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  • Why is my mysql database timestamp changing by itself?

    - by Scarface
    Hey guys quick question, I have an entry that I put in my database, and as I echo the value, the value in the database stays the same while the data echoed keeps increasing, which is messing up my function. If anyone knows whats going down, would appreciate any suggestions. <?php include("../includes/connection.php"); $query="SELECT * FROM points LEFT JOIN users ON points.user_id=users.id WHERE points.topic_id='82' AND users.username='gman'"; $check=mysql_query($query); while ($row=mysql_fetch_assoc($check)){ $points_id=$row['points_id']; echo $timestamp=$row['timestamp']; } ?>

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  • Hubs/switches taking out switches?

    - by Bart Silverstrim
    Here's the issue...we have a network with a lot of Cisco switches. Someone plugged in a hub on the network, and then we started seeing "weird" behavior; errors in communication between clients and servers, or network timeouts, dropping network connections, etc. It seemed that somehow that hub (or SOHO switch) was particularly freaking out our Cisco 3700 series switches. Disconnect that hub or netgear-type SOHO switch and things settled down again. We're in the process of trying to get a centralized logging server for SNMP and management, etc., to see if we can trap errors or narrow down when someone does this sort of thing without our knowledge because things seem to work, for the most part, without issue, we just get freaky oddball incidents on particular switches that don't seem to have any explanation until we find out someone decided to take matters into their own hands to expand available ports in their room. Without getting into procedure changes or locking down ports or "in our organization they'd be fired" answers, can someone explain why adding a small switch or hub, not necessarily a SOHO router (even a dumb hub apparently caused the 3700's to freak out) sending DHCP request out, will cause issues? The boss said it's because the Cisco's are getting confused because that rogue hub/switch is bridging multiple MAC's/IP's into one port on the Cisco switches and they just choke on that, but I thought their routing tables should be able to handle multiple machines coming into the port. Anyone see that behavior before and have a clearer explanation of what's happening? I'd like to know for future troubleshooting and better understanding that just waving my hand and saying "you just can't".

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  • Image 8-connectivity without excessive branching?

    - by shoosh
    I'm writing a low level image processing algorithm which needs to do alot of 8-connectivity checks for pixels. For every pixel I often need to check the pixels above it, below it and on its sides and diagonals. On the edges of the image there are special cases where there are only 5 or 3 neighbors instead of 8 neighbors for a pixels. The naive way to do it is for every access to check if the coordinates are in the right range and if not, return some default value. I'm looking for a way to avoid all these checks since they introduce a large overhead to the algorithm. Are there any tricks to avoid it altogether?

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  • Checking for any lowercase letters in a string

    - by pcampbell
    Consider a JavaScript method that needs to check whether a given string is in all uppercase letters. The input strings are people's names. The current algorithm is to check for any lowercase letters. var check1 = "Jack Spratt"; var check2 = "BARBARA FOO-BAR"; var check3 = "JASON D'WIDGET"; var isUpper1 = HasLowercaseCharacters(check1); var isUpper2 = HasLowercaseCharacters(check2); var isUpper3 = HasLowercaseCharacters(check3); function HasLowercaseCharacters(string input) { //pattern for finding whether any lowercase alpha characters exist var allLowercase; return allLowercase.test(input); } Is a regex the best way to go here? What pattern would you use to determine whether a string has any lower case alpha characters?

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  • TFS Build Server Cannot find Assembly Reference

    - by Steve Syfuhs
    I looked at this post http://stackoverflow.com/questions/547468/assembly-references-wont-resolve-properly-on-our-build-server but it didn't help the issue. I am (extremely) new to TFS, and just installed 2010 on a VM. I imported a project and got everything working-ish. I went to create a new build through team explorer, and set it up to build on each check-in. It build's locally just fine, but when it's built on check-in it dies on a 3rd party assembly reference. The reference is not in the GAC, but part of the local references. There is only one 3rd party dll, and the projects only reference each other in the solution. I have a feeling I'm missing some important step with regards to TFS and references. Any ideas? EDIT: This a test installation...there is nothing else installed on this box, with the exception of SQL and IIS.

