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  • How to configure mod_proxy_balancer to gracefully fail under high load

    - by bramp
    We have a system which has one Apache instance in front of multiple tomcats. These tomcats then connect to various databases. We balance the load to the tomcat with mod_proxy_balancer. Currently we are receiving 100 requests a second, the load on the Apache server is quite low, but due to database heavy operations on the tomcats, the load there is roughly 25% (of what I estimate they can handle). In a few weeks there is an event happening and we estimate that our requests will jump significant, maybe by a factor of 10. I'm doing everything I can do reduce the load on our tomcats, but I know we are going to run out of capacity, so I would like to fail gracefully. By this I mean, instead of trying to deal with too many connections which all timeout, I would like Apache to somehow monitor average response time, and as soon as the response time to Tomcat is getting above some threshold, I would like a error page displayed. This means that users who are lucky still get a page rendered quickly, and those who are unlucky get a error page quickly. Instead of everyone waiting far too long for their page, and eventually everyone timing out, and the database being swamped with queries which are never used. Hopefully this makes sense, so I was looking for suggestions on how I could achieve this. thanks

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  • Excel chart with year-to-year comparison

    - by Craig
    Given this data: Date Year Month Usage (Kw-h) Cost/Month 02/19/08 2008 2 501 59.13 03/18/08 2008 3 404 48.49 04/16/08 2008 4 387 45.67 05/22/08 2008 5 319 37.85 06/23/08 2008 6 363 43.81 07/23/08 2008 7 372 48.86 08/21/08 2008 8 435 59.74 09/23/08 2008 9 358 49.9 10/16/08 2008 10 313 42.01 11/20/08 2008 11 328 39.99 12/16/08 2008 12 374 44.7 01/20/09 2009 1 474 55.35 02/19/09 2009 2 444 52.85 03/19/09 2009 3 398 49.25 04/17/09 2009 4 403 51.05 05/19/09 2009 5 405 49.61 06/18/09 2009 6 373 45.18 07/20/09 2009 7 337 44.67 08/18/09 2009 8 369 50.73 09/17/09 2009 9 377 52.36 10/16/09 2009 10 309 43.4 11/17/09 2009 11 249 34.14 12/16/09 2009 12 327 41.79 01/20/10 2010 1 356 45.66 I would like to produce a report that displays a Usage (Kw-h) line for each year. Features: Y axis: Usage (Kw-h) X axis: Month Line 0..n: lines representing each year's monthly Usage (Kw-h) Bonus points: instead of a line for each year, each month would have a high-low-close (HLC) bar; 'close' would be replaced by the average second Y axis and HLC bar that represents cost/month Questions: Can this be done without a Pivot table? Do I need to have the Year and Month column or can Excel automatically determine this? Current chart:

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software?

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  • My linux server "Number of processes created" and "Context switches" are growing incredibly fast

    - by Jorge Fuentes González
    I have a strange behaviour in my server :-/. Is a OpenVZ VPS (I think is OpenVZ, because /proc/user_beancounters exists and df -h returns /dev/simfs drive. Also ifconfig returns venet0). When I do cat /proc/stat, I can see how each second about 50-100 processes are created and happens about 800k-1200k context switches! All that info is with the server completely idle, no traffic nor programs running. Top shows 0 load average and 100% idle CPU. I've closed all non-needed services (httpd, mysqld, sendmail, nagios, named...) and the problem still happens. I do ps -ALf each second too and I don't see any changes, only a new ps process is created each time and the PID is just the same as before + 1, so new processes are not created, so I thought that process growing in cat /proc/stat must be threads (Yes, seems that processes in /proc/stat counts threads creation too as this states: http://webcache.googleusercontent.com/search?q=cache:8NLgzKEzHQQJ:www.linuxhowtos.org/System/procstat.htm&hl=es&tbo=d&gl=es&strip=1). I've changed to /proc dir and done cat [PID]\status with all PIDs listed with ls (Including kernel ones) and in any process voluntary_ctxt_switches nor nonvoluntary_ctxt_switches are growing at the same speed as cat /proc/stat does (just a few tens/second), Threads keeps the same also. I've done strace -p PID to all process too so I can see if any process is crating threads or something but the only process that has a bit of movement is ssh and that movement is read/write operations because of the data is sending to my terminal. After that, I've done vmstat -s and saw that forks is growing at the same speed processes in /proc/stat does. As http://linux.die.net/man/2/fork says, each fork() creates a new PID but my server PID is not growing! The last thing I can think of is that all process data that proc/stat and vmstat -s show is shared with all the other VPS stored in the same machine, but I don't know if that is correct... If someone can throw some light on this I would be really grateful.

