Search Results

Search found 11537 results on 462 pages for 'double submit prevention'.

Page 172/462 | < Previous Page | 168 169 170 171 172 173 174 175 176 177 178 179  | Next Page >

  • Can WPF based ActiveX control use Reg-Free-COM

    - by embnut
    I have a WPF based ActiveX control (COM interop). I am able to use it correctly by registering the control. When I tried to Reg-Free-COM (using manifest files) the control seems to be activated, but the events (such as mouse click, RequestBringIntoView etc) dont respond. Interestingly, Double click and tab key works. I read in the this article http://blogs.msdn.com/karstenj/archive/2006/10/09/activex-wpf-gadget.aspx that " ... These upsides come with a price: the ActiveX control must be registered in the registry, which requires some kind of installation such as an .msi. The default gadget installation process cannot install ActiveX. The ActiveX control can't be access via reg-free COM. ..." Has anybody had a similar experience? Can anyone explain what is going on? Additional details: When the control is activated after it has been registered it appears as part of the COM client's UI. The control does not receive focus, its elements receive it. When using reg-free-com the control does not load correctly. 1) The control receives focus instead of its sub elements 2) The control has areas that are black instead of the windows default color 3) when I tab in and out of the control or double click it, it's subelements receive focus, the control starts receiving events and the black areas are replaced by the correct color

    Read the article

  • My button background seems stretched.

    - by Kyle Sevenoaks
    Hi, I have a button as made for you to see here. Looks fine,right? Well on the live site, euroworker.no/shipping it seems stretched. Renders fine in Chrome, IE and Safari, I thought it might have been a FF issue, but loaded the fiddle into FF and seems fine. Quick ref CSS and html: #fortsett_btn { background-image: url(http://euroworker.no/public/upload/fortsett.png?1269434047); background-repeat:no-repeat; background-position:left; background-color:none; border:none; outline;none; visibility: visible; position: relative; z-index: 2; width: 106px; height: 25px; cursor:pointer; }? And HTML <button type="submit" class="submit" id="fortsett_btn" title="Fortsett" value="">&nbsp;</button>? I wonder what's up with it.

    Read the article

  • Rails RJS template displays code instead of the html page

    - by Anand
    After having Googled and hurting my brain for hours on this, I finally decided to post this question. Here's the code... view1.html.erb -------------- <%=link_to_remote_redbox "Link", :url => {:action => :action1, :id => @some.id} some_controller.rb ------------------ def action1 render :layout => false end def action2 do some processing end action1.html.erb -------------------- <form onsubmit="new Ajax.Request('/some_controller/action2', {asynchronous:true, evalScripts:true, onComplete:function(request){RedBox.close(); return false;}, parameters:Form.serialize(this)}); return false;}" method="post" action="/some_controller/action2"> <input type=text name='username'> <input type='submit' value='submit'> </form> action2.rjs ----------- page.replace_html("some_div", (render(:partial => "some_partial"))) with that code in place when action2.rjs kicks in it should display the html page instead I am getting this Element.update("some_div", "<style type=\"text/css\">\n\n.............. As suggested on other posts I read, they say its caused because of the ":update = some_div" in the link_to_remote_redbox function but clearly my code doesn't have that. Help is always appreciated. Many Thanks

    Read the article

  • Problems getting text from an openWysiwyg enabled TextBox

    - by stephenbayer
    I have a multiline text box on a form. I dropped in the js file for openWYSIWYG and attached it to the textbox. When I submit the form, the text box has no value. I'm having problems finding documentation on this library. Has anyone else used this who would be able to direct me as to where I can troubleshoot this issue. The HTML is here: <table> <tr><td>Comment</td> <td><asp:TextBox ID="txtComment" Height="150px" TextMode="MultiLine" runat="server" /> </td> </tr> <tr><td colspan="2"><asp:Button ID="btnSubmit" runat="server" OnClick="btnSumbit_Click" Text="Submit" /> </table> <script type="text/javascript" language="javascript"> WYSIWYG.attach('<%= txtComment.ClientID %>', full); </script> The codebehind for the method is: public void btnSumbit_Click(object sender, EventArgs e) { //txtComment.Text is "" The text is not available }

    Read the article

  • Set predefine form value (webbrowser control)

