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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • Behavior tree implementation details

    - by angryInsomniac
    I have been looking around for implementation details of behavior trees, the best descriptions I found were by Alex Champarand and some of Damian Isla's talk about AI in Halo 2 (the video of which is locked up in the GDC vault sadly). However, both descriptions fall short of helping one actually create a BT, one particular question has been bugging me for a while. When is the tree in a behavior tree evaluated? Furthermore: If the tree is in the middle of executing a sequence of actions (patrolling waypoints) and a higher priority impulse comes in (distraction sound) , how to switch to that side of the tree seamlessly without resorting to a state machine like system and if it is decided that the impulse was irrelevant (the distraction is too far away to affect this guard), how to go back to the last thing that the guard was doing ? I have quite a few questions like this and I don't wish to flood the board with separate queries so if you know of any resource where questions like these can be answered I would be very grateful.

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Learning low latency C++ and Java?

    - by user997112
    I'm currently in a role where I dont get to write any C++ or Java. However, the role is good because provides me with exposure to the business side (i'm interested in finance). Eventually I would like to get into high frequency trading infrastructure. Therefore, outside of work hours i'd like to maximise the knowledge I can gain about high performance Java and C++. I already have the Java Performance Tuning book, which is ok but not impressive. Can people recommend anymore latency blogs/books/websites for learning about making C++/C/Java or even Unix very fast? Or perhaps making the network parts of the OS (if re-writing Unix components) faster? EDIT: Or perhaps we could make this THE thread for advice on writing fast code

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  • Does attending the upcoming Devdays 2011 have some value for a resume?

    - by systempuntoout
    This fall I'm 99% going to London to attend the awesome Devdays 2011; I have many reasons to go there and some of them are: Professional stuff Great people Awesome topics Unicorns Passion London :) Obviously all the cool technologies that will be discussed are light years far from my daily work but useful for my side projects and maybe for some future employment. Now, to get to the point; a coworker said to me that he won't come with me because Devday London is expensive, and something expensive should reward you with a certificate, a certificate that could have some value to the eyes on an employer. Is he right? Do you think that attenting to this kind of event have some value on a resume? Should it be highlighted? Does it have any value for a future employer?

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  • Question about SEO and Domains

    - by jasondavis
    This is my first post on here as I am mainly on Stackoverflow and Serverfault. I have been programming for at least 10 years now, have made hundreds of websites but I have just recently started getting into Design and the SEO side of sites, sad that I have been overlooking these for so many years. I have pretty good knowledge from all my years of SEO but I have never really looked into it until now. My question, I would like to build a site that targets many different key words for the search engines, for an example. Let's say I built a site about Outdoor activities called outdoorreview.com and I planned on having many sections hunting fishing Hiking camping cycling climbing etc... For best Search Engine results, how could I get the most search engine traffic to all these ares? Also how should I structure the way to get to them, outdoorreview.com/Hiking/ or hiking.outdoorreview.com ?

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  • Largest successful JavaScript project? [closed]

    - by 80x24 console
    A common theme in the GWT community is "I wouldn't want to build a project of THAT size using a pure JavaScript library!" What is the largest project that you have successfully delivered with frontend functionality written in JavaScript? (not Java or GWT) Please provide at least a hand-wavy SLOC estimate of the unique JS code (not including libraries, frameworks, toolkits, test code, generated code, server-side processing such as PHP, etc.) that was in the finished product. Note to GWT advocates: Please read the question carefully before answering. I've heard plenty of stories about JS failures and GWT successes, but I'd like to hear some quantified JS successes. Note to mods: This is primarily a business-of-software question, not a tools question. It factors into a real-world business decision.

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  • LightView: JavaFX 2 real-time visualizer for GlassFish

    - by arungupta
    Adam Bien launched LightFish, a light-weight monitoring and visualization application for GlassFish. It comes with a introduction and a screencast to get you started. The tool provides monitoring information about threads and memory (such as heap size, thread count, peak thread count), transactions (commits and rollbacks), HTTP sessions, JDBC sessions, and even "paranormal activity". In a recently released first part of a tri-part article series at OTN, Adam explains how REST services can be exposed as bindable set of properties for JavaFX. The article titled "Enterprise side of JavaFX" shows how a practical combination of REST and JavaFX together. It explains how read-only and dynamic properties can be created. The fine-grained binding model allows clear separation of the view, presentation, and business logic. Read the first part here.

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  • Architecture for html5 multiplayer game?