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  • Apache process consumes too much CPU

    - by Niro
    I have an ubuntu apache/php server running php doing appx 100 hits/sec and a PHP cron running in the background. I get occasionally high CPU load on one of the Apache processes which stays high regardless of traffic or cron activity. It seems to me that its stuck in some kind of loop or something. Below you will find the top and strace info. How can I find where the bad code is and what causes this? top - 14:45:24 up 3 days, 3:38, 1 user, load average: 5.10, 5.88, 5.85 Tasks: 163 total, 5 running, 158 sleeping, 0 stopped, 0 zombie Cpu(s): 47.8%us, 18.5%sy, 0.0%ni, 10.2%id, 0.0%wa, 0.0%hi, 1.8%si, 21.6%st Mem: 7885012k total, 3858484k used, 4026528k free, 177444k buffers Swap: 0k total, 0k used, 0k free, 1037868k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 10736 www-data 20 0 769m 559m 478m R 69 7.3 29:08.30 apache2 10844 www-data 20 0 824m 601m 492m S 17 7.8 4:37.90 apache2 1016 root 20 0 242m 25m 4628 S 6 0.3 162:07.93 scalarizr 9030 www-data 20 0 879m 619m 492m S 4 8.0 5:06.82 apache2 20216 www-data 20 0 747m 228m 170m S 4 3.0 0:01.94 apache2 10807 www-data 20 0 814m 584m 492m S 3 7.6 4:54.10 apache2 10455 www-data 20 0 831m 574m 492m S 3 7.5 4:32.65 apache2 10495 www-data 20 0 849m 592m 492m S 3 7.7 4:41.10 apache2 10884 www-data 20 0 840m 581m 492m S 3 7.6 4:25.06 apache2 ^CProcess 10736 detached % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 74.55 0.148052 1 109755 gettimeofday 25.36 0.050370 0 164634 clock_gettime 0.09 0.000178 0 54878 poll ------ ----------- ----------- --------- --------- ---------------- 100.00 0.198600 329267 total root@ec2-67-202-54-36:~# ^C

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  • "Safe" personal router use on apartment-wide network

    - by noisetank
    I recently moved into an apartment with internet included in my rent. This was a boon at first, but now I'm feeling limited. To get devices connected (wired or wireless), I have to whitelist the MAC addresses on mycampusnet.com. This is annoying (considering I'm well over the 10 device limit including my roommate's stuff), but what's really driving me mad is that I don't seem to have any semblance of a "local" network. I've relied heavily on static IPs and port forwarding in the past (accessing NAS and remote desktop) and (as far as I can understand), that functionality is nonexistent without my router set up. Also, as my wired and wireless devices don't always seem to make it onto the same subnet, I'm unable to use any of my iDevices with my Apple TV (I can, however, mirror to no less than four strangers' Apple TVs at any moment, which is a whole other level of discomforting). I've talked to the head of the apartment complex and she told me that they personally don't have any issue with my using a router, but the provider (CampusConnect) does not currently allow it. Apparently, enough people have put in complaints/requests about the restriction (the apartments are for graduate students and University staff, many of which need to set up things like VPNs for work reasons) to open up some sort of ticket to get the functionality in place, but all the calls I've made to get status updates have been a waste of time. My question is: If I plugged my router into the apartment network, what would happen? I've been told already that personal routers would "interfere with the wireless" and that they would shut my port down if I used one, but is that a legitimate thing or just something made up that sounds real to keep the average Joe from pushing it further? I'm guessing there's some way of configuring my router to keep it from disrupting the rest of the network, but it's not something they want to tell me for obvious reasons. Am I right? And if so, what are the chances that they'd notice the difference in traffic or whatever and shut off my port?

