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  • Android gallery widget should never end

    - by Faisal khan
    Following code display the Gallery items. Gallery g = (Gallery) findViewById(R.id.icon_gallery); ImageAdapter iv = new ImageAdapter(this); g.setAdapter(iv); // line dispalys default selection center of the image. g.setSelection(iv.getCount()/2, true); There are 5 images i added in imageAdapter. displaying 3rd image in the center. When user drag gallery from left to right or right to left it stops after 2 item scroll i want this scroll to never finish it should start start cycle again once cycle finish. how can i do it ?

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  • android customize gallery focus problem

    - by Faisal khan
    Gallery With reference to the following link http://www.anddev.org/novice-tutorials-f8/a-android-widget-gallery-example-t332-60.html In above link they are actually animating selected item of the gallery but i want to change the picture when it is selected, for that i am having following code. Problem is when i use roller ball to scroll gallery from left to right or right to left to right after scroll on image focus automatically shift to next widget. public class SizingGallery extends Gallery{ public SizingGallery(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { t.clear(); ImageView selectedChild = (ImageView) getSelectedView(); ImageView iv = (ImageView) child; BrowseMapCategoryRow cr = (BrowseMapCategoryRow) iv.getTag(); //Following line change the image resource that causing defocus gallery iv.setImageResource((iv == selectedChild)?cr.getSelectedImgSrc():cr.getUnSelectedImgSrc()); return true; } }

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  • Android GridView - update View based on position

    - by Chris
    I have a GridView, using a custom adapter (myAdapter extends BaseAdapter), where each item in the grid holds an ImageButton. getView() is working fine. However, from elsewhere in my code, how can I update the image (setImageResource) for one particular item in the grid based on its position in the GridView? So far, I've added this to my adapter class: public void changeImage() { Log.d(TAG, "Image change"); this.ImageButton.setImageResource(R.drawable.newImage); } And would like to write something like this: mygridview.getItemIdAtPosition(20).changeImage(); (doesn't compile).

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  • How to link paid app user account to the system ?

    - by user164589
    Hi guys, I have an issue related publishing the paid app to android market. (My application is internet connection based app.) If I've put the app to the android market, can user who bought the app pass to anyone ? How is its security (I mean safe of .apk file) ? Also, what is payment tool of android market ? My main point is choosing the best way to link paid user to our system. Actually I don't know how to link paid user account to my system(by email address or device unique id ?... what is better way ?). Can you suggest me on this part ? I really appreciate for help. Thanks in advance.

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  • Problem with "Hello, WebView" example

    - by arakn0
    Hi there, I'm new in android development and I am trying out the WebView example in the official android site. http://developer.android.com/guide/tutorials/views/hello-webview.html But I do everything they say...which is pretty simple: I create the project, edit the layout file, then i add the code, etc. No problems building...but when I launch the app in the simulator I just got a black screen. It is like if the Layout is empty...like if the WebView is not created. does anybody know what I am doing wrong? Thanks in advanced

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  • Android cooliris gallery developer documentation

    - by mefesto
    Does anyone know how to integrate with the new Gallery3D app (cooliris android gallery)? I want to launch that app so it shows the thumbnails for only a specific folder. For example, say my app downloads images from my server and stores them in a folder on the sd-card (/sdcard/myapp/image-cache/someid/*). I'd like to be able to do something like the following: // within an activity Uri uri = Uri.withAppendedPath(Media.EXTERNAL_CONTENT_URI, "myapp/image-cache/someid"); Intent intent = new Intent(Intent.ACTION_VIEW, uri); startActivity(intent); Thanks.

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  • What can I access in Androids Native libraries? And How?

