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  • Gnome trash on cifs mount random behaviour

    - by BobPenguin
    Hello everyone, I'm seeing some weird behaviour in Ubuntu 10.04. I have a cifs mount that's mounted by fstab as follows: //192.168.1.1/share /media/storage cifs_netdev,username=guest,password="",uid=1000,guid=100,file_mode=0777,dir_mode=0777 0 0 I can mount the share using: sudo mount -a my user can then access it, create and delete files. The deleted files appear in the gnome trash applet. A folder /media/storage/.Trash-1000 is created automatically. When I log out, restart the machine and log in, the cifs share is mounted but the trash applet is empty. If I unmount the share with sudo umount /media/share then remount with sudo mount -a the trash applet displays the contents of the .trash-1000 folder! It gets stranger...sometimes after umount then mount -a the trash is STILL empty, but another round of umount then mount -a fixes it. It seems like the trash applet is "forgetting" to scan the /media/storage mount point and is not always finding the .trash-1000 folder at that mount point. Even when the trash applet is not displaying any trash from /media/storage/.trash-1000 I can still delete things from the /media/storage and they're moved to the .trash-1000 folder. So I conclude there's a bug in the trash applet...anyone know how to fix it?

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  • Intelligence as a vector quantity

    - by Senthil Kumaran
    I am reading this wonderful book called "Coders at Work: Reflections on the Craft of Programming" by Peter Seibel and I am at part wherein the conversation is with Joshua Bloch and I found this answer which is an important point for a programmer. The paragraph, goes something like this. There's this problem, which is, programming is so much of an intellectual meritocracy and often these people are the smartest people in the organization; therefore they figure they should be allowed to make all the decisions. But merely the fact they are the smartest people in the organization does not mean that they should be making all the decisions, because intelligence is not a scalar quantity; it's a vector quantity. Here at the last sentence, I fail to get the insight which is he trying to share. Can someone explain it in a little further as what he means by a vector quantity, possibly trying to present the same insight. Further down, I get the point that he is not taking about having an organization where non-technical people (sometimes clueless) can be managers of the technical people for some reason that they can spend more time to write emails well, because the very next statement following the above paragraph was. And if you lack empathy or emotional intelligence, then you shouldn't be designing APIs or GUIs or languages. I understand that he is saying that in Software engineering, programmers should know how the users will see their product and design for them. I felt the above paragraph was very interesting.

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  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

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  • AutoVue Success at Siemens Energy!

    - by prasenjit.niyogi(at)oracle.com
    Siemens Improves Review and Collaboration with Visually Enabled Engineering Platform Siemens Energy Incorporated offers products, solutions, and services for the entire energy conversion chain--from power generation and transmission to distribution. The organization primarily serves energy utilities and industrial companies. Siemens faced challenges in the form of: Long design review cycles and potential field service delays that stemmed from users' inability to digitally access, view, and collaborate on design documents for energy-related projects stored in SAP High costs and IT administration complexity that was caused by multiple design visualization tools Learn how the customized integration of Oracle's AutoVue with SAP, thanks to Oracle partner Lifecycle Technology, significantly streamlined design review processes, improved productivity, and eliminated paper-based collaboration for the field service technicians and engineers. Read the complete snapshot here

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  • When is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

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  • How to have an improved relationship with recruiters?

    - by crosenblum
    I personally, always have problems with recruiter's and their constant spam.. I usually get tons of emails for jobs, not related to what I do. Or they have no idea what I do. Or they say they have a job in my field, but make me go thru hours of paperwork, only to find out they had no real job lead. Or my resume contained a keyword, that they searched for, but that keyword is like 1-10% of what I do, not my main job skill set. My point being is that I want to have a more polite, more accurate, less waste of each other's time. So I want to come up with a form letter, I can create in gmail to automatically send to all recruiter's, to help inform, educate and train them to deal better with me. That way, they know exactly what to send to me, so as to not waste my time. We don't play email/phone tag, just to find out they have no idea what I do, or how to find a job lead that matches that. I want this to be an improvement in my relationship and experience with recruiters, because honestly most of them waste my time. They call me at work, not considering I can't take phone call's at work, and they already had my email address. Mostly they annoy me, but I am tired of having to be rude to get my point across. I want them to immediately make sure they know what I can and have done, (Have you read my resume?) and have actual leads ready to be hired/interviewed soon or now. Any suggestions to how to improve the communication, to avoid wasting each other's time. I certainly hate having to come across as rude or improper, but when they just waste so much of my time, I don't know what else to do. So thank you for your time. Just to be clear, I want your help to write a form letter, that I can send to every recruiter that email's me, how to best work with me, and other people in IT/Web careers.

