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  • Pricing: Meet or Beat?

    - by charles.knapp
    My home dishwasher started making some really interesting noises. I heard radio advertisements from two retailers who promised to meet any competitor's price. Then, I heard another retailer promising that their everyday prices beat their competitors. That got me to thinking about the power of pricing and promotions in the marketing mix (product, price, placement, promotions, and people). What is more powerful to say in a competitive market: your company will meet a similar offer, or your company will beat the others? Will you sell more if you meet or if you beat? I found that the retailer who promised to beat the others really had the best everyday pricing. Even better for me, another retailer had an exclusive promotional sale for long-term customers. Their loyalty promotion beat the best everyday discounter. So, I got the quality and performance I wanted at a tremendous price. So, I have two challenges for marketers. First, where you really have to compete on price as a dominant factor, give people strong reasons to do business with you. If you try to meet other's prices, make the leap to actually beat and not merely meet. Second, upgrade your firm's capabilities where needed. Oracle offers a complete range of great CRM software for loyalty management, marketing promotions, and pricing management that will help you to grow your business.

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  • LWJGL Text Rendering

    - by Trixmix
    Currently in my project I am using LWJGL and the Slick2D library to render text onto the screen. Here is a more specific example: Font f = new Font("Times New Roman",Font.BOLD,18); font = new UnicodeFont(f); font.getEffects().add(new ColorEffect(Color.white)); font.addAsciiGlyphs(); try { font.loadGlyphs(); } catch (SlickException e) { e.printStackTrace(); } then i use font.drawString to write onto the screen. This is a quick easy way but it has a lot of disadvantages. for example font.loadGlyphs take a very long time 1-3 seconds. so when i want to change a color or font type then i have to wait 1-3 seconds which means I cannot do it while rendering (ie. cant have different color text on the same screen). My question is what is a better way of drawing multicolored text onto the screen? I use slick2d only for the text rendering so maybe i can fully get rid of the library and draw text some other way... If you have an answer please leave a quick short example. Thanks!

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  • Pricing: Meet or Beat?

    - by charles.knapp
    My home dishwasher started making some really interesting noises. It was time to shop. I heard radio advertisements from two retailers who promised to meet any competitor's price. Then, another retailer promised that their everyday prices beat their competitors. That got me to thinking about the power of pricing and promotions in the marketing mix (product, price, placement, promotions, and people). What is more powerful to say in a competitive market: your company will meet a similar offer, or your company will beat the others? Will you sell more if you meet or if you beat? I found that the retailer who promised to beat the others really had the best everyday pricing. I was close to making a purchase. Then, another retailer had an exclusive promotional sale for long-term customers. Their loyalty promotion beat the best everyday discounter. So, I got the quality and performance I wanted at a tremendous price. So, I have two challenges for marketers. First, where you really have to compete on price as a dominant factor, give people strong reasons to do business with you. If you try to meet other's prices, make the leap to actually beat and not merely meet competitor prices. Second, upgrade your firm's capabilities where needed. Oracle offers a complete range of great CRM capabilities for loyalty management, marketing promotions, and pricing management that will help you to grow your business.

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  • See Oracle GoldenGate 11g R2 Unveiled at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    Oracle OpenWorld 2012 promises to be bigger than ever when it comes to Data Integration. The Data Integration track is full of product release updates, deep dives into key features, and customer presentations. Oracle GoldenGate 11g ’s latest release features will be presented in multiple sessions. In addition, customers, such as Raymond James, Comcast, Paychex, Ticketmaster, Bank of America, St. Jude Medical, Turk Telekom, Ross, and Aderas will present their projects with data integration products. Last but not least, hands-on-labs will cover deep dives into Oracle GoldenGate and introductions to key products such as Oracle Data Integrator and Oracle Enterprise Data Quality.Catch these must-see Data Integration sessions taking place at Moscone West 3005:·    Future Strategy, Direction, and Roadmap of Oracle’s Data Integration Platform: Monday, October 1 at 10:45 a.m.·    Real-Time Data Integration with Oracle Data Integrator at Raymond James: Monday, October 1 at 4:45 p.m.·    Real-World Operational Reporting with Oracle GoldenGate - Customer Panel: Tuesday, October 2 at 11:45 a.m.To stay in touch about the details and announcements for Oracle Data Integration, check out the Data Integration blog.

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  • Adopting Technologies for the Sake of Technologies

