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  • Puppet and Vim fighting over Ruby version

    - by devians
    I have installed puppet from the .dmg from puppetlabs. If I remove ruby 1.9.3, puppet works, but other things like my vim install (dependant plugins) do not. According to http://docs.puppetlabs.com/guides/platforms.html#ruby-versions 1.9.3 is supported. So whats going wrong with puppet? % uname -a Darwin Kusanagi.local 11.4.2 Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64 x86_64 % which ruby /usr/local/bin/ruby % ruby --version ruby 1.9.3p327 (2012-11-10 revision 37606) [x86_64-darwin11.4.2] % /usr/bin/ruby --version ruby 1.8.7 (2012-02-08 patchlevel 358) [universal-darwin11.0] % brew info ruby 1 ? ruby: stable 1.9.3-p327, HEAD http://www.ruby-lang.org/en/ Depends on: pkg-config, readline, gdbm, libyaml /usr/local/Cellar/ruby/1.9.3-p327 (796 files, 17M) * https://github.com/mxcl/homebrew/commits/master/Library/Formula/ruby.rb ==> Options --with-tcltk Install with Tcl/Tk support --with-suffix Suffix commands with "19" --universal Build a universal binary --with-doc Install documentation ==> Caveats NOTE: By default, gem installed binaries will be placed into: /usr/local/Cellar/ruby/1.9.3-p327/bin You may want to add this to your PATH. % puppet /usr/local/Cellar/ruby/1.9.3-p327/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require': cannot load such file -- puppet/util/command_line (LoadError) from /usr/local/Cellar/ruby/1.9.3-p327/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from /usr/bin/puppet:3:in `<main>'

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  • Limiting interface bandwidth with tc under Linux

    - by Matt
    I have a linux router which has a 10GBe interface on the outside and bonded Gigabit ethernet interfaces on the inside. We have currently budget for 2GBit/s. If we exceed that rate by more than 5% average for a month then we'll be charged for the whole 10Gbit/s capacity. Quite a step up in dollar terms. So, I want to limit this to 2GBit/s on 10GBe interface. TBF filter might be ideal, but this comment is of concern. On all platforms except for Alpha, it is able to shape up to 1mbit/s of normal traffic with ideal minimal burstiness, sending out data exactly at the configured rates. Should I be using TBF or some other filter to apply this rate to the interface and how would I do it. I don't understand the example given here: Traffic Control HOWTO In particular "Example 9. Creating a 256kbit/s TBF" tc qdisc add dev eth0 handle 1:0 root dsmark indices 1 default_index 0 tc qdisc add dev eth0 handle 2:0 parent 1:0 tbf burst 20480 limit 20480 mtu 1514 rate 32000bps How is the 256K bit/s rate calculated? In this example, 32000bps = 32k bytes per second. Since tc uses bps = bytes per second. I guess burst and limit come into play but how would you go about choosing sensible numbers to reach the desired rate? This is not a mistake. I tested this and it gave a rate close to 256K but not exactly that.

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  • Installing OEM Windows Server 2008 under KVM

    - by rancidfishbreath
    Issue I have an HP server that came with an OEM copy of Windows Server 2008. I have installed CentOS 5.4 on the hardware and am trying to install Windows Server 2008 as a KVM guest. When I attempt to install Windows Server 2008 it complains that I am trying to install on unsupported hardware. This issue is caused because the hardware SMBIOS information is not being passed to the KVM guest. Background Before I go any further I want to state that what I am trying to do is within the license. HP offers a supported solution for VMWare but does not have an official solution for KVM. After much research the platform I am going to use is CentOS and KVM so please do not suggest other platforms. I emailed the KVM developers mailing list and was told that this is possible and was given the advice that: "You can dump SLIC table of your host bios and provide it to guest bios using -acpitable parameter." I used dmidecode and got the parameters that need to be passed, but I do not know where to pass the parameters into. Update Looks like CentOS 5.4 uses virt-install instead of qemu. Qemu is in the package manager and I was able to install it after uninstalling qemu-img (they conflict and qemu contains the packages in qemu-img). So now I know how to pass the acpitable parameters, but I am having trouble mapping what came out of dmidecode into -acpitable.

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  • Advice needed: warm backup solution for SQL Server 2008 Express?

