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  • Need help with animation on iPhone

    - by Arun Ravindran
    I'm working on an animated clock application for the iPhone, and I have to pivot all the 3 nodes in the view, which I have obtained in the following code: [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; clockarm.layer.anchorPoint = CGPointMake(0.0, 0.0); [CATransaction commit]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions]; [CATransaction setValue:[NSNumber numberWithFloat:50.0] forKey:kCATransactionAnimationDuration]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.fromValue = [NSNumber numberWithFloat:-60.0]; animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear]; animation.delegate = self; [clockarm.layer addAnimation:animation forKey:@"rotationAnimation"]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [CATransaction commit]; The problem it's just rotating once, ie. only 360 degree and then stopping. I want to raotate the needles indefinitely. How would I do that?

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  • Asynchronous NSURLConnection Throws EXC_BAD_ACCESS

    - by Sheehan Alam
    I'm not really sure why my code is throwing a EXC_BAD_ACCESS, I have followed the guidelines in Apple's documentation: -(void)getMessages:(NSString*)stream{ NSString* myURL = [NSString stringWithFormat:@"http://www.someurl.com"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { receivedData = [[NSMutableData data] retain]; } else { NSLog(@"Connection Failed!"); } } And my delegate methods #pragma mark NSURLConnection Delegate Methods - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; // receivedData is declared as a method instance elsewhere [receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object [connection release]; [receivedData release]; } I get an EXC_BAD_ACCESS on didReceiveData. Even if that method simply contains an NSLog, I get the error. Note: receivedData is an NSMutableData* in my header file

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  • setDelegate:self, how does it work?

    - by fuzzygoat
    I have a query regarding how delegates work. My understanding was that delegates take responsibility for doing certain tasks on behalf of another object. locationManager = [[CLLocationManager alloc] init]; [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; Am I right in thinking that in the example code above that the instance of CLLocationManager is created on a new thread so that it can get on with trying to find the location information it needs. When it completes its task (or encounters an error) it calls-back using the appropriate methods located in self e.g. locationManager:didUpdateToLocation:fromLocation: Essentially locationManager sends messages to self (which conforms to the correct delegate protocol) when things happen cheers gary

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  • iPhone - User Defaults and UIImages

    - by Staros
    Hello, I've been developing an iPhone app for the last few months. Recently I wanted to up performance and cache a few of the images that are used in the UI. The images are downloaded randomly from the web by the user so I can't add specific images to the project. I'm also already using NSUserDefaults to save other info within the app. So now I'm attempting to save a dictionary of UIImages to my NSUserDefaults object and get... -[UIImage encodeWithCoder:]: unrecognized selector sent to instance I then decided to subclass UIImage with a class named UISaveableImage and implement NSCoding. So now I'm at... @implementation UISaveableImage -(void)encodeWithCoder:(NSCoder *)encoder { [encoder encodeObject:super forKey:@"image"]; } -(id)initWithCoder:(NSCoder *)decoder { if (self=[super init]){ super = [decoder decodeObjectForKey:@"image"]; } return self; } @end which isn't any better than where I started. If I was able to convert an UIImage to NSData I would be good, but all I can find are function like UIImagePNGRepresentation which require me to know what type of image this was. Something that UIImage doesn't allow me to do. Thoughts? I feel like I might have wandered down the wrong path...

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  • UITableview titleForHeaderInSection not displaying correctly

    - by mjdth
    I have some VERY simple code to return the title for a section header: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section==0) { return @""; } else if (section==1) { return @"Actions"; } else if (section==2) { return @"Attached To"; } return @""; } For some reason when the headers are actually displayed on the simulator, half of the time they're simply the first letter and then ellipses. Scrolling up and down (to refresh the header view most likely) will result in the title showing correctly roughly half the time and showing incorrectly the other half of the time. Do anyone have any idea what could be causing this? I think this is more of a recent development, but it seems to happen in almost all UITableViews in my application. I don't want to say this is a 3.2 issue, but it might have started happening around then, but either way it must be related to the code somehow. Thank you.