    - by shiju
    Unlike other engineering industries, the software engineering industry is really lacking maturity. The lack of maturity can see in different aspects of entire software development life cycle. I think other engineering industries are well organised and structured with common, proven engineering practices. The software engineering industry is greatly a diverse industry with different operating systems, and variety of development platforms, programming languages, frameworks and tools. Now these days, people are going behind the hypes and intellectual thoughts without understanding their core business problems and adopting technologies and practices for the sake of technologies and practices and simply becoming a “poster child” of technologies and practices. Understanding the core business problem and providing best, solid solution with a platform neutral approach, will give you more business values and ROI, instead of blindly adopting technologies and tailor-made your applications for the sake of technologies and practices. People have been simply migrating their solutions in favour of new technologies and different versions of frameworks without any business need. The “Pepsi Challenge” in the Software Development  Pepsi Challenge marketing campaign of the 1980s was a popular and very interesting marketing promotion in which people taste one cup of Pepsi and another cup with Coca Cola. In the taste test, more than 50% of people were preferred Pepsi  over Coca Cola. The success story behind the Pepsi was more sweetness contains in the Pepsi cola. They have simply added more sugar and more people preferred more sweet flavour. You can’t simply identify the better one after sipping one cup of cola based on the sweetness which contains. These things have been happening in the software industry for choosing development frameworks and technologies. People have been simply choosing frameworks based on the initial sugary feeling without understanding its core strengths and weakness. The sugary framework might be more harmful when you develop real-world systems. There is not any silver bullet for solving all kind of problems and frameworks and tools do have strengths and weakness. So it would be better to understand their strength and weakness. And please keep in mind that you have to develop real apps to understand the real capabilities and weakness of a framework. Evaluating a technology based on few blog posts will harm your projects and these bloggers might be lacking real-world experience with the framework. The Problem with Align a Development Practice with Tools Recently I have observed a discussion in a group where one guy asked suggestions for practicing Continuous Delivery (CD) as part of the agile based application engineering. Then the discussion quickly went to using and choosing a Continuous Integration (CI) tool and different people suggested different Continuous Integration (CI) tools for simply practicing Continuous Delivery. If you have worked with core agile engineering practices, you could clearly know that the real essence of agile is neither choosing a tool nor choosing a process. By simply choosing CI tool from a particular vendor will not ensure that you are delivering an evolving software based on customer feedback. You have to understand the real essence of a engineering practice and choose a right tool for practicing it instead of simply focus on a particular tool for a practicing an development practice. If you want to adopt a practice, you need a solid understanding on it with its real essence where tools are just helping us for better automation. Adopting New Technologies for the Sake of Technologies The another problem is that developers have been a tendency to adopt new technologies and simply migrating their existing apps to new technologies. It is okay if your existing system is having problem  with a technology stack or or maintainability challenge with existing solution, and moving to new technology for solving the current problems. We have been adopting new technologies for solving new challenges like solving the scalability challenges when the application or user bases is growing unpredictably. Please keep in mind that all new technologies will become old after working with it for few years. The below Facebook status update of Janakiraman, expresses the attitude of a typical customer. For an example, Node.js is becoming a hottest buzzword in the software industry and many developers are trying to adopt Node.js for their apps. The important thing is that Node.js is a minimalist framework that does some great things for some problems, but it’s not a silver bullet. I have been also working with Node.js which is good for some problems, but really bad for choosing it for all kind of problems. By adopting new technologies for new projects is good if we could get real business values from it because newer framework would solve some existing well known problems and provide better solutions where it can incorporate good solutions for the latest challenges . But adopting a new technology for the sake of new technology is really bad idea. Another example is JavaScript is getting lot of attention so that lot of developers are developing heavy JavaScript centric web apps. First, they will adopt a client-side JavaScript MV* framework from AngularJS, Ember, Backbone etc, and develop a Single Page App(SPA) where they are repeating the mistakes we did in the past with server-side. The mistakes we did in the server-side is transforming to client-side. The problem is that people are just adopting new technologies, but not improving their solutions. I predict that many Single Page App will suck in the future. We need a hybrid approach where we should be able to leverage both server-side and client-side for developing next-generation web apps. The another problem is that if you like a particular framework, use it for all kind of apps. In the past, I know some Silverlight passionate guys were tried to use that framework for all kind of apps including larger line of business apps. And these days developers are migrating their existing Silverlight apps in favour of HTML5 buzzword. So the real question is, what is the business values we are getting from these apps when we are developing it for the sake of a particular technology instead of business need. The another problem is that our solutions consultants are trying to provide unnecessary solutions for the sake of a particular technology or for a hype. For an example, Big Data solutions are great for solving the problem of three Vs : volume, velocity and variety. But trying to put this for every application will make problems. Let’s say, there is a small web site running with limited budget and saying that we need a recommendation engine for the web site with a Hadoop based solution with a 16 node cluster, would be really horrible. If we really need a Hadoop based solution, got for it, but trying to put this for all application would be a big disaster. It would be great if could understand the core business problems first, and later choose a right framework for providing solutions for the actual business problem, instead of trying to provide so many solutions. The Problem with Tied Up to a Platform Vendor Some organizations and teams are tied up with a particular platform vendor where they don’t want to use any product other than their preferred or existing platform vendor. They will accept any product provided by the vendor regardless of its capability. This will lets you some benefits regards with integration and collaboration of different products provided by the same vendor, but it will loose your opportunity to provide better solution for your business problems. For a real world sample scenario, lot of companies have been using SAP for their ERP solutions. When they are thinking about mobility or thinking about developing hybrid mobile apps, they can easily find out a framework from SAP. SAP provides a framework for HTML 5 based UI development named SAPUI5. If you are simply adopting that framework only based for the preference of existing platform vendor, you might be loose different opportunities for providing better solution. Initially you might enjoy the sugary feeling provided by the platform vendor, but you have to think about developing apps which should be capable for solving future challenges. I am not saying that any framework is not good and I believe that all frameworks are good over another one for solving at least one problem. My point is that we should not tied up with any specific platform vendor unless your organization is having resource availability problems. Being Polyglot for Providing Right Solutions The modern software engineering industry is greatly diverse with different tools and platforms. Lot of open source frameworks and new programming languages have been releasing to the developer community, where choosing the right platform without any biased opinion, is really a difficult task. But it would really great if we could develop an attitude with platform neutral mindset and being a polyglot developer for providing better solutions based on the actual business problems. IMHO, we should learn a new programming language and a new framework every year. This will improve the quality of our developer capabilities and also improve the quality of our primary programming language skills. Being polyglot for individual developers and organizational teams will give you greater opportunity to your developer experience and also for your applications. Organizations can analyse their business problem without tied with any technology and later they can provide solutions by choosing different platform and tools. Summary    In this blog post, what I was trying to say that we should not tied up or biased with any development platform, technology, vendor or programming language and we should not adopt technologies and practices for the sake of technologies. If we are adopting a technology or a practice for the sake of it, we are simply becoming a “poster child” of the technology and practice. We should not become a poster child of other people’s intellectual thoughts and theories, instead of it we should become solutions developers and solutions consultants where we should be able to provide better solutions for the business problems. Being a polyglot developer is a good idea for improving your developer skills which lets you provide better solutions for the business problems. The most important thing is that we should become platform neutral developers where our passion should be for providing brilliant solutions. It would be great if we could provide minimalist, pragmatic business solutions. You can follow me on Twitter @shijucv

