Search Results

Search found 14298 results on 572 pages for 'css float'.

Page 173/572 | < Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >

  • Select dropdown with fixed width cutting off content in IE

    - by aaandre
    The issue: Some of the items in the select require more than the specified width of 145px in order to display fully. Firefox behavior: clicking on the select reveals the dropdown elements list adjusted to the width of the longest element. IE6 & IE7 behavior: clicking on the select reveals the dropdown elements list restricted to 145px width making it impossible to read the longer elements. The current UI requires us to fit this dropdown in 145px and have it host items with longer descriptions. Any advise on resolving the issue with IE? The top element should remain 145px wide even when the list is expanded. Thank you! The css: select.center_pull { background:#eeeeee none repeat scroll 0 0; border:1px solid #7E7E7E; color:#333333; font-size:12px; margin-bottom:4px; margin-right:4px; margin-top:4px; width:145px; } Here's the select input code (there's no definition for the backend_dropbox style at this time) <select id="select_1" class="center_pull backend_dropbox" name="select_1"> <option value="-1" selected="selected">Browse options</option> <option value="-1">------------------------------------</option> <option value="224">Option 1</option> <option value="234">Longer title for option 2</option> <option value="242">Very long and extensively descriptive title for option 3</option> </select> Full html page in case you want to quickly test in a browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>dropdown test</title> <style type="text/css"> <!-- select.center_pull { background:#eeeeee none repeat scroll 0 0; border:1px solid #7E7E7E; color:#333333; font-size:12px; margin-bottom:4px; margin-right:4px; margin-top:4px; width:145px; } --> </style> </head> <body> <p>Select width test</p> <form id="form1" name="form1" method="post" action=""> <select id="select_1" class="center_pull backend_dropbox" name="select_1"> <option value="-1" selected="selected">Browse options</option> <option value="-1">------------------------------------</option> <option value="224">Option 1</option> <option value="234">Longer title for option 2</option> <option value="242">Very long and extensively descriptive title for option 3</option> </select> </form> </body> </html>

    Read the article

  • Why isn't the inline element inheriting height from its children?

    - by jbarz
    I'm trying to make a rather complicated grid of images and information (almost like Pinterest). Specifically, I'm trying to inline position one set of <ul>s right after another. I have it working but one aspect is causing issues so I'm trying to ask about this small piece to avoid the complication of the whole problem. In order to horizontally align the images and their information we are using inline <li>s with other inline-block level elements inside of them. Everything works correctly for the most part except that the <li>s have almost no height. HTML and CSS is in JSFiddle here if you want to mess with it in addition to below: HTML: <div> <ul class="Container"> <li> <span class="Item"> <a href="#"><img src="http://jsfiddle.net/img/logo.png"/></a> <span class="Info"> <a href="#">Title One</a> <span class="Details">One Point One</span> </span> </span> </li> <li> <span class="Item"> <a href="#"><img src="http://jsfiddle.net/img/logo.png"/></a> <span class="Info"> <a href="#">Title Two</a> <span class="Details">Two Point One</span> </span> </span> </li> </ul> CSS: .Container { list-style-type:none; } .Container li { background-color:grey; display:inline; text-align:center; } .Container li .Item { border:solid 2px #ccc; display:inline-block; min-height:50px; vertical-align:top; width:170px; } .Container li .Item .Info { display:inline-block; } .Container li .Item .Info a { display:inline-block; width:160px; } If you check out the result in the jsfiddle link you can see that the grey background only encompasses a small strip of the whole <li>. I know that changing the <li> to display:inline-block solves this problem but that isn't feasible for other reasons. So first of all, I'm just looking to see if anyone understands why the inline <li> element doesn't have any height. I can't find anything in the spec that explains this. I know I can't add height to an inline element but any explanation as to why this is happening that might enable me to fix would be great. Secondly, if you inspect the elements using IE's Developer Mode you will see that although the background color is in the correct location, the actual location of the <li>'s bounding box is at the bottom of the container according to hovering over the element. I could deal with this problem if it was at the top in every browser but it apparently varies. NOTE: I don't really care about older browsers in this case but I don't use HTML5 or JavaScript positioning. Thanks.