    - by Khou
    Hi I want to load my windows form: web browser thats using the webbrowser control, It would load a web page, and load my defination and search for elements that has been define, it will then assign the default values and these values can not be changed by the end user. Example If my application finds "FirstName" it would always assign the value "John" If my application finds "LastName" it would always assign the value "Smith" (these values should not be changed by the end user). Here's how to do it in HTML/JAVASCRIPT, but how do i do this in a windows form? HTML <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>page title</title> <script script type="text/javascript" src="demo1.js"></script> </head> <body onload="def(document.someform, 'name', 'my default name value');"> <h2 style="color: #8e9182">test form title</h2> <form name="someform" id="someform_frm" action="#"> <table cellspacing="1"> <tr><td><label for="name">NameX: </label></td><td><input type="text" size="30" maxlength="155" name="name" onchange="def(document.someform, 'name', 'my default name value');"></td></tr> <tr><td><label for="name2">NameY: </label></td><td><input type="text" size="30" maxlength="155" name="name2"></td></tr> <tr><td colspan="2"><input type="button" name="submit" value="Submit" onclick="showFormData(this.form);" ></td></table> </form> </body> </html> JAVASCRIPT function def(oForm, element_name, def_txt) { oForm.elements[element_name].value = def_txt; }

    Read the article

  • Render a Form from an XSLT file

    - by Russ Clark
    I've generated the following XSLT file, and have created a Form that will post to an ASP.Net MVC action called Home/ProcessRequest: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl" > <xsl:output method="html" indent="yes"/> <xsl:template match="/"> <html> <body> <xsl:value-of select="Employee/Name"/> <br /> <xsl:value-of select="Employee/ID"/> <form method="post" action="/Home/ProcessRequest?id=42"> <input id="Action" name="Action" type="radio" value="Approved"></input> Approved <br /> <input id="Action" name="Action" type="radio" value="Rejected"></input> Rejected <br /> <input type="submit" value="Submit"></input> </form> </body> </html> Here is my XML File: <Employee xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>Russ</Name> <ID>42</ID> </Employee> This works fine the way it is, but I need to change the id parameter in my from from a hard coded integer, to use the ID element from my XML file. Does anyone know how to do this?

    Read the article

  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

    Read the article

  • How do I create a multi-level TreeView using F#?

    - by TwentyMiles
    I would like to display a directory structure using Gtk# widgets through F#, but I'm having a hard time figuring out how to translate TreeViews into F#. Say I had a directory structure that looks like this: Directory1 SubDirectory1 SubDirectory2 SubSubDirectory1 SubDirectory3 Directory2 How would I show this tree structure with Gtk# widgets using F#? EDIT: gradbot's was the answer I was hoping for with a couple of exceptions. If you use ListStore, you loose the ability to expand levels, if you instead use : let musicListStore = new Gtk.TreeStore([|typeof<String>; typeof<String>|]) you get a layout with expandable levels. Doing this, however, breaks the calls to AppendValues so you have to add some clues for the compiler to figure out which overloaded method to use: musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) Note that the columns are explicitly passed as an array. Finally, you can nest levels even further by using the ListIter returned by Append Values let iter = musicListStore.AppendValues ("Dance") let subiter = musicListStore.AppendValues (iter, [|"Fannypack" ; "Nu Nu (Yeah Yeah) (double j and haze radio edit)"|]) musicListStore.AppendValues (subiter, [|"Some Dude"; "Some Song"|]) |> ignore

    Read the article

  • Ajax call to parent window after form submission

    - by David
    Hi all, Pardon the complicated title. Here's my situation: I'm working on a Grails app, and using jQuery for some of the more complex UI stuff. The way the system is set up, I have an item, which can have various files (user-supplied) associated with it. On my Item/show view, there is a link to add a file. This link pops up a jQuery modal dialog, which displays my file upload form (a remote .gsp). So, the user selects the file and enters a comment, and when the form is submitted, the dialog gets closed, and the list of files on the Item/show view is refreshed. I was initially accomplishing this by adding onclick="javascript:window.parent.$('#myDialog').dialog('close');" to my submit button. This worked fine, but when submitting some larger files, I end up with a race condition where the dialog closes and the file list is refreshed before the new file is saved, and so the list of files is out of date (the file still gets saved properly). So my question is, what is the best way to ensure that the dialog is not closed until after the form submit operation completes? I've tried using the <g:formRemote tag in Grails, and closing the dialog in the "after" attribute (according to the Grails docs, the script is called after form submission), but I receive an error (taken from FireBug) stating that window.parent.$('#myDialog').dialog is not a function Is this a simple JavaScript/Grails syntax issue that I'm missing here, or am I going about this entirely wrong? Thanks so much for your time and assistance!