    - by Donal Rafferty
    I am completely new to the NDK. I have done a couple of the tutorials including the hello from jni one and another one that calculates the sum of two numbers. They involved using cygwin and the ndk to create the library so file and I have a bit of a grasp on how to insert my own libraries into the libraries layer of Android. I have now been asked to access the native libraries on Android and see what I can use them for. My question is can I do this? The STABLE-APIS.txt document is a bit vague and mentions the following as Stable C++ API's in Android 1.5 cstddef new utility stl_pair.h Does that mean I can access them? If so then how do I go about it? I dont think that following the tutorials I have already done would be any help? Any pointers on how to do this or links to tutorials etc.. would be greatly appreciated

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  • Actionscript image download open custom viewer

    - by Vish
    Hi Gurus, i am downloading tiff images from WAMP server using our Flex AIR client. Using the following code for that. public static function requestDownload(id:int, defaultName:String):void { //POST params var urlVars:URLVariables = new URLVariables(); urlVars.action = "download"; urlVars.fid = id; var urlReq:URLRequest = new URLRequest(); urlReq.url = Config.getServerURL(); urlReq.data = urlVars; Config.fileReference.addEventListener(Event.,FileDownload.requestDownloadResultV); try { Config.fileReference.download(urlReq, defaultName); } catch (e:Error) { Alert.show("Error in downloading the file"); } } public static function requestDownloadResultV(e:Event):void { Alert.show("File downloaded"); } No issues with the download. It automatically prompts for a Save dialog. Works well. But i want to open the image being downloaded in a viewer(flash viewer or any) instead of the save dialog. Please help me. Thanks Vish.

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  • Showing image in place of flash to iphones and ipads

    - by poindexter
    I want to detect user-agent on load and if the visitor is viewing on an iPhone or iPad I want to display this code: <?php get_header(); ?> <div class="flash"> <img src="/wp-content/themes/iq-iphone/main-page-image.png"/> </div> If it's a regular visitor I want to display this code: <?php get_header(); ?> <div class="flash"> <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0','width','924','height','316','src','<?php bloginfo('template_directory');?>/images/featurePanel','quality','high','pluginspage','http://www.macromedia.com/go/getflashplayer','movie','<?php bloginfo('template_directory');?>/images/featurePanel','wmode','transparent' ); //end AC code </script> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="924" height="316"> <param name="movie" value="<?php bloginfo('template_directory');?>/images/featurePanel.swf" /> <param name="quality" value="high" /> <param name="wmode" value="transparent" /> <embed src="<?php bloginfo('template_directory');?>/images/featurePanel.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="924" height="316"></embed> </object> </noscript> </div> Any ideas? Thanks!

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  • jquery/javascript - image resize to fit screen

    - by alberto
    not an expert programmer. i created this code to resize photos/images to fit the screen, considering the space available for the nav bar. the script happens on load of image, and on click of the navigation. is it a good piece of code, or could it be done better? any browser issues? in the html: $(document).ready(function(){ $("#photo").load(function(){ resize(); }); $(".navigation img").click(function(){ var imgPath = $(this).attr("src"); $("#photo").attr({ src: imgPath }); resize(); return false; }); }); while this is my function resize: resize = function() { var borderVt=150; //value based on css style. bottom bar + padding of photoContain var borderHz=40; //value based on css style photoContain padding $("#photo").css("width", "auto").css("height", "auto"); // Remove existing CSS $("#photo").removeAttr("width").removeAttr("height"); // Remove HTML attributes var origSizeW = $("#photo").width(); var origSizeH = $("#photo").height(); var ratioVt=(origSizeW/origSizeH); var ratioHz=(origSizeH/origSizeW); var winW = $(window).width(); var winH = $(window).height(); var screenSizeW=Math.round(winW-borderHz); var screenSizeH=Math.round(winH-borderVt); if (origSizeW>=origSizeH){ var newHeight = Math.round(screenSizeW*ratioHz); if (newHeight <= screenSizeH){ $("#photo").css("width", screenSizeW); // Set new width $("#photo").css("height", newHeight); } else{ $("#photo").css("height", screenSizeH); } } else{ $("#photo").css("height", screenSizeH); // Set new height } };

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  • How to use ColorDrawable with ImageView?