    Read the article

  • Space Between Table Rows

    - by AGoodDisplayName
    This should be a simple problem, but I am have a tough time getting the html to display the way I want it... The problem is the space between my table rows...I don't want space between my rows. I just want my table to look like a spreadsheet with black borders. I am using a datalist and have a table in the datalist control's templates. I have been messing with this for a couple of hours now and I have tried a few different variations of CSS and table attributes. Can anyone tell me where I am going wrong? Below is my current mark up. <style type="text/css"> .tdHeader { border-color: Black; border-style: solid; border-width: 1px; font-family: Arial; font-size: 8pt; margin: 0; background-color: #DCDCDC; font-weight: bold; } .tdBorder { border-color: Black; border-style: solid; border-width: 1px; font-family: Arial; font-size: 8pt; margin: 0; text-align: center; } .trNoSpace { margin: 0; padding: 0; } </style> <asp:DataList ID="DataList1" runat="server" DataKeyField="Oid" DataSourceID="xdsHUDEligibilityMember"> <HeaderTemplate> <table cellspacing="0" width="600"> <tr class="trNoSpace"> <td class="tdHeader" width="100">Household Member Number </td> <td class="tdHeader">Household Member Name </td> <td class="tdHeader">Age of Household Member </td> </tr> </HeaderTemplate> <ItemTemplate> <tr class="trNoSpace"> <td class="tdBorder"> <asp:Label ID="Label2" runat="server" Text='<%# Eval("Oid") %>' /> </td> <td class="tdBorder"> <asp:Label ID="Label1" runat="server" Text='<%# Eval("FullName") %>' /> </td> <td class="tdBorder"> <asp:Label ID="AgeAtEffectiveDateLabel" runat="server" Text='<%# Eval("AgeAtEffectiveDate") %>' /> </td> </tr> </ItemTemplate> <FooterTemplate> <tr class="trNoSpace"> <td class="tdBorder"> </td> <td class="tdBorder"> </td> <td class="tdBorder"> </td> </tr> </table> </FooterTemplate>