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  • converting a mouse click to a ray

    - by Will
    I have a perspective projection. When the user clicks on the screen, I want to compute the ray between the near and far planes that projects from the mouse point, so I can do some ray intersection code with my world. I am using my own matrix and vector and ray classes and they all work as expected. However, when I try and convert the ray to world coordinates my far always ends up as 0,0,0 and so my ray goes from the mouse click to the centre of the object space, rather than through it. (The x and y coordinates of near and far are identical, they differ only in the z coordinates where they are negatives of each other) GLint vp[4]; glGetIntegerv(GL_VIEWPORT,vp); matrix_t mv, p; glGetFloatv(GL_MODELVIEW_MATRIX,mv.f); glGetFloatv(GL_PROJECTION_MATRIX,p.f); const matrix_t inv = (mv*p).inverse(); const float unit_x = (2.0f*((float)(x-vp[0])/(vp[2]-vp[0])))-1.0f, unit_y = 1.0f-(2.0f*((float)(y-vp[1])/(vp[3]-vp[1]))); const vec_t near(vec_t(unit_x,unit_y,-1)*inv); const vec_t far(vec_t(unit_x,unit_y,1)*inv); ray = ray_t(near,far-near); What have I got wrong? (How do you unproject the mouse-point?)

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  • What is the evidence that an API has exceeded its orthogonality in the context of types?

    - by hawkeye
    Wikipedia defines software orthogonality as: orthogonality in a programming language means that a relatively small set of primitive constructs can be combined in a relatively small number of ways to build the control and data structures of the language. The term is most-frequently used regarding assembly instruction sets, as orthogonal instruction set. Jason Coffin has defined software orthogonality as Highly cohesive components that are loosely coupled to each other produce an orthogonal system. C.Ross has defined software orthogonality as: the property that means "Changing A does not change B". An example of an orthogonal system would be a radio, where changing the station does not change the volume and vice-versa. Now there is a hypothesis published in the the ACM Queue by Tim Bray - that some have called the Bánffy Bray Type System Criteria - which he summarises as: Static typings attractiveness is a direct function (and dynamic typings an inverse function) of API surface size. Dynamic typings attractiveness is a direct function (and static typings an inverse function) of unit testing workability. Now Stuart Halloway has reformulated Banfy Bray as: the more your APIs exceed orthogonality, the better you will like static typing My question is: What is the evidence that an API has exceeded its orthogonality in the context of types? Clarification Tim Bray introduces the idea of orthogonality and APIs. Where you have one API and it is mainly dealing with Strings (ie a web server serving requests and responses), then a uni-typed language (python, ruby) is 'aligned' to that API - because the the type system of these languages isn't sophisticated, but it doesn't matter since you're dealing with Strings anyway. He then moves on to Android programming, which has a whole bunch of sensor APIs, which are all 'different' to the web server API that he was working on previously. Because you're not just dealing with Strings, but with different types, the API is non-orthogonal. Tim's point is that there is a empirical relationship between your 'liking' of types and the API you're programming against. (ie a subjective point is actually objective depending on your context).

