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  • "Network is unreachable" When pinging google, can connect to internal computers on debian VM

    - by musher
    Similar to this SU question: "Network is unreachable" when attempting to ping google, but internal addresses work Actually, it's pretty much the same base issue. I went through that thread trying to find a solution, I changed my resolv.conf: before: domain [my work domain] search [my work domain] nameserver [my gateway] nameserver [my gateway2] I changed it to: after: domain [my work domain] search [my work domain] nameserver 8.8.8.8 nameserver 8.8.4.4 However, any time I reboot the computer the resolv.conf gets overwritten to the previous version (the 'before' above). The issues began after I installed virtualbox additions, X server and (specifically) LXDE: Cat of apt history.log: Start-Date: 2014-08-21 10:03:42 Commandline: apt-get install virtualbox-guest-utils virtualbox-guest-dkms Install: x11-xkb-utils:amd64 (7.7+1, automatic), libxaw7:amd64 (1.0.12-2, automatic), xfonts-utils:$ End-Date: 2014-08-21 10:03:56 Start-Date: 2014-08-21 10:18:39 Commandline: apt-get install lxde Install: desktop-base:amd64 (7.0.3, automatic), libgoa-1.0-0b:amd64 (3.12.4-1, automatic), lxmenu-d$ End-Date: 2014-08-21 10:21:52 Start-Date: 2014-08-21 10:26:40 Commandline: apt-get upgrade Upgrade: libio-socket-ssl-perl:am ifconfig on the guest: root@Peridot:~# ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:89:c9:20 og inet addr:172.31.2.102 Bcast:172.31.2.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe89:c920/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2281 errors:0 dropped:1 overruns:0 frame:0 TX packets:463 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:266507 (260.2 KiB) TX bytes:120554 (117.7 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:240 (240.0 B) TX bytes:240 (240.0 B) The adapter in VBox is a bridged adapter directly onto my ethernet connection; as are my other 2 VMs (which work) Other SU questions I've tried: "connect: Network is unreachable" in VirtualBox VM

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • WCF Authentication Error

    - by Timmy O' Tool
    I'm accessing a third party WCF service (I have no access to the service configuration) We're using SSL certificates for the authentication. I'm getting this error when trying to access to any of the provided methods The HTTP request is unauthorized with client authentication scheme 'Negotiate'. The authentication header received from the server was 'Negotiate,NTLM I checked many google links and no luck so far- No idea what else to check on my side.

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  • Security considerations processing emails

    - by Timmy O' Tool
    I have process that will be reading emails from an account. The objective of the process is saving to a database those emails with image(s) as attachments. I will be saving sender, subject body and image path (the image will be saved on the process). I will be showing this information on a page so I would like to know all (or most of them :) ) security aspects to cover. I plan to sanitize the subject and body of the email. I can remove most of the tags, probably it would be enough keeping the <p> tag. I'm not sure if I can trust just in a sanitizer. I would like to HTML encode everything except for the <p> tag after sanitize, just in case. Any suggestion? I'm only accepting images as attachment as I said above, any security risk I have to take into account in relation to the attachment? Thanks!

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  • Unable to link to opengl libraries? DOS / MSVC

    - by Mark
    Is there something wrong with this link.exe command line? OpenGL32.lib and Glu32.lib are found at both of the LIBPATH directories. Is it possible the libraries are somehow incompatible? Is there a way to have the link.exe say that instead of unresolved external symbol? Googling shows that this error usually means the libraries are not found, but they are there. E:\mvs90\VC\BIN\link.exe /DLL /nologo /INCREMENTAL:no /DEBUG /pdb:None /LIBPATH:E:\code\python\python\py26\libs /LIBPATH:E:\code\python\python\py26\PCbuild opengl32.lib glu32.lib /EXPORT:init_rabbyt build\temp.win32-2.6-pydebug\Debug\rabbyt/rabbyt._rabbyt.obj /OUT:build\lib.win32-2.6-pydebug\rabbyt\_rabbyt_d.pyd /IMPLIB:build\temp.win32-2.6-pydebug\Debug\rabbyt\_rabbyt_d.lib /MANIFESTFILE:build\temp.win32-2.6-pydebug\Debug\rabbyt\_rabbyt_d.pyd.manifest Creating library build\temp.win32-2.6-pydebug\Debug\rabbyt\_rabbyt_d.lib and object build\temp.win32-2.6-pydebug\Debug\rabbyt\_rabbyt_d.exp rabbyt._rabbyt.obj : error LNK2019: unresolved external symbol __imp__glOrtho re ferenced in function ___pyx_f_6rabbyt_7_rabbyt_set_viewport Directory of E:\code\python\python\py26\libs 09/27/2007 02:20 PM 12,672 GlU32.Lib 09/27/2007 02:20 PM 76,924 OpenGL32.Lib