    Read the article

  • eclipse: want to view a css file but get "Cannot create extension" error

    - by nerdess
    since i rebooted my computer and started eclipse again i can't view css or js files anymore. all i get is this bizarre error, see stack below: org.eclipse.core.runtime.CoreException: Cannot create extension at org.eclipse.ui.internal.WorkbenchPlugin.createExtension(WorkbenchPlugin.java:287) at org.eclipse.ui.internal.registry.EditorDescriptor.createEditor(EditorDescriptor.java:235) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:319) at org.eclipse.ui.internal.e4.compatibility.CompatibilityPart.createPart(CompatibilityPart.java:262) at org.eclipse.ui.internal.e4.compatibility.CompatibilityEditor.createPart(CompatibilityEditor.java:61) at org.eclipse.ui.internal.e4.compatibility.CompatibilityPart.create(CompatibilityPart.java:299) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.eclipse.e4.core.internal.di.MethodRequestor.execute(MethodRequestor.java:56) at org.eclipse.e4.core.internal.di.InjectorImpl.processAnnotated(InjectorImpl.java:861) at org.eclipse.e4.core.internal.di.InjectorImpl.processAnnotated(InjectorImpl.java:841) at org.eclipse.e4.core.internal.di.InjectorImpl.inject(InjectorImpl.java:113) at org.eclipse.e4.core.internal.di.InjectorImpl.internalMake(InjectorImpl.java:321) at org.eclipse.e4.core.internal.di.InjectorImpl.make(InjectorImpl.java:242) at org.eclipse.e4.core.contexts.ContextInjectionFactory.make(ContextInjectionFactory.java:161) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.createFromBundle(ReflectionContributionFactory.java:102) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.doCreate(ReflectionContributionFactory.java:71) at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.create(ReflectionContributionFactory.java:53) at org.eclipse.e4.ui.workbench.renderers.swt.ContributedPartRenderer.createWidget(ContributedPartRenderer.java:141) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createWidget(PartRenderingEngine.java:892) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:627) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.StackRenderer.showTab(StackRenderer.java:1115) at org.eclipse.e4.ui.workbench.renderers.swt.LazyStackRenderer.postProcess(LazyStackRenderer.java:98) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:643) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$6.run(PartRenderingEngine.java:518) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:503) at org.eclipse.e4.ui.workbench.renderers.swt.ElementReferenceRenderer.createWidget(ElementReferenceRenderer.java:74) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createWidget(PartRenderingEngine.java:892) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:627) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveRenderer.processContents(PerspectiveRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveStackRenderer.showTab(PerspectiveStackRenderer.java:103) at org.eclipse.e4.ui.workbench.renderers.swt.LazyStackRenderer.postProcess(LazyStackRenderer.java:98) at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveStackRenderer.postProcess(PerspectiveStackRenderer.java:77) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:643) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59) at org.eclipse.e4.ui.workbench.renderers.swt.WBWRenderer.processContents(WBWRenderer.java:644) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:729) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:700) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:694) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:679) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$9.run(PartRenderingEngine.java:985) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.run(PartRenderingEngine.java:940) at org.eclipse.e4.ui.internal.workbench.E4Workbench.createAndRunUI(E4Workbench.java:86) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:587) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:542) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:124) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:353) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:180) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:629) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:584) at org.eclipse.equinox.launcher.Main.run(Main.java:1438) Caused by: java.lang.NullPointerException at org.eclipse.ui.internal.WorkbenchPlugin.createExtension(WorkbenchPlugin.java:263)

    Read the article

  • Why are pieces of my HTML showing up on the page and breaking it? Is it PHP related?