    - by user246114
    Hi, I have a layout with an ImageView defined like: <ImageView android:layout_width="45dip" android:layout_height="45dip" android:scaleType="fitXY" /> now I just want to set the imageview to be a static color, like red or green. I'm trying: ColorDrawable cd = new ColorDrawable("FF0000"); cd.setAlpha(255); ImageView iv = ...; iv.setImageDrawable(cd); the imageview is just empty though, no color. The 45dip space is being used up though. What do I need to do to get the color to be rendered? Thanks

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  • Android FileOutputStream

    - by zaid
    i am attempting to save an image file using "openFileOutput" and then adding that file to my intent with EXTRA_STREAM. but logcat keeps saying that file size is 0, i have the proper permission in my manifest. FileOutputStream fos = openFileOutput("p001.jpg", Context.MODE_WORLD_READABLE); File jpg = getFileStreamPath("p001.jpg"); fos.close(); Intent share = new Intent(android.content.Intent.ACTION_SEND); share.setType("image/jpeg"); share.putExtra(Intent.EXTRA_SUBJECT, "Fail picture"); share.putExtra(Intent.EXTRA_TEXT, "Epic fail!!!"); share.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(jpg)); startActivity(Intent.createChooser(share, "Choose share method."));

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  • Django Image Upload: IOErrno2 Could not find path -- and yet it's saving the image there anyway?

    - by Rob
    I have an issue where the local version of django is handling image upload as expected but my server is not. Note: I am using a Django Container on MediaTemple.net (grid server) Here is my code. def view_settings(request): <snip> if request.POST: success_msgs = () mForm = MainProfileForm(request.POST, request.FILES, instance = mProfile) pForm = ChangePasswordForm(request.POST) eForm = ChangeEmailForm(request.POST) if mForm.is_valid(): m = mForm.save(commit = False) if mForm.cleaned_data['avatar']: m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) m.save() success_msgs += ('profile pictured updated',) <snip> def upload_photo(data,saveLocation): savePath = os.path.join(settings.MEDIA_ROOT, saveLocation, data.name) destination = open(savePath, 'wb+') for chunk in data.chunks(): destination.write(chunk) destination.close() return os.path.join(saveLocation, data.name) Here's where it gets whacky and I was hoping someone could shed a light on this error, because either a) it's the wrong error code, or b) something is happening with the file before it's completely handled. To recap, the file was actually uploaded to the server in the intended directory - and yet this err msg continues to persist. IOError at /user/settings [Errno 2] No such file or directory: u'/home/user66666/domains/example.com/html/media/images/avatars/DSC03852.JPG' Environment: Request Method: POST Request URL: http://111.111.111.111:2011/user/settings Django Version: 1.0.2 final Python Version: 2.4.4 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'ctrlme', 'usertools', 'easy_thumbnails'] Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware') Traceback: File "/home/user6666/containers/django/leonidas/usertools/views.py" in view_settings m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) File "/home/user666666/containers/django/leonidas/usertools/functions.py" in upload_photo destination = open(savePath, 'wb+')

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  • I need some help cropping an image in PHP (GD)

    - by evan
    http://i.imgur.com/foT9u.jpg Using that image as an example, here's what I need to do: Crop the blue square to have the same proportional ratio as that of the black square From doing that, I should then be able to resize the blue square to fit into the black square without losing stretching it - It'll retain its proportions. Note: The blue square must be cropped 'from the center'. The original center should remain the center after the crop (it can't be cropped from the top left, for example). Here's what I'm thinking needs to be done (using the, landscape, blue square as the example): Figure out the difference between the black squares width and height Figure out the difference between the blue squares width and height This should tell me how much to crop the blue square by and with how much of a 'top offset' Once it's cropped to fit the black squares proportions, it can then be resized I've been messing around with code similar to: if (BLACK_WIDTH > BLACK_HEIGHT) { $diffHeight = BLACK_WIDTH - BLACK_HEIGHT; $newHeight = $blue_Height - $blue_Height; echo $newHeight; } And using Photoshop to try and get a feel for how this should be done, but it continues to fail .< How should I go about doing this? How can I figure out how much to crop by (depending on if the blue square is landscape or portrait)? How do I then get the offset to retain the blue squares center?