    Read the article

  • problem while removing an element from the TreeSet

    - by harshit
    I am doing the following class RuleObject implements Comparable{ @Override public String toString() { return "RuleObject [colIndex=" + colIndex + ", probability=" + probability + ", rowIndex=" + rowIndex + ", rule=" + rule + "]"; } String rule; double probability; int rowIndex; int colIndex; public RuleObject(String rule, double probability) { this.rule = rule; this.probability = probability; } @Override public int compareTo(Object o) { RuleObject ruleObj = (RuleObject)o; System.out.println(ruleObj); System.out.println("---------------"); System.out.println(this); if(ruleObj.probability > probability) return 1; else if(ruleObj.probability < probability) return -1; else{ if(ruleObj.colIndex == this.colIndex && ruleObj.rowIndex == this.rowIndex && ruleObj.probability == this.probability && ruleObj.rule.equals(this.rule)) return 0; } return 1; } } And I have a TreeSet containing elements of RuleObject. I am trying to do the following : System.out.println(sortedHeap.size()); RuleObject ruleObj = sortedHeap.first(); sortedHeap.remove(ruleObj); System.out.println(sortedHeap.size()); I can see that the size of set remains same. I am not able to understand why is it not being deleted. Also while deleting I could see compareTo method is called. But it is called for only 3 object whereas in set there are 8 objects. Thanks

    Read the article

  • Compiler optimization causing the performance to slow down

    - by aJ
    I have one strange problem. I have following piece of code: template<clss index, class policy> inline int CBase<index,policy>::func(const A& test_in, int* srcPtr ,int* dstPtr) { int width = test_in.width(); int height = test_in.height(); double d = 0.0; //here is the problem for(int y = 0; y < height; y++) { //Pointer initializations //multiplication involving y //ex: int z = someBigNumber*y + someOtherBigNumber; for(int x = 0; x < width; x++) { //multiplication involving x //ex: int z = someBigNumber*x + someOtherBigNumber; if(soemCondition) { // floating point calculations } *dstPtr++ = array[*srcPtr++]; } } } The inner loop gets executed nearly 200,000 times and the entire function takes 100 ms for completion. ( profiled using AQTimer) I found an unused variable double d = 0.0; outside the outer loop and removed the same. After this change, suddenly the method is taking 500ms for the same number of executions. ( 5 times slower). This behavior is reproducible in different machines with different processor types. (Core2, dualcore processors). I am using VC6 compiler with optimization level O2. Follwing are the other compiler options used : -MD -O2 -Z7 -GR -GX -G5 -X -GF -EHa I suspected compiler optimizations and removed the compiler optimization /O2. After that function became normal and it is taking 100ms as old code. Could anyone throw some light on this strange behavior? Why compiler optimization should slow down performance when I remove unused variable ? Note: The assembly code (before and after the change) looked same.

    Read the article

  • MVC Form and Dictionary Type

    - by Brian Schmitt
    I am attempting to use a property on my model that is of type Dictionary<string, string>. This dictionary is one of several other properties on the model, and I am using the dictionary as a key/value store to produce a 'dynamic' form. E.G.: User Name Settings A B I want to be able to submit and save any changes to settings A and B. I can submit the form and get my posted values in all my other fields, however the dictionary gets set to null. <%=Html.LabelFor(m => m.Name)%> <%=Html.DisplayFor(m => m.Name)%> <%=Html.LabelFor(m => m.Settings["A"])%> <%=Html.TextBoxFor(m => m.Settings["A"])%> <%=Html.LabelFor(m => m.Settings["B"])%> <%=Html.TextBoxFor(m => m.Settings["B"])%> Is there a better way to produce the dynamic form with a key/value pair? The actual code will be using partials (there several hundred variations), and the above is only a contrived example.

    Read the article

  • Input validation in WPF

    - by irfanali-wpfexpert
    i am developing an application in wpf using MVVM design pattern. i have a listbox when an item is slected then a dialog is open having the same record in editable mode. this dialog is binded with the selected item of the list. i have apply the validation rule for textbox using IDataErrorInfo. when the user update a record on dialogbox then at every key press, the selected record in listbox is also changed. if the user press save button then i submit changes to database. but if user click cancel button then i do not submit changes to database but the list box is updated with the current updation in GUI. when i refresh the list then old value appears again. My requirement is to update the listbox only when the user hit the save button but not on every key press on dialog box. I first fill the generic list with the linq to sql classes then bind the listbox with it. Please let me know what i have to do. Thanks in advance