    - by Jason Rhodes
    I've been building a site in PHP, HTML, CSS, and using a healthy dose of jQuery javascript. The site looks absolutely fine on my Mac browsers, but for some reason, when my client uses PC Safari, she's seeing strange bits of my HTML show up on the page. Here are some (small) screenshot examples: Figure 1: This one is just a closing </li> tag that should've been on the Media li element. Not much harm done, but strange. Figure 2: Here this was part of <div class='submenu'> and since the div tag didn't render properly, the entire contents of that div don't get styled correctly by CSS. Figure 3: This last example shows what should have been <a class='top current' href=... but for some reason half of the HTML tag stops being rendered and just gets printed out. So the rest of that list menu is completely broken. Here's the code from the header.php file itself. The main navigation section (seen in the screenshots) is further down, marked by a line of asterisks if you want to skip there. <?php // Setting up location variables if(isset($_GET['page'])) { $page = Page::find_by_slug($_GET['page']); } elseif(isset($_GET['post'])) { $page = Page::find_by_id(4); } else { $page = Page::find_by_id(1); } $post = isset($_GET['post']) ? Blogpost::find_by_slug($_GET['post']) : false; $front = $page->id == 1 ? true : false; $buildblog = $page->id == 4 ? true : false; $eventpage = $page->id == 42 ? true : false; // Setting up content edit variables $edit = isset($_GET['edit']) ? true : false; $preview = isset($_GET['preview']) ? true : false; // Finding page slug value $pageslug = $page->get_slug($loggedIn); ?> <!DOCTYPE html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> <?php if(!$post) { if($page->id != 1) { echo $page->title." | "; } echo $database->site_name(); } elseif($post) { echo "BuildBlog | ".$post->title; } ?> </title> <link href="<?php echo SITE_URL; ?>/styles/style.css" media="all" rel="stylesheet" /> <?php include(SITE_ROOT."/scripts/myJS.php"); ?> </head> <body class=" <?php if($loggedIn) { echo "logged"; } else { echo "public"; } if($front) { echo " front"; } ?>"> <?php $previewslug = str_replace("&edit", "", $pageslug); ?> <?php if($edit) { echo "<form id='editPageForm' action='?page={$previewslug}&preview' method='post'>"; } ?> <?php if($edit && !$preview) : // Edit original ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php elseif($preview && !$edit) : // Preview your edits ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Preview</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><a class="newpreview" href="?page=<?php echo $pageslug; ?>&preview&edit">Continue Editing</a></li> <li class="publish"><a class="publish" href="?page=<?php echo $pageslug; ?>&publishLastPreview">Publish</a></li> </ul> </div> <?php elseif($preview && $edit) : // Return to preview and continue editing ?> <div id="admin_meta_nav" class="admin_meta_nav"> <ul class="center nolist"> <li class="title">Edit Again</li> <li class="cancel"><a class="cancel" href="?page=<?php echo $pageslug; ?>&cancel">Cancel</a></li> <li class="save"><input style='position: relative; z-index: 500' class='save button' type="submit" name="newpreview" value="Preview" /></li> <li class="publish"><input style='position: relative; z-index: 500' class='publish button' type="submit" name="publishPreview" value="Publish" /></li> </ul> </div> <?php else : ?> <div id="meta_nav" class="meta_nav"> <ul class="center nolist"> <li><a href="login.php?logout">Logout</a></li> <li><a href="<?php echo SITE_URL; ?>/admin">Admin</a></li> <li><a href="<?php if($front) { echo "admin/?admin=frontpage"; } elseif($event || $eventpage) { echo "admin/?admin=events"; } elseif($buildblog) { if($post) { echo "admin/editpost.php?post={$post->id}"; } else { echo "admin/?admin=blog"; } } else { echo "?page=".$pageslug."&edit"; } ?>">Edit Mode</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> <?php endif; ?> <div id="public_meta_nav" class="public_meta_nav"> <div class="center"> <ul class="nolist"> <li><a href="<?php echo SITE_URL; ?>/?page=donate">Donate</a></li> <li><a href="<?php echo SITE_URL; ?>/?page=calendar">Calendar</a></li> </ul> <div class="clear"></div> </div> </div> * Main Navigation Section, as seen in screenshots above, starts here ** <div class="header"> <div class="center"> <a class="front_logo" href="<?php echo SITE_URL; ?>"><?php echo $database->site_name(); ?></a> <ul class="nolist main_nav"> <?php $tops = Page::get_top_pages(); $topcount = 1; foreach($tops as $top) { $current = $top->id == $topID ? true : false; $title = $top->title == "Front Page" ? "Home" : ucwords($top->title); $url = ($top->title == "Front Page" || !$top->get_slug($loggedIn)) ? SITE_URL : SITE_URL . "/?page=".$top->get_slug($loggedIn); if(isset($_GET['post']) && $top->id == 1) { $current = false; } if(isset($_GET['post']) && $top->id == 4) { $current = true; } echo "<li"; if($topcount > 3) { echo " class='right'"; } echo "><a class='top"; if($current) { echo " current"; } echo "' href='{$url}'>{$title}</a>"; if($children = Page::get_children($top->id)) { echo "<div class='submenu'>"; echo "<div class='corner-helper'></div>"; foreach($children as $child) { echo "<ul class='nolist level1"; if(!$subchildren = Page::get_children($child->id)) { echo " nochildren"; } echo "'>"; $title = ucwords($child->title); $url = !$child->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$child->get_slug($loggedIn); if($child->has_published() || $loggedIn) { echo "<li><a class='title' href='{$url}'>{$title}</a>"; if($subchildren = Page::get_children($child->id)) { echo "<ul class='nolist level2'>"; foreach($subchildren as $subchild) { if($subchild->has_published() || $loggedIn) { $title = ucwords($subchild->title); $url = !$subchild->get_slug($loggedIn) ? SITE_URL : SITE_URL . "/?page=".$subchild->get_slug($loggedIn); echo "<li><a href='{$url}'>{$title}</a>"; } } echo "</ul>"; } echo "</li>"; } echo "</ul>"; } echo "</div>"; } echo "</li>"; $topcount++; } ?> </ul> <div class="clear"></div> </div> </div> <div id="mediaLibraryPopup" class="mediaLibraryPopup"> <h3>Media Library</h3> <ul class="box nolist"></ul> <div class="clear"></div> <a href="#" class="cancel">Cancel</a> </div> <div class="main_content"> Does anyone have any idea why the PC Safari browser would be breaking things up like this? I'm assuming it's PHP related but I cannot figure out why it would do that.