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  • Project collision shapes to plane for 2.5D collision detection

    - by Jkh2
    I am working on a top down 2.5D game. In the game anything that overlaps on the screen should be 'colliding' with each other regardless of whether they are on the same plane in the 3D world. This is illustrated below from a side-ways view: The orange and green circles are spheres floating in the 3D world. They are projected onto a plane parallel to the viewport plane (y = 0 in the image) and if they overlap there is a collision event between them. These spheres are attached to other meshes to represent the sphere bounding boxes for collisions. The way I plan to implement this at the moment is the following: Get the 3D world position at the center of the sphere. Use Camera.WorldToViewportPoint to project the point to the viewport plane. Move a Sphere Collider with the radius of the sphere to that point. Test for collisions using unity colliders. My question is how to extend this to work for rotated cuboids. For instance if I have two rotated cuboids, if I follow the logic above it would not work as intended as the cuboids may not collide but they could still be intersected on the view plane. An example is below: Is there a way to project a cuboid that would be aligned with the plane? Would it be a valid cuboid for all rotations if I did this?

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  • how to customize rocket dock

    - by user23950
    how to customize rocket dock. So that when I point to an application or folder that is docked on rocket dock. Other Options will appear. For example, folders that is within the folder that is dragged on rocket dock. Or if you point to an application launcher that is in rocket dock. Rocket dock will show the applications that has shortcuts on that application launcher. simplified: A rocket dock which is the same as the file explorer. Wherein there is a root folder that is being expanded and expanded

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  • Problems getting Squirrelmail and passenger working on apache

    - by Kenneth
    I'm trying to have a setup where I want to run a squirrelmail and Passenger on the same apache server, having a url point to squirrelmail and everything else handled by passenger. I've gotten so far that both squirrelmail and passenger will run fine by themselves but when passenger is running it handles all urls. So far I've tried using Alias and Redirect to point a webmail/ url to squirrelmails directory but that does not work. Here is my httpd.conf file: <VirtualHost *:80> ServerName not.my.real.server.name DocumentRoot /var/www/sinatra/public # Does not work: #Redirect webmail/ /usr/share/squirrelmail/ #<Directory /usr/share/squirrelmail> # Require all granted #</Directory> <Directory /var/www/sinatra/public> Order allow,deny Allow from all </Directory> </VirtualHost>

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  • How many cron jobs are too many?

    - by guitar-
    I have a couple of cron jobs for basic maintenance which aren't very resource-intensive. I also have custom task scheduling (which is just calling a .php file and passing information via GET, ie: cronjob.php?param1=param ...). These can add up pretty quickly. These just call system commands and run external programs (Nmap is one of them). They usually don't take long either. Anyway, can anyone tell me, roughly what point is too many? I know it's hard to say since it depends on what job is being run and how often, but at what point does the crontab program start "struggling"? Anyone have any idea? Thanks.

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  • convert image to spritesheet of tiles for isometric map?

    - by Paul
    is there a way to convert an isometric image (like the first image) to a spritesheet (like the second image), in order to place each image on the isometric map with the code? The map looks like the first image, but some buildings are bigger than just one tile, so I need several squares (let's say the first image is a building, made of multiple tiles with different colors), and each square is placed with an offset of 64x32. The building is created in Blender and I save the image with the isometric perspective. But I have to split each square from this image in order to have the spritesheet, maybe there is smarter way, or a java software that would make the conversion for me?

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  • Am I too young to burn out?

    - by Steve McMesse
    I feel like I have burned out, even though I am only out of college for 5 years. For the first 3 years of my career, things were going awesome. I was never anything special in school, but I felt special at my company. Looking back, I could tell that I made all the right moves: I actively tried to improve myself daily. I made a point of helping anyone I could. I made a point (and read books about) being a good team member. I had fun. After 3 years in a row as being rated as a top employee, I converted that political capital into choosing to work on an interesting, glamorous project with only 2 developers: me and a highly respected senior technical leader. I worked HARD on that project, and it came out a huge success. High in quality, low in bugs, no delays, etc. The senior tech lead got a major promotion and a GIGANTIC bonus. I got nothing. I was so disappointed that I just stopped caring. Over the last year, I have just kind of floated. During my first 4 years I felt energized after a 10 hour day. Now I can barely be bothered to work 6 hours a day. Any advice? I don't even know what I'm asking. I am just hoping smart people see this and drop me a few pieces of wisdom.