    Read the article

  • Getting Selected Dropdown content to show in a form-generated email

    - by fmz
    I have a small contact form: <form method="post" action="contact.php" name="contactform" id="contactform"> <fieldset> <legend>Please fill in the following form to contact us</legend> <label for="name"><span class="required">*</span> Your Name</label> <input name="name" type="text" id="name" size="30" value="" /> <br /> <label for="company"><span class="required">*</span> Company</label> <input name="company" type="text" id="name" size="30" value="" /> <br /> <label for="email"><span class="required">*</span> Email</label> <input name="email" type="text" id="email" size="30" value="" /> <br /> <label for="phone"><span class="required">*</span> Phone</label> <input name="phone" type="text" id="phone" size="30" value="" /> <br /> <label for="purpose"><span class="required">*</span> Purpose</label> <select id="purpose" style="width: 300px; height:35px;"> <option value="I am interested in your services">I am interested in your services!</option> <option value="I am interested in a partnership">I am interested in a partnership!</option> <option value="I am interested in a job">I am interested in a job!</option> </select> <br /> <label for=comments><span class="required">*</span> Comments</label> <textarea name="comments" cols="40" rows="3" id="comments" style="width: 350px;"></textarea> <p><span class="required">*</span> Please help us control spam.</p> <label for=verify accesskey=V>&nbsp;&nbsp;&nbsp;3 + 1 =</label> <input name="verify" type="text" id="verify" size="4" value="" style="width: 30px;" /><br /><br /> <input type="submit" class="submit" id="submit" value="Submit" /> </fieldset> </form> I want to send the results of the form in a php generated email. Everything is coming through except the selected contents of the "purpose" drop down. Here is the PHP: <?php if(!$_POST) exit; $name = $_POST['name']; $company = $_POST['company']; $email = $_POST['email']; $phone = $_POST['phone']; $purpose = $_POST['purpose']; $comments = $_POST['comments']; $verify = $_POST['verify']; if(trim($name) == '') { echo '<div class="error_message">Attention! You must enter your name.</div>'; exit(); } else if(trim($company) == '') { echo '<div class="error_message">Attention! Please enter your company name.</div>'; exit(); } else if(trim($email) == '') { echo '<div class="error_message">Attention! Please enter a valid email address.</div>'; exit(); } else if(trim($phone) == '') { echo '<div class="error_message">Attention! Please enter a valid phone number.</div>'; exit(); } else if(!isEmail($email)) { echo '<div class="error_message">Attention! You have enter an invalid e-mail address, try again.</div>'; exit(); } if(trim($comments) == '') { echo '<div class="error_message">Attention! Please enter your message.</div>'; exit(); } else if(trim($verify) == '') { echo '<div class="error_message">Attention! Please enter the verification number.</div>'; exit(); } else if(trim($verify) != '4') { echo '<div class="error_message">Attention! The verification number you entered is incorrect.</div>'; exit(); } if($error == '') { if(get_magic_quotes_gpc()) { $comments = stripslashes($comments); } // Configuration option. // Enter the email address that you want to emails to be sent to. // Example $address = "[email protected]"; $address = "[email protected]"; // Configuration option. // i.e. The standard subject will appear as, "You've been contacted by John Doe." // Example, $e_subject = '$name . ' has contacted you via Your Website.'; $e_subject = 'You\'ve been contacted by ' . $name . '.'; // Configuration option. // You can change this if you feel that you need to. // Developers, you may wish to add more fields to the form, in which case you must be sure to add them here. $e_body = "You have been contacted by $name.\r\n\n"; $e_content = "Comments: \"$comments\"\r\n\n"; $e_company = "Company: $company\r\n\n"; $e_purpose = "Reason for contact: $purpose\r\n"; $e_reply = "You can contact $name via email, $email or via phone $phone"; $msg = $e_body . $e_content . $e_company . $e_purpose . $e_reply; if(mail($address, $e_subject, $msg, "From: $email\r\nReply-To: $email\r\nReturn-Path: $email\r\n")) { // Email has sent successfully, echo a success page. echo "<fieldset>"; echo "<div id='success_page'>"; echo "<h1>Email Sent Successfully.</h1>"; echo "<p>Thank you <strong>$name</strong>, your message has been submitted to us.</p>"; echo "</div>"; echo "</fieldset>"; } else { echo 'ERROR!'; } } function isEmail($email) { // Email address verification, do not edit. return(preg_match("/^[-_.[:alnum:]]+@((([[:alnum:]]|[[:alnum:]][[:alnum:]-]*[[:alnum:]])\.)+(ad|ae|aero|af|ag|ai|al|am|an|ao|aq|ar|arpa|as|at|au|aw|az|ba|bb|bd|be|bf|bg|bh|bi|biz|bj|bm|bn|bo|br|bs|bt|bv|bw|by|bz|ca|cc|cd|cf|cg|ch|ci|ck|cl|cm|cn|co|com|coop|cr|cs|cu|cv|cx|cy|cz|de|dj|dk|dm|do|dz|ec|edu|ee|eg|eh|er|es|et|eu|fi|fj|fk|fm|fo|fr|ga|gb|gd|ge|gf|gh|gi|gl|gm|gn|gov|gp|gq|gr|gs|gt|gu|gw|gy|hk|hm|hn|hr|ht|hu|id|ie|il|in|info|int|io|iq|ir|is|it|jm|jo|jp|ke|kg|kh|ki|km|kn|kp|kr|kw|ky|kz|la|lb|lc|li|lk|lr|ls|lt|lu|lv|ly|ma|mc|md|mg|mh|mil|mk|ml|mm|mn|mo|mp|mq|mr|ms|mt|mu|museum|mv|mw|mx|my|mz|na|name|nc|ne|net|nf|ng|ni|nl|no|np|nr|nt|nu|nz|om|org|pa|pe|pf|pg|ph|pk|pl|pm|pn|pr|pro|ps|pt|pw|py|qa|re|ro|ru|rw|sa|sb|sc|sd|se|sg|sh|si|sj|sk|sl|sm|sn|so|sr|st|su|sv|sy|sz|tc|td|tf|tg|th|tj|tk|tm|tn|to|tp|tr|tt|tv|tw|tz|ua|ug|uk|um|us|uy|uz|va|vc|ve|vg|vi|vn|vu|wf|ws|ye|yt|yu|za|zm|zw)$|(([0-9][0-9]?|[0-1][0-9][0-9]|[2][0-4][0-9]|[2][5][0-5])\.){3}([0-9][0-9]?|[0-1][0-9][0-9]|[2][0-4][0-9]|[2][5][0-5]))$/i",$email)); } ?> What am I missing? Thanks.

