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  • How to Script a backup for each database on an MSSQL Engine?

    - by Geo
    We need to backup 40 databases inside an MS SQL Server Engine. We backup each database with the following script: BACKUP DATABASE [dbname1] TO DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH NOFORMAT, INIT, NAME = N'dbname1-Full Database Backup', SKIP, NOREWIND, NOUNLOAD, STATS = 10 GO declare @backupSetId as int select @backupSetId = position from msdb..backupset where database_name=N'dbname1' and backup_set_id=(select max(backup_set_id) from msdb..backupset where database_name=N'dbname1' ) if @backupSetId is null begin raiserror(N'Verify failed. Backup information for database ''dbname1'' not found.', 16, 1) end RESTORE VERIFYONLY FROM DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH FILE = @backupSetId, NOUNLOAD, NOREWIND GO We will like to add to the script the functionality of taking each database and replacing it in the above script. Basically a script that will create and verify each database backup from an engine. I am looking for something like this: For each database in database-list sp_backup(database) // this is the call to the script above. End For any ideas?

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  • Minimalistic PHP template engine with caching but not Smarty?

    - by Pekka
    There are loads of questions for "the right" PHP template engine, but none of them is focused on caching. Does anybody know a lightweight, high-quality, PHP 5 based template engine that does the following out of the box: Low-level templating functions (Replacements, loops, and filtering, maybe conditionals) Caching of the parsed results with the possibility to set an individual TTL per item, and of course to force a reload programmatically Extremely easy usage (like Smarty's) Modest in polluting the namespace (the ideal solution would be one class to interact with from the outside application) But not Smarty. I have nothing against, and often use, Smarty, but I am looking for something a bit simpler and leaner. I took a look at Fabien Potencier's Twig that looks very nice and compiles templates into PHP code, but it doesn't do any actual caching beyond that. I need and want a template engine, as I need to completely separate code and presentation in a way that a HTML designer can understand later on, so please no fundamental discussions about whether template engines in PHP make sense. Those discussions are important, but they already exist on SO.

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  • Model of hql query firing at back end by hql engine?

    - by Maddy.Shik
    I want to understand how hibernate execute hql query internally or in other models how hql query engine works. Please suggest some good links for same? One of reason for reading is following problem. Class Branch { //lazy loaded @joincolumn(name="company_id") Company company; } Since company is heavy object so it is lazy loaded. now i have hql query "from Branch as branch where branch.Company.id=:companyId" my concern is that if for firing above query, hql engine has to retrieve company object then its a performance hit and i would prefer to add one more property in Branch class i.e. companyId. So in this case hql query would be "from Branch as branch where branch.companyId=:companyId" If hql engine first generate sql from hql followed by firing of sql query itself, then there should be no performance issue. Please let me know if problem is not understandable.

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  • Java jasper report NullPointerException

    - by William Welch
    I am new to Java and I am running into this issue that I can't figure out. I inherited this project and I have the following code in one of my scriptlets: DefaultLogger.logMessage("DEBUG path: "+ reportFile.getPath()); DefaultLogger.logMessage("DEBUG parameters: "+ parameters); DefaultLogger.logMessage("DEBUG jr: "+ jr); bytes = JasperRunManager.runReportToPdf(reportFile.getPath(), parameters, jr); And I am getting the following results (the fourth line there is line 287 in FootwearReportsServlet.doGet): DEBUG path: C:\Development\JavaWorkspaces\Workspace1\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\RSLDevelopmentStandard\reports\templates\footwear\RslFootwearReport.jasper DEBUG parameters: {class_list_subreport=net.sf.jasperreports.engine.JasperReport@b07af1, signature_path=images/logo_reports.jpg, submission_id=20070213154168780, test_results_subreport=net.sf.jasperreports.engine.JasperReport@5795ce, logo_path=images/logos_3.gif, report_connection_secondary=com.mysql.jdbc.JDBC4Connection@2c39d2, testing_packages_subreport=net.sf.jasperreports.engine.JasperReport@1883d5f, signature_path2=images/logo_reports.jpg, tpid_subreport=net.sf.jasperreports.engine.JasperReport@17531fd, first_page_subreport=net.sf.jasperreports.engine.JasperReport@12504e0} DEBUG jr: net.sf.jasperreports.engine.data.JRMapCollectionDataSource@1630eb6 Apr 29, 2010 4:15:13 PM org.apache.catalina.core.StandardWrapperValve invoke SEVERE: Servlet.service() for servlet FootwearReportsServlet threw exception java.lang.NullPointerException at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:89) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:601) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:517) at net.sf.jasperreports.engine.JasperRunManager.runReportToPdf(JasperRunManager.java:385) at com.rsl.reports.FootwearReportsServlet.doGet(FootwearReportsServlet.java:287) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Unknown Source) What I can't figure out is where the null reference is. From the debug lines I can see that each parameter has a value. Could it be referring to a bad path to one of the images? Any ideas? For some reason my server won't start in debug mode in Eclipse so I am having trouble figuring this out.