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  • Website has become slower on a VPS, was much fast on a shared host. What's wrong?

    - by Arpit Tambi
    My shared host suspended my website stating system overload, so I moved my website to a VPS which has 4GB RAM. But for some reason the website has become very slow. This is the vmstat output - procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 1 0 0 3050500 0 0 0 0 0 1 0 0 0 0 100 0 0 Here's the Apache Benchmark output for a STATIC html page I ran on the server itself - Benchmarking www.ask-oracle.com (be patient)...apr_poll: The timeout specified has expired (70007) Total of 20 requests completed Update: Server Config: List item Centos 5.6 4 cores cpu 4 GB RAM LAMP stack with APC Wordpress Only one website It takes almost double time to load now, same website was much fast on shared hosting. I know I need to tweak some settings but have no clue where to start from? I have already tried to optimize apache, mysql etc. Update 2: CPU usage is low, see uptime output: 11:09:02 up 7 days, 21:26, 1 user, load average: 0.09, 0.11, 0.09 Update 3: When I load any webpage, browser shows "Waiting" for a long time and then page loads quickly. So I suspect server can accept only limited connections and holds extra connections in a waiting state. How to check this? Update 4: Following is the output on executing netperf TCP STREAM TEST from 0.0.0.0 (0.0.0.0) port 0 AF_INET to localhost.localdomain (127.0.0.1) port 0 AF_INET Recv Send Send Socket Socket Message Elapsed Size Size Size Time Throughput bytes bytes bytes secs. 10^6bits/sec 87380 16384 16384 10.00 9615.40 [root@ip-118-139-177-244 j3ngn5ri6r01t3]# Here are the Apache MPM settings from httpd.conf, do they look okay? <IfModule worker.c> StartServers 5 MaxClients 100 MinSpareThreads 50 MaxSpareThreads 250 ThreadsPerChild 125 MaxRequestsPerChild 10000 ServerLimit 100 </IfModule>

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  • Intermittent 5.7.1 email bounce to Exchange 2007

    - by Steve Kennaird
    My knowledge of Exchange isn't particularly great, so excuse me if some of the terminology I use isn't quite right. I'm primarily a web developer who's now responsible for a small business's network. We have a server running SBS 2008 and Exchange 2007. Generally, everything works well, emails are able to be sent to both internal and external domains without issue. We've only got ~20 users, Exchange is sitting on a single server. I use SendGrid to send emails generated by our externally hosted website to users in the office. Primarily, order notifications are sent to [email protected]. Without any pattern and less than once per week on average, an email to [email protected] will bounce back, and the logs on SendGrid detail the following error: 550 5.7.1 Unable to relay for [email protected] Either side of that failed delivery attempt, I'm able to send and receive emails to/from [email protected]. Having done some research, incorrect reverse DNS seems like it could be a cause of intermittent bounces like this. Having used nslookup, I have found that the reverse DNS doesn't map like it should, e.g. Office IP: 135.325.351.123 (made up IP, for example only) Domain: office.somedomain.com (made up, for example only) Reverse DNS: somedomain.gotadsl.co.uk (half made up) Could this be a cause? I'm sure that the IP address and the domain should map to each other. Also, it has been suggested to me that as the Exchange server is on a network with an ADSL connection, that could be a potential cause as the connection "goes up and down all day long". I don't have an opinion on this, as I don't have enough knowledge of Exchange/ADSL to form a reliable opinion. Can anyone offer any insight as to whether one or both are actually potential causes, or if there is another possible cause?

