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  • Javascript/jQuery: remove shape/path from canvas

    - by bobsoap
    I can't seem to find the function to remove a shape or path from the canvas after it has been created. So I'm creating a bezier curve between 2 points with beginPath(); bezierCurveTo(); stroke(); closePath(); . How can I remove this from the canvas once it's been created? I need to be able to call the remove function via toggle() and blur(). I'm sure something exists for this... Thanks in advance for any help!

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  • Variable scope in javascript

    - by Rich Bradshaw
    This is a simple question, but I can't work it out. The specifics aren't important, but here's the gist. I have some code like this: var lat = 0; var lon = 0; if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(function(position) { lat = position.coords.latitude; lon = position.coords.longitude; }); } What I think it's doing is: Set lat and lon to 0 If the browser has geolocation, overwrite those variables with real values However, at the end of that chunk, lat and lon are still 0. I've tried adding vars, passing lat and lon to the function etc but with no success... How do I make this work?

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  • jquery / javascript for a user to select 1 of n images

    - by TesterTurnedDeveloper
    I want to display a few images (probably 5 max) and have a user click to select one. First thing I tried was radio buttons and putting the images inside labels. <input type="radio" name="BackgroundId" id="BackgroundId" value="1" /> <label for="BackgroundId"><img src="../../Content/images/thumb_1.jpg" /></label> Firefox will select the radio button when the user clicks the image, but IE doesn't. Is there a jquery plugin that will make the images clickable? Fancy-form looks like something I could use, but it isn't jquery and I've already got jquery in my project. Or can someone point me to a better way of selecting a single image?

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  • Help improve this Javascript code?

    - by Galilyou
    Hello SO, In short, I'm dealing with Telerik's RadTreeView, and I want enable checking all the child nodes if the user checked the parent node. Simple enough! OK here's my code that handles OnClientNodeChecked event of the TreeView: function UpdateAllChildren(nodes, checked) { var i; for (i = 0; i < nodes.get_count(); i++) { var currentNode = nodes.getNode(i); currentNode.set_checked(checked); alert("now processing: " + currentNode.get_text()); if (currentNode.get_nodes().get_count() > 0) { UpdateAllChildren(currentNode.get_nodes(), checked); } } } function ClientNodeChecked(sender, eventArgs) { var node = eventArgs.get_node(); UpdateAllChildren(node.get_nodes(), node.get_checked()); } And here's the TreeView's markup: <telerik:RadTreeView ID="RadTreeView1" runat="server" CheckBoxes="True" OnClientNodeChecked="ClientNodeChecked"></telerik:RadTreeView> The tree contains quite a lot of nodes, and this is causing my targeted browser (ehm, that's IE7) to really slow down while running it. Furthermore IE7 displays an error message asking me to stop the page from running scripts as it's might make my computer not responsive (yeah, scary enough). So what do you guys propose to optimize this code? Thanks in advance

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  • Javascript: Remove checked status from disabled input (already checked)

    - by BoDiE2003
    Im trying to make this function to check an element and if its checked, or not, add or remove respective className. Also, if the element is disabled but is checked, it should un-check it and remove the className('yes') function init() { $(document.body).select('input').each(function(element) { if (!element.checked) { element.up().removeClassName('yes'); } else { element.up().addClassName('yes'); } if (element.checked && element.disabled) { element.checked = false; element.up().removeClassName('yes') } }); } Right now, the last part, is not working, no effect

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  • help, stuck with logic variable comparison loop, javascript

    - by Jamex
    I have an input text box for search of input, the id of the text box is: id="search". if a user enters 'cat' at first and hit search. In the function, I get the value 'cat' by using the syntax: var input = document.getElementById("search").value; After that, the user enter 'dog' in the search box and hit search using the same function. The function would assign 'dog' to the input variable. How would I compare the current value (dog) to the previously entered value (cat)? I have tried to assign the original input with a statement, something like var orig = input; but that would only overwrite the original input with the new input. What is the logical approach to this problem.

