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  • How to find why NSMutableData is invalid

    - by 4thSpace
    I access a RESTFUL url and get back results. The results are in JSON. I turn the response into a string via: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *json = [[NSString alloc] initWithBytes:[self.receivedData mutableBytes] length:[self.receivedData length] encoding:NSUTF8StringEncoding]; The json variable has a value of 0x0. When I mouse over it, I see <Invalid CFStringRef. How can I debug this to tell why it is invalid? I render the JSON given back through the browser in A JSON parser. That checks out fine. Results are given back by entering an ID in the URL. Other IDs return results without issue. The result set is fairly large.

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  • Cocoa Bindings in the face of a million of items in an NSArray

    - by François Beausoleil
    I'm writing a GUI for MongoDB using Cocoa. It's going well, but I don't know how to make KVO properties that would be lazily loaded. How does one handle that? For instance, viewing the documents in a Mongo collection. The collection might have a million items in it. I suspect I shouldn't be downloading the full 2-5 GiB of data to my Cocoa app, then format and display 20 rows. How does one implement that? I called my project Mongo Explorer, available on GitHub. Specifically, how would I code MECollection#reload to be lazy? Do I need to implement a data source delegate for my NSTableView?

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  • UITableView - Color a selectede cell in table (remain colored)

    - by Liron Loop
    Hi In my app i'm using a UITableViewController ("grouped style") which in one of its section I want the user to be able to see what he had selected by making this cell colored and other "uncolored". Doing it by updating all cells' background color and reloading table data, each time user touches a cell (in didSelectRowAtIndexPath:) Problem is that there is some processing made in the didSelectRowAtIndexPath: so the color doesn't get changed right a way, rather in a bit delay after touch was made. (I gusse the processing is the resone for the tiny delay) Is there a better way of doing it? Any help will be appreciated Liron P.S. I'm new to all of this...

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  • iPhone app - Terminating DUE TO UNCAUGHT EXCEPTION

    - by Kenneth
    Hi Guys, im trying to switch views between view controllers but it crashed. so basically im switching from mainScreen to test i get an error in the Debugger 0x01d6a000 <+0000 push %ebp 0x01d6a001 <+0001 mov %esp,%ebp 0x01d6a003 <+0003 int3 0x01d6a004 <+0004 leave (HIGHLIGHTED) 0x01d6a005 <+0005 ret 0x01d6a006 <+0006 nopw %cs:0x0(%eax,%eax,1) mainscreen.h import @interface MainScreen : UIViewController { } -(IBAction)btnFirstPage:(id)sender; @end mainscreen.m import "MainScreen.h" import "test.h" @implementation MainScreen -(IBAction)btnFirstPage:(id)sender{ test1 = [[test1 alloc] initWithNibName:@"test" (test may not respond to -alloc) bundle:nil]; [self.view addSubview:test1.view]; .................etc test.h import @interface test : UIViewController { } @end test.m etc (did not edit)

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  • My UITabBarController isn't appearing, but its first view is?

    - by E-Madd
    I've done some reorganizing of my project recently and now I'm not seeing my tab bar controller, but its first view controller's view is appearing. Here's a breakdown of everything that happens prior to the problem. App Delegate loads FirstViewController with nib. FirstViewController loads the application data from my server and then presents MainViewController with a modal transition. MainViewController is where the UITabBarController is supposed to be appearing. It's a very simple class. The .h @interface MainViewController : UIViewController <UITabBarControllerDelegate> { IBOutlet UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end The .m @implementation MainViewController @synthesize tabBarController; - (void)viewDidLoad { NSLog(@"MainViewController viewDidLoad"); //set tab bar controller delegate to self tabBarController.delegate = self; // home view HomeViewController *home = [[HomeViewController alloc] initWithTab]; // menu view MenuViewController *menu = [[MenuViewController alloc] initWithTab]; // special offers view SpecialOffersViewController *so = [[SpecialOffersViewController alloc] initWithTab]; // events view EventsViewController *events = [[EventsViewController alloc] initWithTab]; // info view InfoViewController *info = [[InfoViewController alloc] initWithTab]; //populate the tab bar controller with view controllers NSArray *controllers = [NSArray arrayWithObjects:home, menu, so, events, info, nil]; tabBarController.viewControllers = controllers; //release view controllers [home release]; [menu release]; [so release]; [events release]; [info release]; [controllers release]; //add tab bar controller to view [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } and here's the bit from FirstViewController that modally presents the MainViewController... MainViewController *controller = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; I'm not getting any compiler errors or warnings and the app runs swell... no crashing. It just isn't showing the darned TabBar, and it used to when I was creating it on my AppDelegate. I checked everything in my NIB and my outlets seem to be hooked up ok. I have no idea what's happened. Help!

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  • Why does this TableView code work?