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  • how to apply Discrete wavelet transform on image

    - by abuasis
    I am implementing an android application that will verify signature images , decided to go with the Discrete wavelet transform method (symmlet-8) the method requires to apply the discrete wavelet transform and separate the image using low-pass and high-pass filter and retrieve the wavelet transform coefficients. the equations show notations that I cant understand thus can't do the math easily , also didn't know how to apply low-pass and high-pass filters to my x and y points. is there any tutorial that shows you how to apply the discrete wavelet transform to my image easily that breaks it out in numbers? thanks alot in advance.

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  • Image drawing library for Haskell?

    - by absz
    I'm working on a Haskell program for playing spatial games: I have a graph of a bunch of "individuals" playing the Prisoner's Dilemma, but only with their immediate neighbors, and copying the strategies of the people who do best. I've reached a point where I need to draw an image of the world, and this is where I've hit problems. Two of the possible geometries are easy: if people have four or eight neighbors each, then I represent each one as a filled square (with color corresponding to strategy) and tile the plane with these. However, I also have a situation where people have six neighbors (hexagons) or three neighbors (triangles). My question, then, is: what's a good Haskell library for creating images and drawing shapes on them? I'd prefer that it create PNGs, but I'm not incredibly picky. I was originally using Graphics.GD, but it only exports bindings to functions for drawing points, lines, arcs, ellipses, and non-rotated rectangles, which is not sufficient for my purposes (unless I want to draw hexagons pixel by pixel*). I looked into using foreign import, but it's proving a bit of a hassle (partly because the polygon-drawing function requires an array of gdPoint structs), and given that my requirements may grow, it would be nice to use an in-Haskell solution and not have to muck about with the FFI (though if push comes to shove, I'm willing to do that). Any suggestions? * That is also an option, actually; any tips on how to do that would also be appreciated, though I think a library would be easier.

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  • Actionbar scherlock is not refreshed when the orientation is changed

    - by SavasCinar
    I use Sherlock action bar in my application. I used "ifRoom|withText" feature in my menu. If I test my code in portrait mode, I can see only icon and if I rotate orientation to landscape, still I see only icon. On the other hand, if I run with landscape, I can see text and icon on portrait and landscape. This means that When the screen is rotated, action bar is not refreshed. How can I fix? In menu, I have android:showAsAction="ifRoom|withText" Also I used this line in my manifest file to fixed android:configChanges="keyboardHidden|orientation|screenSize" but it didn't work. And I run my code android 2.3 Also I used fragment in my activity, FragmentManager fm = getSupportFragmentManager(); ft = fm.beginTransaction(); mFragment1 = fm.findFragmentByTag("f1"); if (mFragment1 == null) { mFragment1 = new MenuFragment(); ft.add(mFragment1, "f1"); } ft.commit();

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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  • Using too much memory in C/NDK?

    - by rebeccamaher
    I've recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I'm working on a few apps that could greatly benefit from using about ~50Mb total. Is this far too much memory to use? Does anyone have any experience with developing apps that go above the Java limit and what impact this has across devices? Obviously, I don't want to kill all background apps by consuming too much memory and I know the Android devs suggest not using too much memory but limiting all apps to ~24Mb is very limiting to certain kinds of apps. I've seen a few Android games recently that say they use ~256Mb. I'm planning to use about 50Mb total for my app. Does this sound reasonable in terms of stability across devices that have a limit of 24Mb?

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  • OutOfMemory exception as I rotating the emulator.

