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  • Calling R Script from within C-Code

    - by tiny81
    Hi, Is there a way to call an R-Script within C-Code? I did find the R Api for C (chaper 6. of the 'Writing R Extensions' manual), but as far as I understood this does "only" allow to call the C-Implementation of R. Of cause I could call the R-Script via shell, but that's no solution for me, since this does not allow proper passing of data (at least no if I don't what to write the data into a Csv-File or something like this). Is there a easy way of using the R to C parser beforehand? Any hints you can give me? regards, Tiny

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  • Is it possible to link a method marked with MethodImplOptions.InternalCall to its implementation?

    - by adrianbanks
    In trying to find the possible cause of an exception, I'm following a code path using Reflector. I've got deeper and deeper, but ended up at a method call that looks like: [MethodImpl(MethodImplOptions.InternalCall)] private extern void SomeMethod(int someParameter); This markup on the method tells the framework to call a C++ function somewhere. Is there any way to find out what method actually gets called, and in turn what else is likely to be called? NB: I don't really want to see the source code of this method, I just want to know the possible things that could throw the exception I am seeing that originates out of this method call.

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  • Using jquery, what is the simplest function to post some json data and process a returned json respo

    - by Chris Boesch
    When users click on an element in my webpage, I would like to call a javascript function that reads the values of a few text boxes on the page, wraps their contents as json where the keys are the ids for the text boxes and the values are the contents of each text box, and then posts the resulting json to a url. I would then like the same function to expect back a json response and call another javascript function with the returned json data. Question: What is the best way to write the javascript function to create a json structure from html elements, post the json with jquery, and call another javascript function with the resulting json response from the server?

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  • QuickPdf - Memory leak

    - by Lonzo
    I have a method containing code to create a pdf doc using the QuickPdf library. Inside the method, I instantiate a QuickPdf object, create the pdf doc and save it to a file. I then call this method for each file to be generated. Now my problem is that the pdf docs' sizes are increasing with each call to the method even though the contents are basically the same . I am suspecting a memory leak but I cant see where exactly, since the QuickPdf object is being created and disposed each time on each call.

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  • Linq - Grouping where items fall in multiple groups?

    - by PirateKitten
    Is it possible using Linq to create a group where items fall into more than one group? Using the following trivial example: public class Data { public string ID; public int From; public int To; } And this list: List<Data> data = new List<Data>() { new Data() { ID = "A", From = 1, To = 3 }, // Call this A new Data() { ID = "B", From = 1, To = 2 }, // Call this B new Data() { ID = "C", From = 2, To = 3 } // Call this C }; I'd like to group by each possible integer in the ranges From and To (though instead of finding the min + max I could supply the query with the range I want, for example 1 to 3), and in each group would be a reference to the Data instance where the grouping int fits in its range. Hard to explain, easier to show each group and the instances I'd expect in each: [Group 1] 1 - A, B [Group 2] 2 - A, B, C [Group 3] 3 - A, C Is this possible? Or must groups be mutually exclusive?

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  • What determines what resolutions a laptop is willing to output over VGA?

    - by Joshua McKinnon
    I'm responsible for several conference rooms and have setup 1080p projectors and I provide both HDMI and VGA connectivity. HDMI for DisplayPort and Mini-DisplayPort, and VGA as a fallback, universal option. Contrary to what I expected, people seem to have much more trouble with the HDMI than VGA, so VGA gets used a lot more than you'd think (even as most workstation laptops made in the last 3-4 years have DisplayPort or Mini-DisplayPort...). Also to my surprise, VGA outputs over 1080p on a 50ft cable run with very minimal degradation on certain laptops - other laptops just don't offer 1080p as a resolution choice and top out at 1600x1200 or something else. Specific example: a ThinkPad W530 will do 1080p, a W520 won't, over VGA. (both do 1080p over displayport/mini-DP) What determines what resolutions a laptop is willing to output over VGA? I'm thinking this will come down to either a video driver that says it supports only certain resolutions for output, or limitations of the RAMDAC (which wouldn't be in play, at least DAC wise, on a digital output, but WOULD on VGA, an analog output). The basic reason for the question is that I noticed, say, a ThinkPad W520 with 1080p built in display, will output 1080p fine over DisplayPort to a 1080p projector, but will cap out at 1600x1200 (practically the same pixel count, just a little shy) on VGA. Now, this wouldn't be surprising at all except SOME laptops have no issue outputting 1080p over VGA, even with lower native resolutions. Why do I care? Well if there's some way I could enable it... for situations where my users end up using VGA anyway, it's preferable for display mirroring if they can output their laptop's native resolution, which, you guessed it, is very often 1080p on 15" models. DISCLAIMER: This is primarily a curiosity, I'm not claiming 1080p over VGA is ideal by any means, but hey, if it works. I've seen HDMI start artifacting more over same-length, same gauge cabling (up to 50' run in certain rooms). If you think this is better suited to SuperUser, please move it, but this is framed from an IT standpoint of something that affects a real pool of users in a multiple conference room, 50+ deployed laptop scenario.

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  • Linking to a chat room via XMPP: URI

    - by Coderer
    I found out how to link directly to a chat room on a Jabber conference server -- it took a bit of digging, and I wound up actually looking at the spec before I was sure I was doing it right. I confirmed here, so I'm pretty sure I've got it. The results, though, are puzzling. If I click a link of the style xmpp:[email protected] I get a new chat session with user "dude" at example.com, as expected. If I tack on a nonsense query (xmpp:[email protected]?foobar), it's ignored, which is what the spec says should happen. However, if I use xmpp:[email protected]?join, as in the link above, nothing happens. I dug a little deeper, and found out that on my (Linux) system, xmpp URIs are handled via purple-url-handler, so I dropped to a terminal and ran it manually. The result was that any xmpp URI ran fine except one that includes a ?join query. The ?join query results in a dbus crash, pointing specifically to line 2356 of dbus-message.c -- a little Googling suggests this probably is dbus's less-than-elegant way of telling me that somebody is using dbus incorrectly. Am I crafting my link correctly? Is this an OS or maybe application issue? Does this work on other platforms / browsers / etc? More importantly, is there any easy way to fix it?

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  • outlook security alert after adding a second wireless access point to the network

    - by Mark
    Just added a Netgear WG103 Wireless Access Point in our conference room to allow visitors to access the internet through out internal network. When switched on visitors can connect to the intenet and everything works fine. Except, when the Access Point is switched on, normal users of the network get a Security Alert when they try to start Outlook 2007. The Security Alert is the same as the one shown in question 148526 asked by desiny back in June 2010 (http://serverfault.com/questions/148526/outlook-security-alert-following-exchange-2007-upgrade-to-sp2) rather than "autodiscover.ad.unc.edu" my security alert references our "Remote.server.org.uk". If I view the certificate it relates to "Netgear HTTPS:....", but the only Netgear equipment we have is the new Access Point installed in the conference room. If the Access Point is not switched on we do not get the Security Alert. At first I thought it was because we had selected "WPA-PSK & WPA2-PSK" Network Authentication Type but it continues to occur even if we opt for "Shared Key" WEP Data Encryption. I do not understand why adding a Netgear Wireless Access point would cause Outlook to issue a Security Alert when users try to read their email. Does anyone know what I have to do to get rid of the Security Alert? Thanks in advance for reading this and helping me out.