    - by Mikey Cee
    What are my options for achieving a warm backup server for a SQL Server Express instance running a single database? Sitting beside my production SQL Server 2008 Express box I have a second physical box currently doing nothing. I want to use this second box as a warm backup server by somehow replicating my production database in near real time (a little bit of data loss is acceptable). The database is very small and resources are utilized very lightly. In the case that the production server dies, I would manually reconfigure my application to point to the backup server instead. Although Express doesn't support log shipping natively, I am thinking that I could manually script a poor man's version of it, where I use batch files to take the logs and copy them across the network and apply them to the second server at 5 minute intervals. Does anyone have any advice on whether this is technically achievable, or if there is a better way to do what I am trying to do? Note that I want to avoid having to pay for the full version of SQL Server and configure mirroring as I think it is an overkill for this application. I understand that other DB platforms may present suitable options (eg. a MySQL Cluster), but for the purposes of this discussion, let's assume we have to stick to SQL Server.

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  • How to change controller numbering/enumeration in Solaris 10?

    - by Jim
    After moving a Solaris 10 server to a new machine, the rpool disk is now c1t0d0. We have some third party applications hard coded for c0t0d0. How can I change the controller enumeration on this machine? There is no longer a c0. I've tried rebuilding the /etc/path_to_inst, but the instance numbers don't seem to match up with the controller numbers. Also, it's not clear if i86pc platforms use this file. I've tried devfsadm -C to clear the dangling links, but I'm not sure how to cause devfsadm to start numbering from 0 again (or force certain devices in the tree to a specific controller number). Next I am going to try to create the symlinks manually in /dev/dsk and rdsk to point to the correct /devices. I feel like I am going way off path here. Any suggestions? Thanks Update: This is on virtual ESXi hardware with an additional pass-through HBA. There is no controller 0 on the machine, that is for sure. devfsadm -C cleans up all the c0 device symlinks but keeps the already linked controllers at their current ids.

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  • Thunderbird alerts when expected email does not arrive

    - by user871199
    I am on Ubuntu 12.04 using Thunderbird as email client. Both are up to date in terms of updates. I have bunch of nightly jobs that do the work and send a status mail. It gets tedious if you keep getting same/similar mails every day so I ended up writing a mail filter rule which causes emails to end up in their respective folders automatically. If things are going ok, I really don't need to read emails. Failure emails are sent to different alias - if the job runs. We recently discovered that one of the job had not run for few days as someone accidentally disabled it. In order to avoid such problems in future, I would like to setup thunderbird in such a way that if I don't get email from given address within given duration, it should alert me. My dream solution is to set up frequency - some jobs do run every 4 hours. Is this possible? Can I setup Thunderbird (preferred) or other email client for reminding me when expected email does not show up. Based on comments and answer I received, here are the reasons why I would like to use Thunderbird. We are already using Thunderbird. It has calender support via plugin, so I suppose someone is already watching time to remind us about the event. May be this another type of event. Additional job is one more failure point, may complicate life if it has to monitor multiple hosts. Additional tools - same thing, one more failure point. Thunderbird can be run across all the platforms we are using - Windows and Ubuntu. It sort of becomes platform independent solution.

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  • Linking to a chat room via XMPP: URI

    - by Coderer
    I found out how to link directly to a chat room on a Jabber conference server -- it took a bit of digging, and I wound up actually looking at the spec before I was sure I was doing it right. I confirmed here, so I'm pretty sure I've got it. The results, though, are puzzling. If I click a link of the style xmpp:[email protected] I get a new chat session with user "dude" at example.com, as expected. If I tack on a nonsense query (xmpp:[email protected]?foobar), it's ignored, which is what the spec says should happen. However, if I use xmpp:[email protected]?join, as in the link above, nothing happens. I dug a little deeper, and found out that on my (Linux) system, xmpp URIs are handled via purple-url-handler, so I dropped to a terminal and ran it manually. The result was that any xmpp URI ran fine except one that includes a ?join query. The ?join query results in a dbus crash, pointing specifically to line 2356 of dbus-message.c -- a little Googling suggests this probably is dbus's less-than-elegant way of telling me that somebody is using dbus incorrectly. Am I crafting my link correctly? Is this an OS or maybe application issue? Does this work on other platforms / browsers / etc? More importantly, is there any easy way to fix it?

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • Value of Itanium over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium hardware, are there any drawbacks? Is there a point where Itanium starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the two platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer.