    - by michael
    I get the following OutOfMemory Error as I rotating my android emulator. I start with Portrait mode. I switch to Landscape mode. And then when I switch back to Portrait mode, I get the following error: E/AndroidRuntime( 239): java.lang.OutOfMemoryError: bitmap size exceeds VM budget E/AndroidRuntime( 239): at android.graphics.Bitmap.nativeCreate(Native Method) E/AndroidRuntime( 239): at android.graphics.Bitmap.createBitmap(Bitmap.java:468) E/AndroidRuntime( 239): at android.graphics.Bitmap.createBitmap(Bitmap.java:435) E/AndroidRuntime( 239): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462) E/AndroidRuntime( 239): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323) E/AndroidRuntime( 239): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697) E/AndroidRuntime( 239): at android.content.res.Resources.loadDrawable(Resources.java:1705) E/AndroidRuntime( 239): at android.content.res.Resources.getDrawable(Resources.java:580)

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  • How to make html image clickable inside a TextView

    - by Gonan
    I have the following text in a string in the resources file: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;</a> It shows the image fine (I implemented ImageGetter) but it is not clickable. I have tried adding the Linkify thingy but I don't think it's meant for this case, and so it doesn't work. The setMovementMethod doesn't work either. I have tried different combinations of the above: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;hello</a> Here, even the "hello" part is not clickable (neither blue nor underlined). <a href="mailto:[email protected]"><img src="mail_big" /></a> This doesn't even show the image. &lt;a href="mailto:[email protected]"&gt;&lt;img src="mail_big" /&gt;&lt;/a&gt; If I just write the email, without the <a> tag it works perfectly, but I would like to use the image of an envelope that the user can click on. It's not possible to use an imagebutton because this text is in the middle of a string and so I can't split it. Any ideas? Thanks! EDIT: I found a solution or rather found how to do it correctly. All I had to do was adding the setMovementMethod call before the call to setText in the TextView and ALSO, and COMPLETELY NECESSARY, remove the attribute "android:autoLink="all" from the layout. Apparently, parsing mails and urls in a string is mutually exclusive to interpreting the link tags in a string. So one or the other but not both. Finally my layout is just a TextView with nothing special, just width and height. The activity is like this: TextView tv = (TextView)findViewById(R.id.about_text); tv.setMovementMethod(LinkMovementMethod.getInstance()); tv.setText(Html.fromHtml(getString(R.string.about_content), new ImageGetter(), null)); And the string is like this: <string name="about_content"><a href="mailto:[email protected]"><img src="mail" /></a></string>

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  • PDFBox: Problem with converting pdf page into image

    - by user552910
    My mission is pretty simple: converting every single page of a pdf file into images. I tried using icepdf open source version to generate the images but they don't generate the image with the correct font. So I start using PDFBox instead. The code is the following: PDDocument document = PDDocument.load(new File("testing.pdf")); List<PDPage> pages = document.getDocumentCatalog().getAllPages(); for (int i = 0; i < pages.size(); i++) { PDPage singlePage = pages.get(i); BufferedImage buffImage = convertToImage(singlePage, 8, 12); ImageIO.write(buffImage, "png", new File(PdfUtil.DATA_OUTPUT_DIR+(count++)+".png")); } The font looks good, but the pictures within the pdf file look fainted out (See the attachment). I look into the source code but I still have no clue how to fix it. Do you guys have any idea what's going on? Please help. Thanks!!

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  • Android SDK: Create image on touch

    - by dagonal
    Hello, I'm a bit stumped here, I'm trying to make it so an image (already in the drawable folder) gets created everytime you touch the screen and removed when the finger is lifted. I have the touch part coded already, overriding the onTouch method with a couple switch cases that handle each type of action (down, up, move, etc). But I can't for the life of me figure out how to make the image appear and then disappear with the coordinates (matrix?) of where the finger is. Any help would be greatly appreciated!

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