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  • ASP.NET Session State SQL Server 2008 R2 Freezes with High CPU Usage

    - by jtseng
    Our ASP.Net website uses SQL Server as the session state provider. We currently host the database on SQL Server 2005 since it does not play well on 2008 R2. We would like to know why, and how to fix it. hardware setup Our current session state server has SQL Server 2005 with the files hosted on a single local disk. It is one of our oldest servers since it has served us well, and we never felt the need to upgrade it. The database is about 2 GB holding 6000 sessions. (The sessions are a little big, but we need it.) We have another server with SQL Server 2008 R2 with a much faster CPU, much more RAM, and a much faster hard disk. situation One day, we have a huge surge in traffic. The transaction log growth on SQL Server freezes the server for 10's of seconds, allowing only a few requests through in minutes. So we load up the new server with ASPState with very large data and log files and point all of our applications to the new server. It chugs along fine for about 5 minutes, and then the CPU usage jumps up to 50% of the 16 cores that Standard Edition can use and freezes for 10's of seconds at a time. The files do not record any autogrowth events. The disk queue is nice and low. RAM usage is low. CPU usage on our old server has never been higher than 5%. What happened on the new server? Alternatively, I would like to hear success stories with ASP.NET session state server running on SQL Server 2008 R2 with an average write load of 30MB/sec with bursts up to 200MB/sec.

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  • What's the best way to completely remove everything from a computer, without re-installing?

    - by Connor W
    I have a friend who wants to sell their computer, but obviously all personal information and software that it is on it needs to be removed before doing so. Usually I would format and reinstall it, but I cannot easily get hold of the required XP DVDs and I'm not 100% sure the serial number is stuck on the case as usual so getting hold of it will probably require more effort than I'm prepared to spend. So, what's the best and quickest way to remove and uninstall everything from the PC without reinstalling it? Thanks. EDITS: I'm looking to remove things like Internet History and all installed programs, too. I know how to remove the history and each individual program, but that could take hours. The machine is not branded and therefore there is no website I can go to download recovery software. There is no recovery partition on the computer and I'm not aware of any recovery DVDs for it either. I can only assume it was installed from a retail copy, and therefore there is no way to recover it to factory settings. It needs to have XP installed, not any distribution of Linux. Like most average people, the person getting the computer will not understand what to do with a computer that doesn't have Windows installed, and software like Office does not work on Linux either. Buying another licence is not really an option either. She has just brought a laptop to replace the computer, so buying another licence for a computer that she's getting rid of doesn't really make sense. Thanks for all the help so far!

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  • Which upgrade path for disk IO bound postgres server?

    - by user41679
    Hi all, We currently have a Sun x4270 with 2xquad core Xeon Nehalmen 2.93ghz cores (16 threads), 72 gig of ram and 16 x 10k SAS disks split between the os raid 1, a partition for the Write Ahead Logs which is raid 10 and a partition for the database tables and indexes which is also raid 10, all xfs. I'm currently evaluating which path to go down in terms of upgrades. We'll be sharding the DB at some point soon, but for now I need to focus on hardware upgrades specifically. The machine is not CPU or memory bound at all at the moment, just IOWait is become an issue. The machine is mostly write access as we have a heavy caching layer. We're seeing about 300 write IOPS average on both the database partitions. We don't have any additional storage infrastructure like a Fiber Channel or ISCSI network. Budget isn't too much of a concern, something inline with the size of this server (i.e no $1m IBM machines) Space is ok on the DB side of things, we're running out obviously but there's also some reduction we can do. Additional space would be good though. My current thoughts are either: * ISCSI SAN, possible with 10Gbit network that has solid state acceleration. * FusionIO card / Sun F20 card (will the FusionIO card work in the Sun box? * DAS shelf (something like this http://www.broadberry.co.uk/das-direct-attached-storage-servers/cyberstore-224s-das) which a combination of 15k sas disks and some Intel X25-E drives for DB indexes etc) what would I need to put in the x4270 to add a DAS shelf? I think it's a SAS HBA card, do I have to use Sun's own card or will any PCI Express card work? Anything else??? what would you guys do from your experience? I appreciate it's a lot of questions, but I haven't expanded a DB machine for a number of years and the landscape has changed dramatically since then! Any advice or feedback would be very much appreciated. Let me know if there's anything else I can clarify. Thanks in advance!