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • Accenture Foundation Platform for Oracle (AFPO) – Your pre-build & tested middleware platform

    - by JuergenKress
    The Accenture Foundation Platform for Oracle (AFPO) is a pre-built, tested reference application, common services framework and development accelerator for Oracle’s Fusion Middleware 11g product suite that can help to reduce development time and cost by up to 30 percent. AFPO is a unique accelerator that includes documentation, day one deliverables and quick start virtual machine images, along with access to a skilled team of resources, to reduce risk and cost while improving project quality. It can be delivered all at once or in stages, on-site, hosted, or as a cloud solution. Accenture recently released AFPO v5 for use with their clients. Accenture added significant updates in v5 including Day 1 images & documentation for Webcenter & ADF Mobile that are integrated with 30 other Oracle Middleware products that signifigantly reduced the services aspect to standing these products up. AFPO v5 also features rapid configuration and implementation capabilities for SOA/BPM integrated with Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Business Intelligence, Oracle Identity Management and Oracle ADF Mobile.  AFPO v5 also delivers a starter kit for Oracle SOA Suite which builds upon the integration methodology, leading practices and extended tooling contained within the Oracle Foundation Pack. The combination of the AFPO starter kit and Foundation Pack jump-start and streamline Oracle SOA Suite implementation initiatives, helping to reduce the risk of deploying new technologies and making architectural decisions, so clients can ultimately reduce cost, risk and the time needed for an implementation.  You'll find more information at: Accenture's website:  www.accenture.com/afpo YouTube AFPO Telestration:  http://www.youtube.com/watch?v=_x429DcHEJs Press Release Brochure Contacts: [email protected] Patrick J Sullivan (Accenture – Global Oracle Technology Lead), [email protected] SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: AFPO,Accenture,middleware platform,oracle middleware,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Ubuntu 12.04 taking too much time to boot

    - by adarshdinesh
    Ubuntu 12.04 is taking much time for booting, Here is the system kernel message while booting .It is showing that some anacron was killed ,why ? and how to fix the problem ? [ 2.241047] scsi6 : usb-storage 2-1.6:1.0 [ 2.241501] usbcore: registered new interface driver usb-storage [ 2.241895] USB Mass Storage support registered. [ 3.240670] scsi 6:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 3.241791] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.243083] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 12.568641] Adding 4037904k swap on /dev/sda3. Priority:-1 extents:1 across:4037904k [ 12.615014] udevd[462]: starting version 175 [ 12.651334] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 12.655283] [drm] Initialized drm 1.1.0 20060810 ................... [ 14.118369] init: alsa-restore main process (982) terminated with status 19 [ 14.252595] init: anacron main process (1033) killed by TERM signal [ 14.285763] HDMI status: Codec=3 Pin=5 Presence_Detect=0 ELD_Valid=0 [ 14.285841] input: HDA Intel PCH HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 14.285925] input: HDA Intel PCH Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input9 [ 14.285991] input: HDA Intel PCH Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input10 [ 14.615073] init: plymouth-stop pre-start process (1222) terminated with status 1 [ 16.447287] wlan0: authenticate with c0:8a:de:7c:60:e8 (try 1) [ 16.448858] wlan0: authenticated [ 16.453405] wlan0: associate with c0:8a:de:7c:60:e8 (try 1) [ 16.456392] wlan0: RX AssocResp from c0:8a:de:7c:60:e8 (capab=0x431 status=0 aid=2) [ 16.456398] wlan0: associated [ 16.457014] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 16.457017] ieee80211 phy0: brcmsmac: brcms_ops_bss_info_changed: associated [ 16.457019] ieee80211 phy0: changing basic rates failed: -22 [ 16.457021] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 0 (implement) [ 16.457226] ADDRCONF(NETDEV_CHANGE): wlan0: link becomes ready [ 16.654196] ieee80211 phy0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 17.823565] ieee80211 phy0: wl0: brcms_c_d11hdrs_mac80211: txop exceeded phylen 180/256 dur 1946/1504 [ 18.220865] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 26.881422] wlan0: no IPv6 routers present [ 68.228293] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 73.240133] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 76.574490] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 102.180006] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 103.100984] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 124.171624] ieee80211 phy0: brcms_ops_bss_info_changed: qos enabled: true (implement)

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  • CodePlex Daily Summary for Tuesday, August 28, 2012

