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  • Threadpool design question

    - by ZeroVector
    I have a design question. I want some feedback to know if a ThreadPool is appropriate for the client program I am writing. I am having a client running as a service processing database records. Each of these records contains connection information to external FTP sites [basically it is a queue of files to transfer]. A lot of them are to the same host, just moving different files. Therefore, I am grouping them together by host. I want to be able to create a new thread per host. I really don't care when the transfers finish, they just need to do all the work (or try to do) they were assigned, and then terminate once they are finished, cleaning up all resources they used in the process. I anticipate no more than 10-25 connections to be established. Once the transfer queue is empty, the program will simply wait until there are records in the queue again. Is the ThreadPool a good candidate for this or should I use a different approach? Edit: For the most part, this is the only significant custom application running on the server.

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  • C++ AI Design Question

    - by disney
    Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I would know how simply cast them randomly, by checking which skill has not yet been casted, but in right order as being shown in the GUI, not really. note: the skill amount may differ, it's not always 3, maximum 10 though. Charactername < foobar has 3 skills. Skill 1: Name ( random1 ) cooldown ( 1000 ms ) cast duration ( 500 ms ) Skill 2: Name ( random2 ) cooldown ( 1500 ms ) cast duration ( 700 ms ) Skill 3: Name ( random3 ) cooldown ( 2000 ms ) cast duration ( 900 ms ) I don't really know how I could implement this, if anyone has some thoughts, feel free to share. I do know that most of the people don't like the idea of cheating in games, I don't like it either, nor I am actually playing the game, but its an interesting field for me. Thank you.

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  • Proper API Design for Version Independence?

    - by Justavian
    I've inherited an enormous .NET solution of about 200 projects. There are now some developers who wish to start adding their own components into our application, which will require that we begin exposing functionality via an API. The major problem with that, of course, is that the solution we've got on our hands contains such a spider web of dependencies that we have to be careful to avoid sabotaging the API every time there's a minor change somewhere in the app. We'd also like to be able to incrementally expose new functionality without destroying any previous third party apps. I have a way to solve this problem, but i'm not sure it's the ideal way - i was looking for other ideas. My plan would be to essentially have three dlls. APIServer_1_0.dll - this would be the dll with all of the dependencies. APIClient_1_0.dll - this would be the dll our developers would actual refer to. No references to any of the mess in our solution. APISupport_1_0.dll - this would contain the interfaces which would allow the client piece to dynamically load the "server" component and perform whatever functions are required. Both of the above dlls would depend upon this. It would be the only dll that the "client" piece refers to. I initially arrived at this design, because the way in which we do inter process communication between windows services is sort of similar (except that the client talks to the server via named pipes, rather than dynamically loading dlls). While i'm fairly certain i can make this work, i'm curious to know if there are better ways to accomplish the same task.

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  • Factorial function - design and test.

    - by lukas
    I'm trying to nail down some interview questions, so I stared with a simple one. Design the factorial function. This function is a leaf (no dependencies - easly testable), so I made it static inside the helper class. public static class MathHelper { public static int Factorial(int n) { Debug.Assert(n >= 0); if (n < 0) { throw new ArgumentException("n cannot be lower that 0"); } Debug.Assert(n <= 12); if (n > 12) { throw new OverflowException("Overflow occurs above 12 factorial"); } //by definition if (n == 0) { return 1; } int factorialOfN = 1; for (int i = 1; i <= n; ++i) { //checked //{ factorialOfN *= i; //} } return factorialOfN; } } Testing: [TestMethod] [ExpectedException(typeof(OverflowException))] public void Overflow() { int temp = FactorialHelper.MathHelper.Factorial(40); } [TestMethod] public void ZeroTest() { int factorialOfZero = FactorialHelper.MathHelper.Factorial(0); Assert.AreEqual(1, factorialOfZero); } [TestMethod] public void FactorialOf5() { int factOf5 = FactorialHelper.MathHelper.Factorial(5); Assert.AreEqual(120,factOf5); } [TestMethod] [ExpectedException(typeof(ArgumentException))] public void NegativeTest() { int factOfMinus5 = FactorialHelper.MathHelper.Factorial(-5); } I have a few questions: Is it correct? (I hope so ;) ) Does it throw right exceptions? Should I use checked context or this trick ( n 12 ) is ok? Is it better to use uint istead of checking for negative values? Future improving: Overload for long, decimal, BigInteger or maybe generic method? Thank you

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  • Complicated .NET factory design