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  • How to force Maven to download maven-metadata.xml from the central repository?

    - by Alceu Costa
    What I want to do is to force Maven to download the 'maven-metadata.xml' for each artifact that I have in my local repository. The default Maven behaviour is to download only metadata from remote repositories (see this question). Why I want to do that: Currently I have a remote repository running in a build machine. By remote repository I mean a directory located in the build machine that contains all dependencies that I need to build my Maven projects. Note that I'm not using a repository manager like Nexus, the repository is just a copy of a local repository that I have uploaded to my build machine. However, since my local repository did not contain the 'maven-metadata.xml' files, these metadata files are also missing in the build machine repository. If I could retrieve the metadata files from the central repository, then it would be possible to upload a working remote repository to my build machine.

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  • Using "as bool?" instead of "object something = ViewState["hi"]"

    - by Programmin Tool
    So I'm going through old code (2.0) and I came across this: object isReviewingValue = ViewState["IsReviewing"]; if (isReviewingValue is bool) { return (bool)isReviewingValue; } My first thought was to us the "as" keyword to avoid the unneeded (bool)isReviewingValue; But "as" only works with non value types. No problem, I just went ahead and did this: bool? isReviewingValue= ViewState["IsReviewing"] as bool?; if (isReviewingValue.HasValue) { return isReviewingValue.Value; } Question is: Besides looking a bit more readable, is this in fact better? EDIT: So this is getting more interesting. I decided to test it using a simple stopwatch and turns out that the second is much faster... Which after reading some of the responses here I didn't expect at all. I was thinking for sure my way was much slower. Tell me what I did wrong: public Stopwatch AsRun() { Stopwatch watch = new Stopwatch(); watch.Start(); for (Int32 loopCounter = 0; loopCounter < 10000; loopCounter++) { Boolean? test = true as Boolean?; if (test.HasValue) { Boolean something = test.Value; } } watch.Stop(); return watch; } public Stopwatch ObjectIsRun() { Stopwatch watch = new Stopwatch(); watch.Start(); for (Int32 loopCounter = 0; loopCounter < 10000; loopCounter++) { Object test = true; if (test is Boolean) { Boolean something = (Boolean)test; } } watch.Stop(); return watch; } Every time I run these methods against each other, the AsRun is twice as fast.

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  • C#: Using as bool? instead of object something = ViewState["hi"]

    - by Programmin Tool
    So I'm going through old code (2.0) and I came across this: object isReviewingValue = ViewState["IsReviewing"]; if (isReviewingValue is bool) { return (bool)isReviewingValue; } My first thought was to us the "as" keyword to avoid the unneeded (bool)isReviewingValue; But "as" only works with non value types. No problem, I just went ahead and did this: bool? isReviewingValue= ViewState["IsReviewing"] as bool?; if (isReviewingValue.HasValue) { return isReviewingValue.Value; } Question is: Besides looking a bit more readable, is this in fact better?

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  • A Few of My Favorite HTML5 and CSS3 Online Tools