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  • how to change UIKit UIImage:drawInRect method to AppKIt NSImage:drawInRect Method

    - by user322111
    Hi, i'm porting an iphone app to Mac app,there i have to change all the UIKit related class to AppKit. if you can help me on this really appreciate. is this the best way to do below part.. Iphone App--using UIKit UIGraphicsPushContext(ctx); [image drawInRect:rect]; UIGraphicsPopContext(); Mac Os--Using AppKit [NSGraphicsContext saveGraphicsState]; NSGraphicsContext * nscg = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:YES]; [NSGraphicsContext setCurrentContext:nscg]; NSRect rect = NSMakeRect(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height); [NSGraphicsContext restoreGraphicsState]; [image drawInRect:rect fromRect:NSMakeRect( 0, 0, [image size].width, [image size].height ) operation:NSCompositeClear fraction:1.0];

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  • Cocos2D: Problem Rotating a CCMenu

    - by srikanth rongali
    If I try to do actions over menuItems but the actions are not running as expected. I think code below should make the menuItem rotate by 90 degrees but when I run it, the menuItem translates from its coordinates to another coordinate then returns to its original coordinate. The complete translation takes 3 seconds. What I need is for the menuItem to rotate by 90 degrees in place within a 3 seconds duration. Please explain where I have done wrong? CCMenuItemImage *targetE;//Globally declared CCMenu *menu;//Globally declared -(id)init { if( (self = [super init]) ) { isTouchEnabled = YES; CGSize windowSize = [[CCDirector sharedDirector] winSize]; targetE = [CCMenuItemImage itemFromNormalImage:@"grossinis_sister1.png" selectedImage:@"grossinis_sister1.png" target:self selector:@selector(touch:)]; menu = [CCMenu menuWithItems:targetE,nil]; id action4 = [CCRotateBy actionWithDuration:3.0 angle:90]; [menu runAction: [CCSequence actions: action4, nil]]; menu.position = ccp(windowSize.width/2 + 200, windowSize.height/2); [self addChild: menu z:10]; } return self; } @end Thank You.

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  • MVC - Calling Controller Methods

    - by JT703
    Hello, My application is following the MVC design pattern. The problem I keep running into is needing to call methods inside a Controller class from outside that Controller class (ex. A View class wants to call a Controller method, or a Manager class wants to call a Controller method). Is calling Controller methods in this way allowed in MVC? If it's allowed, what's the proper way to do it? According to the version of MVC that I am following (there seems to be so many different versions out there), the View knows of the Model, and the Controller knows of the View. Doing it this way, I can't access the controller. Here's the best site I've found and the one describing the version of MVC I'm following: http://leepoint.net/notes-java/GUI/structure/40mvc.html. The Main Program code block really shows how this works. Thanks for any answers.

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  • Why I cannot get correct class of a custom class through isKindOfClass?

    - by Anthony Chan
    Hi, I've created a custom class AnimalView which is a subclass of UIView containing a UILabel and a UIImageView. @interface AnimalView : UIView { UILabel *nameLabel; UIImageView *picture; } Then I added in several AnimalView onto the ViewController.view. In the touchesBegan:withEvent: method, I wanted to detect if the touched object is an AnimalView or not. Here is the code for the viewController: @implementation AppViewController - (void)viewDidLoad { UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:... [self.view addSubview scrollview]; for (int i = 0; i<10; i++) { AnimalView *newAnimal = [[AnimalView alloc] init]; // customization of newAnimal [scrollview addSubview:newAnimal; } } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; UIView *hitView = touch.view; if ([hitView isKindOfClass:[AnimalView class]]) { AnimalView *animal = (AnimalView *)hitView; [animal doSomething]; } } However, nothing happened when I clicked on the animal. When I checked the class of hitView by NSLog(@"%@", [hitView class]), it always shows UIView instead of AnimalView. Is it true that the AnimalView changed to a UIView when it is added onto the ViewController? Is there any way I can get back the original class of a custom class?

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • How do I use an indeterminate status indicator as the image for an NSStatusItem?