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • High CPU usage in my digitalocean droplet

    - by Ibrahim Azhar Armar
    I am experiencing high CPU usage here is the stats i got from server, the consumption after every restart in 15 minutes go upto 100%, what could go wrong? I have a wordpress copy installed on the server which does not have much traffic, here is the stats that i got from using top command in server. top - 11:46:02 up 12 min, 3 users, load average: 40.89, 16.03, 6.11 Tasks: 132 total, 41 running, 91 sleeping, 0 stopped, 0 zombie Cpu(s): 24.3%us, 61.5%sy, 0.0%ni, 0.0%id, 4.0%wa, 0.0%hi, 0.0%si, 10.2%st Mem: 2050896k total, 1988656k used, 62240k free, 284k buffers Swap: 0k total, 0k used, 0k free, 4712k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 31 root 20 0 0 0 0 R 39 0.0 1:35.53 kswapd0 899 root 20 0 15988 172 0 S 14 0.0 0:05.00 irqbalance 418 syslog 20 0 243m 600 0 S 13 0.0 0:06.85 rsyslogd 944 mysql 20 0 1320m 53m 0 S 12 2.7 0:21.15 mysqld 2357 root 20 0 17344 532 164 R 11 0.0 0:14.27 top 960 root 20 0 246m 3816 0 S 3 0.2 0:08.18 php5-fpm 2431 www-data 20 0 344m 64m 908 R 2 3.2 0:04.23 apache2 2435 www-data 20 0 304m 63m 836 R 2 3.2 0:03.43 apache2 2413 www-data 20 0 349m 63m 920 R 2 3.2 0:07.51 apache2 2465 www-data 20 0 349m 64m 944 R 2 3.2 0:05.04 apache2 2518 www-data 20 0 307m 41m 1204 R 2 2.1 0:01.37 apache2 2406 www-data 20 0 346m 56m 1144 R 2 2.8 0:03.76 apache2 2456 www-data 20 0 345m 55m 1184 R 2 2.8 0:02.67 apache2 2373 www-data 20 0 351m 63m 784 R 2 3.2 0:11.09 apache2 2439 www-data 20 0 306m 35m 916 R 2 1.8 0:02.51 apache2 2450 www-data 20 0 345m 55m 1088 R 2 2.8 0:02.96 apache2 2486 www-data 20 0 299m 10m 876 R 2 0.5 0:01.19 apache2 2523 www-data 20 0 300m 27m 796 R 2 1.4 0:00.99 apache2

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  • VMWare Setup with 2 Servers and a DAS (DELL MD3220)

    - by Kumala
    I am planning to use a VMWare based setup consisting of two VMWare servers (2 CPU, 256GB Memory) and a DAS (DELL MD3220 with 24x900GB disks). The virtual machines will be half running MS SQL databases (Application, Sharepoint, BI) and the other half of the VM will be file services, IIS. To enhance the capacity of the storage, we'll be adding a MD1220 enclosure with another 24x900GB to the MD3220. Both DAS will have 2 controllers. Our current measured IOPS is 1000 IOPS average, 7000 IOPS peak (those happen maybe twice per hour). We are in the planning phase now and are looking at the proper setup of the disks. The intention is to setup up both DAS one of the DAS with RAID 10 only and the other DAS with RAID 5. That will allow us to put the applications on the DAS that supports the application performance needs best. Question is how best to partition the two DASs to get best possible IOPS/MBps, each DAS will have to have 2 hot spares? For the RAID 5 Setup: Generally speaking, would it be better to have one single disk group across all 22 disks (24 - 2 hot spares) with both controllers assigned to the one disk group or is it better to have 2 disk groups each 11 disks, assigned to one of the two controllers? Same question for the RAID 10 setup: The plan is: 2 disks for logs (Raid 1), 2 Hotspare and 20 disks for RAID 10. Option 1: 5 * 4 disks (RAID 10), with two groups assigned to 1 controller and 3 groups to the other controller Option 2: One large RAID 10 across all the disks and have both controllers assigned to the same group? I would assume that there is no right or wrong, but it all depends very much on the specific application behaviour, so I am looking for some general ideas what the pros and cons are of the different options. IF there are other meaningful options, feel free to propose them.