    - by nevan
    I made a typo when creating a UITableViewCell with this code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { NSLog(@"Creating cell"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewStylePlain reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } The typo is in using UITableViewStylePlain instead of UITableViewCellStyleDefault. The code worked fine, creating new cells. Why?

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  • How to specify the left, right, or title View button in XIB

    - by Sharen Eayrs
    I do not want to create a custom navigation bar. I am pushing a UIViewController and I want to customize how the navigation bar looks for that UIViewController In story board, we just specify the segue and a nav bar show up on the screen. We just drag and drop UIBarItem to the left and right. In XIB, the navigationBar simply doesn't show up. I can add navigation Item but the one I added is ignored. I've heard that there used to be an outlet called navigationItem but it's deprecated for reason I do not know. I can add UINavigationBar, however that would be adding my own custom bar. I want the navBar that's provided by UINavigationController.

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  • How to load a table view when coming to back with out selection index

    - by ratnasomu
    Hellow all, I am using navigation controller and have table views inside views. when i select any cell it it will navigate to another view. so,from there if i click back button it come sto previous view.But,it showing the cell which is selected previously. I dnt want this .it should not show which cell we selected previously. Could any one help me how to get this. Thanks.

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • ApplicationDelegate is not doing its own job here ! Can anyone help me??

    - by ahmet732
    (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MaSystemGuiAppDelegate *appDelegate = (MaSystemGuiAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.deneme = [tableData objectAtIndex:indexPath.row] ; NSLog(@"my row", appDelegate.deneme); // THIS IS NOT PRINTING NSLog(@"my row = %@", [tableData objectAtIndex:indexPath.row]); //THIS IS PRINTING THE VALUE ON CONSOLE NSInteger row = [indexPath row]; if(self.searchDetailViewController == nil){ SearchDetailViewController *asearchDetail = [[SearchDetailViewController alloc] initWithNibName:@"SearchDetailView" bundle:nil]; self.searchDetailViewController = asearchDetail; [asearchDetail release]; } searchDetailViewController.title = [NSString stringWithFormat:@"%@", [searchArray objectAtIndex:row]]; MaSystemGuiAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.searchNavController pushViewController:searchDetailViewController animated:YES]; } "deneme" is a NMUtableArray is identified in MaSystemGuiAppDelegate.h (I identified it as a variable and put its property there) and I wrote "deneme= [[NSMutableArray alloc]init]; in applicationDidFinishLaunching method in MaSystemGuiAppDelegate.m. In the code above, [tableData objectAtIndex:indexPath.row] is retrieving the one of the value touched on tableview. When I put that value in deneme (as u noticed in the code) it is printing nothing. What am i missing? (I imported MaSystemGuiAppDelegate.h)

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  • Count down timer

    - by Ohmnastrum
    I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions. for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.01; if(mult < 0) { mult = 0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; NSLog(@"%d", mult); } Do I have a syntax error somewhere?

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Trying to trigger php script, get EXC_BAD_ACCESS iPhone development

    - by Brennan Kastner
    This below is my code, when it gets to the end of the function, the debugger throws an EXC_BAD_ACCESS error and when I check the website's logs, the url was never visited. If anyone could help me fix this issue, it would be greatly appreciated: -(IBAction)submitEmail:(id)sender { NSString *urlStringRaw = [[NSString alloc] init]; urlStringRaw = [NSString stringWithFormat:@"http://vedev.org/AnonMail/sendEmail.php?from=%@&to=%@&subject=%@&body=%@", from.text, to.text, subject.text, bodyContent.text]; NSString *urlString = [urlStringRaw stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; [urlStringRaw release]; NSURL * url = [NSURL URLWithString:urlString]; [urlString release]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [url release]; NSURLConnection *connection = [NSURLConnection connectionWithRequest:requestObj delegate:nil]; [connection release]; [requestObj release]; }

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  • Building a NSPredicate for a filter

    - by John
    Hi, Just wondering what the best way to build a NSPredicate is if some filters are optional? This is basically for a filter, so if some options aren't selected I don't to filter by them eg. If I have option1 and option2 set for the filter. NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@ AND option2 = %@] .... otherwise if just option1 NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@] .... The key being there are 10 different options to filter, so I don't want to have to code for the 10x10 possible combinations. Thanks

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • Adding a searchbar to display array items on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • UIAlertView Will not show

