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  • Is the Leptonica implementation of 'Modified Median Cut' not using the median at all?

    - by TheCodeJunkie
    I'm playing around a bit with image processing and decided to read up on how color quantization worked and after a bit of reading I found the Modified Median Cut Quantization algorithm. I've been reading the code of the C implementation in Leptonica library and came across something I thought was a bit odd. Now I want to stress that I am far from an expert in this area, not am I a math-head, so I am predicting that this all comes down to me not understanding all of it and not that the implementation of the algorithm is wrong at all. The algorithm states that the vbox should be split along the lagest axis and that it should be split using the following logic The largest axis is divided by locating the bin with the median pixel (by population), selecting the longer side, and dividing in the center of that side. We could have simply put the bin with the median pixel in the shorter side, but in the early stages of subdivision, this tends to put low density clusters (that are not considered in the subdivision) in the same vbox as part of a high density cluster that will outvote it in median vbox color, even with future median-based subdivisions. The algorithm used here is particularly important in early subdivisions, and 3is useful for giving visible but low population color clusters their own vbox. This has little effect on the subdivision of high density clusters, which ultimately will have roughly equal population in their vboxes. For the sake of the argument, let's assume that we have a vbox that we are in the process of splitting and that the red axis is the largest. In the Leptonica algorithm, on line 01297, the code appears to do the following Iterate over all the possible green and blue variations of the red color For each iteration it adds to the total number of pixels (population) it's found along the red axis For each red color it sum up the population of the current red and the previous ones, thus storing an accumulated value, for each red note: when I say 'red' I mean each point along the axis that is covered by the iteration, the actual color may not be red but contains a certain amount of red So for the sake of illustration, assume we have 9 "bins" along the red axis and that they have the following populations 4 8 20 16 1 9 12 8 8 After the iteration of all red bins, the partialsum array will contain the following count for the bins mentioned above 4 12 32 48 49 58 70 78 86 And total would have a value of 86 Once that's done it's time to perform the actual median cut and for the red axis this is performed on line 01346 It iterates over bins and check they accumulated sum. And here's the part that throws me of from the description of the algorithm. It looks for the first bin that has a value that is greater than total/2 Wouldn't total/2 mean that it is looking for a bin that has a value that is greater than the average value and not the median ? The median for the above bins would be 49 The use of 43 or 49 could potentially have a huge impact on how the boxes are split, even though the algorithm then proceeds by moving to the center of the larger side of where the matched value was.. Another thing that puzzles me a bit is that the paper specified that the bin with the median value should be located, but does not mention how to proceed if there are an even number of bins.. the median would be the result of (a+b)/2 and it's not guaranteed that any of the bins contains that population count. So this is what makes me thing that there are some approximations going on that are negligible because of how the split actually takes part at the center of the larger side of the selected bin. Sorry if it got a bit long winded, but I wanted to be as thoroughas I could because it's been driving me nuts for a couple of days now ;)

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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • The new direction of the gaming industry