    - by dwahlin
    I really enjoy coding up HTML5, CSS3, and JavaScript applications but there are some things that I’m better off writing with the help of a development tool. For example, CSS3 gradients aren’t exactly the most fun thing to write by hand and the same could be said for animations, transforms, or styles that require various vendor extensions. There are a lot of online tools that can simplify building HTML5/CSS3 sites and increase productivity in the process so I thought I’d put together a post on a few of my favorites tools. HTML5 Boilerplate HTML5 Boilerplate provides a great way to get started building HTML5 sites. It includes many best practices out of the box and even includes a few tricks that many people don’t even know about. The custom download option allows you to pick the features that you want to include in the files that’s generated. You can read more about it here.   Initializr Although HTML5 Boilerplate provides a great foundation for starting HTML5 sites, it focuses on providing a starting shell structure (namely an html page, JavaScript files, and a CSS stylesheet) and doesn’t include much in the way of page content to get started with. Initializer builds on HTML5 Boilerplate and provides an initial test page that can be tweaked to meet your needs. It also provides several different customization options to include/exclude features. CSS3 Maker CSS3 provides a lot of great features ranging from gradient support to rounded corners. Although many of the features are fairly straightforward there are some that are pretty involved such as gradients, animations, and really any styles that require custom vendor extensions to use across browsers. Sure, you can type everything by hand, but sites such as CSS3 Maker provide a visual way to generate CSS3 styles. CSS3, Please! CSS3, Please! is a code generation tool that can be used to generate cross-browser CSS3 styles quickly and easily. All of the main things you can do with CSS3 are available including a clever way to visually generate CSS3 transform styles.       Ultimate CSS Gradient Generator CSS3 Maker (above) has a gradient generator built-in but my favorite tool for creating CSS3 gradients is the Ultimate CSS Gradient Generator. If you’ve created gradients in tools like Photoshop then you’ll love what this tool has to offer especially since it makes it extremely straightforward to work with different gradient stops. @font-face Fonts Although @font-face has been available for awhile, I think fonts are cool and wanted to mention a site that provides a lot of font choices. When used correctly fonts can really enhance a page and when used incorrectly (think Comic Sans) they can absolutely ruin a page. Several sites exist that provide fonts that can be used with @font-face definitions in CSS style sheets. One of my favorites is Font Squirrel.   HTML5 & CSS3 Support and Tests Interested in knowing what HTML5 and CSS3 features a given browser supports? Want to know how various browsers stack up with each other as far as HTML5/CSS3 support. Look no further than the HTML5 & CSS3 Support page or the HTML5 Test page.   CSS3 Easing Animation Tool CSS3 animations aren’t widely supported across browsers right now (I’m not really using them at this point) but they do offer a lot of promise. Creating easings for animations can definitely be a challenge but they’re something that are critical for adding that “professional touch” to your animations. Fortunately you can use the Ceaser CSS Easing Animation Tool to simplify the process and handle animation easing with…...ease.   There are several other online tools that I like but these are some of the ones I find myself using the most. If you have any favorite online tools that simplify working with HTML5 or CSS3 let me know.     For more information about onsite or online training, mentoring and consulting solutions for HTML5, jQuery, .NET, SharePoint or Silverlight please visit http://www.thewahlingroup.com.

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  • SQL SERVER – BACKUPIO, BACKUPBUFFER – Wait Type – Day 14 of 28

    - by pinaldave
    Backup is the most important task for any database admin. Your data is at risk if you are not performing database backup. Honestly, I have seen many DBAs who know how to take backups but do not know how to restore it. (Sigh!) In this blog post we are going to discuss about one of my real experiences with one of my clients – BACKUPIO. When I started to deal with it, I really had no idea how to fix the issue. However, after fixing it at two places, I think I know why this is happening but at the same time, I am not sure the fix is the best solution. The reality is that the fix is not a solution but a workaround (which is not optimal, but get your things done). From Book On-Line: BACKUPIO Occurs when a backup task is waiting for data, or is waiting for a buffer in which to store data. This type is not typical, except when a task is waiting for a tape mount. BACKUPBUFFER Occurs when a backup task is waiting for data, or is waiting for a buffer in which to store data. This type is not typical, except when a task is waiting for a tape mount. BACKUPIO and BACKUPBUFFER Explanation: This wait stats will occur when you are taking the backup on the tape or any other extremely slow backup system. Reducing BACKUPIO and BACKUPBUFFER wait: In my recent consultancy, backup on tape was very slow probably because the tape system was very old. During the time when I explained this wait type reason in the consultancy, the owners immediately decided to replace the tape drive with an alternate system. They had a small SAN enclosure not being used on side, which they decided to re-purpose. After a week, I had received an email from their DBA, saying that the wait stats have reduced drastically. At another location, my client was using a third party tool (please don’t ask me the name of the tool) to take backup. This tool was compressing the backup along with taking backup. I have had a very good experience with this tool almost all the time except this one sparse experience. When I tried to take backup using the native SQL Server compressed backup, there was a very small value on this wait type and the backup was much faster. However, when I attempted with the third party backup tool, this value was very high again and was taking much more time. The third party tool had many other features but the client was not using these features. We end up using the native SQL Server Compressed backup and it worked very well. If I get to see this higher in my future consultancy, I will try to understand this wait type much more in detail and so probably I would able to come to some solid solution. Read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussion of Wait Stats in this blog is generic and varies from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • dos batch assign returned values from a command into a variable (from powershell)

