STL compatible allocator of ints that allocates from the managed_shared_memory. // This allocator will allow placing containers in the segment typedef allocator<int, managed_shared_memory::segment_manager> ShmemAllocator; //Alias a vector that uses the previous STL-like allocator so that allocates //its values from the segment typedef SharedMemoryBuffer<int, ShmemAllocator> MyBuf; int main(int argc, char *argv[]) { shared_memory_object::remove("MySharedMemory"); //Create a new segment with given name and size managed_shared_memory segment(create_only, "MySharedMemory", 65536); //Initialize shared memory STL-compatible allocator const ShmemAllocator alloc_inst (segment.get_segment_manager()); //Construct a buffer named "MyBuffer" in shared memory with argument alloc_inst MyBuf *pBuf = segment.construct<MyBuf>("MyBuffer")(100, alloc_inst); } This gives me all kinds of compilation errors related to templates for the last statement. What am I doing wrong?

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  • Debugging NSoperation BAD ACCESS within graphics context

    - by Joe
    I tried everything to debug this one but I can't get to the bottom of it. This code lives in a subclass of NSOperation which is processed from a queue: (borders is an ivar NSArray containing 5 UIimage objects) NSMutableArray *images = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < 5; i++) { CGSize size = CGSizeMake(60, 60); UIGraphicsBeginImageContext(size); CGPoint thumbPoint = CGPointMake(6, 6); [controller.image drawAtPoint:thumbPoint]; CGPoint borderPoint = CGPointMake(0, 0); [[borders objectAtIndex:i] drawAtPoint:borderPoint]; [images addObject:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); } [images release]; The code works fine most of the time but when I push the iphone by access subviews and pressing lots of buttons on the UI I either get this exception which is trapped by the operation: Exception Load view: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil or I get this: Program received signal: “EXC_BAD_ACCESS”. The exception is caused because UIGraphicsGetImageFromCurrentImageContext() return nil. I don't know how to debug the EXC_BAD_ACCESS but I'm guessing that this error (in fact both of these errors) is caused by low memory. The debugger stops at the line: [controller.image drawAtPoint:thumbPoint]; As I mentioned I've trapped the exception so I can live with that but the EXC_BAD_ACCESS is more serious. IF this is memory related how can I tell and is it possible to increase the memory available to NSOperation?

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  • postgres - ERROR: syntax error at or near "COST"

    - by cino21122
    EDIT Taking COST 100 out made the command go through, however, I'm still unable to run my query because it yields this error: ERROR: function group_concat(character) does not exist HINT: No function matches the given name and argument types. You may need to add explicit type casts. The query I'm running is this: select tpid, group_concat(z) as z, group_concat(cast(r as char(2))) as r, group_concat(to_char(datecreated,'DD-Mon-YYYY HH12:MI am')) as datecreated, group_concat(to_char(datemodified,'DD-Mon-YYYY HH12:MI am')) as datemodified from tpids group by tpid order by tpid, zip This function seems to work fine locally, but moving it online yields this error... Is there something I'm missing? CREATE OR REPLACE FUNCTION group_concat(text, text) RETURNS text AS $BODY$ SELECT CASE WHEN $2 IS NULL THEN $1 WHEN $1 IS NULL THEN $2 ELSE $1 operator(pg_catalog.||) ',' operator(pg_catalog.||) $2 END $BODY$ LANGUAGE 'sql' IMMUTABLE COST 100; ALTER FUNCTION group_concat(text, text) OWNER TO j76dd3;

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  • Convert French to ASCII (French speakers are wanted)

    - by Andrey
    i need to convert French text to most correct analog in ASCII. Let me explain. In German you should convert ä to ae, this is not simple removing of diacritics, it is finding most correct analogue. Please help me with French. I found that there is no programmatic way to do it, i create Dictionary<char, string>. To convert (+ capitals): é, à, è, ù, â, ê, î, ô, û, ë, ï, ü, ÿ, ç. and any other you suggest! Please write suggested substitution in ascii. Thanks, Andrey.

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  • C-macro: set a register field defined by a bit-mask to a given value

    - by geschema
    I've got 32-bit registers with field defined as bit-masks, e.g. #define BM_TEST_FIELD 0x000F0000 I need a macro that allows me to set a field (defined by its bit-mask) of a register (defined by its address) to a given value. Here's what I came up with: #include <stdio.h> #include <assert.h> typedef unsigned int u32; /* * Set a given field defined by a bit-mask MASK of a 32-bit register at address * ADDR to a value VALUE. */ #define SET_REGISTER_FIELD(ADDR, MASK, VALUE) \ { \ u32 mask=(MASK); u32 value=(VALUE); \ u32 mem_reg = *(volatile u32*)(ADDR); /* Get current register value */ \ assert((MASK) != 0); /* Null masks are not supported */ \ while(0 == (mask & 0x01)) /* Shift the value to the left until */ \ { /* it aligns with the bit field */ \ mask = mask >> 1; value = value << 1; \ } \ mem_reg &= ~(MASK); /* Clear previous register field value */ \ mem_reg |= value; /* Update register field with new value */ \ *(volatile u32*)(ADDR) = mem_reg; /* Update actual register */ \ } /* Test case */ #define BM_TEST_FIELD 0x000F0000 int main() { u32 reg = 0x12345678; printf("Register before: 0x%.8X\n", reg);/* should be 0x12345678 */ SET_REGISTER_FIELD(&reg, BM_TEST_FIELD, 0xA); printf("Register after: 0x%.8X\n", reg); /* should be 0x123A5678 */ return 0; } Is there a simpler way to do it?

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  • Strlen of MAX 16 chars string using bitwise operators

    - by fabrizioM
    The challenge is to find the fastest way to determine in C/C++ the length of a c-string using bitwise operations in C. char thestring[16]; The c-string has a max size of 16 chars and is inside a buffer If the string is equal to 16 chars doesn't have the null byte at the end. I am sure can be done but didn't got it right yet. I am working on this at the moment, but assuming the string is memcpied on a zero-filled buffer. len = buff[0] != 0x0 + buff[1] != 0x0 + buff[2] != 0x0 + buff[3] != 0x0 + buff[4] != 0x0 + buff[5] != 0x0 + buff[6] != 0x0 + buff[7] != 0x0 + buff[8] != 0x0 + buff[9] != 0x0 + buff[10] != 0x0 + buff[11] != 0x0 + buff[12] != 0x0 + buff[13] != 0x0 + buff[14] != 0x0 + buff[15] != 0x0;

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