    - by John
    I have a program that is requesting a JSON string. I have created a class that contains the connect method below. When the root view is coming up, it does a request to this class and method to load up some data for the root view. When I test the error code (by changing the URL host to 127.0.0.1), I expect the Alert to show. Behavior is that the root view just goes black, and the app aborts with no alert. No errors in debug mode on the console, either. Any thoughts as to this behavior? I've been looking around for hints to this for hours to no avail. Thanks in advance for your help. Note: the conditional for (error) is called, as well as the UIAlertView code. - (NSString *)connect:(NSString *)urlString { NSString *jsonString; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSError *error = nil; NSURLResponse *response = nil; NSURL *url = [[NSURL alloc] initWithString:urlString]; NSURLRequest *req = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSData *_response = [NSURLConnection sendSynchronousRequest: req returningResponse: &response error: &error]; if (error) { /* inform the user that the connection failed */ //AlertWithMessage(@"Connection Failed!", message); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oopsie!" message:@"Unable to connect! Try later, thanks." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } else { jsonString = [[[NSString alloc] initWithData:_response encoding:NSUTF8StringEncoding] autorelease]; } app.networkActivityIndicatorVisible = NO; [url release]; return jsonString; }

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  • What is this line doing exactly?

    - by mystify
    From the Finch audio library: - (void) play { [[sounds objectAtIndex:current] play]; current = (current + 1) % [sounds count]; // this line here... } I try to grok it: There is a number of sounds n, and current is increased by 1 on every iteration. As soon as current is bigger than number of sounds n, the modulo returns zero. That way, it starts from the beginning. Is this correct?

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  • GameKit server disconnect makes session invalid

    - by Markus
    Hi everyone, I'm trying to build a 4 player multiplayer game using GameKit. I tried many things and I'm currently using client/server mode, meaning that I have 1 session in GKSessionModeServer and 3 other sessions connecting to this one in GKSessionModeClient. My goal is, that when a user leaves the game or gets disconnected for whatever reason, that the others can continue their game. So far this works if any of the Clients leave the game, but if the Sevrer leaves the game, send and receive calls are not reaching the other peers anymore. I tried the same with 4 peers in GKSessionModePeer with the same result (where the player who accepts connections cannot quit). Does anyone had better success in making this work? Any help is highly appreciated. Thanks!

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  • Prevent delegate method from being called too often

    - by Lord Zsolt
    How would you add a delay between certain method being called? This is my code that I want to only trigger 30 times per second: - (void) scrollViewDidScroll: (UIScrollView*)scrollView { [self performSelector:@selector(needsDisplay) withObject:nil afterDelay:0.033]; } - (void) needsDisplay { [captureView setNeedsDisplay]; } If I leave it like this, it only gets called after the user stopped scrolling. What I want to do is call the method when the user is scrolling, but with a delay of 33 milliseconds between each call.

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  • Putting data from SONObjectWithData to UITableView

    - by user2966615
    i am building a app in which i am getting data from a php file and already NSLoging it in xcode and it is showing data in this format: jsonObject=( ( 1, abc, "[email protected]", "501 B3 Town" ), ( 2, sam, "[email protected]", "502 B3 Town" ), ( 3, jhon, "[email protected]", "503 B Town" ) ) and here is my viewdidload - (void)viewDidLoad { [super viewDidLoad]; statuses=[[NSMutableArray alloc]init]; NSURL *myURL = [NSURL URLWithString:@"http://url/result.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { NSLog(@"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]); id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil]; NSLog(@"jsonObject=%@",jsonObject); statuses = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error]; }]; } now i want to display all records in uitableview. can anyone tell me how can i do that. Thanks

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  • how to reloadData in tableView when tableview access data from database.

    - by Ajeet Kumar Yadav
    I am new in iphone i am developing a application that take value from data base and display data in tableview. in this application we save data from one data table to other data table this is when add first time work and when we do second time application is crash. how to solve this problem i am not understand code is given bellow my appdelegate code for insert value from one table to other is given bellow -(void)sopinglist { //////databaseName= @"SanjeevKapoor.sqlite"; databaseName =@"AjeetTest.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(addStmt == nil) { ///////////const char *sql = "insert into Dataa(item) Values(?)"; const char *sql = " insert into Slist select * from alootikki"; ///////////// const char *sql =" Update Slist ( Incredients, Recipename,foodtype) Values(?,?,?)"; if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(database)); } /////for( NSString * j in k) sqlite3_bind_text(addStmt, 1, [k UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_int(addStmt,1,i); // sqlite3_bind_text(addStmt, 1, [coffeeName UTF8String], -1, SQLITE_TRANSIENT); // sqlite3_bind_double(addStmt, 2, [price doubleValue]); if(SQLITE_DONE != sqlite3_step(addStmt)) NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); else //SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid coffeeID = sqlite3_last_insert_rowid(database); //Reset the add statement. sqlite3_reset(addStmt); // sqlite3_clear_bindings(detailStmt); //} } sqlite3_finalize(addStmt); addStmt = nil; sqlite3_close(database); } And the table View code for access data from database is given bellow SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate sopinglist]; ////[appDelegate recpies]; /// NSArray *a =[[appDelegate list1] componentsJoinedByString:@","]; k= [[appDelegate list1] componentsJoinedByString:@","];

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