    Read the article

  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

    Read the article

  • Voxel terrain rendering with marching cubes

    - by JavaJosh94
    I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a working marching cubes class and cycle through the densities and everything in it seemed to be working so I went on to work on actual terrain generation. I'm using XNA (C#) and a ported libnoise library to generate noise for the terrain generator. But instead of rendering smooth terrain I get a 64x64 chunk (I specified 64 but can change it) of seemingly random marching cubes using different triangles. This is the code I'm using to generate a "chunk": public MarchingCube[, ,] getTerrainChunk(int size, float dMultiplyer, int stepsize) { MarchingCube[, ,] temp = new MarchingCube[size / stepsize, size / stepsize, size / stepsize]; for (int x = 0; x < size; x += stepsize) { for (int y = 0; y <size; y += stepsize) { for (int z = 0; z < size; z += stepsize) { float[] densities = {(float)terrain.GetValue(x, y, z)*dMultiplyer, (float)terrain.GetValue(x, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y, z)*dMultiplyer, (float)terrain.GetValue(x,y,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y,z+stepsize)*dMultiplyer }; Vector3[] corners = { new Vector3(x,y,z), new Vector3(x,y+stepsize,z),new Vector3(x+stepsize,y+stepsize,z),new Vector3(x+stepsize,y,z), new Vector3(x,y,z+stepsize), new Vector3(x,y+stepsize,z+stepsize), new Vector3(x+stepsize,y+stepsize,z+stepsize), new Vector3(x+stepsize,y,z+stepsize)}; if (x == 0 && y == 0 && z == 0) { temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners, device); } temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners); } } } (terrain is a Perlin Noise generated using libnoise) I'm sure there's probably an easy solution to this but I've been drawing a blank for the past hour. I'm just wondering if the problem is how I'm reading in the data from the noise or if I may be generating the noise wrong? Or maybe the noise is just not good for this kind of generation? If I'm reading it wrong does anyone know the right way? the answers on google were somewhat ambiguous but I'm going to keep searching. Thanks in advance!

    Read the article

  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

    Read the article

  • Move projectile in direction the gun is facing

    - by Manderin87
    I am attempting to have a projectile follow the direction a gun is facing. When using the following code I am unable to make the projectile go in the right direction. float speed = .5f; float dX = (float) -Math.cos(Math.toRadians(degree)) * speed; float dY = (float) Math.sin(Math.toRadians(degree)) * speed; Can anyone tell me what I am doing wrong? The degree is the direction the gun is facing in degree's.