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  • What is the recommended glusterFS configuration for a growing website?

    - by montana
    Hello, I have a website that is tracking towards 50 million hits per day average, and within the next 3 months should be over 100 million hits per day. We are trying to use GlusterFS v 3.0.0 (with latest patches as of 1-17-2010) Currently, we've just upgraded to a load balancer environment that has 3 physical hosts with 6 Xen-Server 5.5u1 VM's (2 on each host) to serve webpage traffic. Each machine has 6 Raid-6 local storage drives (7200RPM-SATA). The old machine we came from had 1 mirrored SAS 10k drive. We also set up glusterFS currently with 3 bricks, one on each host, and it is serving the 6 VM's as clients. In testing, everything seemed fine. However when we went to production, it seemed that there just wasn't enough I/O's available to serve traffic even upwards of 15mil hits. Weeks prior, our old server was able to handle traffic, maxed out, at 20mil. Is there any recommended configurations for such an application, or things to be aware of that isn't apparent with their documentation at gluster.org for a site our size?

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  • Small TCP Window on WAN between 2 Locations

    - by Brent
    Site A: Denver datacenter. 60MBPS. Site B: Chicago. 100MBPS. ICMP pings: Packets: Sent = 176, Received = 176, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 74ms, Maximum = 94ms, Average = 75ms File transfer between sites that never goes past ~7MBPS: Windows Update download at 60MBPS+: Site to site: IPSec VPN using two Cisco 5520's. CPU at 3-4% and lots of memory to spare. The latency between to two sites is very acceptable so I can't see an issue why it is performing so slow when transferring between the two sites. I have found that any type of transfer (FTP, HTTP, Windows file shares) will never go above ~7MBPS. When the WAN was first setup, I was able to get transfers at 50-60MBPS, which is what is expected due to the WAN connection at the Site A at 60MBPS. Then a few days later, I was not able to get anything going faster than ~7MBPS. Is there a upstream router between Denver and Chicago causing this? I want to take the blame away from our setup as downloads from Windows Update go blazing fast and for the first few days after the site to site VPN came up, I was transferring VM images at 50-60MBPS. Our stack: HP P2000 MSA - HP C7000 Chassis - HP Flex-10 - Cisco Gigabit switch - Cisco ASA - WAN

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  • What can cause kernel out_of_memory error?

    - by nbolton
    I'm running Debian GNU/Linux 5.0 and I'm experiencing intermittent out_of_memory errors coming from the kernel. The server stops responding to all but pings, and I have to reboot the server. # uname -a Linux xxx 2.6.18-164.9.1.el5xen #1 SMP Tue Dec 15 21:31:37 EST 2009 x86_64 GNU/Linux This seems to be the important bit from /var/log/messages Dec 28 20:16:25 slarti kernel: Call Trace: Dec 28 20:16:25 slarti kernel: [<ffffffff802bedff>] out_of_memory+0x8b/0x203 Dec 28 20:16:25 slarti kernel: [<ffffffff8020f825>] __alloc_pages+0x245/0x2ce Dec 28 20:16:25 slarti kernel: [<ffffffff8021377f>] __do_page_cache_readahead+0xc6/0x1ab Dec 28 20:16:25 slarti kernel: [<ffffffff80214015>] filemap_nopage+0x14c/0x360 Dec 28 20:16:25 slarti kernel: [<ffffffff80208ebc>] __handle_mm_fault+0x443/0x1337 Dec 28 20:16:25 slarti kernel: [<ffffffff8026766a>] do_page_fault+0xf7b/0x12e0 Dec 28 20:16:25 slarti kernel: [<ffffffff8026ef17>] monotonic_clock+0x35/0x7b Dec 28 20:16:25 slarti kernel: [<ffffffff80262da3>] thread_return+0x6c/0x113 Dec 28 20:16:25 slarti kernel: [<ffffffff8021afef>] remove_vma+0x4c/0x53 Dec 28 20:16:25 slarti kernel: [<ffffffff80264901>] _spin_lock_irqsave+0x9/0x14 Dec 28 20:16:25 slarti kernel: [<ffffffff8026082b>] error_exit+0x0/0x6e Full snippet here: http://pastebin.com/a7eWf7VZ I thought that perhaps the server was actually running out of memory (it has 1GB physical memory), but my Cacti memory graph looks OK to me... But strangely the load graph goes through the roof shortly before the kernel crashes: What logs can I look at for more info? Update: Maybe noteworthy - the CPU percentage and network traffic graphs were both normal at the time of the crash. The only abnormality was the average load graph.