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  • jquery/javascript: accessing contents of an iframe

    - by rz
    I would like to manipulate the html inside an iframe using jquery. I thought I'd be able to do this by setting the context of the jQuery function to be the document of the iframe, something like: $(function(){//document ready $('some selector', frames['nameOfMyIframe'].document).doStuff() }); However this doesn't seem to work. A bit of inspection shows me that the variables in frames['nameOfMyIframe'] are undefined unless I wait a while for the iframe to load. However, when the iframe loads the variables are unaccessible (I get permission denied type errors). Does anyone know of way to work around this?

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  • HTML/Javascript Strange behavior with input field and TABBING

    - by Berlin Brown
    I have a strange error where if a user enters in data, say first name and then tabs, the text in the field is highlighted/selected as opposed to moving to the next. So, a person may type the first name and then tab to the next input item, text is selected and then they hit a character and now the name they typed in is deleted. If I use the default [input] tags, the tab works properly. But in the code below, with keyup, that may change the tabbing behavior. How can I get my code where it won't select the text. This is replicated in Firefox and Internet Explorer. function enableSearch(lnameObj) { var goButtonObj = document.getElementById('goButton'); var nextButtonObj = document.getElementById('nextButton'); var lastName = lnameObj.value; if (lastName == "") { goButtonObj.disabled = true; } else { goButtonObj.disabled = false; } } <input type="text" size="12" name="lastname" onKeyUp="return enableSearch(this);" value="">

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  • getElementByTagName does not return comment nodes in javascript

    - by Sourabh
    Hi , I want to retrieve all the nodes present in particular DIV element.see the below test page (firefox) <HTML> <HEAD> <TITLE> New Document </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <script> function processTags() { var chNodes = document.getElementById('foo').getElementsByTagName('*') ; console.log(chNodes); } </script> </HEAD> <BODY onload="processTags();"> <div id="foo"> <!-- this is a comment -->this is some text ? <span>this is inside span</span> <div><p>test</p>test<div> </div> </BODY> </HTML> But it does not give me comments tag.. what is the best way to retrieve all tags ??

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  • Example from: "Javascript - The Good Parts"

    - by Matrym
    What "ugliness" does the following solve? There's something I'm not getting, and I'd appreciate help understanding what it is. For example, by augmenting Function.prototype, we can make a method available to all functions: Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; }; By augmenting Function.prototype with a method method, we no longer have to type the name of the prototype property. That bit of ugliness can now be hidden.

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  • Javascript function not getting Windows username

    - by Cocoa Dev
    function getWindowsUserName() { var WinNetwork = new ActiveXObject("WScript.Network"); var urlToSite = "http://localhost/index.php?nph-psf=0&HOSTID=AD&ALIAS=" & WinNetwork.username document.getElementById(psyncLink).value = urlToSite; } I am trying to make the frame load the urlToSite <frameset cols="300px, *"> <frame src="topo1.htm" name="topo" id="topo" application="yes" /> <frame src="http://localhost/index.php?nph-psf=0&HOSTID=AD&ALIAS=" name="psync" id="psyncLink" application="yes" /> </frameset>

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  • After .load() Reset Textbox with User Entered Value using JavaScript and jQuery

    - by Aaron Salazar
    My function below calls a partial view after a user enters a filter-by string into the text box '#DocId'. When the user is done typing, the partial view is displayed with filtered data. Since my textbox needs to be in the partial view, when user is done entering a filter-by string and is shown the filtered data, the textbox is reset and the user entered data is lost. How can I set the value of the textbox back to the user entered string after the partial view is displayed? I'm pretty sure I need to use .val() but I can't seem to get this to work. $(function() { $('#DocId').live('keyup', function() { clearTimeout($.data(this, 'timer')); var val = $(this).val(); var wait = setTimeout(function() { $('#tableContent').load('/CurReport/TableResults', { filter: val }, 500) }, 500); $(this).data('timer', wait); }); }); Thank you, Aaron

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  • Iterating over two arrays at a time in Javascript