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  • how to use php, html, css togther in a html template [closed]

    - by pandu
    I work with conversion of a html template in to PHP, normally i code like this <div id="test"> <?php echo "<p>hello world</p>"; ?> </div> <?php for($i=0;$i<=8;$i++){ echo "<ul>"; echo "<li>link1"; echo "<li>link2"; echo "</ul>"; } ?> Suggest an easy way to use html tags in php code, other than using a template system, Also tell me how to use for, foreach loop, if else, along with html,CSS tags

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  • Is it more valuable to double major in Computer Science/Software Engineering or get an undergraduate CS degree with a Masters in SE?

    - by Austin Hyde
    A friend and I (both in college) are currently in a debate over which is better, in terms of employment opportunities, experience, and education: a Bachelors degree in both Computer Science and Software Engineering, or a Bachelors in Computer Science with a Masters in Software Engineering. My point of view is that I would rather go to school for 4-4.5 years to learn both sides of the field, and be out working on real projects gaining real experience, by going the double major route. His point of view is that it would look better to potential employers if he had a Bachelors in CS and Masters in SE. That way, when he's finally done after 4 years of CS and 2-4 of SE (depending on where he goes), he can pretty much have his choosing of what he wants to do. We are both in agreement on the distinction between the two degrees: CS is "traditional" and about the theory of algorithms, data structures, and programming, where SE is the study of the design of software and the implementation of CS theory. So, what's your stance on this debate? Have you gone one route or another? And most importantly, why?

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  • Aligning text to the bottom of a div: am I confused about CSS or about blueprint? [closed]

    - by larsks
    I've used Blueprint to prototype a very simple page layout...but after reading up on absolute vs. relative positioning and a number of online tutorials regarding vertical positioning, I'm not able to get things working the way I think they should. Here's my html: <div class="container" id="header> <div class="span-4" id="logo"> <img src="logo.png" width="150" height="194" /> </div> <div class="span-20 last" id="title"> <h1 class="big">TITLE</h1> </div> </div> The document does include the blueprint screen.css file. I want TITLE aligned with the bottom of the logo, which in practical terms means the bottom of #header. This was my first try: #header { position: relative; } #title { font-size: 36pt; position: absolute; bottom: 0; } Not unexpectedly, in retrospect, this puts TITLE flush left with the left edge of #header...but it failed to affect the vertical positioning of the title. So I got exactly the opposite of what I was looking for. So I tried this: #title { position: relative; } #title h1 { font-size: 36pt; position: absolute; bottom: 0; } My theory was that this would allign the h1 element with the bottom of the containing div element...but instead it made TITLE disappear, completely. I guess this means that it's rendering off the visible screen somewhere. At this point I'm baffled. I'm hoping someone here can point me in the right direction. Thanks!

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  • Can someone explain the "use-cases" for the default munin graphs?