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  • Oracle XMLDB's XMLCAST and XMLQUERY incompatible with iBatis?

    - by tthong
    I've been trying to select a list of values from XMLs stored in an XMLType column but I keep getting the errors which are listed at the tail end of this post. The select id is getXMLFragment , and the relevant subset of the sqlmap.xml is as follows: <select id="getXMLFragment" resultClass="list"> SELECT XMLCAST(XMLQUERY('$CUSTOMER/CUSTOMER/DETAILS/ CUST_NAME/text()' PASSING CUSTOMER AS "CUSTOMER" RETURNING CONTENT) AS VARCHAR2(20)) AS customers FROM SHOP.CLIENT_INFO </select> (CUSTOMER is an XMLType column in CLIENT_INFO) and I call the statement using List<String> custNames= (List<String>) sqlMap.queryForList("getXMLFragment"); I am using ibatis-2.3.4.726.jar. Is it because iBatis does not recognise XMLDB queries and hence, tokenizes the string wrongly? On a sidenote, I have implemented XMLTypeCallback.java to handle XMLType insertions successfully, and I think it will work should I wish to retrieve the entire XML. However, in this case, I need to extract only individual values due to requirements. A workaround would be greatly appreciated. Thanks in advance. The exceptions generated are listed below: --- The error occurred in sqlMap.xml. --- The error occurred while preparing the mapped statement for execution. --- Check the getXMLFragment. --- Check the SQL statement. --- Cause: java.util.NoSuchElementException at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryWithCallback(MappedStatement.java: 204) at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryForList(MappedStatement.java: 139) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java: 567) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java: 541) at com.ibatis.sqlmap.engine.impl.SqlMapSessionImpl.queryForList(SqlMapSessionImpl.java: 118) at com.ibatis.sqlmap.engine.impl.SqlMapSessionImpl.queryForList(SqlMapSessionImpl.java: 122) at com.ibatis.sqlmap.engine.impl.SqlMapClientImpl.queryForList(SqlMapClientImpl.java: 98) at Main.main(Main.java:60) Caused by: java.util.NoSuchElementException at java.util.StringTokenizer.nextToken(StringTokenizer.java:332) at com.ibatis.sqlmap.engine.mapping.sql.simple.SimpleDynamicSql.processDynamicElements(SimpleDynamicSql.java: 90) at com.ibatis.sqlmap.engine.mapping.sql.simple.SimpleDynamicSql.getSql(SimpleDynamicSql.java: 45) at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryWithCallback(MappedStatement.java: 184) ... 7 more

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  • Which View Engine are you using with ASP.NET MVC?, and Why?

    - by Sosh
    Hi, I'm thinking of experimenting with alternative View Engines for ASP.NET MVC, and would like to know what other people are using. Please let me know 1) Which View Engine you use, and 2) Why. The standard 'web-forms' view engine is of course a valid answer, but please say so only if you have decided to use it for a reason, not just 'Becuase I can't be bothered to change it' ;) Thank you!

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  • SQLAlchemy declarative syntax with autoload in Pylons

    - by Juliusz Gonera
    I would like to use autoload to use an existings database. I know how to do it without declarative syntax (model/_init_.py): def init_model(engine): """Call me before using any of the tables or classes in the model""" t_events = Table('events', Base.metadata, schema='events', autoload=True, autoload_with=engine) orm.mapper(Event, t_events) Session.configure(bind=engine) class Event(object): pass This works fine, but I would like to use declarative syntax: class Event(Base): __tablename__ = 'events' __table_args__ = {'schema': 'events', 'autoload': True} Unfortunately, this way I get: sqlalchemy.exc.UnboundExecutionError: No engine is bound to this Table's MetaData. Pass an engine to the Table via autoload_with=<someengine>, or associate the MetaData with an engine via metadata.bind=<someengine> The problem here is that I don't know where to get the engine from (to use it in autoload_with) at the stage of importing the model (it's available in init_model()). I tried adding meta.Base.metadata.bind(engine) to environment.py but it doesn't work. Anyone has found some elegant solution?