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by Olal'a
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • High latency due to non-presence of a transit provider in my country

    - by nixnotwin
    My ISP, a state owned incumbent, buys bandwidth from different transit providers. Whenever it buys transits it announces only a specific prefix (in most cases a hitherto unused) through the new transit AS. For e.g. if it runs out of bandwidth, it buys bandwidth from a new transit and announces a new prefix through it, while the same prefix is not announced (or announced with lowest metrics, so that the routes are very rarely used) via the old transits which continue to provide bandwidth to it. I am a business customer, so I have a fiber based link to the ISP and a tiny subnet is given to me. The subnet which is provide to me is part of a prefix which is announced by the AS of a transit who, it seems, do not have a presence in my country. So when I do a trace the packets, when they leave my ISP's AS, they take about 275ms to reach the transit providers core router, which is located in USA (half the world away). Also for upstream traffic my ISP uses a transit provider (tier 1) who has a presence in my country. But the return path is always through the transit which is in USA. So, average latency is 400ms. All the users of other ISPs in my country discover my subnet via USA. Even the traffic from neighboring countries, from Europe (which is much nearer) follows the path via USA. Sites using CDNs also resolve to ips in USA. I have informed the ISP NOC about the issue and I have asked them to provide an ip subnet belonging to a prefix announced by a local transit (preferably a tier 1 transit provider) and I am waiting for a reply. My question: Is it a serious issue that I must follow up to get it resolved? When I compared the latency on other providers in my country, it is, in most cases, less than half of my ISPs latency. Why my ISP doesn't announce all its prefixes to all of its transit providers, so that the packets can take efficient and nearest routes to reach prefixes that originate within its network?

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  • Copy past speed very slow for a large number of tiny files on Windows but not on linux

    - by Arno2501
    I've got this folder which contains 15'000 of tiny images (around 400 bytes each). If I copy past this folder on my laptop (Windows 7, i7 latest gen, superfast ssd) it takes about 30 seconds (yes for 7 megs !!!) the average transfer rate is 400 KBytes / second which is so slow. I mean my usual transfer rate is more like hundreds of MBytes per second !!! I get the same problem on my servers (Windows 2003, 2008 /r2) and on every Windows box that I could get my hands on. On the other hand if I do the same on a linux box (debian base, Ext3 FS) (which runs on the same SAN than all the windows servers I've tested) It's nearly instantaneous !!! I'm pretty sure the size / number of the files may stress such filesystem more than another but such differences !? Why is that ? Why is it so slow on the windows boxes (more that 30 sec for 7 MB) and so fast on the linux ones (one sec or so) (I mean this was not a hardlink that I've created it was a true copy). Is it a normal behaviour or something unusual ?

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  • How does Windows 7 taskbar "color hot-tracking" feature calculate the colour to use?