    - by exhuma
    When installing munin, it activates a default set of plugins (at least on ubuntu). Alternatively, you can simply run munin-node-configure to figure out which plugins are supported on your system. Most of these plugins plot straight-forward data. My question is not to explain the nature of the data (well... maybe for some) but what is it that you look for in these graphs? It is easy to install munin and see fancy graphs. But having the graphs and not being able to "read" them renders them totally useless. I am going to list standard plugins which are enabled by default on my system. So it's going to be a long list. For completeness, I am also going to list plugins which I think to understand and give a short explanation as to what I think it's used for. Pleas correct if I am wrong with any of them. So let me split this questions in three parts: Plugins where I don't even understand the data Plugins where I understand the data but don't know what I should look out for Plugins which I think to understand Plugins where I don't even understand the data These may contain questions that are not necessarily aimed at munin alone. Not understanding the data usually mean a gap in fundamental knowledge on operating systems/hardware.... ;) Feel free to respond with a "giyf" answer. These are plugins where I can only guess what's going on... I hardly want to look at these "guessing"... Disk IOs per device (IOs/second)What's an IO. I know it stands for input/output. But that's as far as it goes. Disk latency per device (Average IO wait)Not a clue what an "IO wait" is... IO Service TimeThis one is a huge mess, and it's near impossible to see something in the graph at all. Plugins where I understand the data but don't know what I should look out for IOStat (blocks/second read/written)I assume, the thing to look out for in here are spikes? Which would mean that the device is in heavy use? Available entropy (bytes)I assume that this is important for random number generation? Why would I graph this? So far the value has always been near constant. VMStat (running/I/O sleep processes)What's the difference between this one and the "processes" graph? Both show running/sleeping processes, whereas the "Processes" graph seems to have more details. Disk throughput per device (bytes/second read/written) What's thedifference between this one and the "IOStat" graph? inode table usageWhat should I look for in this graph? Plugins which I think to understand I'll be guessing some things here... correct me if I am wrong. Disk usage in percent (percent)How much disk space is used/remaining. As this is approaching 100%, you should consider cleaning up or extend the partition. This is extremely important for the root partition. Firewall Throughput (packets/second)The number of packets passing through the firewall. If this is spiking for a longer period of time, it could be a sign of a DOS attack (or we are simply recieving a large file). It can also give you an idea about your firewall performance. If it's levelling out and you need more "power" you should consider load balancing. If it's levelling out and see a correlation with your CPU load, it could also mean that your hardware is not fast enough. Correlations with disk usage could point to excessive LOG targets in you FW config. eth0 errors (packets in/out)Network errors. If this value is increasing, it could be a sign of faulty hardware. eth0 traffic (bits/second in/out)Raw network traffic. This should correlate with Firewall throughput. number of threadsAn ever-increasing value might point to a process not properly closing threads. Investigate! processesBreakdown of active processes (including sleeping). A quick spike in here might point to a fork-bomb. A slowly, but ever-increasing value might point to an application spawning sub-processes but not properly closing them. Investigate using ps faux. process priorityThis shows the distribution of process priorities. Having only high-priority processes is not of much use. Consider de-prioritizing some. cpu usageFairly straight-forward. If this is spiking, you may have an attack going on, or a process is hogging the CPU. Idf it's slowly increasing and approaching max in normal operations, you should consider upgrading your hardware (or load-balancing). file table usageNumber of actively open files. If this is reaching max, you may have a process opening, but not properly releasing files. load averageShows an summarized value for the system load. Should correlate with CPU usage. Increasing values can come from a number of sources. Look for correlations with other graphs. memory usageA graphical representation of you memory. As long as you have a lot of unused+cache+buffers you are fine. swap in/outShows the activity on your swap partition. This should always be 0. If you see activity on this, you should add more memory to your machine!

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  • Is it possible to use the MMM tool without virtual IP capability?

    - by Artem
    We are on a host (Serverbeach) that does not support Virtual/floating IPs until you reserve at least a half-rack, which is just a little more than we are willing to spend per month right now. We do have 2 machines in one of their datacenters, and I am using these 2 machines right now in the Master-Master in Active-Passive Mode just like done by MMM -- http://mysql-mmm.org/. I have just set them up and I managing them manually, with manual switch on the Web frontend to tell it to connect to the correct (active) master. Is there any way to use MMM without virtual IPs? Any other comments on this setup?

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  • Sharepoint Server 2007 generates event log entry every 5 minutes - "The SSP Timer Job Distribution L

    - by Teevus
    I get the following error logged into the Event Log every 5 minutes: The SSP Timer Job Distribution List Import Job was not run. Reason: Logon failure: the user has not been granted the requested logon type at this computer In addition, OWSTimer.exe periodically gets into a state where its consuming almost all the CPU and only killing the process or restarting the Sharepoint services fixes it (although I'm not sure if this is a related or seperate issue). I have tried the following (based on various suggestions floating around the web), all to no avail: iisreset (no affect) Added the Sharepoint and Sharepoint Search service accounts to Log on as a batch job and Log on as a service policies in the Group Policies for the domain. I went into the Local Computer Policy on the Sharepoint server and verified that those policies had actually been applied Verified that the Sharepoint and Sharepoint Search service accounts are both in the WSS_WPG group Verified in dcomcnfg that the WSS_WPG group (and indeed the Sharepoint and Sharepoint search service accounts) has local activation rights for SPSearch. Any more suggestions would be valued. Thanks