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  • Supporting multiple instances of a plugin DLL with global data

    - by Bruno De Fraine
    Context: I converted a legacy standalone engine into a plugin component for a composition tool. Technically, this means that I compiled the engine code base to a C DLL which I invoke from a .NET wrapper using P/Invoke; the wrapper implements an interface defined by the composition tool. This works quite well, but now I receive the request to load multiple instances of the engine, for different projects. Since the engine keeps the project data in a set of global variables, and since the DLL with the engine code base is loaded only once, loading multiple projects means that the project data is overwritten. I can see a number of solutions, but they all have some disadvantages: You can create multiple DLLs with the same code, which are seen as different DLLs by Windows, so their code is not shared. Probably this already works if you have multiple copies of the engine DLL with different names. However, the engine is invoked from the wrapper using DllImport attributes and I think the name of the engine DLL needs to be known when compiling the wrapper. Obviously, if I have to compile different versions of the wrapper for each project, this is quite cumbersome. The engine could run as a separate process. This means that the wrapper would launch a separate process for the engine when it loads a project, and it would use some form of IPC to communicate with this process. While this is a relatively clean solution, it requires some effort to get working, I don't now which IPC technology would be best to set-up this kind of construction. There may also be a significant overhead of the communication: the engine needs to frequently exchange arrays of floating-point numbers. The engine could be adapted to support multiple projects. This means that the global variables should be put into a project structure, and every reference to the globals should be converted to a corresponding reference that is relative to a particular project. There are about 20-30 global variables, but as you can imagine, these global variables are referenced from all over the code base, so this conversion would need to be done in some automatic manner. A related problem is that you should be able to reference the "current" project structure in all places, but passing this along as an extra argument in each and every function signature is also cumbersome. Does there exist a technique (in C) to consider the current call stack and find the nearest enclosing instance of a relevant data value there? Can the stackoverflow community give some advice on these (or other) solutions?

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  • error X3501: 'main': entrypoint not found

    - by Pasha
    I am trying to learn DX10 by following this tutorial. However, my shader won't compile. Below is the detailed error message. Build started 9/10/2012 10:22:46 PM. 1>Project "D:\code\dx\Engine\Engine\Engine.vcxproj" on node 2 (Build target(s)). C:\Program Files (x86)\Windows Kits\8.0\bin\x86\fxc.exe /nologo /E"main" /Fo "D:\code\dx\Engine\Debug\color.cso" /Od /Zi color.fx 1>FXC : error X3501: 'main': entrypoint not found compilation failed; no code produced 1>Done Building Project "D:\code\dx\Engine\Engine\Engine.vcxproj" (Build target(s)) -- FAILED. Build FAILED. Time Elapsed 00:00:00.05 I can easily compile the downloaded code, but I want to know how to fix this error myself. My color.fx looks like this //////////////////////////////////////////////////////////////////////////////// // Filename: color.fx //////////////////////////////////////////////////////////////////////////////// ///////////// // GLOBALS // ///////////// matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; ////////////// // TYPEDEFS // ////////////// struct VertexInputType { float4 position : POSITION; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Vertex Shader //////////////////////////////////////////////////////////////////////////////// PixelInputType ColorVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the input color for the pixel shader to use. output.color = input.color; return output; } //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 ColorPixelShader(PixelInputType input) : SV_Target { return input.color; } //////////////////////////////////////////////////////////////////////////////// // Technique //////////////////////////////////////////////////////////////////////////////// technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } }

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  • GPLv2 - Multiple AI chess engines to bypass GPL