    - by raccoon_tim
    Just recently I read a great blog post by David Darling, the founder of Codemasters: http://www.develop-online.net/blog/347/Jurassic-consoles-could-become-extinct. In the blog post he talks about how traditional retail games are experiencing a downfall thanks to the increasing popularity of digital distribution. I personally think of retail games as being relics of the past. It does not really make much sense to still keep distributing boxed games when the same game can be elegantly downloaded and updated over the air through a digital distribution channel. The world is not all rainbows, however. One big issue with mixing digital distribution with boxed retail games is that resellers will not condone you selling your game for 10€ digitally while their selling the same game for 70€. The only way to get around this issue is to move to full digital distribution. This has the added benefit of minimizing piracy as the game can be tightly bound to the service you downloaded the game from. Many players are, however, complaining about not being able to play the games offline. Having games tightly bound to the internet is a problem when games are bought from a retailer as we tend to expect that once we have the product we can use it anywhere because we physically own it. The truth is that we don’t actually own the product. Instead, the typical EULA actually states that we only have a license to use the product. We’re not, for instance, allowed to disassemble the product, which the owner is indeed permitted to do. Digital distribution allows us to provide games as services, instead of selling them as standalone products. This means that for a service to work you have to be connected to the internet but you still have the same rights to use the product. It’s really straightforward; if you downloaded a client from the internet you are expected to have an internet connection so you’re able to connect to the server. A game distributed digitally that is built using a client-server architecture has the added benefit of allowing you to play anywhere as long as you have the client installed and you are able to log in with your user information. Your save games can be backed up and your game can continue anywhere. Another development we’re seeing in the gaming industry is the increasing popularity of free-to-play games. These are games that let you play for free but allow you to boost your gaming experience with real world money. The nature of these games is that players are constantly rewarded with new content and the game can evolve according to their way of playing and their wishes can be incorporated into the product. Free-to-play games can quickly gain a large player basis and monetization is done by providing players valuable things to buy making their gaming experience more fun. I am personally very excited about free-to-play games as it’s possible to start building the game together with your players and there is no need to work on the game for 5 years from start to finish and only then see if it’s actually something the players like. This is a typical problem with big movie-like retail games and recent news about Radical Entertainment practically closing its doors paints a clear picture of what can happen when the risk does not pay off: http://news.teamxbox.com/xbox/25874/Prototype-Developer-Radical-Entertainment-Closes/.

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  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

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  • Flash AS3: (VideoEvent.COMPLETE, completePlay) - listener is triggered before video is completed

    - by Tevi
    Hello, I have a flash video using the standard FLV Playback component that comes with Flash. I'm using ActionScript 3 to modify the appearance and set up an event listener. I've set it up to go to a new URL using "externalInterface" when the video completes play. The URL is set in a variable using SWFObject. On only a few instances (3 people out of 50 - tested using Amazon Turk), people reported being taken directly to the new url, before the video even started playing. It's difficult to repeat the issue, but it did happen to me once. It doesn't have anything to do with cache, since it has been reported on people going to the url for the first time. Here's the url to the video: http://www.partstown.com/is-bin/INTERSHOP.enfinity/WFS/Reedy-PartsTown-Site/en_US/-/USD/ViewStaticPage-UnFramed?page=tourthetown Here's the code: import flash.external.*; import fl.video.*; var myVideo:FLVPlayback = new FLVPlayback(); var theUrl:String = this.loaderInfo.parameters.urlName; var theScript:String = this.loaderInfo.parameters.scriptName; myVideo.source = this.loaderInfo.parameters.videoPath;//"partstown.flv"; myVideo.skin = this.loaderInfo.parameters.skinPath;//"SkinUnderPlayStopSeekMuteVol.swf" myVideo.skinBackgroundColor = 0xAEBEFB; myVideo.skinBackgroundAlpha = 0.5; myVideo.width = 939; myVideo.height = 660; myVideo.addEventListener(VideoEvent.COMPLETE, completePlay); function completePlay(e:VideoEvent):void { myVideo.alpha=0.2; ExternalInterface.call(theScript); } addChild(myVideo); Why would the listener be triggered before the event complete? How can I fix it? Thanks!

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  • Select videos using UIImagePickerController in 2G/3G