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  • Deciphering an IIS6 Httperr log file

    - by smackaysmith
    We have a Windows 2003 R2 SP2 server with iis6 that is creating a 1024kb httperr file every minute. I can't figure out what I'm looking at. Here's a snippet: 2010-03-24 13:15:05 10.53.2.35 1667 10.53.2.12 80 HTTP/1.1 PUT /hserver.dll?&V01|&IMAC=0080646077AB|CID=32|CN=LWT0080646077AB|ED=1|IP=10.53.2.35|SM=255.255.255.0|GW=10.53.2.1|SN=10.53.2.255|DM=logs.com|1D=10.53.2.12|2D=10.101.2.12|0D=1|AL=/usr/sbin/netxserv|AV=4.1.0.0|CP=VIAüEstherüprocessorüü800MHz|CPS=800|RM=190512|B1=1.18|PD2=1024x768x16ü@ü60Hz|IM=6.6.2-02|CI=3600|SN#=6KHDG301300|OS=23|VI=1|P1=24|TZO=-301|TZ=CDT|FS=128|MD=2003-04|CO=|LO=|AP0=BaseüSystem|NA|6.6.2-02|AP1=RapportüAgent|NA|4.1.0-3.26|AP2=TrueType|NA|6.8.0-3.4|AP3=WebFonts|NA|2.0.4-3.6|AP4=TrueTypeüFonts|NA|6.8.0-3.5|AP5=Network_login|NA|1.0.0-1.0.3|AP6=ScreenüSaver|NA|3.13|AP7=DMonitor|NA|1.0.0-0.4.0|AP8=MozillaüFirefox_15|NA|1.5.0.8-3.6|AP9=RemoteüShadow|NA|3.17|AP10=RemoteüDesktop|NA|1.6.0-1.0|AP11=SNMP|NA|5.1.3.1-3.13|AP12=LinuxüPrinting|NA|3.8.27-3.33|AP13=SSH|NA|3.8.1-3.25|AP14=ThinPrint|NA|6.2.87-0.2|AP15=XDMCP|NA|6.8.0-3.29|AP16=Ericom|NA|8.2.0-3.29|AP17=Daylightüsavingütimeüupdate|NA|1.1.0-1.0.0| 411 - LengthRequired - What on earth am I looking at? Nothing in the system or app logs. Finally, in iis manager, Default Web Site label has boxes instead of spaces. Very odd.

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  • Code Signing Services

    - by bogdan
    I'm developing a System Preference Pane that runs a background application. I'm planning on codesigning the background application and I'll be using the kill flag of codesign (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html). From my understanding, this kill flag will not allow the background application to be run if it's signature doesn't match. My problem with this approach is that it doesn't provide any feedback to the user and, for somewhat reason, the application gets corrupted, it will refuse to launch without any information. I'd like to use the Code Signing Service from the System Preference Pane to check the validity of the background application. However, I couldn't find how to use it to check the validity of an external file. Is this possible using the Code Signing Service or should I NSTask codesign directly? My application is targeted for 10.6 so it doesn't matter which I use. Thank you!

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  • How to identify a selected slide is a master slide in PowerPoint 2003 Programmatically

    - by Gayan
    Recently I was working with a code to open a PowerPoint presentation (by vb.net) object and process each slide by slide. If processing slide is not null or a master slide I need to skip and go to the next one. Can anyone show me how to check whether a given slide is a master slide? Is there any way to check it by slide type? Public Sub CheckForProprtychecker(ByVal Presn As PowerPoint.Presentation) For SlideIndex As Integer = 1 To Presn.Slides.Count() If Presn.Slides(SlideIndex) Is Nothing Then Continue For End If ‘do other process Next End Sub

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  • Rails - operation outside of a rollback

    - by Brian Armstrong
    I have a before_create filter that checks if people are posting too many comments. If they are I want to flag their account. class Comment < ActiveRecord::Base before_create :check_rate_limit def check_rate_limit comments_in_last_minute = self.user.comments.count(:conditions => ["comments.created_at > ?", 1.minute.ago]) if comments_in_last_minute > 2 user.update_attribute :status, "suspended" return false end true end end The before filter returns false to stop the comment from being created. The problem is that this triggers a ROLLBACK which also undoes the changes I made to the user model. What's the correct pattern to accomplish this? Specifically: running a check each time an object is created and being able to edit another model if the check fails.

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  • What's the best way to do cross browser testing?

    - by Doug
    What's the best way for me to check if my website is compatible in IE7,8, Safari, FF, and Chrome without having to install each and everyone? I mainly want to check the CSS, HTML, and JavaScript. Update I put a bounty in hopes there is a more practical solution for someone like myself. I am using Windows 7 Home Premium x64. Update2 I don't mind installing these browsers now, but I can't even if I wanted to. Windows 7 doesn't allow me to install IE7.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • HTTP Cache Control max-age, must-revalidate

    - by nyb
    I have a couple of queries related to Cache-Control. If I specify Cache-Control "max-age=3600, must-revalidate" for a static html/js/images/css file, with Last Modified Header defined in HTTP header, a. Does browser/proxy cache(liek Squid/Akamai) go all the way to orgin server to validate before max-age expires? Or will it serve content from cache till max-age expires? b. After max-age expiry(that is expiry from cache), is there a IMS check or is content re-downloaded from origin server w/o IMS check?