    CodePlex Daily Summary for Tuesday, August 28, 2012Popular ReleasesImageServer: v1.1: This is the first version releasedChristoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Project-Templates-for-DotNetNuke.aspx If you need a project template for older versions of Visual Studio check out our previous releases.Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Math.NET Numerics: Math.NET Numerics v2.2.0: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Also available as NuGet packages: PM> Install-Package MathNet.Numerics PM> Install-Package MathNet.Numerics.FSharp New: instead of the special Silverlight build we now provide a portable version supporting .Net 4, Silverlight 5 and .Net Core (WinRT) 4.5: PM> Install-Package MathNet.Numerics.PortablePhalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3391 (September 2012): New features: Extended ReflectionClass libxml error handling, constants TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging Lot of fixes of project files, formatting, smart indent, colorization etc. Improved ...WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.06: Whats New Added CKEditor 3.6.4 oEmbed Plugin can now handle short urls changes The Template File can now parsed from an xml file instead of js (More Info...) Style Sets can now parsed from an xml file instead of js (More Info...) Fixed Showing wrong Pages in Child Portal in the Link Dialog Fixed Urls in dnnpages Plugin Fixed Issue #6969 WordCount Plugin Fixed Issue #6973 File-Browser: Fixed Deleting of Files File-Browser: Improved loading time File-Browser: Improved the loa...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????Visual Studio Team Foundation Server Branching and Merging Guide: v2 - Visual Studio 2012: Welcome to the Branching and Merging Guide Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review Documentation has been reviewed by the quality and recording team All critical bugs have been resolved Known Issues / Bugs Spelling, grammar and content revisions are in progress. Hotfix will be published.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.62: Fix for issue #18525 - escaped characters in CSS identifiers get double-escaped if the character immediately after the backslash is not normally allowed in an identifier. fixed symbol problem with nuget package. 4.62 should have nuget symbols available again. Also want to highlight again the breaking change introduced in 4.61 regarding the renaming of the DLL from AjaxMin.dll to AjaxMinLibrary.dll to fix strong-name collisions between the DLL and the EXE. Please be aware of this change and...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.65: As some of you may know we were planning to release version 2.70 much later (the end of September). But today we have to release this intermediate version (2.65). It fixes a critical issue caused by a third-party assembly when running nopCommerce on a server with .NET 4.5 installed. No major features have been introduced with this release as our development efforts were focused on further enhancements and fixing bugs. To see the full list of fixes and changes please visit the release notes p...MyRouter (Virtual WiFi Router): MyRouter 1.2.9: . Fix: Some missing changes for fixing the window subclassing crash. · Fix: fixed bug when Run MyRouter at the first Time. · Fix: Log File · Fix: improve performance speed application · fix: solve some Exception.Private cloud DMS: Essential server-client full package: Requirements: - SQL server >= 2008 (minimal Express - for Essential recommended) - .NET 4.0 (Server) - .NET 4.0 Client profile (Client) This version allow: - full file system functionality Restrictions: - Maximum 2 parallel users - No share spaces - No hosted business groups - No digital sign functionality - No ActiveDirectory connector - No Performance cache - No workflow - No messagingJavaScript Prototype Extensions: Release 1.1.0.0: Release 1.1.0.0 Add prototype extension for object. Add prototype extension for array.Glyphx: Version 1.2: This release includes the SdlDotNet.dll dependency in the setup, which you will need.TFS Project Test Migrator: TestPlanMigration v1.0.0: Release 1.0.0 This first version do not create the test cases in the target project because the goal was to restore a Test Plan + Test Suite hierarchy after a manual user deletion without restoring all the Project Collection Database. As I discovered, deleting a Test Plan will do the following : - Delete all TestSuiteEntry (the link between a Test Suite node and a Test Case) - Delete all TestSuite (the nodes in the test hierarchy), including root TestSuite - Delete the TestPlan Test c...ERPStore eCommerce FrontOffice: ERPStore.Core V4.0.0.2 MVC4 RTM: ERPStore.Core V4.0.0.2 MVC4 RTM (Code Source)ZXing.Net: ZXing.Net 0.8.0.0: sync with rev. 2393 of the java version improved API, direct support for multiple barcode decoding, wrapper for barcode generating many other improvements and fixes encoder and decoder command line clients demo client for emguCV dev documentation startedNew ProjectsA Constraint Propogation Solver in F#: An experimental implementation of the Variable Consistency "Bucket Elimination" algorithm for constraint propogationAirline Pilot Academy: Taller de Sistemas de Información - UCB ArchiveManageSys: Something about archive managementCriteria Workflow Engine: A C++ Workflow Engine: Desing and execute business process.DnnDash Service: The DnnDash project enables administrators of DotNetNuke websites to view any installed DotNetNuke Dashboard components via other devices.Dynamics NAV UniWPF Addin: This project is Addin control for Microsoft Dynamics NAV 2009, allowing developers to put WPF controls directly to NAV page.Essai Salon de Chat: petit projet de communication basé sur une structure server / client(multi)High performance C# byte array to hex string to byte array: The performance key point for each to/from conversion is the (perpetual) repetition of the same if blocks and calculations...ImageCloudLock Backup Solution: ImageCloudLock 2012 is designed to backup your important items, like photos, financial documents, PDFs, excel documents and personal items to the Cloud service.Login with Facebook in ASP.Net MVC3 & Get data from Facebook User: This project is useful for ASP.Net MVC developer. For login with Facebook in ASP.Net MVC3 & Get data from user's facebook account.Lucy2D: Projet for developing 2D Games based on WPF and XNA. The point is to minimize effort for developers and fast prototyping.Main Street: Human Resources software for small business. Using C# and SQL Server Express.ManagedZFS: A managed implementation of the ZFS filesystem. Reliability, performance, and manageability. Also, *block-pointer rewrite* !!!Metro English Persian Dictionary: This is an English - Persian (Farsi) dictionary designed and developed for Windows 8 Metro User Interface which contains over 50000 words. My Personal Site: My Personal SiteNeverball Framework: Neverball FrameworkSample code: This project is simple a common location for me to store project skeletons and snippets for help bootstrapping other projects.Smart Card Fuzzer: SCFuzz is a smart card middleware fuzz testing tool (fuzzer). Using API hooking, SCFuzz modifies data returned by the card in order to find bugs in the host.Test Activation: Start looking into it.Vector, a .net generic collection to use instead of a List - in niche cases.: The Vector can be used as a replacement for a List if a large number of elements must be stored, and element inserts and deletes are frequent.WCF duplex Message: This is test project uses WCF to implement message broadcast.WCF! WTF?: Getting to know WCFZune to Lync Now Playing: Zune to Lync Now Playing is a simple application that let you display on your Lync Personal Note, the current song playing in Zune Player.