    - by Raj
    Hi, I am facing a problem where-in I cannot select videos from the photo album in iPhone 2G/3G device. The default photos application does show videos and is capable of playing them, which in turn means that UIImagePickerController should clearly be capable of showing videos in photo album and selecting them. I have coded this to determine whether the device is capable of snapping a photo, recording video, selecting photos and selecting videos: // Check if camera and video recording are available: [self setCameraAvailable:NO]; [self setVideoRecordingAvailable:NO]; [self setPhotoSelectionAvailable:NO]; [self setVideoSelectionAvailable:NO]; // For live mode: NSArray *availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypeCamera]; NSLog(@"Available types for source as camera = %@", availableTypes); if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoRecordingAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setCameraAvailable:YES]; } // For photo library mode: availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; NSLog(@"Available types for source as photo library = %@", availableTypes); if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setPhotoSelectionAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoSelectionAvailable:YES]; The resulting logs for 3G device is as follows: 2010-05-03 19:09:09.623 xyz [348:207] Available types for source as camera = ( "public.image" ) 2010-05-03 19:09:09.643 xyz [348:207] Available types for source as photo library = ( "public.image" ) As the logs state, for photo library the string equivalent of kUTTypeMovie is not available and hence the UIImagePickerController does not show up (or rather throws exception if we set the source types array which includes kUTTypeMovie) the movie files in photo library. I havent tested for 3GS, but I am sure that this problem does not exist in it with reference to other threads. I have built the app for both 3.0 (base SDK) and 3.1 but with the same results. This issue is already discussed in the thread: http://www.iphonedevsdk.com/forum/iphone-sdk-development/36197-uiimagepickercontroller-does-not-show-movies-albums.html But it does not seem to host a solution. Any solutions to this problem? Thanks and Regards, Raj Pawan

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  • Changing or accessing a control in a Silverlight Data Form Edit Template

    - by Aim Kai
    I came across an interesting issue today when playing around with the Silverlight Data Form control. I wanted to change the visibility of a particular control inside the bound edit template.. see xaml below. <df:DataForm x:Name="NoteFormEdit" ItemsSource="{Binding Mode=OneWay}" AutoGenerateFields="True" AutoEdit="True" AutoCommit="False" CommitButtonContent="Save" CancelButtonContent="Cancel" CommandButtonsVisibility="Commit" LabelPosition="Top" ScrollViewer.VerticalScrollBarVisibility="Disabled" EditEnded="NoteForm_EditEnded"> <df:DataForm.EditTemplate> <DataTemplate> <StackPanel> <df:DataField> <TextBox Text="{Binding Title, Mode=TwoWay}"/> </df:DataField> <df:DataField> <TextBox Text="{Binding Description, Mode=TwoWay}" AcceptsReturn="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" Height="" TextWrapping="Wrap" SizeChanged="TextBox_SizeChanged"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding Username}" x:Name="tbUsername"/> </df:DataField> <df:DataField> <TextBlock Text="{Binding DateCreated, Converter={StaticResource DateConverter}}" x:Name="tbDateCreated"/> </df:DataField> </StackPanel> </DataTemplate> </df:DataForm.EditTemplate> </df:DataForm> I wanted to depending on how the container of this data form was accessed to disable or hide the last two data fields. I did a work around which had two data forms but this is a bit excessive! Does anyone know how to access these controls inside the edit template?

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  • In an iPad SplitView, how do I add a Date Picker control to the Root View?

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • Interpret Objective C scripts at runtime on iPhone?

    - by Brad Parks
    Is there anyway to load an objective c script at runtime, and run it against the classes/methods/objects/functions in the current iPhone app? The reason i ask is that I've been playing around with iPhone wax, a lua interpreter that can be embedded in an iPhone app, and it works very nicely, in the sense that any object/method/function that's publically available in your Objective C code is automatically bridged, and available in lua. This allows you to rapidly prototype applications by simply making the core of your app be lua files that are in the users documents directory. Just reload the app, and you can test out changes to your lua files without needing to rebuild the app in XCode - a big time saver! But, with Apples recent 3.1.3 SDK stuff, it got me thinking that the safest approach for doing this type of rapid prototypeing would be if you could use Objective C as the interpreted code... That way, worst case scenario, you could just compile it into your app before your release, instead. I have heard that the lua source can be compiled to byte code, and linked in at build time, but I think the ultimate safe thing would be if the scripted source was in objective c, not lua. This leads me to wondering (i've searched, but come up with nothing) if there are any examples on how to embed an Objective C Interpreter in an iPhone app? This would allow you to rapidly prototype your app against the current classes that are built into your binary, and, when your about to deploy your app, instead of running the classes through the in app interpreter, you compile them in instead.