    Read the article

  • "Illegal characters in path." Visual Studio WinForm Design View

    - by jacksonakj
    I am putting together a lightweight MVP pattern for a WinForms project. Everything compiles and runs fine. However when I attempt to open the WinForm in design mode in Visual Studio I get a "Illegal characters in path" error. My WinForm is using generics and inheriting from a base Form class. Is there a problem with using generics in a WinForm? Here is the WinForm and base Form class. public partial class TapsForm : MvpForm<TapsPresenter, TapsFormModel>, ITapsView { public TapsForm() { InitializeComponent(); } public TapsForm(TapsPresenter presenter) :base(presenter) { InitializeComponent(); UpdateModel(); } public IList<Taps> Taps { set { gridTaps.DataSource = value; } } private void UpdateModel() { Model.RideId = Int32.Parse(cboRide.Text); Model.Latitude = Double.Parse(txtLatitude.Text); Model.Longitude = Double.Parse(txtLongitude.Text); } } Base form MvpForm: public class MvpForm<TPresenter, TModel> : Form, IView where TPresenter : class, IPresenter where TModel : class, new() { private readonly TPresenter presenter; private TModel model; public MvpForm() { } public MvpForm(TPresenter presenter) { this.presenter = presenter; this.presenter.RegisterView(this); } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (presenter != null) presenter.IntializeView(); } public TModel Model { get { if (model == null) throw new InvalidOperationException("The Model property is currently null, however it should have been automatically initialized by the presenter. This most likely indicates that no presenter was bound to the control. Check your presenter bindings."); return model; } set { model = value;} } }

    Read the article

  • Problem after adding <form>?

