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  • How to list all attached USB devices in Visual C++

    - by vinzenzweber
    In Short: I need to detect hotplug events of my USB CDC device by PID/VID and get the corresponding virtual COM port which was created by Windows in Visual C++ and in the end create a dll. I have a USB CDC device which I need to be notified of when connected/disconnected on Windows. My approach is to use RegisterDeviceNotification and an "invisible" Window to receive WM_DEVICECHANGE notifications. This part is working so far. Now as far as I found out I need to get the list of USB devices that is plugged, iterate over it and filter out the devices with my PID/VID? I assume that I am then able to get more informations about the device including the COM port? Is the only way to achieve my goal to use SetupDi calls in setupapi.h? Is using WDK / DDK the only way to achieve my goal? As soon as that is working I open-source it on http://github.com/vinzenzweber/USBEventHandler. The Mac version is available already!

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • Audio Conversion C#

    - by Will
    What is the best way to convert various audio formats to PCM? For example: mp3, evrc, ogg vox. Is there a library out there that will allow me to implement this relatively easily? EDIT: I guess my initial question wasn't really what I needed. Most of the libs I have found are file converters. What I need is a block converter, where I pass in a 1Kb block of vox data and it returns its converted PCM block. Of course I’ll have to tell the converter what type of data it is and various pieces of codec information. The solution I am going for is to save and VOIP formats into a common wav format and to play that conformed file in real time. I thought there should be an easy way to do this because all audio is eventually turned into PCM before it is outputted anyways.

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  • Canvas context used but not updated on canvas

    - by John Doe
    I am developing an small html5 game, where I have the following code: if(object.blocks){ var blocks = object.blocks, that = this; each(blocks,function(index){ that.blocks.push(new Block(this[index])); }); } I receive an object with some configuration and instantiate blocks with it. It works fine, but the Block class has an method, called draw: this.draw = function (ctx){ if(ctx){ var colors = ['#FF0000','#FFFF00','#0000FF','#00FF00'], color = Math.round(Math.random() * colors.length-1); ctx.fillStyle = colors[color]; ctx.fillRect(this.x,this.y,this.width,this.height); } }; It was working before I moved it into the Block class, but now it draws nothing. This is the code that calls draw: render: function(ctx){ each(this.blocks,function(index){ this[index].draw(ctx); }); } The context comes from the html page, from the main canvas.

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  • Throwing an exception while handling an exception

    - by FredOverflow
    If a destructor throws in C++ during stack unwinding caused by an exception, the program terminates. (That's why destructors should never throw in C++.) If a finally block is entered in Java because of an exception in the corresponding try block and that finally block throws another exception, the first exception is silently swallowed. This question crossed my mind: Could a programming language handle multiple exceptions being thrown at the same time? Would that be useful? Have you ever missed that ability? Is there a language that already supports this? Is there any experience with such an approach? Any thoughts?

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  • Accessing Bluetooth virtual COM port on Windows without manual pairing

    - by oo_olo_oo
    I need to connect to a Bluetooth device through virtual COM port created in Windows. It's easy when the port has been already created during manual pairing procedure. But I would like my application to relieve an user from the manual pairing of a device. I would like to present all devices in the range, allow user to chose one, and then create virtual COM port connected with the selected device. I'm not trying to avoid the pairing procedure itself, but rather I would like to invoke it by my application. I started getting familiar with Microsoft Bluetooth API. And then some doubts arose. I've been wondering what happen if some user would use different (than Microsoft's) Bluetooth stack? Is the Microsoft's API the real Bluetooth API, which have to be implemented by any other Bluetooth stack provider? Or rather each provider has its own API, and the Microsoft's is only one of many other?

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  • TMS320C64x Quick start reference for porgrammers

    - by osgx
    Hello Is thare any quickstart guide for programmers for writing DSP-accelerated appliations for TMS320C64x? I have a program with custom algorythm (not the fft, or usial filtering) and I want to accelerate it using multi-DSP coprocessor. So, how should I modify source to move computation from main CPU to DSPs? What limitations are there for DSP-running code? I have some experience with CUDA. In CUDA I should mark every function as being host, device, or entry point for device (kernel). There are also functions to start kernels and to upload/download data to/from GPU. There are also some limitations, for device code, described in CUDA Reference manual. I hope, there is an similar interface and a documentation for DSP.