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  • Negative ItemCount in SharePoint Document Library

    - by ccomet
    What can be done about negative numbers in library item counts? ItemCount is a read-only property, what are you supposed to do when it is drastically incorrect? Earlier last week, I was doing some testing involving the copying and moving of files and folders from one document library to another. I was transfering the items from our actual document library to a sandbox "Test" library that I used to run all sorts of object model and workflow testing in before migrating to the public lists and libraries. I noticed that with files, things worked correctly, but when I copied a folder that had a file inside it (using SPFolder.CopyTo()), the item count for the test library did not actually update. Since this testing was mostly playing around, I paid it little heed. Today I was back in the test library to test a different workflow (regarding PDF conversion). While I was there, I decided to delete the folder I left last week since I didn't need it anymore. And that's when I saw the item count for the list drop to -1 in the All Site Content View. When I deleted the new PDF I had just uploaded, it then dropped to -2! I even checked with the object model... getting an instance of the library I checked the ItemCount property... lo and behold it was also -2. Is there any process which runs in the background, kinda like the one that cleans up workflow history, which will correct this kind of issue? Or is a programmer expected to keep watch for this kind of situation and come up with calculations to compensate the "count penalty", as it were?

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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • PDF hyperlinks on iPhone/iPad

    - by RoLYroLLs
    Hi, I've been looking around Google and SO and haven't quite found an answer to my question, or at least a more recent answer. I have a PDF with hyperlinks/hotspots in it and would like to display the PDF file in my own iPhone/iPad app. When the user clicks on a hyperlink/hotspot I would like the user to be taken to the appropriate location of the link (whether another page on the PDF or a webpage outside of the app). I have found many questions like this on here, but most dated over 6 moths ago. While that might not be so long ago, it kind of is in-spite of newer technologies and the probability of someone comping up with new code/way to do it. I looked into the QuartzDemo sample app and edited the PDF to have a hotspot and it does not work. Maybe the ability is there, but not implemented? I have found one app that DOES work great! The GoodReader app displays my PDF and allows the clicking of hotspots in my PDF. However, I'd like this implemented in my own app. So, has anyone been playing around with this? Anyone find a solution? Can anyone point others in a direction? Thanks for your time.

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  • What is wrong with this solution? (Perm-Missing-Elem codility test)

    - by user2956907
    I have started playing with codility and came across this problem: A zero-indexed array A consisting of N different integers is given. The array contains integers in the range [1..(N + 1)], which means that exactly one element is missing. Your goal is to find that missing element. Write a function: int solution(int A[], int N); that, given a zero-indexed array A, returns the value of the missing element. For example, given array A such that: A[0] = 2 A[1] = 3 A[2] = 1 A[3] = 5 the function should return 4, as it is the missing element. Assume that: N is an integer within the range [0..100,000]; the elements of A are all distinct; each element of array A is an integer within the range [1..(N + 1)]. Complexity: expected worst-case time complexity is O(N); expected worst-case space complexity is O(1), beyond input storage (not counting the storage required for input arguments). I have submitted the following solution (in PHP): function solution($A) { $nr = count($A); $totalSum = (($nr+1)*($nr+2))/2; $arrSum = array_sum($A); return ($totalSum-$arrSum); } which gave me a score of 66 of 100, because it was failing the test involving large arrays: "large_range range sequence, length = ~100,000" with the result: RUNTIME ERROR tested program terminated unexpectedly stdout: Invalid result type, int expected. I tested locally with an array of 100.000 elements, and it worked without any problems. So, what seems to be the problem with my code and what kind of test cases did codility use to return "Invalid result type, int expected"?