    - by Dogbert
    I have gone through a number of GPL-related questions, the most recent being this one: http://stackoverflow.com/questions/3248823/legal-question-about-the-gpl-license-net-dlls/3249001#3249001 I'm trying to see how this would work, so bear with me. I have a simple GUI interface for a game of Chess. It essentially can send/receive commands to/from an external chess engine (ie: Tong, Fruit, etc). The application/GUI is similar in nature to XBoard ( http://www.gnu.org/software/xboard/ ), but was independently designed. After going through a number of threads on this topic, it seems that the FSF considers dynamically linking against a GPLv2 library as a derivative work, and that by doing so, the GPLv2 extends to my proprietary code, and I must release the source to my entire project. Other legal precedents indicate the opposite, and that dynamic linking doesn't cause the "viral" effect of the GPL to propagate to my proprietary code. Since there is no official consensus that can give a "hard-and-fast" answer to the dynamic linking question, would this be an acceptable alternative: I build my chess GUI so that it sends/receives the chess engine AI logic as text commands from an external interface library that I write The interface library I wrote itself is then released under the GPL The interface library is only used to communicate via a generic text pipe to external command-line chess engines The chess engine itself would be built as a command-line utility rather than as a library of any sort, and just sends strings in the Universal Chess Interface of Chess Engine Communication Protocol ( http://en.wikipedia.org/wiki/Chess_Engine_Communication_Protocol ) format. The one "gotcha" is that the interface library should not be specific to one single GPL'ed chess engine, otherwise the entire GUI would be "entirely dependent" on it. So, I just make my interface library so that it is able to connect to any command-line chess engine that uses a specific format, rather than just one unique engine. I could then include pre-built command-line-app versions of any of the chess engines I'm using. Would that sort of approach allow me to do the following: NOT release the source for my UI Release the source of the interface library I built (if necessary) Use one or more chess engines and bundle them as external command-line utilities that ship with a binary version of my UI Thank you.

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  • should i link to a blog site or install my own blog engine?

    - by dc
    we're setting up a company blog. Our technology stack is .NET. Should we just use blogger/wordpress for the blog and redirect to it from our site? or should i install a blog engine directly on our site (e.g. blogEngine.NET)? some considerations i'd like feedback on are: 1.SEO - if you host your blog on wordpress/blogger instead of installing it on your site - will you get better page rankings? (if the content was the exact same) 2.scalability - i've read that dotNetBlogEngine doesnt scale well on web farms etc. our website is setup to be stateless. 3.security - presumably a hosted blog site has the advantage of having regular security updates. how easy is it to keep an installed blog engine patched? 4.examples of installed blog engines - dotNetBlogEngine seems to be the best but has a couple of limitations. can anyone suggest another one (n/a if you're advice is to host the blog on blogger/wordpress) 5.any other comments/issues/concerns we should be aware of? thanks for your feedback!

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  • Any ideas on How to search a 2D array quickly?

    - by Tattat
    I jave a 2D array like this, just like a matrix: {{1, 2, 4, 5, 3, 6}, {8, 3, 4, 4, 5, 2}, {8, 3, 4, 2, 6, 2}, //code skips... ... } I want to get all the "4" position, instead of searching the array one by way, and return the position, how can I search it faster / more efficient? thz in advance.

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  • 2D distortion of a face from an image on iOS? (similar to Fat Booth etc.)

    - by Dominik Hadl
    I was just wondering if someone knows about some good library or tutorial on how to achieve a 2D distortion of a face taken from an image taken by the user. I would like to achieve a similar effect to the one in Fatify, Oldify, all those Fat Booths, etc., because I am creating an app where you will throw something at the face and I would the face to jiggle and move when the object hits it. How should I do this?

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  • looping through a 2d array in ruby to display it in a table format?

    - by Sean
    Hi How can i represent a 2d array in a table format in the terminal, where it lines up the columns properly just like a table? so it looks like so: 1 2 3 4 5 1 [ Infinity | 40 | 45 | Infinity | Infinity ] 2 [ Infinity | 20 | 50 | 14 | 20 ] 3 [ Infinity | 30 | 40 | Infinity | 40 ] 4 [ Infinity | 28 | Infinity | 6 | 6 ] 5 [ Infinity | 40 | 80 | 12 | 0 ] instead of: [ Infinity,40,45,Infinity,Infinity ] [ Infinity,20,50,14,20 ] [ Infinity,30,40,Infinity,40 ] [ Infinity,28,Infinity,6,6 ] [ Infinity,40,80,12,0 ]

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  • What is the best XNA book, which can teach you the 2d & 3d game programming from basic to advance?

    - by Setve
    1- What is the best XNA book, which can teach the 2d & 3d game programming from basic to advance? Is it possible after reading that book create professional looking 3d games??? 2- Any suggestion how can become professional game developer with XNA, and create cool 3d games? 3- Is it XNA industry standard for creating games? 4- Is it any work place can join as XNA game developer?

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