    - by Mahmoud
    When i added <form> to my web page, all my javascript stopped working, and when i put the form at the begining of my table submit wont work, what i am doing wrong. below is my code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sabay Afrah.Inc | Contact Us</title> <script src="js/clear.js" language="javascript" type="text/javascript"></script> <script src="js/SpryValidationSelect.js" type="text/javascript"></script> <script type="text/jscript"> function Checking(form){ if(empty(form.fname.value){ alert("do nothing"); } } </script> <style type="text/css"> <!-- body { background-color: #000; } body,td,th { color: #FFF; font-size: 14px; } .address { font-family: "Comic Sans MS", cursive; font-weight: bold; } --> </style> <link href="theme/style.css" rel="stylesheet" type="text/css" /> <link href="theme/SpryValidationSelect.css" rel="stylesheet" type="text/css" /> </head> <body> <form action="enterdb.php" method="post"> <table width="1000" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center">&nbsp;</td> </tr> <tr> <td><table width="1006" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="4">&nbsp;</td> <td width="93" align="right">&nbsp;</td> <td width="4">&nbsp;</td> <td width="374" ><img src="images/logo.png" width="230" height="114" /></td> <td width="426" align="right" class="address"> 10 GlenLake parkway<br /> Suite 130, mailbox # 76<br /> Atlanta, GA 30328<br /> Phone #: + 678-222-3442<br /> Fax #: +678-222-3401<br /> Office hours: M-F 8:30 a.m. to 5:00 p.m.<br /> </td> <td width="99">&nbsp;</td> </tr> <tr> <td colspan="5"><table width="600" border="0" cellspacing="0" cellpadding="0"> <tr> <td>&nbsp;</td> <td class="title">&nbsp;</td> </tr> <tr> <td width="84"><br /></td> <td width="516" class="title">Contact Us</td> </tr> </table></td> <td>&nbsp;</td> </tr> </table></td> </tr> <tr> <td> <table width="883" border="0" align="center" cellpadding="0" cellspacing="0"> <tr class="table"> <td width="27" rowspan="10" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="2" bgcolor="#330099" class="textable">&nbsp;</td> <td width="29" rowspan="8" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr > <td width="139" height="31" bgcolor="#330099" class="textable">First Name:</td> <td> <input id="fname" name="fname" type="text" size="40" /> </td> <td width="150" class="textable">Last Name:</td> <td width="265" class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><input id="lname" name="lname" type="text" size="40" /></td> </tr> </table></td> </tr> </table></td> <td width="32" class="textable">&nbsp;</td> </tr> <tr> <td height="30" class="textable">Subject:</td> <td> <span id="spryselect1"> <label> <select name="sub" id="sub"> <option> Choose a Subject</option> <option> General Question</option> <option> MemberShip Area</option> <option> Others</option> </select> </label> <span class="selectRequiredMsg">Please select a Subject.</span></span> </td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr> <td height="33" class="textable">Company Name:</td> <td> <input id="cname" name="cname" type="text" size="40" /></td> <td class="textable">Company Address:</td> <td class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td><input id="cadd" name="cadd" type="text" size="40" onclick="" /></td> </tr> </table></td> <td class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Phone Number:</td> <td><input id="phonen" name="phonen" type="text" size="40" /> </td> <td colspan="3" rowspan="4" class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Fax Number:</td><td> <input id="faxn" name="faxn" type="text" size="40" /></td> </tr> <tr> <td height="32" class="textable">Email Address:</td><td><input id="email" name="email" type="text" size="40" /></td> </tr> <tr> <td colspan="2" class="textable">&nbsp;</td> </tr> <tr> <td valign="top" class="textable">Additional Information:</td> <td colspan="5" class="textable"><table width="600" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td colspan="2" align="center"> <textarea id="add" name="add" cols="70" rows="10" /></textarea> </td> </tr> <tr> <td align="center" class="textable"> <input name="Submit" type="submit" value="Submit" onclick="Checking()"/> </td> <td align="center" class="textable"> <input type="reset" value="Clear" /> </td> </tr> </table></td> </tr> <tr> <td colspan="6" class="textable">&nbsp;</td> </tr> </table></td> </tr> </table> </form> <script type="text/javascript"> <!-- var spryselect1 = new Spry.Widget.ValidationSelect("spryselect1"); //--> </script> </body> </html>

    Read the article

  • undefined method `user_sessions_path' for #<ActionView::Base:0xdb3158>

    - by mrbernz
    I'm getting this error that's driving me up the wall. I don't see what's going on... I've followed instructions to the T and it's still complaining - help please!! I've got extracts of the error message, controller file, login page and routes file. Error message NoMethodError in User_sessions#new Showing app/views/user_sessions/new.html.erb where line #4 raised: undefined method `user_sessions_path' for # Extracted source (around line #4): 1: 2: User Login 3: 4: <% form_for @user_session do |f| % 5: <%= f.error_messages % 6: 7: controller/user_sessions_controller.rb class UserSessionsController < ApplicationController before_filter :require_no_user, :only = [:new, :create] before_filter :require_user, :only = :destroy def new @user_session = UserSession.new end def create @user_session = UserSession.new(params[:user_session]) if @user_session.save flash[:notice] = "Login successful!" redirect_to root_url #redirect_back_or_default account_url else render :action = :new end end def destroy current_user_session.destroy flash[:notice] = "Logout successful!" redirect_to root_url #redirect_back_or_default account_url end end user_sessions/new.html.erb User Login <% form_for @user_session do |f| % <%= f.error_messages % <%= f.label :Email % <%= f.text_field :email % <%= f.label :Password % <%= f.password_field :password % <%= f.submit "Submit" % <% end % routes.rb file ActionController::Routing::Routes.draw do |map| map.login "login", :controller = "user_sessions", :action = "new" Am I look in in the wrong place??

    Read the article

  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

    Read the article

  • Creating an AJAX Searchable Database.