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  • A Multi-Channel Contact Center Can Reduce Total Cost of Ownership

    - by Tom Floodeen
    In order to remain competitive in today’s market, CRM customers need to provide feature-rich superior call center experience to their customers across all communication channels while improving their service agent productivity. They also require their call center to be deeply integrated with their CRM system; and they need to implement all this quickly, seamlessly, and without breaking the bank. Oracle’s Siebel Customer Relationship Management (CRM) is the world’s leading application suite for automated customer-facing operations for Sales and Marketing and for managing all aspects of providing service to customers. Oracle’s Contact On Demand (COD) is a world-class carrier grade hosted multi-channel contact center solution that can be deployed in days without up-front capital expenditures or integration costs. Agents can work efficiently from anywhere in the world with 360-degree views into customer interactions and real-time business intelligence. Customers gain from rapid and personalized sales and service, while organizations can dramatically reduce costs and increase revenues Oracle’s latest update of Siebel CRM now comes pre-integrated with Oracle’s Contact On Demand. This solution seamlessly runs fully-functional contact center provided by a single vendor, significantly reducing your total cost of ownership. This solution supports Siebel 7.8 and higher for Voice and Siebel 8.1 and higher for Voice and Siebel CRM Chat.  The impressive feature list of Oracle’s COD solution includes full-control CTI toolbar with Voice, Chat, and Click to Dial features.  It also includes context-sensitive screens, automated desktops, built-in IVR, Multidimensional routing, Supervisor and Quality monitoring, and Instant Provisioning. The solution also ships with Extensible Web Services interface for implementing more complex business processes. Click here to learn how to reduce complexity and total cost of ownership of your contact center. Contact Ann Singh at [email protected] for additional information.

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  • Continual Professional Development - proving new skills to non-technical employers

    - by Tom
    Background I work in a non-IT based company, as a professional software developer, building a large scale internal database system. I am fortunate to have a fairly senior position within the company, and have been working here for around 4 years. Often I get asked by management "how do you learn new things?". To be honest, I don't know how to answer this. Over the last 6 months, I've really gotten my teeth into some new techniques and technologies to make my level of coding far better and hopefully improve the quality of the software. Even if it's just refreshing my skills on things I've learnt already. Like last week I dived into some complex XLinq and TPL code (.net). Nothing revolutionary, but I feel like I am a bit better than before. Question The question is, how do I prove this to my employer? It'd be nice to be able to put this on paper. Possibilities I could: Keep a journal of what I've learnt - keeping the technical bits in (nobody would understand or care, but it's better than them being omitted) ???? (I've run out of ideas already) Any ideas? Thanks, Tom

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  • CodePlex Daily Summary for Saturday, June 30, 2012