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  • dial windows serial modem from php

    - by bumperbox
    I am trying to dial a phone number from php (i have a client list in a database, and thought i could use it to ring them when i click on their name here is my code, it doesn't seem to work. I can hear the phone line click, but it doesn't seem to dial. maybe i am missing some command that needs to be sent prior to atdt? $device = "COM4"; exec("mode $device BAUD=9600 PARITY=n DATA=8 STOP=1 xon=off octs=off rts=on"); $comport = fopen($device, "r+b"); if ($comport === false) { die ("Failed opening com port"); } else { echo "Com Port Open"; } stream_set_blocking($comport, 0); $atcmd = "ATDT222222222222\r"; // dial fake number if (fwrite($comport, $atcmd ) === false) { die ("Failed writing to com port"); } else { echo "Wrote $atcmd to com port"; } fclose($comport);

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  • Developing a GPS car tracking system

    - by Click Ok
    I'm in the brainstorming phase to develop a GPS car tracking system requested by a customer. I myself know the directions to build some GPS system to mobile phones and etc. But sincerely I don't know how to start in that project. That is the scenario: 1) The cars will get a device with a SIM CARD that will emit GPS signals. 2) My customer will in any place (home, work, etc) with a web connection will see in the map where the car is located. For me, I have not problems at get the GPS data, convert to usable info and show the position in some map system (like Google Maps or MS Bing Maps, by example). My problem is, how I do to retrieve that "GPS Signal" from device in the car? I will need some kind of "Receiver Device" connected to a web server machine in order to my application to consume that data? Or "automagically" my sodtware will receive the info from a third-party web-service? Or what?

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  • libxml2dom and parsing

    - by Ockonal
    Hello, I have the html-content in some python-variable. Is it possible to use DOM for it? As I understand, libxml2dom is the tool for this. And about question. In my html there is div with id = 'some_needed_block'. In python-script: pageData = someHandler.read() pageDOM = libxml2dom.parseString(pageData, html=1) print pageDOM -> <libxml2dom.Document object at 0x2d160d0> block = pageDOM.getElementById('some_needed_block') print block -> <libxml2dom.Node object at 0xf5d1d0> def collect_text(node): s = "" for child_node in node.childNodes: if child_node.nodeType == child_node.TEXT_NODE: s += child_node.nodeValue else: s += collect_text(child_node) return s collect_text(block) -> for child_node in node.childNodes: -> AttributeError: 'NoneType' object has no attribute 'childNodes'

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  • weird characters displayed during serial communication OSX

    - by nemo
    I have tried communicating via serial (OSX w/ prolific drivers - USB RS232 adapter - Tx,Rx and GND pins on device serial ttl port) to a device and done so successfully using screen /dev/tty.usbserial 115200 8N1 I get to log in and use it as if I was SSH or TelNetted in... However whenever I try to go into system recovery mode (holding CTRL+1) while the device is powering on, it starts displaying weird characters and until I close the screen session it will continue showing weird characters: Of course when we tried doing the same thing on my boss' macbook running windows and PuTTY and everything worked fine, even in system recovery mode; characters were displayed properly. What gives? Id like to learn the intuition to use because up till now I concluded that since I can bot into the system and see characters normally everything about the connection should be fine and its must have been the recovery partition that was broken. This was wrong of course... Niko

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  • What one-time-password devices are compatible with mod_authn_otp?