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  • CodePlex Daily Summary for Friday, June 15, 2012

    CodePlex Daily Summary for Friday, June 15, 2012Popular ReleasesStackBuilder: StackBuilder 1.0.8.0: + Corrected a few bugs in batch processor + Corrected a bug in layer thumbnail generatorAutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes *New feature added that allows user to select remind later interval.SharePoint KnowledgeBase (ISC 2012): ISC.KBase.Advanced: A full-trust version of the Base application. This version uses a Managed Metadata column for categories and contains other enhancements.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...HigLabo: HigLabo_20120613: Bug fix HigLabo.Mail Decode header encoded by CP1252WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????Yahoo! UI Library: YUI Compressor for .Net: Version 2.0.0.0 - Ferret: - Merging both 3.5 and 2.0 codebases to a single .NET 2.0 assembly. - MSBuild Task. - NAnt Task.ExcelFileEditor: .CS File: nothingBizTalk Scheduled Task Adapter: Release 4.0: Works with BizTalk Server 2010. Compiled in .NET Framework 4.0. In this new version are available small improvements compared to the current version (3.0). We can highlight the following improvements or changes: 24 hours support in “start time” property. Previous versions had an issue with setting the start time, as it shown 12 hours watch but no AM/PM. Daily scheduler review. Solved a small bug on Daily Properties: unable to switch between “Every day” and “on these days” Installation e...Weapsy - ASP.NET MVC CMS: 1.0.0 RC: - Upgrade to Entity Framework 4.3.1 - Added AutoMapper custom version (by nopCommerce Team) - Added missed model properties and localization resources of Plugin Definitions - Minor changes - Fixed some bugsWebSocket4Net: WebSocket4Net 0.7: Changes included in this release: updated ClientEngine added proper exception handling code added state support for callback added property AllowUnstrustedCertificate for JsonWebSocket added properties for sending ping automatically improved JsBridge fixed a uri compatibility issueXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0 Beta: Catalog and Publication reviews and ratings Store language packs in data base Improve reporting system Improve Import/Export system A lot of WebAdmin app UI improvements Initial implementation of the WebForum app DB indexes Improve and simplify architecture Less abstractions Modernize architecture Improve, simplify and unify API Simplify and improve testing A lot of new unit tests Codebase refactoring and ReSharpering Utilize Castle Windsor Utilize NHibernate ORM ...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.55: Properly handle IE extension to CSS3 grammar that allows for multiple parameters to functional pseudo-class selectors. add new switch -braces:(new|same) that affects where opening braces are placed in multi-line output. The default, "new" puts them on their own new line; "same" outputs them at the end of the previous line. add new optional values to the -inline switch: -inline:(force|noforce), which can be combined with the existing boolean value via comma-separators; value "force" (which...Microsoft Media Platform: Player Framework: MMP Player Framework 2.7 (Silverlight and WP7): Additional DownloadsSMFv2.7 Full Installer (MSI) - This will install everything you need in order to develop your own SMF player application, including the IIS Smooth Streaming Client. It only includes the assemblies. If you want the source code please follow the link above. Smooth Streaming Sample Player - This is a pre-built player that includes support for IIS Smooth Streaming. You can configure the player to playback your content by simplying editing a configuration file - no need to co...