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  • Error in Word 2007 page setup

    - by aquillin
    I am not sure what the issue may be, but I am getting a weird error in Word 2007 (running on Win7 pro x86). When I click the page setup button (or try and chnage one of the page formatiing button like orientation) the program stops responding and crashes on me. This is really getting annoying. Can anyone help? Thanks!

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  • Can't Move Windows to 2nd Monitor without Left Mouse and Cntl Key

    - by John C
    I have 2 very frustrating problems that maybe someone can help me with: I have 2 monitors (different sizes and resolutions) setup with the "Extended" monitor Win7 setup. My problem is this = I can not "move" a window from my Primary Monitor (larger and higher resolution on right side in front of me) to my Secondary 2nd monitor (smaller and lower resolution) with just selecting the title bar with the left mouse button and dragging it to the left. Windows 7 "snaps" it back to the left Primary Monitor when the window is physically in the 2nd window area as I'm holding the left mouse button. I can prevent this problem - by holding down the Cntl Key with the Left Mouse button, but this is extremely annoying to me. Also I typically "lose" focus if I try typing input on the 2nd monitor. Typing is erratic with regard to keystroke accuracy from my keyboard translated into input on the 2nd screen. No problem with typing input on the primary left monitor. I find this extremely annoying in Windows 7 and turning off the "snap" feature via the Control panel does NOT work for me. Win7 stubbornly refuses to move my selected window to my 2nd monitor without me "forcing" Win7 to do this with the Cntrl Key. Please tell me this is not a Win7 feature. Also on my system - Windows Key + Shift, Left arrow Key (pressed together) or the same combo with The Right arrow Key - don't do anything whatsoever. Widows Key with "+" however does maximize current window across both monitors, and I can "restore" it with Windows Key and "-" back to original monitor and size. I have tried various solutions including changing the resolutions of one or both of my monitors and sometimes "temporarily helps" but reverts back to the problem. Also if I swap the logical (not physical) layout so that I tell Win7 the monitors are setup in a reserved situation (Large monitor on the left, and small on the right) - this also sometimes helps for awhile - and is very strange and awkward to work with "backwards". But all of these solutions stop working. The only solution that consistently works for "moving" the screens is to hold the Cntrl Key down as I'm moving window with the left mouse selected on the title bar. Even that however, doesn't prevent the loss of typing focus for me on the 2nd monitor - while at the same time the typing on the 1st monitor is fine. Any help on moving my window screens from one monitor on my 2nd monitor without having to press the Cntrl key while holding down my left mouse button with be appreciated. Also any help on gaining typing "focus" into my 2nd screen with be helpful too. Thanks - John

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  • Why is it not possible to delete IE addons from the IE interface?

    - by axk
    You can disable but you can't delete them from the "Manage addons" dialog. In IE 7 there was a delete button but I've never seen it enabled, in IE 8 I don't see the button at all. My guess would be that IE addons are registered as COM components and you cannot track who uses that component besides IE itself so it would be unsafe to delete.

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  • Buttons vanishing from Visual Basic Toolbar

    - by Brian Hooper
    I'm using Microsoft Visual Basic 6 and am having trouble with the toolbar. Several buttons have recently vanished from the toolbar, and replacing them with the View-Toolbar option only worked temporarily. Now, however, the Toolbar button has disappeared off the View menu, and the Customize button has likewise vanished from the Tools menu. Does anyone know what the problem is, or where I can find out how to correct this?

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  • DirectX SDK Setup is freezing

    - by bcsanches
    On my windows XP machine when I try to install the DirectX SDK the setup freezes on the first screen. When I click on the "next" button the system does some processing and stays on the same window. Clicking again on the next button does nothing. The directX SDK log only contains a single entry for each try: 12/01/09 09:49:03: DXSDKSetup: CLR version number = 2.0.50727 any ideas? Thank you!

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  • How can I change folder icon in Windows XP Home Edition?