    - by nokheat
    i am refering to this question ASSIGN win XP dos commandline output to variable http://stackoverflow.com/questions/537404/assign-win-xp-dos-commandline-output-to-variable i am trying to use it on a powershell code segment so i typed powershell date (get-date).AddDays(-1) -format yyyyMMdd and confirm it returns like 20100601 but then if i tried to for /f "tokens=*" %a in ('powershell date get-date -format yyyyMMdd ') do set var=%a then it failed to work as expected. how can i transfer the date to a variable?

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  • svn dump fails with WScript.Shell

    - by chandrajeet
    var WshShell = new ActiveXObject("WScript.Shell"); var commandLine = "svnadmin dump " + repoFullPath + " > " + repoName + ".dumpfile"; WshShell.Exec(commandLine) I am trying to run above cscript in windows but it seems like, it's doing nothing. It doesn't create the dump file. Any mistake that I am doing? Thanks,

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  • Java slick command line app?

    - by Felix
    Hello Guys, I want to make a slick java commandline app which doesnt include all the nasty "java -jar some.jar arguments" instead, I would have it work just like program -option argument like any other commandline app. I use ubuntu linux, and it would be fine if it included a bit of .sh script or anything. I know I can just create a file with java -jar program.jar and do chmod +x file, afterwards I could run i with ./file, but then how can I pass the arguments to the program ?

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  • How To Publish Business Objects Query Service

    - by ssorrrell
    We are trying to copy a BO Query Service from one Universe to another. If you use the BO Query As A Service(QAAS) tool you can do this, but end up basically recreating the query service. It seems like the BusinessObjects.DSWS.* libraries allow you to read and write query services, but those don't appear in the QAAS tool. I think that those queries go into a different Universe than the QAAS tool pings. Perhaps there is a Universe for data and another for Web Service Queries. Monitoring the QAAS tool for HTTP traffic revealed that the BO Web Service used to run queries for the data they contain is also used to manage the Web Service queries. I was able to copy one Query Service into a new one in a new Universe using a Replace() on the XML string in QuerySpec to change the UniverseID. We can basically copy one Query Service to another Universe without manually rebuilding it except for one little thing. The QAAS tool includes a Publish button. This does something unknown, but important. Perhaps it makes some SOAP, WSDL or config files so that the copied Query Service is public. There doesn't seem to be any HTTP traffic to snoop on when it's doing this. The BusinessObjects.DSWS.* libraries include a Publish feature, but it's not for Query Services. It's for general files like Excel and PDF. Right now, we are relegated to using two tools. Does anyone know about how to Publish a BO Query Service programmatically just like the QAAS Tool?

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  • How to estimate the contribution of an individual to a software project?

    - by Amit Kumar
    I work on a software project and would like to estimate the percentage out of the total contribution that I have put in the development of the software. Is there some tool doing this? Such a tool can be useful for appraisals or negotiations, for example. After all, we work for money (yes, not only money, put the point remains). I think there is enough hand-waving for the most important things. The estimation is very subjective (at least to me now) but I do not know of any tool that provides even a subjective estimate. I know of Sloccount that spells out the total effort using the lines of code but not on per-developer basis. My idea of an ideal tool for this purpose would: measure the complexity of the code (more complex is more effort, but more effort is not necessarily more contribution) measure the decomposibility/flexibility of the software (more decomposable is better) how much library code is used -- using library code speeds up the development process, increases the associated risk and requires the developer to know from before or learn about the library. be intelligent enough to differentiate between "who wrote the code", "who copied the code" and "who indented the code". It is difficult to differentiate between the complexity in the implementation and the intrinsic complexity of the problem. Perhaps a comparison can be made with an equivalent open source counterpart if there is, or for each submodule separately. If there is no such tool, is there no merit in having such a tool? Or do you believe in "I do work, I do not measure"? It takes time after all. Perhaps the project manager should do this estimation continuously, say, weekly. Are there any standards? Yes, standardization is difficult because every project has a different goal, but difficult does not mean it is not useful.