    - by netvope
    mod_authn_otp is an Apache web server module for two-factor authentication using one-time passwords (OTP) generated via the HOTP/OATH algorithm defined in RFC 4226. The developer's has listed only one compatible device (the Authenex's A-Key 3600) on their website. If a device is fully compliant with the standard, and it allows you to recover the token ID, it should work. However, without testing, it's hard to tell whether a device is fully compliant. Have you ever tried other devices (software or hardware) with mod_authn_otp (or other open source server-side OTP program)? If yes, please share your experience :)

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  • C SIGSEGV Handler & Mprotect

    - by pws5068
    I'm constructing a program which uses mprotect() to restrict a block of memory from accessing. When the memory is requested, a SIGSEGV is thrown which I listen for using a signal() call. Once the SIGSEGV has been detected, I need to somehow access the pointer to the memory that was requested (that threw the fault) and the size of the segment requested. Is this possible? void fifoSigHandler(){ // Needs to only remove protection from requested block of virtual memory mprotect(fifoVm,(size_t)fifoVm_size,PROT_WRITE); printf("Caught Seg Fault"); } void fifo_init(void* vm, int vm_size, int n_frames, int page_size) { fifoVm = vm; fifoVm_size = vm_size; fifoFrames = n_frames; fifoPageSize = page_size; mprotect(fifoVm,(size_t)fifoVm_size,PROT_NONE); signal(SIGSEGV, fifoSigHandler); } Additionally, is there a way to determine the level of mprotect() a block of memory is currently assigned (PROT_NONE,PROT_READ, etc..)?

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  • How to Automatically re-raise Exceptions

    - by Brian
    If you wrap a call to HttpResponse.End within a try catch block, the ThreadAbortException would automatically be re-raised. I assume this is the case even if you wrap the try catch block in a try catch block. How can I accomplish the same thing? I do not have a real-world application for this. namespace Program { class ReJoice { public void End() //This does not automatically re-raise the exception if caught. { throw new Exception(); } } class Program { static void Main(string[] args) { try { ReJoice x = new ReJoice(); x.End(); } catch (Exception e) {} } } }

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  • iPhone tilt direction

    - by Tate Allen
    Hi all, I am making a simple, tilt controlled game using UIKit. So far, when I tilt the device the character moves in the appropriate direction. What I want him to do is to change the direction he is facing when I tilt the device. For example, when I tilt it left, I want the character to face left. Is there a way to detect whether the device was tilted left or right? If so, could you point me in the right direction please. Thanks, Tate

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  • Active printer problem in Printing word document through VB.net

    - by sweety
    Hi My printer name is \\abc\First Floor A-Block its taking name \abc\First Floor A-Block on NE04:. How should i print it Private oWord As Word.Application Dim lobjDoc As Word.Document Dim strFolder as String Dim pd As New PrintDocument Dim strPrintername as String oWord = CreateObject("Word.Application") oWord.DisplayAlerts = Word.WdAlertLevel.wdAlertsNone oWord.ActivePrinter =strPrintername strFolder="D:\testdoc.prn" ' Here I am giving the printer name which is on network, But its taking name \abc\First Floor A-Block on NE04: lobjDoc = oWord.Documents.Open(CType(strFolder, Object)) lobjDoc.PageSetup.FirstPageTray = Word.WdPaperTray.wdPrinterAutomaticSheetFeed lobjDoc.PageSetup.OtherPagesTray = Word.WdPaperTray.wdPrinterAutomaticSheetFeed lobjDoc.PrintOut(Background:=False, Append:=False, OutputFileName:=strFolder, PrintToFile:=True) 'here its giving error about printer settings lobjDoc.Close(SaveChanges:=False) Is there any way to print word document with all its content through PrintDocument? thanks

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  • CoreLocation on iPod Touch, location caching and other conundrums...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • implementing ioctl() commands in FreeBSD

    - by thecoffman
    I am adding some code to an existing FreeBSD device driver and I am trying to pass a char* from user space to the driver. I've implemented a custom ioctl() command using the _IOW macro like so: #define TIBLOOMFILTER _IOW(0,253,char*) My call looks something like this: int file_desc = open("/dev/ti0", O_RDWR); ioctl(file_desc, TIBLOOMFILTER, (*filter).getBitArray()); close(file_desc); When I call ioctl() I get: Inappropriate ioctl for device as an error message. Any guess as to what may be doing wrong? I've defined the same macro in my device driver, and added it to the case statement.

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  • Access Adobe InDesign files

    - by PeterMmm
    I need some directions for the following problem: I have a lot of InDesign files and i have to setup a process that will track if a certain paragraph or text block has changed between diferent versions of the file. If the text block has changed i want to extract that text block in a "portable" format (html, pdf, txt). Is there an Adobe product that would do that ? Is there any public API to access an InDesign file ? Is there the posibility to export InDesign to, say, html ?