    - by Eric
    In XP professional, it's REALLY easy to change folder icons: there's a button in the customize menu. However, I can't seem to set a folder icon in home edition: the button isn't there. Additionally, I can't seem to get a simple desktop.ini to do the trick either: [.ShellClassInfo] IconFile=icon.ico IconIndex=0 Is there something I've missed?

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  • How can I ask for a new dhcp lease on windows 7?

    - by Pat
    In windows7 how do I request a new dhcp lease ? What I need in the equivalent of the button "repair" on windows XP. The button "diagnose" seems to do a few things but not request a new dhcp lease if one is already available. Disabling and re-enabling the card does the trick but messes up any program capturing traffic on the interface.

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  • Trouble with Ubuntu on Oracle VM

    - by Rosarch
    I'm running Ubuntu on an Oracle VirtualBox virtual machine. I clicked the "install Ubuntu" button, and it took me through a wizard. I am currently on the following step: Unfortunately, the "forward" button is disabled. What's up with this? I tried entering different data for the form on this step, going back and redoing part of the wizard, and rebooting the machine. Nothing worked. My host OS is Windows 7.

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  • Finding a cause of shutdown/sleep

    - by user1188570
    My server running is Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.54-2 x86_64 GNU/Linux. About once a day, sometimes once every two days is shut down - It isn't really shut down, it seems like its sleeping - Power button is blinking, but I cannot boot it by clicking on power or reset button, I must pull electricity out and plug it back in, then I can boot it. What could be the cause of this? How can I fix this?

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  • How to show desktop apps in Windows 8's Switcher?

    - by groovy354
    The Switcher in Windows 8 is really convenient for managing running applications, but unfortunately all desktop apps are grouped into one position in the switcher... I like to kill background apps with the middle mouse button, but it's not possible to do with the regular "alt-tab" switcher... Is there any way to have the best of these two worlds - that is the ability to easily kill apps with the middle mouse button but without desktop apps being grouped into one item?

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  • Create a Modal Dialog box containing a form using struts2

    - by Lalitha
    In my application I have a part of form which should allow details of a n number of persons. i.e, Field1 Field2 field3 now a button Details of persons on button click it open a modal dialog box containg a form with 3 fields about person.When I click save. the details of persons sections should update...This should repeat on every button click.. I also need validations for fields on modal dialog box. Th data entered for field1,2,3 should remain same during the process.. How to do this in struts2.I am facing a lot of problems can some one help me with a simple example.. Regards, Lalitha One more problem is to have a date picker on modal dialog box..

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  • asp.net mvc making ajax call jason

    - by mazhar kaunain baig
    Controller: public ActionResult EditOrganizationMeta(int id) { } [HttpPost] [ValidateInput(false)] public ActionResult EditOrganizationMeta(FormCollection collection) { } View: function DoAjaxCall() { var url = '<%= Url.Action("EditOrganizationMeta", "Organization") %>'; //url = url + '/' + dd; $.post(url, null, function(data) { alert(data); }); } <input type="button" name="something" value="Save" onclick="DoAjaxCall()" /> how would i make the ajax call , i have basically two functions with the same name EditOrganizationMeta,Do the form collection will be passed automatically.Basic confusion is regarding the method call Ok i made a call by ajax but after that My This code is not running anymore [HttpPost] [ValidateInput(false)] public ActionResult EditOrganizationMeta(FormCollection collection) { int OrganizationId = 11; string OrganizationName = "Ministry of Interior"; try { string ids = Request.Params // **getting error here some sequence is not there** .Cast<string>() .Where(p => p.StartsWith("button")) .Select(p => p.Substring("button".Length)) .First(); String RealValueOfThatControl = collection[ids]; } } catch { } return RedirectToAction("EditOrganizationMeta", new { id = OrganizationId }); } I think that there is no post

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  • uploadify and absolute filepaths ?