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  • renaming hard drives (sdc to sdb) on the fly

    - by w00t
    ata2: link is slow to respond, please be patient (ready=0) kernel: [2761026.198796] ata2: soft resetting link kernel: [2761031.226669] ata2.00: disabled kernel: [2761031.226720] ata2: EH complete kernel: [2761031.226753] sd 1:0:0:0: [sdb] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK,SUGGEST_OK After receiving the error above, I couldn't access /dev/sdb anymore. Not wanting to restart the server, I rescanned for the device using echo "- - -" > /sys/class/scsi_host/host1/scan and it readded the drive as /dev/sdc. From what I have found, I need to use echo "scsi add-single-device 0 0 3 0" > /proc/scsi/scsi, "3" being the SCSI ID which corresponds to sdb. Everything nice up to the point I execute the command and get -bash: echo: write error: Invalid argument. All the solutions point to using this method, but I am unable to. Any other method available? Debian 5.0.8 - 2.6.26-1-686

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  • Alternatives to a leveling system

    - by Bane
    I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D (<canvas>) Persistent (as in, players have accounts and don't have to use a new mech each time they start a match) Players earn money upon destroying another mech, which is used to buy parts (guns, armor, boosters, etc) Simplicity (both of the game itself, and of the development of said game) No "leveling" (as in, players don't get awarded with XP) The last part is bothering me. At first, I wanted to have players gain experience points (XP) when destroying other mechs, but gaining two things at once (money and XP) seemed to be in conflict with my last point, which is simplicity. If I were to have a leveling system, that would require additional development. But, the biggest problem is that I simply couldn't fit it anywhere! Adding levels would require adding meaning to these levels, and most of the things that I hoped to achieve could already be achieved with the money mechanic I introduced. So I decided to drop leveling off completely. That, in turn, removed a fairly popular and robust mean of progression in games from my game (not that I would use it well anyway). Is there another way of progression in games, aside from leveling and XP points, that wouldn't get rendered redundant by my money mechanic, would be somehow meaningful (even on a symbolic level), and wouldn't be in conflict with my last point, which is simplicity?

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  • insert system disk error after switchting SATA cables

    - by Matthias
    I have 5 hard disks built in my computer, two connected by IDE cables, three by SATA. Today I had to return two of the SATA cables to my room mate. So I grabbed another one I had floating around and connected the remaining disk by unplugging my DVD R/W. Now I receive the 'insert system disk and press enter' error after booting. Disks and cables seem to be fine, since all the disks are recognized in the BIOS. Also, I can mount the disks using a live CD w/o problems. I also tried different orderings of the cables (i.e. plugging the disks in different plugs on the mainboard), I'm not sure if that even matters using SATA. Any Ideas what might be the problem here? The OS installed are Windows 7 and Ubuntu 10, the bootloader installed is GRUB. PS: No RAID involved, JBOD.

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Extending Database-as-a-Service to Provision Databases with Application Data