    - by Ankur
    I want to iterate over two arrays at the same time, as the values for any given index i in array A corresponds to the value in array B. I am currently using this code, and getting 'undefined' when I call queryPredicates[i] or queryObjects[i], I know my array is populated as I print out the array prior to calling this, I haven't put all the other code in as it might be confusing, but if you think the problem is not evident from this I will edit the question: function getObjectCount(){ variables = queryPredicates.length; //the number of variables is found by the length of the arrays - they should both be of the same length queryString="count="+variables; for(var i=1; i<=variables;i++){ alert(queryPredicates[i]); alert(queryObjects[i]); } Thanks

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  • Javascript focus and select not working in FF

    - by Metropolis
    Hey guys, Using jQuery, the following is not working in FF, but it is in IE $(this).focus().select(); I looked around for this and found that you could use a timeout to get around this, but that is not something I want to do if I can avoid it. Does anyone know another way to do this and have it work in FF? Metropolis

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  • Validating a single radio button is not working in available javascript validation script Part-2

    - by OM The Eternity
    Hi All I am available with the solution given by @Tomalak for MY QUESTION could you pls help me out with it as its giving me an error in firebug as : frm.creatorusers is undefined [Break On This Error] var rdo = (frm.creatorusers.length ...rm.creatorusers : frm.creatorusers; I used the code for validating radio button as: function valDistribution(frm) { var mycreator = -1; var rdo = (frm.creatorusers.length > 0) ? frm.creatorusers : frm.creatorusers; for (var i=0; i<rdo.length; i++) { if (rdo[i].checked) { mycreator = 1; //return true; } } if(mycreator == -1){ alert("You must select a Creator User!"); return false; } }

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  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

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  • Javascript appending onload to a popup window

    - by Hypnotic Meat
    I'm trying to append an onload event to a popup window in the following manner: var explorerWindow = window.open(PARAMS...); explorerWindow.onload = function() {window.opener.unlockObj(id);} The idea is to make the button that generates the popup window readonly, making it usable again once the popup window has loaded all of its contents. However, the event doesn't seem to be firing at all. I even changed it to the following and got nothing: explorerWindow.onload = function() {alert("bloop");} Is there something terribly wrong with my syntax or am I missing something else entirely? Also, I'm using JQuery if there are any appropriate gems there that will help in this situation. I tried the following with similar results, but I'm not so sure I got the call right: $(explorerWindow).load(function() {alert("bloop");}); Any help is greatly appreciated.

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  • Architecture of a single-page JavaScript web application?

    - by fig-gnuton
    How should a complex single-page JS web application be structured on the client-side? Specifically I'm curious about how to cleanly structure the application in terms of its model objects, UI components, any controllers, and objects handling server persistence. MVC seemed like a fit at first. But with UI components nested at various depths (each with their own way of acting on/reacting to model data, and each generating events which they themselves may or may not handle directly), it doesn't seem like MVC can be cleanly applied. (But please correct me if that's not the case.) -- (This question resulted in two suggestions of using ajax, which is obviously needed for anything other than the most trivial one-page app.)

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  • Set z-index with javascript setTimeout()

    - by user2266261
    What I'm trying to do is to have 4 expandable divs overlapping each other with transition set in css for 0.6s. Because the expanding lasts for 0.6s I'd like to have the expanded div lose it's higher z-index after it's done collapsing, otherwise it looks silly. However, it doesn't work, the z-index remains unchanged. It's probably somethings stupid, but I just can't find it. Thanks! <div class="wrapper" style="position: relative;"> <div id="one" style="position: absolute;" onmouseover=" this.style.height='250px'; this.style.zIndex='1'; " onmouseout=" this.style.height='50px'; setTimeout(function() {this.style.zIndex='0';},600); ">blahblahblahblah</div> <div id="two" style="position: absolute;" onmouseover=" this.style.height='250px'; this.style.zIndex='1'; " onmouseout=" this.style.height='50px'; setTimeout(function() {this.style.zIndex='0';},600); ">blahblahblahblah</div> </div>

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