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  • Proper Outlook Free/Busy status when working from home

    - by rwmnau
    Our office (pretty large - about 200 people) has recently started part-time telecommuting. It's only one day/week now, but it's already raised some questions about availability, so I wanted to see how the users here, some of whom I'm sure telecommute to a corporate job, how they set their out of office status. Outlook has four statuses, and here's what I (and most others?) take them to mean: Free: I'm available for meetings Busy: I'm in a meeting or otherwise occupied, and unavailable Tentative: Shy away from scheduling over, but I'm available if needed Out of office: I'm on vacation and unavailable. However, I don't travel for work - do people tend to use this status to mean they're remote, but available for a phone call/bridge? As we begin to telecommute, I'll be available by phone for meetings, but not in person - any meeting can have a conference bridge, but some meetings just need to be in person. I'd like to send the right message about my status - people can schedule meetings with me on my telecommute days, but they should expect me to be on a conference bridge when they do. What status do people use? Does "Out of Office" correctly reflect that you're working from home, even though I perceive this to mean that somebody is on vacation? Maybe I'm the only one confused here, but as a company that's never before done telecommuting of any kind, I'm in the dark about standard practices. Thanks for the insight! Though this isn't a technical question directly, I'm hoping it's still applicable to the group and constructive - if it's not, please close it and accept my apology.

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  • Installing Lubuntu 14.04.1 fails, upowerd appears to hang

    - by Rantanplan
    On the live-CD session, I tried installing Lubuntu double clicking on the install button on the desktop. Here, the CD starts running but then stops running and nothing happens. Next, I rebooted and tried installing Lubuntu directly from the boot menu screen using forcepae again. After a while, I receive the following error message: The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again. Hitting Enter brings me to the desktop. For what errors should I search? And how? Thanks for some hints! On Lubuntu 12.04: uname -a Linux humboldt 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:45:51 UTC 2014 i686 i686 i386 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.5 LTS Release: 12.04 Codename: precise upowerd appears to hang: Aug 25 10:53:28 lubuntu kernel: [ 367.920272] INFO: task upowerd:3002 blocked for more than 120 seconds. Aug 25 10:53:28 lubuntu kernel: [ 367.920288] Tainted: G S C 3.13.0-32-generic #57-Ubuntu Aug 25 10:53:28 lubuntu kernel: [ 367.920294] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 25 10:53:28 lubuntu kernel: [ 367.920300] upowerd D e21f9da0 0 3002 1 0x00000000 Aug 25 10:53:28 lubuntu kernel: [ 367.920314] e21f9dfc 00000086 f5ef7094 e21f9da0 c1050272 c1a8d540 c1920a00 00000000 Aug 25 10:53:28 lubuntu kernel: [ 367.920333] c1a8d540 c1920a00 d9e44da0 f5ef6540 c1129061 00000002 000001c1 0001c37b Aug 25 10:53:28 lubuntu kernel: [ 367.920351] 00000000 00000002 00000000 e2276240 00000000 00000040 c12b0ec5 c19975a8 Aug 25 10:53:28 lubuntu kernel: [ 367.920368] Call Trace: Aug 25 10:53:28 lubuntu kernel: [ 367.920389] [<c1050272>] ? kmap_atomic_prot+0x42/0x100 Aug 25 10:53:28 lubuntu kernel: [ 367.920404] [<c1129061>] ? get_page_from_freelist+0x2a1/0x600 Aug 25 10:53:28 lubuntu kernel: [ 367.920417] [<c12b0ec5>] ? process_measurement+0x65/0x240 Aug 25 10:53:28 lubuntu kernel: [ 367.920432] [<c1654c73>] schedule_preempt_disabled+0x23/0x60 Aug 25 10:53:28 lubuntu kernel: [ 367.920443] [<c16565bd>] __mutex_lock_slowpath+0x10d/0x171 Aug 25 10:53:28 lubuntu kernel: [ 367.920454] [<c1655aec>] mutex_lock+0x1c/0x28 Aug 25 10:53:28 lubuntu kernel: [ 367.920478] [<f857223a>] acpi_smbus_transaction+0x48/0x210 [sbshc] Aug 25 10:53:28 lubuntu kernel: [ 367.920489] [<c11858e1>] ? do_last+0x1b1/0xf60 Aug 25 10:53:28 lubuntu kernel: [ 367.920504] [<f857242f>] acpi_smbus_read+0x2d/0x33 [sbshc] Aug 25 10:53:28 lubuntu kernel: [ 367.920520] [<f881e0f1>] acpi_battery_get_state+0x74/0x8b [sbs] Aug 25 10:53:28 lubuntu kernel: [ 367.920535] [<f881e8a9>] acpi_sbs_battery_get_property+0x2a/0x233 [sbs] Aug 25 10:53:28 lubuntu kernel: [ 367.920549] [<c14fa61f>] power_supply_show_property+0x3f/0x240 Aug 25 10:53:28 lubuntu kernel: [ 367.920561] [<c114664f>] ? handle_mm_fault+0x64f/0x8d0 Aug 25 10:53:28 lubuntu kernel: [ 367.920573] [<c14fa5e0>] ? power_supply_store_property+0x60/0x60 Aug 25 10:53:28 lubuntu kernel: [ 367.920586] [<c1407d20>] ? dev_uevent_name+0x30/0x30 Aug 25 10:53:28 lubuntu kernel: [ 367.920597] [<c1407d38>] dev_attr_show+0x18/0x40 Aug 25 10:53:28 lubuntu kernel: [ 367.920608] [<c11dad15>] sysfs_seq_show+0xe5/0x1c0 Aug 25 10:53:28 lubuntu kernel: [ 367.920621] [<c119846e>] seq_read+0xce/0x370 Aug 25 10:53:28 lubuntu kernel: [ 367.920633] [<c11983a0>] ? seq_hlist_next_percpu+0x90/0x90 Aug 25 10:53:28 lubuntu kernel: [ 367.920644] [<c1179238>] vfs_read+0x78/0x140 Aug 25 10:53:28 lubuntu kernel: [ 367.920654] [<c11799a9>] SyS_read+0x49/0x90 Aug 25 10:53:28 lubuntu kernel: [ 367.920667] [<c165efcd>] sysenter_do_call+0x12/0x28 /var/log/installer/debug shows upower related error: Ubiquity 2.18.8 Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "overlay-scrollbar" ERROR:dbus.proxies:Introspect error on :1.23:/org/freedesktop/UPower: dbus.exceptions.DBusException: org.freedesktop.DBus.Error.NoReply: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. Exception in GTK frontend (invoking crash handler): Traceback (most recent call last): File "/usr/lib/ubiquity/bin/ubiquity", line 636, in <module> main(oem_config) File "/usr/lib/ubiquity/bin/ubiquity", line 622, in main install(query=options.query) File "/usr/lib/ubiquity/bin/ubiquity", line 260, in install wizard = ui.Wizard(distro) File "/usr/lib/ubiquity/ubiquity/frontend/gtk_ui.py", line 290, in __init__ mod.ui = mod.ui_class(mod.controller) File "/usr/lib/ubiquity/plugins/ubi-prepare.py", line 93, in __init__ upower.setup_power_watch(self.prepare_power_source) File "/usr/lib/ubiquity/ubiquity/upower.py", line 21, in setup_power_watch power_state_changed() File "/usr/lib/ubiquity/ubiquity/upower.py", line 18, in power_state_changed not misc.get_prop(upower, UPOWER_PATH, 'OnBattery')) File "/usr/lib/ubiquity/ubiquity/misc.py", line 809, in get_prop return obj.Get(iface, prop, dbus_interface=dbus.PROPERTIES_IFACE) File "/usr/lib/python3/dist-packages/dbus/proxies.py", line 70, in __call__ return self._proxy_method(*args, **keywords) File "/usr/lib/python3/dist-packages/dbus/proxies.py", line 145, in __call__ **keywords) File "/usr/lib/python3/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout)