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  • I want tell the VC++ Compiler to compile all code. Can it be done?

    - by KGB
    I am using VS2005 VC++ for unmanaged C++. I have VSTS and am trying to use the code coverage tool to accomplish two things with regards to unit tests: See how much of my referenced code under test is getting executed See how many methods of my code under test (if any) are not unit tested at all Setting up the VSTS code coverage tool (see the link text) and accomplishing task #1 was straightforward. However #2 has been a surprising challenge for me. Here is my test code. class CodeCoverageTarget { public: std::string ThisMethodRuns() { return "Running"; } std::string ThisMethodDoesNotRun() { return "Not Running"; } }; #include <iostream> #include "CodeCoverageTarget.h" using namespace std; int main() { CodeCoverageTarget cct; cout<<cct.ThisMethodRuns()<<endl; } When both methods are defined within the class as above the compiler automatically eliminates the ThisMethodDoesNotRun() from the obj file. If I move it's definition outside the class then it is included in the obj file and the code coverage tool shows it has not been exercised at all. Under most circumstances I want the compiler to do this elimination for me but for the code coverage tool it defeats a significant portion of the value (e.g. finding untested methods). I have tried a number of things to tell the compiler to stop being smart for me and compile everything but I am stumped. It would be nice if the code coverage tool compensated for this (I suppose by scanning the source and matching it up with the linker output) but I didn't find anything to suggest it has a special mode to be turned on. Am I totally missing something simple here or is this not possible with the VC++ compiler + VSTS code coverage tool? Thanks in advance, KGB

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  • How to add EXTRA_CFLAGS to indigo eclipse cdt?

    - by jacknad
    I used the instructions here to install eclipse and the here to create an eclipse project but I suspect the instructions were written for an older version of eclipse. Specifically, there is no Build (Incremental Build): build install EXTRA_CFLAGS+=-g... in this version of eclipse. I have created the project without the EXTRA_CFLAGS and have been poking around in it looking for a place to add or set them. I see a number of things that look close in Project Properties but nothing that seems like a match.