    CodePlex Daily Summary for Saturday, June 30, 2012Popular ReleasesDotChess: DotChess v0.5.0: v0.5.0 Rearchitected the domain. Updated solution to Framework 4. Initiated test project. Implemented exceptions for errors. Improved coding style. Fixed minor bugs. Fixed setup shortcuts to use executable's icon. v0.4.0 Converted to Visual Studio 2010. Improved architecture.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.0: User Right Licensing ContentType version 2.0.267.1EPPlus-Create advanced Excel 2007 spreadsheets on the server: EPPlus 3.1 Beta: EPPlus-Create advanced Excel 2010 spreadsheets This version contain version contains two new major features - VBA and conditional formatting New featuresVBACreate,read and write a VBA project from scratch or in a template. Add and modify modules and classes. Read and write code to documents(workbook and worksheets), modules and classes. VBA protection Code signing And more... Conditional FormattingApply conditional formatting on any range of cells. Choose between more than 40 diff...Supporting Guidance and Whitepapers: v1 - Supporting Media: Welcome to the Release Candidate (RC) release of the ALM Rangers Readiness supporting edia As this is a RC release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these RC artifacts in a production environment. Quality-Bar Details All critical bugs have been resolved Known Issues / Bugs Practical Ruck training workshop not yet includedDesigning Windows 8 Applications with C# and XAML: Chapters 1 - 7 Release Preview: Source code for all examples from Chapters 1 - 7 for the Release PreviewHyperStat.NET: Public Alpha Release: Ubuntu Installation Instructionssudo add-apt-repository ppa:xexenon/hyperstat.net sudo apt-get update sudo apt-get install hyperstatMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.57: Fix for issue #18284: evaluating literal expressions in the pattern c1 * (x / c2) where c1/c2 is an integer value (as opposed to c2/c1 being the integer) caused the expression to be destroyed.Visual Studio ALM Quick Reference Guidance: v2 - Visual Studio 2010 (Japanese): Rex Tang (?? ??) http://blogs.msdn.com/b/willy-peter_schaub/archive/2011/12/08/introducing-the-visual-studio-alm-rangers-rex-tang.aspx, Takaho Yamaguchi (?? ??), Masashi Fujiwara (?? ??), localized and reviewed the Quick Reference Guidance for the Japanese communities, based on http://vsarquickguide.codeplex.com/releases/view/52402. The Japanese guidance is available in AllGuides and Everything packages. The AllGuides package contains guidances in PDF file format, while the Everything packag...Visual Studio Team Foundation Server Branching and Merging Guide: v1 - Visual Studio 2010 (Japanese): Rex Tang (?? ??) http://blogs.msdn.com/b/willy-peter_schaub/archive/2011/12/08/introducing-the-visual-studio-alm-rangers-rex-tang.aspx, Takaho Yamaguchi (?? ??), Hirokazu Higashino (?? ??), localized and reviewed the Branching Guidance for the Japanese communities, based on http://vsarbranchingguide.codeplex.com/releases/view/38849. The Japanese guidance is available in AllGuides and Everything packages. The AllGuides package contains guidances in PDF file format, while the Everything packag...SQL Server FineBuild: Version 3.1.0: Top SQL Server FineBuild Version 3.1.0This is the stable version of FineBuild for SQL Server 2012, 2008 R2, 2008 and 2005 Documentation FineBuild Wiki containing details of the FineBuild process Known Issues Limitations with this release FineBuild V3.1.0 Release Contents List of changes included in this release Please DonateFineBuild is free, but please donate what you think FineBuild is worth as everything goes to charity. Tearfund is one of the UK's leading relief and de...EasySL: RapidSL V2: Rewrite RapidSL UI Framework, Using Silverlight 5.0 EF4.1 Code First Ria Service SP2 + Lastest Silverlight Toolkit.SOLID by example: All examples: All solid examplesSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1726.406): Use of new version of connection controls for a full support of OSDP authentication mechanism for CRM Online.Umbraco CMS: Umbraco CMS 5.2: Development on Umbraco v5 discontinued After much discussion and consultation with leaders from the Umbraco community it was decided that work on the v5 branch would be discontinued with efforts being refocused on the stable and feature rich v4 branch. For full details as to why this decision was made please watch the CodeGarden 12 Keynote. What about all that hard work?!?? We are not binning everything and it does not mean that all work done on 5 is lost! we are taking all of the best and m...CodeGenerate: CodeGenerate Alpha: The Project can auto generate C# code. Include BLL Layer、Domain Layer、IDAL Layer、DAL Layer. Support SqlServer And Oracle This is a alpha program,but which can run and generate code. Generate database table info into MS WordXDA ROM HUB: XDA ROM HUB v0.9: Kernel listing added -- Thanks to iONEx Added scripts installer button. Added "Nandroid On The Go" -- Perform a Nandroid backup without a PC! Added official Android app!ExtAspNet: ExtAspNet v3.1.8.2: +2012-06-24 v3.1.8 +????Grid???????(???????ExpandUnusedSpace????????)(??)。 -????MinColumnWidth(??????)。 -????AutoExpandColumn,???????????????(ColumnID)(?????ForceFitFirstTime??ForceFitAllTime,??????)。 -????AutoExpandColumnMax?AutoExpandColumnMin。 -????ForceFitFirstTime,????????????,??????????(????????????)。 -????ForceFitAllTime,????????????,??????????(??????????????????)。 -????VerticalScrollWidth,????????(??????????,0?????????????)。 -????grid/grid_forcefit.aspx。 -???????????En...AJAX Control Toolkit: June 2012 Release: AJAX Control Toolkit Release Notes - June 2012 Release Version 60623June 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found here: 11121. - Pages using ...Cloud Media SharePoint Extension: Cloud Media SharePoint Extension: Version 0.1 Enables adding YouTube and Vimeo Video to a asset libraryComputation Visualizer: V 1.1d: ????????? ??????????, ??????????? ?? ??????New ProjectsCEP: CEP With Esper on Android Colorific: Colorific is a Visual Studio extension which enhances the syntax coloring support for C#.Dan's Utility Libraries: Dan's Utility Library is a collection of reusable code that I've written or found throughout my programming career.Delete Inactive TS Ports: The presence of Inactive TS Ports causes systems to hang or become sluggish and unresponsive. Printer redirection also suffers when there are a lot of Inactive TS Ports presents in the machine.FastNet: Extremely efficient WCF client and server for exchanging binary messages.FoodBank: Track what you eat with FoodBankGUIMalort: Malort is a raytracer developed in C++ and using Qt for the user interface. For now, it implements basic primitives, lights sources, global ambient light. Future improvements are about textures and procedural textures, bump mapping and animations.ImapClient for .NET: This ImapClient was created to incorporate Imap Mailbox Syncing with following features. This client is not full featured client, but it provides sufficient features to sync remote mail box easily and it is only free library which supports BODYSTRUCTURE correctly.iTunesContorol: iTunes??????????????、iTunes????????????????????????。JavascriptHelper - Managing JS files for ASP.NET MVC: JavascriptHelper is a MVC component to manage Javascript usage handling dependencies, CSS files and file placement.Jeanfish.com: JeanFish.comjFadeList: JQuery List Fade Plugin v1.0 betaLogwiz - Automate the collection of Performance monitor logs using logman.exe: This tool is used to automate the process of collecting Performance monitoring data using the logman.exe on Windows Vista/Windows 7/Windows 2008 and Windows 2008 R2MtelAnalyzer: Mtel Analyzator analyze the transactions that your emplyees were made and find the best plan for lower pricing.patterns practices - HiloJS: Dev a Windows Metro style app using JavaScript: Hilo guides you though the development of a Windows Metro style app. The Hilo sample is a photo viewing app using HTML 5, CSS3 and JavaScript.PHP Database Management: A PHP library to facilitate MySql database managementpintos: pintosPlay N Hunt: Scanner for the website eternal-apocalypse.frPokemon Text Tools: Pokemon Stars SP ??ProjectEulerIssues: Collection of solved/processing tasks from ProkectEuler.netScheme.Net: A R5RS Scheme interpreter/compiler for the .NET runtime.Speed up Printer migration using PrintBrm and it's configuration files: This tool is used to create the BrmConfig.XML file that can be used for quickly restoring all the print queues using the Generic / Text Only driver when migrating from a 32bit to a 64bit server.SvnLightClient: ???? svn server url, username, password ??,???????svn??????。 ??????project checkout??????。(??)WikiQuizz: It's the first real game on Wikipedia!xlsdiff: Show changes between Excel filesXNATetris: Il gioco è un clone in XNA del classico Tetris. Permette la modalità single player con aumento della velocità di gioco in relazione al livello raggiunto.Xperf123 - Xperf perf data collection made as easy as 1-2-3: This tool is used to automate the process of collecting xperf traces easy without the user worring about the various settings and configuration options. Just select the kind of trace you want and this tool does the rest for you.