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  • Developer Dashboard in SharePoint 2010

    - by jcortez
    Introducing the Developer Dashboard As a SharePoint developer (or IT Professional), how many times have you had the pleasure of figuring out why a particular page on your site is taking too long to render? I'm sure one of the techniques you have employed in troubleshooting is the process of elimination - removing individual web parts from the page hoping to identify which web part is misbehaving. One of the new features of SharePoint 2010 is the Developer Dashboard. This dashboard provides tracing and performance information that can be useful when you are trying to troubleshoot pages that are loading too slow. The Developer Dashboard is turned off by default and I'll go over 3 different ways to display it. Here is a screenshot of what the Developer Dashboard looks like when displayed at the bottom of the page:   You can see on the left side the different events that fired during the page processing pipeline and how long these events took. This is where you will see individual web parts being processed and how long it took to complete (obviously the kind of processing depends on what the web part does). On the right side you would see the different database calls issued through the SharePoint Object Model to process the page. You will notice that each of these database queries are actually a hyperlink and clicking on it displays a pop-up window that shows the actual SQL Query Text, the Call Stack that triggered the database call, and the IO statistics of that query. Enabling the Developer Dashboard Option 1: Managed Code   The Developer Dashboard is a farm-wide setting and the code above won't work if it is used within a web part hosted on any non-Central Admin site. The SPDeveloperDashboardLevel enum has three possible values: On, Off, and OnDemand. Setting it to On will always display the Developer Dashboard at the bottom of the page. Setting it Off will hide the Developer Dashboard. Setting it to OnDemand will add an icon at the top right corner of the page (see screenshot below) where a Site Collection Admin can toggle the display of the Developer Dashboard for a particular site collection. In my opinion, OnDemand is the best setting when troubleshooting a page or during development since a Site Collection Admin can turn it on or off and for a particular site only. The first cool thing about this is that the Site Collection Admin that turned it on will be the only one to see the Developer Dashboard output. Everyday users won't see the Developer Dashboard output even if it was turned on by a Site Collection Admin. If you need more flexibility on who gets to see the Developer Dashboard output, you can set the SPDeveloperDashboardSettings.RequiredPermissions to control which group of users will have the permission to see the output. Option 2: Using stsadm Using stsadm, you can run the following command to configure the Developer Dashboard: STSADM –o setproperty –pn developer-dashboard –pv OnDemand To successfully execute this command, be sure you that are running as a Farm Admin. Option 3: Using PowerShell For all scripts in SharePoint 2010, I prefer writing them as PowerShell scripts. Though the stsadm command is less verbose, the PowerShell equivalent is pretty straightforward and uses the SharePoint Object Model: You can of course parameterized the value that gets assigned to the DisplayLevel property so you can turn it On, Off or OnDemand depending on the parameter. Events and the Developer Dashboard  Now, don't assume that all the code inside your web part or page will show up in the Developer Dashboard complete with all the great troubleshooting information. Only a finite set of events are monitored by default (for a web part it will events in the base web part class). Let's say you have a click event that could take some time, for example a web service call. And you want to include troubleshooting information for this event in the Developer Dashboard. Enter SPMonitoredScope which is also a new feature in SharePoint 2010. In SharePoint 2010, everything is executed within a "Monitored Scope". And each scope has a set of "Monitors" that measures and counts calls and timings which appears in the Developer Dashboard. Below is an example on how to get your custom code to get included in the Developer Dashboard by wrapping it inside a new monitored scope: The code above would include your new scope "My long web service call" into the Developer Dashboard and would log the time it took to complete processing. In my opinion, wrapping your custom code in a SPMonitoredScope is a SharePoint development best practice since it provides you visibility and a better understanding on the performance of your components.

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  • Event notification for ::SCardListReaders() [migrated]

    - by dpb
    In the PC/SC (Personal Computer Smart Card) Appln, I have (MSCAPI USB CCID based) 1) Calling ::SCardListReaders() returns SCARD_E_NO_READERS_AVAILABLE (0x8010002E). This call is made after OS starts fresh after reboot, from a thread which is part of my custom windows service. 2) Adding delay before ::SCardListReaders() call solves the problem. 3) How can I solve this problem elegantly ? Not using delay & waiting for some event to notify me. since a) Different machines may require different delay values b) Cannot loop since the error code is genuine c) Could not find this event as part of System Event Notification Service or similar COM interface d) platform is Windows 7 Any Help Appreciated.

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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  • Creating a dynamic proxy generator with c# – Part 4 – Calling the base method