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  • Howto use FB Graph to post a message on a feed (wall)

    - by qualbeen
    I have created an app, and now i want to post a message on one of my friends wall with use of the new Graph API. Is this do-able? I am already using oAuth and the Graph-api to get a list of all my friends. The API at http://developers.facebook.com/docs/api tells me to cURL https://graph.facebook.com/[userid]/feed to read the feed, but it also tells me howto post a message: curl -F 'access_token=[...]' -F 'message=Hello, Arjun. I like this new API.' https://graph.facebook.com/arjun/feed Ofcourse this doesn't work! And I can't find out why.. Here are my PHP-code: require_once 'facebook.php'; // PHP-SDK downloaded from http://github.com/facebook/php-sdk $facebook = new Facebook(array(appId=>123, secret=>'secret')); $result = $facebook->api( '/me/feed/', array('access_token' => $this->access_token, 'message' => 'Playing around with FB Graph..') ); This code does not throws any error, and I know my access_token are correct (otherwise i could't run $facebook-api('/me?access_token='.$this-access_token); to get my userobject. Have anyone out there sucsessfully posted a message using Graph-api? Then i need your help! :-)

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  • How do I properly host a WCF Data Service in IIS? Why am I getting errors?

    - by j0rd4n
    I'm playing around with WCF Data Services (ADO.NET Data Services). I have an entity framework model pointed at the AdventureWorks database. When I debug my svc file from within Visual Studio, it works great. I can say /awservice.svc/Customers and get back the ATOM feed I expect. If I publish the service (hosted in an ASP.NET web application) to IIS7, the same query string returns a 500 fault. The root svc page itself works as expected and successfully returns ATOM. The /Customers path fails. Here is what my grants look like in the svc file: public class AWService : DataService<AWEntities> { public static void InitializeService( DataServiceConfiguration config ) { config.SetEntitySetAccessRule( "*", EntitySetRights.All ); config.SetServiceOperationAccessRule( "*", ServiceOperationRights.All ); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } Update: I enabled verbose errors and get the following in the XML message: <innererror> <message>The underlying provider failed on Open.</message> <type>System.Data.EntityException</type> <stacktrace> at System.Data.EntityClient.EntityConnection.OpenStoreConnectionIf( ... ... <internalexception> <message> Login failed for user 'IIS APPPOOL\DefaultAppPool'. </message> <type>System.Data.SqlClient.SqlException</type> <stacktrace> at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, ...

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  • Flash: How to make an embedded video not autoplay

    - by jb
    I'm embedding a Flash video into an HTML and would like the user to have to click it to begin playing. According to the Adobe <object> / <embed> element documentation, there are variety of methods to do this: 1) Add a Flash parameter inside the <object> tag: <param name="play" value="false"> 2) Add the attribute play inside the <embed> tag: <embed ... play="false"> 3) Add the attribute flashvars inside the <embed> tag: <embed ... flashvars="play=false"> Which is awesome. Only ... none of them work for me: http://johnboxall.github.com/test/flash/flash.htm My code looks like this now: <object width="590" height="475"> <param name="movie" value="untitled_skin.swf"> <param name="play" value="false"> <embed src="untitled_skin.swf" width="590" height="475" type="application/x-shockwave-flash" play="false" flashvars="autoplay=false&play=false" menu="false"></embed> </object> Anyone have any ideas? What am I doing wrong?

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  • In the Xcode SplitView template for an iPad app, how do I add a Date Picker control to the Root View

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • Sample code from apple iPhoneMultichannelMixerTest can't run mp3 file

    - by Usman
    Hi i want to control channel volume from my app and iPhoneMultichannelMixerTest (http://developer.apple.com/iphone/library/samplecode/iPhoneMultichannelMixerTest/)sample code form apple looks perfect for me. but i m heaving problem in playing mp3 files. code crashes in MultichannelMixerController.m at static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { SoundBufferPtr sndbuf = (SoundBufferPtr)inRefCon; UInt32 bufSamples = sndbuf[inBusNumber].numFrames; AudioUnitSampleType *in = sndbuf[inBusNumber].data; AudioUnitSampleType *outA = (AudioUnitSampleType *)ioData->mBuffers[0].mData; AudioUnitSampleType *outB = (AudioUnitSampleType *)ioData->mBuffers[1].mData; UInt32 sample = sndbuf[inBusNumber].sampleNum; for (UInt32 i = 0; i < inNumberFrames; ++i) { if (1 == inBusNumber) { outA[i] = 0; outB[i] = in[sample++]; //crash on this line. } else { outA[i] = in[sample++]; outB[i] = 0; } if (sample >= bufSamples) sample = 0; } sndbuf[inBusNumber].sampleNum = sample; // printf("bus %d sample %d\n", inBusNumber, sample); return noErr; } can any one tell me why this is happening. or is there any limitation to play mp3 on iPhone??? Thankz in Adv. Usman