    - by theyetiman
    This has intrigued me for quite some time. Does anyone know the algorithm Windows 7 Aero uses to determine the colour to use as the hot-tracking hover highlight on taskbar buttons for currently-running apps? It is definitely based on the icon of the app, but I can't see a specific pattern of where it's getting the colour value from. It doesn't seem to be any of the following: An average colour value from the entire icon, otherwise you would get brown all the time with multi-coloured icons like Chrome. The colour used the most in the image, otherwise you'd get yellow for the SQL Server Management Studio icon (6th from left). Also, the Chrome icon used red, green and yellow in equal measure. A colour located at certain pixel coordinates within the icon, because Chrome is red -indicating the top of the icon - and Notepad++ (2nd from right) is green - indicating the bottom of the icon. I asked this question on ux.stackoverflow.com and it got closed as off-topic, but someone answered with the following: As described by Raymond Chen in this MSDN blog article: Some people ask how it's done. It's really nothing special. The code just looks for the predominant color in the icon. (And, since visual designers are sticklers for this sort of thing, black, white, and shades of gray are not considered "colors" for the purpose of this calculation.) However I wasn't really satisfied with that answer because it doesn't explain how the "predominant" colour is calculated. Surely on the SQL Management Studio icon, the predominant colour, to my eyes at least, is yellow. Yet the highlight is green. I want to know, specifically, what the algorithm is.

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  • MySQL getting stuck, eating up disk i/o

    - by bonez05
    Hi all, Using mySQL 5.0.51 on Solaris . At intermittent times it looks like MySQL is getting 'stuck' . The disk usage on the server spikes to 98% busy from reads. I used dtrace (specifically DTrace toolkit - iosnoop) to track down what processes was using all the reads. Mysql was calling tablename.TDM hundreds of times per second. There was no more than average load on the webserver that could account for this. There were no cronjobs running, and no other utilities like mysqldump or anything. It is a master / slave replication setup. As a jury-rigged fix, I altered the mysql table from 'tablename' to 'tablename2' and then back to 'tablename' This fixed the problem temporarily, and "unsticks" mysql. The disk usage goes back down and dtrace is no longer showing hundreds of reads to 'tablename.TDM' / second. A couple ideas I had are: 1. MySQL version bug 2. Infinite loop somewhere in my application (which i'm not sure how likely this is) 3. ?? Has anybody seen this before or have any insight? Thanks

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by user55859
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • copy large LVM volume(14TB) from one server to another

    - by bruce
    recently,I have to copy a very large LVM volume()rom server A to server B. Below is the filesystem of server A and server B - server A [root@AVDVD-Filer ~]# df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg_avdvdfiler-lv_root 16T 14T 1.5T 91% / tmpfs 3.0G 0 3.0G 0% /dev/shm /dev/cciss/c0d0p1 194M 23M 162M 13% /boot /dev/mapper/vg_avdvdfiler-test 2.3T 201M 2.1T 1% /test /dev/sr0 3.3G 3.3G 0 100% /mnt server B [root@localhost ~]# df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup-LogVol00 20G 2.5G 16G 14% / tmpfs 3.0G 0 3.0G 0% /dev/shm /dev/cciss/c0d0p1 194M 23M 162M 13% /boot /dev/mapper/VolGroup00-LogVol00 16T 133M 15T 1% /xiangao/lv1 /dev/mapper/VolGroup00-LogVol01 4.7T 190M 4.5T 1% /xiangao/lv2 I want to copy LVM volume /dev/mapper/vg_avdvdfiler-lv_root on server A to LVM volume /dev/mapper/VolGroup00-LogVol00 on server B . The server A and server B is in the same IP segment. IN the LVM volume on server A , there is all average 500M avi wmv mp4 etc. I tried mount /dev/mapper/vg_avdvdfiler-lv_root on server A to server B through NFS , then use cp command copy. It is clear I faild . Because the LVM volume is too big , I do not have good idea . I hope a good solution here. I'm a chinese, my english is very pool. sorry thanks everyone!

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  • Value of Itanium or Sparc over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium or Sparc hardware, are there any drawbacks? Is there a point where one starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium or Sparc over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer. Edit:- Added Sparc as an Option as it was previously not considered however with the recent Oracle Sun aquisition seems very relevant.

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