    - by Haroldo
    can anyone with experience of the plugin see anything I'm doing wrong? var SITE_ROOT = 'http://localhost/hf_latest_desktop/'; $("#uploadify").uploadify({ 'uploader' : SITE_ROOT+'st_wd_assets/js/uploadify/scripts/uploadify.swf', 'script' : SITE_ROOT+'st_wd_assets/js/uploadify/scripts/uploadify.php', 'cancelImg' : SITE_ROOT+'st_wd_assets/js/uploadify/cancel.png', 'folder' : SITE_ROOT+'res/img/temp', 'auto' : true, 'multi' : false, 'buttonImg' : SITE_ROOT+'st_wd_assets/img/uploadify-button.png' }); it loads in the swf fine (can see it in firebug), however the upload button does not show and there is no functionality? edit: it looks like it could be something to do with it encoding the " : " entity in the absolute paths for example examining the .swf it the attributed are encoded ie: &buttonImg=http%3A//localhost/hf_latest_desktop/st_wd_assets/img/uploadify-button.png

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  • refresh user control inside multiview

    - by daisy
    In my parentpage I have dropdownlist, multiview and button. Multiview has a user control. On click of the button i pass the selected value from dropdown to the user control and call the databind method to populate the user control with corresponding data. User control has gridview which is populated using objectDataSource. I'm using the ObjectCreating (ObjectDataSource) to set the objectInstance. 1st time everything works fine. But when the dropdown selection is changed and the button is clicked again then the user control does not refresh. What do I need to do so that the user control refreshed each time the drop down selection is changed. All the help is appreciated Thanks

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  • Dismissing iPad UIPopoverController when BarButtonItem is pushed while it's open

    - by joshholat
    Using a split view on the iPad, I have the following code: - (void)splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController:(UIPopoverController*)pc { barButtonItem.title = @"Categories"; NSMutableArray *items = [[toolbar items] mutableCopy]; [items insertObject:barButtonItem atIndex:0]; [toolbar setItems:items animated:YES]; [items release]; self.popoverController = pc; } This works well to show the popover when the button is pressed. However, I'd also like to have the popover dismiss if the button is pressed while it is already open to follow good guidelines. How would I go about doing this? (i.e. if the user repeatedly clicks this button, the popover should come and hide every other hit.)

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  • NetBeans behaves differently if project is run via "Run Project" or build.xml>run

    - by Rogach
    I slightly modified the build-impl.xml file of my NetBeans project. (Specifically, I made it to insert build time into program code). If I run project via build.xml "run" target, I get behavior I expect - the program displays build time and date. But if I run project using standard (and most obvious, used it always) button "Run Main Project", I get totally another result (no build date). Moreover, if I insert any code into build.xml, I still get result if I run the target explicitly and no result if it is run simply by NetBeans. And this leads me to conclusion, that this button uses another method to run my application. My question is: what does that button do? What method does it call? And can it be configured to run the needed target of make file?

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  • Segue Popover won't behave properly

    - by CStreel
    I'm trying to use Segue to present then dismiss a Popover view a UIBarButtonItem is clicked. I've created a generic Segue that is not anchored to anything but the view and given it a name I've Anchored the UIBarButtonItem in the Interface Builder to: - (IBAction)clickedSettings:(id)sender { if(self.popSegue != nil) { [self.popSegue.popoverController dismissPopoverAnimated:YES]; } else { //Current says only a button may [self performSegueWithIdentifier:@"Settings" sender:sender]; } } But when ever i click the button to display the Segue it gives me an error: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UIStoryboardPopoverSegue must be presented from a bar button item or a view.' It doesn't even hit my -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender I've read the following questions on stack: iOS:How to dismiss Popover UIBarButtonItem + popover segue creates multiple popovers But i still get the same error. For the life of me i can't figure out what is going wrong

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  • How to launch activity from android home screen widget