    - by Nilesh A
    Oracle Enterprise Manager 12c Database as a Service (DBaaS) empowers Self Service/SSA Users to rapidly spawn databases on demand in cloud. The configuration and structure of provisioned databases depends on respective service template selected by Self Service user while requesting for database. In EM12c, the DBaaS Self Service/SSA Administrator has the option of hosting various service templates in service catalog and based on underlying DBCA templates.Many times provisioned databases require production scale data either for UAT, testing or development purpose and managing DBCA templates with data can be unwieldy. So, we need to populate the database using post deployment script option and without any additional work for the SSA Users. The SSA Administrator can automate this task in few easy steps. For details on how to setup DBaaS Self Service Portal refer to the DBaaS CookbookIn this article, I will list steps required to enable EM 12c DBaaS to provision databases with application data in two distinct ways using: 1) Data pump 2) Transportable tablespaces (TTS). The steps listed below are just examples of how to extend EM 12c DBaaS and you can even have your own method plugged in part of post deployment script option. Using Data Pump to populate databases These are the steps to be followed to implement extending DBaaS using Data Pump methodolgy: Production DBA should run data pump export on the production database and make the dump file available to all the servers participating in the database zone [sample shown in Fig.1] -- Full exportexpdp FULL=y DUMPFILE=data_pump_dir:dpfull1%U.dmp, data_pump_dir:dpfull2%U.dmp PARALLEL=4 LOGFILE=data_pump_dir:dpexpfull.log JOB_NAME=dpexpfull Figure-1:  Full export of database using data pump Create a post deployment SQL script [sample shown in Fig. 2] and this script can either be uploaded into the software library by SSA Administrator or made available on a shared location accessible from servers where databases are likely to be provisioned Normal 0 -- Full importdeclare    h1   NUMBER;begin-- Creating the directory object where source database dump is backed up.    execute immediate 'create directory DEST_LOC as''/scratch/nagrawal/OracleHomes/oradata/INITCHNG/datafile''';-- Running import    h1 := dbms_datapump.open (operation => 'IMPORT', job_mode => 'FULL', job_name => 'DB_IMPORT10');    dbms_datapump.set_parallel(handle => h1, degree => 1);    dbms_datapump.add_file(handle => h1, filename => 'IMP_GRIDDB_FULL.LOG', directory => 'DATA_PUMP_DIR', filetype => 3);    dbms_datapump.add_file(handle => h1, filename => 'EXP_GRIDDB_FULL_%U.DMP', directory => 'DEST_LOC', filetype => 1);    dbms_datapump.start_job(handle => h1);    dbms_datapump.detach(handle => h1);end;/ Figure-2: Importing using data pump pl/sql procedures Using DBCA, create a template for the production database – include all the init.ora parameters, tablespaces, datafiles & their sizes SSA Administrator should customize “Create Database Deployment Procedure” and provide DBCA template created in the previous step. In “Additional Configuration Options” step of Customize “Create Database Deployment Procedure” flow, provide the name of the SQL script in the Custom Script section and lock the input (shown in Fig. 3). Continue saving the deployment procedure. Figure-3: Using Custom script option for calling Import SQL Now, an SSA user can login to Self Service Portal and use the flow to provision a database that will also  populate the data using the post deployment step. Using Transportable tablespaces to populate databases Copy of all user/application tablespaces will enable this method of populating databases. These are the required steps to extend DBaaS using transportable tablespaces: Production DBA needs to create a backup of tablespaces. Datafiles may need conversion [such as from Big Endian to Little Endian or vice versa] based on the platform of production and destination where DBaaS created the test database. Here is sample backup script shows how to find out if any conversion is required, describes the steps required to convert datafiles and backup tablespace. SSA Administrator should copy the database (tablespaces) backup datafiles and export dumps to the backup location accessible from the hosts participating in the database zone(s). Create a post deployment SQL script and this script can either be uploaded into the software library by SSA Administrator or made available on a shared location accessible from servers where databases are likely to be provisioned. Here is sample post deployment SQL script using transportable tablespaces. Using DBCA, create a template for the production database – all the init.ora parameters should be included. NOTE: DO NOT choose to bring tablespace data into this template as they will be created SSA Administrator should customize “Create Database Deployment Procedure” and provide DBCA template created in the previous step. In the “Additional Configuration Options” step of the flow, provide the name of the SQL script in the Custom Script section and lock the input. Continue saving the deployment procedure. Now, an SSA user can login to Self Service Portal and use the flow to provision a database that will also populate the data using the post deployment step. More Information: Database-as-a-Service on Exadata Cloud Podcast on Database as a Service using Oracle Enterprise Manager 12c Oracle Enterprise Manager 12c Installation and Administration guide, Cloud Administration guide DBaaS Cookbook Screenwatch: Private Database Cloud: Set Up the Cloud Self-Service Portal Screenwatch: Private Database Cloud: Use the Cloud Self-Service Portal Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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