    - by Tom W
    Hello SO; I'm planning to ask a fairly elaborate question that is also something of a musing here, so bear with me... I'm trying to design a factory implementation for a simulation application. The simulation will consist of different sorts of entities i.e. it is not a homogenous simulation in any respect. As a result, there will be numerous very different concrete implementations and only the very general properties will be abstracted at the top level. What I'd like to be able to do is create new simulation entities by calling a method on the model with a series of named arguments representing the parameters of the entity, and have the model infer what type of object is being described by the inbound parameters (from the names of the parameters and potentially the sequence they occur in) and call a factory method on the appropriate derived class. For example, if I pass the model a pair of parameters (Param1=5000, Param2="Bacon") I would like it to infer that the names Param1 and Param2 'belong' to the class "Blob1" and call a shared function "getBlob1" with named parameters Param1:=5000, Param2:="Bacon" whereas if I pass the model (Param1=5000, Param3=50) it would call a similar factory method for Blob2; because Param1 and Param3 in that order 'belong' to Blob2. I foresee several issues to resolve: Whether or not I can reflect on the available types with string parameter names and how to do this if it's possible Whether or not there's a neat way of doing the appropriate constructor inference from the combinatoric properties of the argument list or whether I'm going to have to bodge something to do it 'by hand'. If possible I'd like the model class to be able to accept parameters as parameters rather than as some collection of keys and values, which would require the model to expose a large number of parametrised methods at runtime without me having to code them explicitly - presumably one for every factory method available in the relevant namespace. What I'm really asking is how you'd go about implementing such a system, rather than whether or not it's fundamentally possible. I don't have the foresight or experience with .NET reflection to be able to figure out a way by myself. Hopefully this will prove an informative discussion.

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  • Enterprise Platform in Python, Design Advice

    - by Jason Miesionczek
    I am starting the design of a somewhat large enterprise platform in Python, and was wondering if you guys can give me some advice as to how to organize the various components and which packages would help achieve the goals of scalability, maintainability, and reliability. The system is basically a service that collects data from various outside sources, with each outside source having its own separate application. These applications would poll a central database and get any requests that have been submitted to perform on the external source. There will be a main website and REST/SOAP API that should also have access to the central data service. My initial thought was to use Django for the web site, web service and data access layer (using its built-in ORM), and then the outside source applications can use the web service(s) to get the information they need to process the request and save the results. Using this method would allow me to have multiple instances of the service applications running on the same or different machines to balance out the load. Are there more elegant means of accomplishing this? i've heard of messaging systems such as MQ, would something like that be beneficial in this scenario? My other thought was to use a completely separate data service not based on Django, and use some kind of remoting or remote objects (in they exist in Python) to interact with the data model. The downside here would be with the website which would become much slower if it had to push all of its data requests through a second layer. I would love to hear what other developers have come up with to achieve these goals in the most flexible way possible.

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  • OO Design: use Properties or Overloaded methods?

    - by Robert Frank
    Question about OO design. Suppose I have a base object vehicle. And two descendants: truck and automobile. Further, suppose the base object has a base method: FixFlatTire(); abstract; When the truck and automobile override the base object's, they require different information from the caller. Am I better off overloading FixFlatTire like this in the two descendant objects: Procedure Truck.FixFlatTire( OfficePhoneNumber: String; NumberOfAxles: Integer): Override; Overload; Procedure Automobile.FixFlatTire( WifesPhoneNumber: String; AAAMembershipID: String): Override; Overload; Or introducing new properties in each of the descendants and then setting them before calling FixFlatTire, like this: Truck.OfficePhoneNumber := '555-555-1212'; Truck.NumberOfAxles := 18; Truck.FixFlatTire(); Automobile.WifesPhoneNumber := '555-555-2323'; Automobile.AAAMembershipID := 'ABC'; Automobile.FixFlatTire();

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  • MVC design for archived data view

    - by Hemant Tank
    Implementation of a standard archive process in ASP.Net MVC. Backend SQL Server 2005 We've an existing web app built in MVC. We've an Entity "Claim" and it has some child entities like ClaimDetails, Files, etc... A pretty standard setup in DB. Each entity has its own table and are linked via FK. Now, we need to have an "Archive" feature in web app which will allow admin to archive a Claim and its child entities. An archived Claim shud become readonly when visited again. Here're some points on which I need your valued opinion - To keep it simple and scalable (for a few million records) for now we plan to simply add a bit field "Archived" to the Claim table in db. And change the behavior accordingly in the web app. We've a 'Manage claim' page which renders a bunch of diff views for Claim and its child entities. Now, for a readonly view we can either use the same views or have a separate set of views. What do you suggest? At controller level, we can identify archived claim and select which view to render. At model level, though it'd be great to be able to use the same model used for Manage Claim - but it might not get us the "text" of some lookup fields. For example, Claim.BrandId is rendered as a dropdown in Manage claim (requires only BrandId) but for readonly view we need 'BrandText'. Any existing ref or architecture level example would be great. Here's my prev SO post but its more about db level changes: Design a process to archive data (SQL Server 2005) Thank you.