    - by Tihomir Iliev
    Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a server. It will have some ratings and so on. I want to make it as scalable as possible. I wonder what technologies to use to accomplish that. HTML5, CSS3 and JavaScript obviously. But what about the server-side? I have been researching and found that Socket.IO + Node.js + mongoDB would do the job but after doing some more research it maybe not. Can you suggest me some kind of architecture for doing this game? Free technologies, if possible. Or what to read and from where to start in order to understand how to do it. Thanx in advance! P.S. I have an experience with HTML5, CSS3, JavaScript, C#, ASP.NET MVC and relational db's.

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  • Confusion about Rotation matrices from Euler Angles

    - by xEnOn
    I am trying to learn more about Euler Angles so as to help myself in understanding how I can control my camera better in the game. I came across the following formula that converts Euler Angles to rotation matrices: In the equation, I could see that the first matrix from the left is the rotation matrix about x-axis, the second is about y-axis and the third is about z-axis. From my understanding about ordinary matrix transformations, the later transformation is always applied to the right hand side. And if I'm right about this, then the above equation should have a rotation order starting from rotating about z-axis, y-axis, then finally x-axis. But, from the symbols it seems that the rotation order start rotating about x-axis, then y-axis, then finally z-axis. What should the actual order of the rotation be? Also, I am confuse about if the input vector, in this case, would be a row vector on the left, or a column vector on the right?

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  • Radeon Open Source Drivers Configuration

    - by Andy Turfer
    How does one configure the Radeon Open Source drivers? I have just installed Ubuntu 12.10 and want to try the Open Source drivers instead of the proprietary AMD binaries. After the installation, the driver seems to be installed, I have wobbly windows working (can't use a PC without wobbly windows!), and life is generally good. I have a problem when I connect a secondary monitor. Performance is killed (everything becomes laggy and jerky) and my laptop sits on the right-hand side of the monitor, not the left. I'd like to know how to turn off the Laptop's monitor so I'm just using the external monitor. How can I do this using the Open Source Radeon drivers? I can't find a GUI management tool, and there's no longer an xorg.conf. What to do?

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  • Clicking on active apps on unity launcher stopped working

    - by Tim
    I don't know how it suddenly became this but here's what's happening right now: e.g. I have 2 firefox windows open, so I see 2 small arrows on the left side icon of the unity launcher. Before, when I click on the firefox icon, I see 2 small windows of the firefox so I can choose which one. Now it suddenly stopped working. (super+W still works though). The bug on my system applies to all progams with multiple window instances like nautilus, terminal, etc. Please help, I don't know what to do. I also have cairo dock, compiz, myunity installed in my 12.04. I tried searching online to no avail.

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  • Uploading or attaching files that located on a shared drive doesn't work?

    - by Alex
    I have this odd, quite minor, but annoying issue that I am quite perplexed about. Whenever I try to upload a file via my browser(let's say attach a file to an email in GMail), I click 'Browse' button and it opens standard file selection dialog, that doesn't show network drives. Further more if I try to drag a file from a network drive into GMail, it doesn't work either, it just doesn't let me do that. This issue has been around for quite sometime now, and I am just curious if this is something on my side or if it's a bug or a misconfiguration of some sort. FWIW, I am currently running 10.10, network drive is a samba share on NAS. This happens in FF and Chrome and this is only happens with Samba mounts. As a matter of fact, NFS volumes that are located on the same network operate perfectly fine.

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  • AGPL License - does it apply in this scenario?

    - by user1645310
    There is an AGPLv3 based software (Client) that makes web service calls (using SOAP) to another software (Server - commercial, cloud based). There is no common code or any connection whatsoever between these two except for the web service calls being made. My questions - Does the Server need to be AGPL too? I guess not - but would like to confirm. Let us say the end point URL for the Server can be configured on the Client side (by editing an XML file) to connect it to different Servers (again, there is no connection other than the webservice calls being made) does it require any of these Servers being AGPL? Are there any issues in running the Client as a DLL that is loaded by other commercial applications on users' desktops? Does it require these other applications also to be AGPL?

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  • Slow transfer to external USB3 hard drive

    - by JMP
    Trying to backup data from hard drive before reloading windows following some issue with its load. Having trouble with the file transfer to a USB3/2 external hard drive NTFS. Getting transfer speed of about 116.7kB/sec. In other words its taking about 5 hours to transfer 1.4GB. I've got about 80GB to go. So the transfer is going to take 11days. Seems a little on the slow side. Am I missing something? Is there a way to make this faster. No issue with the external drive transferring this amount in windows. But don't have that option at the moment.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • Apress Books - 4 - Introducing Visual C# 2010 - Further comments

    - by TATWORTH
    Apress Books Introducing Visual C# 2010 - ISBN 978-1-4302-3171-4 Having read through parts 1 and 2 of this 4 -part book, I am very impressed by its practical approach to C#. I cannot improve on the by-line "Get started on your C# journey with an expert by your side leading by example" Adam Freeman teaches C# by precept and example. I suspect he drives a Volvo C30 as it comes up in many of the code examples!  Throughout the book there are numerous links back and forth so as to avoid overcomplicating the current topic. I have have no hesitation in recommending this book both to programmers starting out with C# and to the seasoned professional. It is a book that should be on every C# development team's book shelf. There are a few typographical errors in the book, one of which has already made it to the errata, however these are very minor and do not detract from the usefulness of this book.