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  • Good way to find duplicate files?

    - by OverTheRainbow
    Hello I don't know enough about VB.Net (2008, Express Edition) yet, so I wanted to ask if there were a better way to find files with different names but the same contents, ie. duplicates. In the following code, I use GetFiles() to retrieve all the files in a given directory, and for each file, use MD5 to hash its contents, check if this value already lives in a dictionary: If yes, it's a duplicate and I'll delete it; If not, I add this filename/hashvalue into the dictionary for later: 'Get all files from directory Dim currfile As String For Each currfile In Directory.GetFiles("C:\MyFiles\", "File.*") 'Check if hashing already found as value, ie. duplicate If StoreItem.ContainsValue(ReadFileMD5(currfile)) Then 'Delete duplicate 'This hashing not yet found in dictionary -> add it Else StoreItem.Add(currfile, ReadFileMD5(currfile)) End If Next Is this a good way to solve the issue of finding duplicates, or is there a better way I should know about? Thank you.

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  • ping to web server from iphone

    - by Sreelal
    Hi , I am developing an aplication which needs to download some data from webserver.So i need to first ping to the web server to check whether the service is available after checking the internet connectivity .I used the following code to check server availability ` BOOL success = NO; const char *host_name = [@"http://192.168.1.7:8080/TestWeb/webresources/" cStringUsingEncoding:NSASCIIStringEncoding]; SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithName(NULL, host_name); SCNetworkReachabilityFlags flags; success = SCNetworkReachabilityGetFlags(reachability, &flags); BOOL isAvailable = success && (flags & kSCNetworkFlagsReachable) && !(flags & kSCNetworkFlagsConnectionRequired); return isAvailable; ` where my server is uploaded locally.But this code always return an invalid result,but it works correctly if i gave some exixting sites like google.com.Please let me know whats i am doing wrong..

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  • Fossil gpg workflow for teams

    - by Alex_coder
    I'm learning fossil and trying to reproduce a workflow for two people modifying the same source code tree. So, Alice and Bob both have local repositories of some source code. Both have autosync off. Alice hacks some more, does some commits signing check-ins with her gpg key. This part is fine, as Alice I've managed to generate gpg keys, fossil asked me the key password when commiting. I'm also aware of gpg-agent but don't use it yet, because I'm trying to keep things as simple as possible for now. Now, at some point Bob pulls changes from Alice's fossil repo. How would he verify Alice's signed check-ins?

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  • YUI Compressor + gzip causes Illegal Character error in jQuery

    - by lo_fye
    When I minify jquery using YUI compressor, it works fine. When I then add gzip compression (and serve this version via mod rewrite), the gzipped version throws this error: illegal character in jquery.min.js on line 1 Line 1 is: ???????M???????????s?8?0???!sz?dKr?=? This results in a "jquery is not defined" error. I am using the following rewrite rules to serve up the gzipped versions: #Check to see if browser can accept gzip files. ReWriteCond %{HTTP:accept-encoding} (gzip.*) #make sure there's no trailing .gz on the url ReWriteCond %{REQUEST_FILENAME} !^.+\.gz$ #check to see if a .gz version of the file exists. RewriteCond %{REQUEST_FILENAME}.gz -f #All conditions met so add .gz to URL filename (invisibly) RewriteRule ^(.+) $1.gz [L] I can't find any references to this happening to anyone else. Thoughts?

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  • "Nearly divisible"

    - by bobobobo
    I want to check if a floating point value is "nearly" a multiple of 32. E.g. 64.1 is "nearly" divisible by 32, and so is 63.9. Right now I'm doing this: #define NEARLY_DIVISIBLE 0.1f float offset = fmodf( val, 32.0f ) ; if( offset < NEARLY_DIVISIBLE ) { // its near from above } // if it was 63.9, then the remainder would be large, so add some then and check again else if( fmodf( val + 2*NEARLY_DIVISIBLE, 32.0f ) < NEARLY_DIVISIBLE ) { // its near from below } Got a better way to do this?