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors   The plan for calling the base methods from the proxy is to create a private method for each overridden proxy method, this will allow the proxy to use a delegate to simply invoke the private method when required. Quite a few helper classes have been created to make this possible so as usual I would suggest download or viewing the code at http://rapidioc.codeplex.com/. In this post I’m just going to cover the main points for when creating methods. Getting the methods to override The first two notable methods are for getting the methods. private static MethodInfo[] GetMethodsToOverride<TBase>() where TBase : class {     return typeof(TBase).GetMethods().Where(x =>         !methodsToIgnore.Contains(x.Name) &&                              (x.Attributes & MethodAttributes.Final) == 0)         .ToArray(); } private static StringCollection GetMethodsToIgnore() {     return new StringCollection()     {         "ToString",         "GetHashCode",         "Equals",         "GetType"     }; } The GetMethodsToIgnore method string collection contains an array of methods that I don’t want to override. In the GetMethodsToOverride method, you’ll notice a binary AND which is basically saying not to include any methods marked final i.e. not virtual. Creating the MethodInfo for calling the base method This method should hopefully be fairly easy to follow, it’s only function is to create a MethodInfo which points to the correct base method, and with the correct parameters. private static MethodInfo CreateCallBaseMethodInfo<TBase>(MethodInfo method) where TBase : class {     Type[] baseMethodParameterTypes = ParameterHelper.GetParameterTypes(method, method.GetParameters());       return typeof(TBase).GetMethod(        method.Name,        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        baseMethodParameterTypes,        null     ); }   /// <summary> /// Get the parameter types. /// </summary> /// <param name="method">The method.</param> /// <param name="parameters">The parameters.</param> public static Type[] GetParameterTypes(MethodInfo method, ParameterInfo[] parameters) {     Type[] parameterTypesList = Type.EmptyTypes;       if (parameters.Length > 0)     {         parameterTypesList = CreateParametersList(parameters);     }     return parameterTypesList; }   Creating the new private methods for calling the base method The following method outline how I’ve created the private methods for calling the base class method. private static MethodBuilder CreateCallBaseMethodBuilder(TypeBuilder typeBuilder, MethodInfo method) {     string callBaseSuffix = "GetBaseMethod";       if (method.IsGenericMethod || method.IsGenericMethodDefinition)     {                         return MethodHelper.SetUpGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     }     else     {         return MethodHelper.SetupNonGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     } } The CreateCallBaseMethodBuilder is the entry point method for creating the call base method. I’ve added a suffix to the base classes method name to keep it unique. Non Generic Methods Creating a non generic method is fairly simple public static MethodBuilder SetupNonGenericMethod(     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       Type returnType = method.ReturnType;       MethodBuilder methodBuilder = CreateMethodBuilder         (             typeBuilder,             method,             methodName,             methodAttributes,             parameterTypes,             returnType         );       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static MethodBuilder CreateMethodBuilder (     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes,     Type[] parameterTypes,     Type returnType ) { MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName, methodAttributes, returnType, parameterTypes); return methodBuilder; } As you can see, you simply have to declare a method builder, get the parameter types, and set the method attributes you want.   Generic Methods Creating generic methods takes a little bit more work. /// <summary> /// Sets up generic method. /// </summary> /// <param name="typeBuilder">The type builder.</param> /// <param name="method">The method.</param> /// <param name="methodName">Name of the method.</param> /// <param name="methodAttributes">The method attributes.</param> public static MethodBuilder SetUpGenericMethod     (         TypeBuilder typeBuilder,         MethodInfo method,         string methodName,         MethodAttributes methodAttributes     ) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName,         methodAttributes);       Type[] genericArguments = method.GetGenericArguments();       GenericTypeParameterBuilder[] genericTypeParameters =         GetGenericTypeParameters(methodBuilder, genericArguments);       ParameterHelper.SetUpParameterConstraints(parameterTypes, genericTypeParameters);       SetUpReturnType(method, methodBuilder, genericTypeParameters);       if (method.IsGenericMethod)     {         methodBuilder.MakeGenericMethod(genericArguments);     }       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static GenericTypeParameterBuilder[] GetGenericTypeParameters     (         MethodBuilder methodBuilder,         Type[] genericArguments     ) {     return methodBuilder.DefineGenericParameters(GenericsHelper.GetArgumentNames(genericArguments)); }   private static void SetUpReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.IsGenericMethodDefinition)     {         SetUpGenericDefinitionReturnType(method, methodBuilder, genericTypeParameters);     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     } }   private static void SetUpGenericDefinitionReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.ReturnType == null)     {         methodBuilder.SetReturnType(typeof(void));     }     else if (method.ReturnType.IsGenericType)     {         methodBuilder.SetReturnType(genericTypeParameters.Where             (x => x.Name == method.ReturnType.Name).First());     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     }             } Ok, there are a few helper methods missing, basically there is way to much code to put in this post, take a look at the code at http://rapidioc.codeplex.com/ to follow it through completely. Basically though, when dealing with generics there is extra work to do in terms of getting the generic argument types setting up any generic parameter constraints setting up the return type setting up the method as a generic All of the information is easy to get via reflection from the MethodInfo.   Emitting the new private method Emitting the new private method is relatively simple as it’s only function is calling the base method and returning a result if the return type is not void. ILGenerator il = privateMethodBuilder.GetILGenerator();   EmitCallBaseMethod(method, callBaseMethod, il);   private static void EmitCallBaseMethod(MethodInfo method, MethodInfo callBaseMethod, ILGenerator il) {     int privateParameterCount = method.GetParameters().Length;       il.Emit(OpCodes.Ldarg_0);       if (privateParameterCount > 0)     {         for (int arg = 0; arg < privateParameterCount; arg++)         {             il.Emit(OpCodes.Ldarg_S, arg + 1);         }     }       il.Emit(OpCodes.Call, callBaseMethod);       il.Emit(OpCodes.Ret); } So in the main method building method, an ILGenerator is created from the method builder. The ILGenerator performs the following actions: Load the class (this) onto the stack using the hidden argument Ldarg_0. Create an argument on the stack for each of the method parameters (starting at 1 because 0 is the hidden argument) Call the base method using the Opcodes.Call code and the MethodInfo we created earlier. Call return on the method   Conclusion Now we have the private methods prepared for calling the base method, we have reached the last of the relatively easy part of the proxy building. Hopefully, it hasn’t been too hard to follow so far, there is a lot of code so I haven’t been able to post it all so please check it out at http://rapidioc.codeplex.com/. The next section should be up fairly soon, it’s going to cover creating the delegates for calling the private methods created in this post.   Kind Regards, Sean.

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  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • Quartz.Net Writing your first Hello World Job