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Fiber-Optic Cable Trick Brings Remote Triggering to Older Flashes

    - by Jason Fitzpatrick
    Many older flashes lack for a jack to input a sync cable and rely exclusively on a simple slave mode triggered by the primary flash. This hack uses a piece of scrap fiber optic cable to trigger the flash in bright conditions. Using a flash as an optical slave indoors isn’t much of a problem, but if you introduce bright light (such as outdoor lighting conditions), the ambient light can overpower the small on-camera flash and render the optical slave function useless. To overcome this, Marcell over at Fiber Strobe (a blog dedicated to cataloging experiments in incorporating fiber optics into photography) came up with a simple work around. By using some foam crafting materials and tape, he whipped up a simple mount for a strand of scrap fiber optic cable to connect between the on-camera flash and the sensor on the slave flash. Once attached it works exactly like as sync cable would, except it’s transmitting a pulse of light instead of a pulse of electricity. Hit up the link below for more pictures and a build guide. DIY Fiber Sync Cord [via DIY Photography] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation frame for any given sprite type as its own texture - and this collection of textures is stored in a dictionary. This seems to work for me, and suits my workflow pretty well, as I tend to make my animations as gif/mng files and then extract the frames to individual pngs. Is there a noticeable performance advantage to rendering from a single sheet rather than from individual textures? With modern hardware that is capable of drawing millions of polygons to the screen a hundred times a second, does it even matter for my 2d games which just deal with a few dozen 50x100px rectangles? The implementation details of loading a texture into graphics memory and displaying it in XNA seems pretty abstracted. All I know is that textures are bound to the graphics device when they are loaded, then during the game loop, the textures get rendered in batches. So it's not clear to me whether my choice affects performance. I suspect that there are some very good reasons most 2d game developers seem to be using them, I just don't understand why.

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • Learning HTML5 - Best of RSS

    - by Albers
    These are some of the best RSS feeds I've found for keeping up with HTML5. I'm doing jQuery & MVC development as well so you will find the links have a jQuery/MS angle to them. WhenCanIUse The oh-so-necessary caniuse.com, in RSS update format: http://feeds.feedburner.com/WhenCanIUse ScriptJunkie http://services.social.microsoft.com/feeds/feed/query/tag/scriptjunkieLearn/eq/ns/DiscoveryFeedTool/eq/andA good HTML, JavaScript, CSS site hosted by MS Rachel Appel's blog http://rachelappel.com/rss?containerid=13HTML5, JavaScript, and MVC links with a general MS angle Smashing Magazine http://rss1.smashingmagazine.com/feed/Really high quality articles with a focus towards the design side of the web development picture IEBlog blogs.msdn.com/b/ie/rss.aspxNo surprise - the focus is on IE10, but it is really a great resource for new browser tech. MisfitGeek http://feeds.feedburner.com/MisfitGeekJoe recently switched from MS to Mozilla. New job but he still puts out great Weekly Links summaries. The Big Web Show http://feeds.feedburner.com/bigwebshowA podcast covering web development & design topics Elijah Manor/Web Dev .NET I'm cheating on this one a little bit. Elijah is a fantastic JS & web development resource. He has a site at Web Dev .NET, but honestly these days you are better off following him on Google+ ...and you can of course sign up to follow the W3C as well, although I don't think there is an HTML5-specific RSS feed. Good luck!