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  • Install IIS on Server 2003 unattended via PowerShell as a service user (no terminal session)

    - by maik
    I've been racking my brain with this for a bit and figured I would ask here to see if anyone could enlighten me. As the title says, I'm trying to install the IIS role on Server 2003 using an unattended install method launched via a service. We're using RightScale and most of what we want to accomplish is pretty straightforward. I created an unattend file for use with sysocmgr.exe: [Components] iis_common = ON iis_www = ON iis_www_vdir_scripts = ON iis_inetmgr = ON fp_extensions = ON iis_ftp = ON And I invoke it like so: sysocmgr.exe /i:%windir%\inf\sysoc.inf /u:C:\path\to\iis-unattend.txt /r /x /q If I run that from a command prompt while logged in as Administrator it works just fine, but if it runs via RightScript (the RightScale user on the server, which is a local admin) it fails somewhere in the middle and the logs I get are rather unhelpful. The thing is I can do this same thing with the SNMP Client (which is a Windows component, not a server role) and it works with no problems while run via the script service user. My best guess is that sysocmgr.exe is expecting a GUI element to be there during the role installation and since the service user has no terminal session it coughs and dies. That's just a wild stab in the dark.

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  • Phusion Passenger on Ubuntu not seeing plugin in vendors directory

    - by armyofgnomes
    Phusion Passenger, running on Ubuntu Hardy Heron, is bombing on a require 'lingua/en/readability'. The plugin is installed in the plugins directory and works fine with script/server, just not Passenger. Error Message: source file that the application requires, is missing. * It is possible that you didn't upload your application files correctly. Please check whether all your application files are uploaded. * A required library may not installed. Please install all libraries that this application requires. Further information about the error may have been written to the application's log file. Please check it in order to analyse the problem. Error message: no such file to load -- lingua/en/readability (MissingSourceFile)

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Printing elements out of list

    - by chavanak
    Hi, I have a certain check to be done and if the check satisfies, I want the result to be printed. Below is the code: import string import codecs import sys y=sys.argv[1] list_1=[] f=1.0 x=0.05 write_in = open ("new_file.txt", "w") write_in_1 = open ("new_file_1.txt", "w") ligand_file=open( y, "r" ) #Open the receptor.txt file ligand_lines=ligand_file.readlines() # Read all the lines into the array ligand_lines=map( string.strip, ligand_lines ) #Remove the newline character from all the pdb file names ligand_file.close() ligand_file=open( "unique_count_c_from_ac.txt", "r" ) #Open the receptor.txt file ligand_lines_1=ligand_file.readlines() # Read all the lines into the array ligand_lines_1=map( string.strip, ligand_lines_1 ) #Remove the newline character from all the pdb file names ligand_file.close() s=[] for i in ligand_lines: for j in ligand_lines_1: j = j.split() if i == j[1]: print j The above code works great but when I print j, it prints like ['351', '342'] but I am expecting to get 351 342 (with one space in between). Since it is more of a python question, I have not included the input files (basically they are just numbers). Can anyone help me? Cheers, Chavanak

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  • JDBC query to Oracle

    - by Harish
    Hi, We are planning to migrate our DB to Oracle.We need to manually check each of the embedded SQL is working in Oracle as few may follow different SQL rules.Now my need is very simple. I need to browse through a file which may contain queries like this. String sql = "select * from test where name="+test+"and age="+age; There are nearly 1000 files and each file has different kind of queries like this where I have to pluck the query alone which I have done through an unix script.But I need to convert these Java based queries to Oracle compatible queries. ie. select * from test where name="name" and age="age" Basically I need to check the syntax of the queries by this.I have seen something like this in TOAD but I have more than 1000 files and can't manually change each one.Is there a way? I will explain more i the question is not clear

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  • Downloading Eclipse's Source Code

    - by digiarnie
    I'm doing a study on large Java projects and would like to view the source code for Eclipse. I have gone to this url (http://wiki.eclipse.org/index.php/CVS_Howto) and figured that the most useful cvs repository for me to look at would be this one: :pserver:[email protected]:/cvsroot/eclipse (The Eclipse platform project) However, when looking at this repository, it has so many modules! Which modules should I be trying to check out? I don't necessarily want to build the IDE from source, however, I just want to get the core Eclipse code base to perform some analysis. Would I just check out any modules starting with "org.eclipse..."? Should I be checking out any of the others? Or is there an easier way to get the source? I read somewhere that you can get the source from the binary version of Eclipse but I am unsure where to find the source.

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  • How to authenticate WCF calls using forms authentication and secutity

    - by Fixer
    I'm planning a set up for a distributed application that spans serveral machines and will use WCF to send data in between. Machine A Front end website http://www.site.com Password protected site using Forms Authentication Machine B WCF Application Service http://service1.site.com/DoSomething.svc Machine C WCF Application Service http://service2.site.com/DoSomething.svc The WCF services on Machine B and Machine C should check that the request from Machine A has been authenticated. How can i check that the request is authenticated across the different machines? I only care that the request is authenticated and not concerned about securing the message body (because we are not sending any sensitive data across the wire), so SSL is not required. What authentication methods can i use for the above scenario?

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