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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • iPhone app - Terminating DUE TO UNCAUGHT EXCEPTION

    - by Kenneth
    Hi Guys, im trying to switch views between view controllers but it crashed. so basically im switching from mainScreen to test i get an error in the Debugger 0x01d6a000 <+0000 push %ebp 0x01d6a001 <+0001 mov %esp,%ebp 0x01d6a003 <+0003 int3 0x01d6a004 <+0004 leave (HIGHLIGHTED) 0x01d6a005 <+0005 ret 0x01d6a006 <+0006 nopw %cs:0x0(%eax,%eax,1) mainscreen.h import @interface MainScreen : UIViewController { } -(IBAction)btnFirstPage:(id)sender; @end mainscreen.m import "MainScreen.h" import "test.h" @implementation MainScreen -(IBAction)btnFirstPage:(id)sender{ test1 = [[test1 alloc] initWithNibName:@"test" (test may not respond to -alloc) bundle:nil]; [self.view addSubview:test1.view]; .................etc test.h import @interface test : UIViewController { } @end test.m etc (did not edit)

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  • UIAlertView Will not show

    - by John
    I have a program that is requesting a JSON string. I have created a class that contains the connect method below. When the root view is coming up, it does a request to this class and method to load up some data for the root view. When I test the error code (by changing the URL host to 127.0.0.1), I expect the Alert to show. Behavior is that the root view just goes black, and the app aborts with no alert. No errors in debug mode on the console, either. Any thoughts as to this behavior? I've been looking around for hints to this for hours to no avail. Thanks in advance for your help. Note: the conditional for (error) is called, as well as the UIAlertView code. - (NSString *)connect:(NSString *)urlString { NSString *jsonString; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSError *error = nil; NSURLResponse *response = nil; NSURL *url = [[NSURL alloc] initWithString:urlString]; NSURLRequest *req = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSData *_response = [NSURLConnection sendSynchronousRequest: req returningResponse: &response error: &error]; if (error) { /* inform the user that the connection failed */ //AlertWithMessage(@"Connection Failed!", message); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oopsie!" message:@"Unable to connect! Try later, thanks." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } else { jsonString = [[[NSString alloc] initWithData:_response encoding:NSUTF8StringEncoding] autorelease]; } app.networkActivityIndicatorVisible = NO; [url release]; return jsonString; }

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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  • How to load a table view when coming to back with out selection index

    - by ratnasomu
    Hellow all, I am using navigation controller and have table views inside views. when i select any cell it it will navigate to another view. so,from there if i click back button it come sto previous view.But,it showing the cell which is selected previously. I dnt want this .it should not show which cell we selected previously. Could any one help me how to get this. Thanks.

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  • UItableView Reload Problem

    - by Arun Sharma
    Hello All, I am using a UiTableView in our application.We have two tabs in controller one is add to shopping list where i add more than one items in our shopping list in database,other one is shopping list which shows items for shopping. The problem is that when i add items from shopping list tab then items are successfully added in database but when i click on shopping list tab then any items not shown in shopping list. How i reload data in UiTableView when i click on shopping list tab.

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  • Can`t draw in CAlayer.

    - by Ann
    HI All. I have subclass of UIScrollView. IN this class I have added some imageView.layer to self.layer. And when I call [imageView.layer setNeedsDisplay] my implemented delegate never called. -(void)drawLayer:(CALayer*)layer :(CGContextRef)context I`ve also set imageView.layer.delegate = self Could anyone tell me where I must set delegate function to make this to work. Thank you for advance.

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • What is this line doing exactly?

    - by mystify
    From the Finch audio library: - (void) play { [[sounds objectAtIndex:current] play]; current = (current + 1) % [sounds count]; // this line here... } I try to grok it: There is a number of sounds n, and current is increased by 1 on every iteration. As soon as current is bigger than number of sounds n, the modulo returns zero. That way, it starts from the beginning. Is this correct?

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  • Best practices and Design Patterns for iPhone forms?

    - by cannyboy
    Part of the app I'm making requires the user to fill in a multi-page form, the contents of which will be saved locally (perhaps using Core Data). Are there any best practices for this? This form just includes text fields. I guess the options are UITextFields, or perhaps a UIWebView, with the fields as part of an html form? Are there are any best practices, or design patterns, which are good for this kind of thing?

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  • iOS - Open an app with a URL Scheme from Chrome

    - by Brett
    I've read many many blogs and examples of how to open an app from an URL scheme (for example, this blog), and it seems to work great when I call my app from mobile safari. For instance, when I call testapp://some.data.here in mobile safari, it opens my testapp and I can parse out the some.data.here. However, when I call testapp://some.data.here in iOS-Chrome, it just googles the term instead of calling the app. Is there a way to have iOS Chrome recognize the URL as a registered app the way mobile safari does? When I google this topic, I see a lot of comments on how to open a url in chrome from an app, but not the other way around. Has anyone encountered this? Thanks!