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  • Ralink RT3060 wireless device configuration on ubuntu 12.04

    - by Stephan
    concerning How do I get a Ralink RT3060 wireless card working? I'm running Ubuntu 12.04 with a 'LWPX07 Edimax EW-7711In 150M 1T1R WL PCI Card' which has a rt3060 chip. Out of the box the card is recognized as rt2800sta. I tried solution one, that didn't work. Still the card connects to the wireless network, but it seems to slow to load any pages. Then I tried solution 2, but then the network-manager doesn't see any wireless device. $ iwconfig lo no wireless extensions. ra0 Ralink STA Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. $ lsmod Module Size Used by rt3562sta 882296 0 $ lspci -v 05:02.0 Network controller: Ralink corp. RT3060 Wireless 802.11n 1T/1R Subsystem: Edimax Computer Co. Device 7711 Flags: bus master, slow devsel, latency 64, IRQ 23 Memory at ff9f0000 (32-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: rt2860 Kernel modules: rt3562sta, rt2800pci Am I missing a configuration step? How do I tell the network card which driver to use? Thanks in advance Stephan I found the problem. As described in stevens blog http://steveswinsburg.wordpress.com/2011/03/12/how-to-install-a-d-link-dwa-525-wireless-network-card-in-ubuntu-10-04/ sudo su make && make install "You need to use ‘sudo su’ and not just ‘sudo’ so it creates the directories properly." That is the problem with the solution describe above.

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  • Why does TDD work?

    - by CesarGon
    Test-driven development (TDD) is big these days. I often see it recommended as a solution for a wide range of problems here in Programmers SE and other venues. I wonder why it works. From an engineering point of view, it puzzles me for two reasons: The "write test + refactor till pass" approach looks incredibly anti-engineering. If civil engineers used that approach for bridge construction, or car designers for their cars, for example, they would be reshaping their bridges or cars at very high cost, and the result would be a patched-up mess with no well thought-out architecture. The "refactor till pass" guideline is often taken as a mandate to forget architectural design and do whatever is necessary to comply with the test; in other words, the test, rather than the user, sets the requirement. In this situation, how can we guarantee good "ilities" in the outcomes, i.e. a final result that is not only correct but also extensible, robust, easy to use, reliable, safe, secure, etc.? This is what architecture usually does. Testing cannot guarantee that a system works; it can only show that it doesn't. In other words, testing may show you that a system contains defects if it fails a test, but a system that passes all tests is not safer than a system that fails them. Test coverage, test quality and other factors are crucial here. The false safe feelings that an "all green" outcomes produces to many people has been reported in civil and aerospace industries as extremely dangerous, because it may be interepreted as "the system is fine", when it really means "the system is as good as our testing strategy". Often, the testing strategy is not checked. Or, who tests the tests? I would like to see answers containing reasons why TDD in software engineering is a good practice, and why the issues that I have explained above are not relevant (or not relevant enough) in the case of software. Thank you.

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  • Email provider - suggestions needed

    - by Christian Fazzini
    We are looking for a good way to have email support. In theory, we need to allow end-users to send emails directly to support and careers. i.e. support@domain_name_here.com and careers@domain_name_here.com. Second, we need to provide emails to our staff. So each staff member has their own email address. i.e. joe@domain_name_here.com, meghan@domain_name_here.com, etc. Google Apps is one that we are considering. However, they are charging $50 per user, per year. Not so bad, considering the quality and the features they offer. However, there are also cheaper alternatives. i.e. my domain registrar offers an email plan for $20 / year / 10 emails. Go Daddy has a number of plans and still a lot more affordable than Google Apps. So far Namecheap and Go Daddy are the only ones I have looked at for email plans. Is it worth signing up with Google Apps? Or are there better alternatives? Your thoughts?

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  • How does a segment based rendering engine work?

    - by Calmarius
    As far as I know Descent was one of the first games that featured a fully 3D environment, and it used a segment based rendering engine. Its levels are built from cubic segments (these cubes may be deformed as long as it remains convex and sides remain roughly flat). These cubes are connected by their sides. The connected sides are traversable (maybe doors or grids can be placed on these sides), while the unconnected sides are not traversable walls. So the game is played inside of this complex. Descent was software rendered and it had to be very fast, to be playable on those 10-100MHz processors of that age. Some latter levels of the game are huge and contain thousands of segments, but these levels are still rendered reasonably fast. So I think they tried to minimize the amount of cubes rendered somehow. How to choose which cubes to render for a given location? As far as I know they used a kind of portal rendering, but I couldn't find what was the technique used in this particular kind of engine. I think the fact that the levels are built from convex quadrilateral hexahedrons can be exploited.

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  • Handling SEO for Infinite pages that cause external slow API calls

    - by Noam
    I have an 'infinite' amount of pages in my site which rely on an external API. Generating each page takes time (1 minute). Links in the site point to such pages, and when a users clicks them they are generated and he waits. Considering I cannot pre-create them all, I am trying to figure out the best SEO approach to handle these pages. Options: Create really simple pages for the web spiders and only real users will fetch the data and generate the page. A little bit 'afraid' google will see this as low quality content, which might also feel duplicated. Put them under a directory in my site (e.g. /non-generated/) and put a disallow in robots.txt. Problem here is I don't want users to have to deal with a different URL when wanting to share this page or make sense of it. Thought about maybe redirecting real users from this URL back to the regular hierarchy and that way 'fooling' google not to get to them. Again not sure he will like me for that. Letting him crawl these pages. Main problem is I can't control to rate of the API calls and also my site seems slower than it should from a spider's perspective (if he only crawled the generated pages, he'd think it's much faster). Which approach would you suggest?

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  • Keeping Aspect Screen Ration While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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