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...Media Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingSP Sticky Notes: SPSticky Solution Package: Install steps:Install the sandbox solution to the site collection Activate the solution Add a SPSticky web part (from a 'Custom' group) to a page that resides on the same web as the StickyList list Initial version, supported functionality: Moving a sticky around (position is saved in list) Resizing of the sticky (size is not saved) Changing the text of the sticky (saved in list) Saving occurs when you click away from the sticky being edited Stickys are filtered based on the curre...New ProjectsAdvanced Utility Libs: This project provides many basic and advanced utility libs for developer.ATopSearchEngine: ATopSearchEngine, a class projectAudio Player 3D: A WPF 3D Audio Player.beginABC: day la project test :)BookmarkSave For VB6: An addin, written in VB.net, for VB6 that preserves Bookmarks and Breakpoints between runs of the IDE.Centos 5 & 6 Managements Packs For System Center Operations Manager 2012: Centos 5 & 6 Managements Packs For System Center Operations Manager 2012ChildProcesses - Child Process Management for .NET: ChildProcesses.NET is a child process management library for the .NET framework. It allows to create child processes, and provides bidirectional extendable interprocess communication based on WCF and NamedPipes out of the box Child and parent processes monitor each other and notify about termination or other events. Child processes are an alternative to AppDomains when parent must continue if the child crashes. It is also poossible to mix 32Bit and 64 Bit processes. Cookie Free Analytics: Cookie Free Analytics (CFA) is a free server side Google Analytics tracking solution for Windows based websites running IIS & ASP.NET. 100% javascript & cookie free - with CFA you can track your visitors & file downloads in Google Analytics without cookies or JavaScript. Ideal for mobile websites or those affected by the EU Cookie law.F# (FSharp) based Windows Phone 7.5 software to answer: Where am I?: Location Finder F# (FSharp) based Windows Phone 7.5 software to answer the simple question: - Where am I? Henyo Word: The summary is required.Houma-Thibodaux .NET User Group: The CodePlex home of the Houma-Thibodaux .NET user group.JqGridHelper: some code for using jqgrid 1. javacsript function for customer mutil-search 2. C# function for parse querystring and build sql query command 3. a sql procedure templete for searching NetFluid.IRC: Mibbit clone in NetFluid with the possibilities to use permanent eggdrop in C# nGo: nGo frameworkNinja Client-Server Game: Naruto based online client-server game.NoLinEq: NoLinEq is a mathematical tool for solving nonlinear equations using different methods.Oculus: Oculus is a real-time ETW listening service that is plugin-basedPinoy Henyo: Response.Redirect (https://henyoword.codeplex.com)Razorblade: Razorblade is intended to be a template for WebDesign/WebDevelopment. It is based on HTML5Boilerplate and uses ASP.NET wtih the Razor Syntax (C#). Original HTML5Boilerplate comments are intact with some added comments to explain some of the Razor Syntax.ServiceFramework: The ServiceFramework project is a framework built using Microsoft WCF to address architectural governance issues by tracking the activity of services.Sharp Console: Sharp Console is a Windows Command Line (WCL)alternative written in C#. It targets those who lack access to the WCL or simply wish to use the NET framework instead. It aims to provide the same (and more!) functionality as the WCL. Contribute anything you feel will make it better!SharpKit.on{X}: This project allows you to write on{x} rules using C#shequ01: shequ01 websiteSilena: Porta lectus ac sed scelerisque, pellentesque, cras a et urna enim ultricies, tristique magnis nec proin. Velit tristique, aliquet quis ut mid lorem eros? Dolor magna. Aliquet. Et? Sociis pellentesque, tincidunt aenean cursus, pulvinar! Placerat etiam! Mid eu? Vut a. Placerat duis, risus adipiscing lacus, sagittis magna vut etiam, sed. Et ridiculus! Et sit, enim scelerisque velit tristique vel? Adipiscing vel adipiscing eu. Enim proin egestas lorem, aenean lectus enim vel nisi, augue duis pla...Silverlight 5 Chat: Full-duplex Publish/Subscribe -pattern on TCP/IP: F-Sharp (F#) WCF "PollingDuplex" WebService with SL5 FSharp clientSimple CQRS implemented with F#: Simple CQRS on F# (F-Sharp) 3.0 SOD: sustainable office designerSolvis Control II Viewer: SolvisSC2Viewer kann die Logdaten der Solvis Heizung Steuerung SolvisControl 2 auslesen und grafisch darstellen. testdd061412012tfs01: bvtestddgit061420123: eswrtestddgit061420124: fgtestddhg061420121: sdtestgit061420121: xctesthg06142012hg3: dfsTurismo Digital: Turismo DigitlUmbraco 5 File Picker: ????Umbraco 5 ???????。????????????????????。WeatherFrame: Windows Phone weather app.