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  • What issues are there for doing freelance work?

    - by Telos
    I'm considering doing some contract work on the side of my normal job. I know that it will kill my free time, but I figure I can control when I'm doing projects and then get a little extra money or even eventually make it my full time job. But as I've never done this before, I'm wondering what issues people face to do this kind of work. For instance: how do you find customers? What difficulties do you normally face on a project? How do you deal with projects that are too large for one programmer to effectively complete? What about projects that need other skill sets (for instance web design for a web app?)

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  • Compizconfig Grid doesn't work under Ubuntu as virtual machine

    - by SoftTimur
    I have installed Ubuntu as virtual machine within Mac. I have installed VM tools. The approach in this link of Compizconfig Grid, which worked in my previous laptop where Ubuntu was not a virtual machine, does not work anymore. I set some shortcut, but no action is launched... Does anyone know why? The major functionality I need from Grid is tiling windows to left/right side of the screen... Does anyone know any alternative?

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  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

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  • ubuntu 12.10 graphic does not works correctly

    - by Amin
    I have installed Ubuntu 12.10 but my graphic does not works correctly. I used this command to installation: sudo apt-get install fglrx fglrx-amdcccle fglrx-dev But after the restarting my system, the side panel and upper one does not appear any more! I guessed it maybe that I used some incompatible packages so I removed the graphic card driver by this command: sudo apt-get purge fglrx fglrx-amdcccle fglrx-dev and tried it from graphical way from system setting > Software Sources > Aditional drivers and choosed the second option then applied change. But the resault waas such as before way!! I belive it is because of the Ubuntu does not know my graphic card. I am using VAIO VPCEA2TGX (N/A) and my graphic cart version is Mobility Radeon HD 5400 Series if it is matter. So now what is the exact problem and what I have to solve this?

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  • What are my tool options to prototype a 2D multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun.

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  • Associating Palettes with View TopComponents

    - by Geertjan
    A side effect of changes in NetBeans Platform 7.1 in the NetBeans window system is that palettes can now be created for view TopComponents. Below, a TopComponent in the "explorer" position is selected, which results in the Palette opening and showing items that can be dragged into the TopComponent: And here, in the same application, a TopComponent in the "output" position is now selected, which causes the Palette to open, showing items that are relevant to the TopComponent: I copied code used in the above two TopComponents from this blog entry: https://blogs.oracle.com/geertjan/entry/simple_component_palette Related issue: http://netbeans.org/bugzilla/show_bug.cgi?id=209238

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  • Do you accept counter offers when recruiting experienced programmers? [migrated]

    - by MathAttack
    It is VERY hard to find good experienced programmers. Generally if they're performing well, their employers don't want to let them go, and many don't have resumes, let alone resumes in circulation. Let's say you find one who for personal circumstances is available. And let's say you make them an offer that's fair within your salary structure. And let's say you get a modest counter. (5-10% of the total offer side) Do you accept the counter? Part of me says, "Programmers like this are so rare, why let a small sum get in the way of hiring them?" The other part says, "This precedent will set up an annual headache." Thoughts? I know it's not black and white.

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  • Update live USB distro?

    - by qubex
    I have Lubuntu 14.04 (and Ubuntu 14.04) on a pair of USB disks created by writing the img files to USB using dd on Mac OS X. Unfortunately these systems both have some known bugs (that have since been corrected) and lack certain important drivers for my system (which I have located online). How can I make the USB disks writable and how do I update the distribution upon them as one may do for a locally-installed system? And if I later proceed to install from these USB sticks onto a hard-drive, will they ‘carry’ the package and driver updates with them or will I have to start from scratch again? (I seem to remember from my ancient Windows XP days that such procedures were referred to as ’slipstreaming’ or somesuch on that side of the fence.) (No, I did not create a persistence partition when I created the sticks, because from Mac clearly that isn’t an option. And anyway, as I imperfectly understand it, the persistence partition is for user files and not for the modification of the system.)

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