    - by Brian515
    Hi all, I am desperately trying to get my head wrapped around how to implement home screen widgets. Right now, I (finally) was able to get a button on my widget respond to a button press setting up an intent filter in the manifest. However, I cannot for the life of me figure out how to launch an activity when the button is pressed. Basically, here's the code i have: @Override public void onReceive(Context context, Intent intent) { super.onReceive(context, intent); if(intent.getAction().equals("com.bic.search.searchWidget.CLICK")) { Toast.makeText(context, "It works!!", Toast.LENGTH_SHORT).show(); } } What I really want to do, though, is start a new activity, not display a toast message. I know it has something to do with pending intents, but I can't figure out how to get that to work. Any help and sample code would be appreciated. Thanks a ton to whoever answers this!

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  • How to set selected segment index in UISegmentedControl? (iPhone SDK)

    - by seanny94
    Hello all! I'm trying to avoid an app crash here... I have a button that will remove a segment from a UISegmentedControl. If that button is pressed and the user has the segment to be removed selected, the segment will remove and no selection will be highlighted. However, when another button is pushed that does an action that retrieves the selectedSegmentIndex, the app crashes. In short: Is there any way to force the selection of a segment in a UISegmentedControl? edit it seems as though the UISegmentedControl is returning a selectedSegmentIndex of -1 when no segment is selected... let's see what I can do from here.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Webrat says it can't find some text, but the text is actually there

    - by Jason
    I have a webpage that has a form button on it called "delete", and a cuke scenario that has the line: And I should see "delete" When I run the scenario, I get this error: expected the following element's content to include "delete" ...and it dumps the webrat page to stdout and the "delete" is, in fact, not there. So far so good. However, when I tell webrat to show me the page before the error happens: Then show me the page And I should see "delete" ...Safari fires up and shows me the page, and in Safari there's the "delete" button, totally there. Why is webrat not finding the form button? I've also had this same problem with form fields, such as text inputs that have a value in them when the page loads, but webrat says there's nothing there. Looking at it in Safari shows, again, that the field does have the right text in it. Is this a bug, or is webrat just not suitable for checking form elements? Is there a different way to do this? Thanks!

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  • UIButton on UIScrollView can't work

    - by william-hu
    Hi, i used UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 180, 180)]; myLabel.backgroundColor = [UIColor greenColor]; [self.view addSubview:myLabel]; UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [self addTarget:self action:@selector(show) forControlEvents:UIControlEventTouchDown]; myButton.frame = CGRectMake(80.0, 120.0, 30, 30); myButton.showsTouchWhenHighlighted = YES; [self addSubview:myButton]; in this way the button works(call show:), but use [myLabel addSubview:myButton]; the button can't work. who can tell me why? I have tried to change the target to myLabel, can't work too.So who can tell me,thank you. By the way , i want to use the button on the UILabel,and the UILabel on UIScrollView.Thanks a lot!

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  • How to change the font color of blackberry label field dynamically?

    - by Kumar
    I have one label field and three buttons with the name of red, yellow, blue. If I click the red button then the label field font color should be change to red; similarly if I click the yellow button then the font color should change to yellow; likewise according to the button color the color of font should change in the label field. Can anyone tell me how to do this? If you can, provide me some code snippet. Regards, S.Kumaran.

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  • telerik nested grid issue

    - by Jeff
    1.Here I am having a grid within a parent grid and there is a link button within the nested grid. 2.For the link button I need to use the item command event of the nested grid or I can use the item command of parent grid as well. 3.The issue is when I click on the link button within nested grid then item command event doesn’t get fired for the nestedgrid.But in case of parent grid its working fine. 4.I have tried handlers and item created event also to use handlers in code behind or in aspx.But nothing helped in getting me item command event hit for the nested grid. 5.Previously in case of repeaters there was one item command which was handling all the grids. I have tried different item command event for child and parent but it also didn’t work.

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