    Read the article

  • Quaternion based rotation and pivot position

    - by Michael IV
    I can't figure out how to perform matrix rotation using Quaternion while taking into account pivot position in OpenGL.What I am currently getting is rotation of the object around some point in the space and not a local pivot which is what I want. Here is the code [Using Java] Quaternion rotation method: public void rotateTo3(float xr, float yr, float zr) { _rotation.x = xr; _rotation.y = yr; _rotation.z = zr; Quaternion xrotQ = Glm.angleAxis((xr), Vec3.X_AXIS); Quaternion yrotQ = Glm.angleAxis((yr), Vec3.Y_AXIS); Quaternion zrotQ = Glm.angleAxis((zr), Vec3.Z_AXIS); xrotQ = Glm.normalize(xrotQ); yrotQ = Glm.normalize(yrotQ); zrotQ = Glm.normalize(zrotQ); Quaternion acumQuat; acumQuat = Quaternion.mul(xrotQ, yrotQ); acumQuat = Quaternion.mul(acumQuat, zrotQ); Mat4 rotMat = Glm.matCast(acumQuat); _model = new Mat4(1); scaleTo(_scaleX, _scaleY, _scaleZ); _model = Glm.translate(_model, new Vec3(_pivot.x, _pivot.y, 0)); _model =rotMat.mul(_model);//_model.mul(rotMat); //rotMat.mul(_model); _model = Glm.translate(_model, new Vec3(-_pivot.x, -_pivot.y, 0)); translateTo(_x, _y, _z); notifyTranformChange(); } Model matrix scale method: public void scaleTo(float x, float y, float z) { _model.set(0, x); _model.set(5, y); _model.set(10, z); _scaleX = x; _scaleY = y; _scaleZ = z; notifyTranformChange(); } Translate method: public void translateTo(float x, float y, float z) { _x = x - _pivot.x; _y = y - _pivot.y; _z = z; _position.x = _x; _position.y = _y; _position.z = _z; _model.set(12, _x); _model.set(13, _y); _model.set(14, _z); notifyTranformChange(); } But this method in which I don't use Quaternion works fine: public void rotate(Vec3 axis, float angleDegr) { _rotation.add(axis.scale(angleDegr)); // change to GLM: Mat4 backTr = new Mat4(1.0f); backTr = Glm.translate(backTr, new Vec3(_pivot.x, _pivot.y, 0)); backTr = Glm.rotate(backTr, angleDegr, axis); backTr = Glm.translate(backTr, new Vec3(-_pivot.x, -_pivot.y, 0)); _model =_model.mul(backTr);///backTr.mul(_model); notifyTranformChange(); }

    Read the article

  • Fast sign in C++ float...are there any platform dependencies in this code?

    - by Patrick Niedzielski
    Searching online, I have found the following routine for calculating the sign of a float in IEEE format. This could easily be extended to a double, too. // returns 1.0f for positive floats, -1.0f for negative floats, 0.0f for zero inline float fast_sign(float f) { if (((int&)f & 0x7FFFFFFF)==0) return 0.f; // test exponent & mantissa bits: is input zero? else { float r = 1.0f; (int&)r |= ((int&)f & 0x80000000); // mask sign bit in f, set it in r if necessary return r; } } (Source: ``Fast sign for 32 bit floats'', Peter Schoffhauzer) I am weary to use this routine, though, because of the bit binary operations. I need my code to work on machines with different byte orders, but I am not sure how much of this the IEEE standard specifies, as I couldn't find the most recent version, published this year. Can someone tell me if this will work, regardless of the byte order of the machine? Thanks, Patrick

    Read the article

  • IE8 Fixed Header, scrollable GridView

    - by Nix
    I know this topic has been asked, but the posts are all out of date, or not functional on IE8. In brief we basically want to do the excel style locking of column headers in a GridView. I have seen a couple of solutions one jquery+ css(setExpression) which doesn't work in IE8. And another that uses ajax extensions, yet again doesn't work in IE8. I have been through every solution in the below link and have yet to find a working implementation for IE8. http://stackoverflow.com/questions/2205271/gridview-how-to-make-fixed-header-row I see telerik has an implementation that is more thank what i want, this is such a simple concept I can believe i am going to have to buy a toolkit...

    Read the article

  • Proper Way to Create Standards-Compliant Webpage Structure

    - by Sakamoto Kazuma
    I have been working through projects involving packages that do all the web design stuff for me for the past few years. I will admit that I have not been able to focus any on actual web design. I was wondering what the standard is these days for website layouts. Are layout-tables looked down upon now? Or are all layouts done with div tags and controlled through CSS? Are frames even used anymore? Note I am not talking about chart-table tables when I say layout tables.