    - by Austin
    Currently I am using MySQLi to parse a CSV file into a Database, that step has been accomplished. However, My next step would be to make this Database searchable and automatically updated via jQuery.ajax(). Some people suggest that I print out the Database in another page and access it externally. I'm quite new to jquery + ajax so if anyone could point me in the right direction that would be greatly appreciated. I understand that the documentation on ajax should be enough to tell me what I'm looking for but it appears to talk only about retrieving data from an external file, what about from a mysql database? The code so far stands: <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> </head> <body> <input type="text" id="search" name="search" /> <input type="submit" value="submit"> <?php show_source(__FILE__); error_reporting(E_ALL);ini_set('display_errors', '1'); $category = NULL; $mc = new Memcache; $mc->addServer('localhost','11211'); $sql = new mysqli('localhost', 'user', 'pword', 'db'); $cache = $mc->get("updated_DB"); $query = 'SELECT cat,name,web,kw FROM infoDB WHERE cat LIKE ? OR name LIKE ? OR web LIKE ? OR kw LIKE ?'; $results = $sql->prepare($query); $results->bind_param('ssss', $query, $query, $query, $query); $results->execute(); $results->store_result(); ?> </body> </html>

    Read the article

  • Boost.Python wrapping hierarchies avoiding diamond inheritance

    - by stbuton
    I'm having some trouble seeing what the best way to wrap a series of classes with Boost.Python while avoiding messy inheritance problems. Say I have the classes A, B, and C with the following structure: struct A { virtual void foo(); virtual void bar(); virtual void baz(); }; struct B : public A { virtual void quux(); }; struct C : public A { virtual void foobar(); }; I want to wrap all classes A, B, and C such that they are extendable from Python. The normal method for accomplishing this would be along the lines of: struct A_Wrapper : public A, boost::python::wrapper<A> { //dispatch logic for virtual functions }; Now for classes B and C which extend from A I would like to be able to inherit and share the wrapping implementation for A. So I'd like to be able to do something along the lines of: struct B_Wrapper : public B, public A_Wrapper, public boost::python::wrapper<B> { //dispatch logic specific for B }; struct C_Wrapper : public C, public A_Wrapper, public boost::python::wrapper<C> { //dispatch logic specific for C } However, it seems like that would introduce all manner of nastiness with the double inheritance of the boost wrapper base and the double inheritance of A in the B_Wrapper and C_Wrapper objects. Is there a common way that this instance is solved that I'm missing? thanks.

    Read the article

  • Android accessibility focus - clicking a view changes focus to previous view

    - by benkdev
    I'm using android TalkBack to test my application for accessibility use. When I swipe to select a view and double tap, the focus returns the the view above it. Usually when swiping to a view and double clicking it, onClick is called. What am I doing wrong? <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/all_white" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/header" android:scaleType="center" /> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/green_bar" android:scaleType="center" /> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/blue_bar" android:scaleType="center" /> <EditText android:id="@+id/username" android:layout_width="325dp" android:layout_height="wrap_content" android:hint="@string/username" android:focusable="true" android:nextFocusDown="@id/password" /> <EditText android:id="@+id/password" android:inputType="textPassword" android:layout_width="325dp" android:layout_height="wrap_content" android:hint="@string/password" android:focusable="true" android:nextFocusUp="@id/username" android:nextFocusDown="@id/login" /> <Button android:id="@+id/login" android:onClick="doLogin" android:focusable="true" android:layout_width="325dp" android:layout_height="wrap_content" android:text="@string/login" android:nextFocusUp="@id/password" android:nextFocusDown="@id/create_trial_account" /> <Button android:id="@+id/create_trial_account" android:layout_width="100dip" android:layout_height="wrap_content" android:text="@string/new_user" android:onClick="createAccount" android:focusable="true" android:nextFocusUp="@id/login" /> <TextView android:id="@+id/copyright" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/copyright" /> <TextView android:id="@+id/buildNumber" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

    Read the article

  • RegularExpression Validator doesn't display error message.

    - by Rudi Ramey
    I have a regular expression validation control initialized to validate a textbox control. I want users to be able to enter U.S. Currency values ($12,115.85 or 1500.22 etc.). I found a regular expression off of regexlib website that does the trick. The validation control seems to be working except for one crucial thing. If invalid data is entered, the validation text dispalys (a red "*" next to the textbox), but the page will still submit and the error message won't pop up... I thought that the error message is supposed to display and the page won't submit if the validation control detects invalid data. Isn't this automatic with ASP .NET? I have searched extensively on how to create validation controls, but haven't found anything different than what I am already doing. Can anyone tell me what I am doing wrong here? <asp:TextBox ID="txtActualCost" runat="server" Width="120px" CausesValidation="true"></asp:TextBox> <asp:RegularExpressionValidator ID="regExValActualCost" ControlToValidate="txtActualCost" Text="*" ValidationExpression="^\$?(\d{1,3}(\,\d{3})*|(\d+))(\.\d{2})?$" ErrorMessage="Please enter a valid currency value for 'Actual Cost'" Display="Dynamic" EnableClientScript="true" runat="server" />