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  • Winforms App Not Displaying Graphical Elements in Design Mode

    - by Sev
    I wrote a bunch of code in the .cs file in c# for a winforms application. The application runs fine, and everything is in it's place. Something like this: using.. namespace Temp { public class Temp : Form { Button b1; TextBox t1; Temp() { b1.Text = "Some Text"; b1.Size = new Size(50,20); ... } void function1() { // stuff } static void Main() { Application.Run(new Temp()); } } } How can I modify my code (or fix it somehow) so that the design view displays the elements in their correct positions and view so that I can visually edit them instead of having to trial/error everything. Edit for Clarification My application runs fine. The problem is, that I didn't use designer to create the application and so in the designer view, the app is empty. But not empty when I run it, since everything is positioned programmatically in the .cs file. My question is, how can I fix this, so that the designer shows the objects correctly. There is no quick fix other than to redesign everything?

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  • Visual C# Winforms App Not Displaying Graphical Elements in Design Mode

    - by Sev
    I wrote a bunch of code in the .cs file in c# for a winforms application. The application runs fine, and everything is in it's place. Something like this: using.. namespace Temp { public class Temp : Form { Button b1; TextBox t1; Temp() { b1.Text = "Some Text"; b1.Size = new Size(50,20); ... } void function1() { // stuff } static void Main() { Application.Run(new Temp()); } } } How can I modify my code (or fix it somehow) so that the design view displays the elements in their correct positions and view so that I can visually edit them instead of having to trial/error everything. Edit for Clarification My application runs fine. The problem is, that I didn't use designer to create the application and so in the designer view, the app is empty. But not empty when I run it, since everything is positioned programmatically in the .cs file. My question is, how can I fix this, so that the designer shows the objects correctly. There is no quick fix other than to redesign everything?

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  • Design patterns for Caching Images in a MVC?

    - by Onema
    Hi, I'm designing an image cache system that will be used in an MVC CMS. The main purpose of the image cacher is to modify images: scale, crop, etc and cache them in the client site. I have created an image cache Model and Mapper that interact with the Database, to keep track of the images and know what kind of actions have been applied to them (scale, crop, etc). In addition to the Model and Mapper I have created a ImageCacher Class that is used by the API to manage the Model and image creation based on arguments passed by the client site, this class creates the images and generates the links to the images for the View. A coworker argued that I need to include the functionality of this last Class inside the Model, as the bulk of the logic should go in the model. I respectfully disagree with him since I feel the model's responsibility is to deal with the information about the images cached at the database level, and the responsibility of the ImageCacher Class is to create the url/image that we will be caching (keeping the single responsibility principle). In addition to this I believe that a model should not have Presentation-related features, like creating or showing images. Does anyone have any insight on this? is there a particular design pattern that would make this division of tasks clear and and the image cacher reusable? Should I add all the logic in the Model? Thank you.

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  • Grid related UI design question

    - by younevertell
    Grid related UI design question I want some 16-grid (4 rows and 4 columns) user interface, and fill the grid with some round shapes. I also want to use the MouseOver, mouse left button down, and Mouse Left Button Up events to set the state of grids as selected or not selected. My questions: 1. How fill the grid with some round shapes? by SetColumn and SetRow? 2. How to make the grids respond to the mouse please? Thanks <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions>

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  • MS Access Premiere Products Exercise

    - by rynwtts
    I am working with Microsoft Access, Premiere Products Exercises for a college course. I can't seem to get past a specific question. We are working with DBDL and E-R Diagrams. The question is here. Indicate the changes you need to make to the design of the Premiere Products database to support the following situation. A customer is not necessarily represented by a single sales rep but can be represented by several sales reps. when a customer places an order, the sales rep who gets the commission on the order must be one of the collection of sales reps who represents the customer. In the database already each customer is represented by a sales rep. Which yields a one to one relationship. I need to enable a customer to have several sales reps, and make it so that only those sales rep will be eligible for commission upon each order.