    Read the article

  • IE dropdown z-index bug

    - by Justine
    I'm having a problem with a dropdown menu under IE (6 and 7). http://www.amaconsulting.pl/promocje.html As you can see, the dropdown hides behind the main content area in IE. It's a known bug and general advice is to set a z-index for header and content areas, so IE knows their "place", explained in the article here: http://bit.ly/coSPcI I've set the z-index of .header div to 20 and .featured, .content, .primary, .main to 1, trying to find the right div to fix the problem. While the dropdown stopped hiding behind the .featured div, it still hides behind the main content divs (either .primary or .main, .secondary is fine). The z-indexes for these divs are set in a separate stylesheet, ie.css, in case someone'll be looking for them. If someone could provide some advice, I'd be very grateful.

    Read the article

  • Create Slideshow with Fade Transition and Navigation

    - by user310564
    Hello! I am trying to create a slideshow like the one on this site: http://www.marthastewart.com/ However, I would like to use JavaScript and CSS instead of Flash. I would be super grateful for any suggestions on how to do this. I am currently using the InnerFade plugin, which works great for the slideshow part, but I can't figure out how to integrate the navigation; I'm not even sure where to start! :) I'm open to starting over from scratch and not using InnerFade. Thanks for any help!

    Read the article

  • Is it possible to get Cufon to work on a button?

    - by Tom Harvey
    So right now I'm bashing my head - at the moment we use an element for a button to give it our own custom font, fine - this works, but as we're using Cufon on the rest of the site, we're wondering if it's possible to get Cufon working on a button. So far I've changed the button to an and using standard css styles on an 'input' or 'input[type="submit"]' element work fine - but I've tried both of these in cufon to no avail. This is a button - so as Cufon generates images, this should work, but maybe I'm doing it wrong - can anyone help?

    Read the article

  • not able to do max width

    - by Pradyut Bhattacharya
    Hi I have a page which has a content like this... <div id="content"> testingtestingtestingtestingtestingtestingtestingtestingtesting testingtestingtestingtestingtestingtestingtestingtesting testingtestingtestingtestingtesting </div> How do i apply a max-width on it . I m using this code in the css #content { max-width:50px; /* for standards-compliant browsers */ /*width:expression(document.body.clientwidth > 650? "650px": "auto" );*/ /* max-width expression for IE only */ } but i m not getting the results in firefox... http://pradyut.dyndns.org/WebApplicationSecurity/width.jsp Are there any JavaScript solutions? Any help thanks Pradyut

    Read the article

  • JQuery IE7 Z-Index Bug

    - by Thomas
    I built a Jquery dropdown menu using this tutorial: http://noupe.indexsite.org/tutorial/drop-down-menu-jquery-css.html It works across browsers except for IE7 (shooooocking). There seems to be a z-index sorting problem and the drop down menu shows up under all of my other JQuery elements. Im not sure how to set the z-index so that it shows up on top. I have thoroughly googled the issue and it seems to be related to multiple 'position:relative' elements. I've messed with it for a few hours but I can't seem to sort it out. I have already tried defining z-index for all the different page elements but it doesn't seem t help the situation. You can check out the problem here: http://hardtopdepot.com/dev/index.html Any help would be really appreciated - thanks! Also, I know there are other IE7 issues, but Im pretty confident that I can solve those as they are standard IE padding/margins nonsense.

    Read the article

  • Can't make wmode: 'transparent' work on sIFR 3

    - by Synue
    I've been trying to use sIFR to change some text in my webpage. It works fine until I try to get it to use a transparent canvas. The code I'm using is as follow. I have no idea to fix it. I've seen a lot of people make this questions about wmode: 'transparent' and it all seems to work but mine. Can someone give me a hand??? Without the wmode: 'transparent' property it works fine. When I include the property it doesn't activate sIFR and we get the page as the normal HTML. sIFR.replace(myriadPro, { selector: '#title1,#title3,#title5,#title7,#title9,#title11,#title13,#title15,#title17,#title19', css: [ '.sIFR-root {background-color:none;font-size:45px;visibility:visible;text-decoration:none;color:#4C4843;cursor:pointer;}' ], wmode: 'transparent' });