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  • vmdk Recovery after migration from 3.5 to 4 and fallback tentative.

    - by olgirard
    Hy, I've tryed to migrate some VM from my 3.5i environment to a brand new vSphere 4.0 U1. The two platforms are running simultaneously, sharing the same SAN. I Migrate my VM by stopping it, unregistering in vcenter (esx ver. 3.5, i call it esx3), register in vSphere (esx ver. 4, i call it esx4), and migrate upgrade virtual hardware before powering it up (First mistake). vMotion was enabled on esx4, seem to be a second mistake. After a day or so, i encountred problems joigning the esx server (esx4) and decided to unregister my server for esx4 and fallback to esx3. esx3 refused to boot, i supposed this was due to virtual hardware in Version 7 so i recreated a new VM pointing to the vmdk of the old VM. Everithing seemed fine until i log into the server and discover that i was running on the original disk ith every snapshots ignored even those created on esx3. I tried to reboot VM on esx4 but VM doesn't power up because "The parent virtual disk has been modified since the child was created". I've got a copy of a later state of the drive but generated between two snapshots (ovf generated with canverter standalone) as a backup. Do i have a chance to recover at least some files on the virtual drive or (as i tink) all is played, i've done enought mistakes for this time. Thanks for your help.

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  • Backup solution, or, how Duplicati duped me

    - by blarghmaster
    TL/DR version: Mono + Duplicati.commandline.exe restore etc. etc. spits this out for several files regardless of what I try. I am able to list sets, list files in said sets, even do a verify, but each time i do a restore of any kind, i get errors to the effect of : Failed to restore file: "snapshot/blahblah/2005-11-07.tar.gz", Error message: The partial file record for snapshot/blahblah/2005-11-07.tar.gz does not match the file Any advice here, or an idea of where to look for a better solution? FULL STORY: Ive recently put together an nice clean, friendly backup solution for several servers, predominantly Linux, but occasionally a windows box is added too. The solution as is meets all my requirements and does it well... save 1: cross-compatibility The solution is based on a combination of several elements, but eventually comes done to using Duplicity and Duplicati for the actual storage of files. The entire solution was ready to go before i realized that Duplicati, does not, in fact allow me to restore my files to a Linux box, regardless of what the commandline under Mono might tell you. It just spits out errors on random zip and image files, for apparently no good reason as i have tried several options to get it to restore, and several versions of Mono including installing it pretty much lib-for-lib. There is no effective log file for the reasons for these errors, and even the "--debug-output=true" flag does nothing. I am able to list sets, list files in said sets, even do a verify, but each time i do a restore of any kind, i get errors to the effect of : Failed to restore file: "snapshot/blahblah/2005-11-07.tar.gz", Error message: The partial file record for snapshot/blahblah/2005-11-07.tar.gz does not match the file Now i could most likely use the friendly instructions on Duplicati's site and script a bash equivalent of the restore, but that's not exactly ideal. Any advice on this? or possibly an alternative solution that presents the same benefits of Duplicati/Duplicity but that actually works across platforms?

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  • open-source LAMP package for simple accouting and receiving?

    - by user26664
    Hello. I am involved with a computer-based charity where we take donation of old equipment, often recycle it, mostly rehabilitate it and make it available through grants and 'adoptions', and sell some items. What we're looking for is a LAMP package that can handle our records of donations of equipment, print receipts for donators, and also track our thrift store sales with receipts. Donators will want receipts of their donations for tax deduction purposes. We'll want to print reports of incoming items from time to time, say monthly and yearly. For the thrift store, we'll also need receipts for that, reports of cash, especially for reconciling cash drops, and also reports of items sold from time to time. I'm thinking this might be a single package, but it might be two. We don't want to track our shop inventory with either of these programs -- that's another program/project. We just need to know what was donated and what was sold. It must be open source, and ideally we'd like it to run on LAMP -- Linux, Apache, MySQL, PHP, but we will consider other open-source platforms.

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  • Paid antivirus solutions for Windows

    - by AP Erebus
    NOTE: If your looking for recommendations on free antivirus, check this question: http://superuser.com/questions/2/free-antivirus-solutions-for-windows Much like the above, I'm curious to opinions on the best PAID antivirus solution, personal or commercial. Enterprise solutions are welcome and as much detail regarding costs is welcome. Personally I'm looking for a licence that will grant me more than 1 computer install and quality technical support, for personal use. as in the free antivirus question: See if your antivirus of choice is already listed. Chances are it is. If you spot an answer that mentions one you already use, vote that up if you think it's a good solution. If you know of a feature or drawback not listed, or can include experiences in dealing with it, please edit the answer accordingly. If you know of any that can also be used at work please point this out. This covers all Windows platforms from XP, Vista and Windows 7. If you see an existing entry that needs an update or to add your testimonial, please do.