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  • Serial port determinism

    - by Matt Green
    This seems like a simple question, but it is difficult to search for. I need to interface with a device over the serial port. In the event my program (or another) does not finish writing a command to the device, how do I ensure the next run of the program can successfully send a command? Example: The foo program runs and begins writing "A_VERY_LONG_COMMAND" The user terminates the program, but the program has only written, "A_VERY" The user runs the program again, and the command is resent. Except, the device sees "A_VERYA_VERY_LONG_COMMAND," which isn't what we want. Is there any way to make this more deterministic? Serial port programming feels very out-of-control due to issues like this.

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  • GNU ld removes section

    - by Jonatan
    I'm writing a boot script for an ARM-Cortex M3 based device. If I compile the assembler boot script and the C application code and then combine the object files and transfer them to my device everything works. However, if I use ar to create an archive (libboot.a) and combine that archive with the C application there is a problem: I've put the boot code in a section: .section .boot, "ax" .global _start _start: .word 0x10000800 /* Initial stack pointer (FIXME!) */ .word start .word nmi_handler .word hard_fault_handler ... etc ... I've found that ld strips this from the final binary (the section "boot" is not available). This is quite natural as there is no dependency on it that ld knows about, but it causes the device to not boot correctly. So my question is: what is the best way to force this code to be included?

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  • Different NSTimeZone names being returned

    - by Michael Waterfall
    I've noticed that on some devices the NSTimeZone's name method for a particular timezone can return different values. When testing the Brisbane time zone, my device returns @"Australia/Brisbane" whereas another user's device returns "Etc/GMT-10". Both iPhone's are running 3.1.2. The Date and Time Programming Guide for Cocoa states that: timeZoneWithName: The name passed to this method may be in any of the formats understood by the system, for example EST, Etc/GMT-2, America/Argentina/Buenos_Aires, Europe/Monaco, or US/Pacific, as shown in the following code fragment. I'd just like to know what could determine which value is used? The device? The language?

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  • GWT Custom Events

    - by Ciarán
    Hey I have a problem getting my head around how custom GWT event Handlers work. I have read quite a bit about the topic and it still is some what foggy. I have read threads here on Stackoverflow like this one http://stackoverflow.com/questions/998621/gwt-custom-event-handler.Could someone explain it in an applied mannar such as the following. I have 2 classes a block and a man class. When the man collides with the block the man fires an event ( onCollision() ) and then the block class listens for that event. Thanks

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  • What does class_eval <<-"end_eval", __FILE__, __LINE__ mean in Ruby?

    - by viatropos
    I'm learning how to use class_eval in modules (I'm somewhat familiar with class_eval) and came across this helpful class in resource_controller. In there they have things like this: class_eval <<-"end_eval", __FILE__, __LINE__ def #{block_accessor}(*args, &block) unless args.empty? && block.nil? args.push block if block_given? @#{block_accessor} = [args].flatten end @#{block_accessor} end end_eval What does __FILE__ and __LINE__ do in that context? I know __FILE__ references the current file, but what does that whole thing do exactly? Don't really know how to search for that :).

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  • By-Name-Parameters for Constructors

    - by hotzen
    Hello, coming from my other question is there a way to get by-name-parameters for constructors working? I need a way to provide a code-block which is executed on-demand/lazy/by-name inside an object and this code-block must be able to access the class-methods as if the code-block were part of the class. Following Testcase fails: package test class ByNameCons(code: => Unit) { def exec() = { println("pre-code") code println("post-code") } def meth() = println("method") def exec2(code2: => Unit) = { println("pre-code") code2 println("post-code") } } object ByNameCons { def main(args: Array[String]): Unit = { val tst = new ByNameCons { println("foo") meth() // knows meth() as code is part of ByNameCons } tst.exec() // ByName fails (executed right as constructor) println("--------") tst.exec2 { // ByName works println("foo") //meth() // does not know meth() as code is NOT part of ByNameCons } } } Output: foo method pre-code post-code -------- pre-code foo post-code

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