    - by Tarun Arora
    In this blog post I’ll be covering, 01: A few things to consider before you should schedule a Job using Quartz.Net 02: Setting up your solution to use Quartz.Net API 03: Quartz.Net configuration 04: Writing & scheduling a hello world job with Quartz.Net If you are new to Quartz.Net I would recommend going through, A brief introduction to Quartz.net Walkthrough of Installing & Testing Quartz.Net as a Windows Service A few things to consider before you should schedule a Job using Quartz.Net - An instance of the scheduler service - A trigger - And last but not the least a job For example, if I wanted to schedule a script to run on the server, I should be jotting down answers to the below questions, a. Considering there are multiple machines set up with Quartz.Net windows service, how can I choose the instance of Quartz.Net where I want my script to be run b. What will trigger the execution of the job c. How often do I want the job to run d. Do I want the job to run right away or start after a delay or may be have the job start at a specific time e. What will happen to my job if Quartz.Net windows service is reset f. Do I want multiple instances of this job to run concurrently g. Can I pass parameters to the job being executed by Quartz.Net windows service Setting up your solution to use Quartz.Net API 1. Create a new C# Console Application project and call it “HelloWorldQuartzDotNet” and add a reference to Quartz.Net.dll. I use the NuGet Package Manager to add the reference. This can be done by right clicking references and choosing Manage NuGet packages, from the Nuget Package Manager choose Online from the left panel and in the search box on the right search for Quartz.Net. Click Install on the package “Quartz” (Screen shot below). 2. Right click the project and choose Add New Item. Add a new Interface and call it ‘IScheduledJob.cs’. Mark the Interface public and add the signature for Run. Your interface should look like below. namespace HelloWorldQuartzDotNet { public interface IScheduledJob { void Run(); } }   3. Right click the project and choose Add new Item. Add a class and call it ‘Scheduled Job’. Use this class to implement the interface ‘IscheduledJob.cs’. Look at the pseudo code in the implementation of the Run method. using System; namespace HelloWorldQuartzDotNet { class ScheduledJob : IScheduledJob { public void Run() { // Get an instance of the Quartz.Net scheduler // Define the Job to be scheduled // Associate a trigger with the Job // Assign the Job to the scheduler throw new NotImplementedException(); } } }   I’ll get into the implementation in more detail, but let’s look at the minimal configuration a sample configuration file for Quartz.Net service to work. Quartz.Net configuration In the App.Config file copy the below configuration <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="quartz" type="System.Configuration.NameValueSectionHandler, System, Version=1.0.5000.0,Culture=neutral, PublicKeyToken=b77a5c561934e089" /> </configSections> <quartz> <add key="quartz.scheduler.instanceName" value="ServerScheduler" /> <add key="quartz.threadPool.type" value="Quartz.Simpl.SimpleThreadPool, Quartz" /> <add key="quartz.threadPool.threadCount" value="10" /> <add key="quartz.threadPool.threadPriority" value="2" /> <add key="quartz.jobStore.misfireThreshold" value="60000" /> <add key="quartz.jobStore.type" value="Quartz.Simpl.RAMJobStore, Quartz" /> </quartz> </configuration>   As you can see in the configuration above, I have included the instance name of the quartz scheduler, the thread pool type, count and priority, the job store type has been defined as RAM. You have the option of configuring that to ADO.NET JOB store. More details here. Writing & scheduling a hello world job with Quartz.Net Once fully implemented the ScheduleJob.cs class should look like below. I’ll walk you through the details of the implementation… - GetScheduler() uses the name of the quartz.net and listens on localhost port 555 to try and connect to the quartz.net windows service. - Run() an attempt is made to start the scheduler in case it is in standby mode - I have defined a job “WriteHelloToConsole” (that’s the name of the job), this job belongs to the group “IT”. Think of group as a logical grouping feature. It helps you bucket jobs into groups. Quartz.Net gives you the ability to pause or delete all jobs in a group (We’ll look at that in some of the future posts). I have requested for recovery of this job in case the quartz.net service fails over to the other node in the cluster. The jobType is “HelloWorldJob”. This is the class that would be called to execute the job. More details on this below… - I have defined a trigger for my job. I have called the trigger “WriteHelloToConsole”. The Trigger works on the cron schedule “0 0/1 * 1/1 * ? *” which means fire the job once every minute. I would recommend that you look at www.cronmaker.com a free and great website to build and parse cron expressions. The trigger has a priority 1. So, if two jobs are run at the same time, this trigger will have high priority and will be run first. - Use the Job and Trigger to schedule the job. This method returns a datetime offeset. It is possible to see the next fire time for the job from this variable. using System.Collections.Specialized; using System.Configuration; using Quartz; using System; using Quartz.Impl; namespace HelloWorldQuartzDotNet { class ScheduledJob : IScheduledJob { public void Run() { // Get an instance of the Quartz.Net scheduler var schd = GetScheduler(); // Start the scheduler if its in standby if (!schd.IsStarted) schd.Start(); // Define the Job to be scheduled var job = JobBuilder.Create<HelloWorldJob>() .WithIdentity("WriteHelloToConsole", "IT") .RequestRecovery() .Build(); // Associate a trigger with the Job var trigger = (ICronTrigger)TriggerBuilder.Create() .WithIdentity("WriteHelloToConsole", "IT") .WithCronSchedule("0 0/1 * 1/1 * ? *") // visit http://www.cronmaker.com/ Queues the job every minute .WithPriority(1) .Build(); // Assign the Job to the scheduler var schedule = schd.ScheduleJob(job, trigger); Console.WriteLine("Job '{0}' scheduled for '{1}'", "", schedule.ToString("r")); } // Get an instance of the Quartz.Net scheduler private static IScheduler GetScheduler() { try { var properties = new NameValueCollection(); properties["quartz.scheduler.instanceName"] = "ServerScheduler"; // set remoting expoter properties["quartz.scheduler.proxy"] = "true"; properties["quartz.scheduler.proxy.address"] = string.Format("tcp://{0}:{1}/{2}", "localhost", "555", "QuartzScheduler"); // Get a reference to the scheduler var sf = new StdSchedulerFactory(properties); return sf.GetScheduler(); } catch (Exception ex) { Console.WriteLine("Scheduler not available: '{0}'", ex.Message); throw; } } } }   The above highlighted values have been taken from the Quartz.config file, this file is available in the Quartz.net server installation directory. Implementation of my HelloWorldJob Class below. The HelloWorldJob class gets called to execute the job “WriteHelloToConsole” using the once every minute trigger set up for this job. The HelloWorldJob is a class that implements the interface IJob. I’ll walk you through the details of the implementation… - context is passed to the method execute by the quartz.net scheduler service. This has everything you need to pull out the job, trigger specific information. - for example. I have pulled out the value of the jobKey name, the fire time and next fire time. using Quartz; using System; namespace HelloWorldQuartzDotNet { class HelloWorldJob : IJob { public void Execute(IJobExecutionContext context) { try { Console.WriteLine("Job {0} fired @ {1} next scheduled for {2}", context.JobDetail.Key, context.FireTimeUtc.Value.ToString("r"), context.NextFireTimeUtc.Value.ToString("r")); Console.WriteLine("Hello World!"); } catch (Exception ex) { Console.WriteLine("Failed: {0}", ex.Message); } } } }   I’ll add a call to call the scheduler in the Main method in Program.cs using System; using System.Threading; namespace HelloWorldQuartzDotNet { class Program { static void Main(string[] args) { try { var sj = new ScheduledJob(); sj.Run(); Thread.Sleep(10000 * 10000); } catch (Exception ex) { Console.WriteLine("Failed: {0}", ex.Message); } } } }   This was third in the series of posts on enterprise scheduling using Quartz.net, in the next post I’ll be covering how to pass parameters to the scheduled task scheduled on Quartz.net windows service. Thank you for taking the time out and reading this blog post. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Stay tuned!