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  • Managing per-user rc.d init scripts

    - by Steve Schnepp
    I want to delegate SysV init scripts to each user. Like the SysV init, each item in ${HOME}/rc.d starting with S will be launched on server start-up with the start argument. The same for the server shut-down with the one starting with K and with the stop argument. I thought about scripting it myself, but maybe there is already some kind of implementation out there1. In summary it would be a script in /etc/init.d/ that iterates through all the users and launches runparts as the user on the relevant scripts. The platform here is a Linux (Debian flavour), but I think the solution would be quite portable among various Unix-like platforms. Update: The point here is for users to be able to create their own init scripts that should be launch on their behalf when the system boots up. As Dan Carley pointed out, the services won't be able to access any system asset (priviledged ports, system logs, ...). 1. This way I don't have to think that much about all the subtle security implications such as script timeouts for example...

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  • recursive grep started at / hangs

    - by Martin
    I have used following grep search pattern on multiple platforms: grep -r -I -D skip 'string_to_match' / For example on FreeBSD 8.0, FreeBSD 6.4 and Debian 6.0(squeeze). Command does a recursive search starting from root directory, assumes that binary files do not have the 'string_to_match' and skips devices, sockets and named pipes. FreeBSD 8.0 and FreeBSD 6.4 use GNU grep version 2.5.1 and Debian 6.0 uses GNU grep version 2.6.3. On FreeBSD 6.4, last information printed to stderr was "grep: /dev/cuad0: Device busy". After this grep just idles as according to "top -m io -o total" the I/O usage of grep is nonexistent. Same behavior is true under FreeBSD 8.0, but last information sent to stderr is "grep: /tmp/.wine-0: Permission denied" on my installation. In case of Debian, last output to stderr is "grep: /proc/sysrq-trigger: Input/output error". If I check the I/O usage of grep process under Debian, it is following: root@Debian:~# iotop -bp 22439 Total DISK READ: 0.00 B/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 22439 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % grep -r -I -D skip 10.10.10.99 / Total DISK READ: 0.00 B/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 22439 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % grep -r -I -D skip 10.10.10.99 / Total DISK READ: 0.00 B/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 22439 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % grep -r -I -D skip 10.10.10.99 / ^Croot@Debian:~# What might cause this? Is there a way to view which file grep is currently processing in case lsof is not present? I'm able to use lsof under Debian and looks like the problematic file name there is "0xc6b2c230 file struct, ty=0, op=0xc0d34120". I'm not sure what this is.. I'm not able to use lsof or fstat under FreeBSD. PS: I know I could use find utility, but this is not the question.

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  • "Security Warning" comes up when I run via another program

    - by Alexander Bird
    If I execute vmmap from the command line it works fine. However, if I call some other program and pass vmmap as a paramater for this other program to start the execution, then I get this "security error" popup -- which makes it hard to automate scripts. In other words, I want to wrap vmmap via another program. In my case, I want to wrap vmmap via another program because whenever vmmap runs, it will bring a window up momentarily and then disappear. So I try passing vmmap as an argument to another program which will start the program "headlessly". I tried this program and this program, and in both cases I get the same popup which defeats the purpose of automation. Why does this happen when the program isn't run directly? Does anyone know the internals of what this warning is? And, utlimately, is there a way to stop this from happening, but only for this instance? I don't want to disable this warning-system on my whole computer. EDIT: I am using Windows Server 2003, and I don't necessarily need solutions for other platforms, but I would like to know what they are if they are platform-dependent solutions.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Set proper rights for sshfs mountpoint so it can be shared with samba