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  • C# Excel file OLEDB read HTML IMPORT

    - by Michel van Engelen
    Hi, I have to automate something for the finance dpt. I've got an Excel file which I want to read using OleDb: string connectionString = @"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=A_File.xls;Extended Properties=""HTML Import;IMEX=1;"""; using (OleDbConnection connection = new OleDbConnection()) { using (DbCommand command = connection.CreateCommand()) { connection.ConnectionString = connectionString; connection.Open(); DataTable dtSchema = connection.GetOleDbSchemaTable(OleDbSchemaGuid.Tables, null); if( (null == dtSchema) || ( dtSchema.Rows.Count <= 0 ) ) { //raise exception if needed } command.CommandText = "SELECT * FROM [NameOfTheWorksheet$]"; using (DbDataReader dr = command.ExecuteReader()) { while (dr.Read()) { //do something with the data } } } } Normally the connectionstring would have an extended property "Excel 8.0", but the file can't be read that way because it seems to be an html file renamed to .xls. when I copy the data from the xls to a new xls, I can read the new xls with the E.P. set to "Excel 8.0". Yes, I can read the file by creating an instance of Excel, but I rather not.. Any idea how I can read the xls using OleDb without making manual changes to the xls or by playing with ranges in a instanciated Excel? Regards, Michel

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  • Android MediaPlayer ignores it's internal volume when the system volume changes

    - by Daniel Flower
    Hi, here is my situation: I have a media player playing music in an Android application. I've found that with certain headphones, the volume is much too loud even when the volume is set to it's lowest setting. As a result, I want to change the volume of the music for all volume levels to be 10% of what it normally is (actually, this value is user-defined of course). The following works perfectly: mediaPlayer.setVolume(0.1f, 0.1f); The volume of the music is now at a good level for listening. However, if the user now changes the volume using the volume rocker (thus changing the music stream volume), the media player changes the volume as expected, but it also seems to reset the 'setVolume' parameters to 1.0, causing a massive volume change. Setting the volume back to 0.1 sets the volume to how it should be (which is 10% of the current music stream volume). To quote the Android docs for the MediaPlayer.setVolume method: This API is recommended for balancing the output of audio streams within an application How can you do this if it gets reset to 1.0 each time the system volume changes? Any help muchly appreciated. Thanks.

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  • Silverlight 4. Activator.CreateInstance uses a huge amount of memory

    - by Marco
    Hi, I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls using Activator.CreateInstance, the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes to 1.5 GB. If the process won't take that much the layout is rendered properly and the memory falls back to 50 MB. Otherwise everything crashes due to out of memory exeption. Does anybody encountered the same problem? Or has anybody a solution about this tricky issue? Thans in advance Marco

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  • ASP.NET MVC - Html.DropDownList - Value not set via ViewData.Model

    - by chrisb
    Have just started playing with ASP.NET MVC and have stumbled over the following situation. It feels a lot like a bug but if its not, an explanation would be appreciated :) The View contains pretty basic stuff <%=Html.DropDownList("MyList", ViewData["MyListItems"] as SelectList)%> <%=Html.TextBox("MyTextBox")%> When not using a model, the value and selected item are set as expected: //works fine public ActionResult MyAction(){ ViewData["MyListItems"] = new SelectList(items, "Value", "Text"); //items is an ienumerable of {Value="XXX", Text="YYY"} ViewData["MyList"] = "XXX"; //set the selected item to be the one with value 'XXX' ViewData["MyTextBox"] = "ABC"; //sets textbox value to 'ABC' return View(); } But when trying to load via a model, the textbox has the value set as expected, but the dropdown doesnt get a selected item set. //doesnt work public ActionResult MyAction(){ ViewData["MyListItems"] = new SelectList(items, "Value", "Text"); //items is an ienumerable of {Value="XXX", Text="YYY"} var model = new { MyList = "XXX", //set the selected item to be the one with value 'XXX' MyTextBox = "ABC" //sets textbox value to 'ABC' } return View(model); } Any ideas? My current thoughts on it are that perhaps when using a model, we're restricted to setting the selected item on the SelectList constructor instead of using the viewdata (which works fine) and passing the selectlist in with the model - which would have the benefit of cleaning the code up a little - I'm just wondering why this method doesnt work.... Many thanks for any suggestions