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  • uWSGI and Nginx python file handling

    - by user133507
    I've been trying to figure out how to propertly utilize uWSGI with Nginx and have hit a bit of a design roadblock. I'm trying to figure out how my python files should be accessed via uWSGI. I've been able to find 3 different ways to do so: Create a uWSGI process for each python file and then create locations in nginx that pass to each uWSGI process. Create one instance of uWSGI and create a master python file that handles all the different requests. Create one instance of uWSGI and setup dynamic applications I'm coming from LightTPD where I simply setup rewrites to point at the different python files. I feel like 3 is the closest to that but uWSGI says that it is not the recommended way of going about it.

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  • Where to begin with IPv6 [closed]

    - by Willem de Vries
    I am fairly familiar with setting-up IPv4 networks for bigger server configurations, only now I wanted to start familiarizing myself with doing the same for IPv6. I have been Googling for the second night in a row for things like: IPv6 network design, IPv6 for dummies, etc. So far most things you find go on about why IPv6 and the amazing amount of numbers that we have now. Yet I am looking for practical stuff, for example: what would be a good way to assign IP-number, as I understand it DHCP shouldn't be the default course of action. How do other assignment methods work with DNS configuration? what would be a good or standard way of dividing the network in to sub-nets? (database, application, web servers spread over multiple domains/applications and some what intertwined) In short I would like to find good resources with practical information books, webpages, etc.

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  • How to apply Data Oriented Design with Object Oriented Programming?

    - by Pombal
    I've read lots of articles about Data Oriented Design (DOD) and I understand it but I can't design an Object Oriented Programming (OOP) system with DOD in mind, I think my OOP education is blocking me. How should I think to mix the two? The objective is to have a nice OOP interface while using DOD behind the scenes. I saw this too but didn't help much: http://stackoverflow.com/questions/3872354/how-to-apply-dop-and-keep-a-nice-user-interface

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  • How to change drag & drop behaviour in Windows 7's explorer?

    - by Pekka
    I have a new touch screen, and am playing around with its functionality. The most productive use for me is organizing files (literally) by hand. It's fun working through a list of files, dragging and dropping them to the right locations using your index finger. It feels better on the wrist than mouse-clicking, too. The only problem is that when I drag & drop files across drives in Windows 7, the default behaviour is to copy the file instead of moving it. I know I can influence this using right click, but that is of course no option in my situation. How can I change the default drag & drop behaviour in Windows 7's explorer?

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  • Change Tweetmeme button colour under wordpress

    - by Andrew Bolster
    I've had a poke around in the TweetMeme plugin code and IANA JS Guru, but I cant find any sensible way to make specific styling changes; you can add div-specific CSS characteristics, but I'm talking about changing the resting colour and the hover colour of the button. I've googled around and noone seems to have asked it on here so I thought I should. PS I would not be surprised by this question being migrated to SO, but since this is more of a design/use question rather than a programming question, I thought it was worth trying here first.

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  • Grid Style. Is It The Next Big Thing In Web Design?

    Inspired by typographic magazine layout grids more and more web designers are starting to embrace grid-based design siting cleaner and more easily digestible web pages as a benefit. The concept of ... [Author: Michiel Van Kets - Web Design and Development - June 17, 2010]

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  • Building a News-feed that comprises posts "created by user's connections" && "on the topics user is following"

    - by aklin81
    I am working on a project of Questions & Answers website that allows a user to follow questions on certain topics from his network. A user's news-feed wall comprises of only those questions that have been posted by his connections and tagged on the topics that he is following(his expertise topics). I am confused what database's datamodel would be most fitting for such an application. The project needs to consider the future provisions for scalability and high performance issues. I have been looking at Cassandra and MySQL solutions as of now. After my study of Cassandra I realized that Simple news-feed design that shows all the posts from network would be easy to design using Cassandra by executing fast writes to all followers of a user about the post from user. But for my kind of application where there is an additional filter of 'followed topics', (ie, the user receives posts "created by his network" && "on topics user is following"), I could not convince myself with a good schema design in Cassandra. I hope if I missed something because of my short understanding of cassandra, perhaps, can you please help me out with your suggestions of how this news-feed could be implemented in Cassandra ? Looking for a great project with Cassandra ! Edit: There are going to be maximum 5 tags allowed for tagging the question (ie, max 5 topics can be tagged on a question).

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  • Two objects with dependencies for each other. Is that bad?