    - by CS01
    I have a domain hoster that provides access via SSH. My platforms are: Gentoo 2.6.36-r5 Windows (XP/Vista/7) I work on my Windows, I use Gentoo to do all the magic Windows can't do. Therefore I use sshfs to mount the remote public directory for my domain to /mnt/mydomain.com. Authentication is done via keys, so lazy me don't have to type in my password every now and then. Since I do my coding on Windows, and I don't want to upload/download the changed files all the time, I want to access this /mnt/mydomain.com via a samba share. So I shared /mnt in samba, all mounts except mydomain.com is listed on my Windows Explorer. My theories are: sshfs does not set the mountpoint uid/gid to something that samba expects samba does not know that it has to include the uid/gid that /mnt/mydomain.com has been set. All above is wrong, and I don't know. Here are configs and output from console, need anything else just let me know. Also no errors or warnings that I take notice of being relevant to this issue, but I might be wrong. gentoo ~ # ls -lah /mnt total 20K drwxr-xr-x 9 root root 4.0K Mar 26 16:15 . drwxr-xr-x 18 root root 4.0K Mar 26 2011 .. -rw-r--r-- 1 root root 0 Feb 1 16:12 .keep drwxr-xr-x 1 root root 0 Mar 18 12:09 buffer drwxr-s--x 1 68591 68591 4.0K Feb 16 15:43 mydomain.com drwx------ 2 root root 4.0K Feb 1 16:12 cdrom drwx------ 2 root root 4.0K Feb 1 16:12 floppy drwxr-xr-x 1 root root 0 Sep 1 2009 services drwxr-xr-x 1 root root 0 Feb 10 15:08 www /etc/samba/smb.conf [mnt] comment = Mount points writable = yes writeable = yes browseable = yes browsable = yes path = /mnt /etc/fstab sshfs#[email protected]:/home/to/pub/dir/ /mnt/mydomain.com/ fuse comment=sshfs,noauto,users,exec,uid=0,gid=0,allow_other,reconnect,follow_symlinks,transform_symlinks,idmap=none,SSHOPT=HostBasedAuthentication 0 0 For an easier read: [email protected] /home/to/pub/dir/ /mnt/mydomain.com/ options: comment=sshfs noauto users exec uid=0 gid=0 allow_other reconnect follow_symlinks transform_symlinks idmap=none SSHOPT=HostBasedAuthentication Help!

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  • Set proper rights for sshfs mountpoint so it can be shared with samba

    - by CS01
    I have a domain hoster that provides access via SSH. My platforms are: Gentoo 2.6.36-r5 Windows (XP/Vista/7) I work on my Windows, I use Gentoo to do all the magic Windows can't do. Therefore I use sshfs to mount the remote public directory for my domain to /mnt/mydomain.com. Authentication is done via keys, so lazy me don't have to type in my password every now and then. Since I do my coding on Windows, and I don't want to upload/download the changed files all the time, I want to access this /mnt/mydomain.com via a samba share. So I shared /mnt in samba, all mounts except mydomain.com is listed on my Windows Explorer. My theories are: sshfs does not set the mountpoint uid/gid to something that samba expects samba does not know that it has to include the uid/gid that /mnt/mydomain.com has been set. All above is wrong, and I don't know. Here are configs and output from console, need anything else just let me know. Also no errors or warnings that I take notice of being relevant to this issue, but I might be wrong. gentoo ~ # ls -lah /mnt total 20K drwxr-xr-x 9 root root 4.0K Mar 26 16:15 . drwxr-xr-x 18 root root 4.0K Mar 26 2011 .. -rw-r--r-- 1 root root 0 Feb 1 16:12 .keep drwxr-xr-x 1 root root 0 Mar 18 12:09 buffer drwxr-s--x 1 68591 68591 4.0K Feb 16 15:43 mydomain.com drwx------ 2 root root 4.0K Feb 1 16:12 cdrom drwx------ 2 root root 4.0K Feb 1 16:12 floppy drwxr-xr-x 1 root root 0 Sep 1 2009 services drwxr-xr-x 1 root root 0 Feb 10 15:08 www /etc/samba/smb.conf [mnt] comment = Mount points writable = yes writeable = yes browseable = yes browsable = yes path = /mnt /etc/fstab sshfs#[email protected]:/home/to/pub/dir/ /mnt/mydomain.com/ fuse comment=sshfs,noauto,users,exec,uid=0,gid=0,allow_other,reconnect,follow_symlinks,transform_symlinks,idmap=none,SSHOPT=HostBasedAuthentication 0 0 For an easier read: [email protected] /home/to/pub/dir/ /mnt/mydomain.com/ options: comment=sshfs noauto users exec uid=0 gid=0 allow_other reconnect follow_symlinks transform_symlinks idmap=none SSHOPT=HostBasedAuthentication Help!

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  • Free antivirus solutions for Windows

    - by kristof
    What free antivirus solutions would you recommend? What are the limitations? What are the dangers of using free versions as opposed to paid solutions? E.g. are they less reliable? As mentioned by Tony, most of the free solutions are limited to personal use so the question will mainly focus on solutions for personal use. See if your antivirus of choice is already listed. Chances are it is. If you spot an answer that mentions one you already use, vote that up if you think it's a good solution. If you know of a feature or drawback not listed, or can include experiences in dealing with it, please edit the answer accordingly. If you know of any that can also be used at work please point this out. This covers all Windows platforms from XP, Vista and Windows 7. If you see an existing entry that needs an update or to add your testimonial, please do.