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  • Password Recovery without sending password via email

    - by Brian
    So, I've been playing with asp:PasswordRecovery and discovered I really don't like it, for several reasons: 1) Alice's password can be reset even without having access to Alice's email. A security question for password resets mitigates this, but does not really satisfy me. 2) Alice's new password is sent back to her in cleartext. I would rather send her a special link to my page (e.g. a page like example.com/recovery.aspx?P=lfaj0831uefjc), which would let her change her password. I imagine I could do this myself by creating some sort of table of expiring password recovery pages and sending those pages to users who asked for a reset. Somehow those pages could also change user passwords behind the scenes (e.g. by resetting them manually and then using the text of the new password to change the password, since a password cannot be changed without knowing the old one). I'm sure others have had this problem before and that kind of solution strikes me as a little hacky. Is there a better way to do this? An ideal solution does not violate encapsulation by accessing the database directly but instead uses the existing stored procedures within the database...though that may not be possible.

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  • RIA IDE - Visual Studio 2010, FlashBuilder and ExtJS Designer

    - by Ronaldo Junior
    I've been playing around with Flex4 - the trial version - and is really quite good in terms of layout development - since I'm starting a new RIA project and we still on the "what platform" phase I better listen what you guys have to say. In Flashbuilder I can do the layout and mix with the back end script code really fast - the version 4 give me the power to even test the functionality of the server side script, etc and since I can use Fllashbuilder as a Eclipse plugin, I end up with only one IDE. On the other hand, with Silverlight, it looks like if I want a "drag and drop" approach to build my interface I would need Expression Blend and Visual Studio (full or express version). Is there a way out that? I mean, Visual Studio 2010 will come with some sort of Silverlight component palet so that you can easily drag and drop it on your interface like you would do with WPF, etc? I don't wanna use Blend - is way too much for what we need - taking the "coding XAML" by hand is out of question as well. A third approach is to use ExtJS - they have a new designer IDE that looks promising.

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  • Git: Remove specific commit

    - by Joshua Cheek
    I was working with a friend on a project, and he edited a bunch of files that shouldn't have been edited. Somehow I merged his work into mine, either when I pulled it, or when I tried to just pick the specific files out that I wanted. I've been looking and playing for a long time, trying to figure out how to remove the commits that contain the edits to those files, it seems to be a toss up between revert and rebase, and there are no straightforward examples, and the docs assume I know more than I do. So here is a simplified version of the question: Given the following scenario, how do I remove commit 2? $ mkdir git_revert_test && cd git_revert_test $ git init Initialized empty Git repository in /Users/josh/deleteme/git_revert_test/.git/ $ echo "line 1" > myfile $ git add -A $ git commit -m "commit 1" [master (root-commit) 8230fa3] commit 1 1 files changed, 1 insertions(+), 0 deletions(-) create mode 100644 myfile $ echo "line 2" >> myfile $ git commit -am "commit 2" [master 342f9bb] commit 2 1 files changed, 1 insertions(+), 0 deletions(-) $ echo "line 3" >> myfile $ git commit -am "commit 3" [master 1bcb872] commit 3 1 files changed, 1 insertions(+), 0 deletions(-) The expected result is $ cat myfile line 1 line 3 Here is an example of how I have been trying to revert $ git revert 342f9bb Automatic revert failed. After resolving the conflicts, mark the corrected paths with 'git add <paths>' or 'git rm <paths>' and commit the result.

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