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  • Revisiting ANTS Performance Profiler 7.4

    - by James Michael Hare
    Last year, I did a small review on the ANTS Performance Profiler 6.3, now that it’s a year later and a major version number higher, I thought I’d revisit the review and revise my last post. This post will take the same examples as the original post and update them to show what’s new in version 7.4 of the profiler. Background A performance profiler’s main job is to keep track of how much time is typically spent in each unit of code. This helps when we have a program that is not running at the performance we expect, and we want to know where the program is experiencing issues. There are many profilers out there of varying capabilities. Red Gate’s typically seem to be the very easy to “jump in” and get started with very little training required. So let’s dig into the Performance Profiler. I’ve constructed a very crude program with some obvious inefficiencies. It’s a simple program that generates random order numbers (or really could be any unique identifier), adds it to a list, sorts the list, then finds the max and min number in the list. Ignore the fact it’s very contrived and obviously inefficient, we just want to use it as an example to show off the tool: 1: // our test program 2: public static class Program 3: { 4: // the number of iterations to perform 5: private static int _iterations = 1000000; 6: 7: // The main method that controls it all 8: public static void Main() 9: { 10: var list = new List<string>(); 11: 12: for (int i = 0; i < _iterations; i++) 13: { 14: var x = GetNextId(); 15: 16: AddToList(list, x); 17: 18: var highLow = GetHighLow(list); 19: 20: if ((i % 1000) == 0) 21: { 22: Console.WriteLine("{0} - High: {1}, Low: {2}", i, highLow.Item1, highLow.Item2); 23: Console.Out.Flush(); 24: } 25: } 26: } 27: 28: // gets the next order id to process (random for us) 29: public static string GetNextId() 30: { 31: var random = new Random(); 32: var num = random.Next(1000000, 9999999); 33: return num.ToString(); 34: } 35: 36: // add it to our list - very inefficiently! 37: public static void AddToList(List<string> list, string item) 38: { 39: list.Add(item); 40: list.Sort(); 41: } 42: 43: // get high and low of order id range - very inefficiently! 44: public static Tuple<int,int> GetHighLow(List<string> list) 45: { 46: return Tuple.Create(list.Max(s => Convert.ToInt32(s)), list.Min(s => Convert.ToInt32(s))); 47: } 48: } So let’s run it through the profiler and see what happens! Visual Studio Integration First, let’s look at how the ANTS profilers integrate with Visual Studio’s menu system. Once you install the ANTS profilers, you will get an ANTS menu item with several options: Notice that you can either Profile Performance or Launch ANTS Performance Profiler. These sound similar but achieve two slightly different actions: Profile Performance: this immediately launches the profiler with all defaults selected to profile the active project in Visual Studio. Launch ANTS Performance Profiler: this launches the profiler much the same way as starting it from the Start Menu. The profiler will pre-populate the application and path information, but allow you to change the settings before beginning the profile run. So really, the main difference is that Profile Performance immediately begins profiling with the default selections, where Launch ANTS Performance Profiler allows you to change the defaults and attach to an already-running application. Let’s Fire it Up! So when you fire up ANTS either via Start Menu or Launch ANTS Performance Profiler menu in Visual Studio, you are presented with a very simple dialog to get you started: Notice you can choose from many different options for application type. You can profile executables, services, web applications, or just attach to a running process. In fact, in version 7.4 we see two new options added: ASP.NET Web Application (IIS Express) SharePoint web application (IIS) So this gives us an additional way to profile ASP.NET applications and the ability to profile SharePoint applications as well. You can also choose your level of detail in the Profiling Mode drop down. If you choose Line-Level and method-level timings detail, you will get a lot more detail on the method durations, but this will also slow down profiling somewhat. If you really need the profiler to be as unintrusive as possible, you can change it to Sample method-level timings. This is performing very light profiling, where basically the profiler collects timings of a method by examining the call-stack at given intervals. Which method you choose depends a lot on how much detail you need to find the issue and how sensitive your program issues are to timing. So for our example, let’s just go with the line and method timing detail. So, we check that all the options are correct (if you launch from VS2010, the executable and path are filled in already), and fire it up by clicking the [Start Profiling] button. Profiling the Application Once you start profiling the application, you will see a real-time graph of CPU usage that will indicate how much your application is using the CPU(s) on your system. During this time, you can select segments of the graph and bookmark them, giving them mnemonic names. This can be useful if you want to compare performance in one part of the run to another part of the run. Notice that once you select a block, it will give you the call tree breakdown for that selection only, and the relative performance of those calls. Once you feel you have collected enough information, you can click [Stop Profiling] to stop the application run and information collection and begin a more thorough analysis. Analyzing Method Timings So now that we’ve halted the run, we can look around the GUI and see what we can see. By default, the times are shown in terms of percentage of time of the total run of the application, though you can change it in the View menu item to milliseconds, ticks, or seconds as well. This won’t affect the percentages of methods, it only affects what units the times are shown. Notice also that the major hotspot seems to be in a method without source, ANTS Profiler will filter these out by default, but you can right-click on the line and remove the filter to see more detail. This proves especially handy when a bottleneck is due to a method in the BCL. So now that we’ve removed the filter, we see a bit more detail: In addition, ANTS Performance Profiler gives you the ability to decompile the methods without source so that you can dive even deeper, though typically this isn’t necessary for our purposes. When looking at timings, there are generally two types of timings for each method call: Time: This is the time spent ONLY in this method, not including calls this method makes to other methods. Time With Children: This is the total of time spent in both this method AND including calls this method makes to other methods. In other words, the Time tells you how much work is being done exclusively in this method, and the Time With Children tells you how much work is being done inclusively in this method and everything it calls. You can also choose to display the methods in a tree or in a grid. The tree view is the default and it shows the method calls arranged in terms of the tree representing all method calls and the parent method that called them, etc. This is useful for when you find a hot-spot method, you can see who is calling it to determine if the problem is the method itself, or if it is being called too many times. The grid method represents each method only once with its totals and is useful for quickly seeing what method is the trouble spot. In addition, you can choose to display Methods with source which are generally the methods you wrote (as opposed to native or BCL code), or Any Method which shows not only your methods, but also native calls, JIT overhead, synchronization waits, etc. So these are just two ways of viewing the same data, and you’re free to choose the organization that best suits what information you are after. Analyzing Method Source If we look at the timings above, we see that our AddToList() method (and in particular, it’s call to the List<T>.Sort() method in the BCL) is the hot-spot in this analysis. If ANTS sees a method that is consuming the most time, it will flag it as a hot-spot to help call out potential areas of concern. This doesn’t mean the other statistics aren’t meaningful, but that the hot-spot is most likely going to be your biggest bang-for-the-buck to concentrate on. So let’s select the AddToList() method, and see what it shows in the source window below: Notice the source breakout in the bottom pane when you select a method (from either tree or grid view). This shows you the timings in this method per line of code. This gives you a major indicator of where the trouble-spot in this method is. So in this case, we see that performing a Sort() on the List<T> after every Add() is killing our performance! Of course, this was a very contrived, duh moment, but you’d be surprised how many performance issues become duh moments. Note that this one line is taking up 86% of the execution time of this application! If we eliminate this bottleneck, we should see drastic improvement in the performance. So to fix this, if we still wanted to maintain the List<T> we’d have many options, including: delay Sort() until after all Add() methods, using a SortedSet, SortedList, or SortedDictionary depending on which is most appropriate, or forgoing the sorting all together and using a Dictionary. Rinse, Repeat! So let’s just change all instances of List<string> to SortedSet<string> and run this again through the profiler: Now we see the AddToList() method is no longer our hot-spot, but now the Max() and Min() calls are! This is good because we’ve eliminated one hot-spot and now we can try to correct this one as well. As before, we can then optimize this part of the code (possibly by taking advantage of the fact the list is now sorted and returning the first and last elements). We can then rinse and repeat this process until we have eliminated as many bottlenecks as possible. Calls by Web Request Another feature that was added recently is the ability to view .NET methods grouped by the HTTP requests that caused them to run. This can be helpful in determining which pages, web services, etc. are causing hot spots in your web applications. Summary If you like the other ANTS tools, you’ll like the ANTS Performance Profiler as well. It is extremely easy to use with very little product knowledge required to get up and running. There are profilers built into the higher product lines of Visual Studio, of course, which are also powerful and easy to use. But for quickly jumping in and finding hot spots rapidly, Red Gate’s Performance Profiler 7.4 is an excellent choice. Technorati Tags: Influencers,ANTS,Performance Profiler,Profiler