    - by abrahamvegh
    I have an application that is an NSStatusItem. It has a few different modes, each of which require an external process to be launched, during which the icon is simply highlighted, and appears to be frozen. I want to use the -setImage method (or reasonable facsimile) to display something along the lines of a "spinner" commonly seen in web applications and all over OS X. Is there any native method for accomplishing this (e.g. some instance of NSProgressIndicator?) or must I manually display an animation by cycling through a set of images? In either case, how would I implement?

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  • Leak - GeneralBlock-3584

    - by lamicka
    When i try to check leaks of my iPhone App using Instruments, everything is just fine. Same App on actual real device shows this leak for a few times during the app launch. It is pretty non-deterministic and it happens in system libraries. I tried to google down the solution without a luck. Anyone experiencing the same problems? Anyone knows the solution? I find interesting, that every of my leak in code will crash the app sooner or later. These GeneralBlock-3584 leaks keeps app perfectly stable. Might this be reason for AppStore rejection? Thanx for any answer regarding this undocumented problem (Apple is silent unfortunately).

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  • Is This a Valid Way to Use Blocks in Objective-C?

    - by Carter
    I've been building a HTTP client that uses web services to synchronize information between the client and server. I've been using Blocks and NSURLConnection to achieve this on the client side, but I'm getting frequent EXC_BAD_ACCESS crashes in objc_msgSend(). From what I understand, this usually means that a stored block that has fallen off the stack has been called. I think I've coded things correctly to avoid this, but I'm still stuck. Here is conceptually what my code is doing. It starts by calling "synchronizeWithWebServer". That method invokes "listRootObjectsOnServerWithBlock:" which takes in a block to be called when the method returns. "listRootObjectsOnServersWithBlock:" initiates a NSURLConnection to the web server asynchronously. It to expects a block to be called when it returns. Inside that block I want to be able to execute the original Block (so aptly named 'block'). This is only a simplified version of my code. The real synchronization process is more complex but it's mostly more of the same as what you see below. Sometimes the code works perfectly, but about 80% of the time it crashes very early on in the routine. It seems to be more vulnerable to crashing when my data set gets larger. - (void)synchronizeWithWebServer { [self listRootObjectsOnServerWithBlock:^(NSArray *results, NSError *error) { //Iterate over result objects and perform some other similar routines. }]; } - (void)listRootObjectsOnServerWithBlock:(void (^)(NSArray *results, NSError *error))block { //Create NSURLRequest Here //Create connection asynchronously. block = [block copy]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:[NSOperationQueue currentQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){ //Parse response from web server (stored in NSData *data) NSArray *results = ..... //Call 'block' block(results, error); [block release]; }]; }

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  • Using an NSButtonCell with template image in a NSTableView

    - by alloy
    In Interface Builder, I have set the dataCell of one of the columns of my NSTableView instance to be NSButtonCell. This works as expected, however, trying to use a ‘template’ image doesn't yield the expected visual result when clicking the button. How I configure the NSButtonCell: Image: NSRevealFreestandingTemplate Scaling: None Bezel: Bevel Type: Momentary Push In Bordered: false Expected result when clicking the button: Since the image is a ‘template’, the button should render its ‘on’ state. The background, ie the space surrounding the image, should not change. Actual result when clicking the button: No difference in the ‘state’ of the rendered image. The background color changes to white. Even-though I’ve tried my best to make the explanation of the problem as concise as possible, I’ve also made a simple screencast to visually illustrate the problem. And uploaded the demo app.

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  • How to quickly search an array of objects in Objective-C

    - by randombits
    Is there a way in Objective-C to search an array of objects by the contained object's properties if the properties are of type string? For instance, I have an NSArray of Person objects. Person has two properties, NSString *firstName and NSString *lastName. What's the best way to search through the array to find everyone who matches 'Ken' anywhere in the firstName OR lastName properties?

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  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

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  • Outputing struct to NSLog for debugging?

    - by fuzzygoat
    I am just curious, is there a way to print via NSLog the contents of a struct? id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 350, 350); I am trying to output whats in [mp coordinate] for debugging. . EDIT_001: I cracked it, well unless there is another way. id <MKAnnotation> mp = [annotationView annotation]; CLLocationCoordinate2D location = [mp coordinate]; NSLog(@"LAT: %f LON: %f", location.latitude, location.longitude); many thanks gary

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