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  • WLS MBeans

    - by Jani Rautiainen
    WLS provides a set of Managed Beans (MBeans) to configure, monitor and manage WLS resources. We can use the WLS MBeans to automate some of the tasks related to the configuration and maintenance of the WLS instance. The MBeans can be accessed a number of ways; using various UIs and programmatically using Java or WLST Python scripts.For customization development we can use the features to e.g. manage the deployed customization in MDS, control logging levels, automate deployment of dependent libraries etc. This article is an introduction on how to access and use the WLS MBeans. The goal is to illustrate the various access methods in a single article; the details of the features are left to the linked documentation.This article covers Windows based environment, steps for Linux would be similar however there would be some differences e.g. on how the file paths are defined. MBeansThe WLS MBeans can be categorized to runtime and configuration MBeans.The Runtime MBeans can be used to access the runtime information about the server and its resources. The data from runtime beans is only available while the server is running. The runtime beans can be used to e.g. check the state of the server or deployment.The Configuration MBeans contain information about the configuration of servers and resources. The configuration of the domain is stored in the config.xml file and the configuration MBeans can be used to access and modify the configuration data. For more information on the WLS MBeans refer to: Understanding WebLogic Server MBeans WLS MBean reference Java Management Extensions (JMX)We can use JMX APIs to access the WLS MBeans. This allows us to create Java programs to configure, monitor, and manage WLS resources. In order to use the WLS MBeans we need to add the following library into the class-path: WL_HOME\lib\wljmxclient.jar Connecting to a WLS MBean server The WLS MBeans are contained in a Mbean server, depending on the requirement we can connect to (MBean Server / JNDI Name): Domain Runtime MBean Server weblogic.management.mbeanservers.domainruntime Runtime MBean Server weblogic.management.mbeanservers.runtime Edit MBean Server weblogic.management.mbeanservers.edit To connect to the WLS MBean server first we need to create a map containing the credentials; Hashtable<String, String> param = new Hashtable<String, String>(); param.put(Context.SECURITY_PRINCIPAL, "weblogic");        param.put(Context.SECURITY_CREDENTIALS, "weblogic1");        param.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES, "weblogic.management.remote"); These define the user, password and package containing the protocol. Next we create the connection: JMXServiceURL serviceURL =     new JMXServiceURL("t3","127.0.0.1",7101,     "/jndi/weblogic.management.mbeanservers.domainruntime"); JMXConnector connector = JMXConnectorFactory.connect(serviceURL, param); MBeanServerConnection connection = connector.getMBeanServerConnection(); With the connection we can now access the MBeans for the WLS instance. For a complete example see Appendix A of this post. For more details refer to Accessing WebLogic Server MBeans with JMX Accessing WLS MBeans The WLS MBeans are structured hierarchically; in order to access content we need to know the path to the MBean we are interested in. The MBean is accessed using “MBeanServerConnection. getAttribute” API.  WLS provides entry points to the hierarchy allowing us to navigate all the WLS MBeans in the hierarchy (MBean Server / JMX object name): Domain Runtime MBean Server com.bea:Name=DomainRuntimeService,Type=weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean Runtime MBean Servers com.bea:Name=RuntimeService,Type=weblogic.management.mbeanservers.runtime.RuntimeServiceMBean Edit MBean Server com.bea:Name=EditService,Type=weblogic.management.mbeanservers.edit.EditServiceMBean For example we can access the Domain Runtime MBean using: ObjectName service = new ObjectName( "com.bea:Name=DomainRuntimeService," + "Type=weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean"); Same syntax works for any “child” WLS MBeans e.g. to find out all application deployments we can: ObjectName domainConfig = (ObjectName)connection.getAttribute(service,"DomainConfiguration"); ObjectName[] appDeployments = (ObjectName[])connection.getAttribute(domainConfig,"AppDeployments"); Alternatively we could access the same MBean using the full syntax: ObjectName domainConfig = new ObjectName("com.bea:Location=DefaultDomain,Name=DefaultDomain,Type=Domain"); ObjectName[] appDeployments = (ObjectName[])connection.getAttribute(domainConfig,"AppDeployments"); For more details refer to Accessing WebLogic Server MBeans with JMX Invoking operations on WLS MBeans The WLS MBean operations can be invoked with MBeanServerConnection. invoke API; in the following example we query the state of “AppsLoggerService” application: ObjectName appRuntimeStateRuntime = new ObjectName("com.bea:Name=AppRuntimeStateRuntime,Type=AppRuntimeStateRuntime"); Object[] parameters = { "AppsLoggerService", "DefaultServer" }; String[] signature = { "java.lang.String", "java.lang.String" }; String result = (String)connection.invoke(appRuntimeStateRuntime,"getCurrentState",parameters, signature); The result returned should be "STATE_ACTIVE" assuming the "AppsLoggerService" application is up and running. WebLogic Scripting Tool (WLST) The WebLogic Scripting Tool (WLST) is a command-line scripting environment that we can access the same WLS MBeans. The tool is located under: $MW_HOME\oracle_common\common\bin\wlst.bat Do note that there are several instances of the wlst script under the $MW_HOME, each of them works, however the commands available vary, so we want to use the one under “oracle_common”. The tool is started in offline mode. In offline mode we can access and manipulate the domain configuration. In online mode we can access the runtime information. We connect to the Administration Server : connect("weblogic","weblogic1", "t3://127.0.0.1:7101") In both online and offline modes we can navigate the WLS MBean using commands like "ls" to print content and "cd" to navigate between objects, for example: All the commands available can be obtained with: help('all') For details of the tool refer to WebLogic Scripting Tool and for the commands available WLST Command and Variable Reference. Also do note that the WLST tool can be invoked from Java code in Embedded Mode. Running Scripts The WLST tool allows us to automate tasks using Python scripts in Script Mode. The script can be manually created or recorded by the WLST tool. Example commands of recording a script: startRecording("c:/temp/recording.py") <commands that we want to record> stopRecording() We can run the script from WLST: execfile("c:/temp/recording.py") We can also run the script from the command line: C:\apps\Oracle\Middleware\oracle_common\common\bin\wlst.cmd c:/temp/recording.py There are various sample scripts are provided with the WLS instance. UI to Access the WLS MBeans There are various UIs through which we can access the WLS MBeans. Oracle Enterprise Manager Fusion Middleware Control Oracle WebLogic Server Administration Console Fusion Middleware Control MBean Browser In the integrated JDeveloper environment only the Oracle WebLogic Server Administration Console is available