    - by Kasper Grubbe
    Hi SO. I am learning a lot about design patterns these days. And I want to ask you about a design question that I can't find an answer to. Currently I am building a little Chat-server using sockets, with multiple Clients. Currently I have three classes. Person-class which holds information like nick, age and a Room-object. Room-class which holds information like room-name, topic and a list of Persons currently in that room. Hotel-class which have a list of Persons and a list of Rooms on the server. I have made a diagram to illustrate it (Sorry for the big size!): http://i.imgur.com/Kpq6V.png I have a list of players on the server in the Hotel-class because it would be nice to keep track of how many there are online right now (Without having to iterate through all of the rooms). The persons live in the Hotel-class because I would like to be able to search for a specific Person without searching the rooms. Is this bad design? Is there another way of achieve it? Thanks.

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Where can a self-teacher learn general good programming habits and conventions?

    - by lucid
    A few mistakes and general childishness in early adulthood have left me in a situation where I work a menial job, with no possibility (in the near future) of attending school. I aspire to one day work in the programming field (gaming specifically), after proving myself on the indie end of things. I've gotten very confident in C++, java, and python, and I find I'm able to solve any problem I want either from previous experience, or from scouring the web for help. The solutions work, and with each attempt they become more readable, maintainable, and extensible. But this is because I'm learning from mistakes and bad programming and design habits I feel I might have avoided with actual schooling. General tips like: "if it's hard to read or getting long, or you're writing it twice, it should be in one or more functions." or "design all your classes before you start coding, so you don't have to rewrite classes later when you discover an unforeseen dependency" Is there a good book or website for learning general good programming practices and design habits? Also, naming and format conventions. I realize sometimes development houses have their own conventions, but things like "Classes in python usually have the first letter of each word capitalized". I'd like to be able to show some source code to a potential employer, and be prepared when for what's expected on a team. Is there some central database of naming and formatting conventions somewhere? Also, feel free to give any thoughts on whether or not the self-teach, garner some indie sales, use them as your resume' route is realistic

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  • C++ Matrix class hierachy

    - by bpw1621
    Should a matrix software library have a root class (e.g., MatrixBase) from which more specialized (or more constrained) matrix classes (e.g., SparseMatrix, UpperTriangluarMatrix, etc.) derive? If so, should the derived classes be derived publicly/protectively/privately? If not, should they be composed with a implementation class encapsulating common functionality and be otherwise unrelated? Something else? I was having a conversation about this with a software developer colleague (I am not per se) who mentioned that it is a common programming design mistake to derive a more restricted class from a more general one (e.g., he used the example of how it was not a good idea to derive a Circle class from an Ellipse class as similar to the matrix design issue) even when it is true that a SparseMatrix "IS A" MatrixBase. The interface presented by both the base and derived classes should be the same for basic operations; for specialized operations, a derived class would have additional functionality that might not be possible to implement for an arbitrary MatrixBase object. For example, we can compute the cholesky decomposition only for a PositiveDefiniteMatrix class object; however, multiplication by a scalar should work the same way for both the base and derived classes. Also, even if the underlying data storage implementation differs the operator()(int,int) should work as expected for any type of matrix class. I have started looking at a few open-source matrix libraries and it appears like this is kind of a mixed bag (or maybe I'm looking at a mixed bag of libraries). I am planning on helping out with a refactoring of a math library where this has been a point of contention and I'd like to have opinions (that is unless there really is an objective right answer to this question) as to what design philosophy would be best and what are the pros and cons to any reasonable approach.

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  • What's the best way to store Logon User information for Web Application?

    - by Morgan Cheng
    I was once in a project of web application developed on ASP.NET. For each logon user, there is an object (let's call it UserSessionObject here) created and stored in RAM. For each HTTP request of given user, matching UserSessoinObject instance is used to visit user state information and connection to database. So, this UserSessionObject is pretty important. This design brings several problems found later: 1) Since this UserSessionObject is cached in ASP.NET memory space, we have to config load balancer to be sticky connection. That is, HTTP request in single session would always be sent to one web server behind. This limit scalability and maintainability. 2) This UserSessionObject is accessed in every HTTP request. To keep the consistency, there is a exclusive lock for the UserSessionObject. Only one HTTP request can be processed at any given time because it must to obtain the lock first. The performance and response time is affected. Now, I'm wondering whether there is better design to handle such logon user case. It seems Sharing-Nothing-Architecture helps. That means long user info is retrieved from database each time. I'm afraid that would hurt performance. Is there any design pattern for long user web app? Thanks.

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