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  • Scroll view to bottom while keyboard is hiding

    - by Manu
    Hi! I'm using a scroll view to move my view and show certain text fields (that otherwise would be hidden) when the keyboard shows. I basically resize the scroll view to make room for the keyboard, and then scroll up the view smoothly with "scrollRectToVisible", which works perfectly. After that, I can scroll and edit the rest of the text fields without lowering the keyboard, which is what I intend. The problem comes when I want to hide the keyboard again. I have been able to lower the keyboard and scroll down the view to its original position without a problem, but I have been unable to make that transition smooth. At the moment I use the following: - (void)keyboardWillHide: (NSNotification *)notif { CGRect topRect = CGRectMake(0, 0, 1, 1); [scrollview scrollRectToVisible:topRect animated:YES]; scrollview.frame = CGRectMake(0, 0, scrollviewWidth, scrollviewHeight); } I create a CGRect at the top, which I then move into view with "scrollRectToVisible". That works fine and commences the scrolling right when the keyboard is hiding (I use "keyboardWillHide" and not "keyboardDidHide" because the scroll view frame is still missing its lower part). The problem comes when I resize the scroll view frame back to its original dimensions (which I need to do), because then the scrolling is interrupted and the view drops to the bottom suddenly (as there is nothing else to scroll). This causes a glitch, which is why I cannot complete the transition smoothly. Any ideas on how could I lower the keyboard while scrolling the view down smoothly? Should I be scrolling up a bigger view, instead of resizing it? That way I would not have to restore the scroll view frame dimensions when lowering the keyboard, or would I? Thanks very much in advance!

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • Unexpected key-value behavior in a Core Data Context

    - by ????
    If I create an array of strings (via key-value coding) containing the names of a Managed Object entity's attributes which are stored in the App Delegate the first time, I get an array of NSStrings without any problems. If I subsequently make the same call later from the same entry point in code, that same collection becomes an array of NULL objects- even though nothing in the Core Data Context has changed. One unappealing work-around involves re-creating the string array every time, but I'm wondering if anyone has a guess as to what's happening behind the scenes. // Return an array of strings with the names of attributes the Activity entity - (NSArray *)activityAttributeNames { #pragma mark ALWAYS REFRESH THE ENTITY NAMES? //if (activityAttributeNames == nil) { // Create an entity pointer for Activity NSEntityDescription *entity = [NSEntityDescription entityForName:@"Activity" inManagedObjectContext:managedObjectContext]; NSArray *entityAttributeArray = [[NSArray alloc] initWithArray:[[entity attributesByName] allValues]]; // Extract the names of the attributes with Key-Value Coding activityAttributeNames = [entityAttributeArray valueForKeyPath:@"name"]; [entityAttributeArray release]; //} return activityAttributeNames; }

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  • Poping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • Trouble setting FIrst view controller which will appear on App Startup

    - by Matte.Car
    I'm setting setting FIrst view controller which will appear on my App Startup. It should appear an UIView first time as a tutorial and, from second time, another standard view. In AppDelegate I wrote this: #import "AppDelegate.h" #import "TabBarController.h" #import "TutorialController.h" @implementation AppDelegate TabBarController * viewControllerStandard; // standard view TutorialController * viewControllerFirst; // tutorial view @synthesize window; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if ([@"1" isEqualToString:[[NSUserDefaults standardUserDefaults] objectForKey:@"Startup"]]) { window.rootViewController = viewControllerStandard; } else { window.rootViewController = viewControllerFirst; } [window makeKeyAndVisible]; return YES; } It doesn't return any alert but, launching app, after splashscreen, it appear only a black screen. Without that codes everything works fine. What could be wrong? Thank you!

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  • how to reloadData in tableView when tableview access data from database.

    - by Ajeet Kumar Yadav
    I am new in iphone i am developing a application that take value from data base and display data in tableview. in this application we save data from one data table to other data table this is when add first time work and when we do second time application is crash. how to solve this problem i am not understand code is given bellow my appdelegate code for insert value from one table to other is given bellow -(void)sopinglist { //////databaseName= @"SanjeevKapoor.sqlite"; databaseName =@"AjeetTest.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(addStmt == nil) { ///////////const char *sql = "insert into Dataa(item) Values(?)"; const char *sql = " insert into Slist select * from alootikki"; ///////////// const char *sql =" Update Slist ( Incredients, Recipename,foodtype) Values(?,?,?)"; if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(database)); } /////for( NSString * j in k) sqlite3_bind_text(addStmt, 1, [k UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_int(addStmt,1,i); // sqlite3_bind_text(addStmt, 1, [coffeeName UTF8String], -1, SQLITE_TRANSIENT); // sqlite3_bind_double(addStmt, 2, [price doubleValue]); if(SQLITE_DONE != sqlite3_step(addStmt)) NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); else //SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid coffeeID = sqlite3_last_insert_rowid(database); //Reset the add statement. sqlite3_reset(addStmt); // sqlite3_clear_bindings(detailStmt); //} } sqlite3_finalize(addStmt); addStmt = nil; sqlite3_close(database); } And the table View code for access data from database is given bellow SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate sopinglist]; ////[appDelegate recpies]; /// NSArray *a =[[appDelegate list1] componentsJoinedByString:@","]; k= [[appDelegate list1] componentsJoinedByString:@","];

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