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  • How to copy items using Nintex Workflow

    - by ybbest
    Nintex does not offer copying items from one SharePoint library to another out of box. However, it is not hard to implement one yourself. You can use the copy.asmx web services to achieve this. Here are the steps below and you can download the source here 1. Create a UDA with the following parameters: 2. Call the copy.asmx service to copy the item from SouceItemUrl to DestinationItemUrl 3. If your destination document library has versioning and check-in/out turned on , you can use list.asmx to check in your file as below: 4. You need to create constant of Credential type named SP_WORKFLOW_WS as below 5. Here is how it looks like in the Workflow designer. 6. To call this UDA, you can perform the following in your workflow

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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • Invariant code contracts – using class-wide contracts

    - by DigiMortal
    It is possible to define invariant code contracts for classes. Invariant contracts should always hold true whatever member of class is called. In this posting I will show you how to use invariant code contracts so you understand how they work and how they should be tested. This is my randomizer class I am using to demonstrate code contracts. I added one method for invariant code contracts. Currently there is one contract that makes sure that random number generator is not null. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer() { }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     }       [ContractInvariantMethod]     private void ObjectInvariant()     {         Contract.Invariant(_generator != null);     } } Invariant code contracts are define in methods that have ContractInvariantMethod attribute. Some notes: It is good idea to define invariant methods as private. Don’t call invariant methods from your code because code contracts system does not allow it. Invariant methods are defined only as place where you can keep invariant contracts. Invariant methods are called only when call to some class member is made! The last note means that having invariant method and creating Randomizer object with null as argument does not automatically generate exception. We have to call at least one method from Randomizer class. Here is the test for generator. You can find more about contracted code testing from my posting Code Contracts: Unit testing contracted code. There is also explained why the exception handling in test is like it is. [TestMethod] [ExpectedException(typeof(Exception))] public void Should_fail_if_generator_is_null() {     try     {         var randomizer = new Randomizer(null);         randomizer.GetRandomFromRangeContracted(1, 4);     }     catch (Exception ex)     {         throw new Exception(ex.Message, ex);     } } Try out this code – with unit tests or with test application to see that invariant contracts are checked as soon as you call some member of Randomizer class.

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  • Ubuntu Software Center does not allow changes to software sources

    - by Michael Goldshteyn
    The checkboxes that appear to be changeable under the Edit / Software Sources dialog box cannot be changed. I click on them and they just turn gray and stay at their current setting. Update: When I run software-center from a terminal window and try to change one of the checkbox settings, I get: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/softwareproperties/gtk/SoftwarePropertiesGtk.py", line 649, in on_isv_source_toggled self.backend.ToggleSourceUse(str(source_entry)) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 143, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 630, in call_blocking message, timeout) dbus.exceptions.DBusException: com.ubuntu.SoftwareProperties.PermissionDeniedByPolicy: com.ubuntu.softwareproperties.applychanges These things happen instead of it properly prompting me for a password (for root privs).