to us. For more information refer to the documentation, one noteworthy feature in the console is the ability to record WLST scripts based on the navigation. In addition to the UIs above the JConsole included in the JDK can be used to access the WLS MBeans. The JConsole needs to be started with specific parameter to force WLS objects to be used and jar files in the classpath: "C:\apps\Oracle\Middleware\jdk160_24\bin\jconsole" -J-Djava.class.path=C:\apps\Oracle\Middleware\jdk160_24\lib\jconsole.jar;C:\apps\Oracle\Middleware\jdk160_24\lib\tools.jar;C:\apps\Oracle\Middleware\wlserver_10.3\server\lib\wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote For more details refer to the Accessing Custom MBeans from JConsole. Summary In this article we have covered various ways we can access and use the WLS MBeans in context of integrated WLS in JDeveloper to be used for Fusion Application customization development. References Developing Custom Management Utilities With JMX for Oracle WebLogic Server Accessing WebLogic Server MBeans with JMX WebLogic Server MBean Reference WebLogic Scripting Tool WLST Command and Variable Reference Appendix A package oracle.apps.test; import java.io.IOException;import java.net.MalformedURLException;import java.util.Hashtable;import javax.management.MBeanServerConnection;import javax.management.MalformedObjectNameException;import javax.management.ObjectName;import javax.management.remote.JMXConnector;import javax.management.remote.JMXConnectorFactory;import javax.management.remote.JMXServiceURL;import javax.naming.Context;/** * This class contains simple examples on how to access WLS MBeans using JMX. */public class BlogExample {    /**     * Connection to the WLS MBeans     */    private MBeanServerConnection connection;    /**     * Constructor that takes in the connection information for the      * domain and obtains the resources from WLS MBeans using JMX.     * @param hostName host name to connect to for the WLS server     * @param port port to connect to for the WLS server     * @param userName user name to connect to for the WLS server     * @param password password to connect to for the WLS server     */    public BlogExample(String hostName, String port, String userName,                       String password) {        super();        try {            initConnection(hostName, port, userName, password);        } catch (Exception e) {            throw new RuntimeException("Unable to connect to the domain " +                                       hostName + ":" + port);        }    }    /**     * Default constructor.     * Tries to create connection with default values. Runtime exception will be     * thrown if the default values are not used in the local instance.     */    public BlogExample() {        this("127.0.0.1", "7101", "weblogic", "weblogic1");    }    /**     * Initializes the JMX connection to the WLS Beans     * @param hostName host name to connect to for the WLS server     * @param port port to connect to for the WLS server     * @param userName user name to connect to for the WLS server     * @param password password to connect to for the WLS server     * @throws IOException error connecting to the WLS MBeans     * @throws MalformedURLException error connecting to the WLS MBeans     * @throws MalformedObjectNameException error connecting to the WLS MBeans     */    private void initConnection(String hostName, String port, String userName,                                String password)                                 throws IOException, MalformedURLException,                                        MalformedObjectNameException {        String protocol = "t3";        String jndiroot = "/jndi/";        String mserver = "weblogic.management.mbeanservers.domainruntime";        JMXServiceURL serviceURL =            new JMXServiceURL(protocol, hostName, Integer.valueOf(port),                              jndiroot + mserver);        Hashtable<String, String> h = new Hashtable<String, String>();        h.put(Context.SECURITY_PRINCIPAL, userName);        h.put(Context.SECURITY_CREDENTIALS, password);        h.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES,              "weblogic.management.remote");        JMXConnector connector = JMXConnectorFactory.connect(serviceURL, h);        connection = connector.getMBeanServerConnection();    }    /**     * Main method used to invoke the logic for testing     * @param args arguments passed to the program     */    public static void main(String[] args) {        BlogExample blogExample = new BlogExample();        blogExample.testEntryPoint();        blogExample.testDirectAccess();        blogExample.testInvokeOperation();    }    /**     * Example of using an entry point to navigate the WLS MBean hierarchy.     */    public void testEntryPoint() {        try {            System.out.println("testEntryPoint");            ObjectName service =             new ObjectName("com.bea:Name=DomainRuntimeService,Type=" +"weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean");            ObjectName domainConfig =                (ObjectName)connection.getAttribute(service,                                                    "DomainConfiguration");            ObjectName[] appDeployments =                (ObjectName[])connection.getAttribute(domainConfig,                                                      "AppDeployments");            for (ObjectName appDeployment : appDeployments) {                String resourceIdentifier =                    (String)connection.getAttribute(appDeployment,                                                    "SourcePath");                System.out.println(resourceIdentifier);            }        } catch (Exception e) {            throw new RuntimeException(e);        }    }    /**     * Example of accessing WLS MBean directly with a full reference.     * This does the same thing as testEntryPoint in slightly difference way.     */    public void testDirectAccess() {        try {            System.out.println("testDirectAccess");            ObjectName appDeployment =                new ObjectName("com.bea:Location=DefaultDomain,"+                               "Name=AppsLoggerService,Type=AppDeployment");            String resourceIdentifier =                (String)connection.getAttribute(appDeployment, "SourcePath");            System.out.println(resourceIdentifier);        } catch (Exception e) {            throw new RuntimeException(e);        }    }    /**     * Example of invoking operation on a WLS MBean.     */    public void testInvokeOperation() {        try {            System.out.println("testInvokeOperation");            ObjectName appRuntimeStateRuntime =                new ObjectName("com.bea:Name=AppRuntimeStateRuntime,"+                               "Type=AppRuntimeStateRuntime");            String identifier = "AppsLoggerService";            String serverName = "DefaultServer";            Object[] parameters = { identifier, serverName };            String[] signature = { "java.lang.String", "java.lang.String" };            String result =                (String)connection.invoke(appRuntimeStateRuntime, "getCurrentState",                                          parameters, signature);            System.out.println("State of " + identifier + " = " + result);        } catch (Exception e) {            throw new RuntimeException(e);        }    }}