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  • How to share text, pictures and video to restricted set of users

    - by joaoc
    I want to share pictures and videos of my kid growing up but I don't want it to be open to the public. I just want me and my wife to be able to add material and then share with grandparents and friends who would be given a username/password or some other solution that authenticates them. This content would preferably be available remotely over the internet or downloaded periodically to the allowed viewers computers. The second option most likely means they would have to install a client, which I am not too fond of doing (I would have to ask them to install it, help configure for different platforms, ...) I'm at the start but I would like software that also allows export of the data (if one day I want to migrate to a different solution). Folder sharing I don't know if Windows folder sharing is reliable, robust and safe enough to share over the internet. Dropbox could be a software solution, but it's limited to 2GB and requires receivers to also install and configure software. A folder is just a collection of files, so it would be harder to keep them organized with text describing the pictures/video Email I could email the content every now and then but videos are almost always too big to go as attachments This would also not provide a history of updates to anyone just recently joining in Are there other solutions to achieve this? NOTE: I also thought that software to run a local or remote blog could be an option but we aren't allowed to ask those questions on superuser because one admin doesn't like cloud-computing questions. But if you do think it's the best approach and can suggest a solution, do state it in the answers anyway!

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  • Connection to Google, Yahoo, Bing, Ask, etc. compromised via all devices on my home network - How?

    - by jt0dd
    I'm a very computer savvy guy (although not very networking savvy), and I may still be wrong about this, but I think my home network may be compromised somehow. I'd like to know if it's possible for someone to have hijacked my network's connection to Google.com and other popular websites. Update: The issue seems to take effect with all popular websites. I can connect to small (non-popular) websites without issue, but Facebook, Google, Yahoo, and Bing cannot be accessed by any device on my home network. On all devices using my home network, I'm being shown http://www.google.com WARNING! Internet Explorer is currently out of date. Please update to continue. when I attempt to connect to google.com. I wouldn't be surprised by this at all if it were just the laptop. It's the fact that this is happening on all devices on my network that confuses me. Here's the screenshot from my iPhone, for reference. Can my home network be compromised? Is that even possible? How can something like this happen across all platforms on all devices in the same way? I wouldn't imagine every device / platform on the network would get the same virus. Should I assume that my network's security is totally compromised? Update: All mobile devices and laptops on my home network are experiencing the same alert when attempting to connect to google.com.

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  • Value of Itanium or Sparc over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium or Sparc hardware, are there any drawbacks? Is there a point where one starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium or Sparc over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer. Edit:- Added Sparc as an Option as it was previously not considered however with the recent Oracle Sun aquisition seems very relevant.

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  • How browsers handle multiple IPs

    - by Sandman4
    Can someone direct me to information on exact browsers behavior when browser gets multiple A records for a given hostname (say ip1 and ip2), and one of them is not accessible. I interested in EXACT details, like (but not limited to): Will browser get 2 IPs from OS, or it will get only one ? Which ip will browser try first (random or always the first one) ? Now, let's say browser started with the failed ip1 For how long will browser try ip1 ? If user hits "stop" while it waits for ip1, and then clicks refresh which IP will browser try ? What will happen when it times-out - will it start trying ip2 or give error ? (And if error, which ip will browser try when user clicks refresh). When user clicks refresh, will any browser attempt new DNS lookup ? Now let's assume browser tried working ip2 first. For the next page request, will browser still use ip2, or it may randomly switch ips ? For how long browsers keep IPs in their cache ? When browsers sends a new DNS request, and get SAME ips, will it CONTINUE to use the same known-to-be-working IP, or the process starts from scratch and it may try any of the two ? Of course it all may be browser dependent, and may also vary between versions and platforms, I'd be happy to have maximum of details. The purpose of this - I'm trying to understand what exactly users will experience when round-robin DNS based used and one of the hosts fails. Please, I'm NOT asking about how bad DNS load balancing is, and please refrain from answering "don't do it", "it's a bad idea", "you need heartbeat/proxy/BGP/whatever" and so on.

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