    Read the article

  • No height using Chris Coyier full width hack

    - by ftntravis
    I'm using Chris Coyier's full width hack on a site I am building, but stumped on how I can get the div to have the height of whatever it is containing. Usually I would achieve this by adding overflow:auto to the container, but if I do that it breaks the hack. Is it possible to achieve a height and still use this hack? You can see my problem here: http://beta.revival.tv/ Here is my CSS: #content-wrap:before, #content-wrap:after {content: ""; position: absolute; top: 0; bottom: 0; width: 9999px;} #content-wrap:before {right: 100%;} #content-wrap:after {left: 100%;} #content-wrap, #content-wrap:before, #content-wrap:after {background:#666;} #content-wrap { position: relative; width:1000px; margin:0 auto; padding:25px 0; }

    Read the article

  • Marquee Text When Text Overflows

    - by Mike Stanford
    Hi all, well heres my problem. Lets say i have 3 div tags, all are 100pixels wide: <--- DIV WIDTH ---> Text in div 1 Text in div two, it overflows Text in div three <--- DIV WIDTH ---> Now, currently i have this css for the divs: width:100px; overflow:hidden; What i want to do is if the text overflows, it scrolls like a marquee so all the text can be seen if you wait a little bit. But i only want the marquee to show if the text overflows. How would i do this? Thx, Tony

    Read the article

  • C# asp:ListBox hide vertical scrollbar

    - by Codeffect
    How to hide the vertical scroll bar of a Listbox that is present inside a div. <div id="lstQueriesDiv" style="overflow-y: hidden !important; overflow-x: auto !important; Width: 650px; height:167px;" > <asp:ListBox ID="lstQueries" runat="server" CssClass="cssLstQueries" Rows="9"></asp:ListBox> </div> css: .cssLstQueries{ Width:auto; } I want to hide the vertical scrollbar of the listbox not the the vertical scrollbar of the div.

    Read the article

  • How to define bold, italic using @font-face

    - by Felix
    I'm looking at the MDC page for the @font-face CSS rule, but I don't get one thing. I have separate files for bold, italic and bold + italic, how can I embed all three files in one @font-face rule? For example, if I have: @font-face { font-family: "DejaVu Sans"; src: url("./fonts/DejaVuSans.ttf") format("ttf"); } strong { font-family: "DejaVu Sans"; font-weight: bold; } The browser will not know what font to use for bold (because that files is DejaVuSansBold.ttf), so it will default to something I probably don't want. How can I tell the browser all the different variants I have for a certain font?

    Read the article

  • Overflow issue in IE 7

    - by Spencer Carnage
    I need some help with CSS overflow in IE, namely IE 7. I want the nested div content to be hidden. <div style="width:100px; height:100px; overflow:hidden; border:1px dashed red;"> <div style="width:60px; left:80px; position:relative;">hidden stuff goes here</div> </div> It works fine in FF but in IE 7, the overflow content is not hidden.

    Read the article

  • Ignore whitespace in HTML

    - by IP
    Is there anything in HTML/CSS that tells the browser to ignore whitespace completely? So many times when you want to put, say, two images next to each other - you try desperately to keep the HTML readable, but the browser puts a space between them. So instead of something like this: <imc src="images/minithing.jpg" alt="my mini thing" /> <imc src="images/minithing.jpg" alt="my mini thing" /> <imc src="images/minithing.jpg" alt="my mini thing" /> <imc src="images/minithing.jpg" alt="my mini thing" /> you end up with this <imc src="images/minithing.jpg" alt="my mini thing" /><imc src="images/minithing.jpg" alt="my mini thing" /><imc src="images/minithing.jpg" alt="my mini thing" /><imc src="images/minithing.jpg" alt="my mini thing" /> Which is just so horrible!

    Read the article

< Previous Page | 169 170 171 172 173 174 175 176 177 178 179 180  | Next Page >