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  • MVC Automatic Menu

    - by Nuri Halperin
    An ex-colleague of mine used to call his SQL script generator "Super-Scriptmatic 2000". It impressed our then boss little, but was fun to say and use. We called every batch job and script "something 2000" from that day on. I'm tempted to call this one Menu-Matic 2000, except it's waaaay past 2000. Oh well. The problem: I'm developing a bunch of stuff in MVC. There's no PM to generate mounds of requirements and there's no Ux Architect to create wireframe. During development, things change. Specifically, actions get renamed, moved from controller x to y etc. Well, as the site grows, it becomes a major pain to keep a static menu up to date, because the links change. The HtmlHelper doesn't live up to it's name and provides little help. How do I keep this growing list of pesky little forgotten actions reigned in? The general plan is: Decorate every action you want as a menu item with a custom attribute Reflect out all menu items into a structure at load time Render the menu using as CSS  friendly <ul><li> HTML. The MvcMenuItemAttribute decorates an action, designating it to be included as a menu item: [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class MvcMenuItemAttribute : Attribute {   public string MenuText { get; set; }   public int Order { get; set; }   public string ParentLink { get; set; }   internal string Controller { get; set; }   internal string Action { get; set; }     #region ctor   public MvcMenuItemAttribute(string menuText) : this(menuText, 0) { } public MvcMenuItemAttribute(string menuText, int order) { MenuText = menuText; Order = order; }       internal string Link { get { return string.Format("/{0}/{1}", Controller, this.Action); } }   internal MvcMenuItemAttribute ParentItem { get; set; } #endregion } The MenuText allows overriding the text displayed on the menu. The Order allows the items to be ordered. The ParentLink allows you to make this item a child of another menu item. An example action could then be decorated thusly: [MvcMenuItem("Tracks", Order = 20, ParentLink = "/Session/Index")] . All pretty straightforward methinks. The challenge with menu hierarchy becomes fairly apparent when you try to render a menu and highlight the "current" item or render a breadcrumb control. Both encounter an  ambiguity if you allow a data source to have more than one menu item with the same URL link. The issue is that there is no great way to tell which link a person click. Using referring URL will fail if a user bookmarked the page. Using some extra query string to disambiguate duplicate URLs essentially changes the links, and also ads a chance of collision with other query parameters. Besides, that smells. The stock ASP.Net sitemap provider simply disallows duplicate URLS. I decided not to, and simply pick the first one encountered as the "current". Although it doesn't solve the issue completely – one might say they wanted the second of the 2 links to be "current"- it allows one to include a link twice (home->deals and products->deals etc), and the logic of deciding "current" is easy enough to explain to the customer. Now that we got that out of the way, let's build the menu data structure: public static List<MvcMenuItemAttribute> ListMenuItems(Assembly assembly) { var result = new List<MvcMenuItemAttribute>(); foreach (var type in assembly.GetTypes()) { if (!type.IsSubclassOf(typeof(Controller))) { continue; } foreach (var method in type.GetMethods()) { var items = method.GetCustomAttributes(typeof(MvcMenuItemAttribute), false) as MvcMenuItemAttribute[]; if (items == null) { continue; } foreach (var item in items) { if (String.IsNullOrEmpty(item.Controller)) { item.Controller = type.Name.Substring(0, type.Name.Length - "Controller".Length); } if (String.IsNullOrEmpty(item.Action)) { item.Action = method.Name; } result.Add(item); } } } return result.OrderBy(i => i.Order).ToList(); } Using reflection, the ListMenuItems method takes an assembly (you will hand it your MVC web assembly) and generates a list of menu items. It digs up all the types, and for each one that is an MVC Controller, digs up the methods. Methods decorated with the MvcMenuItemAttribute get plucked and added to the output list. Again, pretty simple. To make the structure hierarchical, a LINQ expression matches up all the items to their parent: public static void RegisterMenuItems(List<MvcMenuItemAttribute> items) { _MenuItems = items; _MenuItems.ForEach(i => i.ParentItem = items.FirstOrDefault(p => String.Equals(p.Link, i.ParentLink, StringComparison.InvariantCultureIgnoreCase))); } The _MenuItems is simply an internal list to keep things around for later rendering. Finally, to package the menu building for easy consumption: public static void RegisterMenuItems(Type mvcApplicationType) { RegisterMenuItems(ListMenuItems(Assembly.GetAssembly(mvcApplicationType))); } To bring this puppy home, a call in Global.asax.cs Application_Start() registers the menu. Notice the ugliness of reflection is tucked away from the innocent developer. All they have to do is call the RegisterMenuItems() and pass in the type of the application. When you use the new project template, global.asax declares a class public class MvcApplication : HttpApplication and that is why the Register call passes in that type. protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes);   MvcMenu.RegisterMenuItems(typeof(MvcApplication)); }   What else is left to do? Oh, right, render! public static void ShowMenu(this TextWriter output) { var writer = new HtmlTextWriter(output);   renderHierarchy(writer, _MenuItems, null); }   public static void ShowBreadCrumb(this TextWriter output, Uri currentUri) { var writer = new HtmlTextWriter(output); string currentLink = "/" + currentUri.GetComponents(UriComponents.Path, UriFormat.Unescaped);   var menuItem = _MenuItems.FirstOrDefault(m => m.Link.Equals(currentLink, StringComparison.CurrentCultureIgnoreCase)); if (menuItem != null) { renderBreadCrumb(writer, _MenuItems, menuItem); } }   private static void renderBreadCrumb(HtmlTextWriter writer, List<MvcMenuItemAttribute> menuItems, MvcMenuItemAttribute current) { if (current == null) { return; } var parent = current.ParentItem; renderBreadCrumb(writer, menuItems, parent); writer.Write(current.MenuText); writer.Write(" / ");   }     static void renderHierarchy(HtmlTextWriter writer, List<MvcMenuItemAttribute> hierarchy, MvcMenuItemAttribute root) { if (!hierarchy.Any(i => i.ParentItem == root)) return;   writer.RenderBeginTag(HtmlTextWriterTag.Ul); foreach (var current in hierarchy.Where(element => element.ParentItem == root).OrderBy(i => i.Order)) { if (ItemFilter == null || ItemFilter(current)) {   writer.RenderBeginTag(HtmlTextWriterTag.Li); writer.AddAttribute(HtmlTextWriterAttribute.Href, current.Link); writer.AddAttribute(HtmlTextWriterAttribute.Alt, current.MenuText); writer.RenderBeginTag(HtmlTextWriterTag.A); writer.WriteEncodedText(current.MenuText); writer.RenderEndTag(); // link renderHierarchy(writer, hierarchy, current); writer.RenderEndTag(); // li } } writer.RenderEndTag(); // ul } The ShowMenu method renders the menu out to the provided TextWriter. In previous posts I've discussed my partiality to using well debugged, time test HtmlTextWriter to render HTML rather than writing out angled brackets by hand. In addition, writing out using the actual writer on the actual stream rather than generating string and byte intermediaries (yes, StringBuilder being no exception) disturbs me. To carry out the rendering of an hierarchical menu, the recursive renderHierarchy() is used. You may notice that an ItemFilter is called before rendering each item. I figured that at some point one might want to exclude certain items from the menu based on security role or context or something. That delegate is the hook for such future feature. To carry out rendering of a breadcrumb recursion is used again, this time simply to unwind the parent hierarchy from the leaf node, then rendering on the return from the recursion rather than as we go along deeper. I guess I was stuck in LISP that day.. recursion is fun though.   Now all that is left is some usage! Open your Site.Master or wherever you'd like to place a menu or breadcrumb, and plant one of these calls: <% MvcMenu.ShowBreadCrumb(this.Writer, Request.Url); %> to show a breadcrumb trail (notice lack of "=" after <% and the semicolon). <% MvcMenu.ShowMenu(Writer); %> to show the menu.   As mentioned before, the HTML output is nested <UL> <LI> tags, which should make it easy to style using abundant CSS to produce anything from static horizontal or vertical to dynamic drop-downs.   This has been quite a fun little implementation and I was pleased that the code size remained low. The main crux was figuring out how to pass parent information from the attribute to the hierarchy builder because attributes have restricted parameter types. Once I settled on that implementation, the rest falls into place quite easily.

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  • Insufficient permissions when calling flickr.auth.oauth.checkToken

    - by Designer 17
    This is a follow up on another question I had asked on stackoverflow a day or so ago. I'm working on trying to call flickr.people.getPhotos... but no matter what I do I keep getting this... jsonFlickrApi({"stat":"fail", "code":99, "message":"Insufficient permissions. Method requires read privileges; none granted."}); but if you were to look at my "Apps You're Using" page (on flickr) you'd see this. So, even though I've authorized the max permissions... flickr says I don't have any granted!? I even used flickr.auth.oauth.checkToken to double check that my access token was right, this was the value returned; jsonFlickrApi({"oauth":{"token":{"_content":"my-access-token"}, "perms":{"_content":"delete"}, "user":{"nsid":"my-user-nsid", "username":"designerseventeen", "fullname":"Designer Seventeen"}}, "stat":"ok"}) Here's how I'm attempting to call flickr.people.getPhotos... <?php // Attempt to call flickr.people.getPhotos $method = "flickr.people.getPhotos"; $format = 'json'; $nsid = 'my-user-nsid'; $sig_string = "{$api_secret}api_key{$api_key}format{$format}method{$method}user_id{$nsid}"; $api_sig = md5( $sig_string ); $flickr_call = "http://api.flickr.com/services/rest/?"; $url = "method=" . $method; $url .= "&api_key=" . $api_key; $url .= "&user_id=" . $nsid; $url .= "&format=" . $format; $url .= "&api_sig=" . $api_sig; $url = $flickr_call . $url; $results = file_get_contents( $url ); $rsp_arr = explode( '&',$results ); print "<pre>"; print_r($rsp_arr); print "</pre>"; I am officially stumped... and in need of help. Thanks!

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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