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  • FrankenUPS Hack Turns a Server UPS into a Whole House UPS

    - by Jason Fitzpatrick
    This well documented build guide showcases the process of turning a rack-mounted UPS battery device intended for a server bank, into a super-charged whole-house UPS system with a massive 14 hours of backup juice. It’s a very ambitious build and, due to the work required in the main circuit breaker of your home, we highly recommend only those experienced with electrical work undertake the project. That said, it’s a really clever bit of recycling that yielded an impressive half-day worth of backup power. Hit up the link below for the detailed build log. FrankenUPS [via Hack A Day] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Glibc importance of error ...

    - by Oz123
    Hi Everyone, I am following LFS 6.7, and I reached the point where I compile glibc-2.12.1 . I mounted the LFS partition with the atime option: here is a confirm on that I think: /dev/sdb1 on /mnt /lfs type ext4 (rw) I get the following errors on making the test, and I have no clue if I should try to resolve them, or just ignore them and go on ... rpc/types.h sunrpc/rpc/svc_auth.h sunrpc/rpcsvc/bootparam.h sysvipc/sys/ipc.h \ sysvipc/sys/msg.h sysvipc/sys/sem.h sysvipc/sys/shm.h termios/termios.h \ termios/sys/termios.h termios/sys/ttychars.h time/time.h time/sys/time.h \ time/sys/timeb.h wcsmbs/wchar.h wctype/wctype.h > \ /sources/glibc-build/begin-end-check.out make[1]: Target `check' not remade because of errors. make[1]: Leaving directory `/sources/glibc-2.12.1' make: *** [check] Error 2 root:/sources/glibc-build# grep Error glibc-check-log make[2]: *** [/sources/glibc-build/math/test-float.out] Error 1 make[2]: *** [/sources/glibc-build/math/test-ifloat.out] Error 1 make[1]: *** [math/tests] Error 2 make[2]: [/sources/glibc-build/posix/annexc.out] Error 1 (ignored) make: *** [check] Error 2 thanks in advance, Oz

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