    Read the article

  • Detecting Asymptotes in a Graph

    - by nasufara
    I am creating a graphing calculator in Java as a project for my programming class. There are two main components to this calculator: the graph itself, which draws the line(s), and the equation evaluator, which takes in an equation as a String and... well, evaluates it. To create the line, I create a Path2D.Double instance, and loop through the points on the line. To do this, I calculate as many points as the graph is wide (e.g. if the graph itself is 500px wide, I calculate 500 points), and then scale it to the window of the graph. Now, this works perfectly for most any line. However, it does not when dealing with asymptotes. If, when calculating points, the graph encounters a domain error (such as 1/0), the graph closes the shape in the Path2D.Double instance and starts a new line, so that the line looks mathematically correct. Example: However, because of the way it scales, sometimes it is rendered correctly, sometimes it isn't. When it isn't, the actual asymptotic line is shown, because within those 500 points, it skipped over x = 2.0 in the equation 1 / (x-2), and only did x = 1.98 and x = 2.04, which are perfectly valid in that equation. Example: In that case, I increased the window on the left and right one unit each. My question is: Is there a way to deal with asymptotes using this method of scaling so that the resulting line looks mathematically correct? I myself have thought of implementing a binary search-esque method, where, if it finds that it calculates one point, and then the next point is wildly far away from the last point, it searches in between those points for a domain error. I had trouble figuring out how to make it work in practice, however. Thank you for any help you may give!

    Read the article

  • Silverlight MediaElement Position Property Weirdness

    - by BarrettJ
    I have a MediaElement that is reporting its position incorrectly and weirdly, but consistently. It seems like when it gets to the last second of the audio (and it's always the last second, regardless if the sound is two seconds or 10), it doesn't update it's position until it finishes. Example output: Playback Progress: 0/3.99 - 0 Playback Progress: 0.01/3.99 - 0 Playback Progress: 0.03/3.99 - 0 Playback Progress: 0.06/3.99 - 1 Playback Progress: 0.07/3.99 - 1 Playback Progress: 0.08/3.99 - 2 Playback Progress: 0.11/3.99 - 2 Playback Progress: 0.14/3.99 - 3 Playback Progress: 0.19/3.99 - 4 Playback Progress: 0.23/3.99 - 5 Playback Progress: 0.25/3.99 - 6 Playback Progress: 0.28/3.99 - 7 Playback Progress: 0.3/3.99 - 7 Playback [SNIP] Playback Progress: 2.8/3.99 - 70 Playback Progress: 2.83/3.99 - 70 Playback Progress: 2.88/3.99 - 72 Playback Progress: 2.9/3.99 - 72 Playback Progress: 2.91/3.99 - 72 Playback Progress: 2.92/3.99 - 73 Playback Progress: 2.99/3.99 - 74 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3/3.99 - 75 Playback Progress: 3.99/3.99 - 100 That is the result of: WriteLine("Playback Progress: " + Position + "/" + LengthInSeconds + " - " + (int)((Position / LengthInSeconds) * 100)); public double Position { get { return my_media_element != null ? my_media_element.Position.TotalSeconds : 0; } } public double LengthInSeconds { get { return my_media_element != null ? my_media_element.NaturalDuration.TimeSpan.TotalSeconds : 0; } } Anyone have any ideas why this is occurring?

    Read the article

  • How to pass multiple parameter in DomainService - WCF

    - by S.Amani
    Hi, Let's say I have a window which should submit 3 model in client side (Silverlight Client Application). My problem is each time I submit the form, data on the server side which I passed them from client are empty. I've used nested class which contains my models, instead of passing multiple object as parameter, but it didn't work again. My Personnel Data Transfer Object Code is something like this : [DataContract] public class PersonnelDTO : EntityObject { [Key] [DataMember] public int PersonnelId { get; set; } [Include] [DataMember] [Association("Personnel_ID", "PersonnelId", "Personnel_ID")] public Personnel Personnel { get; set; } [Include] [DataMember] [Association("Personnel_Info_ID", "PersonnelId", "Personnel_Info_ID")] public Personnel_Info PersonnelInfo { get; set; } } I fill up this model to pass data from client to server (DomainService). and also my domain service code is : [Invoke] public void AddPersonnel(PersonnelDTO personnelDTO) { // Model are EMPTY in DTO ObjectContext.AddToPersonnels(personnelDTO.Personnel); ObjectContext.AddToPersonnel_Info(personnelDTO.PersonnelInfo); ObjectContext.SaveChanges(); } I don't know if there is a way to pass multiple parameter in WCF Service method include Generic List. Any advice will be graceful. Thanks.

    Read the article

< Previous Page | 168 169 170 171 172 173 174 175 176 177 178 179  | Next Page >